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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Usability engineering in the OnCakes case. What should be taken into account when designing software for a bakery and its customers? Juan D. Arboleda 1, César A. Collazos 2</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Universidad del Cauca</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Cauca</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Colombia.</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Universidad del Cauca</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Cauca</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Colombia.</string-name>
        </contrib>
      </contrib-group>
      <abstract>
        <p>text. In this work, a methodological process is proposed to design the interface of a software that is aimed at a niche of companies in the gastronomic sector in the southwest of Colombia, specialized in the production of custom cakes. For this reason, it is necessary to ask: What should be taken into account to ensure that good levels of user experience are met? To solve this question: First, a literature review is carried out, where the most relevant parameters and methods that must be taken into account from a cultural perspective and focused on users are identified and established, with the purpose of achieving a collaborative or participatory design, which optimizes the communication and understanding processes between the different productive units. Second, the culture-centered design method is applied, from a cognitive linguistic approach, mapping the contextual conditions and generating a user model. Third, for the creation of the interface, the user-centered design method is applied from the perspective of semiotic engineering to investigate, analyze, and address the communication problem identified in the commercial processes of the pastry shops. Fourth, a heuristic evaluation is performed to measure the user experience when interacting with the prototype.</p>
      </abstract>
      <kwd-group>
        <kwd>1 User Experience</kwd>
        <kwd>Culture-Centered Design</kwd>
        <kwd>Interface Design</kwd>
        <kwd>Pastry Shops</kwd>
        <kwd>Food Industry</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        In Colombia, culturally we love to celebrate the important dates of our loved ones. The central
object of every celebration is the cake [
        <xref ref-type="bibr" rid="ref2">1</xref>
        ]. There are more than 28,000 bakeries / pastry shops in the
country, with sales of more than 3 trillion pesos and generating close to 400,000 direct jobs [
        <xref ref-type="bibr" rid="ref1 ref3">2</xref>
        ]. 12.14%
of the bakeries / pastry shops are located in the southwest of Colombia [
        <xref ref-type="bibr" rid="ref4">3</xref>
        ]. The personalized cake is an
artifact [
        <xref ref-type="bibr" rid="ref5">4</xref>
        ], [
        <xref ref-type="bibr" rid="ref6">5</xref>
        ] that has an eminent symbolic value within the social order [
        <xref ref-type="bibr" rid="ref7">6</xref>
        ]. Considering its
implications in affective, assertive and social relationships [
        <xref ref-type="bibr" rid="ref8">7</xref>
        ], the decoration of a personalized cake is
designed to transmit [
        <xref ref-type="bibr" rid="ref9">8</xref>
        ] a message of high emotional value [
        <xref ref-type="bibr" rid="ref10">9</xref>
        ], [
        <xref ref-type="bibr" rid="ref11">10</xref>
        ] to the honored individual. The
design of a personalized cake decoration involves a collaborative or co-design process [11] in which
the customer of the bakery is included in the commercial processes, so that he/she can make decisions
about the aesthetic and formal aspects of the product [12], supported by reference images, and under
the guidance of a salesperson of the bakery. Communication with the customer in the commercial
process is done through digital media such as: phone calls, video calls, email, chats (WhatsApp,
Facebook, Instagram) or in person at the point of sale.
      </p>
      <p>
        The customer's participation and the commercial process ends when the wishes, requirements and
expectations are recorded in a paper format that serves as a formulary [13] of the order form. The paper
form is filled out in calligraphy and must be read and interpreted by the pastry chef [14], in order to
decorate the cake with the design requested by the customer. In this production process, when the pastry
chef must read and interpret [
        <xref ref-type="bibr" rid="ref9">8</xref>
        ], [15] the paper format, problems of understanding arise due to errors:
calligraphic, legibility and interpretation, which result in the creation of a customized product that does
not meet the customer's expectations and, therefore, cause frustration and sadness in the customer [
        <xref ref-type="bibr" rid="ref9">8</xref>
        ].
For traditional bakeries, this situation manifests itself as a critical problem of communication and
understanding between production units, since the main processes depend on paper formats [14]. For
this reason, it is presumed that the design of such forms does not allow to generate a representation of
an efficient user mental model [16], thus causing confusion, reprocessing and errors in repetitive tasks.
      </p>
      <p>We propose the design of a software interface [17] that allows the correct mediation between the
expectations and requirements that the customer has, compared to its purchasing power, and the
production capabilities of the bakery. Mainly, it should allow the generation of a mental model of
representation of the cake designed by the user that is efficient, understandable, and as realistic as
possible to avoid or reduce the level of errors or confusions. The objective of this paper is to try to
answer the question: What criteria or guidelines should be taken into account when designing a software
interface for a bakery and its customers, to ensure good levels of user experience? [18] Under the
hypothesis that, by replacing the paper format corresponding to the order form with an interactive digital
web form, it is possible to communicate a more efficient mental model of the user, and to take advantage
of the visual representations that can be generated by emerging technologies.</p>
    </sec>
    <sec id="sec-2">
      <title>2. Related works</title>
      <p>To perform a comprehensive literature review, the following process is followed [19]:
2.1.</p>
    </sec>
    <sec id="sec-3">
      <title>Second level heading</title>
      <p>Systematic mapping proposes a research protocol that consists of: First, identify the thematic cores
related to the situation to be investigated. In this case study it corresponds to Computer Science,
Communication &amp; Design and Business Administration. Second, an analysis is made of each thematic
core in order to identify the intersections and define a central thematic axis. In this case it corresponds
to the area of cake design, supported by emerging technologies such as artificial intelligence, evaluated
and validated through usability heuristics. Third, the keywords are categorized for each thematic core
and ordered according to the number of publications in the Scopus meta-search engine. A selection is
made of the most relevant words for the central thematic axis. Fourth, quality, inclusion and exclusion
criteria are established to define the keywords that will make up the search string. Fifth, the final search
string is constructed [17]:</p>
      <p>((("Convolution Neural Networks" AND "Natural Language Processing" AND "Attention
Mechanism") OR (("natural language supervision" OR ("Generative adversarial Networks" AND
"Text-to-image generation")) OR (("Computer Vision" AND "Generative Models" AND "Attention
Mechanism") OR ("Computer Vision" AND ("Data Forms" OR "Paper Forms")))) OR (("Semiotic
Engineering" AND "Usability") OR ("User Experience" AND "Web Design" AND "User Interfaces"
AND "User Centered Design") OR ("Semiotic Engineering" AND "co design")) OR (("Cake design"
OR ("Gastronomy" AND "Supply Chain") OR ("Process Control" AND "paper forms") OR
("Automation Process" AND "Food Industry")) ANDNOT ("health" OR "Farming" OR "farm" OR
"Agriculture" OR "Chemical" OR "tourism" OR "Video" OR "Medical" OR "chemistry" OR
"Healthcare" OR "School" OR "Medical images" OR "fruits")).</p>
      <p>One of the predominant research areas in the results obtained are 3D food printing technologies [12].
For the particular case of study, in addition to the articles found, different commercial software have
been identified such as Baking IT (UK) [20], BakeSmart (US) [21], CakeNote (AU) [22], BakeryDiary
(IE) [23], Flexcatering (US) [24], JotForm (US) [25], RiseHQ (IN) [26], CakeBoss (US) [27], Cake
Stacker (UK) [28], Calculated Cakes (US) [29] or, bakeries that allow to customize cakes from a web
application such as Ferguson Plarre (AU) [30] or, local cases such as CupCake Factory (COL) [31] that
use digital forms for the customization process.</p>
      <p>Cases such as CakeVR [32], a virtual reality application that allows the customer to co-design
cakes through realistic 3D visualizations in real time, is a perfect reference for the research, and ratifies
the relevance of the digital transformation processes of bakeries in closing technological gaps.
Regarding the three design strategies proposed by CakeVR [32]: (1) Adapt from references, (2) combine
elements from different reference images, (3) create a new cake from scratch [30]. For these three design
strategies, technologies such as: Photorealistic Tex-to-Image Diffusion Models with Deep Language
Understanding [33] BERT: Realistic image generation from text [34], Palette: image to image Diffusion
Models, Dall-e (Hierarchical Text-Conditional Image Generation with CLIP Latents) [35], AffectGAN:
Affect-Based Generative Art Driven by Semantics [36] DR. GAN: Distribution Regularization for
TextImage Ge-neration [37], VQGAN-CLIP Open Domain Image Generation and Editing with Natural
Language Guidance [38], CLIP: Learning Transferable Visual Model From Natural Language
Supervision [39], to optimize the process of phase 2, and free up the time spent by the pastry chef in
helping clients turn inspirations into tangible cake designs.</p>
    </sec>
    <sec id="sec-4">
      <title>2.1.1. A literary and methodological approach to the user experience concept.</title>
      <p>To answer the research question, what criteria or guidelines should be taken into account when
designing software for a bakery and its customers, so that it meets good levels of usability? First, a
protocol should be generated to address the cultural context of the users involved, including a detailed
analysis of the business culture of the bakeries. Second, a methodology must be generated to involve
the users and make them participate in the process of co-designing the software. Third, it is necessary
to study from a semiotic perspective the communication processes present in all the interaction
processes of the users with the software. Fourth, evaluation parameters [40], [41] heuristics [41] should
be generated to validate and measure the impact that the introduction of emerging technologies [40] to
optimize the processes [17] of co-creation of personalized cakes would have on the traditional
commercialization processes of pastry shops in southwestern Colombia [42]. It is necessary to develop
a methodological framework based on three thematic cores:</p>
    </sec>
    <sec id="sec-5">
      <title>2.1.2. A Culture-Centered Design [43] &amp; User-Centered Design [44].</title>
      <p>When designing an artifact [45], it is necessary to understand the cultural context [46] in which
it will be introduced, and, above all, to accept, understand, and empathize with the particular
characteristics of the different people who will use it [44]. To address this cultural approach, cognitive
linguistics [18] should be analyzed in order to understand how universal concepts exist in language
[47], [48], which are appropriated and used differently by each culture [49], [50]. Even within the same
culture, where there are socially agreed patterns, the individual, depending on his or her cultural [51]
and linguistic [52] capital, can access, interpret, appropriate, use, or re-signify a concept. These
relationships of knowledge, meaning and understanding allow us to interact with the contextual
conditions of a specific culture.</p>
      <p>How to evaluate an emotional experience generated by an interactive system? [55] There are
challenges in the evaluation of user experience and usability, one of them, initially, is to achieve an
approximation to the definition of these two particular concepts. Literature analysis shows that usability,
along with accessibility, playability, plasticity, among other contextual elements [56] influence good
levels of user experience. The main contribution to answer the research question of this study are the
Heuristics of usability for virtual worlds: clarity, simplicity, feedback, consistency, low memory usage,
flexibility and efficiency of use, orientation and navigation, camera control, visualization, avatar
customization, interaction in the virtual world, laws of physics (reality metaphor), communication, error
prevention, helping users to recover from the error, help and documentation [18].</p>
    </sec>
    <sec id="sec-6">
      <title>2.1.4. Semiotic Engineering [57], Communicability [57], [58] and understanding [15].</title>
      <p>
        Graphical interfaces are communication objects [59], so the result of their interaction is an
emotion [18]. To ensure that the emotion is positive for the user, it is necessary to meet certain design
requirements to make the message as effective as possible. The Interface must have the ability to
communicate in a simple manner [
        <xref ref-type="bibr" rid="ref6">5</xref>
        ] information related to the use of the software functions [60]. If the
information related to the use of the interface is incorrect, conflicting, or incomplete [57]
communication problems arise for the users.
      </p>
      <p>In the graphic design of the interface [49] must have the ability to mean through the geometric
position of the object, as well as its shape, as analyzed in the theory of Gestalt, it must give meaning
through color, line, point, plane [61], in short, to the visual composition, to generate pleasant aesthetic
effects and to communicate in a simple and effective way, depending on the culture where the meanings
are represented.</p>
    </sec>
    <sec id="sec-7">
      <title>3. Design Approach</title>
      <p>The creation of OnCakes software is proposed, with the purpose of optimizing communication
between business processes and production processes. For the design of the Oncakes software interface,
a cultural analysis of the context is made, where a cognitive linguistic approach is made, to understand
the barriers or gaps in the communication processes. A mapping of the contextual conditions is
constructed to identify the spaces and circumstances faced by users when performing their tasks. A user
model is generated to identify the levels of interaction with the software, processes are mapped, and
system requirements are defined.</p>
      <p>A usability analysis is proposed to evaluate the levels of user experience, with the objective of
measuring the emotional experience in the current process, and to define a baseline that allows
contrasting the effects of the technological implementation based on an interface prototype, to which
heuristic evaluations are applied. To ensure correct understanding, an analysis of communicability is
carried out through semiotic inspection methods.</p>
    </sec>
    <sec id="sec-8">
      <title>4. Implementation: Cultural context analysis.</title>
    </sec>
    <sec id="sec-9">
      <title>4.1. Linguistic-cognitive approach.</title>
      <p>The limitations that the client has from his cultural capital [62] to make use of oral language with the
objective of describing the imagined cake, implies that the client uses reference images as support. Even
when using reference images, the customer's requirements must be written in calligraphy on the order
form, we move from oral language to written language. Written language is susceptible to calligraphic
errors, spelling mistakes, legibility problems, just as in oral language, making an accurate description
of the imagined cake will be limited by the skills and mastery of written language. For example, the
mental model of the size of the cake is oriented towards the number of guests or portions, while the
mental model of the baker relates the size to the number of pounds and the dimensions of the baking
pan. From a linguistic approach, concepts such as the size of the cake can cause problems of
understanding in the communication process.
4.2.</p>
    </sec>
    <sec id="sec-10">
      <title>Contextual conditions mapping.</title>
      <p>In the gastronomic sector, the niche of bakeries and pastry shops is characterized by very traditional
production models, which depend mainly on the use of paper formats. Three main types of processes
can be characterized: Commercial Processes. These are the processes of promotion and sale of the
products of the bakeries and pastry shops. Productive Processes: Processes involved in the elaboration
of bakery/pastry products. Administrative Processes: These are the financial, support, support and
control processes of all the activities carried out in the business.</p>
    </sec>
    <sec id="sec-11">
      <title>4.3. User model.</title>
      <p>Table 1. Actors and interactions. Table: Own design.</p>
      <sec id="sec-11-1">
        <title>Actor</title>
      </sec>
      <sec id="sec-11-2">
        <title>Process</title>
        <sec id="sec-11-2-1">
          <title>Customer</title>
        </sec>
        <sec id="sec-11-2-2">
          <title>Commercial</title>
        </sec>
        <sec id="sec-11-2-3">
          <title>Salesperson Commercial</title>
        </sec>
      </sec>
      <sec id="sec-11-3">
        <title>Activity</title>
        <sec id="sec-11-3-1">
          <title>Needs a custom cake.</title>
        </sec>
        <sec id="sec-11-3-2">
          <title>Capture of customer requirements.</title>
        </sec>
        <sec id="sec-11-3-3">
          <title>Pastry Chef</title>
        </sec>
        <sec id="sec-11-3-4">
          <title>Pastry cook / decorator</title>
        </sec>
        <sec id="sec-11-3-5">
          <title>Control and assign work,</title>
        </sec>
        <sec id="sec-11-3-6">
          <title>Productive organize orders, ensure supply of raw materials and supplies.</title>
        </sec>
        <sec id="sec-11-3-7">
          <title>Productive</title>
        </sec>
        <sec id="sec-11-3-8">
          <title>Materialize product requirements</title>
        </sec>
        <sec id="sec-11-3-9">
          <title>Register of financial movements</title>
        </sec>
        <sec id="sec-11-3-10">
          <title>Accountant Management</title>
        </sec>
        <sec id="sec-11-3-11">
          <title>Manager</title>
        </sec>
        <sec id="sec-11-3-12">
          <title>Management</title>
        </sec>
        <sec id="sec-11-3-13">
          <title>Decision Making</title>
          <p>4.4</p>
        </sec>
      </sec>
    </sec>
    <sec id="sec-12">
      <title>Process mapping.</title>
      <sec id="sec-12-1">
        <title>Priority</title>
        <sec id="sec-12-1-1">
          <title>Very High</title>
        </sec>
        <sec id="sec-12-1-2">
          <title>High</title>
        </sec>
        <sec id="sec-12-1-3">
          <title>High</title>
        </sec>
        <sec id="sec-12-1-4">
          <title>High</title>
        </sec>
        <sec id="sec-12-1-5">
          <title>Media</title>
        </sec>
        <sec id="sec-12-1-6">
          <title>Media</title>
        </sec>
      </sec>
      <sec id="sec-12-2">
        <title>Papers Forms Interaction</title>
        <sec id="sec-12-2-1">
          <title>Order Form</title>
        </sec>
        <sec id="sec-12-2-2">
          <title>Order Form</title>
        </sec>
        <sec id="sec-12-2-3">
          <title>Order Form.</title>
        </sec>
        <sec id="sec-12-2-4">
          <title>Order routing.</title>
        </sec>
        <sec id="sec-12-2-5">
          <title>Work assignment.</title>
        </sec>
        <sec id="sec-12-2-6">
          <title>Raw materials and inventory.</title>
        </sec>
        <sec id="sec-12-2-7">
          <title>Order Form.</title>
        </sec>
        <sec id="sec-12-2-8">
          <title>Raw materials and inventory.</title>
        </sec>
        <sec id="sec-12-2-9">
          <title>Purchase order</title>
        </sec>
        <sec id="sec-12-2-10">
          <title>Daily balance sheet</title>
        </sec>
        <sec id="sec-12-2-11">
          <title>Balance Sheet</title>
          <p>A mapping of the different processes is made through the papers forms [16], [62] that go through
the different production units of the bakeries: sales form, order form, production order form, raw
material form, order route form, dispatch form, standard recipe form, good manufacturing practices
form, invoice form. For this particular case, we will focus our studies on the order form, since it
participates in all the processes and interacts with 5 of the 6 identified actors.</p>
          <p>It was decided to intervene in the commercial processes in the first place because it is in this process
where the design of the cake is made, and it is the process that presents the most problems of
interpretation and communication.</p>
          <p>Three user models are involved in this process: the customer, the seller and the paste-lero. It is
necessary to optimize the communication between these three users, and it has been identified that the
problem lies in the limitations that people have in the use of natural language to describe the desires
and expectations regarding the product, and the difficulties that arise at the time of expressing them in
the order form. The first requirement is to design an interactive order form, which is able to process
natural language, and allows to visualize with 3D graphics the product that is being co-created. The
second requirement is to generate a virtual decoration set based on the tools, utensils, techniques and
molds used by bakeries to decorate custom cakes. The third requirement is to create a virtual space that
allows to generate a metaphor based on the cognitive linguistic approach, and to generate a participatory
experience that allows to use the virtual tools and utensils to decorate the cake. The fourth requirement
is related to the clarity and visibility of important information for the client, particularly that related to
the costs associated with the amount of decoration elements used, size, cake flavors, packaging and
shipping. The fifth requirement is related to interface design parameters that ensure a good user
experience.</p>
          <p>4.6</p>
        </sec>
      </sec>
    </sec>
    <sec id="sec-13">
      <title>Design of software interface prototype.</title>
      <p>The user-centered design methodology used for the creation of the interface prototype was
developed in four phases [63]: First, Discover. In this phase, the brief or design brief map, the study of
the environment, interviews with stakeholders, and observation of the processes are carried out. Second,
Interpret. In this phase the information obtained is analyzed, and the following tools are used: map of
actors, journey map, journey of emotions, experience of a service. Third, Delimit. In this phase, an
analysis of causes and consequences, and of needs, benefits and opportunities is carried out. Fourth,
Propose. In this last phase, different prototyping and validation processes are carried out, from the paper
prototype to the high-fidelity digital prototype.</p>
    </sec>
    <sec id="sec-14">
      <title>5 Validation of proposed model.</title>
    </sec>
    <sec id="sec-15">
      <title>5.1 Prototype interface evaluation model.</title>
      <p>The cultural approach model for the design of the graphic interface was evaluated in two bakeries,
one in the city of Cali (PastelPan) and the other in the city of Popayán (Miski). To identify the
communication problems, in addition to direct observation of the processes and their photographic
record, a tool known as whiteboard selling [64] was used, which allowed the administrators (2), pastry
chefs (3), and salespersons (2) to draw on the provided worksheet how they understood the commercial
processes of their respective pastry shops from their perspective.</p>
      <p>In PastelPan (Cali) it was possible to validate through two networked computers, one in the sales
area and the other in the decoration area, the level of participation and interaction of the client at the
moment of designing the cake, modifying a reference image with texts indicating the changes to the
baker. Miski Pastelería (Popayán) is evaluating the design of an interactive form for taking orders for
custom cakes.</p>
    </sec>
    <sec id="sec-16">
      <title>6.1 Results of the research and design process.</title>
      <p>When applying the Usability Heuristics for the virtual worlds, the following results were obtained:
10 people used the prototype: 2 administrators, 3 pastry chef, 2 salespeople, and 3 customers. 1 is the
lowest score, and 5 the highest value.</p>
      <p>Clarity: (4 points) users found clarity in the information provided. Simplicity (4.6 points) the
minimalistic interface allows for easy and simple use, Feedback (4.2 points) interactions with interface
objects have an efficient response. Consistency (4.6 points) users found congruence and consistency in
the steps to decorate a cake. Low memory usage (4 points) the five steps to design a cake have good
recall. Flexibility and efficiency of use (3.6 points) users found it difficult to change the themes of the
cake. Orientation and navigation (4.8 points) navigation directions are clear and efficient. Camera
control (4.3 points) being able to manipulate the rotation of the product in 3D allows to obtain different
perspectives of the product. Visualization (4.4 points) important information is visible and accessible.
Personalization of the avatar (not applicable), interaction in the virtual world (4.2 points) the objects
allow the "drag and drop" function, Laws of physics (metaphor of reality) (4.8 points) the decoration
elements that were digitized in 3D, allow the user to feel that he is using the utensils of the bakery.
Communication (4 points) The relevant information is provided to carry out the task. Error prevention
(2 points) Error prevention methods and tools are needed. Help to users to recover from errors (1) there
are not enough aids for error recovery. Help and documentation (1) there is no help and documentation.
In conclusion, the prototype interface had a Promethean evaluation heuristic score of 3.7 out of a
possible 5 points, which means that although it is above average, there is still much room for
improvement.</p>
      <p>It is very important to recognize that each bakery has its particularities, but it is also very important
to know what are the general aspects that are shared with other bakeries, in order to generate models
that are scalable and can be applied to other companies in the niche market of bakeries and pastry shops.
This work can be applied in the future to other companies in the gastronomic sector that are dedicated
to food customization, such as pizzas, hamburgers, sandwiches, among others.</p>
    </sec>
    <sec id="sec-17">
      <title>7 REFERENCES.</title>
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