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  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>International Journal of Information Management Data Insights 2
(2022) 100085. URL: https://www.sciencedirect.com/science/article/pii/S2667096822000283.
doi:h t t p s : / / d o i . o r g / 1 0 . 1 0 1 6 / j . j j i m e i . 2 0 2 2 . 1 0 0 0 8 5 .
[5] G. del Estado de Zacatecas</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>Virtual Reality Environment Proposal, CIMAT-Quantum, Zacatecas, Mexico</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Klinge Villalba-Condori</string-name>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Miguel Ortiz-Esparza</string-name>
          <email>ing.miguel.o.e@gmail.com</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Hector Cardona-Reyes</string-name>
          <email>hector.cardona@cimat.mx</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Paola Meza-Gómez</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Carla Nuñez-Flores</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Amely Palza-Monroy</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="editor">
          <string-name>Virtual Reality, Virtual tourism, Education</string-name>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Center for Research in Mathematics</institution>
          ,
          <addr-line>Zacatecas</addr-line>
          ,
          <country country="MX">Mexico</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Universidad Católica de Santa María de Arequipa</institution>
          ,
          <addr-line>Arequipa</addr-line>
          ,
          <country country="PE">Peru</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>Universidad San Ignacio de Loyola</institution>
          ,
          <addr-line>Lima</addr-line>
          ,
          <country country="PE">Peru</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2027</year>
      </pub-date>
      <volume>25</volume>
      <fpage>27</fpage>
      <lpage>28</lpage>
      <abstract>
        <p>Nowadays, the use of virtual tours through virtual reality allows for the creation of a recreation of the real world where the user can interact to know diferent places. In this work, we present the virtual tour of the technology park Quantum Knowledge City in Zacatecas, Mexico. The objective of this application developed under the video game engine Unity3D is to have a means of dissemination that interactively, through 360 images and virtual representations, ofers a user experience in which you can learn about the facilities that make up the technological part, get information about the turn of the established companies, in addition to the research of the research centers located in Quantum.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ].
[2].
nEvelop-O
Nowadays, technology allows for quite interactive representations of places or points of interest
for people to get to know using technology. This type of virtual tourism has the advantage that
people through devices such as smartphones, computers, and other devices can interact with
real-life representations so that they can experience a complete immersion safely and playfully
      </p>
      <p>In recent years, virtual reality has become a means to promote the economic development of
various locations. This in turn brings with it several advantages such as the generation of
information services, mechanisms for supply and demand of services, and sustainable development</p>
      <p>Virtual tourism has had a considerable increase; in the United States alone it is estimated to
be worth five billion dollars and it is projected that by 2027 it could exceed 24 billion dollars [ 3].</p>
      <p>The increase in virtual tourism strategies may be due to the events of a globalized world such
as the COVID-19 pandemic, which has drastically changed the way people today use technology
to obtain information in various fields, such as work, education, entertainment, and tourism. In
this way, virtual tourism is constantly innovating to ofer customers experiences in which new
technologies and services are integrated [4].</p>
      <p>This work presents the proposal for virtual tourism CIMAT-Quantum, City of Knowledge,
Zacatecas, Mexico. The purpose of this proposal is to have a virtual environment in which
people can get to know the Quantum technological complex, and the diferent companies,
governmental institutions, and public research centers located within it. The purpose of this
technological complex is to establish collaboration networks between governmental agencies,
educational institutions, private initiatives, society, and environmental protection [5].</p>
      <p>In particular, this proposal is oriented to the Centro de Investigación en Matemáticas (CIMAT)
which is a public research center integrated into the Sistema de Centros Públicos CONACYT,
dedicated to the generation, transmission, and application of specialized knowledge in the areas
of mathematics, statistics, and computational sciences [6].</p>
    </sec>
    <sec id="sec-2">
      <title>2. Related work</title>
      <p>Virtual environments provide a window into experiences abstracted from reality. In the field of
tourism these environments can have several applications, such as, in planning and management,
marketing and information exchange, entertainment, educational content and accessibility [7].
From a sustainable point of view, virtual environments ofer people to have experiences at low
cost, with the possibility to access risky and protected places, to have access to remote and
dificult to access places, as well as to witness representations of places that in real life are
impossible to access [8, 9, 10]. The following are some examples:
• Historical recreations [11, 12]: allows visitors to experience reliable representations of
historical sites, learn about and identify characters from history, and witness scenes from
history.
• Tourism from home [13]: allows visitors to make trips from home to places such as
museums, cities, and presentation sites, from the comfort of a computer or mobile device.
• Accessibility [14]: have access to remote and restricted locations, such as pyramids,
government-protected areas, and other constructions.
• Impossible places [15]: allows users to experience from their devices representations of
places and events that are dificult to witness in real life, such as the planets, the surface
of the moon, witnessing an eclipse, etc.
• Opportunity for disabled tourists [16]: virtual experiences allow users with physical
disabilities to carry out tourist activities through technology.
• Sustainability [17]: allows virtual tourism to avoid the deterioration of the environment
and at the same time promote the conservation of natural reserves and environments at
possible risk.</p>
    </sec>
    <sec id="sec-3">
      <title>3. Quantum, Knowledge City</title>
      <p>Quantum is a scientific and technological complex that houses private and government research
centers to promote the knowledge economy, the training of specialized human resources, and
entrepreneurship (see Figure 1) [18].</p>
      <p>The new government and private institutions are being added all the time. Currently, we can
ifnd within Quantum [ 19]:
• Metallurgical Research Center.
• Center for Research in Mathematics, Zacatecas Unit.
• Center for Technological Development and Innovation in Telecommunications and
Information Technologies for Mining in the State of Zacatecas of the company Lasec
Telecomunicaciones S.A.P.I de C.V.
• Innovation Center for the Development of Solutions with Information Technologies,</p>
      <p>Communications and Software Engineering, Compulogic company.</p>
      <p>• Laboratory for Drilling and Rock Support Research.</p>
    </sec>
    <sec id="sec-4">
      <title>4. Problem outline</title>
      <p>Nowadays, governments and institutions, through the media and technology, are looking for
ways to publicize their daily work and promote the benefits and applications of science and
technology to students, teachers, and the general public through outreach.</p>
      <p>It is important to make known nationally and even internationally what is being done in the
sense of scientific development and establish new connections for collaboration. Therefore,
everyday strategies are employed through the use of technology in which marketing and
promotional experiences can be ofered to attract tourists and thus generate new collaboration
and business.</p>
      <p>In this sense, the use of virtual environments is proposed as a support for dissemination and
attraction of new students and researchers to the Mathematics Research Center at Quantum so
that they can get to know the graduate programs, professors, facilities, and part of the academic
and student life that takes place in this research center.</p>
    </sec>
    <sec id="sec-5">
      <title>5. Virtual Environment CIMAT-Quantum</title>
      <p>This section presents the proposal of the virtual environment CIMAT-Quantum (see Figure 2),
this virtual environment has the purpose of being a window to the outside world to show the
Quantum complex to the public.</p>
      <p>In this virtual environment, the Center for Research in Mathematics (CIMAT), Zacatecas
unit is presented as a first instance. The objective is to provide the user with an immersive
experience through CIMAT’s facilities, to learn about its undergraduate programs, to get to
know the academic and student life within the research center and to provide the user with
recreational activities related to the topics carried out at the CIMAT.</p>
      <p>For the development of this virtual environment, the steps proposed by Seipel [21] for the
development of a virtual environment were taken into account. Each of them is described below.</p>
      <sec id="sec-5-1">
        <title>5.1. Content</title>
        <p>The virtual environment starts with a selection of predefined avatars, once the avatar is selected,
the user can be moved to the main scenario (see Figure 3). In this scenario, it is intended to
show the CIMAT facilities, interact with the professors and perform playful activities within the
facilities. In addition, it is possible to tour the entire Quantum complex and learn information
about the institutions and companies.</p>
      </sec>
      <sec id="sec-5-2">
        <title>5.2. Objects and Dynamics</title>
        <p>For the design of the virtual environment, the Low Poly [22] art type was selected (see Figure
4). This type of art was selected because it is very cartoon-like and visually appealing. Within
the virtual environment, there are static 3D models (buildings, some, trees, cars, etc.). These 3D
models usually have minimal interaction with the user. On the other hand, dynamic objects are
those that within the scene will allow the user to perform various actions or interact to perform
specified tasks. An example of this is the 360 icons that rotate to show the user the 3D images
of Quantum.</p>
      </sec>
      <sec id="sec-5-3">
        <title>5.3. System Implementation</title>
        <p>For the implementation of the system, the Unity3D video game engine was used, which allows
the compilation of the application on various platforms such as Web, Windows, Mac, and
Mobile, among others. Field work was also carried out to take 360º photographs with the Ricoh
Theta SC2 camera at various points of the Quantum complex and thus incorporate them into
the project so that the user can see them. The 3D models of the buildings and facilities were
designed using the Sketchup tool [23] and corrections were made using the Blender tool [24] for
their import into the Unity scenario. In Figure 5, a view of the project in Unity and an example
of the compiled platform for Web browser are presented.</p>
      </sec>
    </sec>
    <sec id="sec-6">
      <title>6. Conclusions and Future Work</title>
      <p>This work presents the proposal of the virtual environment CIMAT-Quantum, which is proposed
as a window to publicize the scientific and academic work being done within CIMAT and also as
a means of dissemination of the Quantum technological complex, City of Knowledge, Zacatecas,
Mexico.</p>
      <p>This work presents an excerpt of the stages that make up its design and development,
also emphasizes the interest in having sustainable tourism mechanisms, through the use of
technology, and that this tourism can reach a greater number of visitors and thus promote the
linkage and business in the region.</p>
      <p>The future work is vast, as we continue to work on the design and implementation of various
interactive activities within the virtual environment so that users can have a better immersive
experience. We are working on a robust design that allows the interaction of several users
using diferent platforms such as mobile devices, virtual reality, and pc platforms. From the
user experience point of view, we worked on the design of mechanisms to evaluate the user
experience to obtain feedback and make improvements to the system.</p>
    </sec>
    <sec id="sec-7">
      <title>7. Acknowledgments</title>
      <p>This work gratefully acknowledges the support provided to CONACYT, CIMAT Zacatecas,
and Quantum for the facilities to carry out the activities involved in this research. Thanks to
engineer Jasiel Chavala Miss for his valuable contribution to the design of the virtual scenario.
Thanks to the Universidad Católica de Santa María for their collaboration in this research.</p>
    </sec>
  </body>
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