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<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>I. Maslov);</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>Advancing the BPMN 2.0 standard with an extended animated notation: a research program for token-based process modeling education</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Ilia Maslov</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Stephan Poelmans</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>KU Leuven</institution>
          ,
          <addr-line>Warmoesberg 26, Brussels, 1000</addr-line>
          ,
          <country country="BE">Belgium</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2023</year>
      </pub-date>
      <volume>000</volume>
      <fpage>0</fpage>
      <lpage>0002</lpage>
      <abstract>
        <p>With BPMN 2.0 as a de facto standard, (business) process modeling is critical in effectively managing organizations, spearheading digitalization projects, and fostering innovations. Despite its widespread use, professionals' modeling abilities could be further improved by implementing an effective (business) process modeling training program in higher education. To accomplish this, the paper proposes a teaching and learning technique involving animation, visualization, and simulation based on using tokens in process models. In particular, the paper outlines a four-stage research program, with some preliminary findings presented and discussed. These stages encompass experimental research, a mixed methods approach, and the utilization of eye-tracking analysis, ultimately developing an initial theoretical framework for token-based process modeling education. Furthermore, the paper proposes future research avenues.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;Process modeling education</kwd>
        <kwd>BPMN</kwd>
        <kwd>process model tokens</kwd>
        <kwd>visualization</kwd>
        <kwd>animation</kwd>
        <kwd>simulation</kwd>
        <kwd>research program proposal</kwd>
        <kwd>TAM</kwd>
        <kwd>PLS-SEM</kwd>
        <kwd>eye-tracking</kwd>
        <kwd>theory formulation</kwd>
        <kwd>1</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>
        1. Context and motivations
(Business) Process Modelling (thereon, PM) transforms textual requirements into visual and
formally structured representations. The primary objectives of PM encompass enhancing
communication between business and IT personnel, providing clear insights to employees
regarding their roles within processes, refining or re-engineering existing processes, and
enabling process automation through enterprise information systems. In organizational contexts,
numerous business processes catering to diverse business functions can be found [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. BPMN 2.0
is a de facto standard formalism for PM [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ], even though other PM languages exist, like Petri Nets,
and UML-Activity Diagrams, with varying degrees of usability [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ] The deliberate training of
process modelers can enhance the acquisition of essential skills necessary for effective PM,
thereby addressing the prevalent problem of subpar process model quality within organizations
[
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]. The increasing demand for proficient process modelers has elevated the significance of
investigating practical pedagogical approaches in the PM domain, as evident in the research
endeavors of [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]–[
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]. Considering the initial levels of Bloom's taxonomy, process modeling
learning may start with comprehending the process models [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ]. Still, considerable challenges
exist, including the complexity of models, lack of experience and domain knowledge, motivation
to read process models profoundly, lack of tool support and validation procedures, and inability
to change the user’s characteristics at a given point of reading a model [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ]–[
        <xref ref-type="bibr" rid="ref12">12</xref>
        ]. PM is an inexact
skill involving specific cognitive schemata and experience [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ].
      </p>
      <p>
        To address the challenges of learning PM, literature proposed the use of visualization,
animation, and simulation of process models [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ], [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ], [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ], [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ]–[
        <xref ref-type="bibr" rid="ref14">14</xref>
        ]. Animation of BPMN process
models through tokens (an idea similar to that of Petri nets process models), which is a
representation of a (business) process instance, has been proposed as a promising approach
[
        <xref ref-type="bibr" rid="ref15">15</xref>
        ]–[17]. Using tokens can contribute to the clarification of process behavior, distinguish
between an abstract model and its specific instances, and act as a cognitive aid for modelers [18].
As a result, this approach reduces the cognitive burden on modelers [19], [20] and enhances the
comprehension of BPMN language elements, leading to a more insightful model [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]. Even though
using tokens has been named a very effective technique to convey the dynamic aspects and logic
of the processes, to the best of our knowledge, there is a lack of evidence-based research exploring
using tokens as a basis for teaching process modeling. The main research objective for the
program is to fill this gap and move towards a systematic and empirically validated educational
approach to Token-Based Process Modelling (TBPM).
      </p>
      <p>
        Tokens are a supplementary notation that complements the BPMN 2.0 formalism [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ]. A
modeling tool or environment is required to use such notation in education and research.
However, tools that support TBPM are scarce and lack sufficient functionalities to help TBPM
fully. Examples include Camunda or the MIDA application based on Camunda [17] and a tool
proposed by [21] that can simulate process instances. Further developing or improving such tools
aligns with the recent trend of developing domain-specific modeling languages and
metamodeling to fit better the demands of the modelers [22], who are PM educators in our approach.
      </p>
      <p>In this positional research paper, we first present the proposed research program,
encompassing the four stages of the research with the respective research objectives,
methodologies, and (preliminary) findings. Finally, we present conclusions, a discussion section,
and the proposed research agenda for the identified problems.</p>
    </sec>
    <sec id="sec-2">
      <title>2. Proposed research program for the TBPM education</title>
      <sec id="sec-2-1">
        <title>2.1. Controlled experimentation of the comprehension of static and tokenanimated process models</title>
        <p>
          The first (initial) stage of the "If?" and the "What?" questions in the research program is a control–
treatment group experiment with random participant assignment to test the hypotheses
concerning comprehension2. We had two randomly assigned groups across two major Western
European universities, amounting to 229 participants from a business engineering and generalist
business administration Master program. In each group, we provided 10 questions. Five of these
questions were related to semantically rich models; the other five questions were centered
around semantically abstract models. The questions were based on the educators' past
summative assessments and abstract models from [
          <xref ref-type="bibr" rid="ref12">12</xref>
          ]. The models varied in complexity, ranging
from simple to complex.
        </p>
        <p>
          We based our research on the Distributed cognition theory [23], claiming that the
comprehension of the process model information cannot be solely attributed to the (external)
resource of the model or the internal (cognitive and emotional) resource of the modeler. As a
result of the study, we have found that this research theory was supported by the findings that
the modeling expertise of the modeler impacted both the comprehension of and the interactions
2 The survey with experiment items can be found via the link:
https://docs.google.com/document/d/1CbgVHWlCKFCWWZRKBush6dQEQza9qTW/edit?usp=share_link&amp;ouid=111618996847887367021&amp;rtpof=true&amp;sd=t
rue. Static models and animated videos can be accessed in the following Google Drive folder:
https://drive.google.com/drive/folders/11_bA_E3qEgk_HVYYO4KYQdJiUzT2YiGv?usp=share_link.
with the models (despite a limited simulation environment that [
          <xref ref-type="bibr" rid="ref12">12</xref>
          ] call a ’low-interactivity
tool’).
        </p>
        <p>Given the lack of tools, we used MS PowerPoint to develop a "prototype" of an extended BPMN
2.0 notation. Initially appearing rudimentary, these models eventually proved visually effective,
offering sufficient animated representations that benefited novice modelers. We present the
"modeling environment" in MS PowerPoint in Figure 1. This ad hoc conceptual modeling
approach eliminates the requirement of developing a dedicated application and may even be
sufficient for teaching and explanatory purposes. An example of one of the TBPM models is in
Figure 2.</p>
      </sec>
      <sec id="sec-2-2">
        <title>2.2. Technology acceptance of TBPM for learning BPMN 2.0</title>
        <p>After we observed a significant positive effect of TBPM on comprehension, we aimed to explore
the How? behind the TBPM. During the first experiment, we collected data on the acceptance of
the TBPM videos using an extended Technology Acceptance Model (TAM) [24]–[26], which is still
a widespread approach to studying the effect of e-learning technologies (e.g., [27]). PLS-SEM was
applied to assess the model [28]. The majority of the TAM hypotheses were confirmed, and to
gain a more comprehensive insight, we supplemented the results with qualitative feedback from
the students, following a suggested mixed methods approach [29], [30]. The summary of the
results is presented in Table 2. Primarily, we want to stress that TBPM should be regarded with
advantages and disadvantages, often in the context of "smart" use by the educator. Affective and
cognitive facilitation is essential for promoting good learning outcomes. The results of this stage
are crucial for Stage 4.</p>
      </sec>
      <sec id="sec-2-3">
        <title>2.3. Identifying visual routine patterns behind interactions with the tokenanimated process models using eye-tracking</title>
        <p>The third stage runs somewhat parallel to the fourth, involving conceptualizing the theory and
model that underpins the functioning of TBPM. Such a theoretical framework is instrumental in
structuring eye-tracking experiments.</p>
        <p>Eye-tracking is a well-known methodology to analyze the eye-gazing patterns of the
participants as they shift their gazes on the screen, and it is often used to analyze the usability
and the user experience of (educational) software [31], [32]. Several eye-tracking studies in
process modeling demonstrate their methodological usefulness in unraveling the cognitive
processes underlying process modeling activities.</p>
        <p>For example, [32] employed eye-tracking to identify whether the diagram layout and scrolling
may impact the understandability of BPMN models. Eye-tracking was also used to obtain some
generalized visual patterns of their behavior, as evidenced by heat maps, focus maps, and scan
paths of the modelers' eye gazes, which are said to represent the viewer's attention (Figure 3)
[33]. Based on our semi-systematic literature review, it seems that eye-tracking in PM
comprehension is relatively recent, with most papers being published between 2018 and 2023.
As such, we argue that eye-tracking is an in-demand methodology that can help us research the
students’ thinking processes and the effect of diagram layouts on the visual routines of the
modelers.</p>
        <p>To address our ROs in this research program, we have employed previously developed static
and animated process models from Stage 1 of the research and adapted them to fit the
eyetracking setting, which meant organizing the layout of the UI elements to fit the eye-tracking
system. We also developed an additional BPMN model, which arguably included several potential
usage patterns of the TBPM, such as comparing different token scenarios and identifying BPMN
(error) patterns. We adapted the questions to the proposed theoretical framework in stage four
below. Seven business students (novice and semi-experienced) participated in the first
experiment, followed by an in-depth interview (also based on the theoretical framework from
stage 4).</p>
        <p>Figure 4 represents the suggested framework of our eye-tracking research design. We posit
that a BPMN model is an abstraction of a business process, which is instantiated with an
additional (overlay) animation via using tokens (a case of a business process). These tokens
trigger the individual modeler's eye-gazing paths. All individual modelers' eye-gazing paths can
be combined. A generic visual routine pattern is an abstraction of these recorded eye-gazing data.
Consequently, TBPM principles can be developed by interpreting an analysis of the generic visual
routine patterns. These principles can then inform the design of a BPMN model and tokens (i.e.,
the instances of business processes) to improve and manage novice modelers' comprehension
and learning.</p>
        <p>The framework will be applied to both static and token-animated models. We intend to
visually and statistically analyze eye-gazing data (e.g., comparing the statistical measures of the
time a modeler was looking at a certain BPMN element in a static vs. animated model). We also
combine the analysis with the interpretation obtained from the respondents’ comments and
answers during the interview. These questions are targeted towards their emotional and
cognitive states, the difficulties of the models and animation, and so on.</p>
        <p>So far, our first results confirm that TBPM brings greater student comprehension. We also
identify interesting differences in the eye-gazing patterns. Figure 5 shows two eye-gazing
pictures (of the "generic visual routine pattern" mentioned in the figure above) of a static version
and a token-animated version of a process model. In it, we already can observe some patterns:
(1) the TBPM is used to verify the answers (as there is an apparent lack of focus on the scenario
section and a greater focus on "counting" the number of times a token passes through H, the focus
of the question); (2) in the static version, the student explores the model first, which is also read
from "right" to "left" (which can imply "reverse engineering" in finding the answer, similar to how
one would solve the labyrinth riddle from the exit, and not the entrance) and (3) the student
explores different areas in the TBPM. In this first experiment, the static version was always given
first, thus implying that the animated version is more suitable for verifying the answers. In future
research, the relative importance of both types of models deserves further scrutiny.
3 Please note that a BPMN model can share different qualities and combine multiple BPMN elements (e.g., gateways,
events) and patterns, implying varying process instances and triggered eye-gazing paths.</p>
        <p>While using TBPM for education, the importance of static models for learning purposes should
not be neglected since they are less revealing and potentially more challenging, leading to greater
learning effects. This was confirmed by some students, stating that animated models can be used
complementary to validate their understanding of more complex static models and explain their
errors.</p>
      </sec>
      <sec id="sec-2-4">
        <title>2.4. Theoretical insights on the use of TBPM in an educational setting</title>
        <p>Based on the literature and the findings so far we present in Figures 6 and 7 our tentative
conceptualizations of the TBPM approach to describe the potential function of tokens in teaching
PM. In Figure 5 we present several layers of abstraction above the actual BPMN model (consisting
of combined BPMN elements). While individual elements can have a semantic meaning (e.g., a
gateway represents a decision point), their combination can have a semantic meaning at a higher
level of abstraction (such as the representation of a deadline in a business model or modeling
exceptions to a regular flow). We call such combinations ‘BPMN patterns’. A deadlock is a pattern
that is not normally outlined but can be implicitly present in a model. The student can potentially
identify this deadlock, but s/he needs to be aware of the possibility of a deadlock first. One of the
approaches for the educator is to show and explain the deadlock to the student, for instance, using
simulated process tokens. Thus, tokens then serve as a scaffolding mechanism to train students
to abstract from the syntactical layer to higher levels of abstraction to identify a collection of
BPMN elements as a certain pattern they might otherwise not be aware of. We furthermore argue
that by understanding multiple BPMN patterns, a student can more easily grasp the heuristics of
process modeling (such as those proposed by 7PMG [34]).</p>
        <p>Despite the "nudging" of the viewers’ attention, they retain the freedom to choose whether
or not to follow or use the tokens. There is also no assurance that their cognitive resources, which
can depend on past education, experience, intelligence, working memory capacity, state of mind,
or emotional state, will be sufficient to comprehend the model entirely. Thus, the effectiveness of
TBPM is contingent on the synergy between an intelligently designed process model and the
specific characteristics of the modeler.</p>
        <p>Within TBPM, the educator takes on the role of a designer responsible for crafting process
models and their animations in a way that enhances the student's comprehension of process
modeling rules and methods. This integration of TBPM into the educator's instructional design
toolkit highlights the relevance of modern theories in instructional design [35] and the theory of
affordance [36].
4 Please note that numbered circles represent the area of interest where the modeler looks; dotted arrows show the
connection between the two areas of interest in a flow between the two; solid arrows show the direction of the
modeler's eye gaze.</p>
        <p>
          In Figure 7, we offer an encompassing framework for further research on TBPM. We base our
framework on the Distributed Cognition theory [23] introduced in stage 1 of our research (see
section 2.1.). We also incorporate findings from the qualitative analysis, uses, and teaching
suggestions in stages 2 and 3, as well as results from the literature on visualization, animation,
and simulation features of tokens [
          <xref ref-type="bibr" rid="ref5">5</xref>
          ], [
          <xref ref-type="bibr" rid="ref10">10</xref>
          ], [
          <xref ref-type="bibr" rid="ref12">12</xref>
          ], [
          <xref ref-type="bibr" rid="ref13">13</xref>
          ]. From the in-depth analysis of the qualitative
feedback of stage 2, and in line with Figure 6, we find that tokens can be used in different ways
(different types of interactions), allowing either to abstract away or to concretize towards specific
elements (concretizing or abstracting), which we call a "vector of thinking." Different uses may
exhibit differing levels of model comprehension, which remain to be explored and studied.
        </p>
        <p>Finally, we recognize several cognitive and affective individual factors, such as improved
concentration, enhanced enjoyment, and increased motivation attributed to using tokens, which
could influence the learning outcomes.</p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>3. Conclusions and future research avenues</title>
      <p>This paper's primary contribution is highlighting the usefulness of token-based animations in
education and proposing a theoretical and pragmatic framework of TBPM that can be verified
and used in future studies. The framework is grounded in empirical findings and existing
literature and can be further extended and refined in future research. The end goal of the research
program is to develop theory-based and practically applicable TBPM educational approaches,
which can be employed by educators and instructional designers using the BPMN 2.0 formalism,
with the potential to transfer the findings to other types of modeling languages (such as Petri nets
or UML-Activity Diagrams). Such research is beneficial in the context of a growing interest of the
broader research community in domain-specific modeling languages [37] and agile modeling
methods engineering approaches [22]. Our future research agenda can proceed in two related
research directions: technical- or design-oriented and education-oriented.</p>
      <p>The first research objective of the proposed agenda necessitates investigating or further
developing interactive modeling tools capable of supporting complex animations within the
BPMN 2.0 formalism. As far as we know, existing tools still lack extensive animation and
simulation features to depict the behavior of more advanced BPMN elements and patterns or to
enable the creation and validation of multiple scenarios. While we are focusing on educational
goals, TBPM tools can have broader audiences, such as professional environments. To this end,
we also suggest developing a meta-model of the additional notation elements, given the lack
thereof.</p>
      <p>The second research objective revolves around validating and exploring the educational
applications of TBPM. Several more specific research avenues are possible in this domain. We
have evidence that TBPM improves comprehension, but it remains uncertain whether this
directly translates to a sustained learning effect on the BPMN notation and process modeling
principles. As a result, a pivotal research goal is to delve into the longer-term learning effects,
thereby considering the identified positive emotional impacts that TBPM can have, such as
increased curiosity, heightened focus, motivation to explore process models and elevated trust.
Other research directions relate to the possibilities of utilizing TBPM as a scaffolding tool in
formative assessments, offering (automatic) feedback to students, and enhancing collaborative
modeling, which is typically applied in industry settings (see [38]).
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