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    <article-meta>
      <title-group>
        <article-title>Using VR and Sensors for Anxiety with Children and Adolescents</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>João Ferreira</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Filipa Ferreira-Brito</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>João Guerreiro</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Tiago Guerreiro</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>ISAMB, Faculdade de Medicina, Universidade de Lisboa</institution>
          ,
          <country country="PT">Portugal</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>LASIGE, Faculdade de Ciências, Universidade de Lisboa</institution>
          ,
          <country country="PT">Portugal</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2023</year>
      </pub-date>
      <abstract>
        <p>Virtual reality (VR) in the context of mental health is emerging with several examples, such as relaxation through biofeedback, exposure therapy, pain management, and addiction coping. Furthermore, sensors ofer a way to objectively assess the children's response to therapy, which can be associated with self-report questionnaires to give even more accurate feedback to the therapist. The goal of this paper is to shine a light on the current state-of-the-art and reflect on the opportunities and challenges of VR to improve mental health-related outcomes in children and adolescents. We conducted a narrative review focusing on both VR exposure for children and adolescents and sensors' use for VR exposure. Virtual reality exposure therapy (VRET) seems to have similar results to other forms of exposure. Additionally, sensors managed to obtain an objective picture, which allows the therapist to get some objective measures during therapy. Although cybersickness seems to not be a major side efect in children, other limitations such as fear of the equipment and lack of adaptability were identified. Notwithstanding these limitations, VRET is a well-founded alternative to in vivo and imaginal exposures to treat anxiety disorders in children, when associated with physiological sensors and self-report questionnaires. Due to its advantages, it is paramount to continue to perform more studies using this technology, further improving its efectiveness and availability.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;VR</kwd>
        <kwd>Sensors</kwd>
        <kwd>Exposure therapy</kwd>
        <kwd>Children</kwd>
        <kwd>Anxiety disorders</kwd>
        <kwd>VRET</kwd>
      </kwd-group>
    </article-meta>
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      <p>1. Introduction
Exposure therapy is a therapeutic approach where the
patient is gradually exposed to traumatic stimuli, which
aims to help patients to cope with feelings of fear/anxiety
and decrease avoidance. This type of exposure has been
used in several anxiety disorders, such as phobias [1],
Social Anxiety [2], Posttraumatic Stress Disorder (PTSD)
[3], Obsessive-compulsive Disorder (OCD) [4], and
Generalized Anxiety Disorder [5]. There are several
approaches to exposure therapy, such as imaginal and
virtual reality, but the most well-known and well-founded
is in vivo exposure therapy. In this approach, the patient
experiences (i.e., is exposed to) the traumatic stimulus in
the real world. This methodology raises several practical
and ethical issues. For instance, for fear of flying (i.e.,
aerophobia), one would take the patient to an airport and
several flights, risking breaking confidentiality and high
costs [6].</p>
      <p>Virtual Environments (VE) are built using software and
aim to recreate the real world. These environments
immerse users in realistic settings, allowing them to engage
intuitively and intimately with the digital environment
[7]. Over the years, further improvements to their
realism, general display, and tracking technologies
advancements, opened the possibility for its use in health,
accompanied by big displays or Head-Mounted Displays (HMD).</p>
      <p>This technology has already been used in a plethora of
diferent approaches in the context of health, such as
reducing pain in children during painful procedures [8],
calming patients through biofeedback [9], and coping
with anxiety disorders. However, continued eforts are
still needed to improve VRET when applied to children
and adolescent mental healthcare.</p>
      <p>Virtual Reality Exposure Therapy (VRET) has been
proven to be efective in the treatment of anxiety
disorders in children and adolescents. Studies showed that
almost all children prefer VRET compared to in vivo [10].</p>
      <p>This is an important finding since most patients with
anxiety disorders are reluctant to find treatment due to
avoidance. A major limitation of VR-based therapies is
cybersickness; however, children seem to be not
particularly afected by it [ 11], being more susceptible to other
complications such as fear of getting stuck inside the VR
[12] and fear of losing control [13].</p>
      <p>Therapists assess the efectiveness of therapy by
using well-established self-report questionnaires. However,
self-report questionnaires possess some limitations, such
as low reliability in young children [14], and being
timeconsuming (i.e., requiring time to answer), thus
eliminating feasibility while exposure therapy takes place.</p>
      <p>Physiological sensors ofer an opportunity for
improvement by objectively evaluating how the patient is doing.</p>
      <p>Although the available sensors still present some
limitations (e.g., bulkiness towards children, discomfort), the
data collected enable therapists to develop (in a more tient feels and perceives his/her mental health, which is
dynamic way) new therapeutic strategies based on the probably (one of) the most significant metrics in therapy.
signals collected. Although having its benefits and potentially
overcom</p>
      <p>Given the exponential use of virtual reality (VR) as a ing some of the limitations that traditional approaches to
therapeutic tool to improve mental health-related out- exposure therapy in children and adolescents have, one
comes, this paper focuses on the current state-of-the-art of the disadvantages of VRET is the danger of
cybersickof VR technology and physiological sensors in the con- ness [15]. Cybersickness can often be caused by the lack
text of exposure therapy in children and adolescents for of consistency of the patient’s head movement in real
anxiety disorders. Furthermore, we aim to identify cur- life and the virtual environment (high latency), lowering
rent challenges and opportunities in using VRET to treat the efects of the therapy depending on the severity of
anxiety disorders in children and adolescents. the symptoms. These can range from nausea, eyestrain,
headache, and dizziness, among others, depending on
the patient and their age and gender. However, children
2. Methods and adolescents are less likely to develop cybersickness
or simulation sickness, as most studies report none or
We conducted a narrative review in Google Scholar elec- minimal symptoms across patients [11].
tronic database, using keywords, such as “virtual reality Despite cybersickness not being a significant limitation
exposure for children”, “virtual reality exposure for ado- due to the targeted groups, some shortcomings still arise.
lescents”, “virtual reality exposure anxiety disorders”, Some younger children reported fear of “getting stuck
and “sensors for virtual reality exposure” to find rele- in the headset and of seeing something scary like in a
vant papers. The bibliography found showed a lack of horror movie” [12], with some children even refusing to
studies performed with children in this context, so we wear the headset turned of due to fear of losing control
extended the search of information to papers regarding over the situation [13]. Even though these concerns are
adults aiming to find relevant information that could be valid and important, some solutions can be applied so
extrapolated to children. Overall, 43 papers were identi- that the patient feels more at ease. An important factor
ifed as relevant based on title and abstract content and to mediate this is increasing the level of control the child
included in this review. After full-text analysis, some perceives feels they have over the situation [16]; the more
were excluded due to not being relevant to children, be- in control the patient feels of the situation, the better it
ing reviews of already known papers, or lack of a future will adapt and handle the treatment; simple measures
direction. such as letting the children choose the movie they will
see [13], increase the sense of control the patient has,
3. Virtual Reality Exposure with thus promoting a faster adaptation to the treatment.</p>
      <p>Another limitation of working with VR headsets and
Sensors physiological sensors is that these are rarely made with
children in mind. Moreover, the headset can feel bulky
to the patient [11], or even just the sensors, which can
make the child anxious or uncomfortable during therapy.</p>
      <p>Furthermore, children and adolescents usually adapt
and even enjoy being exposed to virtual environments,
often developing a high SoP further improving the
exposure and potentially the efectiveness of the treatment.</p>
      <p>However. we did not find any specific ethical challenges
(i.e., the therapist being removed from the equation due
to not being in the virtual environment with their patient)
or reflections towards these.</p>
      <p>Virtual Reality Exposure Therapy (VRET) alongside the
use of Sensors comes to try to overcome some of the
issues presented above. By using virtual reality in virtual
environments and navigating through them using HMDs,
the patient can experience an enhanced Sense of
Presence (SoP), which has been associated with improved
outcomes in VRET. Moreover, this can be done in the
therapist’s ofice at a relatively low cost, tackling two of
the limitations associated with in vivo exposure (possible
high costs and break of confidentiality). Furthermore, it
also gives the therapist more control of the environment
and the therapeutic session, allowing for a more tailored
and detailed exposure for each patient. With the use of 4. Research Opportunities
sensors, the therapist can see how the patient is doing in
real-time, allowing for the environment to be changed The literature shows that the use of VRET with sensors in
forthwith, thus improving the experience and, therefore, children is safer and more approachable when compared
the efectiveness of the exposure. Nonetheless, there is to its counterparts (in vivo and imaginal). Moreover,
still the need to analyze the correlations/associations be- most patients preferred VRET over in vivo exposure [10].
tween these measures and self-report questionnaires, as Regarding sensors, their use is good to assess how the
the former measures are more indicative of how the pa- patient is doing physically at any given moment, which
informs the therapist regarding how stimuli should be Hardware adapted to children. Most hardware used
manipulated to increase therapy eficacy. In addition, sen- in studies was not made for children. Moreover,
Headsors can be used to assess the efectiveness of the treat- Mounted Displays can often feel bulky, and the interfaces
ment, especially if used complementary to self-report are sometimes hard to understand [11], which can afect
questionnaires. However, there is still a lack of studies the efectiveness of the therapy. Sensors can also cause
with bigger test groups and studies focused on children discomfort and anxiety when too invasive and big. A
and adolescents. Therefore, we outline a set of open re- possible solution for this problem would be to adapt the
search avenues in this field that would be interesting to technology to the children, and not the children to the
pursue to further develop this therapeutic approach. technology. This would also work well to increase SoP,</p>
      <p>Explore how to reduce dropout rates with VRET. which is shown to be important for the efectiveness of
Dropout rates in exposure therapy, albeit in vivo, imagi- the therapy [19]. The creation of smaller and more
childnal, or virtual reality, are a major challenge. Most of the adapted VR-Headsets and sensors, specifically designed
studies included in the present review do not explicitly for VRET in children and adolescents, might help
overreport the reasons for the number of dropouts observed come this problem. Hopefully, this can eliminate some
[5]. Although the available literature shows that VRET barriers that hamper children’s adoption of VRET.
presents similar dropout rates as in vivo exposure ther- Improve self-report questionnaires for children.
apy [5], it also ofers a golden window to understand Clinicians use several well-established and
childrenwhy patients quit interventions. By using sensors, one designed self-reports such as Clinician-Administered
can assess how the patient is doing physically at a given PTSD Scale for DSM-5 (CAPS-5), Screen for Child
Anxpoint and identify dropout-risky moments, which is the iety Related Emotional Disorders (SCARED), and the
key to finding solutions to minimize the patient wanting Spence Children’s Anxiety Scale (SCAS) [20]. Although
to quit treatment. these and others exist, there is always an opportunity</p>
      <p>Self-report questionnaires and sensors hand-to- for improvement in this field, as some of these
questionhand. Physiological sensors can track signals such as naires can be outdated, not reflecting the daily constraints
Heart and Respiration rates [4], Galvanic Skin Response and sources of anxiety that were nonexistent maybe 15
[17], and diaphragm expansions [18]. Although sensors years ago, such as social media exposure and a decrease
ofer an objective measure towards the physical well- in socialization skills. We suggest further research
rebeing of a patient, there is the possibility that an im- garding self-report questionnaires by working directly
provement in physiological measures might not reflect with children and adolescents to explore how anxiety
an improvement in a patient’s self-perceived mental state is experienced and what factors might trigger or
aggra(e.g., patients do not perceive improvements in their cop- vate it by using a combination of up-to-date self-reported
ing skills) [13]. On the other hand, self-report question- questionnaires and sensors to consolidate results.
naires are more accurate regarding how the patient feels, Perform more studies with VRET and OCD in
but they require a certain level of psychological matu- children. Although VRET in children has shown
enrity and vocabulary that young children might lack [14]. couraging results, there is still a lack of research on other
Furthermore, questionnaires’ results are not obtained mental health disorders, such as obsessive-compulsive
instantaneously, as the patient needs to take time to an- disorder. This is mostly because this disorder is
unpreswer the questions thoughtfully. Here, the creation of a dictable, and presents itself in various ways, making it
system that combines these two types of measures might dificult to treat. The five most common types of OCD are
help to mitigate some of the problems raised when sen- organization, contamination, intrusive thoughts,
ruminasors and self-report questionnaires are used separately. tions, and checking. Usually, the obsessive and ritualistic
By combining them, the therapist could correlate the behaviors (symptoms), can arise from an attempt by the
physiological sensors’ data with the results of self-report patient to get more control of the surrounding
environquestionnaires to have a more accurate evaluation of ment and, therefore, lower their anxiety levels. In the
the patient’s progress, regardless of their age or lack of review conducted, we found some evidence validating
vocabulary skills. the use of VRET for contamination-type symptoms [4].</p>
      <p>Make the therapy well-suited for each patient. Focusing on one type of OCD symptom can make it
easBy gathering data on how the patient is performing and ier to develop working exposure to mitigate some of the
feeling in real time, sensors open another window of symptoms and dificulties patients live with, serving as a
opportunity: changing the VR experience in real-time. By stepping stone to other types of this disorder.
catering the therapy and changing it in real time, focusing Give the patient more control and autonomy over
on data collected from each patient, the therapist can their therapy. Some children reported being afraid of
perform a more tailored exposure therapy, which may losing control of the situation while engaged in the
virincrease the SoP and, therefore, the efectiveness of the tual environment [13]. Control over the situation also
treatment. improves SoP and makes the patient more engaged in
the virtual environment, working as a catalyst to up the oficial Publication of The International society for
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pediatric oncology patients for radiation therapy,
This work was partially supported by FCT through Technical Innovations &amp; Patient Support in
RadiaLASIGE funding (ref. UIDB/ 00408/2020 and ref. tion Oncology 19 (2021) 18–25.
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