<!DOCTYPE article PUBLIC "-//NLM//DTD JATS (Z39.96) Journal Archiving and Interchange DTD v1.0 20120330//EN" "JATS-archivearticle1.dtd">
<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Digital Twin for Shooting Sports Training</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Stefano Morzenti</string-name>
          <email>stefano.morzenti@unibs.it</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="editor">
          <string-name>Human Digital Twin, Digital Twin Coaching, Shooting sports training</string-name>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Beretta Research and Innovation Center</institution>
          ,
          <addr-line>Via Branze 45, 25123 Brescia</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Università degli Studi di Brescia</institution>
          ,
          <addr-line>Via Branze 38, 25123 Brescia</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
      </contrib-group>
      <fpage>49</fpage>
      <lpage>54</lpage>
      <abstract>
        <p>Digital twins are innovative tools that are only recently finding difusion, mostly in industrial fields. Among the possible applications on humans, Digital Twins have been employed in sports training for performance enhancement, correction of gesture errors, or injury prevention. The objective of this research project is the evaluation and application of this tool to create a smart training system for shooting disciplines that still strongly rely on traditional training methods.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>Digital Twins are virtual models for systems monitoring, optimization, simulation, and
management, capable of evolving alongside the physical system during its operative life. Such a
physical system can be a machine, an entire industrial plant, or a human being. The term was
introduced in 2002 in the Product Lifecycle Management field for physical systems monitoring
through a virtual counterpart.</p>
      <p>
        According to literature [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ], the term Digital Twin is not bound to a unique definition even
today but can overall be described as composed of three fundamental entities: the physical twin
(the real system), the digital twin (the model of the system) and a continuous connection for
bi-directional information exchange between the system and its virtual counterpart.
      </p>
      <p>
        In its simpler implementations, a Digital Twin is a virtual model that describes a real system.
Given the capabilities we aim to employ, in this research, a digital twin is more a living,
intelligent, and continuously evolving model that follows the life cycle of a real system and
allows monitoring, control, and optimization [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ].
      </p>
      <p>
        This project regards specifically the Human Digital Twin, in which the physical system is a
human being, and the most common applications are monitoring and simulation of organs and
physiological functions [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ], and monitoring of physical activity for rehabilitation, wellness, and
sport [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ].
CEUR
      </p>
    </sec>
    <sec id="sec-2">
      <title>2. Motivation and objectives</title>
      <p>
        Among Human Digital Twin applications, we find Digital Twin Coaching [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ], in which the
subject is a human being and the objective is performance enhancement in sports disciplines.
The Digital Twin can, in this case, be a substitute for the trainer or support for it.
      </p>
      <p>
        The design and implementation of a Digital Twin are not currently bound by common
standards, and a variety of applications and methods are possible. While dealing with a Human
Digital Twin, ethical and social issues are also introduced, such as the necessity to handle the
security and privacy of users’ personal information [
        <xref ref-type="bibr" rid="ref1 ref3">1, 3</xref>
        ], or technical issues like the dificulty
in instrumenting and connecting online a human being compared to a static machine [
        <xref ref-type="bibr" rid="ref1 ref2">1, 2</xref>
        ].
      </p>
      <p>
        In reported papers, authors developed semi-autonomous systems for user assistance during
physical activity, covering a variety of disciplines, such as football [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ], tennis [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ], swimming [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ],
and weightlifting [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ].
      </p>
      <p>Several issues need to be covered to obtain a system fit for the specific application field, but
also to cover the main issues highlighted in scientific literature.</p>
      <p>I identified three main themes that are relevant to my research project: objectives,
measurement instruments, and interaction design and user experience.</p>
      <p>
        There is a variety of objectives a training system can pursue. In disciplines that rely on a
well-executed athletic gesture, the athlete’s Digital Twin is employed for comparison between
the subject gesture and an optimal gesture through graphical comparison [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ] or purposely
defined quantities [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]. The subject’s Digital Twin can also be employed for the computation of
customized suggestions on the training routine, to maximize the performance improvement
[
        <xref ref-type="bibr" rid="ref10 ref4">4, 10</xref>
        ], or to identify behaviours that can cause an injury [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ]. During the development of my
project, I will investigate user modeling and identify metrics for performance evaluation, with
the objective of computing customised suggestions for the trainee.
      </p>
      <p>
        Modeling of the user requires the collection of data during training sessions and the choice of
adequate measurement instruments. Among the most measured quantities, there are kinematics
of certain body segments through vision systems [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ] and Inertial Measurement Units [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]. The
most commonly measured quantities for stress evaluation [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ], or the fatigue level [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ], are
physiological quantities like skin temperature and humidity, heart rate, and respiratory rate
[
        <xref ref-type="bibr" rid="ref12">12</xref>
        ]. Other examples also report the measurement of dynamic quantities, as suggested in [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ],
and the collection of user data through surveys [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ], which also comprehend information such
as eating and sleeping routines.
      </p>
      <p>
        Scientific literature highlights the need for appropriate user interface and interaction [
        <xref ref-type="bibr" rid="ref1 ref13">1, 13</xref>
        ]
towards the system. A variety of mediums and modes are employed, starting from a PC GUI
[
        <xref ref-type="bibr" rid="ref12 ref4">4, 12</xref>
        ], smartphone applications [
        <xref ref-type="bibr" rid="ref11 ref9">9, 11</xref>
        ], that also doubles as data input platform, up to virtual
reality or mixed reality [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ], where an accurate user representation and placement in the virtual
environment are basic requirements for user experience [
        <xref ref-type="bibr" rid="ref14 ref15">14, 15</xref>
        ].
      </p>
      <p>My study will focus on the design of an adequate user interface, employing end-user
development techniques.</p>
    </sec>
    <sec id="sec-3">
      <title>3. Project description</title>
      <p>Within the three years of this Ph.D. research project1, I intend to study the concept of Human
Digital Twin and its application to athletes’ training in those disciplines that involve firearms
as a means for performance enhancement.</p>
      <p>My current proposal for the overall system can be summarised as in Figure 1, in which we
ifnd the three main components of the system: the physical world, in which we have a training
environment where multiple users operate and a trainer monitors the activity from outside. In
this architecture, the users are fitted with sensors and interact with the environment and other
users. Each user is monitored by its own Digital Twin, which computes customized suggestions.
The training system is the virtual counterpart of the subject. Its main components represent
the tasks the system is asked to perform: feature computation on input data, storage, modeling
of the users through machine learning algorithms, and correction of the model based on new
input data. Finally, the user feedback system comprehends algorithms for user-suggestions
computation and a graphical interface that allows interaction between the user and the system.</p>
      <p>
        One of the primary aspects of the project is the necessity for an appropriate interaction
design and user experience. The user interface must report information in a clear and
efective way but also involve the user, push it towards interacting with the system, and
1Advisors: Prof. Barbara Rita Barricelli and Prof. Federico Cerutti
build trust in the suggestions by highlighting the involvement of field experts during design,
especially if manual information input is required. Regarding interaction mediums, we could
hypothesize a multimodal system that also employs haptic or acoustic feedback. I will also
consider virtual reality and augmented reality systems as long as they’re compatible with the
training environments, with the activity, and with the user’s comfort. In this context, some
of the aspects that require to be investigated concern the players’ avatars. User experience is
directly impacted by the quality of players’ representation on multiple levels: in literature, it is
reported that incoherent user tracking in the virtual environment can be a cause of discomfort,
can lead to a break of immersion and motion sickness, and can also unconsciously influence
the user’s movements [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ]. To compensate for the lack of adaptability in traditional methods
that rely on inverse kinematics of a few tracked points [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ], custom avatar scaling methods are
developed. Researchers also note that the avatar itself can influence the behaviour of the user
[
        <xref ref-type="bibr" rid="ref14">14</xref>
        ], depending on the way it is perceived as a more or less external entity.
      </p>
      <p>
        At the core of a Digital Twin, there is a model of the real system that emulates its behaviour
in a specific context and given the necessity to follow its physical counterpart during its natural
evolution, it is required to employ machine learning algorithms for the modeling process. Both
the model choice among the most performing [
        <xref ref-type="bibr" rid="ref17">17</xref>
        ] and the choice of its parameters are bound
to the specific case and will be covered during this study.
      </p>
      <p>Regarding measurement instrumentation, it is necessary to collect information that
allows the system to monitor the subject and its performance. For user monitoring, kinematics
and physiological measurements appear to be the most common and can be performed with
both wearable and on-field instruments or with smart devices. Finally, athletes and trainers
themselves could be the source of manual input information. Performance evaluation will
instead rely whenever possible on the obtained score, but for tactical and defensive shooting, it
is necessary to define a customised evaluation metric.</p>
      <p>
        An adequate data collection and management is mandatory. The system must
continuously collect and store data from sensors to maintain the model up to date with the real world;
this could also require some pre-elaboration, such as feature extraction, and fill-in of missing
values, which are a concrete possibility in case of manual data input or unstable network
connection, sensor fusion to improve the informative content or Principal Components Analysis for
dimensionality reduction [
        <xref ref-type="bibr" rid="ref17">17</xref>
        ]. In the case of Human Digital Twin, we also need to observe the
privacy and security of collected information and face the dificulty of establishing a continuous
and robust communication network.
      </p>
      <p>Finally, the information obtained from the classifier must be properly adapted and returned
as feedback for the users of the system, each of which has diferent necessities and require
a diferent format. Scientific literature highlighted how adequate information formatting is
fundamental, while application examples show that if the object of monitoring is not a physical
quantity, but a behaviour, it is necessary to define one or more easily readable quantities, to
bridge the algorithm world with the physical one.</p>
    </sec>
    <sec id="sec-4">
      <title>4. Conclusions and future research</title>
      <p>In this paper, I presented my Ph.D. project about the application of the Human Digital Twin
concept to the training for shooting disciplines.</p>
      <p>
        Scientific literature reports some intrinsic open issues that will require evaluation. Among
those are the necessity for a robust connection, the need to handle a large quantity of data, the
implementation cost, and the lack of standardization and regulation [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. Several studies list
the fundamental characteristics that should be covered during the development of this kind of
system. For example, autonomy and interactivity are common to almost all reported papers,
but intelligibility and flexibility are only rarely covered [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. Finally, certain characteristics
are specific to Human Digital Twins and are bound to the necessity to collect and handle
users’ personal data and to interact with them; for example, privacy and data security and user
involvement to stimulate interaction and trust towards the system [
        <xref ref-type="bibr" rid="ref1 ref13 ref2 ref3">1, 2, 13, 3</xref>
        ].
      </p>
      <p>
        During the development of the project, I will follow an approach similar to the one described in
[
        <xref ref-type="bibr" rid="ref18">18</xref>
        ]. I am currently in the first of three years, dedicated to problem acknowledgment, exploring
literature review, and performing user research to identify open issues and opportunities.
During the second year, I will cover the suggestion and development phases, where the former
regards study and iterative evaluation of implementation proposals while the latter is the
implementation of a high-fidelity prototype. Finally, the third year will allow evaluation of the
prototype and thesis writing.
      </p>
    </sec>
  </body>
  <back>
    <ref-list>
      <ref id="ref1">
        <mixed-citation>
          [1]
          <string-name>
            <given-names>B. R.</given-names>
            <surname>Barricelli</surname>
          </string-name>
          ,
          <string-name>
            <given-names>E.</given-names>
            <surname>Casiraghi</surname>
          </string-name>
          ,
          <string-name>
            <given-names>D.</given-names>
            <surname>Fogli</surname>
          </string-name>
          ,
          <article-title>A survey on digital twin: Definitions, characteristics, applications, and design implications</article-title>
          ,
          <source>IEEE Access 7</source>
          (
          <year>2019</year>
          ). doi:
          <volume>10</volume>
          .1109/ACCESS.
          <year>2019</year>
          .
          <volume>2953499</volume>
          .
        </mixed-citation>
      </ref>
      <ref id="ref2">
        <mixed-citation>
          [2]
          <string-name>
            <given-names>R. G.</given-names>
            <surname>Díaz</surname>
          </string-name>
          ,
          <string-name>
            <given-names>Q.</given-names>
            <surname>Yu</surname>
          </string-name>
          ,
          <string-name>
            <given-names>Y.</given-names>
            <surname>Ding</surname>
          </string-name>
          ,
          <string-name>
            <given-names>F.</given-names>
            <surname>Laamarti</surname>
          </string-name>
          ,
          <string-name>
            <given-names>A. E.</given-names>
            <surname>Saddik</surname>
          </string-name>
          ,
          <article-title>Digital twin coaching for physical activities: A survey</article-title>
          ,
          <source>Sensors (Switzerland) 20</source>
          (
          <year>2020</year>
          )
          <fpage>1</fpage>
          -
          <lpage>21</lpage>
          . doi:
          <volume>10</volume>
          .3390/s20205936.
        </mixed-citation>
      </ref>
      <ref id="ref3">
        <mixed-citation>
          [3]
          <string-name>
            <given-names>R.</given-names>
            <surname>Ferdousi</surname>
          </string-name>
          ,
          <string-name>
            <given-names>F.</given-names>
            <surname>Laamarti</surname>
          </string-name>
          ,
          <string-name>
            <given-names>M. A.</given-names>
            <surname>Hossain</surname>
          </string-name>
          ,
          <string-name>
            <given-names>C.</given-names>
            <surname>Yang</surname>
          </string-name>
          ,
          <string-name>
            <given-names>A. E.</given-names>
            <surname>Saddik</surname>
          </string-name>
          ,
          <article-title>Digital twins for well-being: an overview</article-title>
          ,
          <source>Digital Twin</source>
          <volume>1</volume>
          (
          <year>2022</year>
          )
          <article-title>7</article-title>
          . doi:
          <volume>10</volume>
          .12688/digitaltwin.17475.2.
        </mixed-citation>
      </ref>
      <ref id="ref4">
        <mixed-citation>
          [4]
          <string-name>
            <given-names>B. R.</given-names>
            <surname>Barricelli</surname>
          </string-name>
          ,
          <string-name>
            <given-names>E.</given-names>
            <surname>Casiraghi</surname>
          </string-name>
          ,
          <string-name>
            <given-names>J.</given-names>
            <surname>Gliozzo</surname>
          </string-name>
          ,
          <string-name>
            <given-names>A.</given-names>
            <surname>Petrini</surname>
          </string-name>
          ,
          <string-name>
            <given-names>S.</given-names>
            <surname>Valtolina</surname>
          </string-name>
          ,
          <article-title>Human digital twin for fitness management</article-title>
          ,
          <source>IEEE Access 8</source>
          (
          <year>2020</year>
          )
          <fpage>26637</fpage>
          -
          <lpage>26664</lpage>
          . doi:
          <volume>10</volume>
          .1109/ACCESS.
          <year>2020</year>
          .
          <volume>2971576</volume>
          .
        </mixed-citation>
      </ref>
      <ref id="ref5">
        <mixed-citation>
          [5]
          <string-name>
            <given-names>B.</given-names>
            <surname>Bačić</surname>
          </string-name>
          ,
          <article-title>Towards the next generation of exergames: Flexible and personalised assessmentbased identification of tennis swings</article-title>
          ,
          <year>2022</year>
          . URL: www.espn.com/esports/.
        </mixed-citation>
      </ref>
      <ref id="ref6">
        <mixed-citation>
          [6]
          <string-name>
            <given-names>U.</given-names>
            <surname>Jensen</surname>
          </string-name>
          ,
          <string-name>
            <given-names>F.</given-names>
            <surname>Prade</surname>
          </string-name>
          ,
          <string-name>
            <given-names>B. M.</given-names>
            <surname>Eskofier</surname>
          </string-name>
          ,
          <article-title>Classification of kinematic swimming data with emphasis on resource consumption</article-title>
          ,
          <source>in: 2013 IEEE International Conference on Body Sensor Networks</source>
          ,
          <year>2013</year>
          , pp.
          <fpage>1</fpage>
          -
          <lpage>5</lpage>
          . doi:
          <volume>10</volume>
          .1109/BSN.
          <year>2013</year>
          .
          <volume>6575501</volume>
          .
        </mixed-citation>
      </ref>
      <ref id="ref7">
        <mixed-citation>
          [7]
          <string-name>
            <given-names>A.</given-names>
            <surname>Yasser</surname>
          </string-name>
          ,
          <string-name>
            <given-names>D.</given-names>
            <surname>Tariq</surname>
          </string-name>
          ,
          <string-name>
            <given-names>R.</given-names>
            <surname>Samy</surname>
          </string-name>
          ,
          <string-name>
            <given-names>M. A.</given-names>
            <surname>Hassan</surname>
          </string-name>
          ,
          <string-name>
            <given-names>A.</given-names>
            <surname>Atia</surname>
          </string-name>
          ,
          <article-title>Smart coaching: Enhancing weightlifting and preventing injuries</article-title>
          ,
          <source>International Journal of Advanced Computer Science and Applications</source>
          <volume>10</volume>
          (
          <year>2019</year>
          )
          <fpage>686</fpage>
          -
          <lpage>691</lpage>
          . doi:
          <volume>10</volume>
          .14569/ijacsa.
          <year>2019</year>
          .
          <volume>0100789</volume>
          .
        </mixed-citation>
      </ref>
      <ref id="ref8">
        <mixed-citation>
          [8]
          <string-name>
            <given-names>F.</given-names>
            <surname>Hülsmann</surname>
          </string-name>
          ,
          <string-name>
            <given-names>J. P.</given-names>
            <surname>Göpfert</surname>
          </string-name>
          ,
          <string-name>
            <given-names>B.</given-names>
            <surname>Hammer</surname>
          </string-name>
          ,
          <string-name>
            <given-names>S.</given-names>
            <surname>Kopp</surname>
          </string-name>
          ,
          <string-name>
            <given-names>M.</given-names>
            <surname>Botsch</surname>
          </string-name>
          ,
          <article-title>Classification of motor errors to provide real-time feedback for sports coaching in virtual reality - a case study in squats and tai chi pushes</article-title>
          ,
          <source>Computers and Graphics (Pergamon) 76</source>
          (
          <year>2018</year>
          )
          <fpage>47</fpage>
          -
          <lpage>59</lpage>
          . doi:
          <volume>10</volume>
          .1016/j.cag.
          <year>2018</year>
          .
          <volume>08</volume>
          .003.
        </mixed-citation>
      </ref>
      <ref id="ref9">
        <mixed-citation>
          [9]
          <string-name>
            <given-names>J.</given-names>
            <surname>Wang</surname>
          </string-name>
          ,
          <string-name>
            <given-names>K.</given-names>
            <surname>Qiu</surname>
          </string-name>
          ,
          <string-name>
            <given-names>H.</given-names>
            <surname>Peng</surname>
          </string-name>
          ,
          <string-name>
            <given-names>J.</given-names>
            <surname>Fu</surname>
          </string-name>
          , J. Zhu,
          <article-title>Ai coach: Deep human pose estimation and analysis for personalized athletic training assistance</article-title>
          ,
          <source>in: Proceedings of the 27th ACM International Conference on Multimedia, Association for Computing Machinery (ACM)</source>
          ,
          <year>2019</year>
          , pp.
          <fpage>374</fpage>
          -
          <lpage>382</lpage>
          . doi:
          <volume>10</volume>
          .1145/3343031.3350910.
        </mixed-citation>
      </ref>
      <ref id="ref10">
        <mixed-citation>
          [10]
          <string-name>
            <given-names>J.</given-names>
            <surname>Vales-Alonso</surname>
          </string-name>
          ,
          <string-name>
            <given-names>D.</given-names>
            <surname>Chaves-Dieguez</surname>
          </string-name>
          ,
          <string-name>
            <given-names>P.</given-names>
            <surname>Lopez-Matencio</surname>
          </string-name>
          ,
          <string-name>
            <given-names>J. J.</given-names>
            <surname>Alcaraz</surname>
          </string-name>
          ,
          <string-name>
            <given-names>F. J.</given-names>
            <surname>Parrado-Garcia</surname>
          </string-name>
          ,
          <string-name>
            <given-names>F. J.</given-names>
            <surname>Gonzalez-Castano</surname>
          </string-name>
          ,
          <article-title>Saeta: A smart coaching assistant for professional volleyball training</article-title>
          ,
          <source>IEEE Transactions on Systems, Man, and Cybernetics: Systems</source>
          <volume>45</volume>
          (
          <year>2015</year>
          )
          <fpage>1138</fpage>
          -
          <lpage>1150</lpage>
          . doi:
          <volume>10</volume>
          .1109/TSMC.
          <year>2015</year>
          .
          <volume>2391258</volume>
          .
        </mixed-citation>
      </ref>
      <ref id="ref11">
        <mixed-citation>
          [11]
          <string-name>
            <given-names>L.</given-names>
            <surname>Rothkrantz</surname>
          </string-name>
          ,
          <article-title>Personalized digital fitness coach</article-title>
          ,
          <source>in: Proceedings of the 22nd International Conference on Computer Systems and Technologies, Association for Computing Machinery</source>
          ,
          <year>2021</year>
          , pp.
          <fpage>123</fpage>
          -
          <lpage>127</lpage>
          . doi:
          <volume>10</volume>
          .1145/3472410.3472412.
        </mixed-citation>
      </ref>
      <ref id="ref12">
        <mixed-citation>
          [12]
          <string-name>
            <given-names>C.</given-names>
            <surname>Scheuermann</surname>
          </string-name>
          ,
          <string-name>
            <given-names>T.</given-names>
            <surname>Binderberger</surname>
          </string-name>
          ,
          <string-name>
            <given-names>N. V.</given-names>
            <surname>Frankenberg</surname>
          </string-name>
          ,
          <string-name>
            <given-names>A.</given-names>
            <surname>Werner</surname>
          </string-name>
          ,
          <article-title>Digital twin: A machine learning approach to predict individual stress levels in extreme environments</article-title>
          ,
          <source>in: Adjunct Proceedings of the 2020 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2020 ACM International Symposium on Wearable Computers, Association for Computing Machinery</source>
          ,
          <year>2020</year>
          , pp.
          <fpage>657</fpage>
          -
          <lpage>664</lpage>
          . doi:
          <volume>10</volume>
          .1145/3410530.3414316.
        </mixed-citation>
      </ref>
      <ref id="ref13">
        <mixed-citation>
          [13]
          <string-name>
            <given-names>M. W.</given-names>
            <surname>Lauer-Schmaltz</surname>
          </string-name>
          ,
          <string-name>
            <given-names>P.</given-names>
            <surname>Cash</surname>
          </string-name>
          ,
          <string-name>
            <given-names>J. P.</given-names>
            <surname>Hansen</surname>
          </string-name>
          ,
          <string-name>
            <given-names>A.</given-names>
            <surname>Maier</surname>
          </string-name>
          ,
          <article-title>Designing human digital twins for behaviour-changing therapy and rehabilitation: A systematic review</article-title>
          ,
          <source>Proceedings of the Design Society</source>
          <volume>2</volume>
          (
          <year>2022</year>
          )
          <fpage>1303</fpage>
          -
          <lpage>1312</lpage>
          . doi:
          <volume>10</volume>
          .1017/pds.
          <year>2022</year>
          .
          <volume>132</volume>
          .
        </mixed-citation>
      </ref>
      <ref id="ref14">
        <mixed-citation>
          [14]
          <string-name>
            <given-names>D.</given-names>
            <surname>Possler</surname>
          </string-name>
          ,
          <string-name>
            <given-names>N.</given-names>
            <surname>Carnol</surname>
          </string-name>
          ,
          <string-name>
            <given-names>C.</given-names>
            <surname>Klimmt</surname>
          </string-name>
          ,
          <string-name>
            <given-names>I.</given-names>
            <surname>Weber-Hofmann</surname>
          </string-name>
          ,
          <string-name>
            <given-names>A.</given-names>
            <surname>Raney</surname>
          </string-name>
          ,
          <article-title>A Matter of Closeness: Player-Avatar Relationships as Degree of Including Avatars in the Self</article-title>
          ,
          <year>2022</year>
          , pp.
          <fpage>171</fpage>
          -
          <lpage>182</lpage>
          . doi:
          <volume>10</volume>
          .1007/978-3-
          <fpage>031</fpage>
          -20212-4_
          <fpage>14</fpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref15">
        <mixed-citation>
          [15]
          <string-name>
            <given-names>L.</given-names>
            <surname>Boban</surname>
          </string-name>
          ,
          <string-name>
            <given-names>L.</given-names>
            <surname>Strauss</surname>
          </string-name>
          ,
          <string-name>
            <given-names>H.</given-names>
            <surname>Decroix</surname>
          </string-name>
          ,
          <string-name>
            <given-names>B.</given-names>
            <surname>Herbelin</surname>
          </string-name>
          ,
          <string-name>
            <given-names>R.</given-names>
            <surname>Boulic</surname>
          </string-name>
          ,
          <article-title>Unintentional synchronization with self-avatar for upper- and lower-body movements</article-title>
          ,
          <source>Frontiers in Virtual Reality</source>
          <volume>4</volume>
          (
          <year>2023</year>
          )
          <article-title>1073549</article-title>
          . doi:
          <volume>10</volume>
          .3389/frvir.
          <year>2023</year>
          .
          <volume>1073549</volume>
          .
        </mixed-citation>
      </ref>
      <ref id="ref16">
        <mixed-citation>
          [16]
          <string-name>
            <given-names>J. L.</given-names>
            <surname>Ponton</surname>
          </string-name>
          ,
          <string-name>
            <given-names>V.</given-names>
            <surname>Ceballos Inza</surname>
          </string-name>
          ,
          <string-name>
            <given-names>L.</given-names>
            <surname>Acosta</surname>
          </string-name>
          ,
          <string-name>
            <given-names>A.</given-names>
            <surname>Rios</surname>
          </string-name>
          ,
          <string-name>
            <given-names>E.</given-names>
            <surname>Monclús</surname>
          </string-name>
          ,
          <string-name>
            <given-names>N.</given-names>
            <surname>Pelechano</surname>
          </string-name>
          ,
          <article-title>Fitted avatars: automatic skeleton adjustment for self-avatars in virtual reality</article-title>
          , Virtual
          <string-name>
            <surname>Reality</surname>
          </string-name>
          (
          <year>2023</year>
          )
          <fpage>1</fpage>
          -
          <lpage>20</lpage>
          . doi:
          <volume>10</volume>
          .1007/s10055-023-00821-z.
        </mixed-citation>
      </ref>
      <ref id="ref17">
        <mixed-citation>
          [17]
          <string-name>
            <surname>C. M. Bishop</surname>
          </string-name>
          ,
          <source>Pattern Recognition and Machine Learning (Information Science and Statistics)</source>
          , Springer-Verlag, Berlin, Heidelberg,
          <year>2006</year>
          .
        </mixed-citation>
      </ref>
      <ref id="ref18">
        <mixed-citation>
          [18]
          <string-name>
            <given-names>V.</given-names>
            <surname>Vaishnavi</surname>
          </string-name>
          ,
          <string-name>
            <given-names>W.</given-names>
            <surname>Kuechler</surname>
          </string-name>
          ,
          <source>Design Science Research Methods and Patterns: Innovating Information and Communication Technology</source>
          ,
          <year>2007</year>
          . doi:
          <volume>10</volume>
          .1201/9781420059335.
        </mixed-citation>
      </ref>
    </ref-list>
  </back>
</article>