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  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>R. Gennari);</journal-title>
      </journal-title-group>
      <issn pub-type="ppub">1613-0073</issn>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>Learners in the Collaborative Design of Sustainable Smart Cities</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Rosella Gennari</string-name>
          <email>gennari@inf.unibz.it</email>
          <xref ref-type="aff" rid="aff1">1</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Alessandra Melonio</string-name>
          <email>alessandra.melonio@unive.it</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Mauro D'Angelo</string-name>
          <email>mauro.dangelo@perlatecnica.it</email>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Ca' Foscari University of Venice</institution>
          ,
          <addr-line>Via Torino 155 - 30170 Venezia Mestre</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Free University of Bozen-Bolzano</institution>
          ,
          <addr-line>Piazza Domenicani 3 - 39100 Bolzano</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>Sensor</institution>
          ,
          <addr-line>Smart city, Design, Making, Programming, Engagement, Collaboration</addr-line>
          ,
          <institution>University</institution>
          ,
          <addr-line>Hands-on</addr-line>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2023</year>
      </pub-date>
      <volume>000</volume>
      <fpage>0</fpage>
      <lpage>0001</lpage>
      <abstract>
        <p>During the last few years, more researchers and educators have proposed workshops to familiarize learners with concepts based on smart cities, such as smart object design and autonomous vehicles. The designing process is demanding, as it requires exploring sensors and actuators that behave as activators of smart city design, but also ideate, program, and prototype new solutions to enhance smart city features. While workshops usually are based on educational boards and block-based programming environments, this paper reports on the design of an in-person workshop, which aims at engaging high-school and university learners across the entire design process of sustainable smart city solutions while exploiting professional technologies and components like that of STMicroelectronics and FBK. An engagement questionnaire was administered online after the workshop to understand whether participants considered the proposed workshop enjoyable and easy to follow and how learners perceived the aspect of collaboration during smart city workshops. According to the results, participants are highly engaged in designing sustainable smart city solutions taking advantage of groups to share ideas and distribute the load.</p>
      </abstract>
      <kwd-group>
        <kwd>Empirical studies</kwd>
        <kwd>Collaboration in software development</kwd>
        <kwd>Sustainability</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>CEUR
ceur-ws.org</p>
    </sec>
    <sec id="sec-2">
      <title>1. Introduction</title>
      <p>
        A smart city can be defined as the process of searching and identifying intelligent solutions
that allow cities to enhance the quality of the services provided to citizens [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. Recently, more
and more researchers have explored the opportunity to let citizens assume an active role in
smart city design, e.g., [
        <xref ref-type="bibr" rid="ref2 ref3">2, 3</xref>
        ], making them aware of the sustainability requirement. It means
communicating complex concepts in a language clear to citizens without giving for granted
their technical skills while introducing them to smart city technical components and working
mechanism [4, 5, 6]. Many methods have emerged to make citizens participate actively in
TURIN, ITALY
∗Corresponding author.
(M. D’Angelo)
CEUR
Workshop
Proceedings
designing smart cities, such as creating public services collaboratively [7, 8, 9, 10], ensuring
early user involvement [11], guaranteeing inclusiveness [12] through workshops, living labs,
and online platforms [13].
      </p>
      <p>When discussing citizen participation, it is often assumed that citizens are adults. An
increasing efort is invested in letting future citizens, alias current learners, design smart solutions
[14, 15, 16, 17], covering all the school ages. This paper reports a workshop involving
highschool and university learners working in groups to design smart cities and autonomous vehicles.
Engagement of learners, besides their perceived utility of designing sustainable smart city
solutions collaboratively, was assessed through an online survey administered at the end of the
experience.</p>
      <p>The workshop is part of a wider initiative related to the GREEN project1, positively evaluated
and financed with the favorable opinion of the national evaluation committee of the National
Youth Agency under the Key Action KA154 of the Erasmus+ Program. On one side, the GREEN
project aims to support the design and development of innovative solutions for environmental
sustainability. It is also made evident by the project motto “Together for a sustainable city”. On
the other side, it desires to encourage youths to express their opinion and take advantage of
the spaces that can enable comparison and dialogue with peers from diferent realities through
non-formal methods. This interest arises from the need highlighted by young people from
peripheral areas in our Region to propose initiatives and spaces that favor the exchange of
ideas and youth aggregation. It is mainly related to dificulties experienced by young citizens in
participating in social and political life due to the limited communication channels with local
authorities, few infrastructures dedicated to young people, and the need for more initiatives
in which young people can express their proposals and needs. To reach its goals, the GREEN
project organized four keynotes online that let participants be inspired by engineers and experts
in the field while listening to discussions related to sustainability, the internet of things and its
implications in smart city design, and air pollution. Then, it proposed the Roobopoli2 hackathon,
where Roobopoli is an educational project that aims to make learners familiarize themselves
with smart cities and autonomous vehicles. It lets participants familiarize themselves with
concepts related to sustainable mobility, sustainable development, smart cities, and atmospheric
pollution. Finally, it organized a hybrid meeting to disseminate the project results publicly. This
paper focuses on the Roobopoli hackathon.</p>
      <p>The paper is structured as follows. Section 2 overviews related work. Section 3 details the
workshop structure in terms of research questions, participants and settings, the performed
protocol, and the data collection approach. Section 4 reports and discusses results split by
research questions. Finally, the paper concludes with final remarks.</p>
    </sec>
    <sec id="sec-3">
      <title>2. Related work</title>
      <p>According to the survey of smart solution design authored by Pellegrino et al. [16], smart
solution design workshops rarely target high schools, only targeted by Roobopoli [14] and
Gianni et al. [18].</p>
      <sec id="sec-3-1">
        <title>1The GREEN project: https://green.erasmusplus.perlatecnica.it 2Roobopoli: https://www.roobopoli.org</title>
        <p>Workshops targeting young participants tend to adopt card-based approaches as they
democratize access to sensors and actuators to an early stage. Some examples in this direction are
IoT Design Deck [19], SNaP [20], DigiSNaP [15], Tiles cards [18], Know-Cards [21], Maker [22]
and Scratch [23]. As we target the oldest and more experienced learners, we can adopt a
more pragmatic based on introducing real sensors and actuators, presented as they are and
contextualized in real but simplified use cases. It is the case of Roobopoli [ 14] and the workshop
presented by D’Angelo [24], which introduces STMicroelectronics boards, sensors, and
actuators. The workshop, at the basis of this contribution, adopts a similar approach by challenging
high-school and university learners to design and develop sustainable smart city solutions. It
follows standard settings and modality, as it took place in presence, exploiting collaboration [25]
and focus on hands-on hardware-centric projects [26].</p>
        <p>Concerning the evaluation stage, researchers are increasingly focused on participants’ gains
during design, mainly evaluating their learning [27] and engagement across the design
experience [28]. Engagement is an important benefit to consider in design with learners as it is
often correlated to learning [ 29, 30, 31]. Furthermore, the article poses emphasis on the role of
collaboration during the design process, grounding on the consolidated psycho-pedagogical
literature concerning collaborative learning [32] and trialogical learning [33, 34].</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>3. Workshop design</title>
      <sec id="sec-4-1">
        <title>3.1. Research Questions</title>
        <p>This section details the research questions (RQs) of the proposed workshop, ii) participants and
setting, iii) the protocol of the workshop, and iv) the data collection instrument.
The overall purpose of the research around the workshop is about the participants’ engagement
and their feelings with respect to the role of collaboration during the in-person smart city design
workshop. It can be translated into the following research questions (RQs):
RQ1 Are participants engaged in programming smart cities and autonomous vehicles?
RQ2 Do they envision the utility of collaborating while programming smart cities and
autonomous vehicles?</p>
      </sec>
      <sec id="sec-4-2">
        <title>3.2. Participants and Settings</title>
        <p>A total of 41 participants (9 females) joined the workshop, belonging to diferent Italian institutes
belonging to the Campania and Trentino regions and the cities of Brescia. Participants’ ages
range from 15 to 26, according to constraints explicitly posed by the GREEN project.Most of them
were already familiar with concepts related to sensors and actuators and their programming
for their afiliation to technician high schools or universities. Moreover, according to the
auto-assessment of their competencies in programming smart cities on a 5-Likert scale, the
minimum score was two, selected by only two participants, the maximum score was 5, selected
by two participants, while the majority opted for an intermediate level of competence with
a mean score of 3.47. A similar trend can be observed with respect to their competencies in
programming autonomous vehicles on a 5-Likert scale, ranging from 2 to 5, with a mean score
of 3.2. Concerning the selection mechanism, a call for selection has been published and sent to
all the Italian universities that agreed to support the project. All the participants were required
to have skills in C++, which a technical and motivational interview verified. The workshop
was held in Trento in collaboration with Fondazione Bruno Kessler (FBK)3 and the Department
of Industrial Engineering of the University of Trento4. The workshop was free of charge for
learners, and it took place over three days in May 2023 as an in-person activity at the FBK site,
letting learners experience the prototyping phase with STMicroelectronics boards and FBK
components. Figure 1 reports the working settings and the participants, making evident the
limited female participation, the organization in groups, and the Roobopoli city to simulate the
designed and implemented solutions.</p>
      </sec>
      <sec id="sec-4-3">
        <title>3.3. Protocol</title>
        <p>The workshop combines an introductory phase, where the moderator introduces sensors and
actuators, and a hands-on session, where participants experience circuit design, programming, and
prototyping assisted by the moderator if needed. Following the traditional phases to let
learners experience smart cities’ underpinnings, the proposed protocol is based on familiarization,
ideation, programming, and prototyping stages [15].</p>
        <p>• Familiarization: the exploration and familiarisation stage starts the design process
and lets participants experience FBK sensors as isolated components. In particular,</p>
        <sec id="sec-4-3-1">
          <title>3FBK: https://www.fbk.eu</title>
          <p>4University of Trento: https://www.dii.unitn.it
participants have been introduced to a quality air sensor developed by FBK researchers.
Then, the moderators moved to the introduction of the STMicroelectronics boards as the
core component of the Roobopoli autonomous vehicle named Roobokart. This stage is
moderated by experts in the field that introduce all the concepts as theoretical lessons,
welcoming questions and providing participants with any required clarification. This
phase lasted half a day.
• Ideation: the ideation stage continues the design process and adopts the hands-on
approach. From this stage on, learners working in groups of 3-5 members are invited to
program boards, sensors, and actuators, supported by the moderator if required. Groups
have been organized by the moderators balancing technical expertise and guaranteeing
geographical heterogeneity. During the ideation stage, the moderator assigns incremental
challenges to all the groups. Each challenge is assigned when a group has completed the
previous one. First, participants have been challenged to program autonomous vehicles,
named karts, by implementing line-following, horizontal road sign interpretation, and
being able to avoid obstacles, such as city inhabitants. Once implemented kart mobility,
participants are challenged to deal with air pollution. In particular, they are required to
incorporate the quality air sensor developed by the FBK on the kart. To test the proposed
implementation, a container is filled with ethyl alcohol in such quantity as to be identified
by the sensor but not harmful to the health of the participants. The third challenge is
the most creative one and challenges the participants to fantasize about the city of the
future, keeping in mind the sustainability aspect and technological innovation. Finally,
they have to design the road signs of the future, unambiguously interpreted by karts.</p>
          <p>This phase lasted one day and a half and relied on collaboration among participants.
• Programming and Prototyping: this stage interleaves with the ideation stage, letting
groups refine the solution to the assigned project iteratively. It concludes with the
submission of the proposed solution. This phase has been organized as a hackathon with
a formal winner. It lasted an entire day, letting participants work collaboratively.</p>
        </sec>
      </sec>
      <sec id="sec-4-4">
        <title>3.4. Data collection</title>
        <p>A few days after the end of the workshop, a self-report questionnaire for learners was
administered at a distance via Google Form in order to assess learners’ engagement, in line with the
work of [28]. The moderator sent the questionnaire link to the involved participants,
informing the teachers that the collected results, in an anonymous way, would be used in scientific
contributions. The questionnaire had two close format questions concerning the engagement
assessment, asking to what extent a learner considers easy and enjoyable programming sensors
and actuators. Moreover, it contained four questions concerning the role of collaboration: the
three close questions asked the perceived utility and experienced challenges of working in groups,
and if they felt that they would have reached the same results working alone. The open question
asked them which gain they see in designing and developing smart cities and autonomous
vehicles collaboratively. Ratings to close questions were given with the Smiley-o-meter 5-point
Likert scale, ranging from not at all (1) to very much (5).</p>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>4. Results and Discussion</title>
      <p>The questionnaire obtained 17 replies, out of which 3 where from females. Participants’ scores
were analyzed with SPSS for Windows. Results are reported in relation to the aforementioned
research questions RQs.</p>
      <sec id="sec-5-1">
        <title>4.1. RQ1 - Engagement</title>
        <p>Engagement is measured in terms of easiness and fun in designing smart city vehicle behavior
within Roobopoli, referred to as Roobokart. Concerning the perceived easiness of programming
the Roobokart components, participants needed some help as scores cover the entire score
range, from 1 to 4. The mean score to the easiness question was   = 3.29 with the
standard deviation 0.92 and 95% −  (i.e., confidence interval) equal to [2.86, 3.73]. However,
participants declared to have fun in the attended workshop: the mean score to the fun question
was    = 4.41 with the standard deviation 0.80 and 95% −  (i.e., confidence interval) equal
to [4.03, 4.79]. Such results make us confident that learners were highly engaged in the design
experience, being the lower level of the intervals more than 4, with 5 being the maximum rating.
The overall engagement results are graphically reported in Fig. 2.</p>
        <p>As the Roobokart is based on the STMicroelectronics boards, it lets us compare this
outcome with the one achieved during the STEM your way program 5 to let educators, learners,
enthusiasts learn about and actively experience STMicroelectronics components. D’Angelo [24]
adopted a similar protocol in terms of phases and used technologies and measured the achieved
engagement via the same questionnaire. It makes results fairly comparable. Both experiences
5STEM your way: www.st.com/STEMyourway
confirm a similar trend: while participants enjoyed programming and experiencing the
proposed workshop concerning smart cities and autonomous vehicle programming, they perceived
technologies as not trivial to learn. It might be justified by the fact that the STMicroelectronics
ecosystem is not designed as an educational resource. Further efort should be invested in
making it more accessible, such as supporting further participants with documentation, tutorials,
and use cases.</p>
      </sec>
      <sec id="sec-5-2">
        <title>4.2. RQ2 - The role of collaboration</title>
        <p>The role of collaboration is measured in terms of usefulness, the feeling of obtaining the
same results working individually, challenges experienced, and the perceived gain in working
collaboratively. Concerning the perceived usefulness of designing and programming smart
cities and autonomous vehicles in groups, participants stated that it is extremely useful. The
mean score was    = 4.65 with the standard deviation 0.49 and 95% −  (i.e., confidence
interval) equal to [4.41, 4.88]. This result is partially reflected by replies related to the questions
that aim to quantify if they feel that the same results can be achieved by individual activities.
Most of them consistently stated that it would not be the same working alone. However, the
mean score is 2.23 with a standard deviation of 1.35, and scores cover the entire range. The role
of collaboration results is graphically reported in Fig. 3.</p>
        <p>All of them, but one, did not experience any challenges in working collaboratively. According
to the open questions, they envision the utility of working collaboratively in brainstorming,
exchanging ideas and points of view in looking for the best solution to a given problem (reported
by 10/17 replies), considering unforeseen possibilities, and in task partitioning (reported by 5/17
replies). They explicitly reported that the challenges assigned during the workshop stimulated
competition while the atmosphere was so friendly that they were able to help each other both
with each group and among groups. In conclusion, collaboration let participants distribute the
load and exchange point of view. However, further efort should be invested in understanding
what negatively impacted the experience for some of the participants.</p>
      </sec>
    </sec>
    <sec id="sec-6">
      <title>5. Conclusions</title>
      <p>This article reports an educational workshop proposed within the context of the GREEN project
to let high-school and university learners experience the collaborative design of sustainable
smart city solutions via introductory theoretical lessons and hands-on. Their engagement
has been evaluated via a questionnaire measuring the perceived easiness and enjoyment of
programming smart city components and autonomous vehicles. While participants enjoyed the
proposed workshop and really appreciated working in groups, they perceived technologies as
not trivial to learn.</p>
      <p>Limitations and Future directions. The study presented in this article has some
limitations, such as the limited number of participants. Moreover, the article assesses participants’
engagement without analyzing the relation between the learning outcome and the quality of the
produced artifacts. Further analysis is required on this aspect. Finally, they explored smart cities
in a controlled and simulated environment. As a future direction, we are interested in moving
from simulation in a controlled environment to implementing these projects in real contexts.
We are already in contact with our local administration to implement learners’ ideas in our
municipalities, mainly concerning waste management, air pollution, and video surveillance.</p>
    </sec>
    <sec id="sec-7">
      <title>Acknowledgments</title>
      <p>We thank FBK for hosting the event and for providing participants with the implementation
details concerning the air sensor. This work has been partially supported by i) the GREEN
project funded by the European Union’s Erasmus+ program under grant agreement
n.2022-3IT03-KA154-YOU-000093660 and ii) the SteamCity project funded by the European Union’s
Erasmus+ program under grant agreement n.2022-1-FR01-KA220-SCH-000087922.
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