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    <journal-meta>
      <journal-title-group>
        <journal-title>Rennes, France, June</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>User-Centered Sustainable Technology Design: A Reflection on Human-Computer Interaction Research for a Sustainable Society</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Extended Abstract</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Florian Bemmann</string-name>
          <email>florian.bemmann@ifi.lmu.de</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Sven Mayer</string-name>
          <email>info@sven-mayer.com</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>LMU Munich</institution>
          ,
          <country country="DE">Germany</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2023</year>
      </pub-date>
      <volume>0</volume>
      <fpage>5</fpage>
      <lpage>09</lpage>
      <abstract>
        <p>As consumers and deciders, people play the core role in tackling climate change, as their choices steer company behavior and political decisions. Human-Computer Interaction (HCI) in the sustainability domain so far focused on changing individual behavior; however, this has reached a dead end. Research has shown that extrinsic factors (such as cost and everyday convenience) mostly oppose sustainable behavior and are rarely overcome by intrinsic motivations. In this paper, we reflect on the past approaches HCI has studied to foster environmental sustainability. Bringing together recent work from environmental psychology, behavioral psychology, and HCI, we point to insights that future work could benefit from incorporating: What people think should instead be focused on what people do individually. A global identity perception can overcome moral shortsightedness, and considering people's cultural context and worldview is essential for technology to make an impact. We map such psychological aspects to user-centered technology concepts. We discuss practical implications with an emphasis on real-world applicability and critically discuss the ethics of technology. Our work sparks ideas and discussions to inspire future sustainable human-computer interaction research.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Human-Centered Sustainable Technology Design</title>
      <p>
        Technology alone is insuficient to combat climate change; negative spillover efects (i.e., rebound
efects) make people do and consume more instead of leveraging energy and resource savings
to reduce emissions [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. A change in people’s behavior and attitude, and thus a strong focus
on the human, are necessary. Consumption patterns and corporate behavior are two major
factors that undermine decarbonization; customers control both directly and indirectly. While
research in environmental psychology copes with explaining and fostering pro-environmental
behaviors[2], their insights have only rarely made it into information and communication
technology. Human-computer interaction (HCI), a field studying technology with a strong
focus on the human, can potentially impact when incorporating concepts from environmental
psychology.
nEvelop-O
LGOBE
In: B. Combemale, G. Mussbacher, S. Betz, A. Friday, I. Hadar, J. Sallou, I. Groher, H. Muccini, O. Le Meur, C. Herglotz, E.
https://www.medien.ifi.lmu.de/team/florian.bemmann/ (F. Bemmann); https://sven-mayer.com/ (S. Mayer)
      </p>
      <p>© 2023 Copyright for this paper by its authors. Use permitted under Creative Commons License Attribution 4.0 International (CC BY 4.0).</p>
    </sec>
    <sec id="sec-2">
      <title>2. The Dead End in HCI for Behavior Change</title>
      <p>Approaches in HCI that aim to support sustainability mainly focus on supporting behavior
change. Building on the well-researched topic of persuasive technology (see, e.g., [3] to get
an overview), research projects regarding sustainability-relevant issues such as mobility or
food consumption have been conducted. However, persuasive systems have limited real-world
impact, as intrinsic motivation cannot overcome external, extrinsic factors such as cost and
everyday convenience and restrictions [4]. Achieved changes in behavior are often short-lasting
in the wild [5] as people rarely have an extrinsic reason for adopting such systems in the long
run. In their recent review, Bremer et al. [6] called for research to go beyond individual behavior
change and aim for societal change.</p>
      <p>Sustainable HCI for individual behavior change, thus, somehow, does hard making an impact,
and current research advocates to expand our focus [6].</p>
    </sec>
    <sec id="sec-3">
      <title>3. Conveying Pro-Environmental Norms and Values in</title>
    </sec>
    <sec id="sec-4">
      <title>Ubiquitous Technologies</title>
      <p>To overcome the issues of adoption and extrinsic limiting factors outlined in Section 2, we
propose that Sustainable HCI, precisely the inclusion of sustainability-oriented norms and
values, should rather be a design factor in many kinds of applications instead of designing
applications with the sole purpose of supporting sustainable behavior.</p>
      <sec id="sec-4-1">
        <title>Convey norms and values instead of changing individual behavior directly. In behav</title>
        <p>
          ioral models, norms and beliefs constitute the foundation for behavior. They are formed in one’s
youth and are largely influenced by the social bubble, one’s perception of what is societally
accepted (c.f. confirmation bias [
          <xref ref-type="bibr" rid="ref1">1</xref>
          ]), and content recommendation algorithms in, e.g., social
media and search engines. The latter brings up content we like and thereby reinforces one’s
views.
        </p>
        <p>Target also non-low-hanging fruit people. Systems that mainly support behavior change
target only people who intend to change behavior and, e.g., help bridge the attitude-behavior
gap [3]. As they already have adopted a pro-environmentally lifestyle, the potential is limited.
See the limitations of persuasive technologies mentioned in Section 2. More space for impact is
left when targeting people who do not directly aim for pro-environmental behavior yet. As such,
people would not intrinsically use a behavior-change supporting system, ambient integration
into existing everyday technology is a way to reach them.</p>
      </sec>
      <sec id="sec-4-2">
        <title>3.1. Design Space</title>
        <p>Therefore, we propose a set of (a) theories from environmental psychology that could support
(b) HCI technologies. The resulting 2-dimensional design space, consisting of environmental
psychology foundations on one axis, can be applied to human-centered technologies on the
other axis. The design space outlines novel sustainable technology concepts and inspires future
work.</p>
        <p>Psychological Concepts. A global identity perception, i.e., people regarding themselves
as global citizens instead of part of some local group, inform beliefs about environmental
justice and lead to more sustainable norms and motives [7]. Although decision models say
people rate their rational decisions from a moral perspective, immoral behavior often happens
subconsciously. A social, physical, and timely distance from the efects of climate change lead
to moral disengagement. Behavioral psychology explains its factors and proposes ways to
overcome moral shortsightedness that could be applied in HCI and lead to more
sustainabilityoriented overthinking of rational decisions [8]. The behavior-attitude connection describes
that performing low-cost behaviors may have strong spillover efects [ 9], i.e., lead to further
related behaviors and form norms and values. Initial small behaviors can be powerful in the
long run, especially when leading to joined collective behaviors [7].</p>
        <p>Human-Centered Technologies. Believable agents, conversational interfaces that
express emotion and personality [10], could incorporate sustainability-oriented norms in their
language. Context-aware, ambient information could help users classify and compare their
behavior with others and diferent social and global groups (see also the concepts of
Bemmann et al. [11]) by including them on smartphones’ lock screens (c.f. [12]) or smartwatches.
Video games can support triggering pro-social behavior, such as empathy Wulansari et al. [13].
Specific game designs or design aspects may also be evaluated to increase sustainable norms
and values. Games are a promising environment through their massive adoption and usage
in society. Recommender systems, such as social media, news feeds, and search engines,
contribute to the perception of our social bubble and norms. Today, they support current beliefs
and perceptions instead of widening perspectives. Lastly, applying psychometric content
targeting approaches for good could be considered; however, their ethics must be discussed
carefully [11].</p>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>4. Discussing Ethics and Future Directions</title>
      <p>Research should discuss the ethics of such applications. Should we aim for a change in values?
Where is the borderline of it being fine to try to convince people for (in our perspective) positive
aims? Technologies should mind people’s context, culture, and world views and emphasize
ecological validity [14] to be applicable in the wild. Thus, future Sustainable HCI research
has to consider the underlying psychological constructs, for example, by making projects
interdisciplinary or conducting workshops with environmental psychology researchers.
Psychologie und Nachhaltigkeit: Konzeptionelle Grundlagen, Anwendungsbeispiele und
Zukunftsperspektiven (2018) 17–35. doi: 1 0 . 1 0 0 7 / 9 7 8 - 3 - 6 5 8 - 1 9 9 6 5 - 4 _ 2 .
[2] E. Matthies, H. Wallis, Was kann die umweltpsychologie zu einer nachhaltigen
entwicklung beitragen? umweltpsychologische forschung zu globalen umweltproblemen und
ressourcenkonsum, Psychologie und Nachhaltigkeit: Konzeptionelle Grundlagen,
Anwendungsbeispiele und Zukunftsperspektiven (2018) 37–46.
[3] B. J. Fogg, A behavior model for persuasive design, in: Proc. of the 4th international</p>
      <p>Conference on Persuasive Technology, 2009, pp. 1–7.
[4] H. Brynjarsdottir, M. Håkansson, J. Pierce, E. Baumer, C. DiSalvo, P. Sengers, Sustainably
unpersuaded: How persuasion narrows our vision of sustainability, in: Proc. of the
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2 2 0 7 6 7 6 . 2 2 0 8 5 3 9 .
[5] M. Hazas, A. B. Brush, J. Scott, Sustainability does not begin with the individual,
Interactions 19 (2012) 14–17. doi:1 0 . 1 0 3 7 / p s p p 0 0 0 0 2 4 5 .
[6] C. Bremer, B. Knowles, A. Friday, Have we taken on too much?: A critical review of the
sustainable hci landscape, in: Proc. of the 2022 CHI Conference on Human Factors in
Computing Systems, CHI ’22, ACM, 2022. doi:1 0 . 1 1 4 5 / 3 4 9 1 1 0 2 . 3 5 1 7 6 0 9 .
[7] G. Reese, K. R. Hamann, C. Menzel, S. Drews, Soziale identität und nachhaltiges verhalten,
Psychologie und Nachhaltigkeit: Konzeptionelle Grundlagen, Anwendungsbeispiele und
Zukunftsperspektiven (2018) 47–54.
[8] C. Baur, Nachhaltigkeit in der wertschöpfungskette: Das problem des eingeschränkten
moralischen bewusstseins, Psychologie und Nachhaltigkeit: Konzeptionelle Grundlagen,
Anwendungsbeispiele und Zukunftsperspektiven (2018) 149–163.
[9] H. B. Truelove, A. R. Carrico, E. U. Weber, K. T. Raimi, M. P. Vandenbergh, Positive and
negative spillover of pro-environmental behavior: An integrative review and theoretical
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[10] I. Poggi, C. Pelachaud, F. de Rosis, V. Carofiglio, B. De Carolis, Greta. A Believable Embodied</p>
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[11] F. Bemmann, C. Mayer, S. Mayer, Leveraging mobile sensing technology for societal change
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