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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Robots, cells and baroque music: Creativity as an emergent phenomenon</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Andrea Roli</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Department of Computer Science and Engineering, Campus of Cesena</institution>
          ,
          <addr-line>Universiat` di Bologna</addr-line>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>European Centre for Living Technology</institution>
          ,
          <addr-line>Venezia</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>At a first glance, it might seem unlikely to find any common properties in robots' behavior, cell dynamics and baroque music performance. Yet, from a systemic perspective they all share an essential and crucial emergent phenomenon: their dynamics is the result of the interaction between their structure and the environment. In this perspective paper, we discuss this property and build upon it to outline a guiding principle for artificial creativity.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>
        Prelude
“[. . .] every behavior is emergent. You cannot program a behavior into the system. You
need the physical body and the minute you have a physical body you have an interaction
with the environment.” (Rolf Pfeifer [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ])
“The number of possible gene expression patterns is virtually unlimited. What is more,
these patterns are determined at higher levels of the organism in the context of its
interaction with the environment. [. . .] So, all essential characteristics of gene function
except for the coding are moulded by the outside world.” (Denis Noble [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ])
“Musical notation is always under-determined; imprecise and incomplete in one way or
another, concealing many well-understood elements that are in efect the performance
practice of the period.” (Bruce Haynes [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ])
      </p>
    </sec>
    <sec id="sec-2">
      <title>1. Introduction</title>
      <p>
        The fundamental role of embodiment in cognition is currently acknowledged among
cognitive scientists and AI scholars [
        <xref ref-type="bibr" rid="ref4 ref5">4, 5</xref>
        ]. A prominent example is behavior-based
robotics [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ], which makes the relation between the robot and its environment a pillar for
robot programming. The central role of the environment for the resulting dynamics is also
shared by biology, e.g. in the context of cell dynamics: the activation patterns of genes
are crucially influenced by the environmental conditions in which the cell operates. In
both the cases, robotics and biology, the same controller may produce diferent results as
a function of the environment in which it is executed. With some caution, we can identify
an analogous phenomenon in music performance. Baroque music is a representative
case of this process: the music that is performed is the result of a score (the music
that is notated on the paper) processed by the musicians according to some rules and
conventions (defined by the performance practice). Such conventions constitute the
specific environment in which the written music is executed.
      </p>
      <p>
        In all the three cases mentioned above, the observed dynamics is the emergent result
of the interactions between the system and its environment. Here we refer to the broad
definition of emergence as a characteristic of a system whose behavior cannot be solely
reduced to its properties: also its interaction with the environment (i.e. what is external
to the system and interacts with it) must be taken into account for describing and possibly
understanding its behavior [
        <xref ref-type="bibr" rid="ref7 ref8 ref9">7, 8, 9</xref>
        ].
      </p>
      <p>
        Emergence has been widely advocated as an enabling condition for creativity, artificial
or not. As for artificial creativity, a case in point is the use of evolutionary computation
techniques for generative art [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ] and for music composition [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ]. The most frequent idea
supporting those works is to evolve a description of the artifacts according to suitable
genetic operators and fitness functions (either based on external evaluations by experts or
automatic, or both). We believe that the mechanisms that favor emergent dynamics from
the interplay between the system and its environment have not yet been fully explored.
The aim of this perspective paper is to focus on the main elements of these mechanisms
and outline their role in creativity as well as a possible use in artificial creativity. In
section 2 we first depict the three cases in more detail. Abstracting from the examples
discussed, in section 3 we delineate a principle that may guide the design of artificial
creativity systems. Finally, in section 4 we discuss some implications of this view for
creativity in general.
      </p>
    </sec>
    <sec id="sec-3">
      <title>2. Three cases, one phenomenon</title>
      <p>In this section we discuss the main features of three paradigmatic examples of emergent
behavior. We rfist illustrate the case of embodied robots, followed by cell dynamics
and we conclude with baroque music performance. The aim is to conduce the reader to
appreciate the common core of these examples so as to identify a unifying abstract model
that can be used also as a guiding principle for artificial creativity.</p>
      <p>As the description of the following three examples is necessarily succinct and we only
address and discuss the features relevant for the perspective we propose, the indulgent
reader will forgive us for discarding other important elements of the systems we discuss.</p>
      <sec id="sec-3-1">
        <title>2.1. Robot behavior</title>
        <p>
          In a keynote speech titled “The Emergence of Cognition from the Interaction of Brain,
Body, and Environment” [
          <xref ref-type="bibr" rid="ref12">12</xref>
          ], Rolf Pfeifer strikingly exemplifies the “spirit of embodiment”
by illustrating several diferent behaviors exhibited by a simple robot just by changing
its body and not its control program. The control program naively consists in setting
the two motor wheels at a constant speed, while the efectors connected to the motors
are changed, e.g. by using rubber feet or skates. In the same spirit, it is possible to
achieve diferent behaviors by changing only the environmental niche of the robot [
          <xref ref-type="bibr" rid="ref7">7</xref>
          ]. For
example, it is possible to change the gait by changing the characteristics of the terrain.
In other words, the same dynamical core can produce diferent dynamics depending on
its coupling with the environment.
        </p>
        <p>
          We can state that the behavior of a robot emerges from the interaction among robot’s
control program, robot’s body and the environment. In this context, emergence is not an
all-or-nothing property, but it can be observed at varying degrees: from simple behaviors
arising from the interaction between a simple pure reactive system and its environment [
          <xref ref-type="bibr" rid="ref13">13</xref>
          ]
to the self-organized behavior of robot swarms.1 Here we limit the discussion to the
single-robot case, possibly characterized by non-trivial dynamical behavior [
          <xref ref-type="bibr" rid="ref14">14</xref>
          ]. The
ifrst consequence is that knowing the controller is just a portion of the information
needed to predict the behavior, and this partial knowledge is in general not suficient.
The implication for neuroscience is huge: knowing a neural circuit does not mean to
know the function that the organism performs when this circuit is activated. The second
consequence has dramatic impact on AI: the design of robots with a given behavior must
focus on the intertwined relations among the controller and the physical properties of
the robot and of the environment. The discussion of the implication of embodiment for
behavior and intelligence is out of the scope of this contribution. However, we would like
to emphasize some elements that we believe are relevant for creativity.
        </p>
        <p>
          For simplicity we consider only two entities: the controller and its physical embodiment,
which includes both the body of the robot and the environment. The controller is an
implementation in some formal language or mathematical notation of a structured set
of instructions that maneuvers the actuators, which in turn act on the efectors of the
robot.2 The key point here is to observe that the environment, robot’s body included,
constrains the physical outcome of the instructions of the controller. Therefore, we
have a source of indications (provided by the controller) that manifest themselves3 by
being filtered and transformed through (physical) constraints. The role of constraints
in creativity will be discussed in section 4. Here we emphasize the fact that the role of
physical constraints, rather than being a limiting factor, somehow enables the actions
of the robot and drives them towards specific spaces of possibilities. For example, a
rubber foot on a wooden surface enables a diferent space of possibilities than that of a
plastic foot, which exerts negligible friction on the terrain. Therefore, a crucial role of
the environment on robot’s behavior is that of providing enabling constraints [
          <xref ref-type="bibr" rid="ref16 ref17">16, 17</xref>
          ].
        </p>
        <p>
          So far we have considered a single direction in the causal chain observed in the system:
the control program sends signals to the actuators, which maneuver the efectors that in
turn act on the physical world. However, the efects of controller’s actions mediated by
the body of the robot and the environment have a feedback on the robot itself through
1The absence of emergence characterizes those cases in which the robot interacts with an almost completely
deterministic environment and robots’s behavior is fully and completely preprogrammed in the controller.
2Actuators are such things as motors, while efectors are the parts that directly interact with the
environment [
          <xref ref-type="bibr" rid="ref15">15</xref>
          ].
3Greek philosophers would have used the verb φα ´ινoµαι , which is the root of the word phenotype.
the so-called sensorimotor loop: an action performed by the robot influences its next
sensor readings, which in turn are used as inputs of the control program [
          <xref ref-type="bibr" rid="ref18">18</xref>
          ]. As a
consequence, the physical efects caused by the actions of the controller through the
active participation of the environment also afect the future actions of the controller
itself, producing further (possibly temporary) constraints on its dynamics. The system is
therefore characterized by intrinsic feedbacks and the causal chains in the system are
bidirectional.
        </p>
      </sec>
      <sec id="sec-3-2">
        <title>2.2. Cell dynamics</title>
        <p>
          In the highly influential book titled “The music of life” [
          <xref ref-type="bibr" rid="ref2">2</xref>
          ], Denis Noble advocates a
systemic view of cell dynamics, ultimately confuting genetic determinism. Without
disregarding the importance of DNA, he convincingly contends that the genome is just
one of the elements that produce the actual functioning of cells. The DNA is not the
“program running the cell” but rather it is an organized repository where the machinery
inside the cells can retrieve the information needed for their behavior in a given situation,
and in a given environment [
          <xref ref-type="bibr" rid="ref19">19</xref>
          ]. The DNA is not just quite a CD that needs a whole
external system to be played, but rather a repository that can be read in many diferent
ways depending on the actual context. We outline here the main points of cell dynamics
that are relevant for our perspective.
        </p>
        <p>We first observe that the participation of a portion of DNA to the dynamics of the cell
depends on the state of the cell itself and the current external stimuli. For example, we
consider a gene as active if the information it provides is currently used for producing a
protein. Notably, one gene can code for a set of diferent proteins, therefore taking part
to diferent functions, and more genes can code for the same protein.</p>
        <p>The activation of a gene also depends on the proteins that are present in the cell, which
are in turn afected by the signals that the cell is receiving. Indulging to a computational
metaphor—which must be used cum grano salis —we could say that the instructions
contained in the genome are read, combined and executed depending on the current state
of the system and the inputs it is receiving.</p>
        <p>Rather than being the “program of life”, which prescribes the overall dynamics of
the system, the genome is a source of descriptions that are interpreted inside a larger
context including the environment. In addition, a sequence of instructions can be read
and executed in possibly infinite ways depending on the machine we choose to run it.
As for recipes describing a procedure to cook a dish, so in cell dynamics there are some
implicit rules that the genetic mechanisms exploit. Changing these rules means changing
the resulting behavior.</p>
        <p>
          Lastly, a remarkable property of cells is that the chain of causal actions starting from
genes up to the whole organism is not simply unidirectional, but filled with feedback
loops. Notably, the organism itself can constrain and condition gene expression. This is
a wonderful example of downward causation [
          <xref ref-type="bibr" rid="ref2">2</xref>
          ], which we have already encountered in
the case of robot behavior.
        </p>
      </sec>
      <sec id="sec-3-3">
        <title>2.3. Baroque music performance</title>
        <p>While an analogy between robot behavior and cell dynamics is probably not particularly
surprising, pushing the analogy to baroque music performance might sound rather bizarre.
Yet, this case completes the picture of our perspective and provides a bridge towards
artificial creativity.</p>
        <p>
          Baroque music is usually placed in a time frame spanning one century and a half,
approximately from 1600 to 1750. As for all artistic epochs, chronological and geographic
boundaries are blurred, nevertheless it is possible to identify some features of baroque
music that represent hallmarks of this musical style. There are beautiful introductions to
baroque music that we suggest for a musicological, aesthetic and cultural illustration of
this music style [
          <xref ref-type="bibr" rid="ref3">3, 20, 21, 22</xref>
          ]. In this section we rather focus on systemic characteristics
of baroque music performance.
        </p>
        <p>As for many music styles, baroque music performance involves the interpretation of a
score, which represents the music written in a conventional notation. Moreover, every
execution is characterized by some emergent phenomena [23]. In the case of baroque
music the relation between the score and the music executed is particularly important [24]
and it is in fact the trigger for the main emergent behavior we can observe in this music.</p>
        <p>A distinguishing trait of baroque music is basso continuo, often simply named continuo.4
The continuo part is mainly played by instruments such as organ, harpsichord, harp,
lute, and theorbo and has the role of leading and sustaining [25] the upper parts.5 In
a nutshell, basso continuo consists in an extemporaneous completion of a melodic bass
line with chords, arpeggios, counterpoint improvisations and other ornaments.6 Here the
main element of our analogy comes into play: these improvisations on a ground bass are
not free, but they have to be performed according to rules, conventions and preferences
of the period. These conventions were both explicit, e.g. detailed in printed books or
manuscripts, and implicit, e.g. transmitted from teacher to student by imitation. The
same also holds for higher voices, such as the violin: the part written in the score is just
a skeleton of the music to be played.</p>
        <p>
          Contemporary performers of baroque music call historically informed performance
practice a philological approach to early music, which includes the interpretation of
the score through the conventions that are supposed to be used in that time [
          <xref ref-type="bibr" rid="ref3">3</xref>
          ]. For
example, in the case of instruments playing the leading higher voices, the indications
provided in the score have to be elaborated, enriched and interpreted by means of
ornaments—such as trills—and diminutions [26], which consist in elaborations of a given
sequence of notes, often by adding more notes to the ones that are notated (whence the
term diminution, which denotes the fact that a given note is substituted by some notes
with shorter duration). Diminutions and ornaments should adhere to the musical and
4Alternative and interchangeable expressions are figured bass and thorough bass.
5As Agazzari clearly states in 1607 [25]: “[. . .] sono quei che guidano e sostengono tutto il corpo delle
voci”.
6In modern terms it is sometimes simplistically said that basso continuo provides the harmony of the
piece of music. Even though this statement is not totally incorrect, it is a rude oversimplification and it
might misleadingly induce one to apply categories of modern harmony to baroque music, which is a
severe mistake.
aesthetic conventions of the period, which to some extent constrain and guide performer’s
execution. A prominent example comes from Arcangelo Corelli’s sonatas, which have
been published in several editions. In one of them, the original compositions notated by
Corelli have been complemented by a part containing diminutions approved by Corelli
himself. The comparison of an excerpt from Sonata no. 1 Op. 5 is shown in figure 1.
        </p>
        <p>
          The discussion of this example is out of the scope of this paper, but it is important to
remark that the original part establishes a structure around which diminutions are played
(e.g. a long note is substituted by several shorter notes). The notation is descriptive and
not prescriptive [
          <xref ref-type="bibr" rid="ref3">3</xref>
          ]. The incompleteness originated from the indications provided by the
notation together with the musical convention of the period opens the possibility for the
arising of a kind of constrained creativity [27].
        </p>
        <p>The analogy with robot behavior and cell dynamics is clear: a sequence of instructions
(the score) is “run” by a machine that implements specific rules. If the rules change,
also the final outcome of the execution does. It is not possible to predict the overall
emerging behavior just by knowing the sequence of instructions. As for robots and cells,
the music performed is brought to life by constraints and preferences that constitute its
environment. Therefore, these constraints enable the music to exist. Furthermore, as an
improvisation attitude is fundamental to baroque music performance, these constraints
are also a trigger to create new impromptu executions. Finally, we observe that also in
music performance we observe downward causation phenomena: once a choice is made
according to the constraints, e.g. a specific chord in basso continuo, the current status
influences back further choices.</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>3. Implications for artificial creativity</title>
      <p>A systemic view of the mechanisms we have exemplified in the previous section is
illustrated in figure 2. The system has two basic components: a sequence of instructions
and the environment. The interplay between the two gives origin to the dynamics of the
system. The dynamics is also the result of feedback loops and downward causation links
(represented by the two arrows between the two components).</p>
      <p>Changes in just one of these components impact the whole emergent dynamics. Artificial
creativity approaches usually do not adopt this “dual system” perspective and focus
only on the artifacts, keeping the environment implicit in the interpretation of the
descriptions of the artifacts, if not completely neglecting its role. We are not claiming
that the approach we illustrate is brand new, as there are applications in computational
creativity with similarities with the perspective we propose. For example, in artificial
music composition, a Markov model of the music is built from a given repertoire and new
pieces of music are generated by adding some constraints deriving from the original or a
diferent repertoire [ 28, 29]. In this way, the descriptive part can be kept constant—i.e.
the Markov model—while the creative impulse is given by the constraints. However, to
the best of our knowledge, there are no works that explicitly adopt the view we discuss
and focus on the automated elaboration of the constraints in the environment.</p>
      <p>The essence of the computational mechanism we propose to investigate consists in
providing a formal, somewhat incomplete, artifact description that is kept constant; this
description is interpreted (in a sense, completed) by and “environment” that provides the
rules for the actualization of the formal description. This environment is formalized as
well and subject to changes operated by an algorithm, such as a genetic algorithm. The
scheme of figure 2 is potentially subject to infinite implementations. Here we outline two
possible instantiations that come from our current ongoing work, in two representative
ifelds, namely music and robotics.</p>
      <p>One of the most fascinating areas for artificial creativity is the production of an artifact
belonging to one artistic field from an artifact belonging to another one. For example,
the generation of a picture starting from a text [30]. Similarly, we can produce music
from text. In previous unpublished work, we developed a system that takes a text as
input, e.g. a poem, and produces a polyphonic music in form of a canon. In this case,
the environment is composed of the algorithmic choices that translate the text into music.
The environment is a code—in semiotic terms—that makes it possible to generate the
musical artifact from the text. Instead of being defined by hand by the designer, this
code can be parametrized and produced algorithmically by means of an optimization
method—or any suitable search technique. Relevant parameters can be the number of
voices, the starting measure for each voice, the relation between the symbol in the text
(e.g. a letter or a word) and pitch and duration of notes. The algorithm iteratively
defines this code and produces the music; the iterative changes in the code can be driven
by human evaluation of the music produced or a combination of objective functions
(e.g. musical properties such as distribution of intervals and generic functions based
on information theory measures). In this way, the description provided by the text is
translated into a piece of music according to rules that are subject to changes.</p>
      <p>
        As a second example we mention a recent work in robotics showing that the same
controller can be dynamically adapted to accomplish diferent tasks just by adjusting its
connection points with the environment [31]. Here, being creative means being able to
adapt and solve a problem. In this work, robots are controlled by Boolean networks [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]
and can move and make other actions such as gripping and depositing objects. Each
robot is equipped with a Boolean network (BN), which is connected to robot’s sensors
and actuators. These connections are not hardwired by can change during the activity of
the robot. On the contrary, the BN does not change. The variations on the connections
are random, but only the ones that enable the robot to increase its utility are retained.
In this way, the internal instructions describing the whole dynamics of the network are
kept unchanged, while the environment perceived does change during the adaptation
process. The results have shown that diferent final dynamics (i.e. behaviors) attaining
high performance can be produced starting from the same controller. In other words,
by changing the environment perceived by the robot it is possible to generate “creative”
behaviors that accomplish a given task.
      </p>
    </sec>
    <sec id="sec-5">
      <title>4. Discussion</title>
      <p>The analogy we have illustrated in the previous sections is instrumental for outlining the
core elements of a general mechanism, whose potential we believe has not yet being fully
explored; we hope that this perspective paper can promote explorations in this direction.
Besides the implications for artificial creativity, the focus on emerging dynamics from
the interplay between a descriptive system and its environment (including constraints
and preferences) inevitably evokes some remarks on creativity in general.</p>
      <p>
        The role of constraints in creativity is overwhelming. We have previously emphasized
the property of constraints to be “enabler”: rather than being a limiting factor, a
constraint triggers innovative solutions and, above all, canalizes the creative efort.
Uncountable are the examples in the art, from metric in poetry to tools used in painting.
This property finds a beautiful example in evolution: when a new species or a variation of
an organism appears, it perturbs the environment and introduces new opportunities (more
precisely, afordances ) for the other life forms. Once a new opportunity is exploited, a new
constraint is created that is in fact an opportunity for new actions and new evolutionary
steps [
        <xref ref-type="bibr" rid="ref17">17</xref>
        ]. Evolution is then wonderfully moved by the interplay between constraints and
afordances, intertwined in an irreducible unit. This cyclic dynamics between afordances
and constraints is the nourishing and sustaining essence of improvisation, e.g. in music
and theater. The note played by a musician (or the action performed by an actor) poses
a constraint on future choices by the other performers; but this constraint is in fact
an afordance and it canalizes the creative intentions of the other performers towards
specific spaces of possibilities. These spaces that can be explored constitute the adjacent
possible [
        <xref ref-type="bibr" rid="ref16">16, 32</xref>
        ] of the current state of the artistic performance.
      </p>
      <p>The relation between human and artificial creativity deserves a final remark. The
recent impressive results of AI systems in generating artworks, such as paintings [33] and
music [34], might induce us to think that natural and machine creativity are substantially
the same and explore the same spaces of possibilities. It is true that we are often
surprised by artworks produced by algorithms, but this does not mean that the two forms
of creativity are equal. They might be indistinguishable in practice by an observer, but
there is a crucial distinction that has to be remarked: the space of possibilities in artificial
creativity is always bound by some choices made by the designer and, furthermore, it
relies on machine capability of identifying afordances, which is believed to be rather
limited compared to human one [35, 36].</p>
    </sec>
    <sec id="sec-6">
      <title>Coda</title>
      <p>
        “–You adjusted him?– she shrieked. –But it was he who created my light-sculptures. It
was the maladjustment, the maladjustment, which you can never restore, that-that. . .”
(Isaac Asimov [37]).
“But what evolves cannot be said ahead of time: what evolves emerges unprestatably —I
know of no better word—and builds our biosphere of increasing complexity.” (Stuart
Kaufman [
        <xref ref-type="bibr" rid="ref17">17</xref>
        ])
“Insipid is playing [theorbo] without trills and accents [i.e. ornaments, TN], except for the
occasions in which the execution speed does not allow it.”7 (Girolamo Kapsberger [38])
      </p>
    </sec>
    <sec id="sec-7">
      <title>Acknowledgments</title>
      <p>The author thanks the anonymous referees for interesting comments and useful suggestions
for improving the paper.
7“Il sonare senza trilli, over accenti, fuor che ne luoghi dove la prestezza sia tale che non li ametta,e` cosa
insipida.”
[20] B. Haynes, G. Burgess, The Pathetick Musician, Oxford University Press, 2016.
[21] M. Bukofzer, Music in the baroque era-from Monteverdi to Bach, Read Books Ltd,
2013.
[22] N. Harnoncourt, Baroque Music Today: Music as Speech, Helm, 1988.
[23] G. Minati, Music and systems architecture, in: Proceedings of the 5th European</p>
      <p>Systems Science Congress, 2002.
[24] B. Kuijken, The notation is not the music: reeflctions on early music practice and
performance, Indiana University Press, 2013.
[25] A. Agazzari, Del sonare sopra a’l basso con tutti li stromenti, Siena, 1607.
[26] J. Veihlan, The rules of musical interpretation in the baroque era, Leduc, 1979.
[27] A. Roli, On the complexity of baroque music and implications on robotics and
creativity, in: Systemics of Incompleteness and Quasi-Systems, Springer, 2019, pp.
109–116.
[28] F. Pachet, P. Roy, Markov constraints: steerable generation of markov sequences,</p>
      <p>Constraints 16 (2011) 148–172.
[29] F. Pachet, P. Roy, B. Carer,´ Assisted music creation with flow machines: towards
new categories of new, in: E. Miranda (Ed.), Handbook of Artificial Intelligence for
Music, Springer, 2021, pp. 485–520.
[30] DeepAI, https://deepai.org/machine-learning-model/text2img, Last visited October
2022.
[31] M. Braccini, A. Roli, E. Barbieri, S. Kaufman, On the criticality of adaptive boolean
network robots, Entropy 24 (2022) 1368:1–1368:21.
[32] S. Kaufman, Humanity in a creative universe, Oxford University Press, 2016.
[33] J.-W. Hong, N. Curran, Artificial intelligence, artists, and art: attitudes toward
artwork produced by humans vs. artificial intelligence, ACM Transactions on
Multimedia Computing, Communications, and Applications (TOMM) 15 (2019)
1–16.
[34] J.-P. Briot, F. Pachet, Deep learning for music generation: challenges and directions,</p>
      <p>Neural Computing and Applications 32 (2020) 981–993.
[35] A. Roli, J. Jaeger, S. Kaufman, How organisms come to know the world: fundamental
limits on artificial general intelligence, Frontiers in Ecology and Evolution (2022)
1035.
[36] S. A. Kaufman, A. Roli, What is consciousness? Artificial intelligence, real
intelligence, quantum mind and qualia, Biological Journal of the Linnean
Society (2022). URL: https://doi.org/10.1093/biolinnean/blac092. doi:10.1093/
biolinnean/blac092, to appear.
[37] I. Asimov, Light verse, in: The Complete Stories, volume II, Collins, 1995.
[38] G. Kapsberger, Libro quarto d’intavolatura di chitarone, Rome, 1640.</p>
    </sec>
  </body>
  <back>
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