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  <front>
    <journal-meta />
    <article-meta>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Mihai Pomarlan</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Robert Porzel</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Applied Linguistics, University of Bremen</institution>
          ,
          <addr-line>Bremen</addr-line>
          ,
          <country country="DE">Germany</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Digital Media Lab, University of Bremen</institution>
          ,
          <addr-line>Bremen</addr-line>
          ,
          <country country="DE">Germany</country>
        </aff>
      </contrib-group>
      <fpage>6</fpage>
      <lpage>10</lpage>
      <abstract>
        <p>In this work we operate on the view that the pragmatic employment of objects by an agent is manifested via their afordances for that specific agent. What afordances can manifest themselves in a particular situation depends, in part, on the dispositions ofered by the particular objects involved. The contribution of this work is to construct and deploy a large scale formal model of dispositions for physical objects that can be employed to constrain and describe the roles they can play in narratives.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>will sufice: a disposition is a quality an object needs so
that it can play a particular role in a particular action.</p>
      <p>
        A simple question such as “what is a particular object” Dispositions tend to operate in, at least, pairs. Where
turns out to have some complications if its answer is to the dispositions of knife and dough meet, there can be
be relevant for human beings. Hobbs remarks, by way of cutting. A block of wood can be cut too, though it would
illustration, that a road is a line when we plan a trip, a be hard to do so with a knife. There are more kinds of
surface when we drive on it, and a volume when we hit a dispositions to being a cutting instrument, and not all
pothole ([
        <xref ref-type="bibr" rid="ref1">1</xref>
        ], pg. 820). A road is always a road, of course, of them are good fits for all the dispositions to being
but in our common way to talk we confuse between what a cutting patient. Therefore, also needed is knowledge
something is, and what it is used as. This confusion sug- about what dispositions go together, to answer questions
gests that the use is more immediately relevant than the such as “what can I cut apples with?”, “what can I contain
ontological classification, at least where agents pursuing boiling water with?” and so on.
pragmatic goals are concerned. If equipped with knowledge of object dispositions, and
      </p>
      <p>
        The relevance of “use as” requires that ontological how these dispositions “match” and allow various
afmodelling be able to describe both levels: of being, and fordances to manifest [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ], an agent can tackle several
of use – and of other ways to interact with the pragmatic problems it may encounter in its coping with the
envigoals of an agent. One approach to achieve this works by ronment. It can select appropriate tools for tasks it needs
also modelling the roles that (world) entities play in a nar- to perform, or seek passable substitutes. It can also look
rative an agent constructs about its interactions with the at a scene and form an idea of what can happen, and how
world [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. The entities that appear in the agent’s narra- to work with, or against, such possibilities. If there is a
tive are classifications of world entities or ground objects puddle of oil lying around, people tend to be more careful
based on the roles they play, rather than the ground ob- with lit matches.
jects themselves. A ground object such as a hammer can In our everyday coping with the world, we don’t seem
play various roles, e.g., a murder weapon, a paper weight to usually tell ourselves stories about activities we master
or a door stopper. It can even be a tool to drive nails. The and render routine ([
        <xref ref-type="bibr" rid="ref5">5</xref>
        ], chapter 1; [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]). We just follow
potential classifications of a physical object – the ways our goals, mostly avoid dangerous configurations of the
in which it can be narrativized – depend on its physical world, without thinking about our decisions for too long.
dispositions. If however we had to narrativize – perhaps to teach
some
      </p>
      <p>
        A disposition is a quality an object may have, relevant one else, perhaps to correct a perceived flaw in our action
for questions such as “what can this do?” and “what can or learn something new – we would use knowledge of
be done to it?” A knife can cut – it has a disposition dispositions, and dispositional matching. We would
asallowing it to be a cutting instrument. A ball of dough sert that some tool is appropriate for a task, or explain
can be cut – it has a disposition to be a patient of cut- that we did something to prevent something else from
ting. While the concept of disposition is complicated to happening. Presumably, a similar capability is useful also
model [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ], for our purposes here this basic understanding for robotic agents for doing household chores; if nothing
else, they should be able to explain themselves to human
users/observers.
      </p>
      <p>Therefore, a large scale formal model of dispositions
of physical objects will be useful to the domestic service
IJCAI 2022: Workshop on semantic techniques for narrative-based
understanding, July 24, 2022, Vienna, Austria
$ pomarlan@uni-bremen.de (M. Pomarlan);
porzel@uni-bremen.de (R. Porzel)</p>
      <p>© 2022 Copyright for this paper by its authors. Use permitted under Creative Commons License robots of the future. The contribution of this work is to
CPWrEooUrckReshdoinpgs IhStpN:/c1e6u1r3-w-0s.o7r3g ACttEribUutRion W4.0oInrtekrnsahtioonpal (PCCroBYce4.0e).dings (CEUR-WS.org)
construct and deploy such a model1 and show how it can
be employed to constrain and describe the roles objects
can play in an agent’s narratives.</p>
    </sec>
    <sec id="sec-2">
      <title>3. Limits of Open Knowledge Sources</title>
      <sec id="sec-2-1">
        <title>Given the abundance of large knowledge graphs that</title>
        <p>2. State of the Art have some connection to commonsense, are more such
graphs needed or useful? We argue here that they are.
2.1. Dispositions and Afordances We initially used OpenCyc as a foundation for
representing knowledge for a robot doing household activity.</p>
        <p>
          Afordances were informally defined by Gibson as what DOLCE UltraLite [
          <xref ref-type="bibr" rid="ref27">27</xref>
          ] provided a more cognitively
motian environment ofers to an agent [
          <xref ref-type="bibr" rid="ref7">7</xref>
          ]. Formal accounts vated foundation, and we then developed an ontological
have been proposed (afordances as qualities [
          <xref ref-type="bibr" rid="ref8">8</xref>
          ], as model on top of it to distinguish between object class and
events [
          <xref ref-type="bibr" rid="ref9">9</xref>
          ], as designs [
          <xref ref-type="bibr" rid="ref10">10</xref>
          ], as relations [
          <xref ref-type="bibr" rid="ref11">11</xref>
          ], [
          <xref ref-type="bibr" rid="ref4">4</xref>
          ] etc.; object use [
          <xref ref-type="bibr" rid="ref28 ref4">28, 4</xref>
          ], a distinction which OpenCyc does not
overview in [
          <xref ref-type="bibr" rid="ref3">3</xref>
          ]). Turvey proposed a theory [
          <xref ref-type="bibr" rid="ref12">12</xref>
          ] stat- make consistently. We will look again at the knowledge
ing the disposition of a “bearer” can realize an event items in Open-/ResearchCyc in the future. In this
pawhen it encounters a “trigger” disposition under some per we discuss the more recent, open-access knowledge
“background” conditions. An ontological model for dis- graphs such as CSKG.
positions based on Turvey’s insights was recently pro- Modern knowledge graph projects emphasize their
posed [
          <xref ref-type="bibr" rid="ref13">13</xref>
          ], [
          <xref ref-type="bibr" rid="ref3">3</xref>
          ]. Learning afordances from interaction broad coverage, manifested in millions of triples. Indeed,
has been investigated [
          <xref ref-type="bibr" rid="ref14">14</xref>
          ], [
          <xref ref-type="bibr" rid="ref15">15</xref>
          ], [
          <xref ref-type="bibr" rid="ref16">16</xref>
          ]. CSKG contains plenty of trivia knowledge. Knowledge
for everyday activities is sparser. E.g., there are no
Used2.2. Commonsense Knowledge Graphs For triples for wipe/v/wn/contact – there is no knowledge
about what tools would be appropriate for an everyday
Several benchmarks are available to test an agent’s ability task such as wiping.
to answer commonsense queries, e.g. WinoGrande [
          <xref ref-type="bibr" rid="ref17">17</xref>
          ]. The large scale knowledge graphs of today would
probState of the art AI either sits below human performance, ably not exist without automatic techniques and cheap
or is not reliable in providing appropriate answers. crowd-sourcing. However, this is prone to introducing
er
        </p>
        <p>
          Embodying commonsense reasoning in a computa- rors2. We do not intend to be critical of the CSKG project,
tional model is complex for many reasons [
          <xref ref-type="bibr" rid="ref18">18</xref>
          ], such which formed the basis of our own. We however became
as the need for commonsense knowledge. To address very aware during our work of how problematic it is for
this, several commonsense knowledge graphs have inference.
been constructed: the CommonSense Knowledge Graph We position our work, relative to other knowledge
(CSKG; [
          <xref ref-type="bibr" rid="ref19">19</xref>
          ]), itself a merge of among others Concept- graphs, as specialized on everyday knowledge and
reaNet [
          <xref ref-type="bibr" rid="ref20">20</xref>
          ], ATOMIC [
          <xref ref-type="bibr" rid="ref21">21</xref>
          ], ImageNet [
          <xref ref-type="bibr" rid="ref22">22</xref>
          ]. The most fa- soning. More human attention was spent on vetting the
mous commonsense knowledge graph was constructed items, with newer ontological modelling approaches [
          <xref ref-type="bibr" rid="ref28">28</xref>
          ]
by Cyc [
          <xref ref-type="bibr" rid="ref23">23</xref>
          ], but unfortunately its open- and research and new sources of knowledge about object use obtained
access versions have been discontinued. from games with a purpose [
          <xref ref-type="bibr" rid="ref29">29</xref>
          ].
        </p>
        <p>
          Linguistic resources have also been used for
commonsense reasoning: WordNet [
          <xref ref-type="bibr" rid="ref24">24</xref>
          ], FrameNet [
          <xref ref-type="bibr" rid="ref25">25</xref>
          ],
VerbNet [
          <xref ref-type="bibr" rid="ref26">26</xref>
          ]. These capture relations between word mean- 4. SOMA_DFL
ings, descriptions of scenarios, and thematic roles and
their selectional restrictions. We now describe what are the sources for our knowledge
        </p>
        <p>
          Our work builds from existing knowledge graphs by se- graph and how it is structured and organized into an
lecting, correcting, and integrating knowledge items from ontology for the purposes of reasoning and answering
them with new sources. We obtained a rich knowledge queries.
store for answering questions about object capabilities
and uses. 4.1. Knowledge Sources
1The knowledge graph is available at https://github.com/ease-crc/
ease_lexical_resources
Our primary source is CSKG [
          <xref ref-type="bibr" rid="ref19">19</xref>
          ], which combines
several knowledge resources. We have focused on the part
of CSKG that is comprised of entities with an associated
        </p>
      </sec>
      <sec id="sec-2-2">
        <title>2In CSKG, we find that amputate/v/wn/medicine is a manner of audio</title>
        <p>
          tape/n/wn/artifact, authorize/v/wn/communication,
fructify/v/wn/body, and several other such doubtful relations.
English WordNet synset3. We selected the part of the assert that chewing is a kind of grinding and a disposition
object taxonomy that refers to tools, buildings, and food. to be chewable is a disposition to be grindable.
Some of these entities also have associated UsedFor and UsedFor triples are interpreted as asserting that an
obCapableOf triples, where the third member of a triple cor- ject can play an instrumental role in a particular task.
responds to an action. We have also selected MannerOf CapableOf triples are interpreted as asserting that an
triples between actions in UsedFor and CapableOf triples. object can play a passive role, usually Patient. Triples
deWe added triples linking actions to VerbNet 3.2 classes, scribing combinations of items are interpreted as general
and so to thematic roles and selectional restrictions on assertions about all items of the categories mentioned in
role fillers. We have done extensive manual corrections the triple.
on the collected triples. We added triples describing what
items can be used together during an action, Some of
this knowledge comes from WordNet synset definitions, 5. Queries
some from the work of our colleagues on games with a
purpose [
          <xref ref-type="bibr" rid="ref29">29</xref>
          ].
        </p>
      </sec>
      <sec id="sec-2-3">
        <title>Reasoning with SOMA_DFL consists in performing sub</title>
        <p>sumption inference tasks between concepts in the
ontology and query concepts defined by the user. We query
4.2. Structure SOMA_DFL with the reasoner Konclude. The ontology is
For reasoning and query answering, the triples from somewhat large, with 22527 object classes coming from
the knowledge graph are organized into an ontology. CSKG and related resources, and 45538
subclassof/equivWe now use OWL-DL, but plan to add support for non- alentclasses axioms. Further, the ontology uses the full
monotonic inference as it resembles more the default- expressivity of OWL-2. Nonetheless, performing
disposiwith-exceptions pattern that human rules often follow. tion queries is fast – less than a milisecond – as long as a
All birds fly, except those that do not – and it is conve- cache is constructed first, which takes about 10 seconds
nient both to keep the default rule as well as an open- using Konclude 0.7.0 on an Intel®Core™i5-7500 CPU @
ended list of exceptions. 3.40GHz with 8GB RAM. Table 1 shows some example</p>
        <p>
          The ontology we produce is built on top of DUL [
          <xref ref-type="bibr" rid="ref27">27</xref>
          ] queries.
and the SOcio-physical Model of Activity (SOMA [
          <xref ref-type="bibr" rid="ref28">28</xref>
          ]).
        </p>
        <p>These provide higher-level knowledge, in particular that 6. Conclusion and Future Work
Tasks are classify events and define Roles which can be
iflled by appropriate Objects.</p>
      </sec>
      <sec id="sec-2-4">
        <title>We have presented a knowledge graph that contains in</title>
        <p>formation about object dispositions and possible
com4.3. Axiomatization binations of objects that can be used to achieve a task.
The graph focuses on knowledge useful for everyday
acOur dispositional theory asserts that to play a role, an ob- tivities, and can be employed by a computational agent
ject must have a disposition for it. From VerbNet knowl- to select appropriate tools or patients (objects to act on)
edge, we produce axioms asserting that if an object fills a for a task, or to understand a scene in terms of what is
particular role in a particular task then it must also obey possible for the objects in it to do together. Our graph
the appropriate semantic restrictions. E.g., the following difers both in its focus – everyday activity knowledge
axioms – and in its purpose – logical reasoning, as opposed to
 − 1 (  ⊓ ∃ − 1 ℎ) ⊑ information retrieval – from previous projects.
∃ℎ ℎ.  We will add support for non-monotonic inference,
be∃ℎ ℎ.  ⊑  ⊓  cause it captures better the default with open-ended
exassert that what plays the patient role for chewing must ception list way that human knowledge is often
orgahave the chewable disposition, and therefore comestible nized, and will integrate knowledge about causal
relaand solid. tions between events.</p>
        <p>MannerOf triples are interpreted as describing a
taxonomy, and the roles a manner defines are connected to
the roles defined by the task it is a manner of. E.g., the Acknowledgments
following axioms
ℎ ⊑ 
ℎ.  ⊑ .</p>
      </sec>
      <sec id="sec-2-5">
        <title>This work was funded by the by the FET-Open Project</title>
        <p>#951846 “MUHAI – Meaning and Understanding for
Human-centric AI” by the EU Pathfinder and Horizon
2020 Program and by the German Research Foundation
(DFG) as part of Collaborative Research Center (SFB)
3In CSKG, the names of such entities can be identified by a “/c/en/”
prefix and a “/wn/” infix. An example of such an entity is
/c/en/cut/v/wn/contact. In this paper we will omit the “/c/en/” prefix.
What can you use (as object acted on) to –
What can you do with –
What can you use (as instrument) to –
cut firewood
contain a liquid
cover a bowl
What can you –
open with scissors
scoop with a ladle</p>
      </sec>
    </sec>
  </body>
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