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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Wearable Sensor Data to Train Psychomotor Skills</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Gianluca Romano</string-name>
          <email>romano@dipf.de</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="editor">
          <string-name>Psychomotor, Wearable Sensor Data, Feedback,</string-name>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>DIPF Leibniz Institute for Research and Information in Education</institution>
          ,
          <addr-line>Rostocker Str. 6, 60323 Frankfurt on the Main</addr-line>
        </aff>
      </contrib-group>
      <abstract>
        <p>Learning psychomotor skills requires feedback for improvement and give insight on performance. However, providing feedback is not trivial. Every learner is diferent and the same feedback might not work for everyone. The workshop aims to make participants aware of the problematic transition from analyzed wearable sensor data to meaningful feedback. Thus, the participants will get more familiar with wearable sensor data and directly experience how learners might want to receive feedback that they deem meaningful.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        Learning psychomotor skills requires feedback for improvement and give insight on performance.
However, providing feedback is not trivial. Every learner is diferent and the same feedback
might not work for everyone, i.e. efective feedback needs to be specific [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. Always basing
feedback on a theoretical background how to perform the exercise might not be optimal. In
practice, more proficient athletes deviate from textbook recommendations and acknowledge
that there are multiple correct ways to perform an exercise. This indicates that the feedback
depends on the proficiency of the learner. Besides proficiency, feedback also depends on the
psychomotor skill directly, the learning objective, short, mid, and long-term goals, and the focus
during the training session. Additionally, feedback is not one dimensional. Most likely, a set
of feedback is provided rather than only one. Wearable sensors, such as Inertial Measurement
Units (IMUs) can be used to capture a learner’s performance during exercises. However, it is
not clear how to bridge the gap from the model that makes sense out of the data to meaningful
feedback. Meaningful feedback can be interpretable for the learner such that he can take action.
Hence, it has an inherent call to action component. The workshop aims to make participants
aware of the problematic transition from analyzed wearable sensor data to meaningful feedback.
Thus, the participants will get more familiar with wearable sensor data and experience how
learners might want to receive feedback that they deem meaningful.
      </p>
      <p>MILeS 22: Proceedings of the second international workshop on Multimodal Immersive Learning Systems, September 13,</p>
    </sec>
    <sec id="sec-2">
      <title>2. Technical Background</title>
      <p>
        This section provides a technical background on the field of Human Action Recognition (HAR).
HAR is insofar related to the topic of providing meaningful feedback for psychomotor skills
because psychomotor skills can be interpreted as human actions, more precisely, motion units
[
        <xref ref-type="bibr" rid="ref2">2</xref>
        ], action units/atoms [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ], motion primitives [
        <xref ref-type="bibr" rid="ref4 ref5">4, 5</xref>
        ], or fine or coarse-grained actions [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ].
Thus, depending on the granularity of an action it constitutes a psychomotor skill. Therefore,
recognizing actions is essential to gain insights on psychomotor skills to give feedback to a
learner.
      </p>
      <p>
        A possible wearable sensor that is used in the research field of HAR are IMUs. In [
        <xref ref-type="bibr" rid="ref7 ref8 ref9">7, 8, 9</xref>
        ]
the data are used to extract meaningful features. While [
        <xref ref-type="bibr" rid="ref7 ref8">7, 8</xref>
        ] features are extracted manually,
[
        <xref ref-type="bibr" rid="ref9">9</xref>
        ] generates features automatically with an RNN encoder-decoder model. In [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ], features
are generated in a meaningful way to create indicators that discriminate against diferent
runners. In [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ] features can be learned directly from the data without domain knowledge. The
probabilistic aspect accounts for uncertainty in motion which is helpful for the features that
describe trajectories.
      </p>
      <p>
        Other works directly use the raw data from IMUs [
        <xref ref-type="bibr" rid="ref10">10, 11</xref>
        ]. In [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ], two IMUs are used to
classify if a worker is fastened with a safety hook. In [11], IMUs are placed into goalkeeper
gloves to extract insights from goalkeeper kinematics. These can be used for analysis to optimize
the performance of a goalkeeper.
      </p>
      <p>In [12], virtual IMUs are used to build a dataset. The data for the virtual IMU is synthesized
from the SMPL human body model.</p>
      <p>
        IMUs are already in our everyday life. They are in smartphones or smartwatches. The authors
of [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ] attached a smartphone to the runner’s leg. In [13], the authors make use of the IMU in
smartwatches to recognize fine-grained hand activity like washing hands, brushing your teeth
or typing on a keyboard. Their proposed system has three main steps: (i) collecting the data
with smartwatches, (ii) processing the signal with a Fast Fourier Transformation (FFT), and (iii)
using a variant of the VGG-16 model to do the actual action recognition.
      </p>
    </sec>
    <sec id="sec-3">
      <title>3. Feedback</title>
      <p>
        Feedback has a positive efect on learning psychomotor skills [ 14, 15]. In Multi Modal Learning
Analytics, feedback can be categorized in diferent modalities, such as visual or aural as stated
by [16]. However, the modalities only describe how feedback is transmitted and not its content.
In fact, feedback need to be tailored to the individual learner and be specific [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. Also, feedback
might address diferent stages of the learner performance. You might argue that a learner should
not perform squats until he can comfortably stay in a deep squat position. Feedback can also be
given with respect to the actual performed exercise. For example, the feedback could address
joint positions and angles more precisely for bent knees. Feedback could also be projected into
the future aiming to what needs to be achieved to reach a goal. In this sense, a weight lifter
could receive the feedback to strengthen the core for a better stability to achieve his personal
goal [17].
      </p>
    </sec>
    <sec id="sec-4">
      <title>4. Workshop Expectation</title>
      <p>The workshop intends that participants learn about the non triviality to derive meaningful
feedback from wearable sensor data. Participants will learn about wearable sensor data and
what feedback they expect or hope from it. Wearable sensor data can be interpreted openly or
targeted questions can be asked. For example, in the form of ”Given plots of wearable sensor
data and a selection of possible feedback, what feedback would you prefer?”.
measurement method of two mobile devices for safety hook fastening state recognition,
IEEE Access 10 (2022) 8804–8815. doi:10.1109/ACCESS.2022.3144144.
[11] G. Lisca, C. Prodaniuc, T. Grauschopf, C. Axenie, Less is more: Learning insights from
a single motion sensor for accurate and explainable soccer goalkeeper kinematics, IEEE
Sensors Journal 21 (2021) 20375–20387. doi:10.1109/JSEN.2021.3094929.
[12] L. Pei, S. Xia, L. Chu, F. Xiao, Q. Wu, W. Yu, R. Qiu, Mars: Mixed virtual and real wearable
sensors for human activity recognition with multi-domain deep learning model (2020).
[13] G. Laput, C. Harrison, Sensing fine-grained hand activity with smartwatches, ACM, 2019,
pp. 1–13. doi:10.1145/3290605.3300568.
[14] T. Mahmood, A. Darzi, The learning curve for a colonoscopy simulator in the absence of
any feedback: No feedback, no learning, Surgical Endoscopy And Other Interventional
Techniques 18 (2004) 1224–1230. URL: https://doi.org/10.1007/s00464-003-9143-4. doi:10.
1007/s00464-003-9143-4.
[15] R. Brydges, J. Manzone, D. Shanks, R. Hatala, S. J. Hamstra, B. Zendejas, D. A.</p>
      <p>Cook, Self-regulated learning in simulation-based training: a systematic review
and meta-analysis, Medical Education 49 (2015) 368–378. URL: https://onlinelibrary.
wiley.com/doi/abs/10.1111/medu.12649. doi:https://doi.org/10.1111/medu.12649.
arXiv:https://onlinelibrary.wiley.com/doi/pdf/10.1111/medu.12649.
[16] R. Calvo, S. D'Mello, J. Gratch, A. Kappas (Eds.), The Oxford Handbook of Afective
Computing, Oxford University Press, 2015. URL: https://doi.org/10.1093/oxfordhb/9780199942237.
001.0001. doi:10.1093/oxfordhb/9780199942237.001.0001.
[17] R. van den Tillaar, A. H. Saeterbakken, Comparison of core muscle activation between
a prone bridge and 6-rm back squats, Journal of Human Kinetics 62 (2018) 43–53. URL:
https://doi.org/10.1515/hukin-2017-0176. doi:doi:10.1515/hukin-2017-0176.</p>
    </sec>
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