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  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>September</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>Bridging haptic Design Thinking and cyber-physical environments through Digital Twins using conceptual modeling</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Alexander Voelz</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Christian Muck</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Danial M. Amlashi</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Dimitris Karagiannis</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Research Group Knowledge Engineering, University of Vienna</institution>
          ,
          <addr-line>Vienna</addr-line>
          ,
          <country country="AT">Austria</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2023</year>
      </pub-date>
      <volume>1</volume>
      <fpage>3</fpage>
      <lpage>15</lpage>
      <abstract>
        <p>Considering the ongoing digital transformation, specialized environments that support the design, development, and evaluation of innovative business ideas are needed to meet the constantly changing requirements of various domains. Moreover, it is necessary to educate the upcoming generations in what we call a Digital Leader skill profile crucial for navigating this complex and interdisciplinary landscape. One approach to address these challenges is the Digital Innovation Environment supported by the OMiLAB community of practice, which advances the notion of bridging business ecosystems with cyber-physical environments through smart models. This contribution extends existing works on the utilization of the OMiLAB ecosystem by proposing an environment that leverages domain-specific conceptual models to establish interoperability between Digital Twins of Design Thinking and IoT environments. An educational setting is used to evaluate the feasibility of our proposed approach in addressing design issues related to the skill profile required for thriving in the digital transformation age.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;Digital Innovation Environment</kwd>
        <kwd>Digital Leader</kwd>
        <kwd>Haptic Design Thinking</kwd>
        <kwd>Cyber-Physical Environment</kwd>
        <kwd>Conceptual Modeling</kwd>
        <kwd>Digital Twin</kwd>
        <kwd>IoT</kwd>
        <kwd>OMiLAB</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        In recent years, the ongoing trend of digital transformation has led to the emergence of
technology-based innovations in a variety of domains. Consequently, dedicated environments
are necessary to support the rapidly changing requirements of designing, developing, and
evaluating innovative business ideas that guide the digital transformation process. The Open
Model Initiative Laboratory (OMiLAB) follows this notion by promoting a Digital Innovation
Environment that is built on three core pillars: Pillar I focuses on creating innovative business
ideas, and Pillar II employs agile conceptual models to serve as a bridge to Pillar III, which is
about cyber-physical experimentation setups [
        <xref ref-type="bibr" rid="ref1 ref2 ref3">1, 2, 3</xref>
        ]. An instance of the Digital Innovation
Environment materializes when this conceptual framework is applied to establish distinct physical
laboratories with their own domain-specific focus. For example, instances of the environment
have been employed in the literature to address educational design issues related to the skill
profile that is needed to prevail in the digital transformation age [
        <xref ref-type="bibr" rid="ref4 ref5 ref6">4, 5, 6</xref>
        ].
      </p>
      <p>
        Within this contribution, we build upon existing works that employ the Digital Innovation
Environment by proposing a specialized instance of it in which domain-specific conceptual
models are utilized to bridge Digital Twins of innovative business ideas and cyber-physical
environments. Specifically, haptic Design Thinking workshops [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ], domain-specific
conceptual modeling methods [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ], and cyber-physical IoT environments [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ] are utilized, with each
component representing one of the fundamental pillars of the Digital Innovation Environment.
Furthermore, we evaluated the proposed instance within an educational setting to assess its
feasibility in addressing the mentioned design issues discussed in the literature.
      </p>
      <p>The remainder of the contribution is structured as follows: Section 2 identifies the design
problem and derives corresponding requirements. Subsequently, Section 3 discusses relevant
concepts and tools, encompassing the OMiLAB Digital Innovation Environment, varying Digital
Twin interpretations, and relevant open-source software. Section 4 introduces a new
instantiation of the OMiLAB innovation environment, which is applied and evaluated in the educational
context within Section 5. Finally, the results of this contribution are summarized in Section 6.</p>
    </sec>
    <sec id="sec-2">
      <title>2. Problem Statement and Requirements</title>
      <p>
        The digital transformation age requires a certain skill profile to navigate the highly complex and
interdisciplinary environments related to it. A corresponding educational profile of a so-called
Digital Engineer has already been proposed decades ago [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ]. Nevertheless, it has since been
noted that such profiles need to be updated in light of the ongoing digital transformation
and have yet failed to be commonly integrated into higher education curricula [
        <xref ref-type="bibr" rid="ref1 ref6">1, 6</xref>
        ]. The
work at hand aims to address this and other interrelated challenges discussed in the literature,
encompassing the development of an updated Digital Engineer skill prolfie [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ] which can serve
as treatment for the design problem in conceptual modeling education [
        <xref ref-type="bibr" rid="ref4 ref5 ref6">4, 5, 6</xref>
        ].
      </p>
      <p>
        The first step in updating the profile of a Digital Engineer is to consider a wider skill set that
is required in digital transformation projects. On this notion, previous works have emphasized
the necessity that Digital Engineers also need to possess a business-oriented facet, which they
labeled Digital Innovator [
        <xref ref-type="bibr" rid="ref1 ref2">1, 2</xref>
        ]. In a more extensive consideration, three historically separate
skill sets are attributed to the Digital Engineer/Innovator: (i) business analyst with an innovative
business view, (ii) knowledge engineer with the ability to design Digital Twins, and (iii) prototype
developer capable of engineering cyber-physical environments [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]. The consolidation of these
three roles is subsequently labeled as Digital Leader, which forms the basis for the skill-related
requirements documented in Table 1 and the innovation environment presented in Section 4.
      </p>
      <p>
        Following these insights and related works, we frame the research at hand as a Design Science
artifact [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ] that aims at contributing to the eforts of establishing an updated Digital Engineer
skill profile to be used in education. A fundamental challenge going along with this research
goal is the availability of adequate environments for designing, developing, and evaluating
the respective skills. Subsequently, we elaborate in more detail on how the mentioned Digital
Innovation Environment of OMiLAB can be utilized to address this challenge adequately. We
conclude the section by highlighting skill-related requirements that correspond to the Digital
Leader profile and link them to environment-related requirements (cf. Table 1) that have already
been addressed through the utilization of the OMiLAB Digital Innovation Environment [
        <xref ref-type="bibr" rid="ref1 ref5">1, 5</xref>
        ].
      </p>
      <p>Smart models designed in a supportive modeling environment
form the bridge that enables interaction between systems used on
diferent layers while encoding semantics as diagrammatic models
that are both human- and machine-interpretable.</p>
      <p>
        The generic modeling method framework [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ] is utilized in
combination with the agile modeling method engineering (AMME)
life cycle [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ] to enable adaption and customization of modeling
methods in line with changing requirements.
      </p>
      <p>
        The openness notion applies to the software employed in this
contribution (cf. Section 3.3). In addition, the ADOxx metamodeling
platform [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ] used to develop modeling methods is free, ensuring
adaption and reuse of created artifacts.
      </p>
      <p>Haptic Design Thinking workshops are used to foster the creation
of innovative solutions in interdisciplinary teams that are
supported by the Technology requirement and the Modeling Method
Agility requirement. More details are provided in Section 4.1.</p>
      <p>Conceptual models are utilized to bridge business innovations
with cyber-physical environments. The bridging is supported by
the Digital Integration requirement and the Technology requirement.</p>
      <p>More details are provided in Section 4.2.</p>
      <p>Cyber-physical environments are set up based on the Design
Thinking workshop results. Using IoT devices (e.g., sensors, actuators,
microcontrollers), the feasibility of he innovative business models
can be evaluated. More details are provided in Section 4.3.</p>
    </sec>
    <sec id="sec-3">
      <title>3. Theoretical Foundations and Tools</title>
      <sec id="sec-3-1">
        <title>3.1. OMiLAB Digital Innovation Environment</title>
        <p>
          The OMiLAB embodies a global community of practice that actively supports the vision of
utilizing open conceptual modeling artifacts as diagrammatic Digital Twins to provide innovative
solutions for the challenges of the ongoing digital transformation process. These eforts manifest
in a global network of physical laboratories that are established as instances of the Digital
Innovation Environment. This means that each laboratory adheres to the same principles
captured by the fundamental pillars described in the following, while the implementation
of each pillar may difer according to the domain-specific focus of the respective laboratory
instance [
          <xref ref-type="bibr" rid="ref2">2</xref>
          ]. In this context, smart models form an invariant that is employed by every instance
to bridge value-driven business views and technology-driven engineering views [
          <xref ref-type="bibr" rid="ref5">5</xref>
          ]. To enable
the design of such bridging models, dedicated modeling languages are utilized, which have
manifested in a variety of modeling tools developed by the OMiLAB community1.
        </p>
        <p>
          Due to the fact that the Digital Innovation Environment has been discussed and applied
in great detail in the existing literature [
          <xref ref-type="bibr" rid="ref1 ref15 ref2 ref3 ref5">1, 2, 3, 5, 15</xref>
          ], we decide to focus on its core aspects
represented by the three fundamental pillars illustrated in Figure 1.
        </p>
        <p>
          The first pillar is labeled as the creation pillar, which addresses the increasing need for
innovative business ecosystems in the face of digital transformation. To support this need,
co-creation, and problem-solving workshops based on Design Thinking are utilized to empower
the Digital Innovator role (cf. Section 2) to create innovative business models [
          <xref ref-type="bibr" rid="ref1">1</xref>
          ]. These
Design Thinking workshops can be tailored for every Digital Innovation Environment instance,
depending on the respective domain and purpose. The resulting manifestation of this pillar
within the context of this contribution is presented in Section 4.1.
        </p>
        <p>
          The second pillar focuses on the design of smart models, corresponding to the elaborations
on the Digital Integration requirement and the Modeling-based Bridging requirement introduced
in Section 2. The resulting activities are guided by the open metamodeling platform ADOxx
[
          <xref ref-type="bibr" rid="ref14">14</xref>
          ] and the AMME life cycle [
          <xref ref-type="bibr" rid="ref13">13</xref>
          ], which enable continuous adaptions and reuse of designed
modeling languages to meet changing requirements [
          <xref ref-type="bibr" rid="ref2">2</xref>
          ]. The variety of instances developed
in this way is captured by modeling tools of the OMiLAB community, as has been mentioned
above. Further explanations on how this pillar enables the bridging between pillars one and
three within this contribution follow in Section 4.2.
        </p>
        <p>
          The third pillar is concerned with the engineering of Digital Twins, a widely used term that
is delimited in the next section. Within the Digital Innovation Environment, this pillar supports
the setup and configuration of experimental proofs-of-concept using suitable technologies. The
resulting cyber-physical environments can interact with smart models [
          <xref ref-type="bibr" rid="ref3">3</xref>
          ] and, moreover, serve
as feasibility evaluations [
          <xref ref-type="bibr" rid="ref1 ref2">1, 2</xref>
          ]. Within existing implementations, IoT devices, humanoid robots,
robotic cars, and drones have been used to set up such experimental proofs-of-concept [
          <xref ref-type="bibr" rid="ref15 ref3">3, 15</xref>
          ]
The instantiation of the third pillar in the context of the Smart Innovation Environment for
Digital Engineers proposed in this contribution is discussed in Section 4.3.
        </p>
      </sec>
      <sec id="sec-3-2">
        <title>3.2. Digital Twin Interpretation</title>
        <p>
          The concept of Digital Twin has been subject to significant debate within the scientific literature,
with diverse definitions and a lack of consensus on its core characteristics. Some authors clearly
diferentiate in this regard between digital and physical twins, and the auxiliary components
needed to enable mutual information transfer between them [
          <xref ref-type="bibr" rid="ref16 ref17">16, 17</xref>
          ]. On the same notion,
Digital Twins have been categorized based on the existence of their respective counterparts
[
          <xref ref-type="bibr" rid="ref18">18</xref>
          ]. To that efect, they can manifest as a prototype with no physical counterpart used for
simulations and testing in early development stages. In contrast, Digital Twins can also serve as
real-time models of established instances that facilitate controlling and analyzing the physical
twin counterparts [
          <xref ref-type="bibr" rid="ref19 ref9">9, 19</xref>
          ]. It has been noted that the OMiLAB environment supports all of these
approaches as part of the third fundamental pillar (Engineer Digital Twins) [
          <xref ref-type="bibr" rid="ref2">2</xref>
          ].
        </p>
        <p>
          Within this contribution, we follow the semantic-driven notion of Digital Twin presented
in [
          <xref ref-type="bibr" rid="ref1 ref5">1, 5</xref>
          ], according to which interrelated models that are both human- and machine-readable
can be utilized to form coherent Digital Twin representations. As a result, we consider digital
representations of Design Thinking environments and cyber-physical environments just as
much as Digital Twins as the smart models employed to bridge these two (cf. Digital Integration
requirement and Model-based Bridging requirement in Section 2).
        </p>
      </sec>
      <sec id="sec-3-3">
        <title>3.3. Open Source Software Support: Scene2Model and openHAB</title>
        <p>In the following, we introduce selected open-source software based on its relevance within the
Smart Innovation Environment for Digital Leaders (cf. Section 4).</p>
        <p>
          Scene2Model Scene2Model is an ADOxx-based conceptual modeling environment designed
to facilitate the integration of haptic Design Thinking workshops with computer-processable
representation in the form of conceptual models [
          <xref ref-type="bibr" rid="ref20 ref7">7, 20</xref>
          ]. The term haptic refers to Design
Thinking methods that employ haptic materials, such as tangible artifacts in the form of sticky
notes, paper figures, and many others. These materials ofer a physical point of contact for
participants during workshops, thereby amplifying the eficacy of exploring and designing
innovative ideas. Consequently, physical workshops are commonly used in Design Thinking [
          <xref ref-type="bibr" rid="ref21">21</xref>
          ]
as they provide valuable support for co-creation among participants by enabling the utilization
of tangible artifacts representing their ideas. For the creation of innovative ideas within the
workshops, experts from diverse domains must thus be able to externalize their knowledge and
engage in efective communication for collaborative innovation design [
          <xref ref-type="bibr" rid="ref22">22</xref>
          ]. In this context,
Scene2Model supports workshops by ofering a modeling environment that captures the tangible
artifacts (based on SAP Scenes2) as a digital model [
          <xref ref-type="bibr" rid="ref20 ref7">7, 20</xref>
          ]. Further assistance for participants is
provided through Scene2Model’s automated transformation of tangible artifacts into digital
models that can be enhanced with additional information. More specifically, each paper figure is
converted into an adaptable modeling object, thereby providing a flexible and eficient approach
to conceptual modeling within Design Thinking workshops [
          <xref ref-type="bibr" rid="ref23">23</xref>
          ].
        </p>
        <p>
          OpenHAB Open Home Automation Bus (OpenHAB) is a Java-based open-source platform
used to manage IoT devices in the context of home automation. The platform enables users to
create a digital representation of physical IoT devices, which can serve as a controller and state
monitor for the corresponding physical devices [
          <xref ref-type="bibr" rid="ref17">17</xref>
          ]. Within the context of OpenHAB, these
digital representations are referred to as "items". Establishing connectivity between the IoT
platform and the respective devices is enabled through channels that employ diverse protocols
such as HTTP and MQTT. These channels ensure a continuous link between the platform
and the connected devices, thereby facilitating seamless data exchange. Once channels are
established, OpenHAB ofers robust automation capabilities through the use of rules and events,
allowing users to define specific conditions that trigger actions within the IoT environment.
Moreover, OpenHAB provides a Representational State Transfer (REST) API, enabling
interfaceindependent adaptations of the environment. This capability allows for seamless integration
and manipulation of the physical IoT environment across diverse systems [
          <xref ref-type="bibr" rid="ref24">24</xref>
          ].
        </p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>4. Smart Innovation Environment for Digital Leaders</title>
      <p>The core contribution of this work is the proposal of a domain-agnostic instance of the OMiLAB
Digital Innovation Environment that integrates the previously discussed open-source software
with a focus on addressing the interrelated design problems in regard to the Digital Leader
skill profile established in Section 2. In accordance with this skill profile, we coin the proposed
instance as Smart Innovation Environment for Digital Leaders. The environment operates on
three distinct layers, which correspond to the three fundamental pillars of the OMiLAB Digital
Innovation Environment (cf. Section 3.1). Additionally, we distinguish between a physical
and digital space which is based on the diferentiation between Physical and Digital Twins
discussed in Section 3.2. The resulting three-layered architecture is displayed in Figure 2, with
elaborations on each of the layers being presented subsequently.</p>
      <sec id="sec-4-1">
        <title>4.1. Design Thinking Layer</title>
        <p>
          The innovation of business models forms one of the skill-related requirements introduced in
Section 2, which is supported by the creation pillar of the OMiLAB Digital Innovation Environment.
For this purpose, haptic Design Thinking workshops are utilized to foster communication and
co-creation among interdisciplinary workshop participants who have to decompose scenarios
into their essential components. To support this process, the OMiLAB community ofers an
out-of-the-box tool to automatically transform haptic scenes created during the workshops into
Digital Twins of the Haptic Design Thinking Environment, namely Scene2Model (cf. Section 3.3).
The combination of physical Design Thinking workshops with dedicated technology support
has proven to be a promising approach within the OMiLAB ecosystem [
          <xref ref-type="bibr" rid="ref1 ref15 ref2 ref20 ref3 ref5 ref7">1, 2, 3, 5, 7, 15, 20</xref>
          ].
        </p>
        <p>Within the context of the Design Thinking layer, we apply the semantic-driven notion of a
Digital Twin described in Section 3.2. Digital representations of the physical artifacts created
during the workshops thus form Digital Twins that are more than mere digital copies of the
physical artifacts, as they contain implicit knowledge assigned to the interpretation of tangible
artifacts that can be enhanced with further semantics to support the aggregation of captured
knowledge. Additionally, the digital models not only allow for capturing knowledge but also to
analyze and process it. In this contribution, the knowledge gathered from the workshops can be
processed in a manner that enables its utilization as input for the bridging process between the
haptic Design Thinking environment and the cyber-physical environment. This feasibility is
achieved as the models incorporate paper figures that not only serve as instances but also have
assigned classes, ofering essential context information that facilitates the processing of models.</p>
        <p>In summary, haptic Design Thinking workshops are employed within the Design Thinking
layer to foster novel business ideas, which are then decomposed into Digital Twins represented
as conceptual models that can be adapted and refined using the Scene2Model tool.</p>
      </sec>
      <sec id="sec-4-2">
        <title>4.2. Conceptual Modeling Layer</title>
        <p>
          The Conceptual Modeling layer forms the essential bridge between the Design Thinking layer
and the Cyber-Physical layer, thereby corresponding to the Model-Based Bridging requirement
of the updated Digital Leader skill profile (cf. Table 1). Just as the other two layers of our
innovation environment, the bridging layer is supported by dedicated technology, as specified
by the Technology requirement. The respective tool utilized within the Conceptual Modeling
layer is named Cyber-Physical System Abstraction Model (CPSAM), which is not listed under
the selected open-source software, as it is currently in an iterative prototype phase. Its design is
based on ADOxx [
          <xref ref-type="bibr" rid="ref14">14</xref>
          ], guided by the AMME lifecycle [
          <xref ref-type="bibr" rid="ref13">13</xref>
          ] , and enabled by a method engineer
through the creation of the modeling method. These elements supporting the Conceptual
Modeling layer constitute the core aspects of the second pillar of the OMiLAB Digital Innovation
Environment and also form the basis for the co-creation of model-value [
          <xref ref-type="bibr" rid="ref15">15</xref>
          ].
        </p>
        <p>The CPSAM method employed within this contribution is designed to bridge the Digital
Twin of the haptic Design Thinking environment with the Digital Twin of the cyber-physical
environment. The focus of the bridging lays on retrieving necessary IoT devices as well as
capability requirements from the scenario defined during the Design Thinking workshops and
mapping them to rules, which can be directly executed within the cyber-physical environment
by interacting with the Digital Twin connected to it. To achieve this bridging, an interoperability
algorithm is established between the Digital Twin of the Design Thinking workshop and the
conceptual modeling method that enables the import of requirements. In addition, the REST API
provided by the IoT platform employed on the third layer is utilized to import the abstracted IoT
devices, established rules, and events from the Digital Twin of the cyber-physical environment
into the same model. The mapping process is then carried out manually by the modeler, who
can subsequently deploy the enhanced requirements back into the IoT environment.</p>
        <p>In essence, conceptual models form the bridge within the proposed Smart Innovation
Environment for Digital Leaders. In this context, the CPSAM method facilitates the retrieval and
mapping of IoT devices and capabilities from digital scenes to rules that can be executed within
cyber-physical environments, enabling seamless interaction between the layers.</p>
      </sec>
      <sec id="sec-4-3">
        <title>4.3. Cyber-Physical Layer</title>
        <p>
          The Cyber-Physical layer plays a critical role in the testing and evaluation of scenarios created
in the first layer, as emphasized within the CPS Realization requirement (cf. Table 1). This
aspect of our architecture is supported by the third pillar of the OMiLAB Digital Innovation
Environment through experimental setups in physical laboratories using IoT devices, although
other contributions also employed diferent technologies on this proof-of-concept layer, like
cyber-physical systems of robots [
          <xref ref-type="bibr" rid="ref3">3</xref>
          ] or process execution environments [
          <xref ref-type="bibr" rid="ref15">15</xref>
          ]. Moreover, the
Cyber-Physical layer contains both the physical experimentation environment as well as a
Digital Twin of the IoT devices represented in that environment. Such Digital Twins are created
by abstracting the capabilities as well as data exchanges of the physical devices and can thus
serve as both controller and state monitor for the corresponding physical device, which is in
line with the conceptual framework of Digital Twin presented in [
          <xref ref-type="bibr" rid="ref17">17</xref>
          ].
        </p>
        <p>Within the proposed instance of the Cyber-Physical layer, this abstraction is achieved using
an open-source Iot platform called OpenHAB (cf. Section 3.3), providing an interface to external
systems. By creating Digital Twins of the physical experimentation environment, a seamless
data flow between the Cyber-Physical layer and the Conceptual Modeling layer is established, as
elaborated in the previous section. The resulting connection enables the deployment of scenarios
into a physical proof-of-concept environment using rules and events, which are created in the
form of conceptual models within the context of the proposed innovation environment.</p>
        <p>In conclusion, the Cyber-Physical layer serves as an environment in which innovative solutions
originating from the Design Thinking layer are first realized in an experimental setup using IoT
devices. Afterward, functionalities can be designed as conceptual models and automatically
realized in the physical environment, thereby allowing for comprehensive testing and evaluation.</p>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>5. Artifact Application and Evaluation in Education</title>
      <p>To evaluate the proposed Smart Innovation Environment for Digital Leaders, we describe a
concrete application case situated within the education domain.</p>
      <sec id="sec-5-1">
        <title>5.1. Application Case in Education</title>
        <p>
          The proposed innovation environment has been applied during three separate Digital Leader
sessions of the NEMO Summerschool Series3 2023, which provides interested students with
accessible education on “the importance of conceptual modelling, semantics, and technologies
for digital ecosystems.” [
          <xref ref-type="bibr" rid="ref2">2</xref>
          ] Each session lasted one hour and was conducted in three separate
groups consisting of twelve participants with an allocated advisor who ofered assistance if
needed. In advance, students took part in a one-hour demonstration lecture that introduced
them to the underlying environment. The process of each session is explained below, with
their design conforming to the three layers of the proposed innovation environment, therefore
consisting of (i) a haptic Design Thinking workshop to innovate business models, (ii) a hands-on
exercise to engineer an IoT environment (using provided sensors, actuators, microcontrollers),
and (iii) a conclusive realization of cyber-physical functionalities through conceptual models:
i The haptic Design Thinking workshop to innovate business models was conducted
to foster innovative scenarios within assigned domains. As input, the technical
infrastructure for the Scene2Model tool (cf. section 3.3) and a set of 35 paper figures fitting to their
domain was provided. Students then had to decide on their concrete scenario and define
it using Scene2Model in a guided workshop, where individual figures could be added if
necessary. The role of the advisor was to operate the software and provide directions if
the students got stuck or lost in details.
ii The exercise to engineer an IoT environment entailed that students had to establish
their own IoT-based experimentation environment by abstracting from the previously
designed scenario. To enable this setup, an Arduino with corresponding software, a
pre-defined set of sensors and actuators, and a Raspberry Pi with a prepared OpenHAB
instance (see section 3.3) were provided. Using these supplies and a wiring diagram, the
respective sensors and actuators had to be connected to the Arduino in the next step
before establishing communication between the openHAB instance and the connected
IoT devices. Finally, the students had to define how they want to represent their scenario
from the first session within the experiment environment.
iii The session on the realization of cyber-physical functionalities through conceptual
models was about bridging the scenario from the first session with the experimentation
environment from the second. In this context, students needed to model the capabilities
necessary for the respective scenario using the CPSAM modeling tool. Sensors and
actuators defined in the previous session were automatically imported into models, which
could then be mapped to self-defined rules using the corresponding visual
representations. Once modeled, the cyber-physical functionality was automatically deployed to the
connected openHAB instance through integrated tool functionalities. Finally, sensors in
the environment were used to test the defined cyber-physical functionalities.
        </p>
      </sec>
      <sec id="sec-5-2">
        <title>5.2. Empirical Evaluation</title>
        <p>
          For the purpose of evaluating the Digital Leader sessions that were based on the innovation
environment presented in Section 4, an empirical assessment was conducted to document their
experiences after the students had presented their final results in a separate fourth session.
In doing so, we followed the assessment design presented in [
          <xref ref-type="bibr" rid="ref25">25</xref>
          ] using a survey. Overall, 36
students participated in the sessions, of which 34 completed the assessment.
Survey Design The design of the survey was based on the three skill-related requirements we
aimed to address by using the proposed innovation environment as the fundamental structure
of the Digital Leader sessions while also considering the environment-related requirements to a
certain extent. The resulting structure of the conducted survey is as follows:
1. Personal information (age, academic field, background)
2. Prior knowledge &amp; current understanding of the innovation environment
3. Experience with (a) Design Thinking, (b) Cyber-Physical, (c) Conceptual Modeling layer
4. Additional statements
Results Personal information: The age distribution of respondents revealed that the majority
fell within the 25-34 years age group (61.74%)4, followed by 18-24 years old (23.52%), 35-44 years
old (8.82%), and above 45 years old (5.88%). Regarding the academic background, the participants
covered a diverse range of fields, with Business Informatics (26.46%), Computer Science (23.52%),
and Information Systems (14.7%) being the most prevalent. Furthermore, multiple Engineering
disciplines (Electrical 8.82%; Software 5.88%; Requirement 2.94%) and business-related fields,
like Business Process Management, Business Intelligence, Enterprise Architecture, Information
Management, and Economics (14.7% combined), were mentioned individually, just as Cultural
Heritage (2.94%). As for occupation, PhD students are the most represented group (35.28%),
followed by industry-related occupations (29.4%), teaching or research assistants (17.64%), and
Masters or Bachelors students (11.76%). Two participants stated no occupation (5.88%).
4For simplification, the weight for each provided answer was rounded to 2.94% within the Results section.
        </p>
        <p>Prior knowledge &amp; current understanding of the innovation environment: Participants’ prior
knowledge and current understanding of each layer in the innovation environment were
assessed through ratings on a scale from 1 (Not at all) to 5 (Very much). Design Thinking and
conceptual modeling received higher average scores (Mean: 3.23) than setting up cyber-physical
environments (Mean: 2.59). Subsequently, participants were presented with the Smart Innovation
Environment for Digital Leaders (cf. Figure 2) as a reminder and asked to rate their understanding
on the same scale. The average score indicated a favorable perception (Mean: 3.71), but written
responses revealed some variability, with not all those providing a score of 5 understanding it
well, and some who expressed a score of 3 demonstrating good comprehension.</p>
        <p>Experience with Design Thinking layer: Regarding the experience with the Design Thinking
layer, participants rated three statements on a scale from 1 (Not at all) to 5 (Very much). They
found the haptic Design Thinking environment beneficial for generating innovative scenarios
(Mean: 4) and perceived the tangible paper figure as fostering creativity and cooperation (Mean:
4.06). Lastly, the Scene2Model tool was seen positively for supporting the digitalization of the
created scenarios in the haptic Design Thinking environment (Mean: 3.79).</p>
        <p>Experience with Cyber-Physical layer: Participants were asked to rate two statements related
to the cyber-physical layer on the same scale. Participants found establishing a real-world
proof-of-concept challenging, although to a lesser extent compared to previous scores (Mean:
3.62). Additionally, they generally agreed that setting up a cyber-physical environment helped
them understand relevant technical capabilities for their scenarios (Mean: 3.88).</p>
        <p>Experience with Conceptual Modeling layer: In the section about the experience with the
conceptual modeling layer, participants rated three statements. They agreed in regard to the
helpfulness of the conceptual modeling layer in understanding the relationships between the
three layers (Mean: 3.76) and the value of using conceptual models as a bridging component
(Mean: 3.91). However, the use of the CPSAM method for easing the definition and deployment
of required capabilities received one of the lowest scores in the positive range (Mean: 3.38).
Lessons Learned Additional statements: The learned lessons are based on the answers
provided under the open questions of the additional statements section. Here, students were
asked to share what they liked and disliked about the Digital Leader sessions and if they would
recommend the approach to their peers. Table 2 displays the respective results in the form of
the most-mentioned aspects and corresponding distributions, which are calculated including
six participants that didn’t provide any input to these questions.</p>
        <p>In summary, the practical and hands-on activities within the sessions received the most
appreciation (29.4%). Moreover, the collaborative and interdisciplinary environment was perceived
positive, alongside the equally favored structure of the three-layered approach (17.64%). Time
constraints and pressure emerged as the primary challenge, with nearly a quarter of participants
expressing this concern (23.52%). The dynamics of group size and composition were also noted
as areas of consideration (17.64%), with some responses even mentioning both concerns together
(8.82%). Encouragingly, most of the participants stated their willingness to recommend the
approach adopted in the Digital Leader sessions to their peers (82.36%), while nearly a fifth held
a divergent viewpoint (17.64%). These findings highlight the multifaceted impact of the Digital
Leader sessions, ofering a comprehensive view of their efectiveness and areas for refinement.
3. Would you recommend the ap- Yes: 28 (82.35%)
proach used during the Digital No: 6 (17.65%)</p>
        <p>Leader sessions to your peers?
In the face of the problem statement presented in Section 2, these insights can be utilized in the
future to advance the proposed skill profile of a Digital Leader in education.</p>
      </sec>
    </sec>
    <sec id="sec-6">
      <title>6. Conclusion</title>
      <p>In this contribution, existing design problems regarding the development of an updated skill
profile are addressed, which is necessary to navigate the complex environments of the digital
transformation age and can ultimately serve as treatment for conceptual modeling issues in
education. We coined our proposal of a corresponding skill profile Digital Leader, combining
the roles of a Digital Innovator, Digital Engineer, and Knowledge Engineer. Building upon these
facets, we present a Smart Innovation Environment for Digital Leaders structured within the
OMiLAB ecosystem, which caters to the requirements discussed in this work. The resulting
architecture consists of three layers (Design Thinking, Conceptual Modeling, and Cyber-Physical),
each representing a crucial component of the Digital Leader skill set. In this environment,
innovative business ideas generated during haptic Design Thinking workshops are transformed
into Digital Twins on the first layer. These Digital Twins serve as the foundation for setting up
experimental IoT environments on the third layer. In the middle layer, smart conceptual models
act as a vital bridging element, connecting the first and third layers. The proposed environment
was tested and evaluated in an educational setting to further advance the Digital Leader notion
by making key insights and lessons learned available to the community.</p>
      <p>By incorporating the Smart Innovation Environment for Digital Leaders into curriculum
development, educational institutions can nurture future leaders capable of thriving in the
digital transformation age. Moreover, the insights gained from the educational evaluation
setting require deeper analysis and will inform ongoing refinements to the Digital Leader skill
profile and the Smart Innovation Environment. Finally, future works may explore the extension
of this integrated approach to various domains through collaborative eforts among academia
and industry within the OMiLAB ecosystem to shape the future of digital leadership.</p>
    </sec>
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