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  <front>
    <journal-meta>
      <issn pub-type="ppub">1613-0073</issn>
    </journal-meta>
    <article-meta>
      <pub-date>
        <year>2023</year>
      </pub-date>
      <volume>3499</volume>
      <fpage>4</fpage>
      <lpage>8</lpage>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>©2023 for the individual papers by the papers’ authors. Copying is permitted for private and
academic purposes. Re-publication of material from this volume requires permission from the
copyright owners.</p>
    </sec>
    <sec id="sec-2">
      <title>Address of the first editor:</title>
      <p>Khaleel Asyraaf Mat Sanusi
Cologne Game Lab - Cologne University of Applied Sciences (TH Köln)
Schanzenstr. 28, 51063 Cologne, Germany
ks@colognegamelab.de
The third edition of “The Multimodal Immersive Learning Systems”, marks a significant
milestone, thanks to the promising contributions from some of the leading authors in the domain
of multimodal immersive learning and sensors. It would be amiss to not reflect on the previous
editions and look back at the tumultuous landscape that has been overcome. The second
edition of MILeS 2022 was held in Toulouse, France, with 9 papers across three core themes. In
comparison, the third edition of MILeS 2023 which was held in Aveiro, Portugal, accepted 10
high-quality papers, across four themes. This edition of MILeS also conferred the first “Sir
Roger Bannister” award for excellence in the dissemination of science to Wicaksono
Febriantoro from University College London.</p>
      <p>The four main themes from the accepted papers encompass infrastructures for guidance and
feedback, the application use cases, providing support in collaborative tasks, and new
possible directions for this research field. Concerning the infrastructures for guidance and
feedback, Slupczynski et al. explain how personalized feedback in psychomotor training can be
produced with sophisticated Machine Learning-based algorithms, requiring the utilization of
cloud-based computational power for efficiency and scalability. They later explain how by
incorporating a cloud-based feedback system, learners may receive individualized feedback on
their psychomotor performance in real-time or as summative analysis. This allows learners to
develop their skills more efficiently. The paper also discusses the essential components of the
feedback system, including data collection, analysis, and dissemination, as well as the
obstacles and issues related to its implementation. In the same theme, Romano et al. discuss
three main limitations of Intelligent Tutoring Systems (ITS) for psychomotor skill training. First,
the feedback provided is insufficient and there is lack of evidence in terms of long-term studies
to support the effectiveness of the presented systems. Second, often the underlying model is
evaluated instead of the whole ITS. Third, and consequently, task, student, and teacher models
are not explicitly defined. Thus, the paper presents a hierarchical method of organizing
exercises of domain-specific and generic skills which can be used to recommend personalized
workouts to improve psychomotor skill development.</p>
      <p>In this edition of MILeS, three use case papers discuss systems that provide feedback to
learners. The work of Kotte et al. proposes a pioneering strategy to provide real-time feedback
on posture during fitness exercises using computer vision methods, allowing for instant
self-correction and motivation, even without professional guidance. The proposed system
utilizes a versatile learning framework to analyze live expert demonstrations or recorded video
content. The system delivers immediate feedback to rectify posture by collecting comprehensive
tracking data. To demonstrate the usefulness of the system, the authors benchmarked it to
professional fitness videos and evaluated it with five inexperienced participants. The results
show a positive reaction from the participants, suggesting improvements to the user interface.
Similarly, the contribution of Geisen et al. presents a feedback system where both experts and
novices can optimize and learn dance choreography and internalize it to improve dance
performance. The authors present a concept study design for the use of real-time visual
feedback in dance classes, specifically for facilitating learning of dance choreography. The work
of Mat Sanusi et al. evaluates IMPECT, a training toolkit designed for teaching psychomotor
skills with immersive learning environments, on two distinct scenarios: human-robot interaction
and dancing. The presented evaluation gathers survey data to assess the system's usability and
incorporates participant suggestions, which are subsequently analyzed and discussed. The
results of the evaluation demonstrate the training toolkit's potential applicability across diverse
psychomotor domains.</p>
      <p>The new thematic addition to this year’s MILeS is the collaborative multimodal immersive
learning systems. Febriantoro and Cukurova attempt to integrate physiological data with verbal
and non-verbal indicators of a generalized competence model of Collaborative Problem Solving
(CPS) in small groups, to potentially further improve the detection of cognitive and affective
aspects of CPS. The authors discuss the beneficial implication of doing so on the evaluation of
collaboration which challenges researchers to date. Similarly, Zhou and Cukurova propose a
Multimodal Learning Analytics (MMLA) framework for evaluating collaborative learning at both
individual and group levels. In their framework, the authors discuss the need for holistic
investigations at multiple dimensions to analyze and support collaboration, which, they argue,
requires meaningful interactions among learners at cognitive, social, emotional, and regulatory
levels. This is also reflected in Hyperchalk, an open-source online collaborative whiteboard tool
developed by Gombert et al. which also collects trace data to study the collaborative process.
The authors reflect on the multi-dimensionality of a collaborative process and discuss the
integration of voice and text chat features into their application and data collection.
Last but certainly not least, two paper contributions provide insights into the future directions
of multimodal immersive learning systems. The contribution of Schneider et al. extends the
previous work to help distinguish expert and novice performance by simply observing the sensor
data without having to understand nor apply models to the sensor signal. Their method consists
of plotting the sensor data and identifying uniformities in both novice and expert data. The
authors solidify that, with the help of sensors, expert performances are smoother, contain fewer
irregularities, and have consistently uniform patterns than novice performances. They test the
extended methodology on the same data set from their previous five cases, namely running,
bachata dance, salsa dance, tennis swings, and football penalty kicks, pointing out this
assertion. An interesting contribution from Cardenas-Hernandez et al. explores the motivational
aspect of the learner, which essentially plays a part in the improvement of psychomotor skills in
the case of running. The authors investigate and describe a number of mental factors that
running experts consider crucial and suggest common approaches to assess them. Moreover,
they review some psychological theories and frameworks that can guide research in this field.
The success and the potential of MILeS is evident by the quality of papers, ideas, participants,
and the passionate discussions that ensued during the workshop. We may, individually, stand at
different summits but face the same objective that the third international workshop on
Multimodal Immersive Learning Systems echoed, i.e., sharing state-of-the-art ideas on how to
push forward the field of multimodal and immersive systems that support the learning process.</p>
    </sec>
    <sec id="sec-3">
      <title>Yours academically,</title>
      <p>Khaleel, Bibeg, Jan, &amp; Milos</p>
      <sec id="sec-3-1">
        <title>Khaleel Asyraaf Mat Sanusi</title>
        <p>Cologne University of Applied Sciences (TH Köln)</p>
      </sec>
      <sec id="sec-3-2">
        <title>Bibeg Hang Limbu</title>
        <p>University of Duisburg-Essen (UDE)</p>
      </sec>
      <sec id="sec-3-3">
        <title>Jan Schneider</title>
        <p>Leibniz Institute for Human Development and Educational Information (DIPF)</p>
      </sec>
      <sec id="sec-3-4">
        <title>Miloš Kravčík</title>
        <p>German Research Center for Artificial Intelligence (DFKI)</p>
      </sec>
      <sec id="sec-3-5">
        <title>Roland Klemke</title>
        <p>Cologne University of Applied Sciences (TH Köln) &amp; Open University of the
Netherlands (OUNL)
Program Committee Members</p>
      </sec>
      <sec id="sec-3-6">
        <title>Daniel Majonica</title>
        <p>Cologne University of Applied Sciences (TH Köln)</p>
      </sec>
      <sec id="sec-3-7">
        <title>Tobias Keller</title>
        <p>Cologne University of Applied Sciences (TH Köln)</p>
      </sec>
      <sec id="sec-3-8">
        <title>Daniele Di Mitri</title>
        <p>Leibniz Institute for Human Development and Educational Information (DIPF)</p>
      </sec>
      <sec id="sec-3-9">
        <title>Fernando P. Cardenas-Hernandez</title>
        <p>Leibniz Institute for Human Development and Educational Information (DIPF)</p>
      </sec>
      <sec id="sec-3-10">
        <title>Gianluca Romano</title>
        <p>Leibniz Institute for Human Development and Educational Information (DIPF)</p>
      </sec>
      <sec id="sec-3-11">
        <title>Nghia Trung Duong</title>
        <p>German Research Center for Artificial Intelligence (DFKI)</p>
      </sec>
      <sec id="sec-3-12">
        <title>Stefanie Klatt</title>
        <p>German Sport University Cologne (DSHS)</p>
      </sec>
      <sec id="sec-3-13">
        <title>Mai Geisen</title>
        <p>German Sport University Cologne (DSHS)</p>
      </sec>
      <sec id="sec-3-14">
        <title>Nina Riedl</title>
        <p>German Sport University Cologne (DSHS)</p>
      </sec>
    </sec>
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