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  <front>
    <journal-meta />
    <article-meta>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Marion Roth</string-name>
          <email>m.roth.1@research.gla.ac.uk</email>
          <xref ref-type="aff" rid="aff1">1</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Stacy Marsella</string-name>
          <email>Stacy.Marsella@glasgow.ac.uk</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Lawrence Barsalou</string-name>
          <email>Lawrence.Barsalou@glasgow.ac.uk</email>
          <xref ref-type="aff" rid="aff1">1</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Northeastern University</institution>
          ,
          <addr-line>360 Huntington Ave, Boston, MA 02115</addr-line>
          ,
          <country country="US">USA</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>University of Glasgow</institution>
          ,
          <addr-line>University Avenue, Glasgow, G12 8QQ</addr-line>
          ,
          <country country="UK">United Kingdom</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>Westin Arlington Gateway in Arlington</institution>
          ,
          <addr-line>Virginia</addr-line>
          ,
          <country country="US">USA</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>Theory of Mind (ToM) research is concerned with the fundamental social ability of cognitively representing other people's mental states. In the context of designing intuitive, human-like, and collaborative artificial intelligence (AI), ToM is becoming increasingly relevant to AI researchers. However, there is a missing link between the theoretical and empirical approaches to ToM in Psychology and the applied but theory- and evidence-distant work in Computer Science. This work aims to connect the understandings and aims of both fields. A dual-process theory driven framework was adopted, distinguishing between higher-level and lower-level processes. Participants saw a virtual agent's movement in a maze with either a full egocentric cue, a partial egocentric cue, or no egocentric cue. They were asked to predict the agent's next actions and give verbal explanations for their predictions. Results show a strong sensitivity to egocentric information. Moreover, the qualitative responses show large individual diferences not reflected in the recordings of participants' decisions. The mechanisms contributing to eficient and lfexible ToM and their implications for applied ToM in AI are considered and discussed. The value of qualitative research in this subject area is highlighted.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        Theory of Mind (ToM) is the ability to reason about other people’s mental states [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. It is also
commonly referred to as perspective-taking or mentalising and has a central role in human
social interaction. Much of human communication is not explicitly verbalised [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. Instead,
people use their abilities to infer others’ beliefs, intentions, and feelings to make sense of social
events.
      </p>
      <p>Since 1978, when Premack and Woodruf coined the term, research has greatly evolved. There
are various theories explaining this ability and the application of the concept has vastly expanded
in recent years. There is now research on the development, social relevance, influencing factors,
cultural diferences, individual diferences, and neuroscience of ToM.</p>
      <p>AAAI 2022 FALL SYMPOSIUM SERIES, Thinking Fast and Slow and Other Cognitive Theories in AI, November 17-19,
Number EP/S02266X/1
https://stacymarsella.org (S. Marsella); http://barsaloulab.org (L. Barsalou)
© 2022 Copyright for this paper by its authors. Use permitted under Creative Commons License Attribution 4.0 International (CC BY 4.0).</p>
      <p>
        Beyond psychological research, Theory of Mind has increasingly been studied in the field of
Artificial Intelligence (AI). In the context of the development of AI that fits into human society,
the demand for social intelligence in artificial agent grows [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]. Currently, the implementation
of typical human traits in artificial intelligence is exploding as a research field.
      </p>
      <p>
        However, there is a fundamental diference in perspective on intelligence and behaviour
from psychological and computational research. The two fields are highly complementary and
have the potential to greatly inform each other but there is limited exchange of concepts across
them. For example, there is evidence that humans use their ToM abilities very selectively [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ].
Computational models of ToM, in contrast, often are built on the assumption that we create
rich models of people all the time [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]. In a world as complex as ours, this strategy would be
impossible to realise. The heuristics and shortcuts the brain uses to perform ToM as flexibly as
psychologists have observed are largely understudied and overlooked in the field of Social AI.
      </p>
      <p>In this paper we discuss ToM at the intersection of Psychology and Computer Science. We
illustrate the complexity of ToM and highlight the challenges in generating computational
models. We then present an experimental study exploring human ToM use to understand the
heuristic mechanisms underlying ToM, towards developing a more eficient computational
model. The results suggest a strong influence of egocentric information in predicting others’
behaviour. The possible ramifications for computational models are discussed.</p>
    </sec>
    <sec id="sec-2">
      <title>2. Background</title>
      <p>This section considers the question of Theory of Mind reasoning from both a psychological
perspective and a computational standpoint.</p>
      <sec id="sec-2-1">
        <title>2.1. Psychological perspectives</title>
        <p>
          The field of ToM is vast. Most work is developmental research studying if, when, and how ToM
develops in young children. The focus of the present work, however, is on adults, assuming
a typically functioning ToM system. The emergence of diferent theories of ToM have led to
a variety of understandings of what the ability entails. Generally, ToM is understood as the
ability to reason about others’ mental states. However, where this ability starts and ends is not
clearly defined [
          <xref ref-type="bibr" rid="ref6">6</xref>
          ]. Furthermore, it has been argued that ToM tasks measure diferent aspects
of ToM [
          <xref ref-type="bibr" rid="ref7">7</xref>
          ].
        </p>
        <p>Ultimately, ToM is an umbrella term for diferent phenomena. A person’s model of another
human could consist of any of, and is not limited to, the following:
• explaining a person’s behaviour by modelling their goals and/or moral values
• predicting a person’s behaviour by modelling their goals and/or moral values
• modelling a person’s beliefs by interpreting their behaviour
• inferring a person’s intentions by considering one’s own experience
• deciding on one’s own behaviour by modelling another person
Moreover, mental models can vary greatly in accuracy and depth. The ability to use ToM is also
characterised by a large variance in ToM use across individuals and situations [8].</p>
        <p>
          Psychological research suggests that humans do not always infer others’ mental states, even
when it would be helpful to do so [
          <xref ref-type="bibr" rid="ref4">4</xref>
          ]. Studies of cultural diferences in ToM suggest an element
of individual learning and experience in shaping those tendencies [9]. Furthermore, there
is evidence that the activity of another person, as opposed to them being passive, facilitates
perspective-taking [10]. Moreover, the nature of the other appears to be relevant for ToM use,
i.e. whether it is a human or an inanimate object [11]. Research also suggests that mood and
emotion are related to the extent to which an individual may be egocentric in their perspective
[12].
        </p>
        <p>Furthermore, researchers have distinguished between diferent types of ToM. The distinction
between explicit and implicit ToM [13], for example, is in line with other dual-system approaches
to psychological phenomena [14, 15]. Proponents of these accounts generally distinguish
between a fast system and a slow system. The fast system uses implicit and automatic processing,
based on previously established beliefs and reaction patterns, which we are not consciously
aware of. It is characterised by heuristics and biases, which make it fast but also dificult to
intervene with or execute direct control over. The slow system is believed to be deliberate,
operating within the scope of our conscious awareness.</p>
        <p>Apperly and Butterfill [ 13] strongly argue in favour of a dual-system account of mindreading,
suggesting that the fast and implicit component of Theory of Mind develops early, whereas the
explicit, slow, and more cognitively demanding element develops only later-on. They propose
that young children fail at the explicit but not the implicit mind-reading skills [16]. Some ToM
research focusses primarily on explicit ToM and some primarily on implicit ToM, whereas other
researchers discount the distinction altogether. Burge [17], for example, argues that there are
very powerful other explanations for the evidence suggesting Theory of Mind in very young
children, which would not require mind-reading, such as learning based on associations or
reinforcement.</p>
        <p>The focus of the present work is on explicit ToM. This is not because the work argues against
implicit ToM requires perceptual measures [18], which are not applied here. Instead, this work
specialises on the explicit content of mental models and the computations by which it is selected.
Subsequent sections of this paper will, however, suggest a more complex relationship between
implicit and explicit processes. Specifically, implicit processes may shape a person’s explicit
interpretations of behaviour.</p>
      </sec>
      <sec id="sec-2-2">
        <title>2.2. Computational perspectives</title>
        <p>In response to increasing demands of AI to complete social tasks [19], especially in collaboration
with other humans, multi-agent research has explored a range of techniques for agents to
model other agents. These include but are not limited to the use of action observations to
reconstruct action strategies, modelling group relations to predict agents’ decision making, or
using hierarchical action descriptions to determine plans and goals. See Albrecht &amp; Stone [20]
for a detailed review. Here we briefly cover the work relevant for the current study.</p>
        <p>
          With growing insight that the brain operates like a “prediction machine” [21], researchers
have increasingly used Bayesian approaches to model ToM. Baker and colleagues [
          <xref ref-type="bibr" rid="ref5">5</xref>
          ], for
example, developed the Bayesian Theory of Mind (BToM), which is based on probabilistic
backward inferences. The model computes which mental state is most likely given the observed
behaviour. BToM accurately represents human responses on diferent tasks. However, the
domains are very restricted by the design of the study. Instead of forcing a flexible reaction to a
rich environment or situation, the search space at hand is tailored to the model from the start.
        </p>
        <p>Models of others have been described as higher-order beliefs [22], i.e. beliefs about beliefs,
with varying levels of depth. Computationally they have been represented as nested beliefs
with a recursive structure [23]. Applying this principle, for example, PsychSim [24, 25] is a
system which models multiagent sequential decision-making tasks. IPOMDPs (interactive
partially observable Markov decision processes) generate forward inferences to predict others’
behaviours.</p>
        <p>Especially when several levels of depth are involved, computing all possible behaviours a
person may engage in (considering several steps of projection into the future and a variety
of possible events or behaviour by others), to then choose the most likely option, can be
extremely intractable. Considering that humans operate in very complex environments, it
seems highly unlikely that a person could realise this mechanism explicitly, given short-term
memory constraints, at least to the full extent of searching through all possible mental states.
This therefore poses the question when exactly human ToM is performed and to what degree.
What are the computational shortcuts human brains take to speed up processing?</p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>3. Rationale</title>
      <p>In order to create a realisable computational model of ToM it is required to work around this
problem of tractability. Towards that end, we can ask what decides when humans use ToM,
how they use it, as well as when they do not use it. What features of the situation, experience
and social interaction determine the activation of human mentalising abilities?</p>
      <p>The potentially ToM-relevant feature illuminated in this work is the presence and timing of
an egocentric cue. Zeng et al. [26] present a neuroscience-informed model, recognising the
diferent brain areas that have been shown to be involved in ToM. They distinguish between
perspective-type and belief-type information impacting on ToM use. Thereby, the perspective is
an early element in mentalising, composed of information from lower-level brain areas, whereas
beliefs are influential later-on, and the product of higher-level processing (Figure 1).</p>
      <p>This model is consistent with dual process approaches to cognition, distinguishing between
more automatic, fast, less controlled processes and more deliberate, slow, and conscious
processes, and with models which distinguish between implicit and explicit ToM.</p>
    </sec>
    <sec id="sec-4">
      <title>4. Hypotheses</title>
      <p>Zeng et al. [26] distinguish between the self-experience learning pathway, the motivation
understanding pathway, the reasoning about one’s own belief pathway, and the reasoning about
other people’s belief pathway. Based on their model, the present study seeks to distinguish
between subjects use of previously established higher-level ToM beliefs about the observed agent
knowledge and low-level egocentric cues available to the participant. Specifically, participants
are asked to predict the behavior of agent looking for a misplaced book that subjects are told is
hidden from the agent. The experiment manipulates whether and when the subject gets a cue
as to the book’s location. Thus the present study distinguishes between previously established
beliefs and momentarily available egocentric cues. The following hypotheses were proposed:</p>
      <p>H1: With no visual cue present, there is no egocentric bias (belief unbiased and perspective
unbiased).</p>
      <p>H2: With an early and partial visual cue present (belief biased but perspective unbiased),
there is no egocentric bias.</p>
      <p>H3: With a full visual cue present, there is an egocentric bias towards the target direction
(belief biased and perspective biased).</p>
      <p>The results of this study will show whether the distinction between lower-level and
higherlevel influences is helpful in modelling ToM.</p>
    </sec>
    <sec id="sec-5">
      <title>5. Methods</title>
      <sec id="sec-5-1">
        <title>5.1. Participants</title>
        <p>This study was approved by the ethics board of the Psychology department at the University
of Glasgow. 60 participants were recruited with the online platform Prolific. They were from
the United Kingdom with a 95% approval rate on Prolific and at least 10 previously completed
studies. 21(35%) of the participants were male, 38(63.33%) female, and 1(1.67%) other. The mean
age was 39.43(SD=14.90) years with a minimum of 19 and a maximum of 67.</p>
      </sec>
      <sec id="sec-5-2">
        <title>5.2. Apparatus</title>
        <p>The maze videos used in this study are created with the tool used by Pöppel et al. [27]. A
virtual agent moved along a pre-determined trajectory through a 2D space, searching for a book
(see figures 2-4). Mazes were designed to rule out asymmetries in orientation as confounding
variables. The target direction (egocentric cue present) was kept constant as the red option.
Videos were 10 seconds long, with the first static frame with the agent at its starting point and
instructions (and cue if applicable) shown for 3 seconds, the agent remaining at the starting
point without instructions (and cue in the second condition) for 1 second, and finally the agent
moving around the space for 6 seconds.</p>
      </sec>
      <sec id="sec-5-3">
        <title>5.3. Design</title>
        <p>The study had a 1x3 between-groups design with the independent variable cue visibility (no
cue vs partial cue vs full cue). Figures 2-4 show snapshots of the diferent conditions. The
dependent variable direction was measured on a nominal scale with the categories red, black,
and ”I don’t know”. Another dependent variable explanation was measured qualitatively by
asking each participant why they chose their respective response.</p>
      </sec>
      <sec id="sec-5-4">
        <title>5.4. Materials</title>
        <p>The target stimulus included a short video of the mazes, with the cue visibility according to the
condition participants were in. They were told that the agent was looking for the book and
saw it move through the maze until it stopped at the bottom. At this junction where it turned
either left or right, the participant was asked what they thought where the agent would go next.
Thereby, one direction was marked in red, the other in black. Participants selected their answer
from three choices: black, red, or “I don’t know” (Figure 5).</p>
        <p>The potentially confounding variables maze orientation (left vs right) and colour (black &amp;
red) were randomised for all conditions.</p>
      </sec>
    </sec>
    <sec id="sec-6">
      <title>6. Results</title>
      <p>None of the demographics were found to significantly afect participant responses.</p>
      <sec id="sec-6-1">
        <title>6.1. Quantitative Responses</title>
        <p>diference between the three groups is not significant, X2(4, N=60) = 7.76, p = 0.101.</p>
      </sec>
      <sec id="sec-6-2">
        <title>6.2. Exploratory Analysis of Qualitative Responses</title>
        <p>We asked participants why they chose the answer they selected. As depicted in the framework
by Zeng et al. [26], qualitative responses were analysed with regards to the distinctions between
faster, more intuitive lower-level (perspective) pathways vs slower, more rational higher-level
(belief) pathways, and self (egocentric) vs other (altercentric).
We analysed whether participants in the diferent cue visibility conditions chose diferent
strategies to predict the agent’s next move. The Chi-Square test shows that they did, X2(6,
N=60) = 12.84, p = 0.046. There was no significant diference by cue visibility in the source of
information (belief vs perspective) for participants’ prediction of where the agent would go,
X2(2, N=60) = 0.45, p = 0.798. (Figure 7). Interestingly, perspective-based reasoning was more
common than belief-based reasoning in all three conditions. Participants did, however, difer
significantly in what viewpoint they took depending on whether they saw a cue or not, X2(2,
N=60) = 10.85, p = 0.004 (Figure 8). When no cue was visible, participants largely considered the
agent’s perspective (A) but when a cue was there, the own perspective (E) dominated, regardless
of whether the cue was only shown early or throughout the video.</p>
      </sec>
    </sec>
    <sec id="sec-7">
      <title>7. Discussion</title>
      <sec id="sec-7-1">
        <title>7.1. Quantitative Responses</title>
        <p>It was hypothesised that there is an egocentric bias with a visual cue fully present (H3) and
no egocentric bias when the cue is only partially present (H2) or absent (H1). The descriptive
statistics suggest an egocentric bias in both the early cue and full cue condition and not in
the no cue condition (Figure 6). Statistical analyses do not support the significance of these
diferences. However, the result is close to significance and possibly underpowered with only
20 participants in each condition. We therefore recommend to follow this study up with a
larger sample size. The result did not reach significance, but the trends are consistent with
the phenomenon shown in previous literature that egocentric information is very dominant in
social interactions (Keysar et al., 2003).</p>
      </sec>
      <sec id="sec-7-2">
        <title>7.2. Qualitative Responses</title>
        <p>Analyses of participants’ verbal statements show that whether participants based their choices
on belief-based or perspective-based explanations did not difer across conditions (Figure
7). Perspective-based reasoning was more common than belief-based reasoning in all three
conditions. Zeng et al. [26] suggest that this pathway is faster, which suggests that it may be
favoured by the brain to save costs and energy.</p>
        <p>However, the dual process approach applied here is not without its criticism. While the
framework has gained a lot of popularity, researchers have also highlighted its limitations.
Evidence suggests that many psychological findings require more interaction between the two
respective processes than the theory suggests. Researchers have argued that neither “fast” nor
“slow” ToM can occur in isolation of the other [16]. This highlights the dificulty in focussing
on either explicit or implicit elements of ToM, as mentioned earlier. The present paradigm and
results demonstrates the variety of influences on ToM and the dificulties in untangling them.</p>
        <p>
          There are significant diferences in egocentrism vs altercentrism across groups, supporting
hypotheses 1 (no cue) and 3 (full cue), but not hypothesis 2 (early cue). Whether the cue
was shown throughout the video or only early-on, participants largely considered their own
knowledge rather than the other’s. When there was no cue, the agent’s knowledge was
considered more (Figure 8). This suggests a high sensitivity to egocentric information in
the context of ToM, regardless of when it is shown, consistent with previous literature [
          <xref ref-type="bibr" rid="ref4">4</xref>
          ]. The
results suggest a preference for egocentrism over perspective-taking regardless of when an
egocentric cue is available.
        </p>
        <p>It is noteworthy that the explanations of participants’ choices difered significantly across
conditions while the decisions themselves did not difer significantly. However, as mentioned
above, the quantitative comparison was not far from reaching the significance level.
7.3. Model
A computational model based on the data and observations presented above is currently in
development. The model will conceptualise the switch between whose beliefs, actions, and
goals are cognitively represented at all and/or drawn upon for reasoning about another’s mental
states. A key goal for the model is to explore ways to constrain the recursive aspects of ToM that
require predictions of predictions (Figure 9). The deeper the level of ToM, the more possibilities
need to be considered when a prediction is generated (Figure 10). This computation is even
more complex in a sequential decision-making setting over multiple steps in time. The present
data suggests a bias towards using lower-order information even when next-order information
is available. For example, even when it was possible for them to reason about the agent’s beliefs
or previous actions, many participants used their own tendencies or strategies to predict the
agent’s actions. Interestingly, there is also tendency by participants to make at least some
prediction rather than indicating that they did not know where the agent would go.</p>
        <p>A key implication for modelling ToM is therefore that the distinction between a fast and a
slow system appears less fundamental than considering the information a human has previously
gathered. Participant responses greatly reflect their own prior experiences. This highlights the
inherent relevance of subjective elements, such as priming efects or biases. Interestingly, these
have not been applied in a majority of ToM models to date [20]</p>
      </sec>
      <sec id="sec-7-3">
        <title>7.4. General discussion</title>
        <p>ToM use largely varies across situations and individuals. Like with other aspects of cognition,
humans develop strategies and habits which can difer considerably from one person to the
next. For example, there are large diferences in societal expectations across the world [ 28], and
languages difer in the extent to which they include the vocabulary needed to communicate
ToM concepts [29]. Evidence suggests that factors such as mood contribute to the extent of
perspective-taking. For instance, uncertainty has been associated with more self-focussed
reasoning [12].</p>
        <p>All people are biased in their beliefs and perspectives, shaped by their own experiences.
These biases are at the core of the very mechanism which makes human cognition so fast and
eficient. But the speed and eficiency of human cognition doesn’t mean that it is flawless.
Biases come at the cost of errors which are often very dificult to detect [ 30]. This highlights an
important question to consider as part of this research: Are the mechanisms required to develop
robust, eficient, and dynamic artificial ToM worth the cost of the errors that are a fundamental
part of human cognition?</p>
        <p>On the other hand, considering the biases and flaws that are part of human ToM is fundamental
to AI successfully and accurately predicting human behaviour. Furthermore, these insights may
assist current eforts to reduce biases and teach critical, reflected thinking in social contexts.
Working beyond the biases in ToM may result in strategies helpful to both humans and artificial
agents in understanding and managing social situations. Modelling human strengths and
weaknesses is critical to realising AI powered assistive technology, particularly efective
humanAI teamwork.</p>
        <p>This study has indicated the extent to which 1) people can employ very diferent reasoning
to come to the same conclusion and 2) the value of qualitative rather than quantitative research
to identify these subtle diferences. Rather than thinking about ToM as a binary ability, which
is either present or absent, the present results show the possible variance in mental model
complexity. We suggest that mental model depth and complexity is an important factor contributing
to flexible and eficient ToM use. Future research will need to explore more deeply how mental
models are structured, how or when the depth of mental models changes, and how exactly more
slow, elaborate ToM difers from faster, biased ToM.</p>
      </sec>
    </sec>
    <sec id="sec-8">
      <title>Acknowledgments</title>
      <p>The authors are especially grateful to Jan Pöppel, Bielefeld University, Germany. This study
builds on his research on Theory of Mind and his maze tool, ideas for designing the study, and
general advice have been most helpful for collecting the data presented here.
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