<!DOCTYPE article PUBLIC "-//NLM//DTD JATS (Z39.96) Journal Archiving and Interchange DTD v1.0 20120330//EN" "JATS-archivearticle1.dtd">
<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Proceedings of the Workshop “The Role of Embodiment in the Perception of Human &amp; Artificial Creativity", colocated with the 13th International Conference on Computational Creativity, ICCC'22</article-title>
      </title-group>
      <pub-date>
        <year>2022</year>
      </pub-date>
      <fpage>27</fpage>
      <lpage>28</lpage>
      <abstract>
        <p>The role of embodiment in creativity has not been addressed in depth in the literature, and has been considered even less so in connection with Artificial Intelligence (AI), with a few exceptions. Still, the perception of the embodiment of the creator is generally deemed a key aspect of the observer's response to an artwork. If true, this poses interesting challenges for AI systems attempting to generate creative art, as they are inherently disembodied. There are two ways that artificial art may approach embodiment, should that be necessary to achieve audience appreciation. First, a physical machine may carry out the AI system's artistic intent. Alternately, the physicality of the humans interacting with the AI system can be highlighted, for instance by calling the attention to the embodied experience of coding the underlying algorithms, of selecting algorithmic outputs from the latent space, and so on. In this one-and-a-half-day workshop, we explored the impact of embodiment on the perception of creativity through a combination of performances by digital illustrators and artists working with generative methods and contributions from researchers interested in the role of embodiment in the judgment of the aesthetic value of an artifact and in the evaluation of the creativity of the process behind its creation. The structure of the workshop included, for the first day, a combination of performances by the digital illustrator Renaud Chabrier and the generative-methods artist Daniel Berio. During the second day of the workshop, contributions from researchers interested in the role of embodiment in the judgment of the aesthetic value of an artifact were presented. We considered the philosophical underpinnings of embodiment, humanity, and artistry, welcoming perspectives from disciplines such as philosophy, psychology, visual art, and computer science. The day concluded with the keynote by Aaron Hertzmann, joined with ICCC'22.1</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>Organizing Committee</title>
      <sec id="sec-1-1">
        <title>Laura Maria Herman</title>
      </sec>
      <sec id="sec-1-2">
        <title>Oxford Internet Institute</title>
      </sec>
      <sec id="sec-1-3">
        <title>Caterina Moruzzi</title>
      </sec>
      <sec id="sec-1-4">
        <title>University of Konstanz</title>
      </sec>
    </sec>
    <sec id="sec-2">
      <title>Program Committee</title>
      <sec id="sec-2-1">
        <title>Daniel Berio</title>
      </sec>
      <sec id="sec-2-2">
        <title>Goldsmiths, University of London</title>
      </sec>
      <sec id="sec-2-3">
        <title>Renaud Chabrier LIX, Ecole Polytechnique/CNRS, IP-Paris, France</title>
      </sec>
      <sec id="sec-2-4">
        <title>Laura Maria Herman</title>
      </sec>
      <sec id="sec-2-5">
        <title>Oxford Internet Institute</title>
      </sec>
      <sec id="sec-2-6">
        <title>Caterina Moruzzi</title>
      </sec>
      <sec id="sec-2-7">
        <title>University of Konstanz</title>
        <p>Acknowledgments
The workshop is part of the project ‘The Role of Embodiment in the Perception of Human &amp;
Artificial Creativity’, led by Caterina Moruzzi and Laura Herman, and funded by the Intersectoral
Cooperation Programme of the Institute for Advanced Study for Junior Researchers, University
of Konstanz.</p>
        <p>Renaud Chabrier’s participation was funded by the Hi!Paris institute of IP Paris, through
Marie-Paule Cani’s fellowship on CREATIVE AI). The code of the performance was created
with Processing 3.0, thanks to the Processing Foundation.</p>
        <p>We thank all the artists, speakers, and participants to the workshop for the fruitful discussions
and for having made this workshop possible. We also thank the organizers of ICCC’22 for
hosting us in the program of the conference.</p>
      </sec>
    </sec>
  </body>
  <back>
    <ref-list />
  </back>
</article>