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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Introduction of Face Expression into Dialog System for A Sense of Afinity</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Hiroki Midorikawa</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Takatsugu Suzaki</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Masahiro Kawamura</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Masayuki Numao</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>The University of Electro-Communications 1-5-1 Chofugaoka</institution>
          ,
          <addr-line>Chofu, Tokyo 182-8585</addr-line>
          ,
          <country country="JP">Japan</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>For dialogue system to be accepted into people's lives, it is important to give people sense of afinity to them. In order to do that, we introduce face expression into dialogue system and suggest the architecture of face expression generation. Face expression express emotion, personality, and wiling. It can reduce inorganic and mechanical impression of systems and make afinity. In this architecture, emotion which is estimated or specified in scenario file is converted to face expression. Emotion is expressed two dimensional number based on Russell's circumplex model. Therefore, this is easily applied to other emotional actions such as voice tone. Finally we implemented the system and integrated to the dialog robot "WANCO". We evaluated that the user's afinity is enhanced by adding facial image.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;dialog system</kwd>
        <kwd>facial expression</kwd>
        <kwd>emotion recognition</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <sec id="sec-1-1">
        <title>To map responses generated by systems to facial ex</title>
        <p>pressions, the developer can either write the
corresponFor AI such as dialogue system to be accepted as a hu- dence between facial expressions and speech in advance
man partner, it is essential to make people feel familiar or automatically estimate emotions from text of speech.
with AI. Especially, in areas such as health care, it is im- In this study, we examine two methods: one is for the
portant to motivate users to use the system frequently. developer to specify facial expressions in advance in
ruleOne way to give users a sense of afinity to systems is based dialogues, and the other is to create an emotion
to express emotions. This would visually impress users dictionary to estimate rough emotions in order to
generthe personality of the system, and motivates them to talk ate facial expressions from words in the text.
to the system. In this study, we will improve the sense
of afinity felt by users by implementing facial
graphics that change face expressions in the interface of the 2. Socially Responsible AI for
spoken dialogue system. Furthermore, we will suggest Well-being
architecture of face expression generation. To connect
dialogue manager system to face expression, we also con- Familiarity with AI integrates it into human society and
sider a markup language to write emotional action. The gives it a role as a component of society. This is very
architecture of the dialogue system is figure1. This is a important for the success of AI as more than just a tool.
rule-based system in which the content of dialogue is
described in advance as a scenario file.</p>
      </sec>
    </sec>
    <sec id="sec-2">
      <title>3. Russell’s circumplex model</title>
      <sec id="sec-2-1">
        <title>Russell’s circumplex model represents emotions in a circular model with two axes, as shown in the figure2.</title>
      </sec>
      <sec id="sec-2-2">
        <title>The horizontal axis represents pleasantness and unpleas</title>
        <p>antness, and the vertical axis represents arousal level.
The red dots show examples of typical emotions. In the
proposed method, emotions are specified by 2D
coordinates in Russell’s circumplex model.</p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>4. Face-expression Generation</title>
    </sec>
    <sec id="sec-4">
      <title>5. exploratory experiment</title>
      <p>Face expressions express emotions, and therefore
emotions can be converted to them. It should be possible to Table 1
estimate suitable face from conversation text. However, Number of responses for each option in the survey
using emotion to decide face expression make some
advantages. First, the emotional state of system becomes An experiment was conducted to determine whether
clear. Furthermore, the emotions are able to be expressed the addition of facial expressions to the interaction with
other means, such as tone of voice, gestures, and wording. the system could create a sense of afinity. Two faces
The implementation of face model can be changed to oth- with and without facial expressions are displayed on the
ers. When we decide the mapping between emotions and left and right sides of the screen, and several users are
them, the system performs multiple emotional expression asked to talk with the system. After the dialogue, the
consistently. On the other hand, the mapping must be users were asked whether their facial expressions were
obtained by other means. In the current implementation, natural and they felt a sense of afinity with the system.
emotional coordinates are mapped to facial movements, The results in table1 show that both were improved with
e.g., eyebrow and mouth angle positions, eyelid openings, facial expressions. However, none of them received a low
etc., for continuous facial expression generation. rating. This may be because of not strongly emotional
scenario, so the presence or absence of facial expressions
did not make much unnaturalness.</p>
      <p>As figure3, emotions estimated or specified in scenario
ifles is holded in emotion manager. And then it is passed
to face-expression interface as EmojiML. EmojiML
describes emotion and other emotional actions. The
example of a tag embedded EmojiML to make system to say
"Thank you" with pleasure is as below.
&lt;f-exp type="pleasure"&gt;Hello&lt;/f-exp&gt;</p>
      <p>Examples of face expression generation is figure4.</p>
    </sec>
    <sec id="sec-5">
      <title>6. Issues of face-expression and emotion estimation</title>
      <sec id="sec-5-1">
        <title>The results suggest that showing facial expressions gives</title>
        <p>users a positive impression. The consideration of
correspondence between facial expressions and emotions is
insuficient. In order to make natural face, find suitable
method of generating face asking users opinion.</p>
      </sec>
    </sec>
    <sec id="sec-6">
      <title>Acknowledgments</title>
    </sec>
  </body>
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