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        <article-title>Benjamin Goldberg &amp; Robby Robson (eds.): Proceedings of the 1st AI-GEL Workshop “Artificial Intelligence in Support of Guided Experiential Learning”. At the International Conference on Artificial Intelligence in Education (AIED '23). Tokyo, Japan. July 7, 2023, CEUR-WS.org/Vol-XXXX</article-title>
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      <contrib-group>
        <aff id="aff0">
          <label>0</label>
          <institution>Kevin Owens, University of Texas-Austin Dr. Gautam Biswas, Vanderbilt University Dr. Andy Smith, North Carolina State University Dr. Randall Spain</institution>
          ,
          <addr-line>US Army DEVCOM Soldier Center Dr. Anne Sinatra, US Army DEVCOM Soldier Center Lisa Townsend, US Army DEVCOM Soldier Center Mike Hernandez, Eduworks</addr-line>
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          <institution>Inc. Dr. Scotty Craig, Arizona State University</institution>
          ,
          <country country="US">USA</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>AI-GEL 23 Workshop Program Committee</p>
      </abstract>
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      <title>-</title>
      <p>© 2023 for the individual papers by the papers’ authors. Copying permitted for private and
academic purposes. Re-publication of material from this volume requires permission by the
copyright owners.</p>
      <p>AI is revolutionizing the way we learn, work, and acquire new skills. With its ability to process and
analyze vast amounts of data, automatically generate content, and provide intelligent tutoring support,
AI is helping educators and trainers develop and deliver personalized, effective, and engaging learning
experiences. These proceedings explore how AI can be used to support learning in novel ways, with an
emphasis on Guided Experiential Learning (GEL), a pedagogical approach in which skills are trained
using combination of drill and practice in real-world or simulated real-world conditions. The goal of
GEL is to induce skill acquisition as learners progress from being untrained novices to becoming
experts. The papers in these proceedings include examples of existing systems that implement GEL as
well as a more general discussions of drill versus practice, standards, and implementation challenges,
and applications in more traditional educational settings that can inform the development of AI-enabled
GEL systems in the future.
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      <p>In the paper Instructional quality guideline for VR-based learning platform, Dr. Vedant Bahel asks
whether gamification maintains affects the quality of learning and studies the pedagogical quality
of a non-immersive 2D VR system based on David Merrill’s First Principles of Learning.
In the paper Coaching AI to be a Team Player, Dr. Tomlinson and his colleagues introduce the
notion of an “AI marking Engine” (AIME) that functions as a member of a team of teaching
assistants marking grading in American English) math papers. The paper discusses how an AIME
can be trained and how it fits into the marking workflow and proposes a case study based on an
existing AIME called Graide that is currently in the beta stage of development.</p>
      <p>In the paper A Writing Support System that Scaffolds Language Learners via Autocompletion with
Difficulty Prediction, Dr. Ehara proposes a writing support system for English as a Second
Language learners that uses a personalized classifier and a masked language model (BERT) to give
learners a choice of expressions that complete a sentence.</p>
      <p>In the paper The Standards Landscape for AI-based Guided Experiential Learning, Dr. Robson
uses the STE Experiential Learning – Readiness (STEEL-R) project as a platform to discuss IEEE,
1EdTech, ISO/IEC JTC1 SC36, W3C, and other technical standards relevant to learning systems
and how they might be modified or enhanced to support AI-based Guided Experiential Learning.
In the paper Drill-Practice-Repeat: Experiential Scaffolds, Dr. Goldberg discusses the skill and
competency acquisition curve in the progressions from novice to expert, examines the roles of drill
versus practice in GEL, and proposes a reinforcement learning (RL) algorithm that computes how
much exploration and exploitation of skills is appropriate for a given learner at a given stage.
In the paper Towards a Multimodal Data-driven Framework for Adaptive Coaching in Collective
Simulation-Based Training, Dr. Smith and his colleagues discuss an adaptive coaching framework
that uses trainee interaction data from a synthetic team training environment and data generated
from trainee verbal communications to support team coaching.</p>
      <p>In the paper Predicting Student Behavior Models in Ill-structured Problem-Solving Environment,
Dr. Patil uses log data from an online learning system called Fathom that teaches problem solving
skills in a software design course to build student models of the low, medium, and high performers.
In the paper Employing Artificial Intelligence to Increase Occupational Tacit-Knowledge Through
Competency-Based Experiential Learning, Mr. Owens discusses the STEEL-R project, its strategy,
its experience design tool (XDT), how generative AI might be integrated into the XDT, and how
these can be used to train tacit knowledge.</p>
      <p>In the paper A Theoretical Framework for Multimodal Learner Modeling and Performance
Analysis in Experiential Learning Environments, Dr. Vatral and his colleagues combine cognitive
task analysis with a qualitative distributed cognition analysis of learner data, apply Bayesian
inferencing to generate insights about learner cognition, and map these to performance metrics that
can be evaluated over time.</p>
    </sec>
    <sec id="sec-2">
      <title>Instructional quality guideline for VR-based learning platform</title>
    </sec>
    <sec id="sec-3">
      <title>Coaching AI to be a Team Player</title>
    </sec>
    <sec id="sec-4">
      <title>A Writing Support System that Scaffolds Language Learners via Autocompletion with</title>
    </sec>
    <sec id="sec-5">
      <title>Difficulty Prediction</title>
    </sec>
    <sec id="sec-6">
      <title>The Standards Landscape for AI-based Guided Experiential Learning</title>
      <p>Robby Robson ........................................................................................................................ 25</p>
    </sec>
    <sec id="sec-7">
      <title>Drill-Practice-Repeat: Experiential Scaffolds</title>
    </sec>
    <sec id="sec-8">
      <title>Towards a Multimodal Data-driven Framework for Adaptive Coaching in Collective</title>
    </sec>
    <sec id="sec-9">
      <title>Simulation-Based Training</title>
      <p>Andy Smith, Randall Spain, Wookee Min, Benjamin Goldberg and James Lester ...............40</p>
    </sec>
    <sec id="sec-10">
      <title>Predicting Student Behavior Models in Ill-structured Problem-Solving Environment</title>
    </sec>
    <sec id="sec-11">
      <title>Employing Artificial Intelligence to Increase Occupational Tacit-Knowledge Through</title>
    </sec>
    <sec id="sec-12">
      <title>Competency-Based Experiential Learning</title>
    </sec>
    <sec id="sec-13">
      <title>A Theoretical Framework for Multimodal Learner Modeling and Performance Analysis in</title>
    </sec>
    <sec id="sec-14">
      <title>Experiential Learning Environments</title>
      <p>Caleb Vatral, Gautam Biswas and Benjamin Goldberg........................................................... 68</p>
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