<!DOCTYPE article PUBLIC "-//NLM//DTD JATS (Z39.96) Journal Archiving and Interchange DTD v1.0 20120330//EN" "JATS-archivearticle1.dtd">
<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Investigating Human-Robot Overtrust During Crises</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Colin Holbrook</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Daniel Holman</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Alan R. Wagner</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Tyler Marghetis</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Gale Lucas</string-name>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Brett Sheeran</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Vidullan Surendran</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Jared Armagost</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Savanna Spazak</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Kevin Andor</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Yinxuan Yin</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>The Pennsylvania State University</institution>
          ,
          <addr-line>201 Old Main, University Park, 16802, Pennsylvania</addr-line>
          ,
          <country country="US">United States of America</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>University of California</institution>
          ,
          <addr-line>Merced, 5200 Lake Road, Merced, 95343, California</addr-line>
          ,
          <country country="US">United States of America</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>University of Southern California, 12015 E Waterfront</institution>
          ,
          <addr-line>Los Angeles, 90094, California</addr-line>
          ,
          <country country="US">United States of America</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2023</year>
      </pub-date>
      <fpage>26</fpage>
      <lpage>27</lpage>
      <abstract>
        <p>Our research focuses on human-robot interaction (HRI) during life-or-death emergencies. We have developed an immersive virtual reality (VR) testbed because conducting real-world crisis simulations would pose prohibitive logistical difficulties, as well as to leverage the affordances of VR technology to measure motor behavior (e.g., distance maintained between self and robot), information foraging (e.g., as indexed by headset movement variability and eyetracking), or autonomic arousal (e.g., as indexed by shifts in pupil dilation or grip strength). Findings to date using minimally haptic VR confirm that participants treat the simulated active-shooter crisis seriously, and act in ways which validly mirror prior studies of real-world HRI under threat. We will describe these methods, including our manipulation of robot anthropomorphism and our current move to integrate full-body haptics to maximize both experiential immersion and incentives to avoid pain.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;human-robot interaction</kwd>
        <kwd>decision-making</kwd>
        <kwd>virtual reality</kwd>
        <kwd>trust 1</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        Advances in artificial intelligence (AI) might be leveraged to counteract human cognitive biases
or limitations, and thereby improve decision-making in critical applications such as life-or-death
emergencies [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. However, flexible general AI of the sort often required to make effective
decisions by integrating contextual social and physical parameters remains a remote research
objective [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. As such, human cognitive biases inclining us to overtrust fallible AI risk degrading
decision-making in human-robot interaction (HRI), where overtrust is conceptualized as
instances where i) a human underestimates the potential harm associated with following a robot
recommendation, ii) a human underestimates the probability of the robot's recommendation
being faulty, or iii) both [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]. Our research focus is therefore on identifying determinants of
overtrust in AI during emergencies, particularly with respect to robots, with the ultimate goal of
reducing overtrust via training and design interventions.
      </p>
      <p>
        Our prior work using real-world emergency simulations has demonstrated a substantial
tendency to follow robots away from clearly marked exits and toward obvious danger, even if the
robot has suffered overt performance errors [
        <xref ref-type="bibr" rid="ref4 ref5">4,5</xref>
        ], and particularly when the robot is physically
anthropomorphic, in line with prior work documenting greater trust in anthropomorphic robots
[
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]. Our studies operationalize overtrust according to participants’ following behaviors.
Conducting such studies entails a variety of logistical challenges, from robotic perception and
navigation issues to creating a sense of genuine peril (e.g., by unexpectedly activating smoke
alarms and smoke machines). The inherent difficulty of mounting convincing sham emergencies
that are acceptable to an institutional review board and do not inadvertently endanger
participants deters progress in this area [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ]. We have therefore focused our efforts on the
development of a novel Virtual Reality (VR) testbed for evaluating human-robot crisis paradigms
[
        <xref ref-type="bibr" rid="ref8">8</xref>
        ].
      </p>
      <p>
        VR not only immersively simulates threat, but also enables the collection of rich behavioral
data (e.g., distance maintained between self and robot), including indices of information foraging
(e.g., as indexed by headset movement variability and eye tracking), and threat-related autonomic
arousal (e.g., as indexed by shifts in pupil dilation or grip strength). These measures can be
exploratorily mined as face-valid potential determinants of trust outcomes (e.g., does arousal
heighten following behavior and/or prevent noticing exit signs due to “tunnel-vision”?; does the
amount of time spent gazing at exit signs and/or the robot predict following?; and so on). VR
approaches can inform research into human decision-making insofar as they are faithful to the
experiences which would obtain in the real-world (for a recent review of VR research on trust in
HRI, see [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]). As detailed below, we have attempted to maximize realism in our VR model of HRI,
including the introduction of objective personal stakes and assessments of trust in terms of
behavior rather than counterfactual self-reports.
      </p>
    </sec>
    <sec id="sec-2">
      <title>2. Study Sequence</title>
      <p>After a short briefing by the experimenter, one of two physical robots varying in
anthropomorphic embodiment (see Figure 1) explains the study task. This initial encounter
allows the participant to become familiar with the physically instantiated robot and reinforces
the study framing as ostensibly a study of the use of robot guides to collect feedback on potential
new campus buildings. The robot explains that the participant will sit in a swiveling seat allowing
a full 360-degree range of motion and be equipped with shoe interfaces [10] that will allow them
to walk or run in the virtual environment (see Figure 2). The robot further explains that it will
accompany the subject into the simulation, claiming that its software will be separate from a
program that randomly controls which buildings they visit and what events will transpire. When
obtaining informed consent, the human research assistants explained that the program would
select events that could happen on a university campus, from classroom teaching and studying to
recreational or social interactions, potentially including life-threatening emergencies.</p>
      <sec id="sec-2-1">
        <title>2.1. The Virtual Laboratory – Anchoring Simulation to Reality</title>
        <p>After the headset is placed on the participant, they find themselves in a close virtual analogue of
the actual laboratory space, including the chair and VR equipment, furniture, and a VR avatar of
the robot placed in the exact position it occupies in the actual room. We begin by simulating the
actual space to ground the virtual experience as subjectively real. Next, after the participants are
led through a brief eye-tracking calibration procedure, the robot encourages them to practice
walking by sliding their feet using the shoe interfaces, a familiarization process that typically
requires approximately one minute. Once the participant is comfortable walking, the robot
directs them to a place in the lab never made visible to them in real life, containing a fictive
elevator which may be real as far as they know. The robot then directs them to press the elevator
button and proceed to tour a series of university buildings.</p>
      </sec>
      <sec id="sec-2-2">
        <title>2.2. The First Building – Habituating to VR and Internalizing Autonomy</title>
        <p>The first building is a typical university location with classrooms, offices, and meeting rooms.
Non-Player Characters (NPCs) appearing to be students may be encountered chatting in a lounge
space or walking the halls. The robot directs the participant on a tour for a few minutes, and then
explicitly reminds the participant that they are in an entirely open environment, free to roam
anywhere they wish and to interact with any objects they may find (the simulation includes
various manipulable objects). The robot encourages the participant to explore for two minutes,
following them. During this exploratory period, the fact that the simulated world is truly open is
made as salient as possible—they can leave the robot, or utilize objects in novel ways, as they so
choose. This step is critical to ensure that overtrust in the robots’ recommendations during the
crisis is not explicable by participants implicitly assuming that the simulation requires them to
follow the robot. Further reinforcing their autonomy, the robot will also later explain that any
visible exit in the building can be used at any time to return to the elevator and then on to the
next building. Hence, decisions not to take advantage of nearby exits during the crisis cannot be
explained by participant failure to recognize that they would be effective modes of escape if used.
Before leaving the first building, however, the participant is asked to collect impressions of the
location and then led to a virtual kiosk with a mounted tablet to self-report their ratings of the
environment, their degree of immersion, and how likable, intelligent and alive the robot seems
(individual items; 7-point Likert scales: 1 = Not at all, 7 = Extremely). Participants enter their
responses by selecting options on the tablet screen by extending their fingers; slight vibration in
the hand controllers haptically reinforces the illusion of touching the screen. Finally, the robot
asks the participant to lead them out using any exit that they choose. These exploratory, peaceful
experiences in the initial building, i) allow us to collect pre-crisis baseline data, ii) habituate
participants to the simulation, enhancing immersion, iii) provide practice in walking and
manipulating objects, and iv) misdirect participants into a sense of safety as they perform the
building evaluation task as previously described and ~5 minutes elapse without incident.</p>
      </sec>
      <sec id="sec-2-3">
        <title>2.3. The Second Building – Active Shooter Crisis</title>
        <p>The second building is another typical-looking university locale in which the robot conducts a
tour, this time including two overt navigation errors to underline its fallibility. Following this
period of acknowledged confusion, the robot leads the participant to a room with another diegetic
tablet. A few seconds after providing self-report ratings to the same questions posed before, gun
shots and screams are heard as NPCs flee frantically. An NPC is shot and killed in view of the
participant, and a floor-to-ceiling window nearby shatters, spraying the participant with glass
and indicating that the shooter is in or near the hallway. In the room, a large whiteboard is
positioned providing an ideal place to hide rather than risk entering the hallway.</p>
        <p>There are three between-subjects conditions. In a baseline condition intended to assess how
participants would respond absent the robot’s recommendations, the robot states, “There is an
emergency, I will power down” and becomes inert. In the experimental conditions, either the
humanoid or less-anthropomorphic robot ask the participant to follow it, then produces a series
of poor recommendations involving hiding rather than escaping via nearby exits, culminating in
an attempt to lead the participant toward a distant exit near the shooter and away from nearby
exits that several NPCs have been viewed fleeing through to safety. The extent to which
participants follow these recommendations constitutes our measure of overtrust.</p>
      </sec>
      <sec id="sec-2-4">
        <title>2.4. Return to the Laboratory and Final Surveys</title>
        <p>After either exiting the building or timing out after 5 minutes of hiding, participants return to the
elevator, provide self-report ratings of the crisis experience on a tablet in the elevator, then return
to the lab. Upon removing the headset to find themselves in an analogous real space, the robot
directs them to complete a series of final surveys regarding their experiences during the
simulation, including appraisals of the robot [12] and ratings of their willingness to trust the
robot in the future [13].</p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>3. Integrating Immersive Haptics</title>
      <p>
        We are currently integrating a full body haptic feedback system [
        <xref ref-type="bibr" rid="ref10">14</xref>
        ] into the above VR simulation
(Figure 2, right panel). The suits use 90 channels of electromuscular and transcutaneous
electrical nerve stimulation to simulate a wide range of sensations coinciding with VR audiovisual
inputs, creating a maximally immersive perception of the simulated experience as real, and
raising the stakes of decision-making insofar as simulated injury translates to real pain.
      </p>
    </sec>
    <sec id="sec-4">
      <title>4. Analytic Approach</title>
      <p>Our objective is to create a multivariate profile of the determinants of overtrust, assessing
selfreport ratings as well as potential behavioral predictors. The VR system tracks metrics including
the degree to which participants follow the robot, see the exits, maintain proximity to and visually
fixate upon the robot, and gaze around (i.e., information forage). Motor behavior and gaze are
analyzed using both aggregate and time-series analyses. Aggregate statistics include entropy,
surprisal, and other information-theoretic measures of behavioral complexity [15]; time series
analyses include sliding window analyses [16]. Our analytic strategy is currently exploratory,
ranging from simple correlations to multilevel and random forest modeling. If these exploratory
analyses yield apparent insights into the predictors of trust, we will preregister and attempt to
replicate our findings.
This material is supported by the Air Force Office of Scientific Research [FA9550-20-1-0347] and
by the Army Research Office [No. W911NF-20-2-0053].</p>
    </sec>
  </body>
  <back>
    <ref-list>
      <ref id="ref1">
        <mixed-citation>
          [1]
          <string-name>
            <given-names>G.</given-names>
            <surname>Zacharias</surname>
          </string-name>
          , Autonomous Horizons:
          <article-title>The Way Forward</article-title>
          , Air University Press, Maxwell, AL,
          <year>2019</year>
          .
        </mixed-citation>
      </ref>
      <ref id="ref2">
        <mixed-citation>
          [2]
          <string-name>
            <given-names>M.</given-names>
            <surname>Mitchell</surname>
          </string-name>
          ,
          <article-title>Artificial intelligence hits the barrier of meaning</article-title>
          .
          <source>Information 10.2</source>
          (
          <year>2019</year>
          ):
          <fpage>51</fpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref3">
        <mixed-citation>
          [3]
          <string-name>
            <given-names>A. R.</given-names>
            <surname>Wagner</surname>
          </string-name>
          ,
          <string-name>
            <given-names>M.</given-names>
            <surname>Nayyar</surname>
          </string-name>
          ,
          <article-title>A theoretical conceptualization for overtrust</article-title>
          ,
          <source>in: Proceedings of the AHFE 2017 International Conference on Human Factors in Robots and Unmanned Systems, Advances in Intelligent Systems and Computing</source>
          , volume
          <volume>595</volume>
          , Springer, Cham, Switzerland,
          <year>2018</year>
          , pp.
          <fpage>261</fpage>
          -
          <lpage>269</lpage>
          . https://doi.org/10.1007/978-3-
          <fpage>319</fpage>
          -60384-1_
          <fpage>25</fpage>
        </mixed-citation>
      </ref>
      <ref id="ref4">
        <mixed-citation>
          [4]
          <string-name>
            <given-names>P.</given-names>
            <surname>Robinette</surname>
          </string-name>
          ,
          <string-name>
            <given-names>W.</given-names>
            <surname>Li</surname>
          </string-name>
          ,
          <string-name>
            <given-names>R. Allen R</given-names>
            ,
            <surname>A. M. Howard</surname>
          </string-name>
          ,
          <string-name>
            <given-names>A. R.</given-names>
            <surname>Wagner</surname>
          </string-name>
          <string-name>
            <surname>AR</surname>
          </string-name>
          ,
          <article-title>Overtrust of robots in emergency evacuation scenarios</article-title>
          ,
          <source>in: Proceedings of the 11th ACM/IEEE International Conference on Human-Robot Interaction (HRI)</source>
          , IEEE,
          <year>2016</year>
          , pp.
          <fpage>101</fpage>
          -
          <lpage>108</lpage>
          . IEEE doi:
          <volume>10</volume>
          .1109/HRI.
          <year>2016</year>
          .7451740
        </mixed-citation>
      </ref>
      <ref id="ref5">
        <mixed-citation>
          [5]
          <string-name>
            <given-names>M.</given-names>
            <surname>Nayyar</surname>
          </string-name>
          ,
          <string-name>
            <given-names>Z.</given-names>
            <surname>Zoloty</surname>
          </string-name>
          ,
          <string-name>
            <given-names>C.</given-names>
            <surname>McFarland</surname>
          </string-name>
          ,
          <string-name>
            <given-names>A. R.</given-names>
            <surname>Wagner</surname>
          </string-name>
          ,
          <article-title>Exploring the effect of explanations during robot-guided emergency evacuation</article-title>
          ,
          <source>in: Proceedings of the International Conference on Social Robotics</source>
          , Springer, Cham, Switzerland,
          <year>2020</year>
          , pp.
          <fpage>13</fpage>
          -
          <lpage>22</lpage>
          . doi:
          <volume>10</volume>
          .1007/978-3-
          <fpage>030</fpage>
          - 62056-
          <issue>1</issue>
          _
          <fpage>2</fpage>
        </mixed-citation>
      </ref>
      <ref id="ref6">
        <mixed-citation>
          [6]
          <string-name>
            <given-names>Eric</given-names>
            <surname>Deng</surname>
          </string-name>
          , Bilge Mutlu, and
          <string-name>
            <given-names>Maja J.</given-names>
            <surname>Matarić</surname>
          </string-name>
          . “
          <article-title>Embodiment in socially interactive robots</article-title>
          .
          <source>” Foundations and Trends in Robotics 7.4</source>
          (
          <year>2019</year>
          ):
          <fpage>251</fpage>
          -
          <lpage>356</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref7">
        <mixed-citation>
          [7]
          <string-name>
            <surname>Alan</surname>
            <given-names>R.</given-names>
          </string-name>
          <string-name>
            <surname>Wagner</surname>
          </string-name>
          . “
          <article-title>Robot-guided evacuation as a paradigm for human-robot interaction research</article-title>
          .
          <source>” Frontiers in Robotics and AI 8</source>
          . (
          <year>2021</year>
          ). doi:
          <volume>10</volume>
          .3389/frobt.
          <year>2021</year>
          .701938
        </mixed-citation>
      </ref>
      <ref id="ref8">
        <mixed-citation>
          [8]
          <string-name>
            <given-names>A. R.</given-names>
            <surname>Wagner</surname>
          </string-name>
          ,
          <string-name>
            <given-names>C.</given-names>
            <surname>Holbrook</surname>
          </string-name>
          ,
          <string-name>
            <given-names>D.</given-names>
            <surname>Holman</surname>
          </string-name>
          ,
          <string-name>
            <given-names>B.</given-names>
            <surname>Sheeran</surname>
          </string-name>
          ,
          <string-name>
            <given-names>V.</given-names>
            <surname>Surendran</surname>
          </string-name>
          ,
          <string-name>
            <given-names>J.</given-names>
            <surname>Armagost</surname>
          </string-name>
          ,
          <string-name>
            <given-names>S.</given-names>
            <surname>Spazak</surname>
          </string-name>
          ,
          <string-name>
            <given-names>Y.</given-names>
            <surname>Yin</surname>
          </string-name>
          ,
          <article-title>Using virtual reality to simulate human-robot emergency evacuation scenarios</article-title>
          ,
          <source>in: Proceedings of the 2022 AAAI Artificial Intelligence for</source>
          Human-Robot
          <string-name>
            <surname>Interaction (AI-HRI) Fall Symposium</surname>
            <given-names>Series</given-names>
          </string-name>
          , Arlington,
          <string-name>
            <surname>VA</surname>
          </string-name>
          ,
          <year>2022</year>
          . URL: arXiv:
          <fpage>2210</fpage>
          .
          <fpage>08414</fpage>
        </mixed-citation>
      </ref>
      <ref id="ref9">
        <mixed-citation>
          [9]
          <string-name>
            <given-names>Ningyuan</given-names>
            <surname>Sun</surname>
          </string-name>
          and
          <string-name>
            <given-names>Jean</given-names>
            <surname>Botev</surname>
          </string-name>
          . “
          <article-title>Intelligent autonomous agents and trust in virtual reality</article-title>
          .
          <source>” Computers in Human Behavior Reports</source>
          <volume>4</volume>
          (
          <year>2021</year>
          ):
          <fpage>100146</fpage>
          . https://doi.org/10.1016/j.chbr.
          <year>2021</year>
          .
          <volume>100146</volume>
          [10]
          <string-name>
            <surname>Cybershoes</surname>
          </string-name>
          .com, Cybershoes,
          <year>2023</year>
          . URL: https://www.cybershoes.com/ [11]
          <article-title>EngineeredArts</article-title>
          .co.uk,
          <source>RoboThespian</source>
          ,
          <year>2023</year>
          . URL: https://www.engineeredarts.co.uk/robot/robothespian/ [12]
          <string-name>
            <surname>Christoph</surname>
            <given-names>Bartneck</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Elizabeth Croft</surname>
            <given-names>E</given-names>
          </string-name>
          , and Dana Kulić.
          <article-title>“Measuring the anthropomorphism, animacy, likeability, perceived intelligence and perceived safety of robots</article-title>
          .”
          <source>International Journal of Social Robotics 1</source>
          .
          <fpage>1</fpage>
          . (
          <year>2009</year>
          ):
          <fpage>71</fpage>
          -
          <lpage>81</lpage>
          . https://doi.org/10.1007/s12369-008-0001-3 [13]
          <string-name>
            <surname>Joseph</surname>
            <given-names>B.</given-names>
          </string-name>
          <string-name>
            <surname>Lyons</surname>
            and
            <given-names>Svyatoslav Y.</given-names>
          </string-name>
          <string-name>
            <surname>Guznov</surname>
          </string-name>
          . “
          <article-title>Individual differences in human-machine trust: A multi-study look at the perfect automation schema</article-title>
          .
          <source>” Theoretical Issues in Ergonomics Science 20.4</source>
          . (
          <year>2019</year>
          ):
          <fpage>1</fpage>
          -
          <lpage>19</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref10">
        <mixed-citation>
          [14]
          <string-name>
            <surname>Teslasuit</surname>
          </string-name>
          .io, Teslasuit,
          <year>2023</year>
          . URL:https://teslasuit.io/products/teslasuit-4/
        </mixed-citation>
      </ref>
    </ref-list>
  </back>
</article>