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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Distant Viewing of the Harry Potter Movies via Computer Vision</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Alina El-Keilany</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Thomas Schmidt</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Christian Wolf</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Media Informatics Group, University of Regensburg</institution>
          ,
          <country country="DE">Germany</country>
        </aff>
      </contrib-group>
      <fpage>33</fpage>
      <lpage>49</lpage>
      <abstract>
        <p>We present an exploratory study performing distant viewing via computer vision methods in the genre of fantasy movies. As a case study we use 10 modern fantasy movies of the Harry Potter franchise (also referred to as Wizarding World franchise). We apply methods and state-of-the-art models for color and brightness analysis, object detection, location classification as well as facial emotion recognition. We present descriptive results as well as inference statistics. Furthermore, we discuss the results and the quality of the methods for this unique use case and give examples. We were able to find significant diferences in our statistical analysis in the results of the methods across the movies with the movies of the Harry Potter series getting darker and negative emotional expressions on faces becoming more frequent.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;computer vision</kwd>
        <kwd>film studies</kwd>
        <kwd>distant viewing</kwd>
        <kwd>harry potter</kwd>
        <kwd>object detection</kwd>
        <kwd>emotion recognition</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        material in DH. In this paper, we extend previous work on five case studies [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ] and present a
project in the line of distant viewing research for the specific case study of modern "fantasy"
movies, more precisely 10 cinema movies of the Wizarding World (Harry Potter) franchise. We
selected various popular CV methods and applied them on the movies: Color and brightness
analysis, object detection, location classification and emotion recognition. Our approach is
predominantly exploratory. We investigate if these methods uncover certain characteristics of
the movies that can be validated statistically and if we can identify diachronic developments
across the movies with the metrics given by the CV methods (similar to research on websites
by [
        <xref ref-type="bibr" rid="ref17">17</xref>
        ]). By doing so, we want to reflect upon the advantages, disadvantages and limitations of
the specific methods for digital film studies and which methods to pursue for further research.
      </p>
    </sec>
    <sec id="sec-2">
      <title>2. Corpus and Preprocessing</title>
      <p>The movie corpus for our analysis, consists of ten released movies of the Wizarding World
franchise, consisting of the two subseries Harry Potter and Fantastic Beasts. The Harry Potter
Series is based on J.K. Rowling’s books of the same title, and follows the eponymous Harry Potter,
a student at Hogwarts School of Witchcraft and Wizardry, on his journey of coming of age and
his fight against the main antagonist Voldemort. In 2016 a new series in the Wizarding World
franchise begun with Fantastic Beasts and Where to Find Them and continued with the release
of Fantastic Beasts: The Crimes of Grindelwald in 2018. In general, the movies are prototypical
for the fantasy genre.</p>
      <p>The titles, short titles, and abbreviations (as we use them in this paper), release years, directors
as well as the run times of the movies are shown in table 1. All movies have a frame rate of 25
frames per second with each frame having 32 bits per sample and a 720x576 resolution. The
technical prerequisites of all CV methods are met. As a sample for our analysis we regard one
frame per second of each movie. Therefore, we extracted a single frame for every second of the
movie, keeping its temporal integrity, while reducing the data we process drastically. We do
regard this sample as suficient and representative of the movies. The number of frames we
efectively worked with is presented in the column “frames” in table 1. Overall, we collected
77,192 frames which we will refer to as the corpus.</p>
      <p>
        Considering the results, we will first present descriptive data and then inference statistics
via significance tests for the methods we gathered numeric data. As significance test, we
performed a one-way Welch’s ANOVA except for one setting with nominal data for which we
use Pearson’s chi-squared test. Our data meets all necessary requirements for these test. We
speak of significant diferences for p &lt; 0.05 and refer to Cohen ([
        <xref ref-type="bibr" rid="ref18">18</xref>
        ]) to interpret the efect in
the case of ANOVAs. Cohen defines  2 &gt;0.01 as weak, &gt;0.06 as moderate and &gt;0.14 as strong
efect. Furthermore, while we did not perform rigorous systematic evaluations, we will report
upon the general impression about the quality of the methods.
      </p>
      <sec id="sec-2-1">
        <title>Title</title>
      </sec>
      <sec id="sec-2-2">
        <title>Harry Potter and the Philosopher’s Stone (Harry Potter 1; HP1)</title>
      </sec>
      <sec id="sec-2-3">
        <title>Harry Potter and the Chamber of Secrets (Harry Potter 2; HP2)</title>
      </sec>
      <sec id="sec-2-4">
        <title>Harry Potter and the Prisoner of Azkaban (Harry Potter 3; HP3)</title>
      </sec>
      <sec id="sec-2-5">
        <title>Harry Potter and the Goblet of Fire (Harry Potter 4; HP4)</title>
      </sec>
      <sec id="sec-2-6">
        <title>Harry Potter and the Order of the Phoenix (Harry Potter 5; HP5)</title>
      </sec>
      <sec id="sec-2-7">
        <title>Harry Potter and the Half-Blood Prince (Harry Potter 6; HP6)</title>
      </sec>
      <sec id="sec-2-8">
        <title>Harry Potter and the Deathly Hallows – Part 1 (Harry Potter 7; HP7)</title>
      </sec>
      <sec id="sec-2-9">
        <title>Harry Potter and the Deathly Hallows – Part 2 (Harry Potter 8; HP8)</title>
      </sec>
      <sec id="sec-2-10">
        <title>Fantastic Beasts and Where to Find Them (Fantastic Beasts; FB1)</title>
      </sec>
      <sec id="sec-2-11">
        <title>Fantastic Beasts: The Crimes of Grindelwald (Fantastic Beasts 2; FB2) Year 2001</title>
        <p>2002
2004
2005
2007
2009
2010
2011
2016
2018</p>
      </sec>
      <sec id="sec-2-12">
        <title>Chris Columbus</title>
      </sec>
      <sec id="sec-2-13">
        <title>Chris Columbus</title>
      </sec>
      <sec id="sec-2-14">
        <title>Alfonso Cuarón</title>
      </sec>
      <sec id="sec-2-15">
        <title>Mike Newell</title>
      </sec>
      <sec id="sec-2-16">
        <title>David Yates</title>
      </sec>
      <sec id="sec-2-17">
        <title>David Yates</title>
      </sec>
      <sec id="sec-2-18">
        <title>David Yates</title>
      </sec>
      <sec id="sec-2-19">
        <title>David Yates</title>
      </sec>
      <sec id="sec-2-20">
        <title>David Yates</title>
        <p>David Yates
152
161
142
157
138
153
146
130
133
134</p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>3. Color Analysis</title>
      <sec id="sec-3-1">
        <title>3.1. Approach</title>
        <p>
          We analyzed the movies’ visual parameters color and brightness using OpenCV [
          <xref ref-type="bibr" rid="ref19">19</xref>
          ]. For the
color analysis, we focus on "movie barcodes", a method already applied in color analysis for
digital film studies [
          <xref ref-type="bibr" rid="ref5 ref6 ref7">5, 6, 7</xref>
          ]. To get an average color value for each frame, we imported the
frames as arrays of RGB-values and calculated a mean value for all three color-channels over
all pixels. These mean color values extracted per frame can be utilized to visualize the movies
by generating a so-called "movie barcode", in which each frame is represented by a vertical line
of its mean color [
          <xref ref-type="bibr" rid="ref5">5</xref>
          ]. The barcodes can be used to view the movies from a distance and let us
perceive the diachronic progression of colors across a movie and multiple movies.
        </p>
      </sec>
      <sec id="sec-3-2">
        <title>3.2. Results</title>
        <p>The movie barcodes show significant artistic scenes considering color usage (fig. 1): For example,
the light blue strips in the middle of HP3 consist of scenes playing in winter; the large field of
light in the otherwise rather dark HP8 is due to a specific scene in which Harry Potter spends
time in a state of limbo. The movie barcodes show a lot of warm browns and beige tones in the
ifrst two Harry Potter movies as well as larger areas of dark blue, green and cyan colors in HP3.
Overall, the movies tend to get darker and less colorful which is in line with the plot of the
movies getting more serious and less light-hearted. Reflecting upon the benefits of this method,
we conclude that movie barcodes do ofer an interesting analysis method for the overall style
and presentation of a movie. However, the limitation is that the analysis is done in a rather
qualitative way consisting of interpretation of the barcodes which is always a process that is
prone to subjectivity.
mean
0.19
0.15
0.16
0.13
0.12
0.10
0.10
0.13
0.15
0.14
0.14</p>
        <p>SD
0.12
0.08
0.12
0.09
0.09
0.09
0.08
0.16
0.10
0.10
0.11</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>4. Brightness Analysis</title>
      <sec id="sec-4-1">
        <title>4.1. Approach</title>
        <p>We calculated the brightness value for each frame by converting it to a grayscale image and
then calculating the mean value over all pixels representing the image’s brightness on a scale of
0 to 1 (with 0 being a solid black and 1 being a solid white image).</p>
      </sec>
      <sec id="sec-4-2">
        <title>4.2. Results</title>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>5. Object Detection</title>
      <sec id="sec-5-1">
        <title>5.1. Approach</title>
        <p>
          Object detection is the task to predict object classes and their positions in images. We performed
object detection with the Detectron2 API1 [
          <xref ref-type="bibr" rid="ref20">20</xref>
          ] which is regarded as state-of-the-art for object
detection. We used a mask-RCNN model pretrained on the well-known COCO dataset [
          <xref ref-type="bibr" rid="ref21">21</xref>
          ]. The
model can predict 80 common everyday objects like cars, animals or furniture. The predictor
takes frames as input and delivers the detected object, its respective location mask, and the
confidence of the prediction on a scale of 0 to 1. We set the threshold for the confidence score
to 0.5 for a prediction. This rather low value allows for an exploratory assessment of the results,
while cutting of the model’s too uncertain predictions. To compare the movies regarding
the objects occurring in them, we counted the objects for every frame and summed up the
total number of occurrences for each object over all frames. Additionally, we calculated the
percentage of frames an object is detected in.
        </p>
      </sec>
      <sec id="sec-5-2">
        <title>5.2. Results</title>
        <p>To analyze the results of this method we focus on frequency distributions across movies. Tables
3, 4 and 5 illustrate the 10 most frequently detected objects for each movie and overall. The
overall impression is that the distributions are rather homogeneous. Persons are the most
frequent objects in all movies by a wide margin which is likely a general characteristic of movies
(fig. 3). Other common objects are ties (as they are part of the school uniforms), chairs and
books. Objects that uncover specific characteristics of the movies are rare except for the suitcase
object in FB1 (see table 5). This object does appear in a high frequency for this movie since it is
an important part of the protagonist and the plot in general.</p>
        <p>We did not perform exact evaluations but we analyzed the detection results heuristically
by scanning through multiple examples across all movies. We gained the impression that the
person detection and the detection of furniture does work quite accurate. However, we did
identify problems with objects in the movies that are not part of the COCO-class set. For
example, many of the detected animals are actually fantasy creatures for which (of course) no
predefined class is set in the used model (fig. 4). On the other hand, we also identified false
classifications for objects that are in the model but actually not part of the movies like wands
being classified as smartphones. While all these problems are understandable, we conclude from
this that the method of object detection has its greatest potential when adapting the models
to the unique domain of a movie genre so that the model does deal with the objects that are
important for the specific genre.</p>
      </sec>
    </sec>
    <sec id="sec-6">
      <title>6. Location Classification</title>
      <sec id="sec-6-1">
        <title>6.1. Approach</title>
        <p>
          Location classification (also often called place or scene classification) does not refer to the
geographical location of an image but the overall setting which an image depicts, e.g. a forest,
indoor
78.9%
84.2%
60.5%
75.1%
82.8%
85.2%
70.2%
75.4%
73.7%
74.8%
76.3%
an indoor-room, a street etc. To detect locations and the setting of a scene, we used places3652,
which ofers a residual neural network (ResNet) pretrained on the Places2 3 dataset [
          <xref ref-type="bibr" rid="ref22">22</xref>
          ]. The
ResNet can predict 365 location categories, including rather exotic ones like "airfields" or "zen
gardens" based on what the overall image resembles the most. The 365 classes are structured
in a hierarchical order summing up to difer between indoor and outdoor on the highest level.
Using the model on preprocessed images yields the most likely location as well as the prediction
confidence on a scale of 0 to 1. The default mode of the location classifier is assigning every
image with the most likely location, but the probabilities of these predictions are often very
low. Therefore, we introduced a threshold of 0.7 to keep only rather certain predictions of the
model. This resulted in 14,263 classified frames (18.5% of all frames). For each movie we summed
up the number of times the location is predicted and calculated the percentage of frames it is
detected in. Additionally, we categorized each frame into the groups indoor and outdoor, using
the model’s 5 most likely predictions and majority voting.
        </p>
      </sec>
      <sec id="sec-6-2">
        <title>6.2. Results</title>
        <p>
          First, table 6 presents the distribution of frames classified as rather indoor and outdoor for all
movies. We can consistently identify that the majority of frames across all movies are classified
as indoor. This is in line with the content of the movies that usually take place inside of a castle.
We performed a Pearson’s chi-squared test, which showed significant diferences between the
movies ( 2 = 243.9, p &lt; 0.001). The efect size measured by Cramér’s V (0.13) shows a weak
efect ([
          <xref ref-type="bibr" rid="ref18">18</xref>
          ]). We can see that the indoor-percentage decreases for the last two movies which
makes sense plot-wise since the main characters travel throughout the movies. However, the
large outdoor-percentage for HP3 is mostly due to misclassifications. This movie is shot with a
lot of blue lightning and efects due to artistic reasons which are constantly misclassified as
underwater (see fig. 5).
        </p>
        <p>Table 7, 8 and 9 illustrate the distribution of the subcategories across all movies. Similar to
2https://github.com/CSAILVision/places365
3http://places2.csail.mit.edu/
Distribution of top 10 detected locations for each movie (part 1).
the object detection, the distribution is overall homogeneous. However, the detected classes
are often rather exotic. The frequent jail classifications are surprising. While some scenes do
play in jails, most of these classifications are due to the lattice-like windows in the Hogwarts
castle in which most of the movies take place (see fig.
6). While many classifications are
understandable, the method sufers from the fact that the model is trained for the classification
of nature photographs and not for movies. Close shots pose a lot of challenges to the model due
to the missing surroundings and landscapes. In future work we intend to segment these shots
from wide shots including landscapes to focus on the rather correctly classified frames.</p>
      </sec>
    </sec>
    <sec id="sec-7">
      <title>7. Emotion Recognition</title>
      <sec id="sec-7-1">
        <title>7.1. Approach</title>
        <p>
          Emotion recognition is the method to detect emotions on human faces and employed in various
use cases in computer science ([
          <xref ref-type="bibr" rid="ref23 ref24 ref25 ref26">23, 24, 25, 26</xref>
          ] but, to the best of our knowledge, rarely on the
image channel in DH [
          <xref ref-type="bibr" rid="ref15">15</xref>
          ] but predominantly on text, e.g. plays [
          <xref ref-type="bibr" rid="ref27 ref28 ref29">27, 28, 29</xref>
          ] or social media
        </p>
        <p>Harry Potter 5
location
jail cell
discotheque
catacomb
pub/indoor
aquarium
elevator shaft
stage/indoor
underwater/ ocean deep</p>
        <p>medina
playground</p>
        <sec id="sec-7-1-1">
          <title>Distribution of top 10 detected locations for each movie (part 2).</title>
        </sec>
        <sec id="sec-7-1-2">
          <title>Distribution of top 10 detected locations for each movie (part 3) and overall.</title>
          <p>
            content [
            <xref ref-type="bibr" rid="ref30 ref31">30, 31</xref>
            ]. We used the Python module FER4[
            <xref ref-type="bibr" rid="ref32">32</xref>
            ] to recognize the characters‘ emotions.
In a first step, the faces must be detected. We used a multitask cascaded convolutional networks
(MTCNN; [
            <xref ref-type="bibr" rid="ref33">33</xref>
            ]) and the Haar Cascade facial recognition algorithm proposed by Viola and
Jones [
            <xref ref-type="bibr" rid="ref34">34</xref>
            ]. For the emotion analysis, we used a CNN trained on the FER-2013[
            <xref ref-type="bibr" rid="ref32">32</xref>
            ] data set
that can predict the seven emotional categories anger, disgust, fear, happiness, neutral, sadness
4https://pypi.org/project/fer;https://github.com/justinshenk/fer
emotion
angry
disgust
fear
happy
neutral
          </p>
          <p>sad
surprise
and surprise. For every face multiple emotions can be predicted simultaneously in varying
percentages, summing up to 1. If more than one face was detected in a frame, we calculated
a mean value for the emotions. Additionally, we assigned the highest scoring emotion as the
dominant emotion for a frame, which allows us to explore what the most dominant emotion is
for every movie.</p>
        </sec>
      </sec>
      <sec id="sec-7-2">
        <title>7.2. Results</title>
        <p>For the statistical analysis, we averaged the means for all frames of a movie on which at least
one face is detected to get an overall value. Furthermore, we calculated the percentage of frames
having a specific emotion as maximum value of all emotions (on the same set of frames). In
tables 10 and 11, we present the results.</p>
        <p>The generally low mean values are due to the fact that the emotion classes often have a
value of 0 since the values do need to sum up to 1. Overall, we identified sadness as the most
frequently detected emotion (46.9%) (see fig. 7 for an example) followed by neutral (24.1%) and
anger (12.9%). The sadness value increases up to HP8 reaching the maximum in HP7 (59.7%)
while the happy value decreases. Again, this points to the increased dramatic seriousness in the
plot throughout the movies. The emotion disgust was rarely detected. We performed a Welch’s
ANOVA test and found that, indeed, the diference among the movies for each emotion class
is significant ( p &lt; 0.001). However, the efect size is rather small for most emotions (  2 &lt; 0.01)
except for angry with a moderate efect (  2 = 0.02). Nevertheless, this shows that the movies are
rather homogeneous concerning the emotional tone. Analyzing the results, we found that the
emotion detection generally works quite well. However, the face detection has problems dealing
with faces that are not looking directly towards the camera (fig. 8). This is due to the fact that
the training material of the model predominantly consists of such faces. We conclude for the
face detection that it needs domain adaptation for the complex angles that movies consist of.</p>
      </sec>
    </sec>
    <sec id="sec-8">
      <title>8. Discussion</title>
      <p>One of our research goals was to identify if the applied methods can uncover specific
characteristics and diferences across the movies. Indeed, the color and brightness analysis showed
descriptive diferences and in the case of brightness diferences that could be supported by
significance tests. The movies of the Harry Potter series tend to get darker. These general visual
results are in line with the results of the emotion analysis which also shows an increase in
sadness classifications and a decrease for the average happiness value. However, for most of the
other methods, we found significant diferences but with rather low efects. Most of the methods
behaved rather homogeneous across the movies with some punctual exceptions. One reason
for this might be that the movies belong to the same series, franchise and genre. Therefore, the
stylistic and content-based diferences might be too small to become apparent via these kind of
methods. We want to explore this assumption in future work by conducting case studies with
movies of diferent genres and decades.</p>
      <p>
        We did not perform an exact evaluation. We plan to do so in future work for some of the
methods by systematically evaluating a subset of the corpus against human-made annotation to
get a precise overview about the quality of the methods. However, we did sporadically explore
the quality of the results while conducting our research. While we do think that all of the
methods in many cases work surprisingly well, mistakes and misclassifications are not rare.
Many of these problems are connected to the fantasy genre and the behavior of the model is
understandable. We conclude that this is the general main challenge of the research. All of
the CV methods are not intended for artistic movies and therefore need domain-adaptation
which is possible and has been a common research branch in machine learning in recent years.
However, domain-adaption needs large amounts of correctly annotated frames which is very
resource-intensive and challenging for similar narrative content like plays [
        <xref ref-type="bibr" rid="ref35 ref36">35, 36</xref>
        ]. Nevertheless,
we intend to further this process by starting annotation studies for one of the most promising
methods, object detection, which we will then use to train and extend general purpose models
for the specific use case of fantasy movies.
      </p>
      <p>Despite the problems, we could show that many of the methods ofer a lot of possibilities for
large-scale distant viewing research in digital film studies. We see a great potential in combining
the methods to explore correlations, for example if certain locations in genre-based movies
appear more frequent with specific objects. At the same time, we also see potential in analyzing
diachronic developments or in comparing diferent genres via CV methods.</p>
    </sec>
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