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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>two Studies on AI-based Learning in Strength Training</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Bastian Dänekas</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Tanja Döring</string-name>
          <email>tanja.doering@uni-bremen.de</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Tjorven Schnack</string-name>
          <email>tjorven.schnack@googlemail.com</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Georg Volkmar</string-name>
          <email>gvolkmar@uni-bremen.de</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Robert Porzel</string-name>
          <email>porzel@tzi.de</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Rainer Malaka</string-name>
          <email>malaka@tzi.de</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Learning</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Trends in HCI</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Sports</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Strength Training, Challenges of AI</institution>
          ,
          <addr-line>Computer Science in Sports, Supervised Learning, Unsupervised</addr-line>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>University of Bremen</institution>
          ,
          <addr-line>Bibliotheksstraße 1, Bremen, 28359 Bremen</addr-line>
          ,
          <country country="DE">Germany</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2022</year>
      </pub-date>
      <abstract>
        <p>AI-based exercise execution recognition is a current topic in computer science in sports. Through diferent learning algorithms systems can be build, which do give feedback about the correct and wrong execution of an athlete in regard to a specific exercise. We built two exercise execution systems in two separate studies. While one was built using supervised learning and investigating the exercise push-ups, the other was created through unsupervised learning methods for the exercise of military press. Both systems were able to detect exercise execution very well for individual persons, while correct recognition rates for the whole population of participants was worse. These two studies revealed two main challenges, which are not solely solvable in the area of AI. However, HCI researchers are be able to address those challenges and to develop future inventions. This paper opens up the design space for future HCI research in AI-based exercise execution systems, where athletes will greatly benefit from.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>acceleration and rotation at a high frequency. Resulting data can be used to provide positive
feedback on exercise performance beyond a static representation of correct exercise performance
by training classifiers.</p>
      <p>However, such technical applications are often very limited by the data they are trained on.
In this paper, we present insights from two studies on AI-based learning in strength training. In
these studies, we evaluated two diferent training exercises, which can be seen in figure 1, by
diferent classification or clustering methods and identified challenges, which will be presented
in this paper. These challenges indicate future opportunities and possibilities that can be solved
and explored by HCI designers.</p>
    </sec>
    <sec id="sec-2">
      <title>2. Related Work</title>
      <p>
        The recognition of certain movement patterns has been the focus of research for quite some
time. The goals of automatic motion detection are various. For example, steps can be counted to
measure the activity level, which is a good indication for overall morbidity and fitness [
        <xref ref-type="bibr" rid="ref4 ref5 ref6">4, 5, 6</xref>
        ].
Another area of application would be the detection of whether an elderly person falls and
an ambulance has to be called [
        <xref ref-type="bibr" rid="ref7 ref8">7, 8</xref>
        ]. Also feasible are new possibilities of controlling video
games, which allow specific interactions based on certain movement patterns. This can also be
transferred to HCI, since motion pattern recognition makes new natural ways of interaction
possible.
      </p>
      <p>Another area of this recognition is sport and training. In the professional field, motion
sequences of a player can be analyzed and improved in terms of eficiency and efectiveness
(IMeasureU1, MyoMotion2, XSens3). Moreover, beginners, who are new to a sport, can learn the
movement sequences better through such analyzed data. This detection is also helpful for the
physical rehabilitation of patients who have to perform certain exercises correctly.</p>
      <p>The most widely used, and very usable in mobile sports settings, are motion detection
algorithms using inertial measurement units (IMUs) or cameras. IMUs are a combination of
three accelerometers, gyroscopes and magnetometers in three-dimensional space. These sensors
are nowadays present in all kinds of mobile devices such as smartphones or smartwatches.
Cameras, both 2D and 3D depth cameras, are also suitable for capturing motion data. Smartphone
cameras, which have both a high resolution and a front and back camera, are especially suitable
for mobile environments.</p>
      <p>
        Research in the domain of evaluation for AI-based exercise execution exists in both
camerabased detection [
        <xref ref-type="bibr" rid="ref10 ref9">9, 10, 11, 12</xref>
        ] and IMU-based detection [13, 14, 15, 16]. Several factors come
into play when weighing the hardware, which are dependent on the context. While captured
camera images are easier to understand and interpret, and correct exercise execution is easier
to validate, lighting and occlusion issues can occur. IMUs on the other hand are not susceptible
to occlusion or lighting influences, but sufer from problems in the understandability of the
captured data, can be mounted incorrectly, which has a major impact on the captured data, or
sufer from long-term drift problems due to the temperature increase of the sensors.
      </p>
    </sec>
    <sec id="sec-3">
      <title>3. Two Studies on AI-based Learning in Strength Training</title>
      <p>In order to explore AI-based recognition methods in strength training, we conducted two studies.
These studies difer e.g. in their learning method, hardware used to record the data, number of
participants for recording. An overview of these aspects can be seen in table 1.</p>
      <p>In Study S1, we investigated whether an IMU in a smartphone is suitable to be used to build a
good classifier for push-ups. We developed a total of five types of error classes from qualitative
interviews with a total of four trainers in addition to the correct execution class. These error
classes included a misalignment of elbows, two misalignments of the hands in relation to the
1https://imeasureu.com/, accessed 05.06.2020
2https://www.velamed.com/produkte/3d-inertialsensor-system, accessed 02.06.2022
3https://www.xsens.com/inertial-sensor-modules, accessed 09.06.2022
body, instability of the trunk during execution, and a class for other errors. After recording the
data with a total of five subjects and 278 total recorded push-up repetitions, they were classified
by two trainers so that supervised classification methods could be applied. Not all error classes
were apparent in the recorded data set. Only the following classes remained: correct execution
(KA), position of hands hands is to high in relation to the body (OS), instability of the trunk
(IR), the combination of OS and IR (OSIR) and other errors (S). The data was recorded with
a frequency of 103Hz as prior research suggested [16, 15]. The recorded data set was very
unbalanced in the distribution of exercise executions for each participant. An example is given
in table 2.</p>
      <p>Ten signals were recorded for the classification process: x-, y-, and z-axis of the accelerometer
and gyroscope in addition to yaw, pitch, roll and magnitude of acceleration. For each of these
signals, ten statistical features were calculated: arithic mean, standard deviation, skewness,
kurtosis, maximum, minimum, range, first quartile and third quartile. Each individual repetition
data of a push-up done in a set was segmented by hand. Five diferent classification algorithms
were used to train the data on: Random Forests, Extra Trees, Support Vector Machine, Logistic
Regression and K-Nearest Neighbors. The classifiers were evaluated using a
10-fold-crossvalidation.</p>
      <p>The multi-class classifiers gave good results with an accuracy of up to 87.44% (Random Forest),
while the binary classifiers achieved an accuracy of up to 90.34% (Support Vector Machine).
Classifiers that did not distinguish by exercise execution but by athlete achieved an accuracy of
up to 99.64% (Extra Trees).</p>
      <p>The second study S2 investigated whether clustering algorithms from unsupervised learning
are suitable to recognize execution types of the strength training exercise military press. Based
on existing literature, a total of five classes were collected, which were divided into the correct
execution, an execution with too wide a grip, an execution with too small a range of motion
(ROM), the push press execution class in which the legs are also bent and straightened, and
the olympic execution class in which the spine is hyperextended to move more weight. A total
of 909 repetitions of military press across 18 participants were recorded and skeletal points
were calculated using OpenPose [17]. V-measure [18] is a metric that compares a clustering to
the class of data points. The value is the harmonic mean of homogeneity and completeness.
Homogeneity is a measure of whether a cluster has only data points of the same class associated
with it. Completeness is a measure of whether all data points of a class are assigned to the same
cluster. Values range from 0 to 1, with higher being better. A V-measure of 1 means that the
clustering fully matches the actual assignment. While the V-Measure of individual subjects
yielded very good results with an average value of 0.935, the V-Measure value for a clustering
with all 18 participants resulted in only 0.024. The result after a principle component analysis
with 2 main components showing the non diferentiable clusters can be seen in figure 3.</p>
      <p>Both studies revealed challenges that cannot be attributed solely to an unfavorable choice
of learning algorithms and methods. In the following, we briefly summarize the studies and
discuss the dificulties of classifying sports exercises.</p>
    </sec>
    <sec id="sec-4">
      <title>4. Challenges in Classifying Sports Exercises</title>
      <p>4.1. No AI for All
In both studies, classifiers who rated person-dependent exercise execution achieved much better
results than classifiers who rated exercise execution for the entire population of participants.
While this phenomenon in S1 can be explained by the unequal distribution of diferent exercise
execution classes across participants, the same efect could also be observed for S2. In S2, a
normalization procedure for camera-based systems was used to compensate for the diferent
anatomical features such as upper-body-lower-body ratio, for example [19]. Based on the
results of these two studies, it seems apparent that learning algorithms designed to evaluate
and determine execution types of a strength exercise perform better when the data comes from
a single individual.</p>
      <p>The reason for this observation could be the individual training level and anatomy of an
athlete. The diference between incorrect and correct execution in strength training can be
minimal. Even a small change in the angle of the upper arms to the floor during a push-up can
be decisive for which muscles and which joints are stressed to what extent. In addition, some
exercises are easier for certain groups of people than others due to their anatomy. The range of
motion (ROM) of a movement varies greatly from person to person. This observation therefore
additionally raises the question of whether there is a "right" or "wrong" in strength training
exercises at all, or whether fine nuances do indeed depend much more on the individual person.
4.2. Inconsistency in Trainer Evaluations
Two trainers labeled the 278 push-ups recorded in S1. One trainer held a B license according to
the German Olympic Sports Federation (DOSB), while the other was authorized to evaluate
strength training exercises through a dual study program in fitness economics. Despite this
background, both trainers achieved a very low level of agreement in the classification. Only for
nine repetitions both coaches fully agreed. Partial agreement could be found for 137 repetitions,
while the classification completely contradicted each other for the remaining 132 repetitions. The
rating occurred without the two trainers knowing of the other labeling. Due to this disagreeing
labeling, only the labels of the second trainer were used. Since in many well-known studies
on the classification of weight training exercises one to two trainers simultaneously label the
recorded data [16, 15], it remains questionable how good these classifiers really are - assuming
that other trainers would have evaluated the exercises diferently. This observation does also
raise the question, for what reason the inconsistency of the trainer feedback arised and if the
small nuances between right and wrong in individual exercise execution are also a cause for it.</p>
    </sec>
    <sec id="sec-5">
      <title>5. Opportunities for HCI</title>
      <p>These two observations, which are not unique to these two studies, suggest several implications.
First, the classifiers could be optimized by AI methods and tailoring to the individual athlete.
Furthermore, each learning method could ensure that a diverse distribution of diferent exercise
executions is represented and reduce the uncertainty of the system.</p>
      <p>However, an optimization of these methods will always have issues, even if they will be
represented in small numbers. This is exactly where methods from HCI can help. The uncertainty
of a system, which is caused by the disagreement of trainers, could be reflected by the system as
feedback. If an athlete feels restricted in movement due to an injury or, conversely, has greater
mobility due to muscle length training, the system should be able to reflect this exactly.</p>
      <p>By using mobile hardware, such as the smartphone, individual virtual companions could be
created through the clever use of gamification and the use of avatars, which grow with the
athlete. Instead of a one-for-all solution in AI, HCI can use long-term studies to monitor and
re-evaluate an athlete’s development and needs in the area of strength training. By combining
key elements from AI and HCI, new ways of providing accurate and useful feedback to a strength
athlete are enabled.</p>
    </sec>
    <sec id="sec-6">
      <title>6. Conclusion</title>
      <p>Two studies in the application area of AI-based exercise execution recognition, revealed a total
of two challenges for futures HCI researchers. The first challenge is the individualization of
AI-based recognition applications. Through mobile hardware and new innovations, personalized
digital exercise trainer can adapt and reflect the progress of an individual athlete. Depending on
an athletes state of mobility and strength, some ways to execute an exercise are more beneficial
and therefore "right" than the same execution for another athlete. The third challenge is the
uncertainty of AI-based training algorithms. Even though, those algorithms will get more
accurate when applying a more fitting data set and algorithm, some uncertainty and false
evaluations will still remain. Instead of just confronting the user with an uncertain result,
HCI researchers can develop methods on how to reflect this uncertainty in the corresponding
feedback given. We showed through this paper, that the space for future collaborations for AI
and HCI methods in sports is big and solutions are needed. Moreover, we hope that multiple
ideas will be discussed and researched, so that future users can benefit from mobile and AI-based
strength training exercise execution applications.
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