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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Using of augmented reality technology in the process of training future teachers during the study of mathematical disciplines</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Tetiana Polishchuk</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Dariіa Voznosymenko</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Pavlo Tychyna Uman state pedagogical university</institution>
          ,
          <addr-line>street Sadova 2, Uman, 20301</addr-line>
          ,
          <country country="UA">Ukraine</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>Digital technologies, in particular augmented reality (AR), are rapidly changing the field of education, especially in science, technology, art and mathematics. The Mathematical Analysis course is one of the largest courses that provide fundamental training for future teachers of mathematics, physics and computer science. One of the successful components of the quality learning material and its further use in the learning process is visualization. The article analyzes usage of GeoGebra AR in solving problems on “Geometric and mechanical applications of integrals” (one function and several variables), “Area of definition of the function of several variables” course “Mathematical Analysis” in training future teachers of mathematics, physics and computer science. The efficiency and expediency of using practical tools based on GeoGebra AR for solving problems of the course “Mathematical Analysis” highlighted. The advantages of the dynamic mathematical system GeoGebra AR highlighted. The examples show the tasks, using new technologies that improve the process of teaching and learning mathematics. When solving problems, future teachers of mathematics, physics and computer science should develop the following components: a dynamic model of the body given by the condition of the problem in GeoGebra AR, videos; solving problems in the GeoGebra environment.</p>
      </abstract>
      <kwd-group>
        <kwd>AR -technology</kwd>
        <kwd>education</kwd>
        <kwd>technology</kwd>
        <kwd>maths</kwd>
        <kwd>innovation</kwd>
        <kwd>visualization of mathematical objects future teachers</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
    </sec>
    <sec id="sec-2">
      <title>1.1.The urgency of the problem.</title>
      <p>The rapid development of the modern information society is inextricably linked to the flexible
renewal and intensive rethinking of the university education system. The quality and effectiveness of
modern university education is based on the deep immersion of both students and teachers in the digital
information environment. Digital technologies and their applications in the form of innovative
developments have become a part of our present. Technology will not disappear from our lives, it will
penetrate even more into all spheres of human activity, life and everyday life. The digital giants of the
world specializing in information technology offer a variety of concepts for human development in the
short term. In fact, preparing humanity for a new era of development - Intelligent World. According to
David Wang, CEO and President of Huawei's ICT Products and Solutions Division, by 2030, the
integration of the digital and physical worlds will deepen significantly, creating a space as close as
possible to the real world. The digital economy will be the main driver of all sectors of the economy.
The modern education system faces challenges it did not know before. Mobile applications, online
classes, the availability of modern digital skills have become part of everyday life and radically change
the learning process. Education must respond as much as possible to the global challenges of digital
transformation and key scientific and technological trends to use them, moving resolutely towards a
world of barrier-free communication.</p>
      <p>
        Improving the digital competence of teachers and students is aimed at finding, analyzing, critically
evaluating and managing digital content; use digital devices and technologies to create knowledge and
innovation in educational spaces; collaborate and learn with digital technologies and devices; be able
to protect their work, taking into account of reliability and confidentiality; creatively usage of digital
technologies to solve educational, technical, scientific problems; to be constantly engaged in the process
of self-improvement and self-development; it is reasonable to avoid the risks and dangers that
accompany the irrational use of new technologies [
        <xref ref-type="bibr" rid="ref11">9</xref>
        ]. According to the use of modern digital
technologies in the formation of digital competence of modern students are closely related processes of
knowledge acquisition, new competencies based on the latest tools, one of which is the means of
augmented and virtual reality.
      </p>
    </sec>
    <sec id="sec-3">
      <title>1.2.Analysis of recent research and publications.</title>
      <p>
        The modern digital technologies, such as augmented reality (AR), virtual reality (VR) and 3D
printers, provide new opportunities for education. Each of these technologies has a positive effect on
learning. The interest in these technologies is growing among teachers, but not all teachers have the
appropriate skills. This creates certain barriers in educational communication. Augmented reality as a
form of the virtual world is a living, direct or indirect physical representation that adds elements around
the real world of people. Applicants at different levels are increasingly willing to interact with subjects
in cyberspace, which can lead to the expansion of educational activities, improving existing and new
organizational forms, types and methods of teaching, improving student interaction and educational
space [13]. Augmented Reality (AR) is a new technology that is changing education and displacing the
game as an educational technology [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. Theoretical analysis of recent research in this area justifies the
need and feasibility of using the above approach in the training of students, and augmented reality (AR)
technologies create unique opportunities in education.
      </p>
      <p>
        Features of the use of augmented and virtual reality, their impact and importance in the educational
process of various specialties and areas were covered in articles by domestic and foreign scientists [
        <xref ref-type="bibr" rid="ref2 ref4 ref5 ref8">2,
3, 4, 6, 11, 12, 18, 20, 22, 23</xref>
        ].
      </p>
      <p>The Scientists Lutvunova, S., Burov, O., &amp; Semerikov, substantiated the principles (expediency,
accessibility, cognition, integrity, educational orientation, mobility) and approaches (cognitive,
systemic, activity, differentiated, personality-oriented, innovative), described the pedagogical
conditions and the advantages and disadvantages of using AR-technology in the educational process
are specified [17].</p>
      <p>Researchers believe that augmented and virtual reality technologies make the discipline more
interesting. This facilitates the learning process. Modern e-learning technologies have many
advantages, but they are gradually reducing the share of direct dialogue between teacher and student.
The teacher is replaced by interactive content, and the student instead of a person interacts with his
simplified virtual model. The introduction of VR-content in education gives positive results when used
in short classes or as simulators. It is not advisable to use VR for lectures and seminars [14].</p>
      <p>
        Peculiarities of the use of virtual and augmented reality in the study of mathematical disciplines
have been studied by the following domestic and foreign scientists [
        <xref ref-type="bibr" rid="ref11">9, 10, 15</xref>
        ].
      </p>
      <p>While learning mathematics, students often find it difficult or lose interest due to the complexity of
the subject. Augmented reality (AR) could aid students to learn certain concepts or theories that were
difficult to understand in the classroom and also has the capability to enhance the instructional/learning
material [16].</p>
      <p>
        Researchers believe that using AR in the study of mathematical disciplines, you can build a visual
model of educational material, supplementing it with appropriate visual information; to achieve the
development of students' spatial imagination, which enhances their deep understanding of processes,
properties, proof of theorems, etc. The use of AR technology allows to radically change the method of
teaching subjects, giving students the opportunity to become direct participants in research processes
in real time, without being distracted by routine mechanical calculations [
        <xref ref-type="bibr" rid="ref11">9</xref>
        ].
      </p>
      <p>
        In particular, the problems of implementing augmented reality GeoGebra 3D Graphing Calculator
with AR in the study of geometry are devoted to articles [
        <xref ref-type="bibr" rid="ref6">5, 15, 21</xref>
        ]
      </p>
      <p>Because augmented reality is significantly related to 3D constructions, its use is possible with
dynamic mathematics systems, including GeoGebra. This can significantly raise the level of
visualization in the study of mathematical disciplines and enhance the learning of pupils and students.
In addition, AR can be a tool to enhance STEM training for students and future teachers of physics,
mathematics and computer science.</p>
      <p>Among [21] the main advantages and features of using the most popular augmented reality
applications (AR Ruler, AR Physics, Nicola Tesla, Arloon Geometry, AR Geometry, GeoGebra 3D
Graphing Calculator) in university training are substantiated and revealed.</p>
      <p>The article [19] discusses cross-platform products that should be used to develop augmented reality
technologies: Unreal Development, Kit, Unity, Godot, Engine, Cocos2D, MonoGame, Unreal Engine,
Marmalade, and the capabilities of known SDKs for augmented reality applications (Wikitude, Vuforia,
Kudan, Maxst, Xzimg, NyARToolkit, Metaio SDK).</p>
      <p>The aim of the study is to consider the features of the use of augmented reality in the study of
mathematical disciplines.</p>
      <p>The research used methods: analysis of scientific and pedagogical literature on the choice of
theoretical and methodological foundations of augmented reality in the learning process at the
university, pedagogical experiment to improve the effectiveness of the mobile application AR in
teaching.
2.</p>
    </sec>
    <sec id="sec-4">
      <title>Results of the research</title>
      <p>
        The educational sphere faces challenges that it did not know before. Mobile applications, online
classes and augmented and virtual reality have become a part of everyday life and are radically changing
the learning process. After all, these technologies allow all participants of the educational process to
better perceive complex information and gain new skills, present information in an interactive form,
demonstrate and apply theory during the lesson and understand how to use this knowledge in practice.
Augmented reality technology is an evolving technology. But it already has a number of applications
designed for education and training. More and more mathematical environments are complementing
their functions with augmented reality tools. The use of such an ICT tool in the study of new material
provides an opportunity to improve students' spatial imagination, “see” and better understand the
learning material, which will contribute to its better assimilation and the formation of certain practical
skills. 3D images are reproduced using a mobile phone, which is an integral attribute o f the modern
student [
        <xref ref-type="bibr" rid="ref10">8</xref>
        ].
      </p>
      <p>The main advantages of AR-technology include: clarity, security, interactivity, integration with
traditional methods. However, this technology has a number of disadvantages: the amount of content
to fill the discipline, functionality and high cost of equipment, lack of high-quality applications and,
consequently, the need to develop them, little experience in using this technology from teachers who
need additional training and health.</p>
      <p>This technology is effective in students’ university studying subjects such as “Linear Algebra”,
“Analytical Geometry”, “Mathematical Analysis”, “Probability Theory and Mathematical Statistics”
and more. Traditional 2D constructions on paper do not give a complete picture of the spatial
configuration of the figures.</p>
      <p>Therefore, it is advisable to use 3D images for high-quality visualization of theoretical material. For
example, in the course “Mathematical Analysis” in the study of “Applied applications of integrals”,
“Area of definition of the function of several variables” AR capabilities allow students to qualitatively
visualize bodies defined by the condition of the problem, better understand theoretical material, process
of geometric constructions. This significantly improves the process of comprehension and
memorization of educational material the learning includes a game element with dynamic elements of
animation.</p>
      <p>
        Today, a popular AR application among future teachers of physics, mathematics, computer science
studying the course “Mathematical Analysis” is the mathematical package GeoGebra. A number of
examples that can be used in teaching mathematics are offered by the developers of the dynamic
mathematics system GeoGebra on the YouTube page (youtube.com/user/GeoGebraChannel/featured)
and [
        <xref ref-type="bibr" rid="ref9">7</xref>
        ]. With GeoGebra 3D Graphing Calculator from AR, you can build bodies and surfaces of
different geometries, create cross-sectional designs, complement physical reality with new objects,
explore augmented reality objects in the middle of the body, save and share results.
      </p>
      <p>Other applications AR MATH, Math Worlds AR, Math-O-Matic AR, Math Jumps: Math Games,
Math Wiki - Learn Math are used less often.</p>
      <p>Consider examples of the use of AR Geogebra to solve problems of the course “Mathematical
Analysis” on the topics “Application of the integral” (functions of one and more variables) and “Area
of definition of the function of several variables”. Geogebra Mathematical Package can also be used to
calculate geometric quantities (areas, volumes) and physical quantities (masses, coordinates of the
center of mass, work, pressure forces). However, we focus on the ability of the AR Geogebra tool to
complement physical reality with digital model-objects that are specified in the task condition. Because
in solving such problems the greatest difficulties arise when performing geometric constructions and
visualization of mathematical objects. Qualitatively performed geometric constructions are one of the
conditions for the correct solution of the problem.</p>
      <p>Example 1. The calculation of the volume of the body formed by rotating around the abscissa of
the figure bounded by lines: y = 2x + 1, x = 1, x = 0, y = 0.</p>
      <p>Comment. To create a mathematical model in an augmented reality application, you must first
create a model in 3D graphics, and only then use the “AR” button to project into the real world.</p>
      <p>To place an object in the real world, you need to select a location, point it at the camera, and tap
the screen while calling your tablet. After that the figure will be fixed on the chosen place. We use the
touch screen to change the size and color of the object.</p>
      <p>The application has the ability to build the correct flat shapes and bodies with built-in tools. But
you can not build most of the bodies that are determined by the conditions of the problems on the topic
“Applied applications of integrals” with the help of built-in tools of the mathematical package.
Therefore, in the command line we prescribe analytical expressions that determine the geometry of the
body. After constructing the body in 3D Graphics, click on the “AR” button. The next you need to use
the camera to select the location in physical reality where you plan to move the object. For example, on
the floor or table. By tapping the screen, the body will be transferred to the real world, where it can be
explored. The camera of the device will serve as our eyes. Dipping the camera (device) into the virtual
body, we will see it from the inside, we can go around it, and the application allows you to change the
size, color. With augmented reality from GeoGebra, you can clearly see that we are surrounded by
mathematical objects everywhere, explore them, walk around them, look or go inside the figure.</p>
      <p>In figure 1 you can see the visualization of the mathematical object given by the condition of the
problem. The volume of the body of rotation can be calculated using the tool “Integral”.</p>
      <p>Example 2. The calculation of the area of the part of the paraboloid x= 1-y2-z2 that is cut off by the
cylinder: y2+z2 = 1.</p>
      <p>Comment. Follow the algorithm shown in example 1. We will build on 3D canvas. In the command
line we write analytical expressions, which determine the geometric bodies given by the condition. So,
we will immediately see the body defined by the condition of the problem. Choose AR mode and get a
mathematical object that complements reality. In figure 2 you can see the visualization of the
mathematical object given by the condition of the problem.</p>
      <p>Example 3. Find the domain of the function u=Ln(4-x2-y2-z2).</p>
      <p>Comment. Follow the algorithm shown in example 1. But first, analytically determine the scope of
the definition of the function: x2+y2++ 2 = 4. This will be the set of inner points of the sphere of
radius 4. Write the last expression in the command line and see the body defined by the condition of
the problem. We choose the AR mode and get a mathematical object that complements the physical
reality (figure 3).</p>
      <p>During 2020-2021 and 2021-2022 a. y. students (120 people) of educational programs Secondary
education (Physics), Secondary education (Mathematics), Secondary education (Mathematics.
Informatics) and Secondary education (Informatics) during the individual homework of the course
"Mathematical analysis" on "Geometric and mechanical applications of integrals ”(function of one and
several variables) and “Area of definition of the function of several variables ” it was proposed to make
a dynamic model of the body defined by the condition of the problem using various digital AR services.
The distribution of preferences of digital resources and services for the creation of mathematical models
in augmented reality among higher education seekers is presented in figure 4.</p>
      <p>The clear advantage of Geogebra is its availability and students have the appropriate skills to use
this package.</p>
      <sec id="sec-4-1">
        <title>Math Wiki - Learn Math</title>
      </sec>
      <sec id="sec-4-2">
        <title>Math Jumps: Math Games</title>
      </sec>
      <sec id="sec-4-3">
        <title>Math-O-Matic AR</title>
      </sec>
      <sec id="sec-4-4">
        <title>Math Worlds AR</title>
      </sec>
      <sec id="sec-4-5">
        <title>AR MATH GeoGebra</title>
        <p>In particular, a survey was conducted for students from which we can conclude that 87% of higher
education students agree that AR technology has a positive impact on the teaching process, 82% believe
that AR technology improves educational outcomes, 78% believe that AR technology helps to
understand the presented material better, 84% said that AR technology increases motivation to learn
(fig. 5).</p>
      </sec>
      <sec id="sec-4-6">
        <title>AR technology increases motivation to lear</title>
      </sec>
      <sec id="sec-4-7">
        <title>AR technology helps to better understand the material presented</title>
      </sec>
      <sec id="sec-4-8">
        <title>AR technology improves educational outcomes</title>
      </sec>
      <sec id="sec-4-9">
        <title>AR technology has a positive impact on the teaching process</title>
        <p>84,0%
78,0%
82,0%
87,0%</p>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>3. Conclusions and prospects of further research</title>
      <p>The usage of augmented reality technologies promotes visualization in the educational process, the
formation of cognitive interest and motivation of students. It has significant methodological potential,
which should be used in the study of various mathematical disciplines, in particular in the study of
mathematical analysis. The use of such technologies can probably have a great effect, but the use of
constant use in the standard practical training of 90 minutes leads to a significant violation of the
program. However, the use of augmented reality technologies is the most adequate as an additional
means of visualizing mathematical objects in solving problems.</p>
      <p>The results of student surveys and trainings confirm the positive impact of AR technologies on the
learning process and the quality of learning outcomes. A significant part of higher education students
note that AR technology helps to better understand theoretical material and enhances the visual
component.</p>
    </sec>
    <sec id="sec-6">
      <title>4. References</title>
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