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    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Reflecting on the Actionable Components of a Model for Augmented Feedback</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Daniele Di Mitri</string-name>
          <email>dimitri@dipf.de</email>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Sebastian Gombert</string-name>
          <email>gombert@dipf.de</email>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Onur Karademir</string-name>
          <email>karademir@dipf.de</email>
        </contrib>
        <contrib contrib-type="editor">
          <string-name>Educational Feedback Multimodal Learning Analytics, Artificial Intelligence in Education</string-name>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Leibniz Institute for Research and Information in Education</institution>
          ,
          <addr-line>Rostocker Straße 6 60323 Frankfurt am Main</addr-line>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2022</year>
      </pub-date>
      <abstract>
        <p>In this paper, we introduce the concept of “augmented feedback” as an enhanced version of traditional educational feedback enriched by digital data and artificial intelligence. To provide an operational definition of augmented feedback, we acknowledge previous research in the fields of technology-enhanced learning and learning analytics. We argue why augmented feedback constitutes a promising research direction for the future of learning. We define the actionable components for a new model of augmented feedback. We also point to relevant use case scenarios stemming from existing projects in learning analytics and artificial intelligence in education, which employ the concept of augmented feedback to various degrees. In doing so, we also point out various open questions and challenges that the notion of augmented feedback implies.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        is going through a series of transformations [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. First and foremost, the COVID-19 pandemic
heavily disrupted the educational world as we knew it, popularising e-learning as a valid and
often preferred mode of instruction. The transformation to digital learning is accompanied
by the difusion of new technologies such as smart wearables, depth cameras or virtual and
augmented reality devices. The new technologies are accompanied by a “data revolution” in
education, driven by advances in data science and Learning Analytics [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ].
      </p>
      <p>
        While modes of delivering education are transforming, the educational objectives are changing
too. The educational institutions are reconsidering themselves and their learning programs by
drifting away from performance-oriented learning towards the lifelong acquisition of skills and
competencies [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]. The focus on student competence acquisition as a central educational goal
requires a cultural shift in teaching in the sense of learner-centeredness (”shift from teaching to
      </p>
      <p>
        In this context, learners are continuously required to nurture their competencies by acquiring
new knowledge and mastering new skills. The required skills span from basic to complex,
as well as from highly specific to transversal ones. Competency-oriented learning requires
MILeS 22: Proceedings of the second international workshop on Multimodal Immersive Learning Systems, September 13,
nEvelop-O
learners to develop skills, knowledge, attitudes, and meta-cognitive abilities through digital
tools in a limited time [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]. Successful learners of the 21st century need not only to be able to
acquire cognitive skills but also should be able to self-regulate and adapt dynamically, learn
physical interactions and psychomotor skills, and develop approaches to learn all these skills
more eficiently.
      </p>
      <p>
        A way to cater towards this significant demand for learning in the near future is to ofer
learners continuous instruction and timely feedback. Novice students, for example, need direct
and regular feedback at shorter time intervals, while delayed feedback has proven to be efective
for more advanced students [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]. Given this background, one-size-fits-all feedback is not desirable.
Therefore, feedback should be tailored to the individual. Especially in times of Covid-19 and the
consequent learning in isolation, the traditional one-to-many teaching model seems unable to
ifll such a gap appropriately. Moreover, for reasons of limited time-related and mental capacities,
teachers, coaches and professors are often not able to always provide individual feedback where
it is urgently needed.
      </p>
      <p>In light of this “feedback gap”, we are motivated to answer the research question, How can
educational technologies, learning analytics and artificial intelligence best support learners by
providing continuous feedback, promoting skills development and knowledge mastery?</p>
    </sec>
    <sec id="sec-2">
      <title>2. Augmented Feedback: a definition</title>
      <p>
        In education science, “feedback” is arguably the most critical pedagogical intervention. Black &amp;
Wiliam and Hattie &amp; Timperley show that feedback has one of the most powerful influences on
students’ learning goal achievement [
        <xref ref-type="bibr" rid="ref6 ref7">7, 6</xref>
        ]. The purpose of feedback is to reduce discrepancies
between current understanding or performance and a desired goal [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ].
      </p>
      <p>
        Feedback can be defined as information presented to the learner after any input to shape the
perceptions of the learner [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]. Feedback can be seen as an exchange between the sender, who is
the teacher or human expert and the recipient of the feedback, who is the learner [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ].
      </p>
      <p>
        What does the term “augmented” then add to the notion of “feedback”? From the point of
view of information theory, feedback augmentation can be seen as an “enrichment” of human
expert feedback. The augmentation occurs through digital information, such as audio messages,
video or 3D animations. “Augmented feedback” does not mean more complex feedback for the
learner. As pointed out by the Cognitive Load Theory, having complex explanations on what
needs to be improved or which further steps to take can increase the cognitive load and confuse
the learner [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ].
      </p>
      <p>
        Conversely, it is crucial for the learner to have access to personalised support which fits
students’ needs to support learning as well as possible. Data-driven systems allow to ”get to
know” the learner better and ofer more individualized feedback along with the teacher. This
does not mean that they should receive feedback as often as possible. Instead, it is important
that learners receive feedback at the ”right” time [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]. The augmentation, therefore, is not only
intended for increasing the availability of feedback which is helpful for scafolding instruction,
but also for providing the appropriate feedback at the right time.
      </p>
      <p>
        Allowing learners to receive feedback anywhere at anytime means expanding the definition
of the sender from only a human expert towards Artificial Intelligence (AI) systems supporting
the same. The widely accepted characterisation of AI in education is reflected in Intelligent
Tutoring Systems (ITS). ITSs, in their original definition, implement an Expert Model that
replaces the human expert [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ]. The ITS profiles the learner’s characteristics, strengths and
weaknesses. Through a Tutoring Model, the ITS provides personalised and adaptive instructions
to the learners. ITSs and other AI educational applications have been researched for more than
ifty years. As for other AI domains, the researchers in this field have debated to which extent
AI needs to be used for replacement rather than augmenting capability [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ]. While AI has the
potential to be always available for the learner and can provide immediate and personalised
feedback, the debate seems to be converging that augmentation is the most reasonable choice,
as the assistance of human experts is needed and their expertise is hard to replace fully [13].
      </p>
      <p>Especially when providing feedback, the human expert considers typically various aspects
such as technical/physical aspects, mental aspects, goals, and possible improvements. An AI that
wishes to automate feedback for learning must position the learner in this space of hypothesis
and have a holistic vision of the learners’ state, taking various contextual information into
account. The AI needs to weigh and balance all the aspects and prioritise those that require
feedback. Moreover, when automating feedback with AI, the AI is given high degrees of
autonomy and it may make decisions that can be considered unethical and not aligned to the
human expert’s goals or with the learner’s expectations. This ethical problem is generally
referred to as the “alignment problem” [14].</p>
      <p>This paper moves the first steps toward an integrated model for augmented feedback which
consider a tight intertwining between the AI and the human expert.</p>
    </sec>
    <sec id="sec-3">
      <title>3. The Components of the Augmented Feedback Model</title>
      <p>Figure 1 presents the first example of the Augmented Feedback model. In the proposed model,
the feedback is an exchange between the Human and the AI expert with the learner. The first
proposed version of the model is learner-centred and features four concentric components.</p>
      <p>The first component reflects the Domains of Learning of the learner. The domains taken into
consideration are (1) the physical domain, (2) the mental domain and the (3) the emotional
domain. These domains reflect the ones proposed by Bloom (the psychomotor, the cognitive
and the emotional domain). We also add one, the (4) metacognitive domain, which refers to all
the aspects such as learning strategies and approaches which are a relevant target for feedback.</p>
      <p>The second component is the Temporality of Feedback. The feedback may be given in (near)
real-time to optimise the connection between actions and rewards. Alternatively, the feedback
can be given in retrospect, for example, at the end of the session, to debrief the mistakes and
what can be done to correct them. The temporal component also deals with frequency of the
feedback: how often should the feedback be given to the learner to be meaningful?</p>
      <p>The third component is the Modality of the feedback. Referring back to its definition, which
formulates the feedback as an information exchange, the feedback can be given through multiple
modalities which reflect both the modes of interaction with the learning environment as well
the senses of the learners. Examples of feedback modalities can be, for example, audio, speech,
text or visuals such as images, video or 3D animations. The theory of multimedia learning
explores this area [15].</p>
      <p>
        The fourth component is the Connotation of feedback which refers to how the feedback is
proposed to the learner. Styles of providing feedback are, for example, answering the questions
Where am I going? (FeedUp), How am I going? (FeedBack), Where to next? (FeedForward) [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ], or
the Feedback Sandwich, a mixture of positive reinforcing and negative corrective feedback [16].
Alternatively, feedback invites the learner to reflect and figure out what needs to be improved
by themselves. Moreover, feedback can look at specific mistakes and possibly show how to
correct them. Connotation also looks at the feedback hierarchy. While the learner is deliberately
practising, there can be multiple mistakes simultaneously.
      </p>
      <p>Finally, outside the concentric circles, we find the two “feedback senders”: the human expert
and the AI. The involvement of these two actors can be diferent and should also be considered
a component of the Augmented Feedback model on its own. Humans can be involved in the
co-design of the AI tools, in the data annotation, in the revision of the AI feedback or retrospect
by providing annotations. For example, the AI can generate feedback texts via a generative
language model [17] and then let a human edit the feedback text. Alternatively, the human
could write feedback texts and then an AI can elaborate those afterwards.</p>
      <p>Furthermore, combining a dashboard of AI-generated indicators with the option to give
feedback manually using templates as proposed by the Learning Analytics Cockpit [18] is a
viable option for implementing augmented feedback. Such a system could be expanded to
allow to massively scale the distribution of feedback, e.g. through AIs in active learning mode
analysing and replicating a teacher’s way of providing feedback.</p>
    </sec>
    <sec id="sec-4">
      <title>4. Conclusions</title>
      <p>With this paper, we aimed to introduce a new feedback model which we coined as “augmented
feedback”, intended as an enhanced version of traditional educational feedback through
augmentation by digital data and artificial intelligence. After defining the notion of feedback
augmentation, we briefly explained the actionable components which combine the strengths or
artificial intelligence with the nature of capabilities of humans to provide feedback. The aim of
this contribution is to open a discussion with the research community with the intention to
further refine the proposed model.
[13] K. Holstein, V. Aleven, N. Rummel, A Conceptual Framework for Human–AI Hybrid
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(Eds.), Artificial Intelligence in Education, volume 12163, Springer International Publishing,
Cham, 2020, pp. 240–254. URL: http://link.springer.com/10.1007/978-3-030-52237-7_20.
doi:1 0 . 1 0 0 7 / 9 7 8 - 3 - 0 3 0 - 5 2 2 3 7 - 7 \ _ 2 0 , series Title: Lecture Notes in Computer Science.
[14] B. Christian, The Alignment Problem: Machine Learning and Human Values, 2020.
[15] R. E. Mayer, Multimedia learning, Psychology of Learning and Motivation 41 (2004) 85–139.</p>
      <p>URL: http://www.sciencedirect.com/science/article/pii/S0079742102800056. doi:1 0 . 1 2 0 7 /
s 1 5 3 2 6 9 8 5 e p 4 1 0 2 \ _ 2 .
[16] D. M. Dochef, The feedback sandwich, J. Phys. Educ. Recreation Dance 61 (1990) 17–18.
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you like to know why? introducing a bilingual short answer feedback dataset, in:
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