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  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>International Conference on Persuasive Technology, April</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>Designing Information Systems for Sustainable Consumer Behavior in Online Grocery Shopping</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Tazrin Hassan</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Uppsala University</institution>
          ,
          <country country="SE">Sweden</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2023</year>
      </pub-date>
      <volume>1</volume>
      <fpage>9</fpage>
      <lpage>21</lpage>
      <abstract>
        <p>Sustainable behavior in grocery shopping has great significance today due to the increase in food consumption. Consumers play an important role in contributing towards sustainability with their sustainable behavior in grocery shopping. The study aims to develop an understanding on how to design an online grocery shopping application to support sustainable consumer behavior by applying Design Science Research (DSR) and Persuasive Systems Design (PSD) model. The focal contribution of the research is to investigate what motivates consumer behavior towards sustainable consumer behavior and with that knowledge providing a design solution for that. In the end, a prototype of an online grocery shopping application will be designed and tested in iterations that should support the consumers in making better informed sustainable choices with the help and persuasiveness of the design.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;Sustainable consumer behavior</kwd>
        <kwd>design research</kwd>
        <kwd>persuasive design 1</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>Consumption of food has been increasing with the growing population of the world. The
production of food has led to many negative impacts on the Earth, such as climate change,
biodiversity loss, and the degradation of ecosystems [1, 2]. Thus, the challenge is to produce
sufficient, nutritious food to feed a growing number of global citizens, while concurrently
reducing the environmental footprint of the entire food chain, but perhaps especially that of
consumers, since 61% of the world’s food waste takes place within households [3]. Meaning that
consumers play a vital role in transitioning towards a more sustainable future when it comes to
groceries.</p>
      <p>Changing consumer behaviour is, however, more difficult than it sounds. Despite our
increasing awareness about the factors influencing sustainable behaviour, or its lack thereof,
there is still a dearth of empirical research about effective ways to target these factors and put
what we have learned into practice [4, 5]. Additionally, there is a lack of research on the role of
digital information systems in aiding and nudging consumers to make more sustainable grocery
choices. The existing digital tools in grocery stores for consumers are focused only on the
streamline of cash flow, but not consumer behaviour or their preferences. This project focuses on
enabling consumers to act more sustainably in their purchase decisions of groceries with a digital
technology (e.g., app), based on the consumer’s decision-making and behaviour processes. We
will interview consumers to understand their grocery buying process, their views on
sustainability and sustainable consumption, what factors and design solutions influence their
grocery choices and behaviour, and how a digital technology might aid them with better informed
options. The purpose of this project is, with a particular focus on sustainability, to develop
knowledge on influencing factors on consumers’ decision-making of grocery purchases and the
potential knowledge on the design factor of digital technologies in this process. The design factor
involves how to design a digital technology keeping the consumers at the centre in the design
process.</p>
    </sec>
    <sec id="sec-2">
      <title>2. Literature Review</title>
      <p>Consumers with a positive attitude towards environmental concerns are more likely to try to
reduce environmental impact [6]. Despite showing positive attitudes towards the environment,
consumers later do not perform sustainable actions [7]. Research on the attitude-behavior gap
between sustainable attitude and sustainable actions are explored by scholars [8, 9], which
suggests that customers do not act as they say; this “attitude-behavior gap”. Framework like
“SHIFT’ can be useful in addressing sustainability [10].</p>
      <p>There has been an increased interest in sustainable development in IS field due to climate
change and environmental problems [11]. IT can be instrumental in fighting and providing
solutions to the negative effects of the environment [12]. IT can be a change actant in
sustainability innovation [4] through the force that changes human behavior [13]. IS scholars
advocate that IS can contribute with its solutions in lessening negative environmental impacts of
people’s behavior by demonstrating societal values [14]. However, there have been few works on
IS solutions that contribute to sustainable development [4, 15]. There is also a lack of focus on
social aspects in most of the papers on IS and sustainability [16].</p>
      <p>Persuasive technology/ design plays a vital role in encouraging people to behave in certain
ways for the better. There are many research on persuasive technology, but most of them are
health, wellbeing or medical related [17-21]. However, very few research focuses on food, though
in different ways, such as, wastage awareness [22] and health-conscious grocery shopping [23]
etc. Thus, this project is an opportunity to explore the persuasiveness of design and its role
towards sustainable consumer behavior.</p>
      <p>This project attempts to investigate how technology with its design can be influential in
consumers grocery purchase decision-making. Thus, this project can help in understanding the
role of the design of a digital solution that motivate consumers towards better aware and
betterinformed choices in their grocery shopping, thus sustainable consumer behavior.</p>
    </sec>
    <sec id="sec-3">
      <title>3. Research Objectives</title>
      <p>The purpose of this study is to aid sustainable behaviour in grocery shopping through the design
of an online application. We want to explore what motivates consumers to buy sustainable
groceries and how we can integrate consumers’ decision-making and behaviour processes as
different features in designing an online grocery shopping application. The results of consumer’s
experience of grocery shopping will provide us with the insights of what they look for when
selecting or buying products, the influencing factors of their choices, what features of the
application they most and least enjoy, and how they navigate through the application in the whole
buying process. The results will be useful in academia, as it will provide knowledge with its
explorative approach on what and how design features/principles can be used to motivate
consumers towards sustainable behaviour, in this case, behaviour of sustainable grocery
purchasing. It also contributes to practice by showing what consumers find important or difficult
in their grocery shopping, and thus how they can implement the design in real life to motivate
consumers towards sustainable grocery behaviour.</p>
    </sec>
    <sec id="sec-4">
      <title>4. Research Questions</title>
      <p>As the work focuses on designing information technology to promote consumers towards more
sustainable food purchasing habits. The main research objective is to contribute with new
knowledge on how digital services can influence sustainable consumer decision making. To meet
the aim of the research, it is necessary to investigate the factors influencing consumers’
decisionmaking regarding grocery shopping [24], and to draw from the theoretical insights as well as
practice to design, develop and evaluate- an online application.</p>
      <p>•
•</p>
      <p>How does the design of an online grocery shopping application affect the consumer’s
grocery choices?
What characteristics/features are required in an online grocery shopping application to
aid sustainable consumer behaviour?</p>
    </sec>
    <sec id="sec-5">
      <title>5. Related Work</title>
      <p>There are several technologies developed for shopping, from smart phone applications to
hardware integrated into shopping trolleys. There have been some applications that enable
consumers to get information about a product just by scanning the product’s barcode, e.g.,
GoodGuide, RedLaser, and GoogleShopper [25]. Most of the applications did not last that long.
Despite this fact, it is evident that there is an active community that wants consumers to be aware
of their purchase choices. In the last couple of years, especially regarding food purchase, grocery
companies like Axfood [26] and COOP [27] started providing consumers with information on
different factors of the products.</p>
      <p>Axfood’s mat.se [26] started to show product’s CO2 emissions, however the online application
has now changed to mathem.se where it only shows information such as product origin,
ecolabelled etc. COOP app [27] shows different sustainability aspects in their application. However,
it is not clear to what extent they have considered consumers’ behavior and preferences in
developing the applications, but they do mention that customers are interested and willing to
consider food’s carbon footprint [26]. These applications can help consumers to make informed
and conscious choices. These applications provide information on the environmental and
sustainability aspects on food products. There is, however, a gap on knowledge on how, consumer
decision making is affected by such information. The practical initiatives by the grocery chains
thus signal the relevance of our research, and provide us with practically grounded questions,
e.g., Is it (the information provided in the application) motivating consumers towards sustainable
decisions regarding food purchase?, What factors of decision making can help in nudging
consumers to have sustainable consumption?, What features of an application promote
sustainable consumption behavior? These questions will be considered in this research. Our work
thus explores many issues with the existing tools in grocery stores and aims at improving and
developing the technology to encourage consumers in making sustainable choices in their food
purchase activities.</p>
    </sec>
    <sec id="sec-6">
      <title>6. Related Work</title>
      <p>6.1. SHIFT
SHIFT framework for sustainable consumer behavior will be used in this research [10]. The
acronym SHIFT emerged from different factors (Social influence, Habit formation, Individual self,
Feelings and cognition, and Tangibility) that can help in encouraging consumers towards more
sustainable behavior. These factors will be implemented throughout the project. These factors
can guide both in designing and evaluating the application. The results can show what factors
should be considered more of importance than other factors. It can also help in presenting
consumer’s responses towards the factors which can guide us to design for consumers
sustainable behavior.</p>
      <sec id="sec-6-1">
        <title>6.2. Design science research</title>
        <p>The study will follow Hevner’s [28] three-cycle design science research approach (relevance,
rigor, and design) as the problem domain needs to be understood first and then find solutions
based on that; drawing relevance of the problem, working on a rigor cycle through literature
studies, and conducting design-evaluation cycles to iteratively refine problem conceptualization
and solution for the problem domain. Through this process we iterate, evaluate, validate, and
provide refined outcomes continuously, supporting the emergence of both technology design
(technological contributions) and abstract design knowledge (theoretical contributions).</p>
      </sec>
      <sec id="sec-6-2">
        <title>6.3. An Eight-Step Design Process</title>
      </sec>
      <sec id="sec-6-3">
        <title>6.4. Persuasive Systems Design</title>
        <p>The study will also follow Fogg’s [29] eight-step design process. This process can be helpful as a
guidance to the design process. The process is also flexible, so it can be used according to the
necessity of the project. It helps the design process to be on track and going back and forth with
the steps, along with the design can provide better outcome for the desired result.
The key element of this research is to persuade consumers in sustainable decision-making in
grocery shopping. As an artifact will be designed to support consumers to make sustainable
grocery choices, so the artifact will contain persuasive designs. Therefore, the study will follow
Fogg’s Persuasive Technology [30, 31] and Persuasive System Design Model (PSD) [32] in the
design process. Different design principles of PSD model will be implemented in the design of the
application, which will go through iterations with the evaluation and testing done by the
consumers.</p>
      </sec>
    </sec>
    <sec id="sec-7">
      <title>7. Research Methodology</title>
      <sec id="sec-7-1">
        <title>7.1. Ethics Application</title>
        <p>The research intends to change consumer behavior towards more sustainable in grocery
shopping, which requires some ethical consideration. Therefore, we applied for Ethical
Application for the project to Swedish Ethics Board in December 2022 and received the approval
in February 2023. The ethical application included the plan for the project, such as how the
empirical work will be conducted, how the data will be stored and managed etc.</p>
      </sec>
      <sec id="sec-7-2">
        <title>7.2. Survey</title>
        <p>A survey is being conducted from April 2023 with a combination of open-ended questions and
multiple choice to get an understanding of what consumers think and want when they buy
groceries. It will provide insight into how consumers do grocery shopping, what matters to them,
their opinion on sustainability and sustainable grocery shopping, and what affects their
decisionmaking in buying groceries. The survey will stay open until May 2023. Consumers of diverse
backgrounds (age, gender, marital status) are responding to it. The survey will later be analysed
and the key important themes from the respondents’ answers will be taken into consideration for
the design phase.</p>
      </sec>
      <sec id="sec-7-3">
        <title>7.3. Usability testing</title>
        <p>Three types of prototypes will be designed, low-fidelity, mid-fidelity and high-fidelity. The low
fidelity prototype will be designed from the analysis of the survey and existing applications.
Usability testing will be conducted for all the prototypes, which will include think-aloud method
while testing the application that will be followed by semi-structured interviews with the
consumers. The think-aloud method will help in understanding what comes to the consumers
mind while using the prototype that will help in editing the designs of the application. The
interviews can be helpful in understanding consumers online grocery behavior in depth.
The objective of the usability testing is to understand whether the designed prototype has been
successful in promoting or motivating consumers towards sustainable grocery purchasing
behaviour. It will give us insights of what and how the implemented design criteria have been
utilised in this study and give us opportunities for further improvements in future.</p>
      </sec>
    </sec>
    <sec id="sec-8">
      <title>8. Research Contribution</title>
      <p>This study will design an online grocery shopping application prototype, by applying a design
science research approach with persuasive design principles, in an iterative process of empirical
studies, inquiry into consumers’ requirements and views, and evaluations of the designed
prototype, that will help consumers to make sustainable choices in their online grocery shopping.
The project will contribute to both Information Systems (IS) literature and practitioners by
improving the existing applications for grocery purchase, especially towards sustainable
consumer behvaior. The study is going to use DSR and persuasive design principles and consider
consumers behavior regarding food purchase so that consumers act more sustainably in their
purchase decisions with the help of a simpler, easier, and smarter online application. This
research is Invention style DSR [33], a prototype will be designed where there is little
understanding of the problem context and there are no effective artifacts are available yet as
solutions [33]. The results of the study will help us identify a design guideline for designing an
online application, in this case for online grocery shopping, that can aid consumers towards
sustainable behavior.</p>
      <p>The study is very relevant in today’s time and can be used for further research as well. As it is
mentioned in the literature review section that social aspect of sustainability should be more
studied which can change or motivate people towards sustainable behavior. This research with
design science research and persuasive systems design attempts to help consumers to make more
informed choices with their grocery shopping, and thus motivating them to sustainable consumer
behavior.</p>
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