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<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>W. D. Gray and M. C. Salzman, “Damaged Merchandise? A Review of Experiments That Com-
pare Usability Evaluation Methods,” Human-Computer Interaction</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <article-id pub-id-type="doi">10.1207/s15327051hci1303_2</article-id>
      <title-group>
        <article-title>Evaluation of the User Experience of a Web Tool that Allows Inferring the Learning Style and Personality of University Students in Mexico</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Raul A. Legaspi-Rodríguez</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Huizilopoztli Luna-García</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>José M. Celaya-Padilla</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Nancy Delgado-Salazar</string-name>
          <email>nancydelsal@uaz.edu.mx</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>José G. Arceo-Olague</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Roberto Solís-Robles</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>147, Centro Histórico C.</institution>
          <addr-line>P. 98000, Zacatecas</addr-line>
          ,
          <country country="MX">México</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Unidad Académica de Ingeniería Eléctrica, Universidad Autónoma de Zacatecas</institution>
          ,
          <addr-line>Jardín Juárez</addr-line>
        </aff>
      </contrib-group>
      <pub-date>
        <year>1998</year>
      </pub-date>
      <volume>13</volume>
      <issue>3</issue>
      <abstract>
        <p>Educational trends have evolved during the last decades, with the implementation of Information and Communication Technologies (ICT's) and the change of approaches in the teaching process, the need has arisen to create tools that can face the new challenges of teaching. Along with this process, the user experience (UX) must be considered in the development process of educational support tools, as a fundamental part of Human-Computer Interaction (HCI). Consequently, in the process of developing tools for this purpose, technologies, approaches or concepts that can result in a pleasant UX should be considered. The objective of this study was to evaluate the UX of a web tool, elaborated with the purpose of detecting learning styles and personality. The tool was developed under the principles of Responsive Web Design (RWD) and using the Material Design Guidelines (MDG). For the evaluation of UX, the User Experience Questionnaire (UEQ) was used. Subsequently, the data obtained were analyzed using a tool developed in MS Excel. The results showed that, in general terms, the UX is good, however, some metrics indicate that the results could vary if the number of participants in the study were increased.</p>
      </abstract>
      <kwd-group>
        <kwd>User Experience</kwd>
        <kwd>Material Design</kwd>
        <kwd>Responsive Web Design</kwd>
        <kwd>HCI</kwd>
        <kwd>UEQ</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>Introduction</title>
      <p>The contexts and methodologies applied to teaching no longer have the same approaches as in
years past. The classic approaches, based on classrooms and activities proposed by teachers, have been
transformed. Now, they are heading towards teaching based on the learning of knowledge and skills.
Taking into account the autonomous activity of the students[1]. Consequently, it is important to have
the necessary instruments to detect how learning occurs autonomously. Some authors have made efforts
researching, analyzing and developing different instruments that help with the task of thoroughly
knowing the way in which a student acquires learning individually [2],[3],[4], [5].</p>
      <p>The last decades have been of great importance for the expansion of the Internet, this expansion has
made various areas show interest in migrating their information to the cloud, this change has generated
the need to create methods of innovation, in the creation of graphical interfaces functional, to present
different contents on different types of devices, in all their shapes and sizes [6].</p>
      <p>In the area of education and psychology is no exception. Designing interfaces for a correct
HumanComputer Interaction (HCI) is a fundamental process.
The impact of Information and Communication Technologies (ICT's), on the development and
construction of instruments for educational and psychological evaluation, has widely transformed the static
and classic models of measurements through instruments made with pencil and paper, leading them to
the possibility of applying the instruments in digital formats [7].</p>
      <p>
        As mentioned by Pin
        <xref ref-type="bibr" rid="ref8">andito et al., 2018</xref>
        , the need to adapt to the growing supply of different electronic
devices (computers, laptops, smartphones, tablets), to consume content on the Internet, has generated a
need for adaptation. Previously, applications and websites were offered in different versions, depending
on the type of device and resolution from which they were accessed. However, this approach generates
a series of problems, mainly in the adaptation of the content to screens of different resolutions [8].
In 2011, with the introduction of the concept and application of Responsive Web Design (RWD), a
great offer of flexibility arose to adapt User Interfaces (UI), to the resolution of different devices, using
the same design and adjusting it, depending on the type of device and resolution from which the user
accesses the site or web application, using technologies such as HTML5 and CSS3 [8]. A web design
can be considered adaptive if it meets 3 main characteristics: a flexible grid; flexible images and
multimedia content and have CSS Media Queries [8].
      </p>
      <p>
        As a result of the problem in the poor adaptation of the UI to the different devices on the market,
international companies have made proposals that reduce the workload of web designers and developers, for
example, the design language proposed by Google
        <xref ref-type="bibr" rid="ref5">in 2014</xref>
        , Material Design Guidelines (MDG) [9].
MDG provides a series of best practices for the design of user interfaces so that the user has a unified
experience on different platforms and devices, regardless of the final resolution of the device [8].
It is important that the design of the UI is suitable for any type of information that you want to display.
Considering users is an extremely valuable resource when ICT's are designed, there is a great variety
of methods for the evaluation of the user experience (UX) through the opinion of users [10].
This article presents, the procedure applied for the evaluation of UX of a web application that allows
inferring the learning style and personality of university students in Mexico. The structure of the
document is made up as follows: section II presents an approach to the related works; point III describes the
materials and methods implemented (evaluated web tool, participants, evaluation tool and the procedure
applied to evaluate UX), the point IV covers the results obtained and discussions made; finally, in
section V the conclusions obtained are shown.
      </p>
    </sec>
    <sec id="sec-2">
      <title>Related works</title>
      <p>Human-Computer Interaction (HCI) is the discipline in charge of studying the main aspects
surrounding the design, implementation and evaluation of computer systems with which the human being
can interact [11]. The usability of an interface is the main area in the discipline of HCI, it focuses on
the methods used for the evaluation and measurement of the ease with which a user uses and interacts
with the interfaces of computer systems [12].</p>
      <p>
        The evaluation of UX in web applications is a fundamental activity in HCI, which allows us to analyze
if an application really fulfills its purpose. There is a great variety of research works, in which the need
and benefits of implementing evaluation techniques to measure the performance of an application, site
or web system can be observed. For example, the work done by Isherwood
        <xref ref-type="bibr" rid="ref8">and Maguire (2018</xref>
        ), where
they propose a comparison of two evaluation methods, to detect usability problems on a website [13].
For their
        <xref ref-type="bibr" rid="ref7">part, S. Hartomo and Bakal (2021</xref>
        ), analyze the UX of an e-commerce site, used for the sale
of cultural products from their country, through two validated instruments (Questionnaires of System
Usability Scale (SUS) and User Experience Questionnaire (UEQ)) [14].
      </p>
      <p>Considering the type of device, from where the content of a web application is viewed, can be a point
of reference for the design of better UI’s that work on any screen resolution. An example is the use of
User Centered Design (UCD) and MDG, to measure the effectiveness and efficiency of web content
delivery, in different resolutions, through RWD [8].</p>
      <p>In the area of psychology and education, we can find the evaluation of an e-learning platform, through
the UX evaluation technique, using the UEQ instrument [15]. Another example is the evaluation of a
web system used for thesis management, where techniques such as: heuristic evaluations and the
application of UEQ were used [16]. One more work describes the analysis that was made to user reviews,
through data mining, to detect strengths, weaknesses and usability gaps. This study was carried out on
106 mental health applications, publicly available in the App Store of the Apple company and Google
Play of Android [17].
3.</p>
    </sec>
    <sec id="sec-3">
      <title>Materials and methods 3.1</title>
    </sec>
    <sec id="sec-4">
      <title>Web tool</title>
      <p>
        The web tool that was used is the product of a research in process, developed within the
Autonomous University of Zacatecas (UAZ), Mexico, whose purpose is to improve the instruments for the
detection of learning styles and personality, using, artificial intelligence (AI) techniques. In this
research, the Myers Briggs Type Indicator (MBTI) instrument was chosen [5]. Myers &amp; Br
        <xref ref-type="bibr" rid="ref5">iggs (1962</xref>
        ),
describe in their MBTI manual that personality can be classified into 4 orientations. In this way, each
classification has 2 different opposing characteristics, which are measured dichotomously, through 93
questions. Consequently, MBTI results in 16 personality types [5]. A detailed description of the MBTI
dimensions can be seen in Table 1. Here it is important to point out that the MBTI has been used to
establish the relationship between personality and learning styles [18], [19]. Consequently, MBTI was
the digitized instrument for data collection and subsequent analysis within the investigation. For
digitization, the concept of RWD and MDG was used. These two approaches allowed the development of a
web tool, adaptable to different resolutions, achieving data collection in a faster and simpler way. For
the development of the web tool, the framework for web applications, Angular in its version 12.0.3
[20], was used, in addition to the use of other technologies, such as HTML 5, CSS 3 and the Angular
Material Library version 12.2.13. Angular Material provides MDG elements that guarantee
performance and reliability [21]. The technologies implemented in the development of the web tool allowed
the creation of user interfaces (UI), with the ability to function and adapt the content presented, on
different devices and screen resolutions. For the storage of data that was collected with the MBTI
instrument, the Firebase platform was used, which, through the Cloud Firestore product in its free plan,
provides easy access storage [22]. The developed user interfaces consist of 4 main views. The first is a
welcome interface to the application, where the specific purpose of its use is described; the second
interface is a form to collect personal and social data of the participants; in the third interface, the applied
MBTI questionnaire is shown, separated into 4 sections with dichotomous options to answer it; finally,
the fourth interface shows the results obtained after processing the responses of the participants. A series
of screenshots of the developed user interfaces show the adaptability to different resolutions and
devices. We can visualize them in Figures 1,2,3, 4 and 5. The developer tool was used, which the Google
Chrome browser on Windows has enabled. This allowed to visualize the interfaces, in different
resolutions and devices. The general architecture of the web tool can be seen in Fig.6.
      </p>
      <sec id="sec-4-1">
        <title>Adaptive orientations</title>
      </sec>
      <sec id="sec-4-2">
        <title>Interaction with the world</title>
      </sec>
      <sec id="sec-4-3">
        <title>Capture of information</title>
      </sec>
      <sec id="sec-4-4">
        <title>Decision making</title>
      </sec>
      <sec id="sec-4-5">
        <title>Organization</title>
      </sec>
      <sec id="sec-4-6">
        <title>Characteristics</title>
      </sec>
      <sec id="sec-4-7">
        <title>Extraversion (E)</title>
      </sec>
      <sec id="sec-4-8">
        <title>Introversion (I)</title>
      </sec>
      <sec id="sec-4-9">
        <title>Sensation (S)</title>
      </sec>
      <sec id="sec-4-10">
        <title>Intuition (N)</title>
      </sec>
      <sec id="sec-4-11">
        <title>Thinking (T)</title>
      </sec>
      <sec id="sec-4-12">
        <title>Sentiment (F)</title>
      </sec>
      <sec id="sec-4-13">
        <title>Judgment (J)</title>
      </sec>
      <sec id="sec-4-14">
        <title>Perception(P)</title>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>3.2 Participants</title>
      <p>Due to the nature of the research project from which this study emerges, the participants were
only students from the Autonomous University of Zacatecas (UAZ), Mexico, specifically from the
Academic Unit of Electrical Engineering (UAIE). Being the target population, it was necessary to limit the
selection of the sample to this specific group. The characteristics of the participants are shown in Table
2.
3.3</p>
    </sec>
    <sec id="sec-6">
      <title>User Experience Questionnaire (UEQ)</title>
      <p>The purpose of this study is to measure the user experience of a product developed for a specific
purpose, in this case, a web tool to measure learning styles and personality. To fulfill the purpose, a
User Experience Questionnaire (UEQ) was implemented [23]. UEQ provides a series of items, each
with two opposite meanings (negative and positive). The questionnaire has 6 scales, measured through
26 items. We can group them into pragmatic (goal-directed) quality and hedonic (non-goal-directed)
quality [23]. UEQ, measures different aspects of the user experience, the items are presented on a scale
from -3 to 3, where -3 represents the most negative response, 0 a neutral response and 3 a positive
response [23]. A description of each scale is shown in Table 3.</p>
    </sec>
    <sec id="sec-7">
      <title>3.4 Procedure</title>
      <sec id="sec-7-1">
        <title>Scale</title>
      </sec>
      <sec id="sec-7-2">
        <title>Attraction</title>
      </sec>
      <sec id="sec-7-3">
        <title>Perspicuity</title>
      </sec>
      <sec id="sec-7-4">
        <title>Efficiency</title>
      </sec>
      <sec id="sec-7-5">
        <title>Dependability</title>
      </sec>
      <sec id="sec-7-6">
        <title>Stimulation</title>
      </sec>
      <sec id="sec-7-7">
        <title>Novelty</title>
      </sec>
      <sec id="sec-7-8">
        <title>Description</title>
      </sec>
      <sec id="sec-7-9">
        <title>It is a general impression of the product. It tells us whether or not the user likes the product.</title>
      </sec>
      <sec id="sec-7-10">
        <title>Measures the ease with which the user becomes familiar with the product.</title>
        <p>Can user’s complete tasks effortlessly?</p>
      </sec>
      <sec id="sec-7-11">
        <title>How much control does the user feel when using the prod- uct?</title>
      </sec>
      <sec id="sec-7-12">
        <title>Indicates if there is emotion and motivation when using the product.</title>
      </sec>
      <sec id="sec-7-13">
        <title>Is the product innovative and creative? Also, if it manages to capture the user attention.</title>
        <p>A. Application of User Experience Questionnaire</p>
        <p>For the evaluation of UX, the UEQ [23] was applied. The procedure was carried out inside the
Laboratory of Interactive Technologies and User Experience (LITUX), located within the Autonomous
University of Zacatecas (UAZ), Mexico. The data obtained is a sample of 11 postgraduate students and
one undergraduate student (n=12). To count on their participation, they were invited to collaborate and
thus come to the laboratory. Within the laboratory, the process was as follows: In a controlled
environment and without distractions, each of the participants was asked to complete the tasks of the web tool,
subsequently and without any type of pressure or coercion, we asked them to, according to their
experience in manipulating and completing the tasks of the web tool, they will answer the UEQ
questionnaire. The study participants can be seen in Fig. 7. The procedure for the application of UEQ is detailed</p>
        <p>The study was developed with the intention of evaluating UX, of a web tool, developed under the
principles of RWD and the use of MDG. In this context, the study was carried out, using different devices.
To evaluate in a desktop environment, a single laptop was used, the evaluation in mobile devices, was
done in different models and brands, with different screen resolutions. A detailed description of the
devices used is shown in Table 4.</p>
        <sec id="sec-7-13-1">
          <title>Portable PC. Asus</title>
        </sec>
        <sec id="sec-7-13-2">
          <title>Operating system</title>
        </sec>
        <sec id="sec-7-13-3">
          <title>Characteristics</title>
        </sec>
      </sec>
      <sec id="sec-7-14">
        <title>Intel(R)</title>
      </sec>
      <sec id="sec-7-15">
        <title>Core(TM) i5</title>
        <sec id="sec-7-15-1">
          <title>Browser</title>
        </sec>
      </sec>
      <sec id="sec-7-16">
        <title>Chrome.</title>
        <sec id="sec-7-16-1">
          <title>Resolution</title>
        </sec>
        <sec id="sec-7-16-2">
          <title>Mobile. iPhone11</title>
        </sec>
      </sec>
      <sec id="sec-7-17">
        <title>MediaTek Helio G95. 6GB RAM</title>
      </sec>
      <sec id="sec-7-18">
        <title>Chip A13 Bionic. 4</title>
      </sec>
      <sec id="sec-7-19">
        <title>GBRAM</title>
      </sec>
      <sec id="sec-7-20">
        <title>Qualcomm</title>
      </sec>
      <sec id="sec-7-21">
        <title>Snapdragon860. 6 GB RAM Exynos 9820. 6 GB RAM</title>
      </sec>
      <sec id="sec-7-22">
        <title>Qualcomm</title>
      </sec>
      <sec id="sec-7-23">
        <title>Snapdragon662. 6</title>
        <p>GB RAM</p>
      </sec>
      <sec id="sec-7-24">
        <title>Chrome for</title>
      </sec>
      <sec id="sec-7-25">
        <title>Android.</title>
      </sec>
      <sec id="sec-7-26">
        <title>Version. 102.0.5005 .78</title>
      </sec>
      <sec id="sec-7-27">
        <title>Safari para iPhone. Version. 15</title>
      </sec>
      <sec id="sec-7-28">
        <title>Chrome for</title>
      </sec>
      <sec id="sec-7-29">
        <title>Android.</title>
      </sec>
      <sec id="sec-7-30">
        <title>Version. 102.0.5005 .78</title>
      </sec>
      <sec id="sec-7-31">
        <title>Chrome for</title>
      </sec>
      <sec id="sec-7-32">
        <title>Android.</title>
      </sec>
      <sec id="sec-7-33">
        <title>Version. 102.0.5005 .78</title>
      </sec>
      <sec id="sec-7-34">
        <title>Chrome for</title>
      </sec>
      <sec id="sec-7-35">
        <title>Android. Version. 102.0.5005 .78</title>
        <p>2400 x 1080</p>
        <p>px
1792 x 828</p>
        <p>px
2400 x 1080</p>
        <p>px
2960x 1440</p>
        <p>px
2400×1080
px</p>
        <p>For the interpretation of the data, the "UEQ Data Analysis Tool, Version 10 (DAT)" was used,
which is free to use and available on the website (https://www.ueq-online.org/). The tool is a product
developed in MS Excel, which was designed for the statistical analysis of UEQ items and scales. You
can calculate the reliability of UEQ, with metrics such as Cronbach's Alpha. The Cronbach's Coefficient
(Cronbach's Alpha) is a very popular method. It is widely used to measure the consistency of the scores
obtained, in the application of a questionnaire. In this study, Cronbach's Alpha was considered to
measure the consistency obtained in each UEQ scale. To consider solid consistency, Cronbach's Alpha must
be &gt; 0.7 [24]. It is also possible to obtain other statistical measures, for example, the statistical means
or the standard deviation.</p>
        <p>Another important metric that DAT allows us to obtain are the confidence intervals of each scale. The
confidence interval measures the precision of the estimate of the value of the mean, for each of the
scales. In this study, an interval of 5% is considered. The range of the confidence interval depends
largely on the size of the sample obtained [23].</p>
        <p>The tool provides a Benchmark for the evaluation of the answers obtained with UEQ. The Benchmark
classifies a product through 5 categories by scale. The categories that are classified by each scale are:
excellent; good; above average; below average and bad. To consider the quality of a product, it is
necessary to compare it with historical data of other similar products. In this context, the Benchmark
provides a set of historical data. In total, 452 products have been evaluated with UEQ and 20,190
participants in all evaluations [23]. For each classification there is a corresponding interpretation.
Table 5shows the interpretation for each classification.
In the range of 10% of the best results.
10% of the results in the reference set are better than the evaluated
product and 75% are worse.
25% of the results in the reference set are better than the evaluated
product and 50% are worse.
50% of the results in the reference set are better than the evaluated
product and 25% are worse.</p>
      </sec>
      <sec id="sec-7-36">
        <title>In the range of 25% of the worst results.</title>
      </sec>
    </sec>
    <sec id="sec-8">
      <title>Results and Discussions</title>
      <p>The results of the study were obtained thanks to the UEQ analysis tool. With the use of this tool
developed in MS Excel, it was possible to obtain relevant data to check the reliability and consistency
of the 6 UEQ scales. To measure reliability and consistency, in this study, the Cronbach's Coefficient
(Cronbach's Alpha) was considered. Thanks to the reference data set (Benchmark), it was possible to
compare the results obtained to measure the quality of the product, through the 6 UEQ scales. Thanks
to the MS Excel tool, for data analysis, graphs were obtained, which allow a simpler interpretation.
4.1 Cronbach’s Alpha</p>
      <p>The results obtained from the UEQ Data Analysis Tool (DAT) and according to the Cronbach's
Alpha values, which indicate that, to consider a solid consistency, the Alpha value must be &gt; 0.7, it is
observed that almost all the scales measured in UEQ show a solid consistency. The scales of attraction;
perspicuity; efficiency; dependability and stimulation, show a fairly high consistency. However, the
novelty scale shows the lowest result. Table 6 indicates the values obtained for Cronbach's Alpha, in
each UEQ scale.</p>
      <p>For this study, the values obtained from the statistical mean of each of the 6 scales turned out to
be outside the confidence interval. However, the results may indicate the need to modify the number of
participants and probably narrow the range of the confidence interval and thus obtain a more precise
estimate. The confidence intervals, the reliability of the estimate, the means and standard deviations, in
each of the scales, are represented in Table 7.</p>
      <p>For the interpretation of the results, the standard values are the following: for a neutral evaluation, the
mean value for each scale must be a value between -0.8 y 0.8. Values &gt;0.8 represent a positive
evaluation, when an evaluation represents a negative user experience, the average values per category are
&lt;0.8. In general terms, it can be seen that the UX evaluation of the web tool obtained a positive value,
except for the novelty scale, which, according to the value obtained in the statistical mean, the UX
evaluation is neutral. Fig. 9 shows us a graphical interpretation of the statistical means and confidence
intervals, for each scale.</p>
    </sec>
    <sec id="sec-9">
      <title>User experience results based on Benchmark</title>
      <p>Having a Benchmark, for the evaluation of UX, is necessary to be able to compare the results
obtained when applying UEQ. This task was carried out, thanks to the MS Excel analysis tool with
which we are working. The tool has a data set that classifies the UEQ scales in 5 categories; the
categories that it evaluates are: excellent; good; above average; below average and bad.
When processing the information with the UEQ Data Analysis Tool (DAT), in general terms, it can be
seen that the web tool obtained a positive evaluation. For the classification of each of the scales, it is
observed that, in the Attractiveness and Perspicuity scale, the product is good. Efficiency is rated as
excellent; Dependability and Stimulation are above average. However, on the Novelty scale, we can see
that it was classified below average. Fig.10 shows the results of each category, for each scale. The
comparison of the data obtained in this study, directly with the Benchmark, of the analysis tool, together
with the interpretation of each result, can be found in Table 8.
10% of the results in the reference set are better
than the evaluated prod-uct and 75% are worse.
10% of the results in the reference set are better
than the evaluated product and75% are worse.</p>
      <p>In the range of the top 10% re-sults.
25% of the results in the reference
set are better than the evaluatedproduct and 50%
are worse.
25% of the results in the reference set are better
than the evaluated product and 50% are worse.
50% of the results in the reference set are better
than the evaluated product and 25% are worse.</p>
    </sec>
    <sec id="sec-10">
      <title>Conclusions</title>
      <p>This paper aims to evaluate the user experience (User Experience, UX) in the web tool, which
was developed for the detection of learning styles and personality. The selection of the sample was
limited only to the students of the Academic Unit of Electrical Engineering of the Autonomous
University of Zacatecas, Mexico. This limitation influenced the number of participants in the UX evaluation,
through the User Experience Questionnaire (UEQ). The results to measure the reliability of the answers
obtained in UEQ, indicated that many of the values of the statistical means, obtained in each of the 6
scales, did not belong to the confidence interval, however, increasing the number of participants in the
study, could narrow the confidence intervals and obtain greater precision. On the other hand, the data
obtained, to measure the consistency, using the Cronbach's Coefficient (Cronbach's Alpha), indicate
that the consistency of each scale is solid, being that, in all the scales, the value obtained is &gt; 0.7. The
data obtained, with Cronbach's Alpha, give an encouraging result.</p>
      <p>The evaluation of the 6 scales, for the classification of each of them, in the 5 categories, which through
the data set (Benchmark), available in the tool to analyze the UEQ results, shows that in general, the
evaluated product, in compared with the historical data of other evaluations, it has a good general
performance, however, according to the classification obtained, it is necessary to propose solutions, to
improve the scale of innovation.</p>
      <p>To conclude, it is recommended that, in future work, the sample of participants be larger and another
academic profile be included, also that the number of devices be increased, where the web tool is
evaluated to obtain better results. Finally, it is proposed to use the data obtained in this study to consider
increasing the performance of the evaluated scales, where the result shows a low performance, for
example, in the innovation scale.</p>
      <p>Thanks to CONACYT, for the scholarship granted.
[9]
[10]</p>
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