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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>An AI-based Approach and Platform for the Preservation and Exploitation of Knowledge on the History of Computing (short paper)</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Stefano Ferilli</string-name>
          <email>stefano.ferilli@uniba.it</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Liudmyla Matviichuk</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Carla Petrocelli</string-name>
          <email>carla.petrocelli@uniba.it</email>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Department of Informatics and Computing Tools, T. Shevchenko National University “Chernihiv Collegium”</institution>
          ,
          <addr-line>53, Hetmana Polubotka Str., Chernihiv</addr-line>
          ,
          <country country="UA">Ukraine</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Università di Bari - DIB</institution>
          ,
          <addr-line>Via E. Orabona 4, Bari, 70125</addr-line>
          ,
          <country country="IT">Italia</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>Università di Bari - DIRIUM</institution>
          ,
          <addr-line>Piazza Umberto I 1, Bari, 70121</addr-line>
          ,
          <country country="IT">Italia</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2022</year>
      </pub-date>
      <abstract>
        <p>There is an urgent need for preserving and making available the knowledge related to the history of computing, for research and education purposes. This is a peculiar kind of Cultural Heritage, since it tightly mixes hardware, software, documental and even immaterial heritage. The interlinks among these items and their context is fundamental to properly understand them and their role. Advanced AI techniques can support this vision and open unprecedented opportunities to the researchers, practitioners and hobbyists. We are pursuing these objectives in a project based the GraphBRAIN platform for Knowledge Graphs management.</p>
      </abstract>
      <kwd-group>
        <kwd>1 Knowledge Graphs</kwd>
        <kwd>History of Computing</kwd>
        <kwd>Knowledge Representation and Reasoning</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>which is visible and tangible, neglecting the invisible and volatile heritage of software and technical
documents, that are essential both by themselves and for understanding the hardware. Even should the
cataloging form include the most detailed and comprehensive information that characterizes the
object, it would be just a digitized mirror copy of the old paper archives 2. In such a setting, the use of
the most cutting-edge technology involved in the procedures of cataloging an object does not expand
the knowledge of the object itself, it just makes it easier to consult the catalog.</p>
      <p>The heritage also remains strongly localized: the information, however correct, rich, and
exhaustive, can be consulted only limited to the database it belongs to. This thwarts the possibility of
having a wider knowledge around the described object, based on relationships that could for example
explain if there are similar pieces produced by another company, designed by another research group,
or related to other objects, due to similar characteristics. This can be overcome only through a
transition to a unified database, in which all the information relating to the object belonging to the
historical heritage is collected, and from which all this information can be derived.</p>
      <p>
        From the computational technologies that have revolutionized the field of archival sciences, we
expect a radical change that enables a more effective management of cultural heritage: sharing
information (which is not simply a union of catalogs) implies a transformation of the represented
object as part of a system of knowledge around it, that enriches it and connects it to the information
coming from its content and context. For instance, the object ‘punched card’, whose localized
cataloging can provide the simple information that it is an element used in textile machines from
18013, if extended with relations about its other uses over time, can be connected to mechanical
musical instruments4, to mechanical calculating machines5, to the tabulators used in 1890 for the US
census [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ], and even to the first electronic computers and programming languages. This transforms
punched cards from simple paper elements into media, used both to store information and to transmit
data, but also into a tool to switch to a computer ‘the code’ which allows a transformation of the data
in the expected results. In our example the object ‘punched card’ is connected to objects of other
types: a craftsman (Jacquard), a document (the user guide for the operation of the mechanical piano),
a scientist (Charles Babbage), a company (IBM producing tabulators), an electronic computer
(ENIAC), programming languages, etc. These paths make explicit the roles played by the protagonists
in the evolutionary stages of the object itself, but also outline the historical steps that led to the change
of certain paradigms in the history of computing. This new perspective of sharing and inter-relating
data contributes to the growth of ‘knowledge’ related an object, so as to describe it in all its
complexity, and radically changes the approach to querying the object being cataloged, but also the
storytelling associated with it.
      </p>
      <p>This requires a change of paradigm with respect to the past. We believe it is necessary to:
1. Deconstruct the traditional record-based approach and move to a description in which all the
entities involved in a description ‘live’ with their own dignity and can be related to each
other, rather than being just field values (author, title, etc.) in the records.
2. Widen the scope of the description from a fixed set of fields describing each item to a larger
and more variable set, including aspects that were so far neglected by the research and
practice, such as physical, content, context, and even usage aspects.
3. Enable advanced support provided by AI tools to help the different kinds of users in carrying
out their activities and accomplishing their tasks, in a personalized and pro-active way.</p>
      <p>We also believe that this requires different solutions than those currently proposed in the literature,
that may boost the effectiveness of data management so as to support the needs of different kind of
users, providing them new possibilities for data exploitation.</p>
      <p>
        This paper describes our project aimed at proposing a vision for long-term preservation and
advanced exploitation of knowledge on material and immaterial cultural heritage, specifically in the
field of the history of computing, and methodological and technological solutions to implement it.
2 Even considering the national standards for the management of technological and scientific archives (e.g., see [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]), the impression is that
these tools are used with the sole purpose of making data usable without making explicit the complex network of knowledge they preserve.
3 Joseph Marie Jacquard made his loom 'programmable', making it possible to create the pattern of a fabric on the basis of a pattern stored on
a support (list of punched cards) that can be replaced and always precisely reproduced [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]
4 Under a sort of piano keyboard there was the punched board, and under the latter, several strings of the musical instrument. A mechanism
dragged the punched board under elements that allowed the percussion of the strings only at points where the board had holes.
5 One thinks of Charles Babbage's Analytical Engine, well described in the 1842 article by Ada Lovelace where, in addition, the first
program to make the machine calculate Bernoulli's progression numbers is presented [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ].
      </p>
      <p>Compared to previous work, here we propose an expanded, ‘holistic’ data schema, and a more
systematized list of kinds of automated reasoning to be applied to the available knowledge.</p>
    </sec>
    <sec id="sec-2">
      <title>2. Related Works</title>
      <p>
        The main projects undertaken in the past in the directions we envisaged, have tried to overcome
the reported limitations, without however fully responding to the needs set out above. This is the case
of the French ‘collaborative and participatory’ project for the realization of the Musée de
l’Informatique et du Numérique (MINF), launched following an agreement between academic,
socioeconomic and associative structures, signed at the symposium Vers un Musée de l'Informatique et de
la Société Numérique en France, held in 2012 [
        <xref ref-type="bibr" rid="ref22">22</xref>
        ]. On this occasion, it also emerged the urgency of
keeping track of tools related to computer sciences of which, given their specificity in terms of
identification and speed of obsolescence, there is a risk of losing knowledge In order to define an
identifying historical heritage, the project was conceived as a network of physical spaces for the
preservation, dissemination and promotion of IT tools. These spaces, distributed in different Lieux on
the French territory, are however always linked to temporary or permanent exhibitions of museums
located on the national territory, which are therefore not shared outside the country’s borders. More
recent projects concern digital archives that deal with the cataloging of artifacts of artistic, historical,
and cultural value and have integrated their material using experiential feedback, the result of
interactions on social media platforms. Among these, the one with European relevance is SPICE
(Social Participation, Cohesion, and Inclusion through Cultural Engagement), which aims to produce,
collect, interpret and archive the proposals, reactions and responses of users interacting with these
heritages, with the objective of capturing citizens’ calls to rethink the nature of the computational
infrastructures that support data management [
        <xref ref-type="bibr" rid="ref1 ref4">1,4</xref>
        ].
      </p>
      <p>
        On the technological side, data networking is known in AI for being the core of knowledge. So, we
call for a step up from the Data Base (DB) perspective to the Knowledge Base (KB) – more
specifically, Knowledge Graph (KG) – one. The research on KGs carried out in Knowledge
Representation (KR) proposed solutions for representing and storing knowledge that have departed
from the mainstream solutions for DBs. The established representation standard for formal ontologies
is the Ontology Web Language (OWL), and the associated data storage technology, triplestores,
adopts the RDF graph model, based on triples (Subject, Predicate, Object) of atomic (Uniform
Resource Identifiers – URIs – or literal) values. In the DB community, significant success has been
obtained by a new graph-based NoSQL technology, based on the Labeled Property Graphs (LPG)
model, that allows to associate sets of attribute-value pairs and labels to nodes and arcs. Thus, the
LPG model is more expressive than (and incompatible with) the RDF one. We believe that data
representation and storage must rely on state-of-the-art DB technology, in order to ensure
optimization and efficiency in data storage and handling, and that the research in KR may provide
solutions for effectiveness in data usage. So, we propose to adopt LPG-based DBs for data storage
and basic handling, and formal ontologies as data schemas. Some works tried to investigate this
combination, but they mostly focus on applying OWL solutions to LPGs, at the cost of not fully
exploiting the power of LPGs ([
        <xref ref-type="bibr" rid="ref16 ref17 ref18 ref19">16-19</xref>
        ]) or of proposing non-standard extensions of RDF [
        <xref ref-type="bibr" rid="ref20 ref21">20,21</xref>
        ]. We
call for an LPG-centric approach that can fully exploit the features of this model. A solution for this is
the GraphBRAIN framework [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ], and associated tools for schema and instance handling [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ].
      </p>
    </sec>
    <sec id="sec-3">
      <title>3. Technological Platform</title>
      <p>For our project we adopted GraphBRAIN, a general-purpose KB management system aimed at
covering all stages and tasks in the lifecycle of a KB, from knowledge acquisition, to knowledge
organization, to knowledge exploitation. It brings to cooperation an graph DBMS for efficiently
handling, mining and browsing the individuals, with an ontology level that defines the DB schema. As
in relational DBs, and differently from standard KGs, the schema is kept separate from the data. This
allows to superimpose different ontologies/schemas on one graph, representing different views on the
same data. Some classes and relationships may appear in different ontologies, possibly with different
attributes, in order to reflect different perspectives on them. This allows cross-fertilization among, and
knowledge reuse across, different domains: individuals of shared classes act as bridges, allowing the
users of a domain to reach information coming from other domains. The ontologies are built and
maintained by GraphBRAIN's administrators, while instances are fed into the KB collaboratively by
the users, or by automatic knowledge extraction from documents and other kinds of resources (e.g.,
the Internet). The functionalities of GraphBRAIN are exposed as services, and external applications
can use GraphBRAIN through an API ensuring that all accesses to the DB and operations on its
content are compliant with the data schema.</p>
      <p>
        The data are stored in Neo4j [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ], that implements the LPG model: nodes represent entity
instances and arcs represent instances of binary relationships, whose type is specified by their labels,
and whose attributes are specified by their properties. Neo4j is schema-less; in GraphBRAIN the
ontologies allow to associate a clear semantics to the graph items, and enable high-level reasoning on
the available knowledge. They express what the DB can store and how it is structured, so that only
data that are compliant to the ontologies may be added to the graph. They drive and support all
functionalities: KB creation and enrichment; advanced tools for searching and browsing the KB;
automated reasoning, mining, analysis and knowledge extraction tools that may be used interactively
by end users or provided as services to other systems for obtaining selective and personalized access
to the stored knowledge. While the ontologies are described in a proprietary XML format purposely
designed for the LPG model, GraphBRAIN can also import OWL ontologies and/or individuals,
export its KGs to OWL, so as to allow application of existing Semantic Web tools on them, or publish
KB content as linked open data (LOD) [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ], to make it interoperable with other resources.
      </p>
      <p>GraphBRAIN can manage attachments for each instance. In this way it also acts as an archive,
whose content is indirectly organized according to formal ontologies, and thus may foster
interoperability with other systems. Finally, users may add comments, or approve/disapprove, each
entity or relationship instance, and even each single attribute value thereof. Using the comments, the
users may also provide suggestions to improve and extend the ontology. Through the
approval/disapproval mechanism, the system may establish a trust mechanism for the users that
supports ‘distributed’ quality assurance on the content of the KB. Users are encouraged to provide
high-quality knowledge, because using a combination of their number of contributions and trust they
are assigned ‘credits’ that they may spend in using advanced features provided by GraphBRAIN.
Interactions of users are tracked in order to build models of their preferences to be used for
personalization purposes.</p>
      <p>A Web application was developed to allow users interaction with the KGs. It provides form-based
interfaces (automatically generated from the ontology specification) for feeding or querying instances
of entities and relationships in the KB6, and a graph view where a selected portion of the instances can
be graphically displayed and subsequently explored, expanded or shrinked, and the details of
instances can be shown. This is useful to browse the available knowledge without a pre-defined goal
in mind, but letting the data themselves drive the search. This also enables serendipity in information
retrieval, since the users may find unexpected information that is relevant to their information needs.
The displayed portion of the graph can be selected based on the result of a specific user query or
automatically as a connected neighborhood of the most relevant nodes or, if a user model is available,
based on statistics collected about his previous interaction with the system, the starting nodes may be
those more related to his interests, preferences, aims, background, etc. The possibility of translating
selected portions of the graph into natural language is also envisioned.</p>
      <p>GraphBRAIN can export its KGs (ontologies and instances) to several different formats, enabling
several kinds of automated reasoning, including:
 Associative reasoning (finding indirect connections between items, extracting personalized
and relevant portions of the graph, etc.), carried out by the graph DB manipulation language
and libraries;
 Ontological reasoning (inheritance, consistency, etc.), carried out by OWL reasoners;
 Logical multi-strategy (deduction, abduction, abstraction, induction, argumentation,
probabilistic inference, analogy) reasoning carried out by a Logic Programming-based
inference engine;
6 A demo Web Application is available at http://193.204.187.73:8088/GraphBRAIN/
 Analytical reasoning (clustering items, spotting anomalous or exceptional situations,
identifying regularities, assessing node relevance or centrality, predicting links, etc.)
Some of the underlying algorithms are reused from the literature; others have been extended or
purposely developed. Specific AI research is being carried out to develop an integrated framework in
which all these kinds of reasoning can be tightly combined, not just exploited separately.</p>
      <p>Figure 1 shows the form-based and graph-browsing sections in the Web application.</p>
    </sec>
    <sec id="sec-4">
      <title>4. Data Schema / Ontology for the History of Computing</title>
      <p> Software (with a hierarchy of subclasses, such as Development, Educational, Embedded,</p>
      <p>OfficeAutomation, OperatingSystem, Videogame);
 System: a group of Devices that is functional only as a whole (different from a</p>
      <p>Configuration, where at least one of the Devices would be functional if taken alone).</p>
      <p>Moreover, classes Category and Word allow, respectively, to conceptually or lexically tag all
other items, and to connect them semantically, since they are interlinked in the KB.</p>
      <p>Sample relevant relationships include:
 Document.concerns.{Concept,Component,Device,Document,Person,Software,...}
 Device.wasIn.{Event,Place}
 Device.clones.Device, Component.clones.Component, Software.clones.Software
 Software.compatibleWith.Software, Device.compatibleWith.Device
 Software.requires.Software
 {Item,Component,Device,Document,Person,Software}.belongsTo.Collection
 {Person,Organization}.owns.Device
 Person.developed.{Component, Device, Document, IntellectualWork}
 Component.mayReplace.Component
 Person.interactedWith.{Device,Person,System}
 Word.describes.{Concept,Component ,Device,Document,Person,Software,...}
The resulting graph will allow indirect, non-trivial connections between the represented items.
E.g., it might allow to discover that a person who patented a component was at the same show as an
employee of a company using that component in a device, which might explain why that company
used that component. Other examples of opportunities provided by this conceptualization include the
possibility of recording anecdotes told by the original players of the computer revolution, or technical
information that can be precious to restore items or to run obsolete software, which cannot be
expressed in existing ontologies designed for other kinds of cultural heritage.</p>
    </sec>
    <sec id="sec-5">
      <title>5. Conclusions and Future Work</title>
      <p>We stressed the urgent need for preserving and making available the knowledge related to the
history of computing, for research and education purposes. This is a peculiar kind of Cultural
Heritage, posing several challenges since it tightly mixes hardware, software, archival/bibliographic
and even immaterial items. Storing the interrelationships among the items and between items and their
context is fundamental to properly understand them. KRR techniques from AI can support this vision
and open unprecedented opportunities to the researchers, educators, practitioners and hobbyists. We
started a preservation project based on the GraphBRAIN platform for Knowledge Graphs
management. In this paper we described its setting and the functions currently provided. Ongoing and
future work aims at expanding the KB and the set of AI-based functions provided in the platform.</p>
    </sec>
    <sec id="sec-6">
      <title>6. References</title>
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