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  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>AIxIA</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>Artful Accessibility: Designing Technologies to Enhance Museum Experiences for Individuals with Mobility Disabilities in Art Exhibitions.</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Julia Sheidin</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Tsvi Kuflik</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Braude College of Engineering Karmiel</institution>
          ,
          <addr-line>51 Snunit St., P.O. Box 78, Karmiel 21982</addr-line>
          ,
          <country country="IL">Israel</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>The University of Haifa</institution>
          ,
          <addr-line>Abba Khoushy Ave 199, Haifa, 3498838</addr-line>
          ,
          <country country="IL">Israel</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2023</year>
      </pub-date>
      <volume>6</volume>
      <fpage>6</fpage>
      <lpage>9</lpage>
      <abstract>
        <p>Accessibility gains importance and is becoming a central component on the agenda of cultural and heritage sites, such as museums, especially since the ratification of the UN Convention on the Rights of Persons with Disabilities. A range of innovative technologies are being designed to facilitate accessibility for museum visitors. These new technologies have the potential to trans-form museum experiences for people with mobility disabilities. The present-ed work is a work in progress, which demonstrates an innovative system that will enhance the visit experience for individuals with mobility disabilities in art exhibitions.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;Cultural heritage experience</kwd>
        <kwd>Adaptive design</kwd>
        <kwd>Inclusive design</kwd>
        <kwd>Museum experience</kwd>
        <kwd>Human-centered computing</kwd>
        <kwd>Accessibility</kwd>
        <kwd>Accessibility systems and tools</kwd>
        <kwd>1</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        In recent years, there has been an increasing recognition in cultural and heritage sites, such as
museums, of the need to cater for diversity within their audiences. More recently this importance
has been acknowledged and explicitly focused for people who may require support to access and
enjoy these sites. As exhibitions are transitioning from the more traditional “presenter of objects”
to being “a site for experiences” and adding different forms of technology to achieve those ends,
Inclusive Design becomes more critical [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ]. The term inclusive suggests that no one should be
excluded from experiencing the benefits of the museum, in other words that the whole world—
and every citizen in it—should be involved and able to see its exhibitions [
        <xref ref-type="bibr" rid="ref11">11, 26</xref>
        ]. The importance
of this issue is reflected in The UN Convention on the Rights of Persons with Disabilities [25],
which argues that assistive and digital technologies have a central role in the lives of people with
disabilities and therefore re-quires that national government address the assistive technology
needs of their citizens [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ].
      </p>
      <p>
        Therefore, the museums, that play such an important role in society, are trying to be more
responsive to visitors’ varied needs, including for people with mobility, hearing, visual, and
cognitive or developmental disabilities [
        <xref ref-type="bibr" rid="ref2 ref7">2, 7</xref>
        ]. Technology becomes able to create a more
authentic experience, potentially bringing the user closer to previously inaccessible artifacts and
sites, enabling them to function independently and with equity and dignity [
        <xref ref-type="bibr" rid="ref12 ref13 ref9">9, 12, 13</xref>
        ].
      </p>
      <p>
        Developing technological solutions for people with disabilities requires different approaches,
according to the type of disability, since there are many different forms of disability or specific
conditions that may impact the way people face museum activities [
        <xref ref-type="bibr" rid="ref11">11, 21</xref>
        ]. Poria et al. [
        <xref ref-type="bibr" rid="ref18">18</xref>
        ],
provided a study that focused on the obstacles and barriers participants with disabilities (people
who use wheelchairs or crutches and visually impaired people) face while visiting art museums.
In-depth interviews revealed that people with disabilities are not able to experience the museums
as they wish, despite museums’ efforts toward becoming accessible to all. According to their
findings, the difficulties the visitors face are divided into two sections: those encountered outside
the exhibition (such as physical obstacles on the way to and from the museum) and those
experienced within the exhibition itself. Within the exhibition, difficulties are related to the public
space within the museum, including issues like counter heights (at the cashier, information desk,
earphone-rental station, and shops), as well as obstacles posed by the exhibits themselves [
        <xref ref-type="bibr" rid="ref18">18</xref>
        ].
      </p>
      <p>
        Therefore, in our current work, we decided to concentrate on the specific needs of mobility
disability at the museum itself with an emphasis on art exhibitions. There may be observable
signs that a museum visitor has a physical disability, such as use of a cane, crutches, or wheelchair.
In this context, features such as ramps, lifts, and elevators provide greater accessibility. So do less
apparent accommodations like positioning exhibit descriptions at a seated person's eye level,
paving a gravel trail, or installing a power door opener. The least obvious accommodation,
however considered as the most common issue, is the positioning of the exhibit objects
themselves, especially the height of the exhibits displayed [
        <xref ref-type="bibr" rid="ref18">18</xref>
        ]. Typically, visual items in
exhibitions (e.g., artifact, graphic, prop) are displayed within cases, either free-standing or
wallhung. Those cases should be allowed to be viewed by people who use wheelchairs as well as
people that are standing, be they short or tall. Therefore, they should be designed at the
appropriate height and have a clear floor space to stand next to it and allowing other visitors,
with disabilities and without, to pass by (see Figure 1).
      </p>
    </sec>
    <sec id="sec-2">
      <title>2. Background And Related Work</title>
      <p>
        Museums are progressively acknowledging the importance of addressing the diverse needs and
expectations of their audiences. The types of adjustments for individuals with mobility limitations
tend to be the most thought about by museums and the most closely aligned with the ADA
requirements [20]. The epidemiological COVID-19 crisis has highlighted the retrograde state of
culture in terms of accessibility and usability, conditioned by the physical and web browsing
limitations that for years impacted people with disabilities [
        <xref ref-type="bibr" rid="ref17">17</xref>
        ]. This health crisis gave the
opportunity to develop more inclusive and accessible actions, adapted to the whole society [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ].
The different cultural spaces, including museums, had to reinvent themselves to remain alive and
accessible to citizens [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ]. Therefore, we will assess the existing solutions both before and after
the COVID-19 pandemic.
      </p>
      <p>
        Before COVID-19, the available options for individuals with mobility limitations primarily
consisted of wheelchairs (standard and smart), motorized scooters, ramps, elevators and
accessible seating areas in auditoriums and theaters. Similarly, museums have also started
placing increased emphasis on physical accessibility by ensuring wheelchair access to physical
spaces [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ].
      </p>
      <p>Many museums facilitate universal access to their collections via multimedia and portable
guides, making access available to all and enriching the visitor’s experience [27]. There are
numerous multimedia tourist guides in existence, however, only an insufficient number take
accessibility criteria into consideration. For example, the Louvre Museum’s multimedia guide,
which integrates sign language and takes into consideration people with reduced mobility and
includes a route for wheelchair-bound visitors [22].</p>
      <p>
        Some museums have also created ways to help people view exhibit areas or buildings that are
not fully accessible. For example, a virtual tour created by the Intrepid Sea, Air &amp; Space Museum
in New York City that is available on its website shows photographs and 360-degree panoramic
views of inaccessible areas of its ship [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ].
      </p>
      <p>
        Another offering that some museums have for individuals with mobility limitations is an
accessible map (e.g., Wheelmap2) that enables the collaborative creation of accessibility maps to
augment standard maps with accessibility information [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. For example, maps at Colonial
Williamsburg and Old Sturbridge Village show buildings that are fully accessible, not accessible,
or have limits to accessibility [
        <xref ref-type="bibr" rid="ref12 ref2">2, 12</xref>
        ]. These applications usually provide information about
locations that support disabled facilities, and which do not, and share their opinion about each
location. This approach is followed by AXSMap3, a crowd sourced map, powered by Google Maps,
that stores and shares information about wheelchair-accessible facilities in public places such as
restaurants, hotels, etc. [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ].
      </p>
      <p>
        The COVID-19 pandemic has had a profound impact on museums, bringing about significant
changes and presenting them with various challenges [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]. Virtual tours have become more
popular in association with museums [19]. Digital initiatives in museums, and in particular the
use of social media by museums, have increased during the pandemic [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]. The health crisis has
expedited the progress of technological advancements in the cultural and heritage sectors,
particularly in creating accessible and satisfactory services for individuals with diverse
disabilities [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ]. For in-stance, 3D reconstructions and virtual tours could allow people with
permanent or temporary mobility impairment to visit unreachable places [19]; Virtual reality
(VR) and Augmented reality (AR) systems enable the rediscovery of the ancient wonders or
ruined sites using 3D models [24]; open data tools enable the archiving of data and
interoperability between ancient manuscripts and images [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ].
      </p>
      <p>
        Still, remote access using technology is not a replacement of an on-site visit. In this respect,
not all platforms or cultural sites themselves are accessible and inclusive for people with different
types of disabilities [
        <xref ref-type="bibr" rid="ref17">17</xref>
        ]. For instance, we are not aware of any research or industrial work that
has provided adaptable display cases or adaptable exhibitions. Therefore, our work fills this gap
by suggesting a new approach to accessing today's static display exhibitions.
2 https://wheelmap.org/
3 https://www.axsmap.com/
      </p>
    </sec>
    <sec id="sec-3">
      <title>3. Method</title>
      <p>
        The greatest challenge for exhibition designers is offering engaging experiences for as many
people as possible, catering to different abilities, interests, and preferences. Technology becomes
able to reach the requirements which mediate user’s experience. This helps create a more
authentic experience, potentially bringing the user closer to previously inaccessible artifacts and
sites [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ].
      </p>
      <p>
        When considering positioning objects in an exhibition (e.g., artwork, artifact, graphic, prop), it
is very important to pay careful attention to how objects are displayed within cases, how labels
are used, how lighting is designed, and how the information is delivered [23]. Artworks are
usually hung on the walls of the museum or gallery in height that usually suits adults eye level.
However, we suggest that they should be viewed by people who use wheelchairs as well as those
that are standing, be they short or tall. Therefore, they should be designed following the ADA
Standards, Smithsonian Guidelines for Accessible Design and other accessibility guides, that were
analyzed to identify the basic concepts and requirements for universal design [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ] [23]. More
specifically, there is a need to take into consideration Item’s Height from Ground: the distance
between the ground and the item’s centroid, i.e., how high the item is placed on the wall.
Following specific guidelines pertaining to item visual accessibility, small items (to center line)
should be placed at no higher than 1015 mm (40 in.) above the floor.
      </p>
      <p>A male adult who uses a wheelchair has an average eye level of between 1090 mm (43 in.) and
1295 mm (51 in.) above the finished floor (see Figure 2). Objects placed above 1015 mm (40 in.)
will be seen only from below by most seated and short viewers. This is where we come into the
picture with our contribution in this area of research, the innovative system that will enhance the
experience for individuals with mobility disabilities in art museums and galleries by
automatically adjusting the height of the artwork to the visitor. Therefore, in this scenario, the
suggested solution involves integrating a small engine that can effortlessly lower the wall-hung
display to the desired height. This implementation would facilitate accessibility and provide
visitors with the ability to adjust the display to their preferred viewing level. We are planning to
explore the suggested solution in the art wings of museums and galleries, such as the Hecht
Museum at the University of Haifa, where paintings are currently hung using wires. In this case,
adding an engine would be a straightforward extension, that will improve the experience for
wheelchair users or visitors of varying heights, whether they are standing or seated. This
modification would enable effortless adjustment of the painting's height, ensuring optimal
visibility and engagement for all individuals (see Figure 3).</p>
      <p>We suggest a system that will determine the right height of a painting given the height of the
visitor. The system will include a proximity sensor (an ITR sensor for instance) to determine the
presence of a visitor, a camera, to determine the visitor's height and a controller that will activate
two mini motors for controlling the height of the painting that will hang on retractable metal
cords. In this case, whenever a visitor approaches the painting, the suggested by us system is
designed to identify the visitor positioned in front of the artwork and measure their eye level.
Subsequently, it will calculate the optimal delta value, that should be made to raise or lower the
exhibit. The calculated delta value, along with the specified direction (either upward or
downward), will then be transmitted to the engine to facilitate the precise repositioning of the
artwork. As a result, the height of the painting will be adjusted, if needed, and returned to its
initial position once the visitor moves on (see Figure 4 that illustrates the proposed system).</p>
    </sec>
    <sec id="sec-4">
      <title>4. Conclusions And Future Work</title>
      <p>The presented work is a work in progress demonstrating an innovative system that will enhance
the experience for individuals with mobility disabilities in the art wings of museums and art
galleries. We believe that the implementation of our system may have the potential to greatly
enhance the cultural visit experience for all visitors. This includes individuals in wheelchairs, as
well as those who are short and tall. To further gauge the potential impact, we are planning to
provide an initial prototype, demonstrate it to the museum and conduct evaluation with end
users. This will help us estimate the effectiveness and viability of the proposed solution.
[19] Resta, G., Dicuonzo, F., Karacan, E., Pastore, D.: The impact of virtual tours on museum
exhibitions after the onset of covid-19 restrictions: visitor engagement and long-term
perspectives. SCIRES-IT-SCIentific RESearch and Information Technology, 11(1), pp.
151166, (2021).
[20] Reyes-García, M. E., Criado-García, F., Camúñez-Ruíz, J. A., Casado-Pérez, M.: Accessibility to
cultural tourism: The case of the major museums in the city of Seville. Sustainability, 13(6),
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[21] Ribeiro, F. R., Silva, A., Barbosa, F., Silva, A. P., Metrôlho, J. C.: Mobile applications for
accessible tourism: overview, challenges and a proposed platform. Information Technology
&amp; Tourism, 19, pp. 29-59, (2018).
[22] Ruiz, B., Pajares, J. L., Utray, F., Moreno, L.: Design for All in multimedia guides for museums.</p>
      <p>Computers in Human Behavior, 27(4), pp. 1408-1415, (2011).
[23] Salmen, J. P.: Everyone's Welcome: The Americans with Disabilities Act and Museums.</p>
      <p>American Association of Museums, 1575 Eye St., NW., Suite 400, Washington, DC 20005,
(1998).
[24] Silva, M., Teixeira, L.: Developing an extended reality platform for immersive and interactive
experiences for cultural heritage: Serralves museum and coa archeologic park. In 2020 IEEE
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[25] United Nations (2006), “Convention on the rights of persons with disabilities”, available at:
www.un.org/disabilities/convention/conventionfull.shtml
[26] Wintzerith, S.: “Inclusive without Knowing It.” In The New Museum Community: Audiences,</p>
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