=Paper= {{Paper |id=Vol-3302/paper27 |storemode=property |title=MEdOps - Medical Education with Emphasis on Robotics |pdfUrl=https://ceur-ws.org/Vol-3302/short13.pdf |volume=Vol-3302 |authors=Roman Hasko,Oleksandra Hasko,Christine Strauss,Stefania Vyshnevska |dblpUrl=https://dblp.org/rec/conf/iddm/HaskoHSV22 }} ==MEdOps - Medical Education with Emphasis on Robotics== https://ceur-ws.org/Vol-3302/short13.pdf
MEdOps - Medical Education with Emphasis on Robotics
Roman Haskoa, Oleksandra Haskoa, Christine Straussb and Stefania Vyshnevskac
a
     Lviv Polytechnic National University, 12, Stepan Bandera str., Lviv, 79000, Ukraine
b
     Faculty of Business, Economics and Statistics, University of Vienna, Universitätsring 1, 1010 Wien, Austria
c
     Ivan Franko National University of Lviv, 1,University Street, Lviv, 79000, Ukraine

                 Abstract
                 This article considers a modern approach to a qualitatively new education of medical
                 specialties, taking into account the latest advances in computer technology, particularly in the
                 field of robotics. The MEdOps concept represents a synergy of medical education with
                 information technologies that are already successfully used in the fields of computer science.
                 Special attention is paid to the emergence of such a new computer profession as DevOps. This
                 is a universal specialist who ideally possesses a huge number of different technologies and
                 platforms, a direct analogue of a modern highly qualified medical specialist, who must
                 constantly improve his/her qualifications for effective work. One of the main focuses of the
                 proposed approach is also the introduction of advances in robotics i.e. robots with remote
                 human presence or telepresence in the process of education.

                 Keywords 1
                 Tripled Learning, IoT, E-Learning, Telepresence, MEdOps, Robotics, ROS.

1. Introduction
    Currently, the world is witnessing a significant increase in the most diverse learning methods, in
particular, using applications of robotics, the Internet of Things (IoT), and augmented and virtual reality
(AR/VR). This enables smart devices to share data over the Internet and improve the quality of learning.
    People can offer and use learning services at any time, anywhere in the world. Special cloud-based
web-oriented educational platforms [1, 2, 3] have been developed and a separate class of software - e-
learning - has appeared.
    Such systems are mainly built based on client-server architecture and use a traditional web browser
to work with the web interface. Despite their absolute Internet and cloud technologies orientation, such
systems are mostly not very effective when being used in a modern online or hybrid learning process.
First of all, they require many displays instead of one and do not allow effective monitoring of students'
independence and integrity.
    Let's pay attention to the peculiarities of training in the medical field, in which modern mixed
learning technologies using e-learning platforms can be especially effective. For maximum efficiency,
it is considered appropriate to introduce specialized telepresence robots into the learning process for
remote participation of students from various geographically distant positions with maximum
immersion in the educational process.
    An additional advantage of this is the practical experience of future specialists engaged in such
activities and, as a result, a quick mastery of progressive telemedicine techniques in their future
professional practice.




1
IDDM-2022: 5th International Conference on Informatics & Data-Driven Medicine, November 18–20, 2022, Lyon, France
EMAIL: r.hasko@gmail.com (A. 1); oleksandra.l.hasko@lpnu.ua (A. 2); christine.strauss@univie.ac.at (A. 3); hynda_stefani@ukr.net (A. 4).
ORCID: ORCID: 0000-0001-5923-6577 (A. 1); 0000-0003-4519-610X (A. 2); 0000-0003-0276-3610 (A. 3).
              ©️ 2022 Copyright for this paper by its authors.
              Use permitted under Creative Commons License Attribution 4.0 International (CC BY 4.0).
              CEUR Workshop Proceedings (CEUR-WS.org)
2. Background
    Many years of experience in the creation and practical operation of educational systems of the e-
learning class including gamification approaches, on the one hand, and development and training in the
field of robotic systems, on the other hand, allow us to form visions and ways of solving modern
problems in the educational field.
    Special attention should be also paid to the emergence of a number of new professions in IT that
consolidate existing technologies and computer platforms, for example in the form of DevOps.
    DevOps is "a set of practices designed to reduce the time between making system changes and
making changes to regular production while ensuring high quality" [8].

3. Related works
    Robotics in the educational process. Modernity poses a number of challenges to the educational
process, especially for university education [1] and various types of specialized training according to
the concept of "lifelong learning". Additional restrictions of covid-19 accelerated the search for
effective teaching methods [4]. Along with online education, the concept of blended learning appeared.
For this, it is quite beneficial to apply the effect of remote presence using robots - telepresence robots
[5].
    Rehabilitation and Medical Robots. An example of the use of robotics in medicine can be a robot
assistant for taking care of the disabled and the elderly. For example, Hayley Robinson, Bruce
MacDonald, and Elizabeth Broadben [9] describe a job that should perform the functions of a nurse and
provide assistance to people with reduced cognitive or physical capabilities of their body and,
accordingly, may have various social difficulties. Daily assistance from robots with physical work could
allow older people to be more independent and maintain their fitness on their own. Long-term research
into the interaction of robots and humans can demonstrate the effectiveness and readiness of society for
this. An example can be the Pepper robot and its activity in the cognitive and physical spheres [10, 11].
The conducted studies revealed that at this stage of the development of robotics, assistants are needed
for the functioning of robots - people, currently robots cannot completely replace people, but they are
able to help and give some new possibilities [11]. Robot-human interaction receives special attention
when creating rehabilitation exoskeleton robots due to the direct contact of the exoskeleton with the
human body [12].
    Another example of the use of robotics in medicine is a rehabilitation robot from the University of
Texas that helps people move their hands and is an example of a robotic system successfully
implemented in the health care system. Such a robot should help people after a stroke or with
neurological disorders in restoring the functioning of both hands and fingers [12]. In general, the
interaction between a robot and a person is an important factor in the design of modern rehabilitation
robots [13].

4. Proposed Approach
   The proposed MEdOps concept is based on the following main technologies and platforms.
        1. Triple learning, first proposed in [1]. It combines traditional learning with independent work
             and project work
        2. The use of modular modern e-learning systems such as OpenEDX with integration into
             specific conditions of mixed learning
        3. Robotics, in particular telepresence robots with extended functionality and partial autonomy
             due to AI
   Let's consider all three parts mentioned above. The authors already described the concept of Tripled
Learning earlier. Existing open software can be used to build the software and hardware robotics parts,
taking into account a new approach to education, in particular in medicine. The term MEdOps, proposed
for the first time, means the unification of both medical education and learning management systems
(LMS/ILMS) with an emphasis on DevOps, namely the use of existing and tested software in new
configurations with the result of obtaining new products and improving the quality of education.

    4.1.         Concept of Tripled Learning
    The modern educational process has various implementations. Often, along with traditional classical
methods such as lectures, seminars and laboratory classes, there is training in an online format using
gamification approaches [14], as well as their combination i.e. blended learning.
    Blended learning and other types of modern education, such as the concept of lifelong learning,
require effective infrastructure support. This means the use of cloud technologies with microservice
architecture and load balancing and distribution, web applications and robotics solutions together with
artificial intelligence to improve functionality, increase efficiency and obtain qualitatively new
opportunities.
    A new type of learning described for the first time in [1] is Triple Learning, as a combination of
three separate parts.
         1. Traditional education including lectures, individual, practical and laboratory work
         2. Independent, mostly online study of selected MOOCs offered by the teacher in accordance
             with the course topic
         3. Team or individual work on creating one’s own project with public defences during and at
             the end of the course
    It should be noted that the Tripled Learning does not depend on the physical presence of students in
the classroom and can be conducted both online and offline or in a mixed form.
    Since the first publication [1], the Tripled Learning format has been successfully tested and
expanded to work with telepresence robots. According to the proposed triple training concept, training
performance has improved significantly, although direct comparisons are currently difficult due to the
specifics of the pandemic restrictions and the current state of war.
    We can say that triple education is successfully integrated into the reality of the educational process
at the University.

    4.2.         Mixed Learning and Modular e-Learning Systems
   In the learning process of a mixed approach to education, one can use various electronic learning
systems, mainly the learning management system (LMS). It should be noted that a special class of LMS,
namely intelligent educational systems (ILMS), can be created both on the basis of existing e-learning
systems and in a new format of personalized smart e-learning. For example, the article [15] describes
ILMS built using Moodle; another example can be a system based on the popular open source LMS
Open edX [16].
   A typical intelligent educational system for e-learning has separate components, namely a teacher
module, a student module, a knowledge module, as well as an interface related to them, mainly in the
form of a web application.
   As part of the teacher's module, certain important parts should be distinguished, such as diagnostic
blocks, subsystems of competence, including a part for examination review and various modules with
questions, tests, etc.
   In the student module, a separate subsystem monitors the current level of the student's condition.
Moreover, due to the built-in artificial intelligence, it becomes possible to conduct personalized training
with an individual learning roadmap. Thus, it is possible to adapt the educational process in accordance
with individual characteristics and the success of mastering the educational material.
   The next very important part is the knowledge module, which contains learning objects as part of
the learning content, as well as test questions for exams, a competency measurement system, and other
necessary components.
   The overall management of the system takes place due to a web-oriented user interface that allows
students and tutors to display educational content, configure and adapt it according to a personal training
plan (roadmap), as well as additional features available to support staff, managers and administrators.
   The blended learning format with the use of telepresence robots allows monitoring of exam
performance and academic integrity. The high quality of assessment can be ensured by additional
questions from the expanded test database.
   Blended learning received a new lease of life due to the forced limitations of the pandemic and
showed the prospects of effective learning precisely in its mixed format, when part of the students are
present in the classroom, while others study remotely thanks to telepresence robots. At the same time,
the quality of education does not decrease.
   In the proposed approach, in addition to telepresence robots, there are also other types of robots such
as manipulator robots and transport robots. All of them work synchronously and interact in a common
learning environment with software built on the ROS, and thanks to the support of multi-interaction,
they do not interfere with each other.
   This allows you to conduct effective blended learning and adapt to different subject areas, both, for
example, in the field of information technology and, in this case, in the field of training future doctors.
   Due to manipulator robots that are controlled remotely, it is possible to conduct various types of
laboratory work with models of biological objects or educational medical simulations in accordance
with the specifics of the educational process. At the same time, the safety of staff and students is
ensured.
   Autonomous telepresence robots allow students from remote locations to approach the object of
research, turn the camera in different directions and move around the lecture theatre within permissible
limits without interfering with other participants of the educational process.
   It should be noted that the perspective of virtual and augmented reality technologies for remote
presence, robot control and more complete immersion in the educational process proves to be quite
beneficial.

    4.3.         Robots in Cooperation
    Due to the use of the Robot Operating System (ROS) and a special framework for control and
interaction within a fleet of robots, it became possible to simultaneously use multiple personalized
telepresence robots, each being connected to a student at a remote location, and not interfering with
each other. Moreover, other robotic platforms such as robots with manipulators or mobile platforms are
also involved in the educational process if necessary.




Figure 1: Overall arсhitecture of the MEdOps
    Figure 1 shows the general architecture with the corresponding symbols:
    1 - personal telepresence robots with two-way connection, each to its remote student,
    2 - a robot with manipulators and computer vision and the possibility of autonomous operation under
the control of ROS or direct or remote control,
    3 - transport robotic platform for transportation of various types of cargo and assistance in the
educational process.
    The peculiarity of the proposed approach is the use of ROS as the main software platform for the
various robotics presented in Fig. 1. Due to this and a special framework for the interaction of many
robots, the simultaneous functioning of various robots and the performance of their respective tasks is
possible. At the same time, both partial independence in behaviour and human control via a remote user
interface are possible. An example of independent behaviour i.e. a transport robot in real time builds a
map of the place where it is located and can bypass obstacles that suddenly appear on its path even with
the corresponding command of the operator, in case an appropriate message is sent. Another example
is when a robot tries to pick up an object, it first checks for its presence and then uses computer vision
to detect the exact location to reduce or completely eliminate collisions or mechanical damage. The
same applies to the telepresence robot, which has a certain independence when moving and takes into
account the location of surrounding objects and other robots. Thanks to ROS and a specialized
framework for the interaction of many robots, the possibility of their collisions or obstacles in
cooperation is minimized.
    It is worth mentioning that the approach proposed can also be successfully applied in the context of
gamification. The latter being the strategic motivation factor aimed at engaging participants by
incorporating game principles for creating game playing experiences in non-game contexts, in our case
learning process activities, enhances functionality and usability of tools and supports interaction among
team-members. A detailed concept implemented for team-oriented work by utilizing collaborative
effects of gamification from a practical perspective results in improved "overall team-productivity
within collaborative, communicative and cooperating environments" [14].

5. Results
   The proposed MEdOps approach makes it possible to predictably improve the quality of existing
learning process and to build new educational systems [6] without stopping for reinstallations,
upgrading, etc. The modular approach allows to adapt the system to the specific needs of the educational
process and to update it in a similar way to the standards for the IT industry.
   The current version of the described educational approach has been successfully implemented in a
number of university-level educational courses, in particular the courses "Basics of Robotics", "Cloud
Technologies", "Web Development and Web Design". Due to the versatility of the proposed solutions,
they can be extended to the field of medical education [7] as MEdOps.

6. Conclusion and Future Directions
   In this paper, we proposed modern approach to integrity of medical sciences with information
technologies i.e. MEdOps as synergy of Medical Education with nowadays technologies from education
of computer sciences and specially as DevOps i.e. "a set of practices intended to reduce the time
between committing a change to a system and the change being placed into normal production, while
ensuring high quality" [8].
   The one of accents is on implementation of robotics with remote presence or telepresence. As a
future direction, we want to improve the MEdOps approach by considering a set of telepresence robots
working in cooperation. We are also working on microservices Cloud-based architecture for better
functionality of the system.
   It can be predicted that the future direction of LMS development will be the following:
        1. Integration of artificial intelligence with LMS to create highly effective smart LMS with the
            possibility of a personal approach to each student
        2. Wide use of telepresence robots, humanoid and highly mobile intelligent robots in close
            cooperation with people and cooperation among themselves
       3. Improving the user interface thanks to virtual and augmented reality and blurring the line
            between the student's physical presence in the classroom and remote presence.
   The authors plan to develop this and similar functionality for new versions of educational systems
with the full involvement of various robots and virtual reality technologies.


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