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<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Towards an Open System for Multimedia Mobile Phone Exchange: Adaptation Architecture</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Saighi Asma</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Nacira Ghoualmi-Zine</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Philipe Roose</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>pgasma_saighi@yahoo.fr</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>ghoualmi@yahoo.fr</string-name>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Université Pau, IUT Bayonne, Computer sciences departement</institution>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2008</year>
      </pub-date>
      <fpage>53</fpage>
      <lpage>61</lpage>
      <abstract>
        <p>Ubiquitous environment can include heterogeneous terminals that haven't the same characteristics. Exchange multimedia data using heterogeneous terminals requires an adaptation of contents or other types of adaptation. In this paper we present a state of the art as: related work in term of approaches followed by a comparative study, comparative study of five existing adaptation architectures. On the second hand we present our architecture based on Client/Intermediary/Server model. So, we distinguish four main parts: multimedia client sender and multimedia client receiver, server with descriptors of environment, and proxy as a web services. This investigation aims to conceive an open system that integrates heterogeneous mobile phones. This open architecture aims to improve Qos between multimedia sender and multimedia receiver. Our proposed architecture allows multimedia clients to deliver multimedia content according to the mobile phone's specification receiver. As study case, we present a specification of some mobile phones: Nokia 2610, Samsung X640, Sony Ericsson K320, Siemens CX65 and Nokia N93i with four illustrative adaptation scenarios.</p>
      </abstract>
      <kwd-group>
        <kwd>Open system</kwd>
        <kwd>Multimedia content adaptation</kwd>
        <kwd>proxy</kwd>
        <kwd>mobile phone</kwd>
        <kwd>multimedia client</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1 Introduction</title>
      <p>Currently, a lot of different end multimedia client’s devices (mobile phones in our
case) are heterogeneous. So, hardware and software capacities are heterogeneous and some
times limited. End user devices features have different capabilities in terms of memory
size, display size, or supported formats. However, rendering multimedia content in
such an environment remains challenging, because the content itself is heterogeneous
in terms of encoding. For instance, a video can be encoded in different formats such
as 3gpp, MPEG-4, or WMV, using different encoder settings such as spatial and
temporal resolution, or bit rate. These limitations require an adaptation of contents or
other type of adaptation. Therefore, a lot of research works where proposed in
literature. Among the existing architectures, we find: ISIS [1] that follows the
client/server model; NAC [2] is based in Client/Intermediary(s)/Server model. There
are other architectures based on P2P model like PAAM [3]. DCAF [4] architecture is
based on content adaptation services developed externally to make content
transformations. The main objective of our research is to bring a solution for the
multimedia client sender to deliver any multimedia document without getting an echo
message due to the incapacity of the multimedia client receiver mobile phone to
support the sent multimedia document. In other term, our proposed architecture aims
to adapt multimedia document sent by a multimedia mobile phone before being
delivered to the multimedia mobile phone receiver. Generally, the existing adaptation
architectures treat multimedia data sent from a server machine to a client device but in
our architecture the adaptation treatment is applied to the multimedia data sent from a
multimedia client to other multimedia client and this is how our proposed architecture
advances the state of the art. This paper is organized as follow, in section two we
compare the existing adaptation multimedia approaches and we compare some
existing multimedia adaptation architectures. Section three presents the proposed
architecture, its aim and components. Section five presents studies cases using
adaptation scenarios with mobile phone types.</p>
    </sec>
    <sec id="sec-2">
      <title>2 Comparative studies</title>
      <p>We present in this section comparative study between adaptation approaches in
Table.1 and a comparative study between five existing architectures in Table. 2.
Table 1. Comparative study between the existing adaptation approaches.</p>
      <sec id="sec-2-1">
        <title>Approach</title>
      </sec>
      <sec id="sec-2-2">
        <title>Centered server [5]</title>
      </sec>
      <sec id="sec-2-3">
        <title>Centered client [6]</title>
      </sec>
      <sec id="sec-2-4">
        <title>Decision make and adaptation</title>
        <sec id="sec-2-4-1">
          <title>In the level of the server</title>
        </sec>
        <sec id="sec-2-4-2">
          <title>In the client level by two methods: content selection or ad hoc transformation.</title>
        </sec>
      </sec>
      <sec id="sec-2-5">
        <title>Centered proxy [7]</title>
        <sec id="sec-2-5-1">
          <title>In an intermediary nod: proxy</title>
          <p>Advantages
+The author formulates
advices or constrains in the
adaptation.
+Implementation of dynamic
and static adaptation
mechanisms.
+For simple problematic.
+Put results in hide.
+The calculation charge is in
the le proxy.
+Disposes of a global view
about the environment.</p>
          <p>Disadvantages
-The provider
integrates adaptation
mechanisms.
-Calculation charge
in the server.
-Badly adapted to
the situations when
network constrains
are difficult.
-Not practice.
-bad scalability
-Security problem.
-adaptation tools are
brought to evaluate.</p>
        </sec>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>Proposed architecture</title>
      <p>The Architecture proposed in this paper is illustrated in the figure 1. This architecture
is based upon the Client/Intermediary/Server model. This open architecture aims to
improve the flexibility and the adaptability of service (Qos) between multimedia
sender and multimedia receiver. Our proposed architecture allows multimedia clients
to deliver multimedia content according to the mobile phone’s specification receiver.
It integrates heterogeneous mobile phones and provides an adaptation service for
them in transparent manner.</p>
      <p>Descriptors mobile/document</p>
      <p>Original content
Sender mobile phones</p>
      <p>Server machine</p>
      <sec id="sec-3-1">
        <title>Environment’s parameters</title>
        <p>Proxy
 </p>
      </sec>
      <sec id="sec-3-2">
        <title>Adapted content</title>
      </sec>
      <sec id="sec-3-3">
        <title>Adaptation plan generator</title>
        <p>
          3.1 Components of the architecture
3.1.1 Multimedia client
There are two types of multimedia clients: multimedia client sender and multimedia
client receiver.
3.1.2 Server
The server has descriptors structured as data base. Each multimedia phone has
different characteristics (identifier, etc). The descriptor of the multimedia document
contains the original multimedia data received from the multimedia client sender. As
known, the server supports all kinds of multimedia data. Therefore, we suppose that
each sent message from the multimedia client sender will pass directly and
transparently to the server. Then, server selects from this message all environment’s
parameters: parameters of multimedia client receiver mobile phone characteristics
such as screen display, supported contents and multimedia content parameters like
format, size, image dimension etc. After collecting environment parameters, server
checks them in the descriptors. If these descriptors don’t exist, it stores them.
3.1.3 Proxy
Proxy constitutes the core of our architecture, it assists the server as a web services
with its two modules: decision module and adaptation module. Figure 2, presents the
behavior of the proxy. Because the success of the adaptation depends to the quality
and quantity of required knowledge about environment, the communication module in
the proxy receives environment’s parameters representing an adaptation request (
          <xref ref-type="bibr" rid="ref1">1</xref>
          )
from the server. Then, communication module sends to the data base the new
environment parameters (
          <xref ref-type="bibr" rid="ref2">2</xref>
          ), if the new environment parameter exists in the data base;
this last sends the stored adaptation type according to these new environment
parameters to the decision module (
          <xref ref-type="bibr" rid="ref4">4</xref>
          ). Else the decision module in the proxy selects
adaptation type corresponding to the new environment parameters in adaptation type
data base if it exists. Else, data base will send only the new environment parameters
(
          <xref ref-type="bibr" rid="ref5">5</xref>
          ) witch represents a negative answer. In this case, decision module creates a new
adaptation type(s), sent it (them) to the data base in order to update it (
          <xref ref-type="bibr" rid="ref6">6</xref>
          ). Then,
decision module send the new environment parameters and the generated adaptation
type to the adaptation plan generator (
          <xref ref-type="bibr" rid="ref7">7</xref>
          ) to get the optimal adaptation plan already
stored (
          <xref ref-type="bibr" rid="ref8">8</xref>
          ). If the optimal adaptation plan doesn’t exist, the registry adaptation
generates these set of actions according to the given parameters. Before sending the
message to multimedia client receiver (
          <xref ref-type="bibr" rid="ref9">9</xref>
          ), adaptation module executes the optimal
adaptation plan.
        </p>
        <p>
           
 
 
 
(
          <xref ref-type="bibr" rid="ref7">7</xref>
          )
(
          <xref ref-type="bibr" rid="ref8">8</xref>
          )
        </p>
        <p>
          Decision module
  Adaptation module
(
          <xref ref-type="bibr" rid="ref9">9</xref>
          )
(
          <xref ref-type="bibr" rid="ref6">6</xref>
          )
(
          <xref ref-type="bibr" rid="ref4">4</xref>
          )
        </p>
        <p>
          Communication module
(
          <xref ref-type="bibr" rid="ref2">2</xref>
          )
Data Base
        </p>
        <p>
          OR
(
          <xref ref-type="bibr" rid="ref1">1</xref>
          )
(
          <xref ref-type="bibr" rid="ref5">5</xref>
          )
Upon receipt of the message, the server sends to the sender multimedia client’s
mobile phone a confirmation (SMS) message if the message was well received.
Otherwise, an error SMS message is sent back to the sender multimedia client’s
mobile phone.
3.1.4 Adaptation plan generator
The role of the adaptation plan generator is to generate the optimal adaptation plan of
the given environment parameter and also to stores all types of adaptation and the set
        </p>
      </sec>
      <sec id="sec-3-4">
        <title>Technical</title>
        <p>characteristics</p>
      </sec>
      <sec id="sec-3-5">
        <title>Dimensions</title>
      </sec>
      <sec id="sec-3-6">
        <title>Type</title>
      </sec>
      <sec id="sec-3-7">
        <title>Display size</title>
      </sec>
      <sec id="sec-3-8">
        <title>Ringtones type</title>
      </sec>
      <sec id="sec-3-9">
        <title>Memory card slot</title>
      </sec>
      <sec id="sec-3-10">
        <title>GPRS</title>
      </sec>
      <sec id="sec-3-11">
        <title>HSCSD</title>
      </sec>
      <sec id="sec-3-12">
        <title>EDGE</title>
      </sec>
      <sec id="sec-3-13">
        <title>WLAN</title>
      </sec>
      <sec id="sec-3-14">
        <title>Bluetooth</title>
      </sec>
      <sec id="sec-3-15">
        <title>Infrared port</title>
      </sec>
      <sec id="sec-3-16">
        <title>Camera to</title>
        <p>capture image</p>
      </sec>
      <sec id="sec-3-17">
        <title>Supported image format Camera video Supported</title>
        <p>of adaptation actions of every type. The optimal adaptation generator represents the
minimum set of adaptation actions.</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>4 Study Case</title>
      <p>4.1 Mobiles
Each multimedia mobile phone has a specification or a device context. For this
reason, we are not able to specify all existing multimedia mobile phones in the
market. As study case, we choose to specify dimensions, type, display size, ringtones
type, memory card slot, GPRS, HSCSD, EDGE, WLAN, Bluetooth, Infrared port,
USB, Supported image format, Supported video format, Supported audio format,
Messaging, battery etc of some multimedia mobile phones [10]. These specifications
are represented in table 3.</p>
      <p>Table 3. Specification of four multimedia mobile phones</p>
      <sec id="sec-4-1">
        <title>GIF, JPEG,</title>
        <p>PNG, BMP
BMP, GIF,</p>
      </sec>
      <sec id="sec-4-2">
        <title>JPEG, PNG,</title>
      </sec>
      <sec id="sec-4-3">
        <title>X-NP-WPNG</title>
      </sec>
      <sec id="sec-4-4">
        <title>GIF, JPEG, WBMP,</title>
        <p>BMP, PNG, VND.WAP,</p>
      </sec>
      <sec id="sec-4-5">
        <title>WBMP, CVG</title>
        <p>Nokia 2610
104 x 43 x 18
mm</p>
      </sec>
      <sec id="sec-4-6">
        <title>CSTN,65K colors 128 x 128 pixels</title>
      </sec>
      <sec id="sec-4-7">
        <title>Polyphonic (24 channels), MP3</title>
        <sec id="sec-4-7-1">
          <title>Samsung</title>
          <p>SGH-X640
87.4 x 47 x 23
mm
UFB,65K
colors
128 x 160
pixels</p>
        </sec>
      </sec>
      <sec id="sec-4-8">
        <title>Polyphonic (40 channels) No Yes</title>
        <p>No
No
mpeg4, mp4v-es</p>
      </sec>
      <sec id="sec-4-9">
        <title>Amr, rhz, midi, x-midi, sp-midi, midi melody, mpeg, mpeg3, mp3,wav, 3gpp, mp4, x-wav, xmf</title>
        <p>SMS, MMS,</p>
      </sec>
      <sec id="sec-4-10">
        <title>Instant Messaging</title>
      </sec>
      <sec id="sec-4-11">
        <title>Email,</title>
      </sec>
      <sec id="sec-4-12">
        <title>WAP2.0/xHTML,</title>
      </sec>
      <sec id="sec-4-13">
        <title>HTML(NetFront)</title>
      </sec>
      <sec id="sec-4-14">
        <title>Standard battery, Li-Ion</title>
        <p>750 mAh (BST-36)
Yes
real video
3pgg, aac,
amr,amrwb, au, basic, mid,
midi, mobile-xinf,
mp3, mp4, mpeg,
rmf, sp-midi, vn
d.rm-real audio, wav,
x-amr, x-au,
xbeatnik-rmf, x-mid,
x-midi, x-pn-real
audio, x-pn-real
audio plugin, x-rmf,
x-wav</p>
      </sec>
      <sec id="sec-4-15">
        <title>SMS, MMS, Email,</title>
      </sec>
      <sec id="sec-4-16">
        <title>Instant Messaging</title>
      </sec>
      <sec id="sec-4-17">
        <title>WAP 2.0/xHTML,</title>
      </sec>
      <sec id="sec-4-18">
        <title>HTML</title>
      </sec>
      <sec id="sec-4-19">
        <title>Standard battery, LiIon 950 mAh (BL5F) Yes</title>
        <p>SMS,</p>
      </sec>
      <sec id="sec-4-20">
        <title>Email</title>
        <p>MMS,
WAP</p>
      </sec>
      <sec id="sec-4-21">
        <title>2.0/xHTML</title>
      </sec>
      <sec id="sec-4-22">
        <title>Standard, LiIon 750 mAh (EBA-660) Yes</title>
        <p>Several adaptation techniques have been developed to deliver multimedia data to the
multimedia client receiver in heterogeneous environment (heterogeneous mobile
phones).Currently available techniques apply textual transformation, image
transcoding, video and audio processing. A list of content adaptation technologies that
can be applied to the basic media types: text, image, audio and video are presented in
table 4.</p>
        <p>In general sense, content adaptation techniques can be classified as semantic
adaptation and physical adaptation. In our study, we are interested in physical
adaptation (content level adaptation) techniques as illustrated in section 4.2.
4.2 Illustrative Scenarios for proposed architecture
Scenario 1: Multimedia client sender is Nokia 93i mobile phone and has to transmit
an image to another multimedia client receiver Nokia 2610 mobile phone. The image
is stored in colored TIFF format. As specified in table 3, Nokia 2610 don’t use TIFF
image format and in addition, dimension of the image is greater than the display
screen Nokia 2610. So, two transformations are needed: adapt dimension adapt
format.</p>
        <p>Scenario 2: Multimedia client sender is Sony Ericsson K320 has to send a video to
another multimedia client receiver Samsung X640. Multimedia client receiver can’t
receive this video In this case, it is necessary to get image from the video sequence,
convert audio to a text and changing dimension.</p>
        <p>Scenario3: multimedia client sender Siemens CX65 can’t receive video stored in
mpeg format sent from Sony Ericsson K320 mobile phone. Consequently,
conversion of video format transformation is needed.</p>
        <p>Scenario4: The audio stored in .wav format sent by a multimedia client sender Nokia
N93i needs an audio conversion format to be received by the multimedia client
receiver Samsung SGHX640 multimedia mobile phone.
5</p>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>Conclusion</title>
      <p>In this article, we have presented the state of the art concerning approaches,
multimedia adaptation architecture and a comparative study for each one. We have
presented architecture to provide an open system for exchange multimedia data for
multimedia mobile. The architecture is based upon the Client/Intermediary/server
model, where proxy is as a web services. The aim of the open system is to improve
the Qos in exchanging multimedia data over heterogeneous mobile type and to
integrate several type of multimedia mobile phone. Our work is in progress, so we’ll
model data bases essentially descriptors and adaptation type base with UML and
implementation with Java language.</p>
    </sec>
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