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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Loop for Attentive E-reading (BFLAe): A Real-Time Computer Vision Approach</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Yoon Lee</string-name>
          <email>y.lee@tudelft.nl</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Gosia Migut</string-name>
          <email>m.a.migut@tudelft.nl</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Marcus Specht</string-name>
          <email>m.m.Specht@tudelft.nl</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="editor">
          <string-name>Behavior-based Learning Analytics, Neural Networks, E-reading Application, Multimodal Feedback Loop</string-name>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Faculty of Electrical Engineering</institution>
          ,
          <addr-line>Mathematics, and Computer Science</addr-line>
          ,
          <institution>Delft University of Technology</institution>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2023</year>
      </pub-date>
      <abstract>
        <p>This study is built upon a behavior-based framework for real-time attention evaluation of higher education learners in e-reading. Significant challenges in AI model developments for learning analytics have been 1) defining valid indicators and 2) connecting the analytics results to interventions, balancing the generalization and personalization needs. To address this, we utilized a public multimodal WEDAR dataset and trained a neural network model based on real-time features of learners, aiming at predicting learners' moment-to-moment distractions. Real-time features for model training include 30 learners' attention regulation behaviors annotated every second, reaction times to blur stimuli, and page numbers indicating various reading phases. Our preliminary model based on a neural network has achieved 66.26% accuracy in predicting self-reported distractions. Based on the model, we suggest a framework of a Behavior-based Feedback Loop for Attentive e-reading (BFLAe). It has text blur as feedback, a mechanism responsive to learners' distractions that also works as data for next-round feedback. The general feedback implementation rules are established on a statistical analysis conducted on all learners. In addition, we propose a strategy for personalizing feedback using a quartile analysis of individual data, promoting learner-specific feedback. Our framework addresses the high demand for an automated e-learning assistant with non-intrusive data collection based on real-world settings and intuitive feedback provision. The feedback system aims to help learners with longer attention spans and less frequent distractions, leading to more engaging e-reading.</p>
      </abstract>
      <kwd-group>
        <kwd>Computer</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>A</p>
    </sec>
    <sec id="sec-2">
      <title>Background</title>
      <p>
        With recent quantitative and qualitative growth in data and computing availability,
machine learning approaches are becoming more prevalent in learning analytics and
educational data mining [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. Behavior-based learning analytics is one approach that
utilizes cameras and wearable sensors (e.g., eye tracker [
        <xref ref-type="bibr" rid="ref2 ref3">2, 3</xref>
        ]) to investigate human
needs and necessities from their lifestyle, habits, abnormal patterns, and conditions
[4]. In learning analytics, machine learning models are often used to predict learning
†
∗Corresponding author.
      </p>
      <p>
        These authors contributed equally.
performances and specific internal states of learners from their afective (e.g., arousal,
valence [
        <xref ref-type="bibr" rid="ref2">2, 5</xref>
        ]) and cognitive states (e.g., mind-wandering [6, 7], switches of internal
thoughts [8]) that are associated with learners’ performances and experiences. These
approaches are applied to individual-level and group levels [9, 10] for various learning
scenarios. Based on real-time action recognition and assessment, most systems aim to
form an intervention loop and fundamentally aid learning [11, 12].
      </p>
      <p>Regardless of their accurate prediction capabilities, sensor-based approaches are often
criticized for being intrusive [12], changing the nature of learning experiences. Thus,
various computer vision-based approaches [13, 8] have been suggested to make learning
and system design more seamless for real-world applications. Especially behavior-based
analytics is valuable in that particular behavior that machines recognize is also observable
and semantically interpretable to humans to some extent [14, 15]. Common challenges in
behavior-based machine learning applications in learning analytics have been 1) to find
valuable features for model training [14] and 2) to specify the implementation conditions
and parameters that best support the accurate recognition of targeted signals [16]. 3)
Also, closing the feedback loop, considering generalization and personalization [12] in the
analytics phases, and implementing the feedback has been dificult.</p>
      <p>
        In this regard, our objective is to suggest a Behavior-Based Feedback Loop for Attentive
e-reading (BFLAe) framework, which involves 1) webcam-based video data collection,
2) computer vision-based learning analytics, 3) blur feedback implementation in text,
and 4) further cognitive&amp;behavioral changes of learners as consequences of feedback
loop implementation. The framework is built upon a multimodal WEDAR dataset,
which provides valuable insight into learners’ behavior during e-reading activities. Our
approach involves training a neural network model on real-time features that reflect
learner behavior, including attention regulation behaviors, reaction times to blur stimuli,
and page numbers that reflect diferent reading phases from the public WEDAR dataset
[17]. These features provide a basis for predicting learners’ perceived distractions and
form a foundation for implementing feedback mechanisms. By implementing the blur
feedback on the screen-based e-reader, we aimed to close the feedback loop that enables
the further loops, which is not obstructive to the primary reading task and is semantically
intuitive. Feedback could potentially help learners reflect on their current state and
strategize for future reading [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ], which may not be subjectively noticeable to them. The
objectives of the behavior-based real-time feedback loop have been 1) extending the
overall attention span of learners and 2) reducing the frequency of distractions.
      </p>
      <p>
        We believe that this personalized, behavior-based feedback loop ofers a practical
solution to the challenges faced by the fields of Technology-Enhanced Learning (TEL)
and Multimodal Learning Analytics (MMLA), promoting more engaging, efective, and
individually tailored learning experiences [
        <xref ref-type="bibr" rid="ref4">18</xref>
        ]. This article contributes to the ongoing
discussion of how best to use technology and learning analytics to support learners. By
presenting an innovative framework for an attention regulation behavior-based feedback
loop in e-reading, we hope to inspire further research and practical applications of
behavior-based models in education.
      </p>
      <p>Our contributions are as stated follows:
• According to our best knowledge, it is the first framework to introduce a real-time
feedback loop for attentive e-reading. Our webcam-based behavioral framework
is non-obstructive and applicable to diverse e-learning scenarios which involve
e-reading as a major learning activity. Our BFLAe framework with increasing
digital reading in formal and informal learning with prevalent digital technologies
will be more valuable.
• It is a framework built upon WEDAR, a multimodal public dataset collected in an
e-reading scenario. It ofers more relevant data specified for attention measurement
for e-reading. With the implementation details depicted in our framework, the work
can be reproduced and further elaborated for specific scenarios based on diferent
tasks and implementation requirements.
• By specifying the statistical values of diferent behavior labels that represent
attentive (i.e., neutral) and distractive (i.e., attention regulation behaviors) learner states,
we provide researchers and instructional designers with options to make choices on
thresholds for the feedback trigger. As feedback necessities vary depending on the
system goals, our analysis result can provide valuable ground for the feedback rules
for diferent systems.</p>
    </sec>
    <sec id="sec-3">
      <title>2. Behavior-based Analysis on Multimodal WEDAR dataset</title>
      <p>In this section, we briefly analyze the multimodal WEDAR dataset. By doing so, we
tried to understand the dataset’s structure and attention regulation behaviors shown
in e-reading and potential patterns that are shown together with the self-reported
distractions.</p>
      <sec id="sec-3-1">
        <title>2.1. Preliminary analysis on attention regulation behaviors</title>
        <p>
          We used the multimodal WEDAR dataset in our investigation [17]. This dataset comprises
human-labeled behavioral labels with five categories of attention regulation behaviors
and a neutral behavior as the label, all annotated in every second of the video data.
These videos were collected from 30 higher education learners. In particular, this study
used real-time distraction reports as the ground truth for distraction instances [
          <xref ref-type="bibr" rid="ref5">19</xref>
          ]. As
depicted in Figure 1, the distribution of attention regulation behaviors in the dataset is
not even. The most common behaviors are body movements, which account for 18.5%
of the behaviors, and hand movements, which contribute 12. 1% to the duration of the
video. The remainder consists of eyebrow movements (3.1%), mumbling (2.6%), and
blinking (2.1%). Furthermore, neutral labels, indicating states of attention, constitute
90.9% of the behavioral labels. It is important to note that multiple attention regulation
behaviors can co-occur within the same second, so the total proportions do not add up
to 100%.
        </p>
        <p>Eyebrow
-raise
-bring together</p>
        <p>Blink
-blink flurry
-voluntary prolonged
blink</p>
        <p>Mumble
-mumble reading</p>
        <p>Hand
-touch body
-touch hand</p>
        <p>Body
-adjust torso
-adjust arm
-adjust head</p>
        <p>Neutral
-without attention
regulation behaviors</p>
      </sec>
      <sec id="sec-3-2">
        <title>2.2. Unobservable patterns between attention regulation behaviors and self-reported distractions</title>
        <p>We graphically represented the five categories of attention regulation behaviors and
neutral behaviors along with distraction reports to discern potential visual patterns
between attention regulation behaviors and self-reported distractions. As is evident in
Figure 2, participants exhibited a wide range of reading speeds, ranging from 461 seconds
(7.7 minutes) to 1661 seconds (or 27.7 minutes). Moreover, we noticed substantial
variation in the use of attention regulation behaviors, as well as in the patterns of
perceived distractions and the reporting of these distractions. Given this unobservability,
the integration of machine learning becomes crucial. It also represents the limitations of
human educators in detecting complex patterns hidden within the behavioral patterns of
learners.</p>
        <p>Video data collection</p>
        <p>1
Cognitive &amp;
Behavioral
Changes</p>
        <p>Learner
Distractions</p>
        <p>Attention regulation behavior recognition
using neural networks</p>
        <p>2
Computer-based</p>
        <p>E-reader</p>
        <p>Computer
Visionbased Learning</p>
        <p>Analytics
Webcam-based</p>
        <p>Video Data</p>
        <p>Collection
Behavior-based</p>
        <p>Feedback Loop
for Attentive e-reading
(BFLAe)
Text Blur as</p>
        <p>Intervention
4</p>
        <p>Extending the attention span, decreasing
the frequency of distractions
Blur feedback application on the text
area based on feedback rules
3</p>
        <p>This section presents the system’s architecture, as shown in Figure 3. Drawing on
previous research in the realm of multimodal learning analytics [16, 12], critical factors in
forming a multimodal feedback loop for learning include 1) the alignment and integration
of data streams, 2) the identification of learning requirements, 3) informed design decisions
for multimodal feedback, and 4) the observation of implications within specific learning
scenarios. Consequently, we propose a four-stage approach to BFLAe.</p>
      </sec>
      <sec id="sec-3-3">
        <title>3.1. Framework of BFLAe: four stages in system architecture</title>
        <p>In the first stage, webcam-based video data is collected during e-reading. This method
ofers an unobtrusive approach compared to other sensor-based strategies. The second
stage involves learning analytics, which is based on a model developed from attention
regulation behaviors and self-reported distractions. The following section will detail the
specific features used in model training and the rules for triggering system feedback. In
the third stage, a blur efect is applied to the reader’s screen for the feedback generation
condition, which was decided in the previous phase. The blur efect can be deactivated by
the learner clicking on the reading area. This stage not only aids learners by increasing
arousal but also serves as additional data for further learning analytics since the reaction
time provides crucial cues about the learners’ cognitive states. The final stage of the loop
aims to induce cognitive and behavioral changes in learners. Specifically, the system’s
objectives are: 1) extending the attention span between distractions and 2) decreasing
the frequencies of distractions, as measured by attention regulation behaviors, reaction
speed to the blur stimuli, and self-reported distractions.</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>4. Behavior-based attention predictions based on Neural</title>
    </sec>
    <sec id="sec-5">
      <title>Network</title>
      <p>This section introduces the features and computational model that we have established to
predict attention levels: a prerequisite step integral to the subsequent feedback generation.</p>
      <sec id="sec-5-1">
        <title>4.1. Feature engineering of real-time features</title>
        <p>
          The WEDAR dataset provides behavioral attributes in real-time from 30 higher education
learners engaged in e-reading. As referenced in Table 1, eight distinctive features have
been harnessed for model training. Five attention regulation behaviors were used as
binary features (feature 1) and independent features (features 2-6). Reaction times to
secondary blur stimuli, activated at random intervals, have been implemented as another
feature (feature 7). Reaction time is a classical measure used to assess learners’ arousal
levels [
          <xref ref-type="bibr" rid="ref6">8, 20</xref>
          ]: shorter reaction time is often interpreted as higher arousal, while a longer
reaction time is often considered an indicator of more distractions. The last feature
is the specific page number (ranging from 1 to 10) that the learners were on, which
represents the reading phases of the learners. For feature engineering, this data was
one-hot-encoded (feature 8). It is important to note that we have only extracted real-time
features from the dataset. This decision aligns with the feedback loop’s objective of a
real-time approach.
        </p>
      </sec>
      <sec id="sec-5-2">
        <title>4.2. Data pre-processing</title>
        <p>We utilized eight real-time features described in Table 1 for our model training. We
initially partitioned our dataset into training and testing sets, comprising 80% and
20% of the data, respectively. We balanced the data set, using the synthetic minority
oversampling TEchnique (SMOTE) to prevent an imbalance between distracted and
attentive states so that neither state would dominate the other in proportion and provide
suficient data points for the training. Subsequently, we applied min-max normalization to
confine the data distribution between 0 and 1. This process was implemented to mitigate
any potential bias from diferent data ranges. Furthermore, min-max normalization is
acknowledged for its ability to accelerate training. It is particularly advantageous for our
approach, which will have many data points from second-to-second recognition.</p>
      </sec>
      <sec id="sec-5-3">
        <title>4.3. Model training using neural network</title>
        <p>As shown in Figure 4, we employ a sequential neural network model with its linear stack
of layers. Our network architecture comprises three hidden layers with a rectified linear
unit (ReLU) activation function. To mitigate the risk of overfitting, we incorporated a
dropout layer into our model, which is widely used for randomly nullifying a fraction
of the layer’s output features during the training phase. In our case, the dropout layer
is configured with a rate of 20%, omitting one-fifth of the input. The final layer of our
model is a dense layer with a Sigmoid activation function, with an output range between
0 and 1. It is an optimal choice for our binary classification task. The loss function
is designated as mean squared error (mse), the optimization algorithm is set as Adam,
and the accuracy is selected as the metric for model evaluation during training. The
model has reached an accuracy of 66.26%. This performance exceeds the 50.00% accuracy
expected from random guess, which implies that the prediction capacity of the model is
considerably better than the chance. The real-world implementation could be enhanced
by integrating the feedback rules, which will be further elaborated on in the next section.</p>
      </sec>
    </sec>
    <sec id="sec-6">
      <title>5. Automatic feedback constructs with visual stimuli</title>
      <p>This section introduces the rationale for implementing blur stimuli, feedback rules, and
Human-Computer Interaction (HCI) architecture. See Figure 5 for descriptions of HCI,
showing the functions of components and blur feedback applied in response to learners’
distractions.</p>
      <sec id="sec-6-1">
        <title>5.1. Type of feedback: blur stimuli</title>
        <p>
          We suggest the implementation of blur on text area as automatic visual feedback, which
has also been used to measure reaction time in previous studies [
          <xref ref-type="bibr" rid="ref7">8, 21</xref>
          ]. In the following,
we introduce the advantages of introducing blur stimuli as part of a feedback loop.
        </p>
        <p>1) The blur stimuli serve a dual function: they trigger the learner’s arousal and
simultaneously work as data points for future feedback loops. Diferent reaction times,
behavioral features, and self-distraction reports are incorporated into the screen-based
reader as next-round feedback, enabling more precise predictions and personalized
feedback.</p>
        <p>
          2) Critics often suggest that feedback interrupts the primary task by adding secondary
tasks to learners, inducing cognitive overload [
          <xref ref-type="bibr" rid="ref3">3</xref>
          ]. In this context, the interaction between
the learner and the system is semantically intuitive and actionable by having a prominently
placed deactivation button, where the learners naturally focus during the reading task.
        </p>
        <p>1 bPuatgtoens</p>
        <sec id="sec-6-1-1">
          <title>2 oWpeebracatiomn buttons</title>
        </sec>
        <sec id="sec-6-1-2">
          <title>3 iBnluthredeteaxcttiavraetaion button</title>
        </sec>
        <sec id="sec-6-1-3">
          <title>4 rDeipstorratcbtiuotnton</title>
          <p>(a) HCI components and functions: page, web-(b) Blur feedback is applied to the text area
cam operation, blur deactivation, and dis- as an intervention triggered by recognized
traction report buttons. distractions.</p>
        </sec>
      </sec>
      <sec id="sec-6-2">
        <title>5.2. Feedback implementation rules: statistical analysis on learner behaviors indicating diferent attentional states</title>
        <p>The window size in machine learning refers to the number of data points that are
considered to capture information and contexts at each step, which is especially crucial
for sequential data processing [4]. We propose tailoring diferent window sizes to diferent
attention regulation behaviors to enhance the prediction of self-reported distractions.
As evidenced in Table 2, derived from the WEDAR dataset, the minimum, maximum,
average, median, standard deviations, and quartiles of behaviors exhibit variability of the
duration of each state. The current distraction prediction model was designed based on
second-to-second labeling for all attention regulation behaviors. However, incorporating
diferent behaviors and applying a range of sliding windows could potentially improve
the accuracy of the learners’ distraction predictions.</p>
        <p>The system’s feedback mechanisms can be varied according to its specified objectives.
For example, some may apply a window size spanning the third quartile to maximum
values of specific behavior for attention prediction. On the contrary, those who require
stricter self-regulation among learners may opt to utilize a window size between medium
and maximum values for the same task. By establishing specific ranges that act as
a foundation for feedback implementation, researchers and educational practitioners
will benefit from devising their intervention rules, drawing on general learning behavior.
Please note that our analysis has been performed on the WEDAR dataset. Thus, the
predefined ranges may undergo further refinement with the accumulation of additional
sample data in future studies.</p>
      </sec>
      <sec id="sec-6-3">
        <title>5.3. Considerations for Feedback Personalization: Quartile analysis in individual data</title>
        <p>
          The creation of personalized models can be facilitated by conducting quartile analysis
in individual data, considering individual diferences in relation to their own unique
behavioral status [
          <xref ref-type="bibr" rid="ref8">22</xref>
          ]. Quartile analysis ofers a way to position specific learners within
the broader learner population by distinguishing the first (0% to 25%), second (25% to
75%), and third (75% to 100%) quartiles. This study recommends applying quartile
analysis to individual datasets for evaluating learner behaviors and performance. For
example, in assessing the reaction time to blur stimuli, each reaction of a single individual
can be classified as a fast (1st quartile), medium (2nd quartile), or slow (3rd quartile)
response. These categories can also be correlated with high, medium, and low arousal
states. Through the accumulation of such data as model features, we can enable the
provision of more precise and personalized predictions and feedback provision.
        </p>
      </sec>
    </sec>
    <sec id="sec-7">
      <title>6. Conclusion</title>
      <p>We propose a framework of behavior-based feedback loops for attentive e-reading. As
established in previous research, the challenge of closing the feedback loop has been a
recurring issue in the fields of TEL and MMLA. We leverage the multimodal WEDAR
dataset in this work, which aids in developing behavior-based predictions of learners’
perceived distractions. Real-time features have been extracted to train a neural network that
predicts learners’ perceived distractions. These features encompass attention regulation
behaviors, reaction time to blur stimuli, and reading phases derived from page numbers.
Our approach involves the implementation of blur feedback in response to learners’
distractions and establishing the foundation for feedback rules based on the statistical
attention regulation behavior analysis derived from general data. Simultaneously, we
propose a strategy for personalizing the feedback based on a quartile analysis of
individual data. Our behavior-based model addresses the emerging need for an e-reader with
automatic learning analytics and feedback mechanisms that can be applied to real-world
scenarios.</p>
    </sec>
    <sec id="sec-8">
      <title>7. Discussion and Future Work</title>
      <p>Optimizing the window sizes of attention regulation behaviors for accurate
distraction prediction A statistical analysis of learners’ data in e-reading has been performed
in the current framework. Broad ranges of learners’ attention regulation behaviors have
been derived, indicating learners’ states of attention and distraction. In future work,
several ranges of diferent behavior recognition technologies will be applied and tested.
Doing so will provide practical insights into real-time recognition and feedback generation
that can best assist our feedback objectives.</p>
      <p>Testing the efects of the automated feedback from an intelligent e-reading system
Though the overall behavior-based feedback loop framework has been suggested, the
efects of implementing automated feedback still need to be tested: investigating the
attention span and frequencies of distractions. Our intelligent system can be further
evaluated for subsequent efects, such as learning outcomes and perceived learning
experiences, with various qualitative and quantitative measures. Our next step involves
comparing the intelligent feedback loop based on the current BFLAe framework and
time-based feedback.</p>
      <p>Exploring the efects of feedback types and modalities In this work, we suggested
blur feedback due to its intuitive actionability and less cognitive load than other feedback.
However, with the same feedback timing, we still need to validate whether diferent
types and modalities (e.g., speech-based feedback from conversational agents) of feedback
provide additional value in learning. We will further test the efects of varying feedback
with various types and modalities built into our current attention recognition mechanisms.</p>
    </sec>
    <sec id="sec-9">
      <title>Acknowledgments References</title>
      <p>This work has been supported by the Leiden-Delft-Erasmus Center for Education and
Learning (LDE-CEL).
International Conference on Learning Analytics and Knowledge, Association for
Computing Machinery (ACM), 2023.
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    </sec>
    <sec id="sec-10">
      <title>8. Online Resources</title>
      <p>The WEDAR dataset, which has been used in the work, is available via</p>
    </sec>
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