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  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>International Journal
of Social Robotics</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <article-id pub-id-type="doi">10.1109/ROMAN.2017</article-id>
      <title-group>
        <article-title>Exploring the Impact of Avatar's Physique on Psychological Impression and Perception of a Gentle Touch Robot⋆</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Taishi Sawabe</string-name>
          <email>t.sawabe@is.naist.jp</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Manuel Mayer</string-name>
          <email>manuel.mayer@stud.uni-regensburg.de</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Masayuki Kanbara</string-name>
          <email>kanbara@is.naist.jp</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Yuichiro Fujimoto</string-name>
          <email>yfujimoto@is.naist.jp</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Hirokazu Kato</string-name>
          <email>kato@is.naist.jp</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Media Informatics Group, University of Regensburg</institution>
          ,
          <addr-line>Regensburg</addr-line>
          ,
          <country country="DE">Germany</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Nara Institute of Science and Technology (NAIST)</institution>
          ,
          <addr-line>8916-5 Takayamacho, Ikoma-city, Nara</addr-line>
          ,
          <country country="JP">Japan</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2017</year>
      </pub-date>
      <volume>1</volume>
      <issue>2009</issue>
      <fpage>0001</fpage>
      <lpage>3</lpage>
      <abstract>
        <p>Touch care robots, designed to provide 'tactile touch' and embody the concept of 'humanitude' are a burgeoning trend in contemporary human-robot interaction, particularly in medical settings. Prior studies have indicated that several factors can impact a robot's tactile perception. Within these environments, fully human avatars exhibit a resemblance to robots and can evoke a sensation akin to interacting with a human. To explore this relationship, we conducted a user study with 26 participants, focusing on the impact of avatars with distinct visual characteristics (muscular vs. skinny, male vs. female appearance) on the robot's tactile perception. The results revealed disparities in the influence of visual appearance on haptic perception, as well as gender-based variations in preferences. Additionally, the gender of the user constitutes a crucial factor in the perception of user-robot interaction and warrants consideration.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;Virtual Reality (VR)</kwd>
        <kwd>Gentle Touch Robot</kwd>
        <kwd>Avatar's Visual Appearance</kwd>
        <kwd>Avatar's Physique</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>ing placed on the development of robots that can replace
people in providing such touch care.</p>
    </sec>
    <sec id="sec-2">
      <title>1. Introduction</title>
      <p>It has been demonstrated that stroking movements have a
relaxing efect on the body and mind by mediating the
autonomic nervous system and the endocrine system, and 2. Related Work
there is a technique called touch care, which is medical
care that incorporates stroking movements. In general, A number of relevant studies on robot touch have shown
touch care refers to all care that includes stroking move- that robots induce positive emotions in humans through
ments and has various efects, such as reducing anxiety touch interactions [1, 2]. The basis for this efect is a
muland stress and relieving pain. In addition, the stroking timodal care approach based on philosophical principles
movements of touch care are also incorporated into care known as ’tactile touch’ and ’human touch’. They are
such as tactile massage and humanitude care, which are practiced by humans in nursing and other medical fields.
practiced in the medical field. Thus, touch care is recog- While these methods are practiced by humans in
everynized as a method suitable for reducing anxiety and pain day situations, problems related to human resources and
in actual medical and nursing care settings, is an essential nursing infrastructure remain [3, 4]. Therefore, recent
type of care, and is expected to remain in high demand. research has focused on the development of touch care
However, the recent shortage of human resources due to robots. The aforementioned technological
implementaa shortage of carers and "caregiver fatigue" among home tion is an example of an attempt to replicate the practice
carers has become a serious problem, and emphasis is be- of reducing patient stress and relieving pain through
gentle touch interactions. This touch is influenced by various
aspects such as stroke speed and speech [5]. While there
have been many mechanical and technical studies on
touch care robots, few studies have focused on the visual
representation of these robots and their impact on
patients. Going further into the actual touch care robots,
the gender of the avatar as visualized in an augmented
reality (AR) environment afected the overall liking [ 6, 7].</p>
    </sec>
    <sec id="sec-3">
      <title>3. Robot avatar’s physique with a gentle touch</title>
      <sec id="sec-3-1">
        <title>3.1. Overview of the gentle touch robot</title>
        <sec id="sec-3-1-1">
          <title>We used the Oculus Quest 2 in a virtual reality setup on</title>
          <p>an Alienware x17 laptop with a built-in NVIDIA GeForce
3080ti. Moreover, Unity 2021.3.13f1 was used for the
experimental setup. For the gentle touch, a Universal
Robots UR3e with 3D printed end efector is used. The
right controller of the Oculus Quest 2 to the last joint
of the robot arm to enable hand tracking. Furthermore,
All questionnaires except a demographic questionnaire
and a final feedback questionnaire were included in the
virtual contents. The participant could use a controller
to answer the questionnaires inside virtual environment,
but we also provided alternative questionnaires outside
of virtual reality in case there were any problems.
The touch was performed by the UR3e robot and by
tracking the mounted controller synchronized with the
avatar’s hand movement using Final IK VR which is a
high-speed full-body solver dedicated to animating VR
avatars. For the touch, the program on the UR3e robot
was set to slowly press down until a pressure of 3 [N]
was detected. Once this is done, the pressure is held for
3 [sec] and then the arm swipes two times along the
participant’s arm and back. It then returns to a zero position
where it no longer touches the participant’s hand. In
the virtual environment, the participant could see the
avatar’s arm move according to the robot’s arm in the
real world (See Fig. 1).</p>
        </sec>
      </sec>
      <sec id="sec-3-2">
        <title>3.2. Physique of avatars for the robot’s diferent appearance</title>
        <sec id="sec-3-2-1">
          <title>Four avatars were used: two muscular (male and female)</title>
          <p>avatars and two skinny (male and female) avatars. The
animations were done using Maximo, and the audio voices
were using Narkeet. The avatars were created using DAZ
Studio according to Kocur et. al [8]. The used avatars
can be seen in Fig. 2.</p>
        </sec>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>4. Experiments to impress the avatar’s physique with a gentle touch</title>
      <sec id="sec-4-1">
        <title>4.1. Overview</title>
        <sec id="sec-4-1-1">
          <title>This experiment aims to examine how varying visual</title>
          <p>characteristics of avatars impact both the perception of
the touch care robot itself and the perception of touch.</p>
          <p>For this study, we employed the Godspeed Like-ability
Scale along with adjective pairs to assess touch
perception. The experiment followed a specific procedure. First,
written informed consent and a brief overview of the
study procedure were given to the participant. After
signing the informed consent form, the participant
completed a demographic questionnaire along with some
additional questions about visual impairment and
cultural background. Once completed, the participant was
seated, the Oculus Quest 2 (VR-HMD) was fitted, and
the participant was given the left-hand controller. The
participant was instructed to place his or her left arm
on the cushion in front of two pads once the avatar in
the virtual environment had finished introducing
himself or herself. When the participant entered the virtual
environment, the first avatar walked toward him/her and
introduced himself/herself. After placing the hand
correctly, the instructor started the robotic touch procedure.</p>
          <p>The visualization of the touch is seen by the participant
in VR as seen in Fig. 1. Following the robotic touch, the
avatar left the scene, and the participant regained the
ability to move their arm. Subsequently, the participant
proceeded to complete the Godspeed Like Ability scale,
which assessed their overall perception of the robot and
the experience. Upon completing the questionnaire, the
next avatar entered the scene. Four distinct avatars were
utilized, and their usage was balanced through the
implementation of Latin squares. Instead of walking in, the Figure 3: Evaluation of the Godspeed series likeability within
avatars transitioned directly from a resting state to the Muscular avatar (blue graph) and Skinny avatar (orange
touch sequence. Following that, the participant was re- graph).
quired to answer the questionnaires. Upon concluding
the study, participants were provided with a feedback
form to gather their subjective impressions regarding
their perception of the robot and the robotic touch.
4.2. Participants
context of robot touches by Yamashita et al., where
participants were asked to rate a set of opposing adjectives
[13]. Similarly, the same pair of adjectives was employed
by other researchers, such as Endo et al., in evaluating
their robotic hand [14]. This particular set of adjectives
appears suitable for conducting a comprehensive
investigation into the variation of individual properties across
diferent stereotypes.</p>
          <p>
            We recruited 26 students (21 male, 5 female) between 23
and 37 years old (M = 28.35, SD = 4.65) from our
university. We determined the sample size using a prior
power analysis and used G*Power (Version. 3.1.9.7) and
assumed to conduct a two-way ANOVA with a factor of
three levels with an  level of 0.05, power of 0.80, corre- 5. Result
lation of 0.5,  of 1, and efect size f of 0.25 (medium). The
results indicated that 24 participants would be required. From the result no efect on anything regarding
GodThe research was conducted in a separate room within speed Likeability Scale. We evaluated each questionnaire
the university building. Both demographic and feedback using two-way repeated measure ANOVA models. We
questionnaires were administered anonymously. All par- also calculated linear models. The analysis was done
ticipants received a gift card as a token of appreciation using Python together with the Pandas, Seaborn, and
for their participation. This study was approved by the SciPy packages. The Godspeed questionnaire as well
Ethics Committee of the Nara Institute of Science and as the opposite adjective parts were also evaluated. We
Technology and was conducted according to institutional also performed evaluations by gender of the participants.
ethical provisions and the Declaration of Helsinki. Looking at the result, there was no significant efect of
F(1) = 0.673 (p = .414), GENDER F(1) = 3.220 (p = .076).
4.3. Evaluation method An overview of the efects can be seen in Fig. 3 and
Fig. 4. Some efects on the touch adjectives: For all
Employing a variety of questionnaires is a widely adopted participants, dangerous vs safe (Skinny significant more
method for assessing human-robot interaction (HRI) sce- safe than muscular and female significant more safe than
narios. The Godspeed series is a renowned questionnaire male), dislike vs. like (Female significant more like than
that ofers tools for evaluating robot anthropomorphism, male), frightening vs. gentle (Skinny significant more
animacy, likeability, perceived intelligence, and perceived gentle than muscular), negative sensation vs positive
sensafety [9]. Each of these tools can be independently uti- sation (Female significant more positive sensation then
lized, for example, the likeability questionnaire has been male), soft vs hard (Male significant more hard then
feemployed in various HRI studies [
            <xref ref-type="bibr" rid="ref9">10, 11</xref>
            ]. Apart from as- male), unpleasant vs pleasant (Female significant more
sessing likeability, an alternative approach to exploring pleasant then male), undesirable vs desirable (Female
sigthe perception of various attributes is through the use of nificant more desirable then male). For the result of male
the semantic diferential method, as outlined by Charles participants only, machine-like vs human-like
(MuscuOsgood [12]. This method has also been applied in the lar significant more human-like than skinny), negative
feelings vs. positive feelings (Female significant more Returning to our hypothesis while looking at the results
positive feelings than male), painful vs enjoyable (Female of the Godspeed series, we did not find any significance
significant more enjoyable than male). In the study, we through the series, therefore, the hypothesis of the visual
found a significant efect of GENDER F(1) = 5.265 (p = physique of the avatar alters the perception of touch can
.024) on the perception of soft vs. hard. We also found a be rejected since there is no efect on any scale.
Specifsignificant efect of GENDER F(1) = 5.265 (p = .024) in the ically with regard to the perception of touch, there is a
second part of the study on the perception of dislike vs. suggestion that the perception is influenced by the
genlike. Additionally, we found a significant efect of GEN- der of the participant. A passive efect by simply visually
DER F(1) = 4.124 (p = .045) in the second part regarding observing the avatar could lead to diferent results. The
unpleasant vs. pleasant. Regarding frightening vs. gentle, moment at which a diferent physique is activated difers
we found a significant efect on GENDER F(1) = 5.785 (p from person to person and needs to be further
investi= .028) in the second part only for female participants. gated in this context.
          </p>
          <p>There was also a significant efect on GENDER F(1) =
6.596 (p = .012) in the second part regarding undesirable
vs. desirable. The same was found on GENDER F(1) = 7. Conclusion
4.686 (p = .033) for negative vs. positive sensation. We
also found a significant efect of GENDER F(1) = 5.775
(p = .018) in the second part for negative vs. positive
feelings.</p>
          <p>This study investigates how users perceive touch care
robots with diferent avatars, considering specific visual
features’ influence on touch and overall perception. 26
participants explored how avatars with varying visual
features afected their tactile perception of the robot.
6. Discussion Results showed variations in the impact of visual
appearance on haptic perception, along with gender-based
In the study, we found that the Skinny avatar has a safer preference diferences. Comparing muscular and skinny
and more gentle impression than the muscular one, and avatars, the skinny one created a safer and gentler
impresalso focuses on gender, the female avatar has more safe, sion. Thus, the appearance of touch care robots in
virmore like, more positive, more pleasant, and more desir- tual reality significantly influences user-robot interaction
able for all participants. An avatar based on although perception. The limited number of female participants
the GENDER did not play a role for the same ability, the compared to males is a study limitation. Future
studmuscular and thin avatars influenced the perception of ies should consider cultural, educational, and religious
the touch by the GENDER of the avatars in some cases. perspectives’ influence on perceptions.
This work was supported by JSPS KAKENHI Grant
Numbers JP19H01124 and JP23H03442.</p>
        </sec>
      </sec>
    </sec>
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