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<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>September</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>Towards a comprehensive framework for situated collaborative learning tools</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Sebastian Simon</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Iza Marfisi-Schottman</string-name>
          <email>iza.marfisi@univ-lemans.fr</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Sébastien George</string-name>
          <email>sebastien.george@univ-</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>LIUM, Le Mans Université</institution>
          ,
          <addr-line>72085 Le Mans, Cedex 9</addr-line>
          ,
          <country country="FR">France</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2022</year>
      </pub-date>
      <volume>1</volume>
      <fpage>2</fpage>
      <lpage>16</lpage>
      <abstract>
        <p>CSCL (Computer Supported Collaborative Learning) is a dynamic field that has considerably evolved in recent years. The result is a myriad of tools and theories that have emerged from numerous studies. While different studies shed light on different aspects of collaboration, a comprehensive connection between collaboration processes they support has not been established yet. This PhD aims at providing a joint conceptual framework and environment to achieve this objective. Computer Supported Collaborative Learning, framework, collaborative processes, tool lemans.fr (A. 3)</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        The field of CSCL (Computer Supported
Collaborative Learning) aims at analyzing and
improving
collaborative
learning
activities
through digital tools. Collaboration has become
especially prominent with the rise of learning
theories such as Social Constructivism and has
been found to be a key property of learning [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ].
The research focus has therefore shifted from
the individual to the group, as unit of analysis
[
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. Researchers argue that the process of
learning in groups becomes more explicit since
individuals have to communicate intentions,
knowledge and actions – which, in turn, allow
researchers to capture parts of learning that
would remain invisible if only the individual
was studied [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]. However, groups also add
complexity to investigate learning since they
form complex systems in which individuals
influence each other in various ways.
      </p>
      <p>CSCL tries to address this by providing
digital tools that help analyze and improve
collaboration. Studies have proven superiority
of digital tools over traditional means to support
Proceedings of the Doctoral Consortium of the Seventeenth
European</p>
      <p>Conference</p>
      <p>Learning,
EMAIL:</p>
      <p>Sebastian.simon@univ-lemans.fr
(A.</p>
      <p>1);</p>
      <p>2);</p>
      <p>2022 Copyright for this paper by its authors. Use permitted under Creative
tangible tokens for collaboration</p>
      <p>
        CSCL has seen numerous theoretical
frameworks emerge on the nature of
collaboration these past years. Indeed, CSCL is
a cross-domain discipline drawing on concepts
and theories from Psychology, Computer
Science, Education and Sociology [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ] and is in
close neighborhood to CSCW (Computer
Supported Collaborative Work). Consequently,
overlapping concepts and varying views from
researchers across disciplines have resulted in a
variety of frameworks. Even the definition of
collaboration itself is not unique and has
evolved over time [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]. The first challenge is
therefore to establish a unified conceptual
framework of collaboration. If this challenge
can be mastered, a second challenge would be
to identify links between collaborative
processes and tool functionalities. Indeed,
even though studies have proven that digital
tools can provide better assistance for
collaboration then traditional means in many
aspects [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ], there is no clear link between
activity, low-level functionalities and
collaboration.
      </p>
      <p>The objective of our Computer Science PhD
thesis is to help overcome the aforementioned
challenges. In the next section of this paper, we
first present the related work on different
aspects of collaboration. In section 3, we then
propose a conceptual framework that combines
key insights of previous work and provide an
overall vision of collaboration on a process
level (challenge 1). In section 4, we build on
this conceptual framework to provide a tool
framework in order to identify links between
the high-level collaboration processes and the
low-level functional parts of digital tools
(challenge 2). In section 5, we present the work
that has already been done during this first year
of PhD and finally, in section 6, we present the
upcoming work to validate our propositions.</p>
    </sec>
    <sec id="sec-2">
      <title>2. Related work</title>
      <p>
        High-level definitions of collaboration
mainly diverge when it comes to cooperation.
It is disputed whether cooperation should be a
part of collaboration or a separate concept. In
our work, we settle with the vision of Roschelle
et al. [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ] and consider collaboration a distinct
concept from cooperation. Collaboration
requires group members to act as one, while
cooperation splits a task into smaller parts. It
seems important to make this distinction
between cooperation and collaboration in the
context of collaborative learning since “acting
as one” requires members to agree on their
vision of the task, yielding group behavior
patterns beneficial to learning not present in
cooperative tasks. When both collaboration and
cooperation occur, we group them under the
concept of collective activity [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ]. As an
example, the activity of brainstorming is a
collective activity since participants may split
up the mental work of idea generation
(cooperative activity) but organizing
themselves involves joint planning and
coordination (a collaborative activity).
      </p>
      <p>
        In an attempt to detail the concept of
collaboration further, two types of frameworks
have emerged: on one hand, frameworks based
on the notion of collaborative skills (e.g. [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ])
and on the other hand, frameworks on the
notion of collaborative processes (e.g. [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ] [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ]).
We present three main frameworks and
important work on peripheral concepts that will
be the basis for our own proposition.
      </p>
      <p>
        Meier et al. have identified five aspects of
collaboration in their attempt of assessing the
quality of computer supported collaboration
processes [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ]: Communication, Joint
Information Processing, Coordination,
Interpersonal Relationship and Motivation
(figure 2).
      </p>
      <p>
        Communication includes processes such as
“grounding” to build a shared vision of
concepts [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ], Joint information processing
refers to reaching consensus on decisions and
processing available information collectively.
To do so, members need to know what others
know within the group and may use transactive
memory systems [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ]. Coordination concerns
the organization of resources and monitoring
critical subtask sequences while interpersonal
relationship is characterized by Meier et al. by
the absence of hierarchies where members have
the same status, referring to Dillenbourg’s
notion of symmetrical relationships [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ].
Finally, the Motivation category involves
motivation by members to their individual
contribution as well as to the group task result.
      </p>
      <p>
        Mateescu et al. identified five dimensions of
collaboration in their systematic review on
collaborative studies [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]: Workspace
Awareness, Verbal and gestural
communication, Participation, Coordination
Flow, Artifact interaction and Level of
Reasoning (figure 3).
      </p>
      <p>Workspace Awareness means understanding
another person’s interactions with the shared
workspace. Verbal and gestural
communication corresponds to the number of
assertions, questions and answers.
Participation is defined as a level of
involvement by the participants in the problem
solving process. Coordination flow embodies
the strategies on how a group links or
orchestrates individual contributions. Artefact
interaction refers to the use of any object (e.g.
tangible tokens). Finally, the level of reasoning
is defined as “Measures that reflect the level of
reasoning observed in or expressed by group
members”.</p>
      <p>
        Hesse et al. distinguish conceptual skills
from social skills in their framework for
teachable collaborative problem solving skills
[
        <xref ref-type="bibr" rid="ref11">11</xref>
        ]. Social skills comprise Participation,
Perspective taking and Social regulation
whereas Conceptual skills concern Learning
and knowledge building and Task regulation.
      </p>
      <p>Hesse et al. describe participation skills as
“observable action of engaging in discourse”
and distinguish between action, interaction and
task completion. Perspective taking is the
capability to understand what other people
think and know. Social regulation refers to the
capacity of group members to be aware of and
overcome biases (e.g. confirmation biases) so
as to fully exploit the potential of the group’s
mental resources. Task regulation is a synonym
for planning and coordination skills. Learning
and knowledge building is a two-folded
category in which knowledge building
designate the “ability to take up ideas from
collaborators to refine problem representations,
plans, and monitoring activities” and learning
as “the ability to identify and represent
relationships, understand cause and effect, and
develop hypotheses based on generalizations.”</p>
      <p>
        Collaborative processes and skills are only a
part of collaboration and how it emerges. As
Dillenbourg notes, there is no guarantee
collaborative learning will take place, but
chances that it will occur can be increased by
setting the right conditions [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ]. The choice and
design of activities are crucial to collaboration.
The reason why collaboration is nothing natural
is that it is not the most effective way to
accomplish a task. Cooperation, in contrast,
provides the advantage of task parallelization
and a lower cognitive load per individual.
Hierarchical structures further reduce cognitive
load by limiting information spaces necessary
for the execution of specialized subtasks.
However, this intuitive modus operandi is
counterproductive to learning since learning
takes place in exchanges [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. In order to make
collaboration emerge in a team setting, Johnson
&amp; Johnson thus defined conditions for
successful collaboration featuring social skills,
promotive interaction, positive
interdependence, group processing and
individual &amp; group accountability [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ] (figure
5).
      </p>
      <p>
        Social skills and promotive interaction refer
to how individuals encourage and facilitate
each other’s efforts to complete tasks in order
to reach the group’s goals [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ]. Group
processing consists of multiple layers:
selfreflection and regulation with respect to the
needs and goals of the others in the group,
coreflection and regulation, and shared reflection
and regulation (Kirshner et al). Such
metacognitive skills require meta-cognitive
evaluations: members must give feedback to
each other and reflect on these to elicit which
individual or group actions were helpful or
unhelpful and to make decisions as to whether
to continue or to change particular actions.
Positive Interdependence links member of a
team together so one cannot succeed unless all
group members succeed [
        <xref ref-type="bibr" rid="ref17">17</xref>
        ]. This can be done
for example through the design of the activity,
by strategically providing knowledge for task
completion among different members of a
team. By doing so, members are constrained to
collaborate and exchange. Finally, group and
individual accountability in activities hold
people responsible for their individual as well
as the group performance. “When a person’s
performance affects the outcomes of
collaborators, the person feels responsible for
their welfare as well as his or her own (Matsui,
Kakuyama, &amp; Onglatco, 1987). Failing oneself
is bad, but failing others as well is worse.” [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ]
      </p>
      <p>One last important concept related to
collaboration is described in literature:
cognitive artefacts. These are mental
representations that help the group keep track
of shared knowledge and a common
representation of the task state. Since
collaboration requires significantly more
attention and cognitive resources than
cooperation, groups organize and manage
transactive memory systems. Such systems only
require individuals to know what others know
(meta-knowledge) to pool and process
distributed knowledge within a group [18]. A
joint problem space is established when
members of a group successfully communicate
a shared vision of the task or problem at hand.
The notion of a joint problem space was first
introduced by Roschelle et al. [19] .</p>
    </sec>
    <sec id="sec-3">
      <title>3. PhD thesis propositions</title>
      <p>As presented in the previous section,
researchers have proposed various types and
categories of collaborative processes, including
related concepts such as skills, conditions and
cognitive artefacts. The problem is, for the
purpose of establishing links between processes
and tools, to reunite these different visions
under a common framework.</p>
    </sec>
    <sec id="sec-4">
      <title>3.1 Conceptual framework</title>
      <p>We attempt to provide a comprehensive
conceptual framework that encompasses all of
these views.</p>
    </sec>
    <sec id="sec-5">
      <title>3.1.1 Process categories</title>
      <p>
        We combine the collaborative process
categories, proposed by Mateescu et al. [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]
Hesse et al. [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ] and Meier et al [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ], into three
main categories: Perception, Participation and
Coordination (the three categories are colored
in shades of green throughout the presented
frameworks in figure 2 – 4 and match our
framework proposition in figure 7).
      </p>
      <p>The participation category contains
collaboration processes that Meier et al.
grouped under communication and Mateescu et
al. within Verbal and Gestural communication.
We widen Hesse’s definition of participation as
an “observable action of engaging in discourse”
into an observable action of engaging in
communication. We further follow Hesse in his
distinction of different levels of participative
processes along actions, interactions and task
completions. This category definition allows us
to include processes considered by Mateescu et
al. as artefact interaction. Examples of
participative collaborative processes are
grounding (the process of building a common
vision by adapting individual knowledge to the
other person’s level of understanding), dialogue
management, building on existing ideas,
challenging arguments or managing transactive
group memory (by creating and managing
shared knowledge across group members).</p>
      <p>The awareness category relates to
knowledge about the environment, more
specifically about cognitive awareness (what do
I and other people know), behavioral awareness
(what do other people do) and social awareness
(emotional state of other group members [20].
As such, Hesse’s social skill of Perspective
Taking corresponds to a type of social
awareness as well as Mateescu’s workspace
awareness to behavioral awareness in the
presence of a shared tool. It also englobes
Meier’s interpersonal relationship category
since it involves processes such as sensibility
for hierarchical orders and potential conflicts
that are a type of social awareness essential to
maintain collaboration. Examples of awareness
processes include self-evaluation (gaining
awareness of personal strengths and
weaknesses), pooling from transactive memory
(gaining awareness of knowledge, strengths
and weaknesses of others) or assuming
responsibility for aspects of the activity itself.
While those processes are not directly visible
for an observer, they feed participative
processes that reflect their presence within a
group (such as taking part in an activity and
informing others about its progress).</p>
      <p>The coordination category relates to
collaboration processes that coordinate how the
task is resolved by the group. This category
exists in all three frameworks (named task
regulation in Hesse’s framework). This
category encompasses processes for resource
management and planning (goal negotiation
and expectations). Group processing is another
important process which refers to the capability
of a group to assess and evaluate their strategies
for task completion and adapt them accordingly
[21].</p>
      <p>In addition, we propose to link several
peripheral concepts to these three collaboration
processes: conditions, skills and artefacts.</p>
    </sec>
    <sec id="sec-6">
      <title>3.1.2 Preconditions, skills and cognitive artefacts</title>
      <p>In order for collaborative processes to take
place, we consider favorable conditions, such
as format and design of the activity itself
(providing rule sets to create forms of positive
interdependence) and existing social and
cognitive skills among team members.</p>
      <p>In particular collaborative Skills can
facilitate collaboration but can also be acquired
and enhanced by engaging in collaboration,
therefore being a reciprocal system in which
processes act on skills and vice-versa.</p>
      <p>
        Successful collaboration yields cognitive
artefacts and group behavior patterns such as a
joint problem space [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ] (consisting of content
and relational spaces [22]) and a shared group
memory [18]. These cognitive artefacts can be
detected and their quality measured for both
analysis and tool support. This is the reason
why Level of reasoning is colored in orange in
figure 2: The use and quality of those cognitive
artefacts allow us to assess the level of
reasoning that participants deploy during
collaboration.
      </p>
      <p>In conclusion, the proposed conceptual
model consists of a collaborative process
hierarchy that groups different collaborative
processes together under the following three
main categories: Participation, Awareness and
Coordination. When collaborative processes
take place, they yield cognitive artefacts such
as a joint problem space, shared group memory
etc. For collaborative processes to take place,
preconditions have to be met such as positive
interdependence, accountability and, in
particular, existing social collaborative skills.</p>
    </sec>
    <sec id="sec-7">
      <title>3.2 Linking processes &amp; tool functionalities</title>
      <p>Previous studies on CSCL have mainly been
concerned with providing evidence that digital
tools provide advantages over more traditional
means of collaboration, such as pen and paper.
While this aspect is now widely accepted,
studies are now starting to consider the impact
of tools on the various collaboration processes.
However, these tools are often composed of
several functionalities, making it difficult to
identify which of these functionalities, or a
combination, is really supporting collaboration.</p>
      <p>Prominent examples include Hwang et Su
2012: The study of surface computer supported
cooperative work and its design efficiency and
challenges, where a number of concepts such as
territoriality and multiple gesture/action
visualisations and have been condensed in a
single tool. Caretta is another example of a tool
that combines functionalities such as voting,
shared and private screens, physical tokens,
action visualisation and other functionality in
one tool.</p>
      <p>Having established a common framework
on collaborative process level, the main
question of our work is the following: Can we
link tool functionality to collaborative
processes and if so, is there a combination that
optimizes collaboration for a given activity and
context?</p>
      <p>Investigating the potential existence of such
links requires a notion of functionality that has
the potential to be linked to one or more
collaborative processes.</p>
    </sec>
    <sec id="sec-8">
      <title>3.3 Functional bricks</title>
      <p>We envision every tool to be a set of
modular functional bricks, configured to work
together. A functionality may be a shared
mobile screen, or a widget to balance
participation as demonstrated by Bachour et al.
[23]. Another functional brick could be a shared
mobile display to augment a static surface using
a peephole approach. The tool presented in
Figure 1, for example, has a functionality to
filter the information presented on the shared
screen and a functionality to interact with the
screen by manipulating tangible tokens [24].</p>
      <p>These functional bricks may directly impact
certain collaborative processes or indirectly, by
impacting related concepts. For example, a
functional brick that manages positive resource
interdependence helps at upholding conditions
for collaboration. Another type of indirect
functional bricks are those supporting cognitive
artefacts, such as maintaining a joint problem
space (e.g. by visualizing group findings).</p>
      <p>A tool based on our framework is a mere
aggregation of one or more functional bricks,
each configured and orchestrated by a class of
core bricks. The orchestration bricks allow for
dynamic configuration of functional bricks
included in the tool. Thereby, researchers can
trigger the use of certain bricks at different
moments of the experimentation or provide
different groups with different functional bricks
and information, effectively testing positive or
negative impact of functional bricks (or
variations thereof) on collaboration in an
experimental manner (figure 8).</p>
    </sec>
    <sec id="sec-9">
      <title>4. Conclusion and perspectives</title>
      <p>During this first year of PhD, we have tried
to form a comprehensive view of all the
literature related to collaborative learning. We
propose a conceptual framework that combines
the important concepts and show the relations
between them. In particular, this framework
groups the collaboration processes into three
main categories: participation, awareness and
coordination. Our objective is now to build on
this conceptual framework to identify links
between the functional bricks, found in digital
tools, and the collaborative processes they
support. Understanding these links between
functionalities and collaborative processes will
be a significant breakthrough in CSCL because
it will allow designers to implement only the
necessary functionality to support the type of
collaborative activity they want to create.
However, there is still a long way to go before
we can identify the effect of functional bricks.</p>
      <p>To start with, we intend to analyze previous
studies on collaborative tools. This will provide
insight on the possible effects of the functional
bricks on the collaborative processes. However,
this will not be very precise, as systemic
reviews are limited in depth and explanatory
power due to heterogeneity of study parameters
such as activity design, domain context,
experimental parameters such as group size and
composition but also tool design.</p>
      <p>Ideally, more studies should be led with all
the existing functionalities to help measure
their impact on collaboration. Our intention is
not to do this ourselves (which would be
impossible within the given time of a PhD) but
rather to provide a framework on which the
community can build on. We also intend on
providing an open-source software
architecture to facilitate the implementation of
these functional bricks and there orchestration.
We plan on developing the core orchestration
module and two functional bricks as a proof of
concept. These functionalities and there
combinations will be tested in 2023, during
three experimentations planed in diverse
contexts: a field trip in geography with master
students, an orienteering race with disabled
students in secondary school and a
historygeography field trip with novice primary school
teachers. The design of learning activities will
be based on the MoCoGa model developed by
Marfisi-Schottman et al. [26].</p>
      <p>We believe that using a modular approach,
under a common framework, allows for a better
comparability and reproducibility of studies
and strengthening identified links between
functionalities and collaboration. In addition,
developing tools takes up a significant amount
of available resources. Sharing development
efforts in a collaborative matter has the
potential to liberate resources that can be used
elsewhere. In the medium term, data and results
from the scientific community using this
framework for further experiments will validate
modules and combinations that cannot be tested
during this project and provide insights to
enhance the interaction model that our
experimentations will yield. In implementing
the before mentioned methodology, we hope to
also address the ongoing reproducibility crisis
which is not exclusive to domains such as
psychology or medicine [25].</p>
      <p>
        While approaches like open data or
preregistrations can improve reproducibility, the
variety of tools (and their limited availability
for replication studies) used in CSCL make it
near to impossible for other researchers to
validate results. Not only may software not be
available to other researchers but software is
usually built for specific hardware (e.g.
interactive tabletop), further limiting
reproducibility and comparability. The latter is
especially important in CSCL since study group
sizes are small. Large size studies on situated
collaborative learning are uncommon and thus,
generalizing results is difficult [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ].
      </p>
    </sec>
    <sec id="sec-10">
      <title>5. Acknowledgements</title>
      <p>The research published in this article was
carried out for the SituLearn project, financed
by the French Agence National de la Recherche
(ANR-20-CE38-0012).</p>
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à partir des patterns comportementaux et
conversationnels.’, Saint Pierre d’Oléron,
France, Jun. 2020. Accessed: May 24, 2022.
[Online]. Available:
https://hal.inria.fr/hal02934517</p>
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‘Misconceptions Reconceived: A
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10.1207/s15327809jls0302_1.</p>
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