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  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>WOA</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>Dependence Networks and Trust in Agents Societies: Insights and Practical Implications</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Rino Falcone</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Alessandro Sapienza</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Institute of Cognitive Sciences and Technologies, National Research Council of Italy (ISTC-CNR)</institution>
          ,
          <addr-line>00185 Rome</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2023</year>
      </pub-date>
      <volume>24</volume>
      <fpage>6</fpage>
      <lpage>8</lpage>
      <abstract>
        <p>In human, artificial, and hybrid societies, agents continuously interact to carry out complex tasks. In this sense, knowing and analyzing the dependencies that an agent has towards others (and vice versa) becomes a tool of fundamental importance. Making use of a structural theory, within this study, we investigate the role of dependence networks in the interaction between agents, with particular interest in the relationship between dependence and trust. The results of this research provide valuable insights into the use of dependence networks and how they influence collaboration and resource management. In particular, it is interesting to note that agents that exploit dependence, even when they have to interact with untrustworthy partners, obtain better performance in situations where resources are limited. On the contrary, in contexts where the use of dependency is limited, trust takes on a more relevant role. These conclusions emphasize the importance of dependence networks and their practical applications in areas such as robotics, resource management, and collaboration between humans and artificial agents.</p>
      </abstract>
      <kwd-group>
        <kwd>dependence networks</kwd>
        <kwd>trust</kwd>
        <kwd>multi-agent systems</kwd>
        <kwd>social-simulation</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        The study of social bonds is particularly relevant in the field of social sciences, both from
a theoretical and empirical point of view[
        <xref ref-type="bibr" rid="ref1 ref2 ref3 ref4 ref5">1, 2, 3, 4, 5</xref>
        ]. This broad body of research ofers a
comprehensive insight into the diferent aspects and uses of social networks. Research in this
area has highlighted the critical importance of the network structure in influencing various
phenomena, such as the spread of ideas [
        <xref ref-type="bibr" rid="ref6 ref7 ref8">6, 7, 8</xref>
        ] and the propagation of consumption trends
[
        <xref ref-type="bibr" rid="ref10 ref9">9, 10</xref>
        ]. The analysis of these networks provides us with a distinctive viewpoint on collective
phenomena and social behaviors. Remarkably, social network studies ofer a rich and diversified
perspective on the intricacies of human relationships and the ways in which these relationships
influence and guide a wide array of phenomena.
      </p>
      <p>
        The primitives of these relational structures are of significant importance in cooperative,
neutral, or conflictual interactions. These components constitute the basis of what we could
define "extended sociality"[
        <xref ref-type="bibr" rid="ref11">11</xref>
        ], a concept that extends to both artificial and human agents. In
order to achieve this type of interaction, event artificial agents need to possess some of the
human social skills, such as the ability to recognize and understand the intentions, beliefs, and
motivations of other individuals[
        <xref ref-type="bibr" rid="ref12 ref13">12, 13</xref>
        ], namely the "theory of mind"[
        <xref ref-type="bibr" rid="ref14 ref15 ref16">14, 15, 16</xref>
        ]. This skill not
only pertains to the interpretation of objective data from reality but also involves anticipating
the cognitive processes of other actors at play. In other words, the capacity to acquire knowledge
about the convictions and desires of other agents is fundamental, as these pieces of information
play a crucial role in social interactions. This concept is intriguing as it sheds light on the
intricate nuances of both human and artificial interactions, emphasizing how an understanding
of cognitive dynamics is pivotal in fostering efective and productive relationships within an
increasingly interconnected reality.
      </p>
      <p>
        We are interested in investigating the fundamentals of collaboration within a world inhabited
by both artificial and human agents. More in detail, we dedicate our investigation to dependence
networks[
        <xref ref-type="bibr" rid="ref17 ref18 ref19">17, 18, 19</xref>
        ] enriched by the beliefs that agents hold about the trustworthiness[
        <xref ref-type="bibr" rid="ref20">20</xref>
        ] of
their counterparts. By employing a structural theory including agents’ beliefs, we can tackle
critical questions about the influence of each specific agent within a network, but we can also
acquire a deeper understanding of the dynamic aspects of relational capital.
      </p>
      <p>
        Starting from the theoretical framework introduced in [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ], the aim of this contribution is to
introduce a simulation-based implementation of dependence networks, In order to analyze its
usage and impact. Specifically, our focus lies in conducting a comparative analysis between the
concepts of dependence and trust, examining the roles they play in shaping interactions among
agents. In our analysis, we refer to the concepts of agent and multi-agent systems, considering
in particular the BDI model of the rational agent[
        <xref ref-type="bibr" rid="ref21 ref22 ref23">21, 22, 23</xref>
        ].
      </p>
    </sec>
    <sec id="sec-2">
      <title>2. Agents and Social Dependence</title>
      <p>
        We begin our discussion by introducing dependence networks, as considered in [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ]. Within a
shared "common world", agents move and act with the purpose of realizing their goals, endowed
with limited power and control over the world and its components. Indeed, in order to pursue
their goals, agents can collaborate with their peers, so that the latter carry out actions useful for
their purposes. The action of an agent can support (positive interference) or hinder/compromise
the goals of another agent (negative interference). Therefore, it is essential that agents also
possess social powers, which give them the possibility of exploiting the actions of other agents
to pursue their own objectives.
      </p>
      <p>Indeed, it is important that the agents are able to correctly identify who they depend on for
the realization of their tasks and evaluate when and with whom it is appropriate to interact. Not
only. knowing which other agents each agent depends (or believes to depend) on is also critical.</p>
      <p>In general, we will say an agent  possesses an objective dependence relationship with another
agent  in regard to a task,  , if achieving   requires actions, plans, and/or resources owned
by  and not available or less suitable for use by . Such dependence occurs regardless of
’s and  ’s awareness. If, in addition to this dependence relation, it also occurs that  holds
an objective dependence relationship concerning , we define this relationship as a mutual
dependence relationship.</p>
      <p>Objective dependence plays a key role in social interactions, the rationale for society. It
fosters cooperation across various forms. However, the knowledge of objective dependence
relationships is not suficient to predict the arising (or absence) of relationships among agents.
To this end, it will also be necessary to consider the dependence relationships that agents
know/believe or assume they have. In that case, we talk about subjective dependence.</p>
      <p>It’s important to highlight that when we introduce this concept related to the subjective
perception of an agent about dependence relationships, we are considering what the agent
believes and represents about its dependence on others. This introduces an additional dimension,
that of beliefs. Instead of dealing we objective facts, we are delving into the personal mental
representation of the agents and what they consider true in the world. Additionally, it is crucial
to take into account what an agent believes about the dependencies of other agents within
the network, in other words, how it perceives the dependencies of others. The set of objective
dependencies, subjective dependencies, and the believed dependencies of others constitutes the
foundation for initiating negotiation processes. It is important to note that while the objective
level is based on factual information and is always present, regardless of whether agents are
aware of it, the same cannot be said for subjective and believed dependencies. In these cases,
we are dealing with beliefs, which may or may not be present in the minds of the agents. It is
evident that what an agent subjectively believes may not necessarily align with the objective
reality of the world. In this regard, diferent agents may hold varying perspectives on the same
dependence relationships.</p>
      <p>Dependence networks are highly dynamic and can change in a completely unpredictable
manner as the context taken into consideration changes. Clearly, these change based on the
goal that the agent intends to pursue. At the same time, they evolve according to the resources
in the world and the individual skills of the agents. In addition, the variation of the agents
that make up the society (open world) has a particularly important efect in determining the
dependence relations. Simply becoming aware of possessing (or not) a certain capability (or
what the agent/others believe about this capability) can alter possible scenarios. In fact, given
that, to decide to pursue a goal, a cognitive agent must believe (at least with a certain degree of
certainty) in having that power, then they do not truly possess that power if they are unaware of
it. Conversely, the acquisition of power, and therefore autonomy and power over other agents,
can also be simply due to the awareness of that power and not necessarily the acquisition of
external resources or skills and competencies.</p>
      <p>In essence, a complex and multifaceted framework is being outlined, wherein concepts like
theory of mind come into play and prove essential for understanding these tools. Possessing the
ability to analyze dependence networks is crucial for comprehending, predicting, and optimizing
interactions with other agents. This is a fundamental tool that ensures those who employ it
(appropriately) gain a distinct advantage over other agents.</p>
    </sec>
    <sec id="sec-3">
      <title>3. Practical Formulation of the Model</title>
      <p>
        In this contribution, in order to investigate the complex dynamics of dependence networks, we
realized an implementation of the block world[
        <xref ref-type="bibr" rid="ref24 ref25 ref26">24, 25, 26</xref>
        ]. We are therefore going to introduce
the practical formulation of our model, which will then be implemented in the simulations.
The world we consider is composed of a table and a number of blocks that have diferent
characteristics (shape, color, weight). Within the context of the simulation, the agents aim to
create one or more combinations/sequences of blocks on the table.
      </p>
      <sec id="sec-3-1">
        <title>3.1. The blocks</title>
        <p>As mentioned, the blocks are characterized by diferent shapes (cylinders, cone, cubes, spheres),
colors (red, blue, green, yellow) and weights (light, heavy). Overall, 32 blocks are present in the
world. These blocks can be on the table or out of the table. Also, blocks can have an owner,
i.e a single agent who is authorized to change the status of the block in terms of position or
ownership. Initially, all blocks are out of the table. Some of them are assigned to an agent from
the beginning, while others are free and can be claimed by the agents.</p>
        <p>The blocks are subject to physical constraints in the world, which are known by all agents:
• It is possible to have stacks of up to 3 elements.
• A light element can have at most 1 light element on top.
• A heavy element can have up to 2 elements of any kind on top. Clearly, due to the previous
constraint, a combination of heavy-light-heavy blocks cannot be realized.</p>
        <p>• Cones and spheres cannot have other blocks on top of them.</p>
        <p>The blocks represent the basic structure with which it is possible to compose stacks, which
are structures formed by stacking multiple blocks, arranged in a certain order. The idea behind
this structuring is that the configurations of blocks abstractly represent the basic elements
for the realization of goals. As we will show later, we intend to account for the fact that in
reality there are simpler tasks, the correct execution of which involves the direct satisfaction
of a sub-goal, and others which instead require a more complex construction, the outcome of
which depends on several phases and on knowing the specific methods of achieving the goal.</p>
      </sec>
      <sec id="sec-3-2">
        <title>3.2. The agents</title>
        <p>Agents, human or artificial, act in the world to accomplish their goals. Specifically, each agent
is defined in terms of:
• A goal: the specific combination of blocks the agent wants to achieve in the world. This
configuration is in turn constituted by a series of more or less articulated sub-goals.
• A set of plans to achieve its goal/sub-goals (ranging from 0 to ): if there are no plans, a
dependence is created (towards someone) for retrieving a plan.
• A given competence, defining how capable an agent is in performing certain tasks.
• A category of membership: we considered two categories: human or artificial agents. The
category influences the characteristics of the agent. Specifically, we assume that humans
can move cylinders and cones, while robots can move cubes and spheres.
• Resources (blocks): initially, each agent possesses 5 blocks.
• Beliefs about themselves, the world, and others. The agents’ entire perception of the world,
elaboration, and planning are based on beliefs, therefore on their personal interpretation
of reality. Certainly, these beliefs can be more or less correct or even missing.
• A  threshold, that determines how trustworthy its potential partners must be to consider
the dependence with them usable. Such a threshold value, specific to each agent, has the
purpose of verifying that the partner is capable of performing certain actions. Of course,
there remains a certain probability of error.</p>
        <p>Agents must collaborate to achieve their goals, considering their subjective dependence
networks, i.e. namely their personal perception of dependencies on others and of others on
themselves. Agents are acquainted with all other agents and blocks in the world.</p>
        <p>
          Introducing categories in this framework allows us, on one hand, to diferentiate the
characteristics of the agents, such as their manipulation and action capabilities in the world. On the other
hand, this enables us to introduce and model processes of inferential reasoning[
          <xref ref-type="bibr" rid="ref27 ref28 ref29 ref30">27, 28, 29, 30</xref>
          ]:
knowing that an agent belongs to a certain category allows us to deduce specific characteristics,
and thus - in our case - whether it is capable of achieving certain states of the world or not. This
possibility is interesting in relation to the concept of dependence, since knowing by an agent
A2 the category to which a given agent A1 belongs allows A2 to deduce whether it depends on
A1 (knowing its own objective/plan) or if A1 depends on A2 (knowing the goal/plan of A1).
        </p>
      </sec>
      <sec id="sec-3-3">
        <title>3.3. Goals and plans</title>
        <p>Each agent has the goal of placing certain blocks on the table. These blocks can be stacked in a
specific order or simply positioned on the table. In this regard, the agent’s goal is divided into
sub-goals, which can be:
• Atomic: for example, moving a single block onto the table. This kind of task is useful for
modeling the presence in the world of simpler tasks that do not require complex planning
skills and do not need to be performed in multiple steps.
• Complex: creating a stack, which is an ordered sequence of blocks. The stack introduces
the need to perform a series of actions in a specific sequence (in fact a plan) to achieve a
single sub-goal. Fulfilling only part of it is insuficient; all actions must be executed.</p>
        <p>The stacks of blocks in the blocks world are meant to represent complex and challenging
tasks for AI systems. The agent must be able to do complex planning on blocks to achieve
specific goals, which cannot be done with a single action, but require more complex planning.
Since these are complex tasks, in our framework we assume that in the absence of a specific
plan that contains the implementation instructions, the agents are not able to achieve these
sub-goals.</p>
        <p>We establish that each agent requires 3 to 5 blocks to complete its goal. The agent’s goal is
considered fully satisfied when all sub-goals have been achieved. Conversely, it is considered
partially satisfied if only some of the sub-goals have been realized. The goals are not shared, in
the sense that the presence of a block or a sequence on the table satisfies the goal/sub-goal only
of its specific possessor, but not of the other agents.</p>
        <p>A plan is considered feasible for Agent A1 if:</p>
        <sec id="sec-3-3-1">
          <title>1. there exists a set of unused blocks that, properly used, satisfies it;</title>
          <p>2. there is someone (Agent A1 or an Agent A2 dependent on A1) who can potentially move
these blocks;
3. the plan is physically achievable, i.e. the plan respects the block composition rules defined
in Section 3.1.</p>
        </sec>
      </sec>
      <sec id="sec-3-4">
        <title>3.4. Agents’ trust and trustworthiness</title>
        <p>
          In this study, we refer to the concept of trust as modeled in [
          <xref ref-type="bibr" rid="ref31">31</xref>
          ]. Trust is considered by the
agents for the selection of dependencies, serving as a mechanism to decide whether to interact
with one partner rather than another.
        </p>
        <p>Within the simulation context, we assume the absence of malicious agents; hence, we choose
not to consider the influence of motivational aspects on the determination of an agent’s
trustworthiness. For the sake of completeness, it is worth underlining that an agent might have
conflicting motivations regarding a task: for instance, it may not want to give up a block of its
interest as it will be needed for the completion of its sub-goals. However, this does not imply
malicious intent. In such a case, the agent will simply decline the proposed task.</p>
        <p>
          Therefore, we characterize agent trustworthiness in terms of , i.e., how efectively
they can accomplish tasks in the world. Competence is defined as a real value within the range
[
          <xref ref-type="bibr" rid="ref1">0,1</xref>
          ], where 0 implies a total inability to act, while 1 signifies a guaranteed success.
        </p>
        <p>In the simulated world, we consider three types of tasks:</p>
        <sec id="sec-3-4-1">
          <title>1. Obtaining a plan.</title>
          <p>2. Acquisition of a block.
3. Repositioning of a block.</p>
          <p>Since we have no interest in diferentiating the values of competence for these tasks, for
computational simplicity, we assume that an agent’s trustworthiness is the same for each of
them. We would like to point out that this is not necessarily true in reality. Indeed, skills on
diferent tasks usually tend to difer. Nevertheless, considering such a diference would have no
practical impact within our scenario.</p>
          <p>
            An agent is considered capable of achieving a task if it has a probability greater than a given
threshold  of accomplishing it. Such a probability is assessed through its trustworthiness
evaluation. As mentioned earlier, agents possess a trustworthiness. This is an intrinsic characteristic
of the agent that determines its task execution capability. As such, it cannot be accessed directly,
not even by the agent itself, but it can only be estimated. To estimate the trustworthiness of
agents, we consider a computational model based on the Beta distribution. The Beta distribution
is commonly employed in the analysis of agent trustworthiness [
            <xref ref-type="bibr" rid="ref32 ref33 ref34 ref35">32, 33, 34, 35</xref>
            ], especially when
it comes to modeling and estimating success or failure probabilities in complex situations. The
Beta distribution is defined by two parameters, denoted as  and  . As described in Equations 1
and 2, they depend on the estimation of the number of observed successes _ and
failures _  of the agent .
          </p>
          <p>In this context, the expected value of the distribution, representing the estimation of the
average trustworthiness  ℎ of an agent , is given by Equation 3:
  = _ + 1
  = _  + 1
 ℎ =</p>
          <p>+  
(1)
(2)
(3)</p>
        </sec>
      </sec>
      <sec id="sec-3-5">
        <title>3.5. Beliefs</title>
        <p>Beliefs represent the perceptions and knowledge that agents possess about the state of the
environment, about other agents, and about the relationships between them. These beliefs
influence the decisions and actions of the agents and, consequently, guide the overall evolution
of the simulation. Indeed, their fundamental role becomes even more crucial if beliefs on
dependence networks are also considered.</p>
        <p>In our framework, agents possess beliefs about:
• their own goals;
• their own abilities;
• their own plans;
• the blocks that exist in the world;
• who the owners of the blocks are;
• the other agents that exist in the world;
• the goals of the other agents;
• the abilities of the other agents;
• the plans of the other agents (they know which ones they possess, not how these plans
are articulated);
• dependencies on actions;
• dependencies on resources (blocks)
• dependencies on plans.</p>
      </sec>
      <sec id="sec-3-6">
        <title>3.6. The Blackboard</title>
        <p>Of course, only an observer outside the world and who has control over the simulation system
is capable of knowing what the objective dependencies are, since these by their very nature
are not directly knowable. Agents possess limited and partial knowledge of their dependencies.
We suppose that agents are capable of autonomously determining from whom they depend,
solely through the observation of the world, which is then processed through their beliefs.
This assumption is reasonable, because they are able to determine both who is able to do what
through the use of inferential processes on categories, and because the possession of resources
in the world is public. However, this represents limited and partial knowledge which, in the
event of an error, could also prove to be incorrect. Moreover, it is not guaranteed that agents
can independently determine who depends on them. In order to establish a protocol of agent
interaction based on these principles, we introduced in the world the presence of a blackboard.
The blackboard represents the system that agents use for communication and for verifying
dependencies. At the beginning of each simulation, each agent will declare the goal it intends
to pursue. Then, whenever it needs to perform a task to continue its plan, it will check the
blackboard.</p>
        <p>Firstly, it will verify the existence of a mutual dependence. The agent will determine if among
the agents with a trust rating higher than its internal threshold  , there are requests that it can
fulfill, and if there is someone who can satisfy its task. In the case of a negative outcome, the
agent will simply post its request on the blackboard, awaiting another agent to select it for a
mutual dependence in the future. Conversely, if mutual dependencies are identified, the agent
will proceed to initiate a negotiation phase. If both agents agree, each will proceed to fulfill the
other’s request.</p>
      </sec>
      <sec id="sec-3-7">
        <title>3.7. Workflow</title>
        <p>The agent starts each cycle by updating its beliefs. This is crucial because, in the previous
cycle, the state of the world may have been altered by the agents’ actions. For example, blocks’
ownership may have changed, or blocks may have been moved.</p>
        <p>In each cycle, the agents are limited to performing only one action: retrieving a plan from
other agents, obtaining a block, moving a block.</p>
        <p>1. At first, each agent evaluates whether it possesses at least one feasible plan to achieve its
goals. If this condition does not hold, in this cycle it focuses on obtaining a plan. If the
agent does not require external resources to achieve its goal, then it simply declares its
goal on the blackboard, starting to execute the first task necessary to achieve it. Otherwise:
a) The agent establishes how to proceed in obtaining the required elements, following
internal priority criteria.
b) It checks previous requests, updating its subjective view on the dependence network,
and verifies in the blackboard if any of the agents having active dependence on it
can provide the needed resource. Where this is the case, a mutual dependence is
explicit, and the agent attempts a negotiation to formalize the exchange. If a partner
is found, both requests are executed. If no partner is found, the agent declares on
the blackboard its request and the goal it is pursuing. Then, it waits for a future
mutual dependence.</p>
        <p>It is worth emphasizing that within the complex system defined, dependence is not just
a necessity but also a resource in itself. The fact that someone depends on me provides me
with the opportunity to access the resources the other has to ofer. Therefore, while being
independent of everyone could be considered an advantage, the simulation world has been
designed to make this possibility unlikely. Conversely, the fact that no one depends on us
represents a significant competitive disadvantage.</p>
        <p>Regarding the ranking criteria, the agent ranks the sub-goals it can take care of in the specific
cycle, according to the following principles:
• Abstraction level of the sub-goal: it will prioritize less abstract sub-goals since, as the need
for the sub-goal becomes more specific, the availability of blocks in the world that can
satisfy this request becomes more restricted.
• Reasoning about others’ goals: starting from knowledge about other agents’ goals, an
agent estimates which blocks it need that are most likely to be used by other agents. It
might even find it better to take possession of the final block of a stack, even if the base
has not been constructed yet (typical market problem: ofer/demand dynamics).</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>4. Simulations</title>
      <p>Once the practical model is introduced, we proceed to examine its simulation implementations,
aiming to investigate the efectiveness of using dependence networks. In particular, we also
intend to explore the role of trust in this context. As this is an initial experiment, we begin
by considering the dynamics that emerge within a relatively small network of agents and in a
controlled setting.</p>
      <p>In the simulations, we considered a total of 6 agents in the world. We introduced a unique goal
for all agents, thus avoiding any agent being advantaged or disadvantaged by the complexity
of the goal assigned by the system. The goal involves creating a stack of two blue blocks and
placing two lightweight blocks on the table, as in Figure 1.</p>
      <p>In general, agents are capable of observing the world accurately, i.e., their subjective
perception coincides with what objectively occurs. There is only one exception to this. In fact, it is
possible for an agent to fail in performing an action to fulfill a sub-goal. However, this action
could still satisfy another sub-goal of the same agent. In this sense, the action will be perceived
as a failure by the executing agent, but other agents in the world will interpret it as correct
(since, when agents start interacting in the world, every agent has perfect knowledge of the
goals of every other agent). In more detail, agents reveal their potential requests when pursuing
their own goals and, as a result, they become active on the blackboard.</p>
      <sec id="sec-4-1">
        <title>4.1. Comparison metric</title>
        <p>We need to define a metric to evaluate and compare the performance of agents. The metric
should be designed to reward agents that are able to perform more complex actions. For instance,
creating a stack of two blocks is more complex than simply placing two blocks on the table,
both in terms of planning and because resources may run out in the meantime, given the stricter
constraints on block composition. Therefore, we decided that:</p>
        <sec id="sec-4-1-1">
          <title>1. Successfully placing a block of interest on the table is worth one point;</title>
          <p>2. Successfully completing a stack earns an additional point;
3. Successfully completing all goals grants an additional point;</p>
          <p>Overall, given the set goals for the agents, the maximum achievable score for an agent is 6.
Naturally, considering that not all agents have correct plans available to achieve their goals,
that agents make mistakes, and that resources in the world become engaged at some point, we
expect the average score to decrease significantly.</p>
        </sec>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>5. Results</title>
      <p>
        We have considered 3 simulation scenarios in which to assess the efectiveness of using
dependence networks, specifically comparing their efectiveness with trust. The experiments were
conducted by using agent-based simulation, implementing what was described in the previous
sections on the 3D version of the NetLogo platform [
        <xref ref-type="bibr" rid="ref36">36</xref>
        ]. The experiments are designed in such
a way as to increasingly disadvantage the utility of dependence: in the first simulation, it plays a
significant role, while in the others, it is progressively limited. In the simulations, we consider a
total of 6 agents, comprising 3 humans and 3 artificial agents. We decided to allocate 5 blocks to
each agent right from the start. Indeed, we had initially considered the possibility of assigning
a lower number of blocks. However, from the initial results, it became evident that such a setup
significantly disadvantaged trust in favor of dependence.
      </p>
      <p>As far as it concerns trust, we considered agents with three diferent  threshold levels:
0.25, 0.5, 0.75. The first threshold identifies agents willing to interact with almost all available
partners. The second one, on the other hand, pertains to agents who are willing to interact
only with partners with above-average performance, thus, on average, interacting with only
half of the available agents. The last group will make a strict selection of their partners, which,
however, will significantly reduce the availability of agents to interact with. The results we
report pertain to a window of 30 interactions among the agents, which is suficient to stabilize
the interactions. Moreover, what we considered are the results averaged over 1000 simulations,
in such a way as to eliminate the variability introduced by the random efects on the individual
runs.</p>
      <sec id="sec-5-1">
        <title>5.1. First simulation</title>
        <p>In this first experiment, agents will identify mutual dependencies by means of the blackboard.
Then, they will select their potential partners by filtering them based on their personal 
threshold. Finally, they will rank the remaining partners according to their trust evaluation and
contact partners based on the established order until a partner is found or until all available
partners have refused.</p>
        <p>
          The experiments were conducted using the following settings:
• number of human agents: 3; number of artificial agents: 3;
• 5 blocks per agent;
• agents’  randomly assigned in the range [
          <xref ref-type="bibr" rid="ref1">0,1</xref>
          ];
•  threshold randomly assigned between 0.25, 0.5 and 0.75.
        </p>
        <p>Within this experiment, we aim to investigate the value of trustworthiness within this type
of network, comparing it with the efect of dependence.</p>
        <p>From the results in Table 1, it emerges paradoxically that agents operating with a lower
threshold of 0.25 achieve superior outcomes. The 0.25 agents exhibit a higher score by 9.3%
compared to those with a threshold of 0.75. Even 0.5 agents achieve a 6.3% higher score,
compared to 0.75 agents.</p>
        <p>This phenomenon occurs due to the presence of a context in which errors do not lead to
substantial or efective losses. In the event of task failure, agents do not incur any economic
loss, nor lose the possibility of accomplishing the task in the future. Under these conditions,
attempting reliance until the selected trustee succeeds proves to be the winning strategy,
ensuring better results. Furthermore, in this experiment, it is noteworthy that all agents always
approach their trustees in order of trust (requesting assistance from the most trusted to the
least trusted). Therefore, having a high threshold introduces a disadvantage, as those with a
low threshold can always attempt with other agents in case of rejection, whereas having a high
threshold means forfeiting task execution if a partner with suficient trustworthiness is not
found.</p>
        <p>In fact, upon observing other metrics, it is noted that although the success rate of delegated
tasks is significantly lower (0.53 for the 0.25 threshold compared to 0.76 for the 0.75 threshold),
the 0.25 agents manage to delegate tasks 5 times more than the 0.75 agents. This, in turn, results
in these agents being able to complete an average of 0.67 more tasks.</p>
      </sec>
      <sec id="sec-5-2">
        <title>5.2. Second Simulation</title>
        <p>Given the significant weight of dependence in this context, in this second experiment, we
attempted to identify certain conditions that can mitigate its efect. Specifically, agents are
constrained to use dependence only once. Furthermore, we are examining what occurs when
partner selection is randomized among those chosen via the threshold  .</p>
        <p>In this case, the trend identified in the previous scenario is reversed. Remarkably, as we can
see in Table 2, the influence of trust becomes more significant compared to dependence. Agents
with  = 0.75 achieve a superior average performance by 3.15% and are able to complete an
average of 0.3 more tasks, compared to agents with  = 0.25. It is worth noting that, although
the efects are relatively small, they pertain to a single delegated task, thus the actual diference
in performance remains limited.</p>
      </sec>
      <sec id="sec-5-3">
        <title>5.3. Third Simulation</title>
        <p>Even in this last case, as we did in the previous experiment, we consider experimental conditions
that limit the use of the dependence to only once. Additionally, here too, partner selection
occurs randomly among those surpassing the threshold  . Furthermore, we attempt to further
reinforce the utilization of trust by fixing the agents’ performances at 0.4 (3 randomly chosen
agents) and 0.9 (3 randomly chosen agents), so as to make a clear division between trustworthy
and untrustworthy agents. Due to this simplification, we will consider only two threshold
values, 0.25 and 0.75, as the threshold of 0.5 would yield results similar to that of 0.75.</p>
        <p>Compared to the previous scenario, there are more agents considered trustworthy. This has
an impact on several dimensions of the simulation. Firstly, as emerges from Table 3, more
delegation is achieved. This is precisely a direct consequence of the fact that, with the same
potential use of the dependence, in a network with more reliable agents it is easier to exploit
the dependence itself Additionally, the average number of completed tasks decreases in favor
of higher scores, as fewer tasks are needed to achieve the same results. Once again, we can
observe a slight increase in terms of both score and average performance. The diference is
more pronounced when observing completed tasks. With a threshold of 0.75, an average of 0.35
more tasks are completed. The performance of delegated tasks also difers significantly: 0.63
versus 0.78.</p>
      </sec>
    </sec>
    <sec id="sec-6">
      <title>6. Discussion and Conclusions</title>
      <p>
        This research starts from the consideration that dependence networks are a fundamental resource
for cognitive agents[
        <xref ref-type="bibr" rid="ref11">11</xref>
        ]. Indeed, in most real-world situations, agents need the collaboration of
others for the success of their tasks [
        <xref ref-type="bibr" rid="ref37 ref38 ref39">37, 38, 39</xref>
        ]. This phenomenon occurs since agents have
limited abilities and control in the world [
        <xref ref-type="bibr" rid="ref40 ref41">40, 41</xref>
        ]. Furthermore, for an agent to expand its scope
of attainable tasks, it must possess the capability to accurately represent its own capabilities,
those of others, and the resulting dependencies that emerge.
      </p>
      <p>
        Indeed, the knowledge of dependencies enables agents to cooperate more eficiently[
        <xref ref-type="bibr" rid="ref42">42</xref>
        ].
When agents understand the impact of their actions on others and vice versa, they can decide
better where to focus their eforts, optimizing eficiency and obtaining better results[
        <xref ref-type="bibr" rid="ref11">11</xref>
        ].
      </p>
      <p>Awareness of dependence on other agents and, vice versa, of the dependencies that other
agents have on them, allows cognitive agents to predict in advance possible reactions or
responses from others. This can help them make better decisions and manage potential conflicts
or problems.</p>
      <p>
        At the same time, the ability to recognize dependencies allows agents to identify potential
weaknesses or risks within the chains of actions necessary to achieve a goal. This awareness is
also useful when it is necessary to develop risk mitigation strategies and emergency plans in
the event of problems or failures. As an example of this, we can consider the case of supply
chain management in disaster scenarios. This knowledge is of fundamental importance to
implement resilience capabilities, allowing better planning of communication, coordination,
and cooperation processes[
        <xref ref-type="bibr" rid="ref43">43</xref>
        ].
      </p>
      <p>
        In light of these considerations, in this study, we decided to investigate the role of dependence
within a society populated by both human and artificial agents. Regarding this aspect, the
block world represented for us a particularly interesting scenario for our analysis. This is an
analysis context commonly used in the field of artificial intelligence and cognitive science.
The comprehension of dependence networks in this context can have important repercussions
on sectors such as robotics[
        <xref ref-type="bibr" rid="ref44">44</xref>
        ], resource management[
        <xref ref-type="bibr" rid="ref45">45</xref>
        ], and collaboration[46, 47] between
artificial agents.
      </p>
      <p>Indeed, the results of our simulations provide practical confirmation of the importance of
dependence networks. Most notably, it emerges that the efect of dependence is very significant
in the interactions between agents.</p>
      <p>Remarkably, results suggest that agents making greater use of dependence, even at the expense
of the trustworthiness of their partners, manage to achieve better performances than those
who prefer a more restrictive partner selection based on their estimated trustworthiness. This
experiment allows us to verify that, in the specific situation at hand — a closely interconnected
world with limited resources — in the presence of dependence on one or more agents, it is
preferable to rely on one of them, rather than give up due to their lack of trustworthiness. This
phenomenon happens because of the potential unavailability of an alternative way to carry out
the task.</p>
      <p>Subsequently, we introduced two further experiments, aimed at reducing agents’ reliance
on dependence. While this increased the influence of trust, as seen in both experiments where
agents with a higher trust threshold performed better, this distinction did not turn out to have a
substantial efect.</p>
      <p>Although we expected a strong impact of dependency networks on network performance,
we did not predict that this efect would conflict with the use of trust. It appears that using trust
as a filter, which implies restricting interactions with potential partners, limits the efectiveness
of dependence networks. This leads us to an additional conclusion: in a scenario defined by the
environmental characteristics under consideration, it is more advantageous for agents to possess
the necessary skills, abilities, and resources required by other agents, rather than focusing
on being perceived as trustworthy. This is especially relevant when, as in our scenario, the
risk of failure does not permanently compromise the achievement of one’s objectives. In this
specific context, there are no severe penalties for agents’ erroneous choices. While opting for
unreliable partners may lead to a higher rate of failed tasks, and time can be a valuable resource
in a resource-constrained environment, the limited number of available agents significantly
influences the outcomes. Because agents can only select partners from a restricted pool, filtering
these partners based on their trustworthiness can potentially undermine success.</p>
      <p>These first results have allowed us to obtain useful insights and interesting preliminary
considerations. Starting from this, we reserve for the future the possibility of investigating
simulated worlds composed of more extensive networks of agents, evaluating the efectiveness
of dependency networks in these contexts.</p>
    </sec>
    <sec id="sec-7">
      <title>Acknowledgments</title>
      <p>This work has been partially supported by the project FAIR - Future Artificial Intelligence
Research (MIUR-PNRR).
identification and negotiation for collective natural resource management. Agricultural
Systems, 73(1), 41-56.
[46] Raposo, A. B., &amp; Fuks, H. (2002). Defining Task Interdependencies and Coordination</p>
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[47] Sapienza, A., &amp; Falcone, R. (2022, September). An Autonomy-Based Collaborative Trust
Model for User-IoT Systems Interaction. In International Symposium on Intelligent and
Distributed Computing (pp. 178-187). Cham: Springer International Publishing.</p>
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