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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Prototyping the use of Large Language Models (LLMs) for adult learning content creation at scale</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Daniel Leiker</string-name>
          <email>daniel.leiker.16@ucl.ac.ui</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Sara Finnigan</string-name>
          <email>sara.finnigan@innoenergy.com</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Ashley Ricker Gyllen</string-name>
          <email>aricker@msudenver.edu</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Mutlu Cukurova</string-name>
          <email>m.cukurova@ucl.ac.uk</email>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>EIT InnoEnergy</institution>
          ,
          <addr-line>Eindhoven, NL</addr-line>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Metropolitan State University</institution>
          ,
          <addr-line>Denver CO 80204</addr-line>
          ,
          <country country="US">USA</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>UCL Knowledge Lab</institution>
          ,
          <addr-line>London WC1N 3QS</addr-line>
          ,
          <country country="UK">UK</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>As Large Language Models (LLMs) and other forms of Generative AI permeate various aspects of our lives, their application for learning and education has provided opportunities and challenges. This paper presents an investigation into the use of LLMs in asynchronous course creation, particularly within the context of adult learning, training and upskilling. We developed a course prototype leveraging an LLM, implementing a robust human-in-the-loop process to ensure the accuracy and clarity of the generated content. Our research questions focus on the feasibility of LLMs to produce high-quality adult learning content with reduced human involvement. Initial findings indicate that taking this approach can indeed facilitate faster content creation without compromising on accuracy or clarity, marking a promising advancement in the field of Generative AI for education. Despite some limitations, the study underscores the potential of LLMs to transform the landscape of learning and education, necessitating further research and nuanced discussions about their strategic and ethical use in learning design.</p>
      </abstract>
      <kwd-group>
        <kwd>1 Large Language Models</kwd>
        <kwd>Generative AI in Education</kwd>
        <kwd>AI-Generated Learning Content</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        In the past year, Large Language Models (LLMs), a specific type of Generative AI focused on
generating human-like text, have been introduced into mainstream and professional use. This has
sparked debate around the opportunities and challenges that come with leveraging these tools for
learning and education [e.g., 1, 2]. Already, LLMs are being applied in formal educational contexts for
children and adults alike; in AI-powered chatbots [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ], for grading student’s work [
        <xref ref-type="bibr" rid="ref4 ref5">4, 5</xref>
        ], and in
generating study materials and assessments [
        <xref ref-type="bibr" rid="ref6 ref7">6, 7</xref>
        ]. However, less has been discussed in the literature
with respect to the application of LLMs in informal adult learning contexts, despite the growing global
demand for educational content designed for online training programs and employee upskilling. At first
glance, LLMs seem to be an ideal tool for creating novel learning content, given their ability to access
and synthesize a wide range of human knowledge into specific outputs through careful inputs to the
model or prompts [i.e., prompt engineering, cf 8]. However, concerns about the accuracy and reliability
of the generated outputs have led to hesitation among many learning professionals and institutions in
endorsing their widespread use. In response to these concerns, this paper presents an investigation into
the use of LLMs in asynchronous course creation within the context of adult learning and reskilling,
using a human-in-the-loop approach.
      </p>
      <p>
        A common challenge in creating high-quality learning content for online instructional platforms is
the limited availability of individuals who can provide crucial subject matter expertise. The application
of LLMs in learning design has the potential to address this challenge and transform the process by
which educational experiences are created, expediting instructional design and decreasing the amount
of time needed from subject matter experts. Regardless of whether the content development process can
be accelerated by leveraging LLMs, what remains critical is the implementation of sound instructional
design rooted in learning science and evidence-based practices [
        <xref ref-type="bibr" rid="ref10 ref11 ref9">9, 10, 11</xref>
        ]. The importance of
welldefined objective design, robust assessment strategies, and tight instructional alignment remain
paramount. These elements are vital to building online learning experiences that are not only efficient
and effective, but also successful in achieving desired learning outcomes [
        <xref ref-type="bibr" rid="ref12 ref13">12, 13</xref>
        ].
      </p>
      <p>This study explores the potential of leveraging LLMs to enhance asynchronous course creation
through a robust human-in-the-loop process. Examining the extent to which learning designers can
guide LLMs, with strategic and efficient input from subject matter experts, to produce educational
content of sufficient accuracy and clarity. We hypothesize that LLMs, coupled with rigorous
instructional design practices, can accelerate the course development process while retaining expected
quality standards. In this paper, we address the following research question:</p>
      <p>Does course content created with LLMs using a human-in-the-loop process differ significantly in
accuracy or clarity from course content created by human subject matter experts?</p>
    </sec>
    <sec id="sec-2">
      <title>2. Methodology</title>
    </sec>
    <sec id="sec-3">
      <title>2.1. Content Creation Process</title>
      <p>
        To create the experimental course content, an OpenAI LLM was used along with prompt engineering
guidance developed by the content creation team as part of a robust human-in-the-loop process. This
team consisted of a lead learning designer, an architect for AI-driven learning experiences, and an
instructional designer. The team was also minimally supported by a subject matter expert. The content
creation process began using a backwards design instructional approach [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ], developing a list of course
topics with the support of the subject matter expert. The lead learning designer applied prompt
engineering guidance to design a course outline with course objectives using the LLM. The instructional
designer then used the LLM, with prompt engineering guidance, to generate the text-based content
elements, following a course blueprint template designed to define requirements for the scope and
sequence of activities within the course. Applying this process, the content creation team was able to
design and develop a multi-lesson, multimedia-driven course, including all the course content elements
(i.e., course outline, course text, video scripts, interactive activities, and assessments).
      </p>
      <p>After the design and development of the course was completed, the course blueprint was rated and
reviewed by electrical engineering subject matter experts (described below). Based on these reviews,
edits were made to the blueprint, and it was sent to a small team of developers contracted to build the
final course using Storyline 360 for building the course shell and content elements and Synthesia (a
text-to-video Generative AI tool) to create the videos. The end result was a 1.5 hour, 3-lesson course
titled Basic Concepts of Electrical Systems targeting adult learners in the renewable energy industry.
We estimate the design and development process to have taken 22.5 hours (~15 hours per every hour
of intended learner effort time). This represents a substantial decrease from the typical time to design a
course by up to 25 times.
2.2.</p>
    </sec>
    <sec id="sec-4">
      <title>Content Rating Process</title>
      <p>Five (5) subject matter experts were invited to review and rate the course design at the blueprint
stage for accuracy and clarity. While this was a convenience sample, the rater population was defined
as individuals with electrical engineering (EE) knowledge and experience. The five raters that
participated were all individuals with a working knowledge of the subject matter, formal education in
EE (2 Bachelor’s degrees; 2 Masters degrees, 1 PhD), and experience working as EEs (Mean
Experience = 10.2 years).</p>
      <p>A rating sheet was created with clear instructions to rate 20 specific course content elements and
sections (e.g., course text, video scripts, interactive activities, and assessments) for both accuracy and
clarity on a 3-point Likert scale. Using this rating sheet, each rater completed two reviews, one of the
experimental course content described above and one of the control course content. The control course
content consisted of a course blueprint from a course titled The Energy System: Present and Future.
This course was similar in length and complexity to the experimental course and was also designed to
target adult learners in the renewable energy industry. However, the control course was created using
traditional design and development methods (i.e., a collaboration between learning designers and
faculty members with subject expertise). Ratings for both courses were independent, as there was no
communication or consensus between raters. Additionally, raters were blind to the course content
creation method (i.e., they were not aware that one of the courses was generated by artificial intelligence
until after the reviews were completed).</p>
    </sec>
    <sec id="sec-5">
      <title>3. Results</title>
      <p>To evaluate our research question, ratings of accuracy and clarity were evaluated separately. For
each variable, average ratings across the 20 elements were calculated within each rater once for the
experimental course content and again for the control course content. The weighted averages across all
5 raters are presented in Figure 1. Rater averages were determined to be normal and free of outliers,
therefore comparisons between the two courses were conducted using paired-sample t-tests. To examine
the extent to which our 5 raters agreed with each other in their assessment of the course content,
interrater reliability analyses were conducted using Kendall’s coefficient of concordance (W). This statistic
was chosen because the ratings were ordinal and independent. All analyses were completed using
relevant packages in R.
3.1.</p>
    </sec>
    <sec id="sec-6">
      <title>Content Accuracy</title>
      <p>For the experimental course, expert raters gave the content an average accuracy rating of 86.3%.
Accuracy of the control course content was rated as higher than (91.3%) but not significantly different
from the experimental course condition (p = .16). Inter-rater reliability analyses demonstrated that the
5 expert raters had a high level of agreement among their independent assessments of accuracy for both
the experimental course content (W = .93) and the control course content (W = .96).</p>
    </sec>
    <sec id="sec-7">
      <title>Content Clarity</title>
      <p>Expert raters gave the experimental course content an average clarity rating of 88.0%. In contrast to
accuracy, clarity of the control course content was rated as lower than (82.3%) although still not
significantly different from the experimental course content (p = .09). Inter-rater reliability analyses
again demonstrated a high level of agreement among the expert raters’ independent assessments of
clarity for both the experimental course content (W = .91) and the control course content (W = .92).</p>
    </sec>
    <sec id="sec-8">
      <title>4. Discussion</title>
      <p>The findings of this project reveal that Large Language Models (LLMs), combined with a robust
human-in-the-loop process, can be effectively leveraged to design and develop high quality,
comprehensive, multimedia-driven courses. Expert reviewers evaluated a course designed and
developed using this type of approach, comparing it with a course using a traditional design and
development process, and the result was a near parity between the two. Additionally, the accuracy and
clarity of the courses were interpreted almost identically across all five of the expert raters. This
suggests that Generative AI, in the form of LLMs, can indeed be a viable tool for creating accurate and
clear educational content. Although the findings were not significant, it is notable that the content
created with the support of LLMs slightly outperformed the traditionally created content in terms of
clarity, though it was slightly less accurate. These findings substantiate the initial thesis that a large
language model could, with proper guidance, generate accurate and clear adult learning courses within
a relatively short period of time.</p>
      <p>
        As the demand grows for online training programs and employee upskilling, the need for accessible,
clear, and accurate educational materials grows. Our findings indicate that the use of LLMs to generate
online, interactive educational content offers a promising solution to this challenge. Further, these
findings suggest that by utilizing a well-designed human-in-the-loop process, content created using
LLMs can match traditionally created educational content in both accuracy and clarity. Importantly,
our definition of “well-designed” includes giving human input to the model from both subject matter
experts as well as learning designers well versed in learning science and evidence-based practices [
        <xref ref-type="bibr" rid="ref10 ref11">10,
11</xref>
        ]. Similarly, we have advocated for the pairing of Generative AI and sound learning design principles
in a recent study investigating the use of AI-powered text-to-video tools to facilitate effective learning
videos [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ]. These two works build off each other, and taken together, stand as an exciting advancement
within the field of Generative AI for education, in starting to address the lack of literature examining
the application of LLMs in informal adult learning contexts.
      </p>
      <p>
        One limitation of this study exists with respect to scope. A deeper dive into the effectiveness of our
prompt engineering guidance is needed, given the importance of effective prompts when utilizing LLMs
[
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]. Indeed, effective prompt engineering is an integral part of the course creation process and of which
the human-in-the-loop process is most critically and innately dependent. Better understanding of the
limitations to our approach, and best practices in prompt engineering in general [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ] may be a key factor
at this stage to ensure engaging and accurate learning experiences.
      </p>
    </sec>
    <sec id="sec-9">
      <title>5. Conclusion</title>
      <p>This study validates the potential of Large Language Models in accelerating the creation of
educational content without compromising accuracy or clarity. Comparisons between course content
created using LLMs and traditional, human-created content underline the promise of AI in reshaping
the landscape of learning and education, particularly in adult learning, training, and upskilling.
However, the incorporation of LLMs introduces new roles for learning designers and necessitates robust
instructional design practices. Therefore, as we harness the benefits of AI in education, ethical
considerations, quality control measures, and strategic integration become imperative for realizing its
full potential.</p>
    </sec>
    <sec id="sec-10">
      <title>6. Acknowledgements</title>
      <p>We gratefully acknowledge EIT InnoEnergy Skills Institute for their support of the research, and for
allowing us to examine their traditionally generated course as our control. We would also like to thank
Blue Carrot for the excellent production work of their development team in building the final course.</p>
    </sec>
    <sec id="sec-11">
      <title>7. References</title>
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