<!DOCTYPE article PUBLIC "-//NLM//DTD JATS (Z39.96) Journal Archiving and Interchange DTD v1.0 20120330//EN" "JATS-archivearticle1.dtd">
<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Preface to the Proceedings of the Workshop “New Trends in HCI and Sports” held at MobileHCI '22</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Eleonora Mencarini</string-name>
          <email>mencarini@fbk.eu</email>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Amon Rapp</string-name>
          <email>amon.rapp@unito.it</email>
          <xref ref-type="aff" rid="aff8">8</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Ashley Colley</string-name>
          <email>ashley.colley@ulapland.fi</email>
          <xref ref-type="aff" rid="aff6">6</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Florian Daiber</string-name>
          <email>florian.daiber@dfki.de</email>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Michael Jones</string-name>
          <email>jones@cs.byu.edu</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Felix Kosmalla</string-name>
          <email>Felix.Kosmalla@dfki.de</email>
          <xref ref-type="aff" rid="aff3">3</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Stephan Lukosch</string-name>
          <email>stephan.lukosch@canterbury.ac.nz</email>
          <xref ref-type="aff" rid="aff5">5</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Jasmin Niess</string-name>
          <email>jasmin.niess@unisg.ch</email>
          <xref ref-type="aff" rid="aff7">7</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Evangelos Niforatos</string-name>
          <email>e.niforatos@tudelft.nl</email>
          <xref ref-type="aff" rid="aff4">4</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Paweł W. Woźniak</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Massimo Zancanaro</string-name>
          <email>massimo.zancanaro@unitn.it</email>
          <xref ref-type="aff" rid="aff9">9</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Fondazione Bruno Kessler</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Trento</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Italy</string-name>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Brigham Young University</institution>
          ,
          <addr-line>Provo, Utah</addr-line>
          ,
          <country country="US">U.S.A.</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Chalmers University of Technology</institution>
          ,
          <addr-line>Gothenburg</addr-line>
          ,
          <country country="SE">Sweden</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>German Research Center for Artificial Intelligence (DFKI)</institution>
          ,
          <addr-line>Saarbrücken</addr-line>
          ,
          <country country="DE">Germany</country>
        </aff>
        <aff id="aff3">
          <label>3</label>
          <institution>German Research Center for Artificial Intelligence (DFKI)</institution>
          ,
          <addr-line>Saarbrücken</addr-line>
          ,
          <country country="DE">Germany</country>
        </aff>
        <aff id="aff4">
          <label>4</label>
          <institution>TU Delft</institution>
          ,
          <addr-line>Delft</addr-line>
          ,
          <country country="NL">The Netherlands</country>
        </aff>
        <aff id="aff5">
          <label>5</label>
          <institution>University of Canterbury</institution>
          ,
          <addr-line>Christchurch</addr-line>
          ,
          <country country="NZ">New Zealand</country>
        </aff>
        <aff id="aff6">
          <label>6</label>
          <institution>University of Lapland</institution>
          ,
          <addr-line>Rovaniemi</addr-line>
          ,
          <country country="FI">Finland</country>
        </aff>
        <aff id="aff7">
          <label>7</label>
          <institution>University of St. Gallen</institution>
          ,
          <addr-line>St. Gallen</addr-line>
          ,
          <country country="CH">Switzerland</country>
        </aff>
        <aff id="aff8">
          <label>8</label>
          <institution>University of Torino</institution>
          ,
          <addr-line>Torino</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
        <aff id="aff9">
          <label>9</label>
          <institution>University of Trento and Fondazione Bruno Kessler</institution>
          ,
          <addr-line>Trento</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>The contemporary digitalization of the sports experience brought new challenges for the HCI community. HCI researchers started exploring how mobile and wearable devices could support the physical, social, and environmental aspects of sports, while technological transformations like the metaverse, inbodied technologies, and AI have recently paved the way for augmented humans, esports, new forms of sociality, and new ways to engage the sports audience. In this preface, we present the papers accepted to the workshop Net Trends in HCI and Sports, held in conjunction with MobileHCI '22, which precisely attempted to deal with the recent advancements in technology used in the sports domain.</p>
      </abstract>
      <kwd-group>
        <kwd>1 Sports</kwd>
        <kwd>E-sports</kwd>
        <kwd>Exergames</kwd>
        <kwd>Superhuman sports</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        motivation to do sports [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ], [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ], reflection processes on the data extracted from the body through
wearable [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ] and personal informatics/self-tracking data visualizations [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ]–[
        <xref ref-type="bibr" rid="ref13">13</xref>
        ], augmentation of the
communication between partners performing a sport together [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ]–[
        <xref ref-type="bibr" rid="ref16">16</xref>
        ], and understanding of the key
features of outdoor sports, which target the pleasantness and the challenges of the environment [
        <xref ref-type="bibr" rid="ref17">17</xref>
        ]–
[
        <xref ref-type="bibr" rid="ref22">22</xref>
        ].
      </p>
      <p>
        More recently, the field of HCI &amp; sports has further moved forward under the push of new
technological developments and unexpected events that impacted people worldwide, such as the
COVID-19 pandemic and climate change. On the one hand, technological developments have widened
the HCI and sports research domain, opening it up to augmented humans [
        <xref ref-type="bibr" rid="ref23">23</xref>
        ], esports [
        <xref ref-type="bibr" rid="ref24">24</xref>
        ], inbodied
interactions [
        <xref ref-type="bibr" rid="ref25">25</xref>
        ], new ways to engage the audience using Artificial Intelligence (AI) [
        <xref ref-type="bibr" rid="ref26">26</xref>
        ], and new
forms of sociality in virtual reality and metaverse. On the one hand, events like the Covid-19 pandemic
and climate change either foster the indoorisation and individualization of sports, as we can see in the
spreading of home training systems and the building of indoor skiing facilities to face the lack of snow
in the mountains or encourage practicing sports outdoors and taking advantage of the ‘restorative
environment’ of nature [
        <xref ref-type="bibr" rid="ref27">27</xref>
        ].
      </p>
      <p>
        The workshop on “New Trends in HCI and Sports” precisely tackles all these recent transformations,
placing itself within the established tradition of workshops on HCI &amp; Sports. The first workshop
addressing this topic was presented at CHI in 2014 [
        <xref ref-type="bibr" rid="ref28">28</xref>
        ] with the “HCI and Sport” workshop, which
was then followed by workshops focused on outdoor/mountain sports, i.e., UbiMount 2016 [
        <xref ref-type="bibr" rid="ref29">29</xref>
        ] and
2017 [30].
      </p>
      <p>With this new workshop, we attempted to map the current trends for portable technologies for sports
and trace future directions for HCI research in this field. The workshop hosted an invited speech by
m.c. schraefel, with the title “Interactive Tech Design for Sport as Human Problem Solving &amp; Practice
rather than Training”, in which she highlighted that team sports - when played - bring together
everything that makes us human: in this perspective, there are opportunities for HCI to (i) better support
how the sport is about whole body problem solving, (ii) build translational effects from field to the
office, and (iii) better incorporate for all into daily life - not least daily work.</p>
    </sec>
    <sec id="sec-2">
      <title>2. Papers accepted to the workshop</title>
      <p>We accepted six papers tackling recent challenges in HCI and sports, showing the vitality of the
field.</p>
      <p>Miki Jauhiainen and Michael Jones, in “Using machine learning to classify volleyball jumps”, show
how inertial measurement units (IMUs) can be used to train a random forest classifier to classify
different jump types in volleyball correctly. They obtained accurate jump-type classifiers, which
outperformed similar approaches by achieving higher accuracy on a wider set of jump classes. The
feature importance analysis indicated that none of the single features used were significantly more
important than the others.</p>
      <p>Pavlos Bitilis and Niki Chatzipanagiotou, in “Digitalizing the Football Experience: A study on
Electronic Performance and Tracking Systems (EPTS) from the perspective of football athletes and
training staff” investigate how professional football athletes and training staff make sense of the use of
electronic performance and tracking systems in their everyday training and work. The authors
conducted ethnographic research with Greek professional football athletes and staff that use wearable
EPTS in their daily training and work. The research findings show that EPTS has radically changed
both professional football athletes' and training staff members' daily football routines by strengthening
trust among each other while also reshaping their identities and, thus, improving football clubs'
performance overall.</p>
      <p>Tao Bi, in “I See What You See! Towards Augmented Joint Visual Attention between Beginner and
Instructor Surfers”, reflects on the challenges of identifying when and where to catch the best wave in
surfing through an autoethnographic study. Based on the study findings, the author proposes a
speculative design solution based on Augmented Reality and gaze-tracking goggles to foster beginners’
and instructors’ joint attention to waves, allowing the former to follow the instructors’ directions and
the latter to understand where the beginners are looking.</p>
      <p>Lijie Yao, Alaul Islam, Anastasia Bezerianos, Tanja Blascheck, Tingying He, Bongshin Lee,
Romain Vuillemot, and Petra Isenberg, in “Reflections on Visualization in Motion for Fitness
Trackers”, reflect on their past work on “visualization in motion” that is the understanding of how to
design visualizations for fitness trackers that are used in motion, and how this is relevant in sports
activities. The authors also present a systematic review of sports categories in the Facer App to
understand what type of data current sports smartwatch faces (i.e., home screens) show to wearers and
how this data is represented.</p>
      <p>Bettina Eska and Jakob Karolus, in “Supporting Sportspeople in Gaining Bodily Insights Through
Reflective Feedback”, propose to design reflective feedback in systems that allow sportspeople to
monitor their exercise sessions. The authors leverage mobile and wearable sensing devices to support
users in actively reflecting on their exercise activities. This “reflective” feedback allows users to gain
deeper bodily insights and facilitate an inherent understanding of the meaning and purpose of their
physical activity. From the authors’ perspective, reflective feedback potentially enables more profound
learning methods leading to increased retention of movement forms in the long run.</p>
      <p>Finally, Bastian Dänekas, Tanja Döring, Tjorven Schnack, Georg Volkmar, Robert Porzel, and
Rainer Malaka, in “Insights from two Studies on AI-based Learning in Strength Training”, present two
exercise execution systems assessed in two separate studies. The former is built using supervised
learning and addresses a push-up exercise, while the latter is created through unsupervised learning
methods dealing with a 'military press' exercise. In both studies, classifiers rating person-dependent
exercise execution achieved much better results than classifiers rating exercise execution for the entire
participants' population. The authors also suggest that the classifiers could be optimized and tailored to
the individual athlete by using AI methods.</p>
    </sec>
    <sec id="sec-3">
      <title>3. Workshop Chairs and Organizers</title>
      <sec id="sec-3-1">
        <title>Eleonora Mencarini, FBK (Italy)</title>
        <p>Amon Rapp, University of Torino (Italy)
Ashley Colley, University of Lapland (Finland)
Florian Daiber, DFKI (Germany)
Michael D. Jones, Brigham University (U.S.A.)
Felix Kosmalla, DFKI (Germany)
Stephan Lukosch, University of Canterbury (New Zealand)
Jasmin Niess, University of St. Gallen (Switzerland)
Evangelos Niforatos, TU Delft (The Netherlands)
Paweł W. Woźniak, Chalmers University (Sweden)
Massimo Zancanaro, University of Trento (Italy)</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>4. Program Committee</title>
      <sec id="sec-4-1">
        <title>Margherita Andrao, University of Trento (Italy)</title>
        <p>Denis Bulygin, TU Delft (The Netherlands)
Duncan Furgeson, Brigham University (U.S.A.)
Danilo Giglitto, Sheffield Hallam University (UK)
Tianhao He, TU Delft (The Netherlands)
Ren Manfredi, University of Trento (Italy)
Siiri Paananen, University of Lapland (Finland)
Chaofan Wang, University of Melbourne (Australia)</p>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>5. List of the papers included in the workshop proceedings</title>
      <p>Miki Jauhiainen and Michael Jones, Using machine learning to classify volleyball jumps
Pavlos Bitilis and Niki Chatzipanagiotou, Digitalizing the Football Experience: A study on
Electronic Performance and Tracking Systems (EPTS) from the perspective of football athletes and
training staff</p>
      <p>Tao Bi, I See What You See! Towards Augmented Joint Visual Attention between Beginner and
Instructor Surfers</p>
      <p>Bettina Eska and Jakob Karolus, Supporting Sportspeople in Gaining Bodily Insights Through
Reflective Feedback</p>
      <p>Lijie Yao, Alaul Islam, Anastasia Bezerianos, Tanja Blascheck, Tingying He, Bongshin Lee,
Romain Vuillemot, and Petra Isenberg, Reflections on Visualization in Motion for Fitness Trackers</p>
      <p>Bastian Dänekas, Tanja Döring, Tjorven Schnack, Georg Volkmar, Robert Porzel, and Rainer
Malaka, Insights from two Studies on AI-based Learning in Strength Training</p>
    </sec>
    <sec id="sec-6">
      <title>6. References</title>
      <p>[30] F. Daiber, M. Jones, F. Wiehr, K. Cheverst, F. Kosmalla, and J. Häkkilä, “UbiMount: 2nd
workshop on ubiquitous computing in the mountains,” in Proceedings of the 2017 ACM
international joint conference on pervasive and ubiquitous computing and proceedings of the
2017 ACM international symposium on wearable computers, 2017, pp. 1022–1026.</p>
    </sec>
  </body>
  <back>
    <ref-list>
      <ref id="ref1">
        <mixed-citation>
          [1]
          <string-name>
            <given-names>A.</given-names>
            <surname>Colley</surname>
          </string-name>
          ,
          <string-name>
            <given-names>P. W.</given-names>
            <surname>Woźniak</surname>
          </string-name>
          ,
          <string-name>
            <given-names>F.</given-names>
            <surname>Kiss</surname>
          </string-name>
          , and
          <string-name>
            <given-names>J.</given-names>
            <surname>Häkkilä</surname>
          </string-name>
          , “
          <article-title>Shoe integrated displays: a prototype sports shoe display and design space</article-title>
          ,”
          <source>in Proceedings of the 10th Nordic Conference on HumanComputer Interaction</source>
          ,
          <year>2018</year>
          , pp.
          <fpage>39</fpage>
          -
          <lpage>46</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref2">
        <mixed-citation>
          [2]
          <string-name>
            <given-names>M.</given-names>
            <surname>Hassan</surname>
          </string-name>
          ,
          <string-name>
            <given-names>F.</given-names>
            <surname>Daiber</surname>
          </string-name>
          ,
          <string-name>
            <given-names>F.</given-names>
            <surname>Wiehr</surname>
          </string-name>
          ,
          <string-name>
            <given-names>F.</given-names>
            <surname>Kosmalla</surname>
          </string-name>
          ,
          <article-title>and</article-title>
          <string-name>
            <given-names>A.</given-names>
            <surname>Krüger</surname>
          </string-name>
          , “
          <article-title>Footstriker: An EMS-based foot strike assistant for running,”</article-title>
          <source>in Proceedings of the ACM Conference on Interactive, Mobile, Wearable and Ubiquitous Technologies</source>
          ,
          <year>2017</year>
          , vol.
          <volume>1</volume>
          .
        </mixed-citation>
      </ref>
      <ref id="ref3">
        <mixed-citation>
          [3]
          <string-name>
            <given-names>F.</given-names>
            <surname>Kiss</surname>
          </string-name>
          et al., “RunMerge:
          <article-title>Towards enhanced proprioception for advanced amateur runners</article-title>
          ,”
          <source>in Proceedings of the 2017 ACM Conference on Designing Interactive Systems</source>
          ,
          <year>2017</year>
          , pp.
          <fpage>192</fpage>
          -
          <lpage>196</lpage>
          . doi:
          <volume>10</volume>
          .1145/3064857.3079144.
        </mixed-citation>
      </ref>
      <ref id="ref4">
        <mixed-citation>
          [4]
          <string-name>
            <given-names>F.</given-names>
            <surname>Kiss</surname>
          </string-name>
          ,
          <string-name>
            <given-names>P. W.</given-names>
            <surname>Woźniak</surname>
          </string-name>
          ,
          <string-name>
            <given-names>F.</given-names>
            <surname>Scheerer</surname>
          </string-name>
          ,
          <string-name>
            <given-names>J.</given-names>
            <surname>Dominiak</surname>
          </string-name>
          ,
          <string-name>
            <given-names>A.</given-names>
            <surname>Romanowski</surname>
          </string-name>
          ,
          <article-title>and</article-title>
          <string-name>
            <given-names>A.</given-names>
            <surname>Schmidt</surname>
          </string-name>
          , “Clairbuoyance:
          <article-title>Improving Directional Perception for Swimmers,”</article-title>
          <source>in Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems - CHI '19</source>
          ,
          <string-name>
            <surname>Glasgow</surname>
          </string-name>
          , Scotland Uk,
          <year>2019</year>
          , pp.
          <fpage>1</fpage>
          -
          <lpage>12</lpage>
          . doi:
          <volume>10</volume>
          .1145/3290605.3300467.
        </mixed-citation>
      </ref>
      <ref id="ref5">
        <mixed-citation>
          [5]
          <string-name>
            <given-names>F.</given-names>
            <surname>Kosmalla</surname>
          </string-name>
          ,
          <string-name>
            <given-names>C.</given-names>
            <surname>Murlowski</surname>
          </string-name>
          ,
          <string-name>
            <given-names>F.</given-names>
            <surname>Daiber</surname>
          </string-name>
          ,
          <string-name>
            <given-names>F.</given-names>
            <surname>Wiehr</surname>
          </string-name>
          ,
          <article-title>and</article-title>
          <string-name>
            <given-names>A.</given-names>
            <surname>Krüger</surname>
          </string-name>
          , “
          <article-title>Slackliner: an interactive assistant for slackline training</article-title>
          ,”
          <source>in Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers on - UbiComp '17</source>
          ,
          <string-name>
            <surname>Maui</surname>
          </string-name>
          , Hawaii,
          <year>2017</year>
          , pp.
          <fpage>1056</fpage>
          -
          <lpage>1061</lpage>
          . doi:
          <volume>10</volume>
          .1145/3123024.3124448.
        </mixed-citation>
      </ref>
      <ref id="ref6">
        <mixed-citation>
          [6]
          <string-name>
            <given-names>J.</given-names>
            <surname>Häkkilä</surname>
          </string-name>
          and
          <string-name>
            <given-names>A.</given-names>
            <surname>Colley</surname>
          </string-name>
          , “
          <article-title>Designing for Interaction in Outdoor Winter Sports,” in HCI Outdoors: Theory, Design, Methods</article-title>
          and Applications, Springer,
          <year>2020</year>
          , pp.
          <fpage>263</fpage>
          -
          <lpage>274</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref7">
        <mixed-citation>
          [7]
          <string-name>
            <given-names>E.</given-names>
            <surname>Mencarini</surname>
          </string-name>
          ,
          <string-name>
            <given-names>A.</given-names>
            <surname>Rapp</surname>
          </string-name>
          ,
          <string-name>
            <given-names>L.</given-names>
            <surname>Tirabeni</surname>
          </string-name>
          , and
          <string-name>
            <given-names>M.</given-names>
            <surname>Zancanaro</surname>
          </string-name>
          , “
          <article-title>Designing Wearable Systems for Sports: A Review of Trends and Opportunities in Human-Computer Interaction,” IEEE Transactions on Human-Machine Systems</article-title>
          , vol.
          <volume>49</volume>
          , no.
          <issue>4</issue>
          , pp.
          <fpage>314</fpage>
          -
          <lpage>325</lpage>
          ,
          <year>2019</year>
          .
        </mixed-citation>
      </ref>
      <ref id="ref8">
        <mixed-citation>
          [8]
          <string-name>
            <given-names>K.</given-names>
            <surname>Knaving</surname>
          </string-name>
          ,
          <string-name>
            <given-names>P. W.</given-names>
            <surname>Woźniak</surname>
          </string-name>
          ,
          <string-name>
            <given-names>M.</given-names>
            <surname>Fjeld</surname>
          </string-name>
          , and
          <string-name>
            <given-names>S.</given-names>
            <surname>Björk</surname>
          </string-name>
          , “
          <article-title>Flow is Not Enough: Understanding the Needs of Advanced Amateur Runners to Design Motivation Technology</article-title>
          ,”
          <source>in Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems</source>
          ,
          <year>2015</year>
          , pp.
          <fpage>2013</fpage>
          -
          <lpage>2022</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref9">
        <mixed-citation>
          [9]
          <string-name>
            <given-names>E.</given-names>
            <surname>Niforatos</surname>
          </string-name>
          ,
          <string-name>
            <given-names>C.</given-names>
            <surname>Tran</surname>
          </string-name>
          ,
          <string-name>
            <surname>I. Pappas</surname>
          </string-name>
          , and
          <string-name>
            <given-names>M.</given-names>
            <surname>Giannakos</surname>
          </string-name>
          , “
          <article-title>Goalkeeper: A Zero-Sum Exergame for Motivating Physical Activity,”</article-title>
          <source>in IFIP Conference on Human-Computer Interaction</source>
          ,
          <year>2021</year>
          , pp.
          <fpage>65</fpage>
          -
          <lpage>86</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref10">
        <mixed-citation>
          [10]
          <string-name>
            <given-names>A.</given-names>
            <surname>Rapp</surname>
          </string-name>
          , “
          <article-title>Wearable technologies as extensions: a postphenomenological framework and its design implications,” Human-Computer Interaction</article-title>
          , pp.
          <fpage>1</fpage>
          -
          <lpage>39</lpage>
          , Jul.
          <year>2021</year>
          , doi: 10.1080/07370024.
          <year>2021</year>
          .
          <volume>1927039</volume>
          .
        </mixed-citation>
      </ref>
      <ref id="ref11">
        <mixed-citation>
          [11]
          <string-name>
            <given-names>A.</given-names>
            <surname>Rapp</surname>
          </string-name>
          and
          <string-name>
            <given-names>L.</given-names>
            <surname>Tirabeni</surname>
          </string-name>
          , “
          <article-title>Personal Informatics for Sport: Meaning, Body, and Social Relations in Amateur and Elite Athletes,” ACM Transactions on Computer-Human Interaction</article-title>
          , vol.
          <volume>25</volume>
          , no.
          <issue>3</issue>
          , pp.
          <fpage>1</fpage>
          -
          <lpage>30</lpage>
          , Jun.
          <year>2018</year>
          , doi: 10.1145/3196829.
        </mixed-citation>
      </ref>
      <ref id="ref12">
        <mixed-citation>
          [12]
          <string-name>
            <given-names>A.</given-names>
            <surname>Rapp</surname>
          </string-name>
          and
          <string-name>
            <given-names>L.</given-names>
            <surname>Tirabeni</surname>
          </string-name>
          , “
          <article-title>Self-tracking while doing sport: Comfort, motivation, attention and lifestyle of athletes using personal informatics tools</article-title>
          ,”
          <source>International Journal of Human-Computer Studies</source>
          , vol.
          <volume>140</volume>
          , p.
          <fpage>102434</fpage>
          ,
          <string-name>
            <surname>Aug</surname>
          </string-name>
          .
          <year>2020</year>
          , doi: 10.1016/j.ijhcs.
          <year>2020</year>
          .
          <volume>102434</volume>
          .
        </mixed-citation>
      </ref>
      <ref id="ref13">
        <mixed-citation>
          [13]
          <string-name>
            <given-names>P. W.</given-names>
            <surname>Woźniak</surname>
          </string-name>
          ,
          <string-name>
            <given-names>P. P.</given-names>
            <surname>Kucharski</surname>
          </string-name>
          ,
          <string-name>
            <surname>M. M. de Graaf</surname>
            , and
            <given-names>J.</given-names>
          </string-name>
          <string-name>
            <surname>Niess</surname>
          </string-name>
          , “Exploring Understandable Algorithms to Suggest Fitness Tracker Goals that Foster Commitment,”
          <source>in Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society</source>
          ,
          <year>2020</year>
          , pp.
          <fpage>1</fpage>
          -
          <lpage>12</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref14">
        <mixed-citation>
          [14]
          <string-name>
            <given-names>F.</given-names>
            <surname>Daiber</surname>
          </string-name>
          ,
          <string-name>
            <given-names>F.</given-names>
            <surname>Kosmalla</surname>
          </string-name>
          ,
          <article-title>and</article-title>
          <string-name>
            <given-names>A.</given-names>
            <surname>Krüger</surname>
          </string-name>
          , “
          <article-title>BouldAR: using augmented reality to support collaborative boulder training,” in CHI'13 Extended Abstracts on Human Factors in Computing Systems on</article-title>
          , Paris, France,
          <year>2013</year>
          , pp.
          <fpage>949</fpage>
          -
          <lpage>954</lpage>
          . doi:
          <volume>10</volume>
          .1145/2468356.2468526.
        </mixed-citation>
      </ref>
      <ref id="ref15">
        <mixed-citation>
          [15]
          <string-name>
            <given-names>E.</given-names>
            <surname>Mencarini</surname>
          </string-name>
          ,
          <string-name>
            <given-names>C.</given-names>
            <surname>Leonardi</surname>
          </string-name>
          ,
          <string-name>
            <surname>A. De Angeli</surname>
            , and
            <given-names>M.</given-names>
          </string-name>
          <string-name>
            <surname>Zancanaro</surname>
          </string-name>
          , “
          <article-title>Design opportunities for wearable devices in learning to climb</article-title>
          ,”
          <source>in Proceedings of the 9th Nordic Conference on Human-Computer Interaction</source>
          , New York, NY, USA, Oct.
          <year>2016</year>
          , pp.
          <fpage>1</fpage>
          -
          <lpage>10</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref16">
        <mixed-citation>
          [16]
          <string-name>
            <given-names>P. W.</given-names>
            <surname>Woźniak</surname>
          </string-name>
          ,
          <string-name>
            <given-names>K.</given-names>
            <surname>Knaving</surname>
          </string-name>
          ,
          <string-name>
            <given-names>S.</given-names>
            <surname>Björk</surname>
          </string-name>
          , and
          <string-name>
            <given-names>M.</given-names>
            <surname>Fjeld</surname>
          </string-name>
          , “RUFUS:
          <article-title>Remote Supporter Feedback for Long-Distance Runners,”</article-title>
          <source>in Proceedings of the 17th International Conference on HumanComputer Interaction with Mobile Devices and Services</source>
          ,
          <year>2015</year>
          , pp.
          <fpage>115</fpage>
          -
          <lpage>124</lpage>
          . doi:
          <volume>10</volume>
          .1145/2785830.2785893.
        </mixed-citation>
      </ref>
      <ref id="ref17">
        <mixed-citation>
          [17]
          <string-name>
            <given-names>Z.</given-names>
            <surname>Anderson</surname>
          </string-name>
          ,
          <string-name>
            <given-names>C.</given-names>
            <surname>Lusk</surname>
          </string-name>
          , and
          <string-name>
            <given-names>M. D.</given-names>
            <surname>Jones</surname>
          </string-name>
          , “
          <article-title>Towards understanding hikers' technology preferences</article-title>
          ,”
          <source>in Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers</source>
          ,
          <year>2017</year>
          , pp.
          <fpage>1</fpage>
          -
          <lpage>4</lpage>
          . doi:
          <volume>10</volume>
          .1145/3123024.3123089.
        </mixed-citation>
      </ref>
      <ref id="ref18">
        <mixed-citation>
          [18]
          <string-name>
            <given-names>K.</given-names>
            <surname>Cheverst</surname>
          </string-name>
          ,
          <string-name>
            <given-names>M.</given-names>
            <surname>Bødker</surname>
          </string-name>
          , and
          <string-name>
            <given-names>F.</given-names>
            <surname>Daiber</surname>
          </string-name>
          , “
          <article-title>Technology and Mastery: Design Sensitivities for Technology in Mountaineering,” in HCI Outdoors: Theory, Design, Methods</article-title>
          and Applications, Springer, Cham,
          <year>2020</year>
          , pp.
          <fpage>197</fpage>
          -
          <lpage>211</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref19">
        <mixed-citation>
          [19]
          <string-name>
            <given-names>A.</given-names>
            <surname>Desjardins</surname>
          </string-name>
          ,
          <string-name>
            <given-names>C.</given-names>
            <surname>Neustaedter</surname>
          </string-name>
          ,
          <string-name>
            <given-names>S.</given-names>
            <surname>Greenberg</surname>
          </string-name>
          , and
          <string-name>
            <given-names>R.</given-names>
            <surname>Wakkary</surname>
          </string-name>
          , “
          <string-name>
            <surname>Collaboration Surrounding Beacon Use During Companion Avalanche Rescue</surname>
          </string-name>
          ,”
          <source>in Proceedings of the 17th ACM conference on Computer Supported Cooperative Work &amp; Social Computing - CSCW'14</source>
          ,
          <year>2014</year>
          , pp.
          <fpage>877</fpage>
          -
          <lpage>887</lpage>
          . doi:
          <volume>10</volume>
          .1145/2531602.2531684.
        </mixed-citation>
      </ref>
      <ref id="ref20">
        <mixed-citation>
          [20]
          <string-name>
            <given-names>E.</given-names>
            <surname>Mencarini</surname>
          </string-name>
          ,
          <string-name>
            <given-names>A.</given-names>
            <surname>Rapp</surname>
          </string-name>
          , and
          <string-name>
            <given-names>M.</given-names>
            <surname>Zancanaro</surname>
          </string-name>
          , “
          <article-title>Underground astronauts: Understanding the sporting science of speleology and its implications for HCI</article-title>
          .,”
          <source>International Journal of Human-Computer Studies</source>
          , vol.
          <volume>151</volume>
          , p.
          <fpage>102621</fpage>
          ,
          <year>2021</year>
          , doi: https://doi.org/10.1016/j.ijhcs.
          <year>2021</year>
          .
          <volume>102621</volume>
          .
        </mixed-citation>
      </ref>
      <ref id="ref21">
        <mixed-citation>
          [21]
          <string-name>
            <given-names>P. W.</given-names>
            <surname>Woźniak</surname>
          </string-name>
          ,
          <string-name>
            <given-names>A.</given-names>
            <surname>Fedosov</surname>
          </string-name>
          , E. Mencarini, and
          <string-name>
            <given-names>K.</given-names>
            <surname>Knaving</surname>
          </string-name>
          , “Soil, Rock, and Snow: On Designing for Information Sharing in Outdoor Sports,”
          <source>in Proceedings of the 2017 Conference on Designing Interactive Systems</source>
          , Jun.
          <year>2017</year>
          , pp.
          <fpage>611</fpage>
          -
          <lpage>623</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref22">
        <mixed-citation>
          [22]
          <string-name>
            <given-names>E.</given-names>
            <surname>Niforatos</surname>
          </string-name>
          ,
          <string-name>
            <given-names>A.</given-names>
            <surname>Fedosov</surname>
          </string-name>
          ,
          <string-name>
            <given-names>M.</given-names>
            <surname>Langheinrich</surname>
          </string-name>
          ,
          <string-name>
            <surname>and I. Elhart</surname>
          </string-name>
          , “
          <article-title>Augmenting Humans on the Slope: Two Electronic Devices That Enhance Safety and Decision Making,” IEEE Consumer Electron</article-title>
          . Mag., vol.
          <volume>7</volume>
          , no.
          <issue>3</issue>
          , pp.
          <fpage>81</fpage>
          -
          <lpage>89</lpage>
          , May
          <year>2018</year>
          , doi: 10.1109/
          <string-name>
            <surname>MCE</surname>
          </string-name>
          .
          <year>2018</year>
          .
          <volume>2797718</volume>
          .
        </mixed-citation>
      </ref>
      <ref id="ref23">
        <mixed-citation>
          [23]
          <string-name>
            <given-names>K.</given-names>
            <surname>Kunze</surname>
          </string-name>
          ,
          <string-name>
            <given-names>K.</given-names>
            <surname>Minamizawa</surname>
          </string-name>
          ,
          <string-name>
            <given-names>S.</given-names>
            <surname>Lukosch</surname>
          </string-name>
          ,
          <string-name>
            <given-names>M.</given-names>
            <surname>Inami</surname>
          </string-name>
          , and
          <string-name>
            <given-names>J.</given-names>
            <surname>Rekimoto</surname>
          </string-name>
          , “Superhuman Sports:
          <article-title>Applying Human Augmentation to Physical Exercise,” IEEE Pervasive Comput</article-title>
          ., vol.
          <volume>16</volume>
          , no.
          <issue>2</issue>
          , pp.
          <fpage>14</fpage>
          -
          <lpage>17</lpage>
          , Apr.
          <year>2017</year>
          , doi: 10.1109/MPRV.
          <year>2017</year>
          .
          <volume>35</volume>
          .
        </mixed-citation>
      </ref>
      <ref id="ref24">
        <mixed-citation>
          [24]
          <string-name>
            <given-names>G.</given-names>
            <surname>Freeman</surname>
          </string-name>
          and
          <string-name>
            <given-names>D. Y.</given-names>
            <surname>Wohn</surname>
          </string-name>
          , “
          <article-title>eSports as an Emerging Research Context at CHI: Diverse Perspectives on Definitions,”</article-title>
          <source>in Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems</source>
          , New York, NY, USA,
          <year>2017</year>
          , pp.
          <fpage>1601</fpage>
          -
          <lpage>1608</lpage>
          . doi:
          <volume>10</volume>
          .1145/3027063.3053158.
        </mixed-citation>
      </ref>
      <ref id="ref25">
        <mixed-citation>
          [25]
          <string-name>
            <given-names>J.</given-names>
            <surname>Andres</surname>
          </string-name>
          , m. c. schraefel, R. Patibanda, and F. “Floyd” Mueller, “
          <article-title>Future InBodied: A Framework for Inbodied Interaction Design,”</article-title>
          <source>in Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction</source>
          , New York, NY, USA, Feb.
          <year>2020</year>
          , pp.
          <fpage>885</fpage>
          -
          <lpage>888</lpage>
          . doi:
          <volume>10</volume>
          .1145/3374920.3374969.
        </mixed-citation>
      </ref>
      <ref id="ref26">
        <mixed-citation>
          [26]
          <string-name>
            <surname>Global</surname>
            <given-names>Sport</given-names>
          </string-name>
          , “
          <article-title>5 TECHNOLOGY TRENDS SHAPING THE SPORTS</article-title>
          INDUSTRY IN
          <year>2022</year>
          ,” Global Sport. https://intelligence.globalsportsjobs.com/5
          <article-title>-technology-trends-shaping-the-sportsindustry-in-2022 (accessed Mar</article-title>
          .
          <volume>31</volume>
          ,
          <year>2022</year>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref27">
        <mixed-citation>
          [27]
          <string-name>
            <given-names>R.</given-names>
            <surname>Kaplan</surname>
          </string-name>
          and
          <string-name>
            <given-names>S.</given-names>
            <surname>Kaplan</surname>
          </string-name>
          ,
          <article-title>The experience of nature: a psychological perspective</article-title>
          . Cambridge University press,
          <year>1989</year>
          .
        </mixed-citation>
      </ref>
      <ref id="ref28">
        <mixed-citation>
          [28]
          <string-name>
            <given-names>S.</given-names>
            <surname>Nylander</surname>
          </string-name>
          ,
          <string-name>
            <given-names>J.</given-names>
            <surname>Tholander</surname>
          </string-name>
          ,
          <string-name>
            <surname>F.</surname>
          </string-name>
          “
          <article-title>Floyd” Müller, and</article-title>
          <string-name>
            <given-names>J.</given-names>
            <surname>Marshall</surname>
          </string-name>
          , “HCI and Sports,”
          <source>in Proceedings of the SIGCHI Conference on Human Factors in Computing Systems - CHI'14</source>
          ,
          <year>2014</year>
          , pp.
          <fpage>115</fpage>
          -
          <lpage>118</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref29">
        <mixed-citation>
          [29]
          <string-name>
            <given-names>F.</given-names>
            <surname>Daiber</surname>
          </string-name>
          et al., “
          <article-title>Session details: (UbiMount) ubiquitous computing in the mountains</article-title>
          ,” in
          <source>UbiComp '16: Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing: Adjunct</source>
          ,
          <year>2016</year>
          . doi: https://doi.org/10.1145/3248598.
        </mixed-citation>
      </ref>
    </ref-list>
  </back>
</article>