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    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Beyond Beeps: Designing Ambient Sound as a Take-Over Request in Automated Vehicles</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Soyeon Kim</string-name>
          <email>s.kim-4@tudelft.nl</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Riender Happee</string-name>
          <email>R.Happee@tudelft.nl</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>René van Egmond</string-name>
          <email>R.vanEgmond@tudelft.nl</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Department of Cognitive Robotics, Delft University of Technology</institution>
          ,
          <addr-line>Mekelweg 2, Delft</addr-line>
          ,
          <country country="NL">The Netherlands</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Department of Human-Centered Design, Delft University of Technology</institution>
          ,
          <addr-line>Landbergstraat 15, Delft</addr-line>
          ,
          <country country="NL">The Netherlands</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>The design of take-over requests in automated vehicles traditionally focuses on safety and reaction time. We are interested in how take-over requests can be designed from a broader user experience perspective while ensuring safety. This paper proposes designs for ambient sound (i.e., soundscape) and driving noise to inform the driver of transition situations. Drivers must take-over control within the time budget, the time from the take-over request to the automation system limit. The time required for a safe transition depends on the complexity of the driving environment. In a scheduled take-over, which is not an emergency, there is an opportunity for an interaction that gradually introduces the driver into the transition process. Ambient sound is expected to lead the driver back to the loop with comfort, creating a novel transition experience as well as safety.</p>
      </abstract>
      <kwd-group>
        <kwd>1 Human-machine interaction</kwd>
        <kwd>Automated vehicles</kwd>
        <kwd>Sound design</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        As automated vehicle performance becomes
advanced, the need for driving monitoring will
reduce [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. In highly automated vehicles, drivers
do not have to stay in the loop and do not have to
supervise the driving scenario. Automotive
manufacturers emphasise the ability of automated
vehicles to reduce the cognitive load of driving,
allowing users to engage in secondary tasks such
as doing a smartphone and watching videos [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ].
The critical challenge in interaction research is the
design of the control transition phase, where
drivers should take-over the driving control due to
automation limitations. Previous studies [
        <xref ref-type="bibr" rid="ref3 ref4">3, 4</xref>
        ]
have investigated user interfaces that can lead to
fast and safe transitions to manual driving. Beep
or language-based sound is mainly used as a
notification cue or to convey urgency. However,
the transition does not always take place in an
urgent situation. The Operational Design Domain
(ODD) refers to the specific operating conditions
and environments in which automated vehicles
can safely and effectively operate. In the event
that the vehicle encounters a situation outside of
the ODD, it will schedule a transition to a safe
state where it can no longer operate
autonomously. During this transition, a take-over
request can be initiated, which is not an
emergency but is designed to provide sufficient
time and information to allow a driver to take
control of the vehicle safely.
      </p>
      <p>
        The bustling sound of a mall tells us that there
are many people nearby, while the
popcornpopping sound of engine noise tells us to watch
for fast-speed cars. Sound is not only
complementary to visual information but can also
provide information about the structures of the
world [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]. Drivers’ visual attention is often needed
in automated vehicles' secondary tasks. Capturing
omnidirectional attention is an important
advantage of an auditory interface [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]. Sound is
suitable for drawing the driver’s attention
regardless of the direction of the visual attention
[
        <xref ref-type="bibr" rid="ref7">7</xref>
        ]. In this position paper, we propose ambient
sound as a novel transition interface for take-over
requests.
      </p>
      <p>
        Ambient systems provide information in the
attention periphery of a user. This aims to display
information without directly interfering with
primary tasks [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]. Gradually changing the level of
ambient stimuli stimulates human perception and
allows users to become aware of a new situation.
Studies of ambient light in automated vehicles
have already been conducted, such as changing
colours according to automation modes or
providing transition information. On the other
hand, there is a paucity of research on ambient
sound in automated vehicles. Although explicit
sounds such as beeps provide direct information
about the transition scenario, ambient sound can
progressively support the driver to enter the
transition phase. The driver's perception of the
pre-awareness of the transition situation before
the final take-over request increases safety. [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]
showed that auditory pulse(beep) pre-alerts that
occurred well before the take-over request
resulted in a safer transition situation. At the same
time, the pulse beep made drivers annoyed.
Consequently, there lies an opportunity to design
a more elaborate sound experience for interaction
scenarios that support transition situations. A
sound experience that goes beyond beeps! We
explore ambient sounds that have the potential to
lead the driver back to the loop with comfort,
creating a novel transition experience as well as
safety. Further, we will discuss the design
challenge.
      </p>
    </sec>
    <sec id="sec-2">
      <title>2. Ambient sound</title>
      <p>We propose two types of ambient sound as a
take-over request: 1. designed soundscape and 2.
driving noise, which is an ambient sound in a
driving situation.
2.1.</p>
    </sec>
    <sec id="sec-3">
      <title>Soundscape design</title>
      <p>
        A soundscape is an acoustic environment
perceived by listeners in contexts [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ].
Soundscape exists through human perception of
the acoustic environment, and it can provide
context information [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ]. Drivers perceive a
situation inhabiting a soundscape formed during
driving, and it develops into a driving experience
[12]. Our case at the 'Interactive audio design'
master course at the Faculty of Industrial Design
Engineering provided some excellent examples of
the possibility of forming soundscape as a
takeover request and new interaction about how it
designs driving experience. Students designed
context-relevant soundscapes for automated
vehicles, including take-over requests. Students
received the following scenario description on
which they had to base their sound design: "The
driver is around 35 years old and runs a startup
company. The vehicle is highly automated. The
vehicle is a B-segment-sized, commonly
described as a small car with an enormous volume
in Europe (i.e., Toyota Yaris, Renault Clio)."
Students made a persona based on the scenario
description and analysed scenarios which need
sound for interaction and designed a soundscape
for scenarios using a sound design tool.
      </p>
      <p>The deliverables showed that soundscapes
could be used in various ways in highly automated
vehicles, including take-over situations. Although
soundscape does not directly present explicit alert,
it could provide tension that the situation in which
action was to be taken was approaching by
controlling the elements of sound. The design
brought forward the possibility that sound could
inform drivers about contextual information
(transition) and gradually lead them into the loop.
Driver-vehicle interaction through soundscapes
can provide a new way of designing user
experiences for drivers. This is the use of sound in
a more advanced way that enables situation
awareness of the driver.
2.2.</p>
      <p>
        Driving noise
[
        <xref ref-type="bibr" rid="ref5">5</xref>
        ] argued that the perceptual dimensions and
attributes of attention correspond to those of the
sound-producing event and its environment, not to
those of the sound itself. In other words, the
distinction between everyday and musical
listening is between experience, not sound. For
example, pedestrians recognise the approach of
the car by engine noise based on previous
experience, and it is related to a regulation
generating artificial sound in electric vehicles for
safety.
      </p>
      <p>Driving-noise
producing event
Conscious experience
(everyday listening)</p>
      <p>Driving noise is the ‘everyday listening’ in the
driving scenario. It is called 'noise', and long-term
exposure has a harmful effect on the driver, so
vehicle designers generally aim to reduce noise.
However, drivers can recognise information about
vehicles or road events through noise [13]. When
drivers perceive a change in noise while driving,
i.e., engine ticking sound, road friction sound, or
passing vehicle sound, they pay attention to the
cause of the noise.</p>
      <p>As NVH (car noise, vibration, and harshness)
technology has advanced, it has become possible
to control driving noise. A noise control system
can actively reduce noise by emitting sound
waves inverted to the incoming noise, resulting in
a quieter ride. In other words, noise can be
intentionally exposed. Suppose that the noise
control function reduces the driving noise during
autonomous driving. In that case, if vehicles
gradually expose the noise (but to the extent that
the driver notices the magnitude of the change) as
the transition approaches, drivers may notice an
approaching mode change. While most auditory
user interface designs focus on creating new
sounds, noise exposure amplifies the existing
ambient sound, providing information about the
approaching transition situation. Driving noise
can provide drivers with awareness of the
automated driving mode when the noise is
blocked and the approach to the manual driving
mode when the noise is heard. Note that this does
not mean that drivers are exposed to driving noise
for an extended period. It is using the noise, the
source of everyday listening that drivers are
already accustomed to recognising information, to
draw the driver's attention to the transition
situation.</p>
    </sec>
    <sec id="sec-4">
      <title>3. Design consideration</title>
      <p>An ambient sound can be used to communicate
information and provide feedback to users.
However, designing an ambient sound as a
takeover request in automated vehicles requires
careful consideration of various factors.</p>
      <p>First, the ambient sound should be
recognisable from other sounds in the vehicle,
even if they are listening to music or talking to
passengers. Listening to secondary tasks needs to
be considered to design ambient sound. If drivers
listen to music or watch videos, the solution can
be to control the volume of the secondary task so
that the ambient sound can be recognised. This
method is already in use on the vehicle. The music
volume is momentarily lowered for drivers to
listen to navigator information while driving.</p>
      <p>Further, the soundscape should be easily
distinguishable to prevent the ambient sound from
being confused with other sounds in the vehicle or
on the road. At the same time, it should not be too
loud to cause discomfort. Regarding a designed
soundscape, it is necessary to validate whether the
sounds suit the transition situation or cause
annoyance before the evaluation phase to prevent
soundscape manipulation errors. In the case of
driving noise, the exposure noise level of the
sounds should be recognisable so that drivers can
perceive the noise level difference.</p>
      <p>In the experiment, several human factors will
be evaluated to identify the effect of ambient
sounds in takeover situations. We selected
situations with a sufficient time budget, as we
focus on acceptance rather than only on TOR
performance. Therefore, physiological factors
such as gaze tracking or electrocardiogram can be
measured to detect situational awareness, and
subjective measurements can include trust and
acceptance.</p>
    </sec>
    <sec id="sec-5">
      <title>4. Conclusions</title>
      <p>In this paper, we introduce ambient sounds,
which are currently in the design phase of our
study. The sounds do not necessarily have to
communicate their source but rather their function
and the feeling they should evoke. The sound of
take-over requests has been designed to focus on
the user's recognition time or reaction time due to
safety or performance-related situations.
Therefore, an abstract sound (a beep) has been
used instead of an ambient sound. While
designing an ambient sound would require careful
consideration, the use of ambient sound as a
takeover request in automated vehicles has great
potential. By designing a sound that is easily
recognisable, attention-grabbing, and pleasant, we
can make the transition from automated driving to
human driving smoother and safer. The success of
the ambient sound will depend on the specific
design and implementation of the sound, as well
as evaluations to ensure its effectiveness and
safety for drivers taking over control. The design
of road noise as a take-over request in automated
vehicles has many potential benefits, including
improved safety and driving experience.</p>
    </sec>
    <sec id="sec-6">
      <title>5. Acknowledgements</title>
      <p>This research is supported by HADRIAN,
funded by the European Union’s Horizon 2020
research and innovation program under grant
agreement number 875597. The contents of this
publication are the sole responsibility of the
authors and do not necessarily reflect the opinion
of the European Union.</p>
    </sec>
    <sec id="sec-7">
      <title>6. References</title>
      <p>[12] M. Bull, Soundscapes of the car: A critical
study of automobile habitation. In Car
cultures. 2001: Routledge.
[13] N. Gang, Don't Be Alarmed: Sonifying
Autonomous Vehicle Perception to Increase
Situation Awareness. Automotiveui'18:
Proceedings of the 10th Acm International
Conference on Automotive User Interfaces
and Interactive Vehicular Applications,
2018: p. 237-246. doi:10.1145/3239060</p>
    </sec>
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