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<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Ecological Modelling of Information Systems</article-title>
      </title-group>
      <contrib-group>
        <aff id="aff0">
          <label>0</label>
          <institution>Faculty of Information Technology, Queensland University of Technology</institution>
          ,
          <addr-line>Brisbane</addr-line>
          ,
          <country country="AU">Australia</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2008</year>
      </pub-date>
      <fpage>40</fpage>
      <lpage>52</lpage>
      <abstract>
        <p>Conceptual modelling is central to information systems development. The design of information systems requires appropriate languages to conceptualize interactions between actors. Mostly, design languages are adopted to the application system to be modelled instead of being aligned with the nature of perception of the modeller. Perception and cognition are very di erent from computations on symbolic representations. Cognitive structures and processes emerge from continous sensorimotor interactions. Action-oriented languages already consider action and coordination in terms of speech acts. However, speech acts can not be foundational as a speech act itself is brought forth or enacted in movement, in particular through action in perception. In this paper, it will be argued for non-representational modelling. To address the problems of representations, an ecological approach based on quantum interaction is proposed with respect to both criteria action in language and action in perception.</p>
      </abstract>
      <kwd-group>
        <kwd>Conceptual Modelling</kwd>
        <kwd>Action-oriented Modelling</kwd>
        <kwd>Ecological Perception</kwd>
        <kwd>Enactive Cognition</kwd>
        <kwd>Quantum Interaction</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>
        Conceptual modelling is central to information systems development.
Information systems are embodied in humans and machines, in particular computers and
their users, acting in collaboration. The design of information systems requires
concepts to make appropriate discriminations and abstractions of the system
under investigation. For instance, meta-concepts such as entity, object, event or
process are meant to bear semantics so as to combine them toward more
complex structures and behaviours re ecting socio-technical phenomena. Generally,
concepts are used to judge a present situation similar to a previous one [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. For
example, an artwork may be judged as aesthetic according to some similar
experiences made in the past. Nowadays, it is still the case that such experiences are
reduced to being mere abstractions or identi ers of an external setting whose
existence may be absolute (realism) or never ever deducible from one's own mental
representation (nihilism) [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. Such conceptual representations are said to have
a number of ( xed/graded) properties, e.g. color and shape of an artwork, and
(de nite/inde nite) exemplars, e.g. other artworks treated as similar members.
From this viewpoint, the separation between mind and world is presupposed as
concepts account for (Cartesian) dualism in representing something external or
denying access to an external world at all. Hence, the meaning of concepts, e.g.
the perceived size of an artwork, is meant to be either inherent in categories in
the world or arbitrary to our assumably self-enclosed minds.
      </p>
      <p>
        However, understanding concepts as representations bears the naive
presupposition of their ontological nature. For instance, it has been shown that
representational concepts work well for analytic categorisation tasks but they fail
for associative thought [
        <xref ref-type="bibr" rid="ref3 ref4">3, 4</xref>
        ]. Furthermore, classical concepts presupposing clear
boundaries and xed properties do not account for instances having varying
degrees of memberships [
        <xref ref-type="bibr" rid="ref5 ref6">5, 6</xref>
        ]. Even for representations as graded structure, i.e.
concepts with varying exemplars and properties, there is no chance to
distinguish between concepts on the basis of empirical evidence as arti cial stimuli
builds upon preconception [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. Furthermore, inappropriate use of probabilities
does not x the problem of concepts being highly susceptible to change. Most
of representational languages have a lack of context-sensitivity [7{9]. It is quite
obvious that those preconceptions derogate the value of representations with
regard to cognitive tasks like predication, combination and similarity
measurements of concepts. This is crucial to the design of information systems as the
main concepts to be modelled are human actors being autonomous and
embodied organisms bringing forth their own domain of signi cance in action. In the
rst place, modelling social interactions can not be representational but must
account for contextual situations in complex conversational scenarios.
Actionoriented modelling [10{16] employs speech acts [
        <xref ref-type="bibr" rid="ref17 ref18">17, 18</xref>
        ] for modelling pragmatic
concepts such as actors, responsibilities, actions and commitments. To start
systems development from the level of speech acts simpli es interaction modelling
as there is a closer proximity to natural language compared to arti cial
representational concepts. However, speech acts can not be foundational as a speech
act itself is brought forth or enacted in movement, in particular through action
in perception. [19{21].
      </p>
      <p>
        Hence, there is a lack of non-representational languages for the design of
social interactions beyond simple speech acts. Recent developments in the eld
of quantum interaction [22{24] are promising as concepts can be modelled as
participatory thus closing the presupposed mind-world gap of representations.
Based upon an ecological approach [
        <xref ref-type="bibr" rid="ref1 ref21 ref25">1, 25, 21</xref>
        ], this paper outlines rst attempts
to contextualize concepts toward complex interactions between social actors.
Having languages re ecting the context-sensitive nature of human interactions
will signi cantly contribute to more accurate conceptual models [
        <xref ref-type="bibr" rid="ref26">26</xref>
        ]. The paper
proceeds as follows.
      </p>
      <p>In the next section, representational modelling is discussed from two points
of view: classical and graded structure. Classical views build concepts upon set
theory and classical logic, whereas graded structure accounts for exemplars of
concepts having varying degrees of memberships. In Section 3, action-oriented
modelling is introduced. As conversations are reduced to sequences of
intentional acts and message exchanges thus neglegting complex associative
interactions, in Section 4, ecological modelling is proposed by drawing from quantum
interaction and enactive cognition. Ecological modelling accounts for emergent
properties arising out of context-sensitive interactions. It is argued that
ecological modelling avoids problems of representations and enriches action-oriented
interactions. Section 5 concludes the paper and gives an outlook to future work.
2</p>
    </sec>
    <sec id="sec-2">
      <title>Representational Modelling</title>
      <p>
        A representation is a physical shape or form that stands for something [
        <xref ref-type="bibr" rid="ref27">27</xref>
        ], in
case of information systems it stands for a socio-technical system [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ], e.g. a
business process model depicting human-computer interactions. The modeller
as a cognitive agent perceives the real world, demarcates the relevant part of the
real world by abstracting away from unnecessary details and nally constructs
a model of that relevant part using a set of concepts and rules to combine these
concepts. Two types of concepts are distinguished according to their degree of
context-sensitivity. From the classical view there exists for each concept a set of
de ning features that are necessary and su cient (e.g. [
        <xref ref-type="bibr" rid="ref28">28</xref>
        ]). In contrast, graded
structure accounts for varying features and exemplars (e.g. [
        <xref ref-type="bibr" rid="ref29 ref30">29, 30</xref>
        ]).
2.1
      </p>
      <sec id="sec-2-1">
        <title>Classical View</title>
        <p>From the classical view, concepts are denotative or identi ers. They have clear
boundaries and xed properties. Furthermore, concepts bear meaning or
inherent semantics. Particular instances can be treated equivalently as members of
a class. Classes are speci ed through classical logic. For instance, consider an
artwork as a concept. It may be de ned as the conjunction of several concrete
properties such as color, shape and size as well as abstract features like beauty.
Exemplars treated equivalently as members of this class satisfy the criterion of
being su ciently similar with respect to the artwork's preconception, i.e. the
product state space of its properties.</p>
        <p>
          Here, there is a presupposed separation between mind and world, internal
and external, subject and object. This duality becomes clear if perception is
understood as an input-output relation between mind and world, i.e. internal
mechanisms recover representations of the external world. This duality is built
into conceptual research in the sense that categorisation tasks presuppose de
ning features of concepts. However, catgegorisation depends less on prede ned
properties rather than on perception and life activities [
          <xref ref-type="bibr" rid="ref1 ref31">1, 31</xref>
          ]. Hence, there must
be better-worse classi cation allowing for varying degrees of memberships. For
instance, red hair might be a better instance of red than red re or vice verca.
2.2
        </p>
      </sec>
      <sec id="sec-2-2">
        <title>Graded Structure</title>
        <p>
          Several alternatives to the classical view have been put forth. Amongst others,
prototypes represent concepts by as set of, not de ning, but characteristic
features, which are weighted in the de nition of the prototype [
          <xref ref-type="bibr" rid="ref29 ref32 ref33">29, 32, 33</xref>
          ]. Instances
are categorized if they are su ciently similar to this prototype. Exemplar
theories represent concepts neither by de ning nor characteristic features but by a
set of instances stored in memory. New items have to be su ciently similar to
instances in memory in order to get categorized [
          <xref ref-type="bibr" rid="ref30 ref34 ref35">30, 34, 35</xref>
          ]. This is much more
exible than presupposing clear boundaries and xed properties. However, naive
preconceptions of representations do not go away with an increase in varying
structure. This becomes clear for the generation of conjunctions.
        </p>
        <p>
          In contrast to analytic thought, intuitive, generative or associative modes of
cognition provide access to remote or subtle connections between features that
may be correlated but not necessarily causally related [
          <xref ref-type="bibr" rid="ref36 ref37">36, 37</xref>
          ]. For instance, the
guppy e ect is a quite compelling example of this shortcoming [
          <xref ref-type="bibr" rid="ref38">38</xref>
          ]. Guppy is
neither rated as a good example of sh nor of pet, but it is a good example
of pet sh. Hence, activiation of pet or sh alone does not cause activiation of
guppy. For instance, consider the Entity-Relationship (ER) notation [
          <xref ref-type="bibr" rid="ref39">39</xref>
          ]. Here,
composite or joint entities are described by means of the product state space, e.g.
the Cartesian product space of pet and sh. However, the conjunction of both
concepts cannot describe the situation wherein novelty (e.g. guppy) is generated.
Generally, meaning of concepts is disclosed or brought forth and emerges in
action. People do not use language only to talk about events in the external
world, they act and communicate within the world as social actors [
          <xref ref-type="bibr" rid="ref40">40</xref>
          ]. Hence,
in the rst place, modellers should understand language not for identi cation
purposes but as participatory and context-dependent concepts [
          <xref ref-type="bibr" rid="ref31">31</xref>
          ], i.e. actions.
3
        </p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>Action-oriented Modelling</title>
      <p>
        Participatory sense-making is communication and implies doing things like
stating, promising or questioning. Action-oriented modelling [10{16] employs speech
acts [
        <xref ref-type="bibr" rid="ref17 ref18">17, 18</xref>
        ] for modelling pragmatic concepts such as actors, responsibilities,
actions and commitments. In action, actors coordinate behaviour. Hence, language
is primarily the coordination of intentional acts [
        <xref ref-type="bibr" rid="ref41">41</xref>
        ] and not a representation of
an external world. For instance, consider the Semantic Object Model (SOM),
an action-oriented modelling approach [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ]. SOM supports the coordination of
actions by means of coordination principles (cf. Figure 2).
      </p>
      <sec id="sec-3-1">
        <title>Action in Language</title>
        <p>
          In SOM, autonomous and loosely-coupled actors (objects) coordinate behaviour
through intentional acts1 (transactions). Intentional acts are typed according
to the coordination involved. Negotiation speci es initiating transactions (e.g.
make o er), contracting transactions (e.g. accept order) and enforcing
transactions (e.g. deliver product), whereas hierarchical coordination de nes control
transactions (e.g. give advice) and feedback transactions (e.g. con rm order).
Using actions or intentional acts for requirements speci cation bears the advantage
of describing an information system naturally from an inside view. Actors
coordinate behaviour in action. According to Austin (1962), to speak is to act [
          <xref ref-type="bibr" rid="ref17">17</xref>
          ].
The theory of speech acts [
          <xref ref-type="bibr" rid="ref18">18</xref>
          ] is meant to be a foundation for action-oriented
conceptual modelling [
          <xref ref-type="bibr" rid="ref40">40</xref>
          ].
        </p>
        <p>
          A speech act consists of four di erent sub-acts [
          <xref ref-type="bibr" rid="ref18">18</xref>
          ]: (1) uttering words, that
is, performing utterance acts, (2) referring or predicating, that is, performing
propositional acts, (3) stating, questioning, commanding, promising, etc., that
is, performing illocutionary acts and (4) causing an e ect in hearers, that is,
performing perlocutionary acts. Actors do or enact acts 1-3 simultaneously. Most
interesting is the relationship between illocutionary acts and propositional acts.
Representational modelling languages focus on the propositional content that is
a representation of something to which a propositional act refers, e.g. an order
refers to an artwork. For instance, object-oriented models [
          <xref ref-type="bibr" rid="ref42">42</xref>
          ] or ER models [
          <xref ref-type="bibr" rid="ref39">39</xref>
          ]
1 It is quite obvious that intentional acts reach far beyond speech acts. In the light
of intentionality, the mental life of an actor is the temporally extended and
dynamic process of owing intentional acts like perceiving, remembering, imagining,
empathizing, speaking etc. It is animated by precognitive habits and sensibilities
of the lived body and in uenced by communal norms, conventions and historical
traditions [
          <xref ref-type="bibr" rid="ref27">27</xref>
          ]
would represent an order as an instance of a class or relational type. However,
detaching the propositional content from its pragmatic meaning and intended
use is a prominent example of misinterpreting language as a representation of
the real world instead of understanding it as a concept enmeshed in action, for
instance enmeshed in using an order [
          <xref ref-type="bibr" rid="ref16 ref31">31, 16</xref>
          ].
        </p>
        <p>
          Designing information systems from within their social context avoids
misinterpreting language as a detached representation of an external world. Instead,
from an inside view, actors coordinate behaviour via intentional acts, in
particular speech acts. However, speech acts emerge from recurrent sensorimotor
patterns that enable action to be perceptually guided [
          <xref ref-type="bibr" rid="ref27">27</xref>
          ]. What is sensorimotor
activity and what means perceptually guided action?
3.2
        </p>
      </sec>
      <sec id="sec-3-2">
        <title>Action in Perception</title>
        <p>
          Social actors are autonomous and embodied agents. Autonomous agents stand
in sharp contrast to systems whose coupling with the environment is speci ed
through input-output relations, e.g. nite state machines. Interactions for an
agent with its environment are not prescribed from outside but the result of an
agent's operationally closed organization and history [
          <xref ref-type="bibr" rid="ref43">43</xref>
          ].
        </p>
        <p>
          Agents are embodied as the nervous system links sensory surfaces (sense
organs and nerve endings) and e ectors (muscles, glands) within the body, and
thereby integrates the organism, holding it together as a mobile unity, as an
autonomous sensorimotor agent [
          <xref ref-type="bibr" rid="ref45">45</xref>
          ]. Hence, perception is no input-output
relation between sensory stimulation and motor action rather action is perceptually
guided by tuning to certain potentialities or attractors which in turn
modulate movement. An appropriate model for perception is touch where actual and
anticipated body movements enable the discernment of qualities like shape or
form. In perception, objects are not represented rather than virtually accessed
through sensorimotor pro les [19{21]. Stimuli is not transduced into internal
neural representations and internal cognitive transformation processes recover,
through complex computational operations, objective features of the world so as
to generate appropriate motor actions on the world [
          <xref ref-type="bibr" rid="ref46">46</xref>
          ]. But how does
sensorimotor activity give rise to intellectual capacities like speech acts? Intentional
acts can be distinguished into presentational and re-presentational [
          <xref ref-type="bibr" rid="ref27">27</xref>
          ]. The
latter mentally (re-)evokes or brings forth an object which is not necessarily given
as present, e.g. speaking, whereas the former, which is a requirement for
representation, intends an object which is given as present in its very being, e.g.
perceiving. Re-presentation arises in ongoing presentational experiences of one's
surroundings. In both cases, presentation or re-presentation, sensorimotor
activity is constitutive, and thus an ecological or enactive account of perception and
cognition [
          <xref ref-type="bibr" rid="ref21 ref25">21, 25</xref>
          ] is foundational.
4
        </p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>Ecological Modelling</title>
      <p>
        So far, it has been argued against representations. Concepts are not
identiers rather than meanings brought forth in action and sensorimotor activity.
In this section, an ecological approach is proposed to address the problems
discussed. Ecologies reject dualisic preconceptions (e.g. mind-world,
internalexternal, subject-object etc.) which are nothing else than poles of attention [
        <xref ref-type="bibr" rid="ref25">25</xref>
        ].
Instead, it is argued that in social interactions action and movement determine
context or relevance of concepts. To realize this insight, we propose to model
conversations with quantum interaction while being consistent with enactive
cognition. For enactivism [
        <xref ref-type="bibr" rid="ref2 ref21 ref27">27, 21, 2</xref>
        ] context is determined in body movement
and object movement. In quantum interaction, action and movement is built
into its formalism to generate meaning of concepts.
4.1
      </p>
      <sec id="sec-4-1">
        <title>Enactive Cognition</title>
        <p>
          The relation between re ective, intellectual or re-presentational acts (e.g.
imagining, visualizing, remembering, thinking, speaking etc.) and pre-re ective,
unconscious or presentational body movements (i.e. perceptually guided action) is
a matter of degree [
          <xref ref-type="bibr" rid="ref21">21</xref>
          ]. There is no strict line when movement ends and thought
begins. Both require sensorimotor activity. For instance, consider perceptual
presence of something strictly unseen (e.g. an occluded object behind a fence)
and the nonperceptual presence of an unseen item (e.g. the room next door).
Actual and anticipated body movements (bodiliness) a ect sensory change and
lead to the virtual presence of an intentional object [
          <xref ref-type="bibr" rid="ref19 ref20">19, 20</xref>
          ]. Although the room
next door is unseen movements in relation to the room let one do see or enact
the room. One just has to walk over there. Discerning an occluded object
behind a fence as a whole is possible due to the anticipation or expectation of new
sensory stimulation in moving to the right or left. But there are also sensory
effects produced by environmental changes such as changes in local illuminance or
moving objects. Such changes attract attention (grabbiness) and also in uence
to what extent perceivers are familiar with sensory e ects. For instance, color
perception is the understanding of ways of how color changes as color-critical
conditions change [
          <xref ref-type="bibr" rid="ref21">21</xref>
          ].
        </p>
        <p>In summary, perceptual experience is virtual. Features of objects are present
as available, rather than represented. Sensorimotor activity has access to
environmental settings through continous interactions which are both
movementdependent (bodiliness) and object-dependent (grabbiness). From continous
presentational experiences re-presentational capacities such as speech acts emerge
which in turn modulate movement. The enormous context-sensitivity necessary
to account for this circularity can be modelled with quantum interaction.
4.2</p>
      </sec>
      <sec id="sec-4-2">
        <title>Quantum Interaction</title>
        <p>
          In recent times, quantum formalisms have been explicitly taken out of their
domain of origin and applied to conceptual modelling [
          <xref ref-type="bibr" rid="ref3 ref4 ref47 ref48">47, 48, 3, 4</xref>
          ]. This is in
alignment with enactive cognition. For both concepts and microparticles a
property and its negation can be potential (e.g. an artwork is aesthetic or is not
aesthetic). According to enactive cognition, meaning of concepts is grounded in
the potential ways of how sensory stimulation changes in (actual or expected)
movement. The actual observation or doing determines the state or value of a
concept and reorganises the dynamic weblike structure it is embedded in. Hence,
observations, movements, doings, measurements etc. determine the context that
evokes the actualization or collapse of a concept's meaning, e.g. the concept of an
artwork acquires meaning in the context of actually using such an artwork in one
or another way (presenting it to an audience, looking at it etc.). It is this
interaction between contexts and concepts that is called entanglement. More precisly,
a state of entanglement is modelled as the tensor product of two Hilbert spaces,
e.g. see [
          <xref ref-type="bibr" rid="ref1 ref23">23, 1</xref>
          ]. Such a product accounts for non-deterministic e ects of context
in bringing forth or disclosing new concepts with di erent properties compared
to the entangled spaces it emerged from. No representation, no xed properties
and no clear boundaries are involved. Concepts as much as thoughts are highly
dynamic, context-dependent and susceptible to change.
        </p>
        <p>
          The state space of a concept includes potential (superposition) states and
actual (collapsed) states. In Figure 4, the state of a concept is described by a
unit vector x and properties by orthogonal projections PA(x) and PA0 (x). The
subspace A stands for a context while the subspace A0 is the negation of this
context. Under the context A the state of a concept x changes or collapses to the
projection PA(x) and under A0 it changes to PA0 (x). To entangle concepts and
meaning the conjunction of two concepts such as pet and sh is described in the
tensor product space H1 H2. The spontaneously generated entity or compound
resulting from this entanglement accounts for gain and loss of properties as well
as unexpected typicalities of instances as context changes. For instance, it was
shown that the emergence of new properties resolved the sh pet problem as
introduced in Section 2 [
          <xref ref-type="bibr" rid="ref49">49</xref>
          ]. Hence, once context is given (the pet is a sh and
the sh is a pet) guppy is categorized as typical for both pet and sh. This is
not the case for classical conjunctions of decontextualizd concepts as guppy is
neither pet nor sh but pet sh.
        </p>
        <p>
          As it has been discussed in Section 3, action-oriented modelling escapes
representationalism by focussing on communicative acts. Communicative acts draw
heavily on context [
          <xref ref-type="bibr" rid="ref50">50</xref>
          ]. Moreover, communication and organization are closely
entangled: communication is not something that just occurs within an
organization, because organizations themselves emerge in communication [
          <xref ref-type="bibr" rid="ref51">51</xref>
          ]. Hence,
social cognition is much more complex than simple sequences of speech acts.
The social is constituted by its individuals, whereas individuals are constraint
by the social. Social and individual co-enact each other [
          <xref ref-type="bibr" rid="ref2 ref27 ref52">52, 27, 2</xref>
          ]. Having brie y
discussed the applicability of quantum interaction it is obvious to extend the
entanglement of concepts and contexts toward an ecological approach to social
interactions. Conversations between actors are constituted in movement and
doings which disclose the social context. Therefore, we will devise a semi-formalism
to entangle intentional acts (contexts) and their propositional content (concepts)
associated with those acts (cf. Section 3.1). In SOM (cf. Figure 2), conversations
are modelled as the sequence of transactions or intentional acts. Hence,
integrating intentional acts, whether perceptual or cognitive, with the mathematical
structure of quantum interaction allows to account for context and thus for the
spontaneous generation of meaning in negotiations between autonomous actors.
For example, a concept such as an o er has a di erent meaning in the context
of initiating transactions than in the context of contracting transactions. In the
initial phase of negotiations o ers are without any obligations. However, once
commitments are made new properties emerge transforming an o er to an
order. Order management occurs in a di erent context where individualized orders
might not just be reducible to their compounds but also need reference to the
social context from which they emerged. As the social context changes, concepts
acquire new meaning on the y. Hence, the scope and exibility of concepts
extends toward complex networks of contextualized concepts brought forth by
autonmous actors in action and movement. In the rst place, we will focus on
re-presentational acts, in particualar speech acts, thus taking action in
perception for granted. However, due to the context-sensitivty of quantum interaction
this does not undermine the rejection of representations.
        </p>
        <p>
          With respect to the entanglement of concepts and their meaning, the
StateContext-Property (SCOP) theory draws from quantum mechanics and provides
an ecological approach to modelling [
          <xref ref-type="bibr" rid="ref1 ref3 ref4">1, 3, 4</xref>
          ]. It supports the non-representational
contextualization of concepts as well as combination mechanisms and similarity
(compatibility and correlation) measurements between concepts. Several
empirical tests have been conducted so far. Results are promising as they validate the
predictive value of quantum formalisms in the context of human categorisation
tasks, e.g. deciding typicality of exemplars and applicability of properties. In
merging SOM and SCOP the context-sensitive nature of interaction design will
signi cantly contribute to more accurate conceptual models.
5
        </p>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>Conclusion and Future Work</title>
      <p>
        The increasing importance of designing spaces for human communication and
interaction will lead to expansion in those aspects of computing that are focused
on people, rather than machinery [
        <xref ref-type="bibr" rid="ref53">53</xref>
        ]. In this paper, it was argued against
representational modelling and its preconceptions as it is still omnipresent in many
disciplines [
        <xref ref-type="bibr" rid="ref54">54</xref>
        ]. Information systems are social systems with autonomous
actors interacting in a context-sensitive way. Action-oriented modelling looks at
information systems from an inside view in a non-representational fashion. It
was argued that speech acts despite being actions emerge from a more
fundamental mechanism which is sensorimotor activity or motor intentionality [
        <xref ref-type="bibr" rid="ref55">55</xref>
        ].
Irrespective of action in perception or action in language, ecological modelling
understands concepts not as identi ers rather than bridges between the illusory
mind-world duality. Meaning of concepts emerges through interactions with
elements generally considered external to them. Eventually, actions, measurements,
observations, doings, movements etc. actualize meaning in disclosing the
external.
      </p>
      <p>We are about to design a case study with several actors communicating
via intentional acts. As negotiations are highly susceptible to change, especially
during initiating and contracting phases we want to substantiate the
contextsensitive and associative nature of complex interactions. In this process, we will
devise guidelines and semi-formalisms supporting interaction modellers in the
design of ecosystems.</p>
    </sec>
  </body>
  <back>
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