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  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>Approach, October</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>Digital resources for developing key competencies in Ukrainian education: teachers' experience and challenges</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Oksana V. Ovcharuk</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Iryna V. Ivaniuk</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Oleksandr Yu. Burov</string-name>
          <email>burov.alexander@gmail.com</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Maiia V. Marienko</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Nataliia V. Soroko</string-name>
          <email>nvsoroko@gmail.com</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Olena O. Gritsenchuk</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Oksana Y. Kravchyna</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Institute for Digitalisation of Education of the NAES of Ukraine</institution>
          ,
          <addr-line>9 M. Berlynskoho Str., Kyiv, 04060</addr-line>
          ,
          <country country="UA">Ukraine</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>University of Vienna</institution>
          ,
          <addr-line>5 Liebiggasse, Vienna, 1010</addr-line>
          ,
          <country country="AT">Austria</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2023</year>
      </pub-date>
      <volume>25</volume>
      <issue>2022</issue>
      <fpage>84</fpage>
      <lpage>104</lpage>
      <abstract>
        <p>This article explores and evaluates the practical use of digital resources by Ukrainian teachers in their classroom activities with pupils. It presents various online tools and digital resources that support the implementation of three key subject areas: STEM education, education for democratic citizenship, and entrepreneurship education. The article also showcases the national online resources that foster a sustainable, multicultural, and democratic learning environment for teachers and students, covering key competencies such as entrepreneurship, citizenship, civic education and STEM. The article analyses how the teachers use the digital learning tools to creatively integrate digital technologies into their teaching, identify the needs and didactic approaches of their students, solve technical problems, and assess the gaps in their own and their students' digital and civic competencies. The article highlights the benefits and challenges of using digital resources for teachers, such as improving and updating their digital competence, creating and maintaining a creative and sustainable digital environment in their schools, seeking opportunities for self-development and digital transformation in line with the UN '2030 Agenda for Sustainable Development', and organising distance learning in response to the COVID-19 pandemic. The aim of the article is to share the examples and the experience of Ukrainian educators who use digital educational resources to build a digital environment and develop key competencies: digital, civic and entrepreneurship in accordance with the European trends. The article suggests that the presented experience can be applied in other schools and help to address the existing gaps in the teachers' use of digital learning tools.</p>
      </abstract>
      <kwd-group>
        <kwd>digital resources</kwd>
        <kwd>digital competence</kwd>
        <kwd>key competencies</kwd>
        <kwd>STEM education</kwd>
        <kwd>education for democratic</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        The COVID-19 pandemic has posed unprecedented challenges for educators worldwide, and
especially in Ukraine, where the educational system is undergoing significant reforms and
transformations [
        <xref ref-type="bibr" rid="ref1 ref2 ref3">1, 2, 3</xref>
        ]. The pandemic has forced a shift to distance learning [
        <xref ref-type="bibr" rid="ref4 ref5">4, 5</xref>
        ], which
requires the efective use of digital technologies and access to quality educational resources
[
        <xref ref-type="bibr" rid="ref6 ref7">6, 7</xref>
        ]. The sustainability of education in the context of modern educational reforms is a key
priority for the Ukrainian state, as well as a part of its European integration and democratization
processes [8, 9]. The international education community has responded to the COVID-19 crisis
by providing guidance and support to governments and educators on how to improve distance
learning, taking into account the diverse educational opportunities and needs in diferent
countries. The development of digital literacy and digital competence of teachers and pupils
is a crucial aspect of this response, as well as an important area of work for international
organizations such as the Council of Europe, UNESCO, OECD and others [10]. Therefore, the
role of the teacher as a facilitator and innovator of digital learning is essential in these processes.
The modern teacher needs to follow the best European teaching practices, as well as to keep up
with the innovations that are implemented both in Europe and in his or her own country.
      </p>
      <p>The Sustainable Development Goals (SDGs) are outlined in the document ‘Transforming
our world: the 2030 Agenda for Sustainable Development’ adopted by the General Assembly
of the United Nations in 2015 [11]. This document identifies 17 SDGs, including education.
Goal 4 is to ensure inclusive and equitable quality education and promote lifelong learning
opportunities for all. One of the targets of this goal is to substantially increase the number
of youth and adults who have relevant skills, including technical and vocational skills, for
employment, decent jobs and entrepreneurship by 2030. Another target is to substantially
expand globally the number of scholarships for enrolment in higher education, including
vocational training and information and communications technology, technical, engineering
and scientific programmes by 2030 [ 12]. The development of pupils’ digital competence is
considered today as an integral part of the educational process as a whole. The main purpose
is to have an educated personality ready to live and act in a democratic, multicultural and
information society who has the necessary abilities, knowledge, skills and information culture.
The attention of the teachers should be paid to the acquisition by pupils of digital skills and
digital competence. The main components of digital competence include: technical problem
solving – the ability to identify technical problems in the operation of devices and the use of
digital environments, and to solve them; identifying needs and finding technological solutions
based on needs analysis, the ability to identify, evaluate, select and use digital tools; customizing
digital environments and creative use of digital technologies: ability to use digital tools and
technologies to create knowledge, innovative processes and products; participate individually
and collectively in cognitive activities to understand and solve conceptual problems; identifying
gaps in digital competence: the ability to recognize the need to improve or update one’s digital
competence; the ability to support others in the development of their digital competence; look
for opportunities for self-development and be aware of modern digital evolution [13, 14, 15, 16].</p>
      <p>The modern challenges of society require teachers to act in a multicultural digital environment,
be prepared to ofer their pupils innovative ways of learning, communication and investigation
that will allow them to form not only their digital skills but also prepare them for the labour
market, entrepreneurship and citizenship.</p>
      <p>
        The issues of development of digital literacy and competence of pupils as well as the use of
information and communication technologies by teachers are revealed in the works of Ukrainian
researchers such as Bykov and Lapinsky [17], Kolomoiets and Kassim [18], Kovalchuk et al.
[19], Mintii and Soloviev [
        <xref ref-type="bibr" rid="ref8">20</xref>
        ], Nechypurenko and Semerikov [
        <xref ref-type="bibr" rid="ref9">21</xref>
        ], Popel et al. [
        <xref ref-type="bibr" rid="ref10">22</xref>
        ], Rashevska
et al. [
        <xref ref-type="bibr" rid="ref11">23</xref>
        ], Shepiliev et al. [
        <xref ref-type="bibr" rid="ref12">24</xref>
        ], Trubavina et al. [
        <xref ref-type="bibr" rid="ref13">25</xref>
        ], Vakaliuk et al. [
        <xref ref-type="bibr" rid="ref14">26</xref>
        ], Zinonos et al. [
        <xref ref-type="bibr" rid="ref15">27</xref>
        ] and
others.
      </p>
      <p>The article aims to present various digital resources that Ukrainian teachers use to ensure
the development of key competencies: digital, civic and entrepreneurial, as well as to reveal
how teachers support a sustainable and democratic environment in their schools using ICTs.
The study of these tools by the authors led to proposals for Ukrainian teachers on how to
improve the existing digital educational environment regarding the challenges of quarantine in
2020–2021 school years.</p>
    </sec>
    <sec id="sec-2">
      <title>2. Results</title>
      <p>
        The Council of Europe is one of the international organizations that quickly responded to
the COVID-19 pandemic and to the situation with the quarantine in schools in the European
countries, and proposed to support digital citizenship through the creation and the support of
the digital environment in schools and other educational institutions. As was noted in the CoE
Multi-Stakeholder Consultation Report [
        <xref ref-type="bibr" rid="ref16">28</xref>
        ], the educational professionals should determine
the administrative and legal responsibilities of school principals, teachers, students and parents;
make eforts to involve parents in initiatives of pupils and schools on digital citizenship; develop
and publish lesson plans and illustrative opportunities for learning digital citizenship and create
a database of the most interesting online resources; identify opportunities for the development
of this area, its teaching and instilling values, views, skills, knowledge and critical understanding
of the digital and real world to their pupils [
        <xref ref-type="bibr" rid="ref17">29</xref>
        ].
      </p>
      <p>
        To ensure the development of the democratic digital environment in the classroom the teacher
should first of all take into the account the multicultural composition of the pupils. This makes
it possible to include in the curriculum diferent discourses on the interpretation of history and
geography according to a specific cultural context, mutually enriches pupils by exchanging
knowledge, experiences, values belonging to diferent cultures, allows to use the cognitive
preferences of bilingual children. The documents of the Council of Europe, the EU, the UNESCO,
the UN recognize Multicultural Education as a fundamental principle that guides teachers and
schools of diferent countries to conduct educational activities with the mutual recognition and
interaction of cultures [
        <xref ref-type="bibr" rid="ref18">30</xref>
        ].
      </p>
      <p>
        The Multicultural Education strategy emerged in response to the exacerbation of ethnic,
national, and religious conflicts in modern society as a result of significant migration processes
between countries in diferent regions of the world. Multicultural competence and multicultural
dimension in education with the use of ICT play a special role in lifelong learning today [
        <xref ref-type="bibr" rid="ref19">31</xref>
        ].
      </p>
      <p>
        The Ukrainian NGO Association of Teachers of History and Social Studies “Nova Doba”
invites teachers to use electronic teaching materials on intercultural interaction and multicultural
education: “Common history. Dialogue of Cultures”, “Together on One Earth. History of Ukraine
is multicultural”, “New approaches to historical education in a multicultural environment”,
“Common stories for Europe without borders”, “Multicultural history of Ukraine”, “We are
among others. Others among us. Forms and methods of multicultural education”, “Religious
diversity and intercultural education”, etc.[
        <xref ref-type="bibr" rid="ref20">32</xref>
        ]. The most of the indicated resources are designed
as manuals and guidelines for teachers ready to be used for diferent school subjects. In other
hand the Multicultural Interdisciplinary Handbook created as part of an international (EU)
project with the financial support of the European Commission (Comenius program) proposes
a digital modules of a learning course for training future teachers of history and geography,
and professional development of working teachers. The developed teaching materials help
teachers to immerse themselves in the culture of other people through the study of geography
and history, to motivate them to learn the foreign languages. The handbook presented online is
written on six languages and can be used by all history and geography teachers interested in
developing Multicultural Education in schools [
        <xref ref-type="bibr" rid="ref21">33</xref>
        ].
      </p>
      <p>
        The Ukrainian experience of implementing multicultural education using ICT includes an
integrated e-learning course “European Studies” for pupils of the grades 8–12 on a modular
basis. Course modules mix elements of multicultural education for use in lessons of geography,
history, and economics [
        <xref ref-type="bibr" rid="ref22">34</xref>
        ]. The course is developed on the basis of the Concept of the content
of education for the European dimension of Ukraine. Teacher’s manual “Media literacy in social
studies lessons” provides the use of critical thinking techniques, lesson plans-summaries for
teaching courses “History of Ukraine”, “World History”, “Man and the World” using electronic
educational resources [
        <xref ref-type="bibr" rid="ref23">35</xref>
        ].
      </p>
      <p>
        The use of ICT helps to preserve pupils’ cultural identity, improves intercultural dialogue
between pupils and increases their overall level of academic achievements. A special place in
the development of multicultural education is given to online games (multicultural role-playing
online game), that reproduce the multicultural model of the world [
        <xref ref-type="bibr" rid="ref24">36</xref>
        ]. Distinctive features
of these games are: the ability to play at the same time for a number of players from diferent
parts of the world; a variety of virtual worlds games are created using international English and
national languages. One of the Ukrainian examples is the game that is widely used by Ukrainian
teachers – “Civilization” (http://gamer-info.com/game/civilization-online/). In this game the
player acts as the leader of a certain civilization (nation). It allows the participants of the game
to develop science and culture, establish cities and colonies, create ways and wonders of the
world, conduct wage wars and diplomatic negotiations. The game presents seven religions
and cultures: Buddhism, Hinduism, Islam, Judaism, Confucianism, Taoism, and Christianity. It
exists in the diferent languages: English, Spanish, French, German, Italian, Chinese, Russian,
Japanese, Polish and Finnish.
      </p>
      <p>
        Such games increase pupils’ language and communicative competence. It should be noted
that online games resources should be used wisely by the teacher, focusing on the importance of
the fact that some pupils tend to overload their time in favor of computer games. It should also
be borne in mind that certain online games can be a threat to students in shaping their behavior
in real life. When discussing online games with pupils, the teacher must first determine their
attitude to how the game takes place and ask for their assessment of game events, etc. [
        <xref ref-type="bibr" rid="ref25">37</xref>
        ].
      </p>
      <p>
        The multicultural experience of communicating with representatives of other countries and
cultures is of great importance for the development of multicultural competence. Therefore, one
of the most efective means of forming multicultural competence is the “Culture Assimilator”
method [
        <xref ref-type="bibr" rid="ref26">38</xref>
        ]. “Cultural Assimilators” is a training tool that includes: a brief description of
situations where there is a problem of cultural adaptation or a problem related to cultural
diversity between two interacting representatives of diferent cultures. Assimilator proposes
four options for interpreting the behavior of the acting characters and explanations for each
interpretation that involve discussing and determining the most appropriate answer. The
methods’ goal is to teach a person to consider diferent situations from the perspective of
members of another’s cultural group, to understand their vision of the world. The tasks of the
cultural assimilator are the following: the acquisition of isomorphic attributions as the ways of
interpretation of human behavior by representatives of other cultures; the experience of their
emotional reactions in the circumstances of interethnic interactions and their correction; the
formation of the tolerant behavior in a multicultural environment.
      </p>
      <p>
        Another interesting experience is the practice of implementing STEM education and creating
a digital learning environment for pupils. The Concept for the Development of STEM education
adopted in 2017 proclaims the implementation of STEM at all levels of education, in establishing
partnerships with employers and research institutions and their involvement in the development
of this education. The training methods and training programs of STEM education are aimed
at the development of competencies relevant to the labor market: critical, engineering and
algorithmic thinking, skills of information processing and data analysis, digital literacy, creative
qualities and innovation, communication skills etc. [
        <xref ref-type="bibr" rid="ref27 ref28 ref29 ref30 ref31">39, 40, 41, 42, 43</xref>
        ]
      </p>
      <p>
        Lozova et al. [
        <xref ref-type="bibr" rid="ref32">44</xref>
        ] analyze the issue of creating a STEM environment in schools. They
draw attention that electronic educational resources of such an environment have to meet the
requirements of the intellectual and technological capacities of the pupils and should provide
them by the modern integrated knowledge; to promote self-development of the individuality, to
support the realization of his/her creative potential.
      </p>
      <p>
        Stroud and Baines [
        <xref ref-type="bibr" rid="ref33">45</xref>
        ] believe that to create a STEAM-oriented educational environment
of the school, the electronic platform has to meet the requirements of all participants in the
learning process, namely:
• the platform should provide tools for the teacher: modeling of educational
STEAMprojects, creation of joint with pupils and other participants of educational process
communication, support evaluation of pupils’ activities in the project, creation of archive
of educational projects and their results;
• the platform should provide for the pupil: feedback from teachers and other professionals
involved in the educational project, free access to educational and scientific materials
necessary for the project, communication with other pupils and teachers who are part of
the group, tools, that can help to obtain data and test designs, models, game resources to
motivate pupils to learn, virtual laboratories, etc.;
• the unregistered user should be provided by the access to open educational and scientific
resources, news and announcements of STEAM-projects, instructions for using tools,
including ICT, for the implementation of STEAM-projects.
      </p>
      <p>Among the electronic educational resources of Ukraine that influence the active development
of STEAM education are the following: the Ukrainian project “Quality of education” with the
“Web-STEM-school-2020” created by Ukrainian teachers; Distance Academy (https://osnova.
d-academy.com.ua/?s=STEM), that proposes the distance courses and webinars; web portal
“Na urok” (https://naurok.com.ua/), proposing the distance education by the diferent school
disciplines; virtual STEM Center of Junior Academy of Sciences of Ukraine (https://stemua.
science) that ofers plans and guidelines for research work for the STEM disciplines.</p>
      <p>
        It should be noted that the Ukrainian teachers use such international electronic educational
resources for the support and development of STEAM-oriented educational environment of the
school, as: Simulate the Natural World with Virtual Biology Lab (http://virtualbiologylab.org/)
which includes Ecology Models, Evolution Models, Cell Biology Models; Experience a Virtual
World of Science Education (https://praxilabs.com/) which includes a number of interactive
3D virtual lab simulations in Biology, Chemistry and Physics; Phet (https://phet.colorado.edu/)
which includes 806 million simulations in Physics, Chemistry, Biology, Mathematics, Earth
Science; workshop for teachers for their skills development to discover and reflect on the
learning benefits of playing with simulations through open play and reflection time; Physics
Simulations (https://www.myphysicslab.com/), that provides open source software under the
Apache 2.0 License; there are around 50 diferent simulations in the source code, each of
which has an example file which is mainly for development and testing; Go-Lab Platform
(https://www.golabz.eu/), which consists of the Go-Lab Sharing and Support platform (Golabz)
and the Authoring and Learning platform (Graasp); there are around 240 teacher training events,
1800 Classroom implementations, 19152 Teachers creating spaces (20 of them are in Ukrainian
language) [
        <xref ref-type="bibr" rid="ref34">46</xref>
        ].
      </p>
      <p>
        It is important that these environments take into account the following user requirements:
providing a virtual lab that allows project participants to conduct scientific experiments in
the online environment; remotely controlled laboratories (remote laboratories) that allow
experimenting with real equipment at a distance; virtual laboratories that simulate scientific
equipment; data sets representing information from already conducted laboratory experiments
[
        <xref ref-type="bibr" rid="ref35 ref36 ref37 ref38 ref39 ref40 ref41">47, 48, 49, 50, 51, 52, 53</xref>
        ]. The laboratories on the platforms can be combined with special
programs to create conditions for other educational projects.
      </p>
      <p>
        Regarding the actual requirements of STEM education the Ukrainian practitioners propose
the online course for teachers “Creation and use the STEAM-oriented learning environment for
the teachers’ digital competence development” which includes three modules: Module 1 “The
STEAM-oriented learning environment for the school”, which includes the following topics:
theoretical principles of creation and use the STEAM oriented learning environment for the school;
creation and use strategies STEAM oriented learning environment for the school; Module 2 “Use
of information and communication technologies to organize and support the STEAM approach
in school”, which includes the following topics: e-Learning resources as the means of teacher’s
digital competency developing to support STEAM oriented learning environment for school;
electronic platform for organizing STEAM oriented learning environment for school; Module 3
“Electronic learning resources on self-assessment and evaluation of teachers’ digital competence
to support the STEAM oriented learning environment for the school”, which includes topics
such as requirements for assessing a teacher’s [
        <xref ref-type="bibr" rid="ref34">46</xref>
        ]. The overarching goal of this course is
to develop teachers’ information and digital competence, in particular, to help them to learn
new information and communication technologies and to improve the quality of their teaching
activities.
      </p>
      <p>One of the successful Ukrainian online projects that allows to create a digital environment
for pupils is the “3D Democracy” Project supported by the non governmental organization
“Nova Doba”. There are few educational environments that aim to build civic competence
of pupils and teachers. The NGO “Nova Doba” is the All-Ukrainian Association of Teachers
of History and Social Sciences. This organisation proposes the “3D Democracy”, “Citizen’s
Workshop” online environments (https://citizen.in.ua/about.php). The 3D Democracy online
resource aims to support teachers who teach civic education or implement its elements into
the school subjects. It allows to involve pupils into the online community where they can
master their civic competencies. In particular “3D Democracy” contains the following resources:
“Teacher online” – is a community of civic education teachers united in a virtual educational
environment; “School block” contains information about the institution that has joined the
network, provides information about the educational institution on the map of Ukraine, posted
on the site; “Journal of pupil achievements” that allows to provide activity of each registered
pupil and to make records in the “electronic class journal” (by topics and sections); “Current
information” that contains methodological materials, information about webinars, training
seminars, conferences for teachers, etc.</p>
      <p>
        Among the opportunities for the pupils that this resource proposes are: the online textbook /
manual on civic education (texts, videos, life cases); online community for participants from
diferent regions of Ukraine; simulations, games, polls, petitions, elections, flash mobs (on civic
topics); personal ofices of pupils’ portfolio of civic activities; joint blogs, forums, discussions; the
assessment through automatic recording of pupils’ achievements (fixing student activity on each
topic, a three-pronged competency approach to final the assessment of student works in each
section: online testing, situation analysis, practical tasks (essays), and student motivation scale
(through automatic scoring) for involvement in the activities of the “Community”. Participants
will receive information about the beginning of each activity and its results through: news on
the site, e-mail or SMS [
        <xref ref-type="bibr" rid="ref20">32</xref>
        ].
      </p>
      <p>The Citizen Workshop resource ofers tools and steps to engage with the online community.
The steps to access the Citizen Workshop resource (“Community” block) are:
step 1: teacher’s registration; teacher is registered as “pedagogue” at the website; teacher
receives a password to access the site, in particular to the sections “Teacher’s” and
“Journal of Pupil’s Achievement”, etc. The site administrator creates a “School Block”
on the site;
step 2: pupils’ registration; teacher invites pupils from his / her class (s) to register. Each pupil
registers on the site; pupil receives the user’s personal account, password to access it;
step 3: common activity; working with materials, watching videos, life cases, simulations,
games, polls, petitions, elections, flash mobs and new friends for pupils. Methodical
materials, webinars, forums, discussions, experiences and new friends for teachers; For
students and teachers: additional information, new friends, practical skills and first
positive experiences in the field of civic activity / civic education.</p>
      <p>The Ukrainian educational platform “Living in Democracy” is supported by the
international organizations and proposes the resources of the Council of Europe teaching materials
http://www.living-democracy.com.ua. It is launched as a part of the joint Swiss-Ukrainian
project “Development of Civic Competences in Ukraine - DOCCU” with the assistance of the
Government of the Swiss Confederation, and it ofers the Council of Europe resources for
education for democratic citizenship, tools for the lessons and activities on democracy, human
rights and civic participation.</p>
      <p>The platform contains educational materials, legal documents, videos, illustrated cards on
children’s rights, a number of textbooks of the Council of Europe in Ukrainian language
including: “Teaching Democracy”, “Growing in Democracy”, “Living in democracy”, “Taking
part into democracy”, “Exploring children’s rights “and “Teaching democracy”. Pupils, parents,
teachers and school leaders can find useful information on NGO issues.They can learn, develop
and improve their knowledge and civic competencies.</p>
      <p>The DOCCU online platform presents the Swiss-Ukrainian project supported by the
Government of the Swiss Confederation. It envisages the implementation of three main and
crosscutting components: Component 1 “Civil Servants”. Introduction of EDC / HRE at the national
level in the system of training of civil servants and representatives of local self-government
bodies of Ukraine; Component 2 “School Leaders” (school principals). Introduction of
Education for Democratic Citizensip and Human Rights education (EDC/HRE) in the system of
postgraduate education of school principals in Kyiv, Odesa, Kherson, Poltava, Lviv, Luhansk,
Ivano-Frankivsk and Dnipropetrovsk regions; Component 3 “Teachers”. Introduction of EDC /
HRE in the system of postgraduate teacher education in Kyiv, Odesa, Kherson, Poltava, Lviv,
Luhansk, Ivano-Frankivsk and Dnipropetrovsk regions. The DOCCU online platform proposes
to the wide educational community manuals and online educational resourses (video, posters)
than can be used in a daily school activity.</p>
      <p>The above mentioned examples of Ukrainian projects that use digital resources and tools
serve to the teachers and to the schools as a resource of interesting interactive manuals, teaching
materials, tasks for students on various topics (media, human rights, economics, socio-cultural
environment, cultural diversity, identity and etc.). These digital instruments are in great demand
among teachers and schools: thus, as of August 2020, the 3D Democracy community has 5,035
users, of which about 1,500 are teachers. Such indicators prove the popularity and interest of
teachers in digital resource support for civic education nowadays.</p>
      <p>
        In order to ensure the efective use of the STEM instruments in school practices with the
pupils the professional development of teachers has to be in the scope of the education policy
in Ukraine. In the same time, the international good practices can be used by the Ukrainian
pedagogues to improve and to deep the knowledge in the sphere of STEM education. Thus,
we have to point the attention on the Massive Open Online Courses (MOOCs) that have being
actively introduced in 2008 [
        <xref ref-type="bibr" rid="ref42 ref43 ref44">54, 55, 56</xref>
        ].
      </p>
      <p>The European Schoolnet Academy proposes a free MOOCs that includes theoretical material
in the form of texts and video lectures, webinars, videos of teachers of European countries with
stories and lessons to share their professional experience, instructions for the practical use
of ICT in the professional activity in the classroom, their communication on social networks
through course questions and professional solutions, tests for each module of the course and
the end result, such as a lesson plan or other ICT training course.</p>
      <p>Participation in these courses and analysis of the tasks and topics during 2017–2019 years gave
us the opportunity to highlight the following important problems regarding the modernization
of the educational process by the teacher according to inquiry-based pedagogy:
• to provide career information to motivate pupils and present a variety of STEAM and
ICTrelated jobs and required skills (“Teaching ICT with Inquiry”; “The Networked Teacher –
Teaching in the 21st Century”; “Games in Schools”; “Personalised Learning in Practice –
are my students driving their own learning?”; “Yes I can” – Empowering Student Learning”;
“TeachUP Course: Collaborative Learning in Practice – are my students learning through
collaboration?”);
• to become familiar with innovative tools and approaches such as visual programming
tools, unplugged activities, robotics, tinkering, and making and coding for all subjects
Ukrainian teachers can join to: “EU Code Week - Deep Dive MOOC”; “The Networked
Teacher – Teaching in the 21st Century”; “Games in Schools”; “Yes I can” – Empowering
Student Learning”; “TeachUP Course: Collaborative Learning in Practice – are my students
learning through collaboration?”; “Boosting Bioeconomy Knowledge in Schools”; “Social
Media Literacy for Change”;
• to learn about active learning, innovative use of ICT and collaborative teaching and
learning teachers can join to: “Teaching ICT with Inquiry”; “EU Code Week – Deep Dive
MOOC “; “The Networked Teacher – Teaching in the 21st Century”; “Games in Schools”;
“Yes I can” – Empowering Student Learning”; “TeachUP Course: Collaborative Learning
in Practice – are my students learning through collaboration?”; “Boosting Bioeconomy
Knowledge in Schools”; “Social Media Literacy for Change”; “Become the Next eSafety
Champion”.</p>
      <p>These courses provide suggestions on how to improve the efectiveness of teaching process
in the schools, give advice on how to the use the thematic portals and sites, training programs,
computer games, etc.</p>
      <p>For example, “The Teaching ICT with Inquiry” course allows to use the Go-Lab ecosystem
https://www.golabz.eu/ to enhance:
• students to conduct experiments in on-line laboratories in STEM fields, to participate in
educational projects, in the implementation of which they need to use knowledge, skills
and competences in the natural sciences, technologies, engineering, various fields of arts
and mathematics;
• teachers to create and select didactic materials for teaching their subjects using the STEM
approach, to share their pedagogical experience with colleagues from diferent countries
of the world, etc.</p>
      <p>Go-Lab ecosystem was launched since 2014. The Go-Lab initiative was created thanks to
the successful Go-Lab project, which lasted from November 2012 to October 2016. The goal
of the Go-Lab Initiative is to promote the use of online labs and applications for teaching and
implementing research projects in schools. The Go-Lab Initiative provides a Go-Lab ecosystem
for teachers where they can find various online labs and create their own learning spaces. The
Go-Lab Initiative provides training for teachers across Europe on science education in schools
and the explains how to use of the Go-Lab ecosystem. The Go-Lab initiative is currently funded
by the Next-Lab project. The modern Go-Lab ecosystem consists of two main components.
Go-Lab is a Sharing platform that provides hundreds of remote and virtual labs, as well as
software and applications for query study. The Go-Lab platform enables teachers to create their
own learning environments, combining labs, applications, and other resources for sharing with
their pupils.</p>
      <p>What is important about MOOCs, is that the final result of each of these courses should be a
personal training event developed by the course participant, such as a training project using
the tools ofered by the online course. This result is evaluated using the peer-to-peer method.</p>
      <p>It should be noted that the content of the courses is renewed every year, namely:
• new topics (e.g., the use of computer games to teach and teach diferent disciplines,
training according to the needs of society, the use of new tools for monitoring, control
and self-assessment of knowledge, skills and abilities of students and teachers);
• new tools for improve forms of learning (eg, the use of new electronic platforms for
STEAM projects in formal, non-formal, informal and inclusive learning; creation of
computer-oriented environments, etc.);
• new lessons learned from teachers’ experiences in implementing STEAM education in
the schools (eg, teaching STEAM projects, lessons on specific topics in STEAM fields,
STEAM weeks, etc. using ICT);
• updated country reports on the use of ICT in support of STEAM education and analysis
of the results of implementation of the STEAM approach in the schools (e.g., Science
education now: a renewed pedagogy for the future of Europe: https://ec.europa.eu/research/
science-society/documentlibrary/pdf06/report-rocard-on-science-educationen.pdf
• new ideas are being generated to implement the STEAM approach in general
education institutions (e.g., to create websites that ofer weeks of STEAM education in
schools around the world: https://www.science-on-stage.eu/page/display/5/28/13343/
coding-in-stem-education.</p>
      <p>
        The entrepreneurial education is one of the important issue of the sustainable development
and democratisation of education process. The vital importance of the development of
entrepreneurial competence is defined in the main basic educational documents of Ukraine. The
Law “On Education” proclaims entrepreneurial competence and financial literacy as the key
competencies for modern citizens [
        <xref ref-type="bibr" rid="ref45">57</xref>
        ].
      </p>
      <p>
        In 2016 the government of Ukraine approved the Concept for the implementation of state
policy in the field of reforming general secondary education “New Ukrainian School” until
2029, which states that one of the areas of education reform is to create a modern educational
environment that will provide the necessary conditions, tools and technologies for teaching
pupils, teachers and parents [
        <xref ref-type="bibr" rid="ref46">58</xref>
        ]. According to this reform, a graduate of a new Ukrainian
school must be an innovator, able to change the world around him and develop the economy on
the principles of sustainable development, compete in the labor market, learn throughout life.
Among the key competencies are the information and digital competencies, entrepreneurship
and financial literacy, leading a healthy lifestyle [
        <xref ref-type="bibr" rid="ref47">59</xref>
        ].
      </p>
      <p>
        In September 2020, the State Standard for Basic Secondary Education was adopted, which
includes key competencies (entrepreneurship and financial literacy), which include initiative,
the ability to use opportunities and implement ideas, and create value for others in all spheres
of life; ability to actively participate in society, manage their own lives and careers; ability to
solve problems; willingness to take responsibility for decision making processes; ability to work
in a team to plan and implement projects that have cultural, social or financial value, etc. [
        <xref ref-type="bibr" rid="ref48">60</xref>
        ].
      </p>
      <p>
        The work of Ukrainian scientists is devoted to the problem of formation of entrepreneurial
competence of students as a key competence. Thus, Hilberg [
        <xref ref-type="bibr" rid="ref49">61</xref>
        ] believes that entrepreneurship
is a person’s ability to implement ideas, which involves creativity, the desire for innovation
and the ability to take risks, as well as the ability to plan activities and implement them in
life. Liskovych [
        <xref ref-type="bibr" rid="ref50">62</xref>
        ] defines the entrepreneurial competence of the pupil as a structured set of
personal qualities that provide efective problem solutions in various spheres of life related
to their own social status and well-being, as well as the development of society and the state
as a whole. According to Ovcharuk [
        <xref ref-type="bibr" rid="ref51">63</xref>
        ], one of the main characteristics of entrepreneurial
competence is transverse, cross-cutting nature and flexibility. The researcher also considers it
extremely importance in using and implementation of active methods and ICT in the educational
process, to involve representatives of the local community and business, entrepreneurs who
have experience and are ready to share it with pupils [
        <xref ref-type="bibr" rid="ref51">63</xref>
        ]. In the study of entrepreneurship
education Nazarenko [
        <xref ref-type="bibr" rid="ref52">64</xref>
        ] proposes to use game technologies that will allow students to try
the role of experts in a given situation or the role of an entrepreneur, whose functions include:
planning economic activities, creating a business plan, planning marketing and advertising,
funds analysis at the firm and running business. Dovgan and Chasnikova [
        <xref ref-type="bibr" rid="ref53">65</xref>
        ] deal with the
issues of integration of entrepreneurial competence into secondary education curricula. The
researches noted that the introduction of a cross-cutting content line “entrepreneurship and
ifnancial literacy” is facilitated by such factors as: the use of interactive teaching methods
(simulation of life situation in lessons), excursions (bank, enterprise, firm, etc.), project activities
(application of knowledge in practice), teamwork, the ability to present pupils’ works, analyze
information and draw conclusions, etc.), appeal to the experience of pupils [
        <xref ref-type="bibr" rid="ref53">65</xref>
        ].
      </p>
      <p>
        To identify key competencies in the curriculum, the concept of “cross-cutting lines” was
introduced. The cross-cutting line “Entrepreneurship and Financial Literacy” aims to educate
young people: rationally use funds, plan expenses, save, and implement leadership initiatives, to
operate successfully in a technologically fast-changing environment. Programs of the Ministry
of Education and Science of Ukraine of this content line for grades 5–9 have been developed.
This information is presented on the website of the Institute for Modernization of Educational
Content [
        <xref ref-type="bibr" rid="ref54">66</xref>
        ].
      </p>
      <p>
        One of the first educational initiatives on the implementation of entrepreneurship education
in Ukraine was the Polish Foreign Assistance Program of the Ministry of Foreign Afairs of the
Republic of Poland, the Polish-Ukrainian project “School Academy of Entrepreneurship 3”. This
project was implemented at the all-Ukrainian level and was aimed at the support of the
socioeconomic sustainable development of the country introduction of elements of entrepreneurial
education in schools. This project is a continuation of the Ukrainian-Polish projects “School
Academy of Entrepreneurship” (2012–2013) and “Lessons with an entrepreneurial background”
(2014). All information and developments of these projects are freely available on the project
website [
        <xref ref-type="bibr" rid="ref55">67</xref>
        ]. In particular on the website teachers can find a online guidelines for the
organization of integrated lessons with “entrepreneurial background” and sample summaries of such
lessons.
      </p>
      <p>
        The use of ICT in the learning process provides an opportunity to create an efective
computerbased learning environment [
        <xref ref-type="bibr" rid="ref56 ref57 ref58 ref59">68, 69, 70, 71</xref>
        ]. In Ukraine, there are online resources and online
courses that ofer education for pupils and teachers on entrepreneurship. Thus, for students of
grades 9–11, teachers of Kharkiv Polytechnic Institute together with the platform “For a lesson”
developed a free online course “StartUpCamp: the path to a dream” [
        <xref ref-type="bibr" rid="ref60">72</xref>
        ]. With this course,
pupils learn the basics of entrepreneurship, they can get the tools for creation of their own
project, and start to implement their business ideas, as well as to learn the basics of financial
literacy, work in a team to start their own business project. The course consists of 7 sessions
and 300 tasks. Learning takes place in the form of online video lessons with the supervision of
a teacher. All lessons can be recorded; there is a gamification of the learning process, the pupils
can perform interactively and can deliver presentations on their homework. Also there are a
lot of interesting materials for diferent topics: Philosophy of entrepreneurship; Team game;
Business pack leaders; We learn to present our idea; Include critical thinking!; Where to get
money? and others.
      </p>
      <p>
        Another useful digital resource is the National Online Digital Literacy Platform “Action.
Digital Education” [
        <xref ref-type="bibr" rid="ref61">73</xref>
        ]. This platform proposes the educational series “Entrepreneurship for
schoolchildren” which consists of 6 modules, and 36 sessions. The first module is devoted to the
idea on the topic of “finding ideas”, their samples, testing and implementation. The series aims
to make pupils aware of the benefits of doing business and forming the traits and positions
needed by each person for successful self-realization in today’s world. In the process of learning
they understand how to find the business idea and test it, promote their own product on the
market (from advertising to finding customers), learn about what sources of funding exist and
how to attract them. Upon completion of the online course the pupils pass the test.
      </p>
      <p>
        The Ukrainian online education platform Educational Era is a project that aims to make
education in Ukraine at a high quality, accessible and available in a global educational context
[
        <xref ref-type="bibr" rid="ref62">74</xref>
        ]. This platform ofers an online courses for high school teachers, secondary and primary
school teachers, social educators, school psychologists, youth workers and parents. The online
course “With students about education and career” consists of 4 modules, includes videos,
interactive tests, lesson plans. Upon its completion, a certificate (8 hours) is issued. During
the training, such issues as educational and career counselling are considered, diferent tools
are available for this; as well as the opportunities for future vocational and higher education
in Ukraine and abroad, as well as for non-formal education. Participants are ofered tools
for working with pupils in grades 8–11: lesson plans, additional materials, presentations, and
interactive consultation scenarios. Topics of the modules include: advising pupils on
selfknowledge, career and educational trajectory; advising on the choice of vocational education;
advising on the choice of higher education; advising on non-formal educational opportunities.
To obtain a certificate, participants are tested in each of the modules (middle and end), the final
online test is based on the results of the presented materials.
      </p>
      <p>
        The Educational hub of Kyiv is also one of the useful learning resources [
        <xref ref-type="bibr" rid="ref63">75</xref>
        ], that ofers
its users diferent courses aimed at the development of soft skills, lifelong learning through
blended learning, and serves as a platform for participants’ meetings with the famous Ukrainians.
Thus, for senior pupils there are the special courses; “Public Speaking”, “Career Guidance for
Students” and “Efective Job Search” are ofered [
        <xref ref-type="bibr" rid="ref63">75</xref>
        ]. The course “Public Speaking” is aimed at
the mastering the skills of speaking convincingly, clearly, and competently, as well as to interest
the audience and hold its attention. The basic public speaking course for beginner speakers
consists of 7 video lessons: about the qualities that the speaker should have, what goal he/she
can set for himself, what information he/she should have depending on the type of speech; how
to learn to control yourself and overcome the fear of public speaking; why for the speaker body
language – gestures and facial expressions – is no less important than a well-placed voice; what
are the details of the speaker’s image, what are the types and archetypes of speakers; what is
the real art of public speaking, what role does improvisation, acting skills, language culture
play in it; how to build the structure of the speech and what techniques will help to visualize
the information to better convey it to the audience; how to conduct a dialogue and discussion
with the audience.
      </p>
      <p>
        The material of each course consists of theoretical information, tests for understanding certain
subtleties of public speeches, illustrative examples of successful and unsuccessful speeches.
Subsequent classes include questions on the material of the previous ones, and the participant
can move forward only after its successful mastering and proper passing of the online test. The
course “Career Guidance for Students” is designed to facilitate the choice of profession by high
school pupils before entering higher education. The course raises the awareness of the pupils
about the benefits of the subjects they study in school and how they will be needed later in their
life, namely: civic education, mathematics, language, literature, physics, chemistry, biology and
ecology, history, geography, physical education and computer science. The course “Efective
job search” teaches modern methods of job search, the rules of writing a good resume, how to
choose the right field of activity, company and interview, how to make a good impression on
the first working day and more. There are also other platforms for mass open online courses,
such as Google Digital Workshop [
        <xref ref-type="bibr" rid="ref64">76</xref>
        ], which ofer entrepreneurship courses that difer by the
number of modules and their duration. A part of the above mentioned courses are for beginners,
others are useful even for experienced participants. After hearing some courses it is necessary
to pass testing for consolidation of the received knowledge.
      </p>
      <p>From the above mentioned we can conclude that in Ukraine there are opportunities for
entrepreneurship education, but there is a lack of the opportunities to create an efective
learning environment in school regarding this issue. It remains an important question that
needs further development.</p>
      <p>Thus, it is necessary to create the most favorable conditions based on the use of ICT to
enhance the cognitive activity of children, the development of their intellectual abilities and
communication skills necessary for the successful formation of entrepreneurial competence;
to create conditions for training teachers in teaching entrepreneurship, providing them with
ICT tools and teaching materials, teach them to use existing resources for learning; to develop
educational online resources (textbooks, computer programs, games, virtual communities,
portals) on entrepreneurship education to support teachers, students and parents; encourage
teachers and students to participate in international projects on entrepreneurship education.
The use of the achievements and informational resources by Ukrainian teachers allows creating
additional opportunities to pupils in the international perspective. This is why the experience
of using digital technology by teachers to gain knowledge in business education is interesting.
This confirms the creation of European entrepreneurship education resources, such as the
Virtual Entrepreneurship Education Handbook, which allows teachers from diferent countries
to familiarize themselves with and use practical tools for primary, secondary and vocational
education in their work.</p>
      <p>Teachers from European countries are now successfully using the digital teaching hub
(http://content.ee-hub.eu/). It brings together over 60 best practices in promoting
entrepreneurship education in Europe on: national entrepreneurship education policy (Germany, Italy,
Netherlands, Flanders, Denmark, Estonia, Croatia, Sweden, Finland, Macedonia, Norway,
Denmark); teacher training (Enterprising School Program, Entrepreneurship360, Entrepreneurship
Educators Program 3EP, 100 Mirrors, LIFE2 Project, STEP Model 2); partnerships (Cisco
Networking Academy Networking, Combining Entrepreneurial Competence and STEM Industry
Partnerships Skills, Accelerating the StartUp Ecosystem, YES – Finnish Regional Ecosystem
Strategies to Implement National Strategies, Employee Volunteering – Added Value of Practical
Entrepreneurial Programs, etc.); Entrepreneurship education ecosystem (integrates educational
institutions of Spain, Serbia, Belgium, United Kingdom, Norway, Germany, Finland); tools
(Measurement Tool for Enterprise Education (MTEE), Entre Intention Tool: Measuring Impact
at the Individual Level Entre Intention Tool: Measuring Impact at Individual Level,
EntreComp: Entrepreneurial Competence Framework, etc.); Financial Education (Interaction between
Entrepreneurship and Financial Education, Financial Education Programs from Primary to
Secondary Levels, MoneyIQ and MoneyOnline, Financial Education Curricula, Your Finances,
Your Future; I Can Manage My Money) and others.</p>
      <p>
        In order to efectively integrate entrepreneurship education into the school education
process, modern digital tools are being used to help creation of resources and projects involving
representatives from diferent countries. This digital resource is the Entrepreneurial School
(http://theentrepreneurialschool.eu/) that is co-financed by the European Commission, which
includes 5 key objectives: teachers’ continuing professional development and training;
establishing quality supporting frameworks to measure best practice and to evaluate impact;
development of appropriate support structures and activities; establishing networks between
best practices; focusing on the initial education of teachers and the integration in the curriculum
etc. The Entrepreneurial School project has trained over 4,000 teachers from 18 countries
over the past three years, and has developed a Virtual Guide to Entrepreneurial Learning
(http://www.tesguide.eu/default.aspx) [
        <xref ref-type="bibr" rid="ref54">66</xref>
        ]. Focus groups from Denmark, Finland, Italy,
Norway, Poland, Portugal, Slovakia and the United Kingdom worked on this development. The
focus groups consists of representatives of various education, business, governmental and
nongovernmental institutions who are relevant to entrepreneurship education in their countries
and play a key role in promoting entrepreneurship education.
      </p>
    </sec>
    <sec id="sec-3">
      <title>3. Conclusions</title>
      <p>The use of digital educational resources in the classroom activities with pupils is one of the
vital issues nowadays. The online instruments and digital resources for the realization of STEM
education, education for democratic citizenship, and entrepreneurship education are not widely
presented in the national educational practice today. These are the modern trends in the world’s
educational systems that Ukraine needs to adapt to and meet the requirements of a democratic
multicultural society. The Ukrainian online resources presented in the article ensure the creation
of a sustainable, multicultural, and democratic environment for teachers and students, covering
key competencies areas such as entrepreneurship, citizenship, civic education and STEM.</p>
      <p>Moreover, the creation of an appropriate educational environment that enables pupils to gain
knowledge, skills and competencies for their participation in a democratic society is one of
the important tasks for the educational system in Ukraine. It is also important to use the best
experience and educational resources on democratic education, entrepreneurial education and
multicultural communication from other countries. Ukrainian teachers should pay attention to
the following aspects:
• to integrate entrepreneurship education into the school education process. The use of
modern digital educational resources can help teachers to create opportunities for pupils,
promote their involvement in creating their own projects and finding solutions;
• to create possibilities for pupils to develop their democratic culture through participation
in the decision making process using ICTs. This will allow promoting the development of
digital citizenship that is now one of the life realities.</p>
      <p>In this view, it should be concluded that the use of digital tools, digital resources and media in
the classroom is closely linked to the digital competence. Therefore, achieving a relevant level
of digital competence should be one of the main objectives of the teaching process.</p>
      <p>Further research should be carried out in developing approaches, organizational and
pedagogical conditions in schools in order to create a learning environment for sustainable development
that can promote the development of digital competence and digital citizenship, enhance
entrepreneurship education of pupils, and improve the methods and forms of using digital learning
tools to create a democratic and sustainable environment in schools.
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