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  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>September</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>Comes to Shove: A Formal Analysis on the Decomposed Conceptual Primitives in Pushing Scenarios</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Maria M. Hedblom</string-name>
          <email>maria.hedblom@ju.se</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Jönköping AI Lab, JTH</institution>
          ,
          <addr-line>Gjuterigatan 5, 55218 Jönköping</addr-line>
          ,
          <country country="SE">Sweden</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2023</year>
      </pub-date>
      <volume>2</volume>
      <issue>2023</issue>
      <abstract>
        <p>information in notions such as Containment, Source_Path_Goal and Scale. The theory originated from cognitive linguistics as a means to explain the vast prevalence of embodied metaphors and spatial language. However, it has become a valid contribution in many areas investigating the nature of thought. For formal analysis of image schemas, the abstract and undetermined notions in the image schemas require precise and concrete representations. To deal with this, the image schemas can be decomposed into diferent types of conceptual primitives. By adding or removing these primitives, the schematic narrative changes in subtle but essential ways. To demonstrate the power of using a methodology that isolates these primitives, this paper presents a formal analysis of the transfer of forces and motion by looking at the semantic diferences in a selected number of synonyms for 'pushing'. The analysis is done using the visualisation tool The Diagrammatic Image Schema Language and the notions are formalised</p>
      </abstract>
      <kwd-group>
        <kwd>Image schemas</kwd>
        <kwd>Conceptual primitives</kwd>
        <kwd>Prototype theory</kwd>
        <kwd>Cognitive modelling</kwd>
        <kwd>Formalisation</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        Embodied cognition proposes that conceptual grounding takes place through the body’s
sensorimotor interactions with its environment [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. For instance, by experiencing enough ‘dogs’ a
conceptual prototype of what dogs are forms within our minds. These prototypes are based
on all experiences with dogs, both perceptual and behavioural, and, thus, include information
concerning physical features, particular dog-like behavioural patterns and isolated repeated
associations [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. For dogs and other object categories, the method for learning the conceptual spaces
is rather straightforward. However, embodied cognition proposes that all forms of thought
can be traced back to embodied experiences. This means that all conceptualisations, including
narratives and complex situations, can be abstracted into embodied prototypes. The problem
here is that many conceptualisations are highly complex with a large degree of variability.
      </p>
      <p>To be able to explain how this abstraction phenomenon still remains relevant for more complex
conceptualisation, the theory of image schemas ofers a good foundation [ 3, 4]. Image schemas
are the abstract generalisations of experience in the format of spatiotemporal relationships
between objects, agents and environment. For instance, the conceptual space of ‘car’ is a
conceptual combination of its prototypical visual and physical aspects (such as having four
wheels and an engine) but the most relevant feature of a car is the functionality based on
the spatiotemporal relationships Containment and Source_Path_Goal. These are the
imageschematic relationships that ground the concept into its functionality: first, being able to contain
people and, second, being able to transport them from place a to b.</p>
      <p>These kinds of patterns are proposed to underlie more or less all forms of thought in the
form of embodied metaphors [5]. Take, for example, a situation like going to jail where the
underlying pattern can be described as a ‘movement into a closed container’. Naturally, a lot of
information and associations to these concepts are also important for the full conceptualisation
but to understand certain conceptual diferences, the image schemas provide the skeleton of the
most vital information.</p>
      <p>These kinds of patterns were originally introduced in cognitive linguistics to motivate the
number of spatial and embodied metaphors but have since then become an interest of study
in a range of diferent scientific disciplines (e.g. developmental psychology [ 6], interaction
design [7], gesture analysis [8] and cognitive robotics [9]).</p>
      <p>Due to their ability to act as a cognitive bridge between mental conceptualisations and real
experiences in the world, there has been an increased interest in utilising these patterns in
intelligent systems research. For this to be possible, the abstract generalisation of the image
schemas needs to be treated in a formal and systematic manner in order for the representations
to be machine-readable and usable in computational systems.</p>
      <p>In previous work, briefly described below, we have been working on concretising the abstract
nature of the image schemas by building on the idea that individual image schemas can be
dissected into the compositional involvement of conceptual primitives.</p>
      <p>To demonstrate the power of using a more formal specification level when doing research on
image schemas, this paper presents an image-schematic analysis based on conceptual primitives
involved in the action concept Push by comparing the semantics of a few selected synonyms.
The formal representations will be conducted using The Diagrammatic Image Schema Language
(DISL) [10] and The Image Schema Logic (ISL  ) [11]. Our main argument is that a formal
method of this level of specificity allows the concepts to be presented at a very high level of
granularity and, thus, can capture the minuscule diferences in semantic comprehension.</p>
    </sec>
    <sec id="sec-2">
      <title>2. Background and Previous Work</title>
      <p>Learned from embodied experiences from early infancy, image schemas are thought to be the
conceptual building blocks that structure our understanding [6]. In the form of schematic
gestalts, they capture the structural contours of sensorimotor experiences [12] and lay the
foundation of our analogical and metaphoric reasoning [13]. As an example, consider the
abstract transfer of information in how a text contains information, even though there is no
obvious physical Container.</p>
      <p>Due to this gestalt structure, it is – from a cognitive perspective – impossible to remove
components from the image-schematic concept [14]. As an example, consider a Container
without either an insider or an outside. While this may be true for the cognitive domain,
primitives such as insides and outsides are very useful in isolation when describing increasingly
ifne-tuned situations and concepts.</p>
      <p>Within cognitive linguistics, image schemas are studied to core down the semantic content
of concepts. For instance, [15] claimed that for any understanding of the word ‘put’, the
understanding of the image schema Containment is required. However, there are also several
types of both static [16] and dynamic containment relationships [17]. In truth, substantial
work has been conducted in this area, for instance, to analyse action verbs (e.g. ‘lifting’ [ 18],
‘standing/lying’ [19]), prepositions (e.g. ‘over’ [20]) and spatial relationships (e.g. ‘straight ’
[21]) that produce semantically distinct representations of what the diferent words contain.
However, empirical work has also looked into the human conceptualisation of the semantic
prevalence of these kinds of patterns. For instance, in the experiment in [22], it was shown that
the Source_Path_Goal schema was conceptually decomposed and that goals and sources could
conceptually be ‘removed’ from the movement schema. A phenomenon that was also seen in
the corpus study in [23] on abstract movement manifestations.</p>
      <p>When multiple combinations of image schemas are required for a particular concept or
narrative to be properly understood, this is referred to as image schema profiles [ 24]. From a
formal perspective, these combinations come in diferent forms (for an outline see [ 25]), but for
the representations of temporal scenes or narratives, it is enough to speak of structured image
schema profiles ; ie. combinations that are sequentially ordered.</p>
      <p>Highlighted in this section is how the subtle diferences that materialise due to the conceptual
primitives can completely change the concept’s meaning. Such diferences in semantic
finetuning of the concepts are of great importance to second language learners (see [26]) or, as the
main focus in this study is, to better approach computational systems.</p>
    </sec>
    <sec id="sec-3">
      <title>3. Formal Representation of Image Schemas</title>
      <p>Primarily a topic in linguistics, research devoted to the formalisation and computational
application of image-schematic concepts is becoming increasingly common. Formal accounts include
work on using the spatial information in geographical information science [27], modelling
agent behaviour and functional relationships [28, 29], their role in metaphors [30] but also pure
formalisations of the image schemas can be found [16, 31].</p>
      <p>Despite being atomic concepts from a cognitive perspective, from a logical perspective, the
image schemas can be decomposed into smaller components. Returning to the notion of
Containment, from a real-world perspective, it is impossible to speak about an outside without also
considering an inside and a border between these regions. However, this compositionality can
be omitted to favour a more open-ended interpretation as demonstrated with the Source_Path_
Goal members in which goals and sources could be ‘conceptually removed’ [22].</p>
      <p>Using such empirical results as an inspiration, we proposed that what is traditionally seen
as ‘one’ image schema can be decomposed into a family of closely related notions that are
structured hierarchically based on the addition or removal of conceptual primitives [32]. This
WORD</p>
      <p>Push
Nudge
Touch</p>
      <p>Tap</p>
      <p>Poke
Punch
Press
Shove</p>
      <p>Relational primitives
contact,
contact, ¬contact
contact,
contact, up, ¬contact,
contact, contained
contact, contained, ¬contact
contact, up, ¬contact, scale
contact, up, ¬contact</p>
      <p>Attributive primitives
Umph, Self+ Caused_Motion
Self_Motion
Umph
Umph, Self_Motion
Umph, Self_Motion
Umph, Self+ Caused_Motion
Umph, Self_Motion
Umph, Self+ Caused_Motion</p>
      <p>Interpretation
continuous pushing
soft touch
continuous touch
touch from above
soft push into
push into with move
above push that shrinks
push up with move
structure enables the abstract schema ‘prototype space’ of individual image schemas to be
formally approached by the simple composition of conceptual primitives.</p>
      <p>Based on this we introduced The Image Schema Logic (ISL  ), a combination logic that can
represent (many of) the image-schematic primitives and, in so doing, be combined to represent
structure image schema profiles [ 33, 11]. ISL  is a combination logic that can represent several
types of spatiotemporal relationships between agents, objects and environments. It builds on
Region Connection Calculus (RCC8) [34] to represent the spatial relationships, Qualitative
Trajectory Calculus (QTC) [35] to describe the relative movement, Linear Temporal Logic over
the Reals (ℝ  ) to capture the temporal dimension and uses First-Order Logic (FOL) as a
concept language.</p>
      <p>Based on the same compositional principle, we also introduced The Diagrammatic Image
Schema Language (DISL) [10]. DISL is a visual representation language that can be used as a
complement to the study of image schemas in which conceptual primitives are combined to
represent the image-schematic skeleton of events. Based on commonly studied notions, DISL
consists of independent, relational and attributive primitive types that are further categorised
based on their nature into spatial, spatiotemporal and force dynamic. To represent the structure
image schema profiles, each of these primitive types is subject to diferent types of combination
rules that enable the representation of the intended semantic content over the time axis.</p>
      <p>Image schemas are also useful for understanding the semantic structure of events. By
decomposing the semantics of events into their respective image schema transitions, we introduced
image-schematic event segmentation [36]. In that work, the main hypothesis is that ‘cognitive’
event segmentation happens in the change of image-schematic state, and not due to particular
time periods or similar [37]. By looking at events in this manner, the formal decomposition of
events into image-schematic scenes becomes rather straightforward. To explain this, we will
combine these representation methods and look at a few action concepts involving the transfer
of force and movement from an active agent to a passive object/agent as seen in ‘pushing’.</p>
    </sec>
    <sec id="sec-4">
      <title>4. Image-Schematic Analysis of Pushing</title>
      <p>Pushing is (here) defined as the transfer of force from one active agent onto a passive object/agent
causing it to continuously move. We reserve ourselves to the shortcoming that we have not
conducted any empirical study as to whether this is the most ‘correct’ way to interpret pushing
and the chosen pushing synonyms. Instead, we ask the reader to contemplate the methodologies
by which it is possible to represent minuscule diferences in language and conceptualisation
and not focus on the details of that conceptualisation. In Table 1, the synonyms are presented
as well as the primitives that are involved throughout the action event.</p>
      <p>To visually represent these minor diferences, DISL systematically distinguish between
independent conceptual primitives (e.g. object, container, path), relational conceptual primitives
(e.g. contact, bigger_than) and attributive conceptual primitives (e.g. types of movement, and
passive and active (p-/a-)Umph1). DISL takes the open-world assumption, meaning that what is
not explicitly expressed is either unknown or not relevant. In Figure 1, the relevant primitives
for the modelled narratives are presented (for a more comprehensive list see [10, 39]). Worth
noting is that objects can take any representative shape, the ‘ground’ symbol denotes Vertical
orientation, not per se Contact between the ground and the objects. Further, force, Umph, is
distinguished as the active (internal) force of an active agent with arrows pointing from the
centre (a-Umph) or as the passive (external) force onto a passive object/agent with arrows
pointing inwards from the border (p-Umph).</p>
      <sec id="sec-4-1">
        <title>4.1. Visualising the Action Events with DISL</title>
        <p>Table 1 lists in a simplified manner the diferent conceptual primitives that take place in the
action concept. Already on this level, it becomes quite clear that each action event is (here)
conceptualised using diferent combinations of primitives. However, since these are events, the
presence or absence of the primitives needs to be represented on a time axis. DISL does this by
using a strip consisting of temporally ordered (from left to right) panels that each represent the
image-schematic scene of the ongoing event. A panel can be instantaneous or infinitely long.
The change in the panel is entirely due to the change in the image-schematic relationships.
1Umph is the experience of force [38]. We here distinguish between active/internal and passive/external force.</p>
        <p>To demonstrate this visual language, Figure 2 presents the action concepts once more, this
time visualised using DISL. The state at time  0 describes the required starting point for the
event to take place but is not part of the action event itself. In most cases, the relationship
between the two objects remains the same in all pushing synonyms with one object moving
towards the other. Shove is the one exception, included to demonstrate that for active agents it
is also possible for movement transfer to be conducted through force that manifests without
(obvious) movement from the active agent. The action verbs also consist of diferent amounts of
image-schematic segments. In the representation, Press requires four panels, whereas Push (in
this interpretation) only require one panel as the concept is interpreted as continuous. To which
degree the final scene of each action concept is ‘part of’ the event is also worth considering in
more detail, but for now, the end results are considered to be a pivotal component of the action
itself. Note that darker colours highlight significance, here ‘the active agent’ or the intensity of
the force, as inspired by previous visualisation techniques of language [40].</p>
        <p>Further, relational primitives such as Contact and relative size as in the image schema Scale,
are represented using the independent objects’ positioning and size within the DISL panels. For
instance, the ‘pressed object’ can be seen to shrink in the process by becoming smaller than the
‘pressing object’.</p>
      </sec>
      <sec id="sec-4-2">
        <title>4.2. Formalisation with ISL</title>
        <p>In order to turn DISL or any image schema representation, into a machine-readable format, a
language like ISL  ofers a bridge. Therefore, using ISL  annotations, we have formalised
the eight mentioned push synonyms in the formalisations below.</p>
        <p>In ISL  , variables can be either Objects or Regions. As we are exclusively dealing with
Objects in this article, ∀ 1,  2∶ has been removed from all formalisations. Another
important symbol is U, which is a temporal sequential operator to represent “until”. Semantically, it
corresponds to the change of panel in DISL. Cognitively, it describes that the previous
imageschematic state continues ‘until’ there is a new state (as in the ceasing of movement due to
blockage). The symbols  ⇝  and  ↩  represent the first object (x) moving to and from the
second object (y). It might feel unintuitive that objects can move towards one another even
while in Contact. This is due to the semantics ISL  in which an object ‘exists’ at its centre,
for documentation of the complete semantics we refer to [11]. To describe force relationships,
when a-Umph(x) → p-Umph(y), interpreted as logical implication (essentially when a-Umph(x)
leads to p-Umph(y)), we represent this by using the joint term forces(,  ).</p>
        <p>Note also that the pre-scene  0 has not been included in the ISL  formalisation as it mostly
captures the same relationship and was argued to not play a role in the action concept.</p>
        <p>Push( 1,  2) ↔ (In_Contact( 1,  2) ∧ forces( 1,  2) ∧ Caused_Motion( 2)
Nudge( 1,  2) ↔ In_Contact( 1,  2)</p>
        <p>U ( 1 ↩  2 ∧ ¬In_Contact( 1,  2))
Touch( 1,  2) ↔ In_Contact( 1,  2) ∧ forces( 1,  2)</p>
        <p>U (In_Contact( 1,  2) ∧ ¬forces( 1,  2))
Tap( 1,  2) ↔ above( 1,  2) ∧ In_Contact( 1,  2) ∧ forces( 1,  2)</p>
        <p>Poke( 1,  2) ↔ In_Contact( 1,  2) ∧ ( 1,  2) ∧ forces( 1,  2)
Punch( 1,  2) ↔ In_Contact( 1,  2) ∧ ( 1,  2) ∧ forces( 1,  2)</p>
        <p>U ( 1 ↩  2 ∧ ¬In_Contact( 1,  2))</p>
        <p>U(inside( 1,  2) ¬( 1,  2)
U ( 1 ↩  2 ∧ ¬In_Contact( 1,  2)))
U (inside( 1,  2) ¬( 1,  2) ∧  2 ↩  1</p>
        <p>U (¬In_Contact( 1,  2) ∧  1 ↩  2))
Press( 1,  2) ↔ above( 1,  2) ∧  1 ⇝  2 ∧ In_Contact( 1,  2) ∧ forces( 1,  2)</p>
        <p>U (In_Contact( 1,  2) ∧ forces( 1,  2) ∧ shrink( 1)
Punch( 1,  2) ↔ In_Contact( 1,  2) ∧  1 ⇝  2 ∧ forces( 1,  2)</p>
        <p>U ( 1 ↩  2</p>
        <p>U (¬In_Contact( 1,  2))))
U( 2 ↩  1 ∧ above( 1,  2)</p>
        <p>U(¬In_Contact( 1,  2)))</p>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>5. Discussion and Future Work</title>
      <p>This paper formally modelled action concepts related to ‘pushing’ by using DISL and ISL  as
formal representation languages. The main purpose of this is to demonstrate the usefulness
of looking at image schema narratives as sequential compositions of conceptual primitives.
Through subtle changes in the involved conceptual primitives, we showed how the semantics
of the narratives change rather fundamentally. This means that even though image schemas are
considered gestalts [12, 3], they are required to be interpreted as compositions of conceptual
primitives [41, 32].</p>
      <p>That said, the modelling work in this paper is not without faults. Compared to the work in [16]
respective [23] where the authors use linguistic corpora to extract synonyms of Containment
respectively Source_Path_Goal, the interpretation of the action concepts in this paper is ad hoc.
This reduces the usability of the presented formalisms, but the paper’s contribution lies in the
value of using compositional conceptual primitives to express improved semantic granularity.</p>
      <p>The formalisation is based on two diferent languages, DISL and ISL  . ISL  was
introduced as a combination logic to capture (some of) the spatiotemporal aspects of the image
schemas in regard to their primitives. However, the abstract notions of the image schemas and
the (near impossible) complexity of formally modelling dynamic and transformational aspects
of these notions, both the syntax and the semantics of ISL  fall short on many accounts.
Dealing with this, a large portion of ISL  ’s concept language is thus written in first-order
logic. While this is highly expressive, and essentially any relationship can be modelled, it is
also devoid of the required semantic grounding for more applicable machine-readability.</p>
      <p>In [42], we tried to translate the information in ISL  to the description logic EL++ in order
for the structural image schema profiles to be used as semantically grounded action descriptors
in cognitive robotics. While possible, the expressiveness in ISL  was lost in the process.</p>
      <p>In future work, we hope to better capture the expressibility of ISL  into a machine-readable
format in order to ofer a conceptual bridge between real-world examples and the semantics of
experience.
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