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<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Image Schemas as Tool for Exploring the Design Space of Data Physicalisations</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Cordula Baur</string-name>
          <email>cordula.baur@uni-wuerzburg.de</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Carolin Wienrich</string-name>
          <email>carolin.wienrich@uni-wuerzburg.de</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Stephan Huber</string-name>
          <email>stephan.huber@uni-wuerzburg.de</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Jörn Hurtienne</string-name>
          <email>joern.hurtienne@uni-wuerzburg.de</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Julius-Maximilians-Universität Würzburg, Chair of Psychological Ergonomics</institution>
          ,
          <addr-line>Oswald-Külpe-Weg 82, 97074 Würzburg</addr-line>
          ,
          <country country="DE">Germany</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Julius-Maximilians-Universität Würzburg, Human-Technology-Systems</institution>
          ,
          <addr-line>Oswald-Külpe-Weg 82, 97074 Würzburg</addr-line>
          ,
          <country country="DE">Germany</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>Data physicalisation is a promising approach to encourage engagement with data and provide a memorable experience. Unfortunately, current data physicalisations do not live up to their potential, using generic presentation strategies and materials, remaining inactive, and primarily addressing the visual sense. These problems could be addressed through the use of image schemas, which already have been shown to improve the design of user interfaces. Image schema theory could support the design of more active, multimodal, intuitive, and innovative data physicalisations. In this paper we present the first attempt to investigate this approach by analysing which image schemas are instantiated in current data physicalisations. Based on our findings, we provide a model that organises image schema groups in terms of their potential for designing data physicalisations.</p>
      </abstract>
      <kwd-group>
        <kwd>1 Image schemas</kwd>
        <kwd>data physicalisation</kwd>
        <kwd>analysis</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        Image schemas are mental representations of recurrent sensorimotor experiences of our environment
[42, 47]. These mental building blocks support structuring our experiences and understanding the
surrounding world [
        <xref ref-type="bibr" rid="ref7">7, 48, 68</xref>
        ]. In Human-Computer Interaction (HCI), image schema theory has been
applied to the design of different types of interfaces and interaction methods, and has been shown to
support the design of more intuitive, innovative and inclusive interfaces and interactions [30, 35].
      </p>
      <p>
        The field of data physicalisation explores the physical representation of abstract data through
artefacts. This approach to represent data goes beyond visualisation, and promises to enhance user
engagement with data and to provide the opportunity for a more memorable data experience [55, 65].
In order to investigate the actual state of data physicalisation and to establish a design space, numerous
analyses with different intents have been carried out (categorisation: [
        <xref ref-type="bibr" rid="ref11">11, 41, 59, 72</xref>
        ], bridging
disciplines: [
        <xref ref-type="bibr" rid="ref13 ref3">3, 13, 24</xref>
        ], supporting designers or providing design guidelines: [
        <xref ref-type="bibr" rid="ref16">16, 24, 59, 60, 62</xref>
        ], for
inspiration: [70]).These attempts have shown that actual data physicalisations do not live up to their full
potential, but remain non-interactive [
        <xref ref-type="bibr" rid="ref13">13, 24</xref>
        ], rely on visual representation techniques [
        <xref ref-type="bibr" rid="ref9">9, 63, 66</xref>
        ] and
primarily address the visual sense [
        <xref ref-type="bibr" rid="ref12">12, 24, 45, 50</xref>
        ]. Often the representations are generic [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ], with no
meaningful choice of materials [24]. Thus, the main challenge in the field of data physicalisation is still
to go beyond visualisation standards and find a unique approach to map data to physical properties in
an understandable way [40, 55].
      </p>
      <p>As image schemas have already been shown to be useful for the design of visual and even tangible
user interfaces, they also hold promise for the design of data physicalisations. As image schemas are
based on basic mental models, they may provide a strategy to map data to physical properties in an
intuitive way [32]. Furthermore, they are based on multisensory experience and can be represented in a
visual, tactile, auditory or kinaesthetic way [27, 36, 37], so they could also encourage the use of different
sensory modalities. Image schemas have already been shown to work well as inspiration, and their
abstract nature leaves room for innovative and individual design choices [40, 55]. This could also
support less generic data representation designs.</p>
      <p>Before incorporating image schemas into the design process of data representations, we would like
to investigate the state of data physicalisation in terms of using image schemas. In this paper we are
interested in (1) how image schemas are already used in data physicalisations, and which image schemas
and groups of image schemas are most frequently used, and (2) which sensory modalities are addressed.
To answer these questions, we analysed 70 data physicalisations. Based on our findings, we developed
a model that organises image schema groups according to their potential use in data physicalisations.</p>
    </sec>
    <sec id="sec-2">
      <title>2. Background</title>
    </sec>
    <sec id="sec-3">
      <title>2.1. Image Schemas</title>
      <p>
        Image schemas were introduced in 1987 by Lakoff [47] and Johnson [42] as "recurring, dynamic
pattern of perceptual interactions and motor programs that give coherence and structure to our
experience" [42] (p. xiv). They are abstract representations of patterns of recurrently experienced bodily
interaction with the world [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ], so they are mental representations of embodied experience [45, 51].
Image schemas structure human perception and help us understand the world [
        <xref ref-type="bibr" rid="ref7">7, 42, 48, 53, 68</xref>
        ].
Because these mental models are deeply rooted in our minds, we easily understand their properties.
      </p>
      <p>
        Image schemas are abstract [30, 32, 36, 42], operating on a level between concrete image and
abstract propositional structures [42] and can be static or dynamic [69].They are also multimodal [
        <xref ref-type="bibr" rid="ref7">7,
28, 30, 31, 42</xref>
        ], as they are formed from visual, haptic, acoustic and kinaesthetic experiences [34], and
they are analogue [30, 32] as they maintain the topological relationship with the environment. Because
of repeated information encoding and memory retrieval, image schemas operate subconsciously [30,
32, 36, 37]. While we encounter image schemas in our everyday lives, they can be systematically
derived from philosophical work (e.g., Johnson [42]), linguistic analysis (e.g., Baldauf [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ], [
        <xref ref-type="bibr" rid="ref8">8, 17, 67</xref>
        ])
and psychological studies [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ]. Hurtienne [32] introduced a list of image schemas organised into seven
Image Schema Groups. See Table 1 for an overview [27].
      </p>
      <p>Mandler and Cánovas [54] proposed a three-fold distinction of image schemas: 1) spatial primitives,
which are the first spatial building blocks formed in infancy which help to understand our perception
(e.g., PATH or CONTAINMENT) 2) image schemas, which use the primitives to represent simple spatial
events (e.g., PATH OF THING) and 3) conceptual or schematic integrations, which combines concepts
including image schemas with non-spatial elements like force or emotion. Another attempt to organize
image schemas are Image Schema Profiles [57]. These collections or clusters of image schemas describe
the conceptualization of a particular event or concept. Another approach are Image Schema Families
[18, 21], which are interrelated and logical heterogenous theories that provide a hierarchical structure.
To address the problem of image schema combinations and to use their formal representation as
modelling pattern for the representation of dynamic concepts and events Hedblom [19, 20] introduced
a more systematic approach to combine image schemas. She proposes the Image Schema Logic which
provides three different methods for combining image schemas: merge (merging image schemas to
change their characteristics), collection (combining image schemas), and structured combination
(combining image schemas structurally).</p>
      <p>Even some of Hurtienne’s Image Schema Groups are discussed in the image schema community we
decided to use this categorization for our work because they are easily accessible and provide a quick
overview.
2.2.</p>
    </sec>
    <sec id="sec-4">
      <title>Image Schemas in Interface Design</title>
      <p>As image schemas are activated unconsciously, incorporated into user interfaces, they have been
shown to promote intuitive use [32]. The level of prior technical knowledge is also less important when
the interface design is based on image schemas [29, 30]. During the design process, image schemas can
support the designer by showing what is essential without being too restrictive [35]. Their abstractness
provides freedom to decide on the way of instantiation. Further, drawing inspiration from image
schemas rather than from existing technology can also encourage innovative solutions that go beyond
the state of the art [29, 30]. In summary, image schemas hold great promise for promoting more
intuitive, and innovative user interface designs.</p>
      <p>Previous work in the field of HCI explored the potential image schemas provide for the design of
graphical user interfaces [36]. Image schemas have been shown to be a powerful language for
identifying weaknesses and suggesting solutions. Furthermore, image schemas work well as inspiration
[28, 29, 32, 37, 52, 53, 68] and to structure the design process [68].</p>
      <p>Image schemas have also been used for designing tangible user interfaces [28, 37, 68] and here their
potential for design has been highlighted [37]. Because they are based on multisensory experiences,
image schemas are valuable for designing tangible objects. Abstract concepts can be linked to more
tangible physical experiences by using metaphorical extensions and so image schemas provide a method
to avoid overly literal physical-to-physical mappings [28]. However, there are no rules on how to
systematically transfer abstract meaning to the potential of spatial and physical interaction [38, 68].
2.3.</p>
    </sec>
    <sec id="sec-5">
      <title>Data Physicalisation</title>
      <p>
        For a long time, data physicalisation was defined as "physical artifact whose geometry of material
properties encode data" (p. 3228) [40]. Recently, this definition has been questioned [
        <xref ref-type="bibr" rid="ref2 ref4">2, 4, 60</xref>
        ], as many
physicalisations go beyond the scope of this definition (especially more artistic ones). Data
physicalisations can serve different purposes such as analytical tasks, communication of information
(e.g., in a pedagogical context or for collaborative decision making), making data accessible, supporting
self-reflection and self-expression, or promoting meaning making and pleasure through data expression
[
        <xref ref-type="bibr" rid="ref12">12</xref>
        ]. As diverse as the purposes of data physicalisation their data mappings and representations can be.
Going beyond shape and material, some examples map data onto dynamic movements or kinaesthetic
experiences (e.g., the kinaesthetic data physicalisation Move&amp;Find [33]).
      </p>
      <p>
        For the user physical representations of data are promising in promoting sense making, exploration,
engagement, communication and the representation of data [22, 26, 40, 55, 65], as well as cognition,
learning, problem solving and decision making [
        <xref ref-type="bibr" rid="ref1">1, 55</xref>
        ]. Further physicalisations of data encourage
curiosity and consider the role of emotions [71]. They can not only provide information in a playful
way, but also promote information retrieval and memorability [39, 64], they can motivate and encourage
[55, 65]. Physicalisations of data are also beneficial as they appeal to more perceptual exploration skills
[
        <xref ref-type="bibr" rid="ref1">1</xref>
        ] and engage multiple senses, providing sensorimotor feedback while minimising cognitive load [71].
They can promote diverse user experiences [23] and show promise in supporting active perception and
interaction [25].
      </p>
      <p>
        Several analyses of actual data physicalisations have been conducted. Some have found that most
physicalisations are passive [24] or non-interactive [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ], while other analyses have found most
physicalisations to be active [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]. However, these physicalisations are often technically advanced and
device-centric or technology-driven [40, 61] instead of following an overall design-strategy. Many data
physicalisations were found to use generic representation strategies and metaphors [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ]. Even the
materials choice is often unrelated to the represented data [24]. Analyses agree that the majority of
physicalisations stick too much to the visual, primarily addressing sight [
        <xref ref-type="bibr" rid="ref12">12, 24, 45, 50</xref>
        ], using visual
principles [
        <xref ref-type="bibr" rid="ref9">9, 63, 66</xref>
        ] such as shape and form or colour to encode data [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ]. Thus, the most fundamental
challenge in the field of data physicalisation is to move beyond the visualisation paradigm and find a
way to translate abstract data into physical properties [40, 55]. The main question within the field is
how to map data in an understandable way to modalities other than vision [55].
2.4.
      </p>
    </sec>
    <sec id="sec-6">
      <title>Do Image Schemas address the Needs of Data Physicalisation?</title>
      <p>As discussed earlier, current data physicalisations do not use their full potential. The analyses
conducted and frameworks established in the field of data physicalisation work well to identify unused
potential but do not address the challenges in a generative way.</p>
      <p>Data physicalisations need to realise their full potential, to become interactive without being too
attached to the enabling technology. Metaphors could be used to find meaningful mappings of abstract
data to physical properties and meaningful material choices. Further data physicalisations need to go
beyond visual principles and become true multi-sensory data representations.</p>
      <p>Image schemas could act as inspiration, for an overall design-strategy for data physicalisations and
support a less generic data representation. The deep connection to multisensory experiences makes
image schemas promising to address other senses than vision. That image schemas are based on
interactive experiences with the world is also promising for more (inter)active design ideas. Addressing
basic mental models could support a more intuitive mapping of abstract data to physical properties and
could also support finding less generic metaphors and material choices related to the data.</p>
      <p>In this paper we present the first approach to test these conjectures. Before using image schemas for
data physicalisation design, we investigate the actual use of image schemas in data physicalisations. We
are interested in (1) how image schemas are already used in data physicalisations, and which image
schemas and groups of image schemas are most frequently used, and (2) which sensory modalities they
address. As first approach we investigated actual use of image schemas in data physicalisations and
analysed 70 physicalisations.</p>
    </sec>
    <sec id="sec-7">
      <title>3. Method</title>
    </sec>
    <sec id="sec-8">
      <title>3.1. Dataset</title>
      <p>
        For the analysis, we selected 70 data physicalisations from the dataset available at dataphys.org [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ].
All entries of this extensive collection of physicalisations fit the initial definition of data physicalisation
established by Jansen et al. [40], who are also the curators of this database. In order to represent the
current state of data physicalisation, the date the physicalisations were created was our selection criteria.
We started analysing the most recently created physicalisation and went back in time until we reached
a sufficient number of analyses. The analysis was conducted in 2020/2021, in the meantime the curators
of dataphys.org added to further physicalisations. Physicalisations that weren't completely clear to the
analyst were excluded. Also, in case several physicalisations used the same visualisation technique
and/or material and were created by the same author, only one of them was analysed to avoid bias. The
used dataset and the full image schema analysis is available as supplemental material
(https://github.com/CordulaBaur/Dataphys-Analysis.git)
3.2.
      </p>
    </sec>
    <sec id="sec-9">
      <title>Procedure</title>
      <p>Starting with the most recently added data physicalisation, we examined one physicalisation after
another. The first step was familiarising with each physicalisation through images or if available videos.
The second step was reading the description text or, if available, the accompanying research paper.
Sometimes external links to videos or project websites were provided, which also were used to
investigate the data physicalisation. When we had the feeling to fully understand the physicalisation,
the presented data and the data-material mapping, we started to analyse the physicalisation for image
schemas. Then the analyses were discussed with the other authors. We decided to analyse the
physicalisation itself rather than the description text as the formulation of the description text might add
or lose some image schemas. For the analysis, we used a list of image schemas and metaphors extracted
from the ISCAT database [35] (similar to Table 1). The extensive collection of the ISCAT database
provides an amount of information regarding image schemas, their organisation into groups, their
metaphors, their empirical grounding, linguistic examples as well as application examples. Although
it offers comprehensive information, it showed to be not useful for providing a convenient overview.
Therefore, we chose a selection of information (image schemas, groups, metaphors) that seemed
adequate for this task and fit our process. We also investigated which sensory modalities were addressed
by the image schema.
3.3.</p>
    </sec>
    <sec id="sec-10">
      <title>Exemplary Analysis</title>
      <p>To illustrate our approach, we describe the example of Jang Lee's Data Earrings of Country
Happiness [51] (Figure 1). The physicalisation consists of two pairs of earrings. Each earring,
representing a different nation, consists of a multi-coloured rectangular element and a yellow circle.
The rectangular element consists of three segments, each in a different colour. Each segment, according
to its size, indicates the size of the country's service sector (yellow), agricultural sector (red) and
industrial sector (green). The whole shape symbolises the country's gross domestic product, while the
size of the circle indicates the happiness of the country's citizens.</p>
      <p>Each earring can be understood as an OBJECT made up of several PARTS that together form a WHOLE.
The different coloured segments and the circular shapes both make use of the BIG-SMALL image schema.
A COLLECTION of several earrings exists. Additionally, by wearing one earring in the left ear and one
in the right ear, the LEFT-RIGHT image schema can be discovered, although it is not mapped to data. All
the image schemas found refer to vision. Only the different sizes of circular objects and rectangular
segments could be perceived by touch, although this is not intentional by the designer.
schemas: LEFT-RIGHT, PART-WHOLE, BIG-SMALL</p>
    </sec>
    <sec id="sec-11">
      <title>4. Results</title>
    </sec>
    <sec id="sec-12">
      <title>4.1. Image Schemas and Image Schema Groups used in Data Physicalisations</title>
      <p>By analysing 70 data physicalisations, we found a total of 625 image schemas instantiated by the
designer, either unconsciously or deliberately. On average, each physicalisation contained 8.9 image
schemas. The most frequently used image schemas were OBJECT (68 times), UP-DOWN (49 times) and
LEFT-RIGHT (44 times).</p>
      <p>Sorting the found image schemas regarding their groups, most of the found image schemas belong
to the SPACE group (218). The second most frequently found image schemas are of the ATTRIBUTE
group (142), followed by image schemas of the MULTIPLICITY group (93). The frequency of all image
schemas regarding their groups are shown in Table 2.</p>
      <p>As the image schema groups are very different in size, adding the number of instances per group
could be misleading. While the BASIC group consists of only two image schemas, the FORCE group
consists of eleven image schemas. To avoid this misleading presentation of the data, we considered the
number of image schema instances found in relation to the number of image schemas per group. In
relation to the number of image schemas per group, the BASIC image schemas were found most often
(on average 37.5 times), followed by the SPACE image schemas (on average 21.8 times) and the
CONTAINMENT image schemas (on average 16.4 times). The average use of all image schemas regarding
their groups is also shown in Table 2.</p>
    </sec>
    <sec id="sec-13">
      <title>4.2. Sensory</title>
    </sec>
    <sec id="sec-14">
      <title>Physicalisations</title>
      <p>sight
touch
sound
taste
smell</p>
      <p>The visual sense was most often addressed by the instantiated image schemas (586 times). The sense
of touch was addressed 399 times, the sense of sound nine times, taste only three times and smell two
times (for an overview see Table 3).</p>
      <p>Modalities addressed by Image Schemas used in Data</p>
    </sec>
    <sec id="sec-15">
      <title>5. Discussion</title>
    </sec>
    <sec id="sec-16">
      <title>5.1. Frequently used Image Schemas and Groups</title>
      <p>The high frequency of OBJECT image schemas (belonging to the BASIC image schema group) may
be explained by the universality of this image schema. The Oxford Dictionary describes object as "a
material thing that can be seen and touched" [58]. The definition, and therefore the image schema, is
very general and abstract. This image schema has already been discussed as being too abstract for an
image schema [56].</p>
      <p>The image schema group SPACE, which also includes the frequently found image schemas
LEFTRIGHT and UP-DOWN, is promising for tangible interaction, as interacting with physical objects always
happens in two- or three-dimensional space. Furthermore, a large number of metaphorical extensions
can support data mapping and serve as inspiration [37].</p>
      <p>Image schemas of the ATTRIBUTE group, which was found to be the third most used group, showed
that they are often used in physicalisations and work well to convey data. The potential of this image
schema group to inspire the designer has already been emphasised [37]. These image schemas could
not only act as inspiration, but also encourage the use of senses other than vision. The GOOD
TASTEBAD TASTE image schema could incorporate additional modalities like smell and taste, while the image
schemas SMOOTH-ROUGH, HARD-SOFT, HEAVY-LIGHT, STRAIGHT-CROOKED or WARM-COLD,
BIGSMALL, and PAINFUL could promote the mapping of abstract information to tactile properties.
5.2.</p>
    </sec>
    <sec id="sec-17">
      <title>Rarely used Image Schema Groups</title>
      <p>The image schema groups FORCE and PROCESS were found least frequently. The FORCE image
schemas have already been identified as challenging to apply in the design process, but also difficult to
identify and categorise due to their abstract nature [27, 37]. As they rely on physical interactions with
the world, these image schemas seem promising for creating more (inter)active data physicalisations.</p>
      <p>The PROCESS image schemas also seemed to be too abstract to be used in data physicalisations and/or
to be identified by researchers. The low frequency of these image schemas may explain the findings of
previous analyses, which identified many physicalisations as non-active or passive. From this we can
hypothesise that a more purposeful use of FORCE and PROCESS image schemas could address this
untapped opportunity to create more (inter)active designs.
5.3.</p>
    </sec>
    <sec id="sec-18">
      <title>Sensory Modalities</title>
      <p>
        Previous research has shown that data physicalisations often adhere to visualisation methods [
        <xref ref-type="bibr" rid="ref9">9, 63,
66</xref>
        ], using shape and form or colour to encode data [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ], primarily addressing sight [
        <xref ref-type="bibr" rid="ref12">12, 24, 45, 50</xref>
        ]. In
our analysis, vision was also identified as the dominant sense, addressed by the image schemas most
often. However, image schemas are based on multisensory experiences and include tactile, auditory, or
kinaesthetic experiences as well as visual ones. Used more purposefully, they could address smell and
taste (GOOD TASTE-BAD TASTE) and convey information through tactile qualities such as
SMOOTHROUGH, HARD-SOFT or WARM-COLD. The FORCE image schemas could be used to address the body
sense and create kinaesthetic experiences (e.g., MOMENTUM, BALANCE, BLOCKAGE).
5.4.
      </p>
    </sec>
    <sec id="sec-19">
      <title>Introducing the Image Schema Model</title>
      <p>For the analysis of 70 data physicalisations we used a list of image schemas and metaphors extracted
from the ISCAT database [35]. During the initial analyses, the database proved to be too large and
complex in structure to be used in a generative way or for our future purpose to be used in the design
process.</p>
      <p>In the analysis described above, we gained insight into how image schemas are used in current data
physicalisations and discussed what potential they hold for the data physicalisation design. We want to
use this knowledge to find a new way of structuring image schemas and making them available in a
format useful for the design process of data physicalisations. We built a model that arranges the initial
image schema groups in terms of their potential for data physicalisation design (Figure 2).
5.4.1. Level 1
5.4.2. Level 2</p>
      <p>The BASIC image schema group builds level one. With this foundation of OBJECTS and/or
SUBSTANCES any physical installation must begin. These are the basic components that can be enriched
with information, meaning and attributes by applying the image schemas of the subsequent levels.</p>
      <p>The second level is twofold. One part is built by the ATTRIBUTE group, because in our research we
have frequently discovered these. They address attributes of objects such as BIG-SMALL or
BRIGHTDARK to convey data. They can also address sensory modalities other than vision, such as WARM-COLD,
or GOOD TASTE-BAD TASTE. They can also map abstract information to tactile properties (e.g.,
HARDSOFT, SMOOTH-ROUGH).</p>
      <p>The other part consist of the image schema groups MULTIPLICITY, SPACE and CONTAINMENT which
deal with the positioning of objects and the relationships among them. Using object properties and
relationships (LINKAGE, MATCHING, MERGING, PART-WHOLE) and object arrangements (COLLECTION,
COUNT-MASS), the MULTIPLICITY group helps to represent data and relationships. Many of its
metaphors, such as GOOD IS HOMOGENOUS-BAD IS HETEROGENOUS [44] and LOVE IS A BOND [46], can
be helpful in mapping data.</p>
      <p>
        SPACE image schemas support design decisions regarding the placement of artefacts in relation to
each other or to the user (NEAR-FAR, CONTACT), their position in physical space (CENTER-PERIPHERY,
LEFT-RIGHT, UP-DOWN, FRONT-BACK, PATH, ROTATION) and/or specific aspects or characteristics of the
artefacts (FRONT-BACK, LEFT-RIGHT). Here, metaphorical extensions such as IMPORTANCE IS
CENTRALITY [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ], LESS IS LEFT-MORE IS RIGHT [43], or MORE IS UP-LESS IS DOWN [49] can be helpful
in making design decisions.
      </p>
      <p>The CONTAINMENT group extends the other groups by describing how objects are grouped and
placed within other objects (CONTAINER, CONTENT, FULL-EMPTY, IN-OUT). As a result of the
metaphorical expansion, concepts such as time, mind, memories, emotions, investments, etc. are
understood and can be physicalised as CONTAINERS. It is possible to imagine exciting data mappings
when using the accompanying image schemas FULL-EMPTY and IN-OUT.
5.4.3. Level 3</p>
      <p>
        The least used image schema groups FORCE and PROCESS, which seem to correspond to the
recognised untapped potential of active data physicalisations, form the third level of the model. The
design of more active data physicalisations can be enhanced by their application (ATTRACTION,
COMPULSION, MOMENTUM, SELF-MOTION, etc.). To construct more (inter)active data physicalisations,
metaphors such as CAUSES ARE PHYSICAL FORCES [49] (COMPULSION image schema) and CHANGE OF
STATE IS CHANGE OF DIRECTION [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ] (DIVERSION image schema) can be used.
5.5.
      </p>
    </sec>
    <sec id="sec-20">
      <title>Limitations</title>
      <p>The effectiveness of the data physicalisation analysis may have been affected by the following
factors. First, the depth of documentation of the data physicalisations varied considerably. There were
cases where only a brief description and a picture were available. Here we were forced to rely on our
own (visual) knowledge. We tried to obtain more details and visual representations of the data
physicalisations through additional external links or the use of search engines, to achieve the same level
of understanding and familiarity for all physicalisations.</p>
      <p>In addition, the analysis of the data physicalisations was based on photographs and videos rather
than on the physical representations themselves. As we have relied on an online collection of data
physicalisations, these require the use of another (visual) medium to be perceived. The interplay of the
senses is torn as the already dominant visual sense becomes stronger. In their ideal state, data
physicalisations are seen and analysed directly, without the use of any other medium. To counteract the
artificial dominance of the visual sense, we put a special focus on the addressed sensory modalities and
explicitly investigated which are addressed by the image schemas.</p>
      <p>The fact that only one researcher carried out the analysis could also be seen as shortcoming. When
using image schemas in a design process, it is recommended to carry out the sourcing procedure with
more than one researcher [30]. To limit this influence, the analyses were discussed with the co-authors.</p>
    </sec>
    <sec id="sec-21">
      <title>6. Conclusion</title>
      <p>
        We present the first approach to investigate the potential of image schemas for the design of data
physicalisation and whether they can address the challenges of finding an intuitive mapping of abstract
data to physical properties and creating (inter)active, multisensory data physicalisations that make use
of individual representation strategies and material choices. In our first attempt, we investigated how
image schemas are used in actual data representations and how they affect the sensory modalities
addressed. We analysed 70 data physicalisations from the dataphys.org database [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ].
      </p>
      <p>We have used image schema theory as a lens to examine the design of data physicalisation. Image
schema theory, which has been already applied successfully to the design of visual and tangible user
interfaces, was applied to a new domain to explore its potential to support the complex design
requirements of data physicalisation. As a first step, we surveyed the actual use of image schemas in
data physicalisation, and the sensory modalities addressed. Based on our findings, we were able to
hypothesise the impact of a more purposeful use of image schemas in the data physicalisation design
process. Using image schemas to guide the mapping of abstract data to physical properties could
promote design in line with users' mental models, leading to intuitive design that causes less mental
workload. Image schemas can act as inspiration to encourage more innovative designs, while
metaphorical extensions can support less generic representation strategies and material choices. Some
image schema groups provide the opportunity to address different modalities, while others offer the
opportunity to create more (inter)active data physicalisations. Based on our findings, we have organised
image schemas according to their potential for designing data physicalisation. With this image schema
model for data physicalisation, we want to make the knowledge stored in the ISCAT database accessible
to data physicalisation designers. This is the first step in transforming image schema theory into
generative tools for the design process.</p>
      <p>
        We want to explore the potential of image schemas for data physicalisation design further through
analyses and speculative design approaches. Furthermore, we want to explore different approaches to
provide easy access to image schema theory for data physicalisation designers and create different tools
that can be integrated into the design process, e.g., by further elaborating the Image Schema Model we
introduced in this paper. Further, we are working on a template for analysis and/or design of data
physicalisations and visual and physical instantiations of image schemas [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ].
      </p>
    </sec>
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