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<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Active Reward Learning from Multiple Teachers</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Peter Barnett</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Rachel Freedman</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Justin Svegliato</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Stuart Russell</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Center for Human-Compatible AI, University of California</institution>
          ,
          <addr-line>Berkeley, CA 94720</addr-line>
          ,
          <country country="US">USA</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>Reward learning algorithms utilize human feedback to infer a reward function, which is then used to train an AI system. This human feedback is often a preference comparison, in which the human teacher compares several samples of AI behavior and chooses which they believe best accomplishes the objective. While reward learning typically assumes that all feedback comes from a single teacher, in practice these systems often query multiple teachers to gather suficient training data. In this paper, we investigate this disparity, and find that algorithmic evaluation of these diferent sources of feedback facilitates more accurate and eficient reward learning. We formally analyze the value of information (VOI) when reward learning from teachers with varying levels of rationality, and define and evaluate an algorithm that utilizes this VOI to actively select teachers to query for feedback. Surprisingly, we find that it is often more informative to query comparatively irrational teachers. By formalizing this problem and deriving an analytical solution, we hope to facilitate improvement in reward learning approaches to aligning AI behavior with human values.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;Reward Learning</kwd>
        <kwd>Active Learning</kwd>
        <kwd>Preference Learning</kwd>
        <kwd>Value of Information</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        for language language models [
        <xref ref-type="bibr" rid="ref20 ref21">20, 21</xref>
        ]. In the future, it
may even be possible to use reward learning to train AI
Standard AI and machine learning algorithms require the systems to assist humans in researching safe AI [
        <xref ref-type="bibr" rid="ref22 ref8">8, 22</xref>
        ].
designer to specify a cost or reward function. This objec- However, to infer reward functions from human
tive incentivizes desired behavior and penalizes mistakes, feedback, reward learning systems must model human
teaching the system how to perform the task. While decision-making, and incorrect human decision-making
such objectives are easy to manually specify for prob- models often leads to poor inference [
        <xref ref-type="bibr" rid="ref23 ref24 ref25">23, 24, 25</xref>
        ].
Morelems with clear win conditions, such as games [
        <xref ref-type="bibr" rid="ref1 ref2 ref3">1, 2, 3</xref>
        ] and over, reward learning systems typically assume that all
tasks with clear goals, such as image classification [
        <xref ref-type="bibr" rid="ref4 ref5">4, 5</xref>
        ], feedback comes from a single distribution or teacher,
dethey can be challenging to formalize for more nuanced spite querying multiple teachers to generate suficient
tasks [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]. For example, Lee et al. [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ] find that humans feedback. However, humans often vary in their expertise,
struggle to define an objective that incentivizes bipedal focus, and intelligence, afecting the noisiness of their
locomotion, despite being experts in both machine learn- feedback. The practice of conflating all feedback
implicing and walking. By incentivizing incorrect behavior, itly disregards the diferences between diferent teachers,
misspecified objectives can lead to useless or even dan- increasing the likelihood of human model
misspecificagerous outcomes [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]. Ensuring that AI systems optimize tion and the limitations of reward learning [
        <xref ref-type="bibr" rid="ref26">26</xref>
        ].
objectives that align with our own is a crucial part of In this work, we extend reward learning to take
adbuilding safe and beneficial AI. vantage of diferences between teachers. We develop a
      </p>
      <p>
        Reward learning techniques enable AI systems to learn Bayesian reward learning algorithm that actively selects
their objectives by observing and interacting with hu- which teacher to query based on the noisiness of their
mans instead of requiring their designers to specify these feedback and the learner’s current belief. We find that
objectives manually [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]. Humans can train reward learn- querying a less rational teacher can often be more
ining systems using a variety of feedback modalities, in- formative than querying a more rational teacher, since
cluding demonstrations [
        <xref ref-type="bibr" rid="ref10 ref11 ref12">10, 11, 12</xref>
        ], pairwise compar- teacher mistakes inform the agent of the relative values of
isons [
        <xref ref-type="bibr" rid="ref13 ref14 ref7">7, 13, 14</xref>
        ], natural language [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ], numeric val- alternatives. For example, imagine that two teachers are
ues [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ], corrections [
        <xref ref-type="bibr" rid="ref17">17</xref>
        ], and proxy rewards [
        <xref ref-type="bibr" rid="ref18 ref19">18, 19</xref>
        ]. comparing two alternatives,  and .  is worth more
Reward learning from pairwise comparisons in particu- than , but only slightly. If the first teacher is perfectly
lar has proven remarkably efective across a variety of rational, they will always select  over . The learner
tasks, including complex physical maneuvers for con- can infer from this that  is preferable to , but has no
tinuous control systems [
        <xref ref-type="bibr" rid="ref14 ref7">7, 14</xref>
        ] and text summarization way to learn how significant the distinction is. However,
assume that the second teacher is somewhat less
rational, and occasionally mixes up alternatives of similar
value. Then they will typically choose , but sometimes
SafeAI 2023, The AAAI Workshop on Artificial Intelligence Safety, Feb
13–14, 2023, Washington, D.C.
$ peterbarnettnz@gmail.com (P. Barnett)
      </p>
      <p>© 2023 Copyright for this paper by its authors. Use permitted under Creative Commons License choose , and this allows the learner to infer that the
CPWrEooUrckReshdoinpgs IhStpN:/c1e6u1r3-w-0s.o7r3g ACttEribUutRion W4.0oInrtekrnsahtioonpal (PCCroBYce4.0e).dings (CEUR-WS.org) gap between  and  is small. Section 3 formalizes this
rationality model and inference procedure.</p>
      <p>
        The rest of the paper is as follows. In Section 2, we
discuss prior work on reward learning, active learning, and
human modeling. In Section 3, we describe the
mechanics of reward learning, including the model of human
rationality and the metrics that will be used to measure
the value of information (VOI) of teacher feedback. In
Section 4, we propose a teacher selection algorithm that
selects which teacher to query for feedback at each time
step based on the modeled rationality of each teacher and
the learner’s belief distribution over the reward function. Figure 1: Our active reward learning approach.
In Sections 5 and 6, we present theoretical and empirical
results, showing that the learner’s belief will eventually
converge to the true reward function under the teacher velop eficient approximations to this method and show
selection algorithm, that querying less rational teachers how to integrate active query selection and reward
learncan often be more informative, and that our teacher selec- ing in practice. Lee et al. [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ] take a diferent approach,
tion method outperforms simple heuristics like always empirically evaluating various heuristic strategies for
querying the most rational teacher. By formalizing the query selection and finding that uncertainty-based
samproblem of learning from multiple teachers and deriving pling methods tend to perform the best. However, all of
an analytical solution, we hope to facilitate improvement this previous work focuses on choosing which queries to
in reward learning approaches to value alignment. send to the teachers. In this paper, we instead consider
which teachers to send these queries to.
      </p>
      <p>
        Human Modeling To infer reward functions, AI
systems must model the behavior of humans. Early work on
reward learning assumed that human behavior was
perfectly rational and that human teachers always chose the
alternative that maximized their reward [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ]. Later work
models human behavior as pedagogic [
        <xref ref-type="bibr" rid="ref24">24</xref>
        ], systematically
biased [
        <xref ref-type="bibr" rid="ref28">28</xref>
        ], and noisily or Boltzmann-rational [
        <xref ref-type="bibr" rid="ref12 ref9">9, 12</xref>
        ].
      </p>
      <p>
        We will follow recent work on learning from human
preferences [
        <xref ref-type="bibr" rid="ref12 ref14 ref7 ref9">7, 9, 12, 14</xref>
        ] and model human teachers as
Boltzmann-rational, making choices according to a
wellknown probability model specified later in the paper.
      </p>
    </sec>
    <sec id="sec-2">
      <title>3. Active Reward Learning</title>
    </sec>
    <sec id="sec-3">
      <title>2. Related Work</title>
      <sec id="sec-3-1">
        <title>Reward Learning Reward learning techniques allow</title>
        <p>
          AI systems to learn reward functions by observing or
interacting with humans. For example, inverse
reinforcement learning agents observe human behavior or policies,
and then infer an underlying reward function that the
behavior optimizes [
          <xref ref-type="bibr" rid="ref10 ref11 ref12">10, 11, 12</xref>
          ]. Recent advances in reward
learning have focused on learning from preference
comparisons. Here, human teachers observe paired samples
of system behavior, then choose which sample they prefer
out of each pair. The system learns a reward model that
maximizes the likelihood of these preferences, then uses
that model to generate a reward signal to guide its
behavior. This technique has been successfully applied to many
domains, from continuous control [
          <xref ref-type="bibr" rid="ref14 ref7">7, 14</xref>
          ] to language
generation tasks [
          <xref ref-type="bibr" rid="ref20 ref21">20, 21</xref>
          ]. Reward learning can also use a
variety of other feedback modalities, including preference
comparisons [
          <xref ref-type="bibr" rid="ref13 ref14 ref7">7, 13, 14</xref>
          ], natural language [
          <xref ref-type="bibr" rid="ref15">15</xref>
          ], numeric
values [
          <xref ref-type="bibr" rid="ref16">16</xref>
          ], corrections [
          <xref ref-type="bibr" rid="ref17">17</xref>
          ], and proxy rewards [
          <xref ref-type="bibr" rid="ref18 ref19">18, 19</xref>
          ],
but we focus on preference comparisons in this paper
due to its recent success.
        </p>
      </sec>
      <sec id="sec-3-2">
        <title>In this section, we formalize the problem of selecting the</title>
        <p>most informative teacher to query in order to gradually
learn the correct reward model. In particular, we are
interested in greedily selecting the teacher to query at
each time step such that the reward model of the agent
eficiently converges to the correct reward model.</p>
        <p>
          At a high level, the teacher selection problem begins
with a set of items or trajectories to compare, along with a
Active Reward Learning Human feedback is expen- set of human teachers to evaluate those comparisons. The
sive and time-consuming to generate, so reward learn- human teachers each have a diferent level of rationality
ing algorithms must learn eficiently from limited data. that is known a priori, meaning that the probability of a
They do this in part by actively selecting the queries that given human teacher making a mistake by preferring a
are sent to human teachers in order to maximize the ex- less valuable item over a more valuable item is known in
pected VOI of human feedback. Sadigh et al. [
          <xref ref-type="bibr" rid="ref13">13</xref>
          ] assume advance. During each time step of our approach depicted
that the system is a Bayesian learner, actively synthesiz- in Figure 1, two items are sampled from the set of items
ing queries that maximize the expected volume removed (Step 1) and then a human teacher is selected to be queried
from the learner’s posterior. Bıyık and Sadigh [
          <xref ref-type="bibr" rid="ref27">27</xref>
          ] de- based on these items and the current belief about the
reward model (Step 2). The human teacher is asked which
of the two items they prefer (Step 3), and their preference
is used to update the reward model (Step 4). This process
of selecting a query and a teacher is repeated until the
reward model converges to the correct reward model.
        </p>
        <p>
          Query selection is the problem of choosing which items
to present to the teacher [
          <xref ref-type="bibr" rid="ref7">7</xref>
          ]. Some approaches to query
selection include choosing the pair of items for which the
preference predictors are most uncertain [
          <xref ref-type="bibr" rid="ref14 ref7">7, 14</xref>
          ]. Other
approaches to query selection include selecting the pair
of items that ensure that the space of queries is well
covered. Finally, there are more active methods that actively
synthesize queries in order learn more eficiently [
          <xref ref-type="bibr" rid="ref13 ref29">13, 29</xref>
          ].
        </p>
        <p>Since our focus is on teacher selection rather than query
selection, for the purposes of our analysis we will assume
that queries are sampled uniformly at random. However,
existing methods for query selection can be easily
combined with our teacher selection algorithm to further
improve reward learning.</p>
        <p>To formalize the problem of teacher selection, this
section proceeds as follows. We (1) provide a representation
of items and rewards, (2) apply a well-known model of
human rationality to our problem, (3) ofer a method for
updating belief distributions that uses preference
comparisons from a human teacher, and (4) propose two metrics
that measure the correctness of a belief distribution.
where   =  −  is the diference in the feature
vectors of the two items.</p>
        <p>
          Modeling Human Rationality Human teachers can
be represented as Boltzmann-rational agents following
a large body of existing work on reward learning [
          <xref ref-type="bibr" rid="ref12 ref14 ref30 ref31 ref32 ref33 ref34 ref7 ref9">7, 9,
12, 14, 30, 31, 32, 33, 34</xref>
          ]. Moreover, we assume that each
teacher has a diferent known rationality parameter 
rather than assuming  = 1 for all teachers.
Boltzmannrational teachers are more likely to choose the higher
reward item if they are “more rational" (i.e., a higher  ),
or if the diference in reward between the two items is
greater. The probability that the teacher chooses an item
 over and an item  is given by
 ( ≻ ;  ) =
        </p>
        <p>exp( ())
exp( ()) + exp( ())</p>
        <p>.</p>
        <p>We thus model the human choice probabilistically:
 (|w;   ,  ) =</p>
        <p>1
1 + exp(−  w⊤  )
(3)
(4)
where  = +1 if the human prefers item  over item 
and  = − 1 if the human prefers item  over item . This
reflects the diference in value of the two items but not
their absolute value. Equation 4 is a logistic model of
the probability of the human preference , where 
deRepresenting Items and Rewards Intuitively, each termines the slope. As the diference in reward between
item can be represented as a set of features. For example, the two items increases, the probability that the teacher
a book could be described by the number of pages and chooses the higher reward item approaches 1.
the number of positive reviews or a maneuver made by
a self-driving car could be described by its position and Updating Belief Distributions The goal of reward
distance from other vehicles at each time step. Hence, learning is to learn the weight vector w of the reward
each item  can formally be represented by a feature model. Given the preference of a teacher , the diference
vector  ∈ R where  is the number of features that in feature vectors   , and the teacher’s rationality
padescribe the th item. rameter  , the learner updates its belief over the weights</p>
        <p>Given this representation of an item, the reward () of the reward model. That is, the belief over the weights
for an item  can be expressed as a dot product between of the reward model is updated such that the reward
the feature vector  and the weight vector w ∈ R for model now predicts that the item selected by the teacher
the reward model that is being learned: is more valuable than it was prior to the belief update.
() = w⊤. (1) Formally, we begin with the current belief distribution
 (w), which we treat as the prior distribution, and
update it according to Bayes’ theorem in the following way:</p>
      </sec>
      <sec id="sec-3-3">
        <title>If the items cannot be expressed by a feature vector, this</title>
        <p>approach can still be used by treating the feature vector
of tahseafeoantuer-heovtecvteocrtor: wgiovuelnd tbhee1tahnditeevme,rtyhoethtehr eennttrryy  (w|;   ,  ) = ∫︀ ((|w| w′; ;  , ,  ))(w(w′))w′ , (5)
would be 0 while the th entry of the weight vector w
would be the reward () for the th item. where  (|w;   ,  ) is given by Equation 4.</p>
        <p>During reward learning, the human teacher is
presented with two items and the probability of the human Measuring Belief Distribution Error After
querychoosing one item over another item depends on the dif- ing a teacher and updating the belief over the weights
ference in reward between the two items at hand. We of the reward model w, the belief distribution can be
therefore express the diference in the reward between evaluated on a metric that measures the “correctness” or
two items  and  as the equation the distance of this belief distribution to the true belief
(2) distribution. Here, we consider two such metrics: the
() − () = w⊤( −  ) = w⊤  ,
The general form of an expected metric ℳ along with the expected metrics for mean squared error (MSE) and log loss (LL).
[︁∫︀  (w)w ∫︀  (w) ‖w‖2 w − ⃦</p>
        <p>⃦ ∫︀  (w)ww⃦⃦ 2]︁
− ∑︀ ∫︀  (w) log ∫︀  (w′)w′ ︁) w
︁(
 (w)
mean squared error (MSE) and the log loss (LL). The
use the notation w =  (w), |w =  (|w;   ,  ),
MSE measure represents how “far away” the belief dis- and w| =  (w|,   ,  ) throughout this section.
tribution is from the true value while the LL measure
represents the height of the belief distribution at the true</p>
        <p>Importantly, the expected value of a given metric only
depends on the known variables   and  along with
value. In both cases, a lower score indicates a more accu- the current belief distribution w given a
straightforwtrue||2w (6) the teacher with the lowest metric in expectation should</p>
        <p>be selected as that would result in a weight vector that is
(7) closest to the true weight vector in expectation.
rate distribution. Using (w) as the belief distribution
over the weight vector w and wtrue as the true weight
vector, the MSE and LL measures are given as follows.</p>
        <p>MSE((w), wtrue) =
∫︁</p>
        <p>(w)||w −</p>
        <p>LL((w), wtrue) = − log((wtrue))</p>
      </sec>
      <sec id="sec-3-4">
        <title>Note that we will describe a greedy approach that selects the teacher that in expectation leads to our belief distribution scoring the best on one of these metrics after a single update in the next section.</title>
        <p>Work on active learning from human preferences uses
volume removal (i.e., removing as much of the integral of
27, 33]. However, this may not be an appropriate metric
for teacher selection. This is because a larger Boltzmann
rationality parameter  results in a larger volume of the
belief distribution being removed but may not necessarily
lead to a more accurate belief distribution.</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>4. Teacher Selection</title>
      <p>We propose a method for selecting and querying the
teacher that produces the best immediate improvement
in the expectation of a given metric, which approximates
the expected VOI of the teacher feedback. The metrics
evaluate how similar the posterior belief is to the ground
truth reward, so lower scores indicate improvements in
the learned reward model. The algorithm considers
uncertainty over two variables: the ground-truth
parameterization of the reward model and the item from the query
that the teacher prefers. In particular, the expectation of
the metric must be taken over the current belief
distribution  (w) and the probability  (|w;   ,  ) of the
teacher preferring each item. Formally, we express the
expectation of a given metric ℳ in Table 1. Note that we
ward substitution of Equations 4 and 5. This enables our
method to calculate the expected value of the metric for
a given teacher with the rationality parameter  . This
will be used to find the teacher to query at each time step:</p>
      <sec id="sec-4-1">
        <title>Finally, given the general form of an expected met</title>
        <p>ric, Table 1 defines the expectations of the MSE and
LL metrics using the function  (w) = w/(1 +
exp(−  w⊤  )).</p>
        <sec id="sec-4-1-1">
          <title>Selecting a Teacher</title>
          <p>To select the teacher to query,
we first calculate the expected metric for each teacher
select the teacher that would result in the lowest expected
metric score. Formally, the rationality parameter  * that
leads to the largest reduction in the expectation of the
metric is defined as follows:</p>
          <p>⎡
 * = argmin ⎣ w∼ w</p>
          <p>E
 ∈
∼ |w</p>
          <p>⎤
︀[ ℳ(w| , w;   ,  )︀] ⎦ , (8)
where  is a vector of the  values of the teachers.</p>
          <p>Learning a Reward Model To learn the reward
model, the learner begins with an initial belief
distribution w over the reward function parameterization
and then updates it according to Algorithm 1. First, the
algorithm generates queries of paired items and
calculates  * , which is the rationality parameter that leads
to the largest improvement in the expectation over the
correctness metric. The algorithm queries the teacher
with this rationality parameter, and the teacher responds
with a preference indicating which of the two items in the
query they prefer. This preference is used to update the
the unnormalized distribution as possible) as a metric [13,  given the current belief distribution  (w) and then
3
4
5
6
7
8
9
Algorithm 1: LearnRewardModel(· )</p>
        </sec>
      </sec>
      <sec id="sec-4-2">
        <title>Input: An initial belief distribution  (w), a list of the</title>
        <p>teachers’ Boltzmann rationality parameters  ,
entropy convergence threshold 
an expected metric function E[ℳ], and an</p>
      </sec>
      <sec id="sec-4-3">
        <title>Output: A posterior belief distribution  (w)</title>
        <p>1 converged ←
2 while not converged do</p>
        <p>False
,  ←
  ←
 * ←
 ←
 (w) ←
entropy ← −
converged ←</p>
        <p>GenerateQuery()
 − 
argmin ∈ E [ℳ( (w), w;   ,  )]
Teacher( * ).Query(,  )</p>
        <p>Normalize( (w) ·  (|w,   ,  * ))
∫︀  (w) log  (w)w
entropy &lt; 
10 return  (w)
belief distribution w. The algorithm iterates until
convergence, which is when the entropy of the distribution
w becomes lower than a specified threshold  .</p>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>5. Theoretical Analysis</title>
      <sec id="sec-5-1">
        <title>In this section, we first prove that the belief distribution will converge to the true distribution and then show that, under certain conditions, querying a less rational teacher can result in more informative feedback.</title>
        <sec id="sec-5-1-1">
          <title>Convergence</title>
          <p>Algorithm 1 queries multiple teachers
belief distribution over w converge to the true value.</p>
          <p>Theorem 1. In the limit of  →</p>
          <p>∞ random queries to
Boltzmann-rational teachers with positive, finite  values,
the posterior distribution over w converges to the true value.
bution over w after a sequence of queries is
 ∈ [± 1] from humans with rationality parameters 
is  (|w;  ) = ∏︀
=1  (|w;  ). The posterior
distri

 (w|;  ) ∝</p>
          <p>∏︁  (|w;  ) (w).
w ̸= wtrue. The Bayes factor between w and wtrue is</p>
          <p>We will show that  (w|;  ) → 0 as  → ∞ for all
BF =
 (w|;  )
 (wtrue|;  )
=</p>
          <p>∏︀  (|w;  ) (w)
∏︀  (|wtrue;  ) (wtrue)
where  (wtrue|;  ) is the posterior distribution at wtrue.</p>
          <p>We can show that BF → 0 as  → ∞ except when
gences. Here, we show that this process will make the 
= 0, each of these terms equals 0. As 
with diferent  values until the reward estimate conver- to zero when  (|w;  ) =  (|wtrue;  ). When
→
∞,
Proof. The likelihood of a sequence of human choices the sum is positive, so the sum diverges, and so the
︃(
︃(
otherwise. Trivially, BF = 1 when w = wtrue.
w = wtrue. This implies  (w|;  ) → 0 except when
w = wtrue. We require  (wtrue) ̸= 0 as BF is undefined</p>
          <p>We now consider w ̸= wtrue. We can define the
negative logarithm of BF, which approaches ∞ as BF → 0:
− log (BF)
= − log
︂(
)︃
∏︀  (|w;  ) (w)
∏︀  (|wtrue;  ) (wtrue)
= −


∑︁ log
︃(
 (|w;  ) )︃
 (|wtrue;  )
− log
 (w) )︂
 (wtrue)</p>
          <p>.</p>
          <p>The first term is the sum of many terms. If this term
approaches ∞ as  → ∞ then BF → 0. We now
examine each term in the sum and show that in expectation
they are each positive. All of these terms are independent
as they are only depend on the likelihood and not on the
current distribution. Hence, they will not decay with
additional steps, and so the sum will diverge if the
individual terms are positive in expectation. The expected
value for each term in the sum is</p>
          <p>E − log
[︃
= −
 (|w;  ) )︃]︃
 (|wtrue;  )
∑︁  (|wtrue;  ) log
∈+1,− 1
︃(
 (|w;  ) )︃
 (|wtrue;  )</p>
          <p>.</p>
          <p>This is the KL divergence between  (|wtrue;  ) and
 (|w;  ). This is strictly non-negative and only equal
have the same sign.
 (|w;  ) → (w⊤ ), where (· ) is the Heaviside
step function. In this case, it holds that  (|w;  ) =
 (|wtrue;  ) whenever the values w⊤ and wt⊤rue</p>
        </sec>
      </sec>
      <sec id="sec-5-2">
        <title>Therefore, for positive, finite  each of the terms in</title>
        <p>(w|;  ) → 0 for all w ̸= wtrue.</p>
        <sec id="sec-5-2-1">
          <title>Bigger  isn’t always more informative</title>
        </sec>
      </sec>
      <sec id="sec-5-3">
        <title>Querying</title>
        <p>a more rational teacher (with a larger  value) does not
always lead to faster convergence to the true value, as
measured by lower MSE or LL, because the magnitude of
w⊤  can be learned from the teacher making mistakes.</p>
      </sec>
      <sec id="sec-5-4">
        <title>We empirically observe this in Figure 2, where we</title>
        <p>demonstrate that if our current belief distribution  (w)
is a normal distribution characterized by  and  , a lower
 value is more informative for certain values of  and  .</p>
        <p>Specifically, when the distribution is symmetric (</p>
        <p>= 0)
then a larger value of  is better, and as the distribution
gets broader (larger  ) larger  is also better. If the
distribution is very wide then a large  allows us to quickly
7. Experiments
remove a lot of probability mass, while if the distribution
is narrow (and asymmetric) then we learn about the value
of w⊤  from the humans making mistakes, which
requires the human to be less than perfectly rational. For
example, if w⊤  &gt; 0 then a perfectly rational human
would always choose item  over item , and we would
not learn about the actual value of w⊤  .</p>
        <p>
          We now show that our approach method for selecting
 outperforms several baseline methods, using the
simple restaurant recommendation domain. In Figure 3, we
compare: (1) selecting the largest  value to see if the
result that larger  is not always better is true in practice;
6. Restaurant Recommendation (2) selecting  randomly to ensure that the advantage
over selecting the largest  is not just due to the
ranWe now discuss how our method for reward learning domness of the selection; and (3) always selecting  = 1
using feedback from multiple teachers can be applied because this is often what is assumed to be the rationality
to a simplified restaurant recommendation domain. In parameter in other work.
this domain, the goal is to learn a reward function that In this experiment, the size of the weight vector is
can be used to recommend restaurants to a user. This re-  = 3 and the domain of the weights is  = [
          <xref ref-type="bibr" rid="ref10">− 10, 10</xref>
          ]3,
ward model must be learned from feedback from multiple which is discretized. The prior distribution of the weights
teachers, in this case by asking which of two restaurants is a uniform distribution over this domain  (w) =
a human prefers. It is important to highlight that our  ( ) and the true weight wtrue ∈  is sampled from
approach is compatible with a variety of popular rec- this prior. There are 21 teachers, with  values uniformly
ommendation tasks, including entertainment [
          <xref ref-type="bibr" rid="ref35 ref36">35, 36</xref>
          ], spaced between 0 and 4. For 100 steps, two restaurant
feanews [
          <xref ref-type="bibr" rid="ref37">37</xref>
          ], and shopping [
          <xref ref-type="bibr" rid="ref38">38</xref>
          ] recommendations. ture vectors  = {Cleanliness, Vegan, Spiciness} are
        </p>
        <p>
          More formally, the problem of restaurant recommen- generated randomly, where Cleanliness, Spiciness ∼
dation has a set of restaurants  = { 1,  2, . . . ,  }  (1, 10), and Vegan are uniformly drawn from {0, 1}.
that can be recommended to a user. Moreover, there While we generate our samples randomly in order to
isois a set of users  = {1, 2, . . . , } who can late the the efect of teacher selection, any of the active
be queried about their restaurant preferences. Each query selection methods from previous work could be
restaurant is expressed as a set of features  = used here. The teacher is selected and then queried using
{Cleanliness, Vegan, Spiciness} where Cleanliness ∈ one of the various methods and the belief distribution
[
          <xref ref-type="bibr" rid="ref1 ref10">1, 10</xref>
          ] describes the cleanliness of the restaurant, is updated based on the preference of that teacher. The
Vegan ∈ {0, 1} describes whether the restaurant is same  vectors are used for each method, so that the
vegan-friendly, and Spiciness ∈ [
          <xref ref-type="bibr" rid="ref1 ref10">1, 10</xref>
          ] describes the only diference between the methods is the selection of  .
spiciness of the food. The preference rating for each This procedure is repeated 100 times, each time sampling
restaurant is denoted by w⊤ , where w ∈ R3 is a a new true weight vector wtrue.
weight vector that parameterizes the reward model. The Overall, we observe that the active teacher selection
els of human decision-making, for example by allowing
Figure 3: Active teacher selection improves reward inference. each human’s  parameter to vary across the state space
These plots show the expected mean squared error and ex- to capture teacher specialization or by measuring and
exepneccteeudsliongglvoasrsioovuesrttehaechceorusrseeleocfti1o0n0 miteertahtoiodns.sTohf ereswolairddliinnefeirs- plicitly modeling systematic cognitive biases. Moreover,
the mean, and the shading is the standard deviation. Selecting this analysis assumes that the teacher  parameters are
teacher  w.r.t. mean square error most efectively minimizes given, whereas in reality the agent may not have access
mean square error, while selecting  w.r.t. log loss most ef- to this information. Future work should also examine
fectively minimizes log loss. In both cases, selecting teachers ways of modeling this part of human decision-making
according to Equation 8 clearly outperforms the heuristic of alongside learning the reward function.
always selecting the most rational teacher (largest  ) and the Finally, future work could extend these results to
nonbaselines (random  and  = 1). linear reward models, such as ensembles of neural
networks. Moreover, it could explore convergence
properties and optimal querying strategies for learning from
methods (MSE and LL) outperform the baseline methods. teachers with diferent reward functions. For example,
Moreover, we examine how the most informative value variations in individual taste might lead teachers to
disof  changes with additional queries in Figure 4. As agree on which restaurants are best. Future work should
expected, the optimal  value decreases with additional explore the ramifications of such inter-teacher variance
queries, as the distribution gets less broad. At beginning on teacher selection and reward learning.
of training, our approach queries the teachers with large
 values because this enables it to determine the sign of 9. Conclusion
w⊤  , and then our approach queries the teachers with
smaller  values to determine the magnitude of w⊤  In this work, we motivated, specified, and evaluated an
as it gets more information. algorithm for selecting which teacher to query during
active reward learning with multiple teachers. Our
algo8. Limitations and Future Work rithm models the teachers as Boltzmann-rational with
known  parameters. At each time step, it queries the
For the sake of conceptual clarity and mathematical for- teacher that will be most informative in expectation.
Inmalism, we have used relatively simple human decision- terestingly, we find that the most informative teacher is
making and reward models. Future work should extend not always the most rational one. We prove and
demonthese results by increasing model complexity. strate that the reward learner’s belief will eventually
        </p>
        <p>
          For example, this analysis assumes that humans collapse to the true reward function under our algorithm.
are Boltzmann-rational decision-makers with constant, Our hope is that this method and analysis will improve
known  values. While more nuanced than optimal mod- reward learning in domains where feedback is gathered
els, Boltzmann-rational models fail to account for system- from multiple teachers with varying levels of rationality.
atic biases in human judgement [
          <xref ref-type="bibr" rid="ref28 ref39 ref40">28, 39, 40</xref>
          ]. This work
could be improved by using more complex, realistic
mod
        </p>
      </sec>
    </sec>
    <sec id="sec-6">
      <title>Acknowledgments</title>
      <sec id="sec-6-1">
        <title>We thank the anonymous reviewers for their valuable comments. This work was supported in part by a gift from the Open Philanthropy Foundation.</title>
      </sec>
    </sec>
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