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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Fostering Awareness and Personalization of Learning Artificial Intelligence</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Matteo Baldoni</string-name>
          <xref ref-type="aff" rid="aff4">4</xref>
          <xref ref-type="aff" rid="aff5">5</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Cristina Baroglio</string-name>
          <xref ref-type="aff" rid="aff5">5</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Alessio Bottrighi</string-name>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Monica Bucciarelli</string-name>
          <xref ref-type="aff" rid="aff4">4</xref>
          <xref ref-type="aff" rid="aff6">6</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Sara Capecchi</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff5">5</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Elena Gandolfi</string-name>
          <xref ref-type="aff" rid="aff6">6</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Cristina Gena</string-name>
          <xref ref-type="aff" rid="aff5">5</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Francesco Ianì</string-name>
          <xref ref-type="aff" rid="aff4">4</xref>
          <xref ref-type="aff" rid="aff6">6</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Elisa Marengo</string-name>
          <xref ref-type="aff" rid="aff5">5</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Davide Marocco</string-name>
          <xref ref-type="aff" rid="aff3">3</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Roberto Micalizio</string-name>
          <xref ref-type="aff" rid="aff5">5</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Luca Piovesan</string-name>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Michela Ponticorvo</string-name>
          <xref ref-type="aff" rid="aff3">3</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Amon Rapp</string-name>
          <xref ref-type="aff" rid="aff5">5</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Annalisa Roveta</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Paolo Terenziani</string-name>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Francesca Ugo</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Laboratorio Informatica e Scuola - CINI</institution>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>SSD Laboratori di ricerca, Dipartimento Attività Integrate Ricerca Innovazione, Azienda Ospedaliera SS. Antonio e Biagio e Cesare Arrigo</institution>
          ,
          <addr-line>Alessandria</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>Università del Piemonte Orientale, Dipartimento di Scienze e Innovazione Tecnologica</institution>
          ,
          <country country="IT">Italy</country>
        </aff>
        <aff id="aff3">
          <label>3</label>
          <institution>Università di Napoli “Federico II"</institution>
          ,
          <addr-line>Dipartimento di Studi Umanistici</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
        <aff id="aff4">
          <label>4</label>
          <institution>Università di Torino, Centro di Logica</institution>
          ,
          <addr-line>Linguaggio, e Cognizione</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
        <aff id="aff5">
          <label>5</label>
          <institution>Università di Torino</institution>
          ,
          <addr-line>Dipartimento di Informatica</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
        <aff id="aff6">
          <label>6</label>
          <institution>Università di Torino</institution>
          ,
          <addr-line>Dipartimento di Psicologia</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>This paper illustrates the activities of the projects SMAILE and AILEAP, which are devoted to foster the growth of awareness and readyness to learn artificial intelligence in the general population. The first project was mainly oriented to children and young adults, while the second is more oriented to the personalization of the learning experience also in professionals.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;Artificial Intelligence</kwd>
        <kwd>Learning</kwd>
        <kwd>Personalization</kwd>
        <kwd>Awareness of Technology</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>tences play a key role in ensuring the EU’s success in
global competition with respect to digitalization and AI.</p>
      <p>The new digital society, in which artificial intelligence There is a need for society as a whole to be equipped with
(AI) and autonomous systems play an increasingly im- the necessary understanding, knowledge, and skills for
portant role, will require all citizens to develop a solid the ‘AI era’, so as to make full use of the overall potential
foundation of digital skills. A good level of digital aware- and to keep everyone on board.” Additionally, the
recomness and skills will enable citizens to actively participate mendation of the Commissioner for Human Rights on
in the new digital world, access public services, find a Artificial Intelligence “Unboxing artificial intelligence: 10
job, and avoid the digital divide, which will be one of the steps to protect human rights”, underlines the importance
main reasons for poverty in the future. of investing in the literacy on AI of the general public</p>
      <p>In “Digitalization, Al and Equity – How to strengthen through robust awareness raising, training, and
educathe EU in the global race of future skills and education, tion eforts. Moreover, AI is already under examination
while ensuring social inclusion”, the European Economic as part of the ongoing update to DigComp: the
Euroand Social Committee stresses that “skills and compe- pean Digital Competence Framework. Looking at the
Digital Economy and Society Index (DESI,
https://digitalIntiazle-dIAby20C2I3N:I3,rMdaNyat2i9o–n3a1l,C2o0n2f3e,rPeinscae, IotnalAyrtificial Intelligence, orga- strategy.ec.europa.eu/en/policies/desi), the Italian initial
* Corresponding author. situation is quite critical. We urgently need to develop
" matteo.baldoni@unito.it (M. Baldoni); cristina.baroglio@unito.it innovative solutions to address the lack of digital skills.
(C. Baroglio); alessio.bottrighi@uniupo.it (A. Bottrighi); In order to make more efective the teaching of the
(mS.onCiacpae.bcucchcii)a;reellelni@a.ugnanitdoo.iltfi@(Mun.iBtou.citci(aEr.elGlia);nsdaorlafi).;capecchi@unito.it fundamental concepts of AI to the broad public, it is
usecristina.gena@unito.it (C. Gena); francesco.iani@unito.it (F. Ianì); ful to adapt the contents, the learning environment, and
elisa.marengo@unito.it (E. Marengo); davide.marocco@unina.it the approach to the learners. This process requires
iden(D. Marocco); roberto.micalizio@unito.it (R. Micalizio); tifying as accurately as possible how learners difer from
luca.piovesan@uniupo.it (L. Piovesan); one another in abilities involved in the specific learning
(mAi.chRealpap.p);oanrtoicvoertvao@@ouspneindaa.liet.a(Ml.i.t P(Aon.tRicoovrevtoa));; amon.rapp@unito.it domain and, then, making decisions about how to
depaolo.terenziani@uniupo.it (P. Terenziani); fugo@ospedale.al.it sign personalized learning experiences. Specifically, the
(F. Ugo) projects SMaILE (http://www.smaile.it/) and AI-LEAP
© 2023 Copyright for this paper by its authors. Use permitted under Creative Commons License (http://www.ai-leap.it/) aim at fostering the
personalizaCPWrEooUrckReshdoinpgs IhStpN:/c1e6u1r3-w-0s.o7r3g ACttEribUutRion W4.0oInrtekrnsahtioonpal (PCCroBYce4.0e).dings (CEUR-WS.org)
tion of the learning experience along three diferent lines. activity was followed by a reflection phase in which</p>
      <p>Learning of AI : we claim that the understanding of AI children were asked to summarize the activity they
peris improved by the development of basic natural abili- formed, reflect on it in order to understand the principles
ties that individuals master to varying degrees. Early of the task they were asked to perform, and, finally, to
recognition of each child’s diferent mastery of abilities generalize the principles by finding similar everyday life
enables a personalized training aimed at strengthening situations. For instance, in order to strengthen the ability
the identified weaknesses. to diferentiate Between Syntax and Semantics, we
devel</p>
      <p>Embodied AI : AI is often applied to or associated with oped the “Egyptian Room". Inspired by Searle’s Chinese
physical devices, like robots. The production of specific room, this activity consists of six rounds. At each round,
learning materials that can be flexibly be composed in a one child is selected to sit at the knowledge desk: a desk
personalized learning experience, to be tailored to each which will give him or her the power to quickly associate
individual’s mastery of specific abilities, is a still open hieroglyphic answers (output) to hieroglyphic questions.
ifeld. This is made possible by providing the child at the desk</p>
      <p>AI as a tool to personalize learning: AI representations with the right correspondences. The child has to just pick
and reasoning allow the construction of powerful tools to the paper string associated with the one amounting to the
personalize teaching non-IT professionals. In particular, question and give it to the expert. Afterwards, children in
we will study the case of physicians. the class are asked to answer the same hieroglyphic
question. To do so, they will have, first, to translate symbols
in letters, then letter strings into Italian words. Finally,
2. SMaILE they will select a possible answer from a s et of possible
answers. More than one answer is possible, so each of
them is collected by the expert at the blackboard.</p>
      <p>We involved a group of schools, that are located in the
city of Torino, in the experiments. Six classes belong to
the fifth grade while six classes belong to the sixth grade.</p>
      <p>Half of them (three fifth grade and three sixth grade
classes) the training and half were part of the control
group. The control group carried out activities that were
similar to the training ones in terms of used material and
topic, but that do not train the abilities we are interested
in. To assess the success of our training, we will perform
a test before the training/control session, and the same
test was performed at the end of the AI coding lessons
(see Figure 2).</p>
      <p>Quercetti, in collaboration with the University of
Torino, designed some unplugged activities to
introduce the AI concepts (symbolic manipulation, non
symbolic manipulation and machine learning, and planning)</p>
      <sec id="sec-1-1">
        <title>At the time of writing, the project is still on-going (ending</title>
        <p>in December 2023). The authors are involved in the
subproject EmpAI (empowering artificial intelligence). We
briefly describe the activities and results achieved so far,
see [1, 2] for more details.</p>
        <p>First, we developed a set of unplugged activities for
training basic abilities that learners already have and that
we devise as at the basis of acquiring mastery of symbolic
AI. We also investigated, in collaboration with Quercetti
(http://www.quercetti.it/), the use of educational toys for
acquiring skills in AI.</p>
        <p>Concerning the first task, the identified abilities that
we wish to strengthen are: (i) ability to diferentiate
between syntax and semantics; (ii) ability to classify data;
(iii) ability to behave based no test-operate-test-exit unit;
(iv) ability to plan.</p>
        <p>For each such ability, we designed training activities
as playful practice tasks for children (see Figure 1); each
information in a diferent format (which could be more
suitable to bring in class when actually performing the
activity) and, on the other hand, it provides a higher level
of detail; c) the slides of the lesson to be presented to
learners and used as a guide. We decided to supply the
pptx format so that lessons could be changed by teachers
to tailor them to their needs.</p>
        <p>The unplugged activities are grouped in two main
categories concerning Artificial Intelligence and Computer
Science concepts. The characteristic of this type of
activities is that they do not require the use of technological
devices but they require the preparation of paper-based
material. Accordingly, we provide a teacher guide for
Figure 3: Enigma by Quercetti. each activity describing, in the first part, the aim of the
activity, the concepts that are addressed, the list of the
material needed and the competences and skills that the
to children by means of games produced by Quercetti. learners will acquire in performing the activity. After
The activities proposed to primary schools tackle topics this introductory part, the activity is described in detail
among which are the following: in a way that it can be replicated. Accordingly, both the
• trpherpeoebttrlieatmniossndi/unicttetoiroapntrioopgnrorcabomlensmc.e,Tpthhtsea.taicstitvoittyrainnstlraotdeurceeasl TicnuhssWetsrimeuocsnatetitteohurniapastlaotthnsopehpatocreeiwantcththoiaestrppirssrehompovaeuiradleneddttuhtaonesdsmauedrpatdtpaeioktrriieotanlaseraavelnefildrereastp.lhoteyrtpdeiedss-.
• problem solving. This activity introduces stu- of interaction between the research group and teachers
dents to the notion of “state of afairs” as a set or other interested users accessing the website. This area
of properties that hold in a certain moment, the is managed as a forum where few threads (on coding
“state of afairs” as a goal to achieve and the no- and on the unplugged activities) are already available
tion of solution as a set of steps, organized into an and others can be added. The idea is to leverage on the
execution path, that allows to reach the desired interdisciplinary nature of the research team, to support
state of afairs in the best way possible. teachers in their activities in class. In this way, both
• cryptography, and the concepts of encoding and questions, curiosities and new ideas can be discussed both
decoding information. The aim is to underline from the computer science and the educational points of
the importance of having strong encryption that view. Moreover, in this area we aim at collecting feedback
can withstand a brute force attack. of any kind on the material that we developed. This will
Many Quercetti games were used, among which “Pallino be a precious source of ideas and suggestions to improve
Coding” and “Tag the Picture". One, Enigma (see Figure 3), the course. Interestingly, forums are visible to every
was partially designed and developed from scratch within user registered to the website so that interactions can
the project. occur even among users who can exchange ideas and</p>
        <p>All the teaching materials produced along the project suggestions on how to perform the course.
have been organized in a web site (https://empai.di.unito. Training for teachers was developed
it/), that includes a number of online courses in order in collaboration with the crowdfunded
to allow the interested teachers to download and use project“Impa.IA.mo l’Intelligenza Artificiale
the material in a profitable way. The site is structured Giocando" (https://www.ideaginger.it/progetti/
intto the following parts: Coding, Unplugged Activities, impar-ia-mo-l-intelligenza-artificiale-giocando.html).
Discussion and Q&amp;A space, Training for teachers. The We believe that to fully benefit from the course we
Coding section collects eight lessons that we developed are proposing, it is important to understand the main
to explain the basic concepts of programming (in the first concepts underlying it. To this aim we conceived a
four lessons) and of Codey Rocky programming (in the course for teachers consisting of three lessons. In the
remaining four). For each lesson one can find a) a video ifrst one we explain the main concepts of Artificial
of duration up to 10 minutes meant to serve as a teacher Intelligence (AI), what AI is and what is not and what
guide. Here, one of the instructors who performed the is the diference between strong and weak AI. In the
activity in class explains the objective of the lesson, the second lesson we introduce and explain the four basic
main parts in which it is structured and the main concepts cognitive abilities that are the target of the proposed
which are explained; b) a pdf file meant to serve as a unplugged activities and that are involved in the AI
teacher guide as well. One the one hand it presents the concepts that we consider in this project. Finally, the
third lesson explains the main programming concepts
that we address in our coding course and how they
are addressed and explained in the course. For each of
these three parts we provide a video and a set of slides.</p>
        <p>Additionally, we designed a self-evaluation quiz which
is meant to be a tool that a user can use to identify
the main take-aways of the corresponding lesson and
whether she/he grasped the important parts of it.</p>
      </sec>
    </sec>
    <sec id="sec-2">
      <title>3. AI-LEAP</title>
      <p>This project continues the experience of SMaILE but it
is more strongly focused on personalization.
Personalization is critical to developing methods and techniques
that democratize design, innovation, and knowledge
creation, and make citizens aware and active members of
society. Personalization targets, in the case of AI-LEAP,
the learning of AI. This choice is motivated by the desire
of supporting the complex process of
construction/interpretation of the AI-permeated world, which requires the
construction of the right conceptual tools in the people
and in the society: “AI is a question of culture” [3] but
culture is more easily spread when it is tailored to the
individual. Moreover, AI-LEAP investigates also AI as a
tool for personalizing the learning experience concerning
topics that ar far from AI.</p>
      <p>It is organized in three sub-projects, namely: T3-AI
(Personalizing Test to Tailor Training of AI), under the
responsibility of the principal investigator (UNITO); Teach
E-AI 2C (Teaching Embodied Artificial Intelligence to
Children), under the responsibility of Progetto Partner
Ricerca e Sviluppo 1 (NAC-UNINA, with Treccani Futura
and Città della Scienza as "partner territoriali”);
PTPCAI (Personalized Training of Professional Competencies
with AI), Progetto Partner Ricerca e Sviluppo 2 (AI@UPO,
with DAIRI and POP-AI as “partner territoriali”).</p>
      <p>T3-AI will investigate how early identification of each
child’s diferential mastery of foundational cognitive
capabilities involved in machine learning, probabilistic AI,
and symbolic AI allows for a personalized training that
strengthens the individual weaknesses. For what
concerns symbolic AI the project will exploit as a base the
results from the project EmpAI@SMAILE. Teach E-AI
2Caims at creating specific learning materials that can
be assembled into a personalized learning experience
tailored to the individual’s mastery of specific skills. The
sub-project is based on instructional design principles
and the 4C/ ID model. Adopting an Embodied AI
approach leads to: 1) overcoming a strictly algorithm-driven
approach, 2) understanding how biological systems work
to replicate them in artificial systems, 3) developing
principles for intelligent behavior and 4) applying these
principles to artificial systems that interact with the real
physical world: robots. PTPC-AI is based on the assumption
that the personalization that can be achieved through
the use of AI representations and reasoning is key to
efective and tailored training for professionals who are
not IT, such as physicians.
3.1. T3-AI</p>
      <sec id="sec-2-1">
        <title>Learning of AI will explore the basic cognitive capabili</title>
        <p>ties for machine learning and probabilistic AI approaches.</p>
        <p>Early identification of each child’s diferential mastery
of abilities allows for personalized training aimed at
strengthening identified weaknesses. In recent years, we
have explored the idea that it is possible to identify “basic
abilities” that are already present in humans and that,
when trained, favor learning of symbolic AI approaches
[1, 2]. In this context we identify the following main
goals: Given the importance of dataset construction to
machine learning and probabilistic AI approaches, the
project will focus on the basic abilities that underlie it.</p>
        <p>The child-as-data-analyst metaphor captures the finding
that even infants are remarkably sensitive to statistical
regularities in the environment and use these regularities
in forming categories [4]); the child-as theorist metaphor
captures the observation that children’s concepts go
beyond obvious or perceptible features to include
theoryrich entities such as causes, functions, teleology, and
essences in their concepts [5]. The ability to think about
the possible/impossible instances of a given category is
an example of a basic ability children need in
constructing data sets. We will engage primary and secondary
school teachers in educational events aimed at
increasing the culture of AI and explaining the fundamentals
for training the basic abilities of their students.</p>
        <p>• Goal 1: Facilitate learning of machine learning
and probabilistic AI approaches by training basic
abilities that are innate to children. The ability to
think about the possible/impossible instances of
a given category is an example of a basic ability
children need in constructing data sets.
• Goal 2: To develop a tool to assess each child’s
developmental level of the basic abilities required
to learn AI. Such an assessment would allow
personalized training sessions to be developed to
improve AI learning.
• Goal 3: With the support of Treccani Futura and
of POP-AI, dissemination of the results of the
research, the practices and tools in the school
world.
3.2. Teach E-AI 2C
Embodied AI aims at creating specific learning materials
that can be assembled into a personalized learning
experience tailored to an individual’s mastery of specific
skills. Specifically, the goal is to understand how
biological systems work in order to replicate them in artificial
systems, develop principles for intelligent behavior, and
apply these principles to artificial systems that interact
with the real physical world: robots. In this context we
identify the following goals: Developing an integrated
platform aimed at children and adolescents, by
implementing a robotic farm, an integrated hardware/software
system for evolutionary and interactive robotics. This
platform will be implemented in such a way that it can
be easily used by kids so that they can see E-AI basics
and concepts in action and practice them hands-on. In
this challenge, implementing a solid and efective
system is essential to ensure usability. Engaging a broad
audience and allowing kids to use the learning units and
perform tasks in a simulated and physical environment
to practice with Embodied AI. Learners will have the
opportunity to learn about E-AI through both learning
materials and hands-on experiences with robotics and
evolutionary robotics, working on digital and tangible
objects.
one learns how to act only by practicing on real patients.</p>
        <p>We want to show that such a scenario can be
drastically improved by using AI. We will develop advanced AI
frameworks (simulation a nd verification) to train
physicians to act on virtual patients, based on the best medical
practices described in clinical guidelines. Such
frameworks will support the verification and personalization
of training processes and will also be available to
physicians for their autonomous study and self-evaluation. We
will select and acquire guidelines for a specific disease as
a case study. However, the educational and AI
methodologies developed as part of the project are independent
of the specific domain and guidelines.</p>
        <p>Our challenge is to lay the foundation for an “AI
culture” in healthcare. As a pilot project, it can provide
physicians with concrete evidence of the benetfis of AI
methods. Through a series of lessons, presentations and
events, we will promote a culture in which physicians
are aware of, trust, and use AI frameworks appropriately.</p>
        <p>We are members of the “Laboratorio integrato di
intelligenza artificiale e informatica in medicina” in which also
the Dipartimento di Attività Integrate di Ricerca e
Inno• Goal 1: Introduce E-AI to children and early ado- vazione (DAIRI) of the Azienda Ospedaliera of
Alessanlescents. Based on the profiles of the young learn- dria participates. Thanks to this cooperation, we will
ers, activities will be tailored to each of them. involve physicians of Alessandria territory. In addition
• Goal 2: Create an integrated platform to com- to disseminating key project findings, we will organize
plement the Teach E-AI 2C learning units. As presentations and events to show citizens concrete
exfar as we know, there are no other tools for E- amples of successful applications of AI in healthcare and
AI that specifically target younger learners and train a new generation of citizens who are aware of the
are intuitive and easy-to-use in school context. benefits of AI and want to use them.</p>
        <p>The project will fill this gap by implementing
the Teach E-AI 2C robotic farm, an integrated
hardware/software system for evolutionary and
interactive robotics. This platform will be
implemented in such a way that it can be easily used by
children and kids, allowing them to see the
fundamentals and concepts of E-AI basics in action and
practice them hands-on. In this challenge,
implementing a solid and efective system is critical to
ensure usability.
• Goal 3: dissemination of educational integrated
learning path on E-AI, personalized/customized
to diferent educational needs to a broad audience.
• Goal 1: To apply AI methodologies in order to
personalize the education of professionals,
considering physicians as a concrete example.
Specifically, we will address the context of continuous
medical education, and we will focus on advanced
AI Clinical Decision Support techniques based on
computer-interpretable clinical guidelines.
• Goal 2: Design of an innovative AI-based
verification framework for evaluation and self-evaluation
for the support of personalized training
experiences.
• Goal 3. Dissemination is a key challenge in
order to lay the foundation for an “AI culture” for
professionals, in particular, for what concerns
“decision support”.
3.3. PTPC-AI</p>
      </sec>
      <sec id="sec-2-2">
        <title>Learning with AI will explore personalized medical ed</title>
        <p>ucation through computer-interpretable clinical guide- 4. Conclusions
lines, based on the assumption that the personalization
that can be achieved through the use of AI representa- The awareness and competence developed through the
tions and reasoning is key to efective and tailored train- activities of the three projects aim not only to educate
fuing for professionals who are not IT, such as physicians. ture AI/ICT professionals (e.g., designers, programmers),
We address the context of continuous medical education, but also to generate the kind of insight that translates
tackling the following goals. Traditional medical educa- into the mindful and ethical use of tools that are built by
tion covers a wide range of knowledge. However usually exploiting AI techniques.</p>
      </sec>
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