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<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>These authors contributed equally.
alessandro.aloisio@unint.eu (A. Aloisio); michele.flammini@gssi.it (M. Flammini); bojana.kodric@unive.it
(B. Kodric); cosimo.vinci@unisalento.it (C. Vinci)</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>Distance Polymatrix Coordination Games⋆</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Alessandro Aloisio</string-name>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Michele Flammini</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Bojana Kodric</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Cosimo Vinci</string-name>
          <xref ref-type="aff" rid="aff3">3</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Ca' Foscari University of Venice</institution>
          ,
          <addr-line>Dorsoduro 3246, 30123 Venice</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Gran Sasso Science Institute</institution>
          ,
          <addr-line>Viale Francesco Crispi, 7 - 67100 LAquila</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>Università degli Studi Internazionali di Roma</institution>
          ,
          <addr-line>Via Cristoforo Colombo, 200 - 00147, Roma</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
        <aff id="aff3">
          <label>3</label>
          <institution>University of Salerno</institution>
          ,
          <addr-line>Piazza Tancredi, 7 - 73100 Lecce</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2023</year>
      </pub-date>
      <volume>000</volume>
      <fpage>0</fpage>
      <lpage>0003</lpage>
      <abstract>
        <p>In polymatrix coordination games, each player  is a node of a graph and must select an action in her strategy set. Nodes are playing separate bimatrix games with their neighbors in the graph. Namely, the utility of  is given by the preference she has for her action plus, for each neighbor , a payof which strictly depends on the mutual actions played by  and . We propose the new class of distance polymatrix coordination games, properly generalizing polymatrix coordination games, in which the overall utility of player  further depends on the payofs arising from mutual actions of players ,  that are the endpoints of edges at any distance ℎ &lt;  from , for a fixed threshold value  ≤ . In particular, the overall utility of player  is the sum of all the above payofs, where each payof is proportionally discounted by a factor depending on the distance ℎ of the corresponding edge. Under the above framework, which is a natural generalization that is well-suited for capturing positive community interactions, we study the social ineficiency of equilibria resorting to standard measures of Price of Anarchy and Price of Stability. Namely, we provide suitable upper and lower bounds for the aforementioned quantities, both for bounded-degree and general graphs.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;Polymatrix Games</kwd>
        <kwd>Strong Nash Equilibrium</kwd>
        <kwd>Price of Anarchy</kwd>
        <kwd>Price of Stability</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        Polymatrix games [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ] are a well-known universal framework for modelling multi-agent games,
which considers only pairwise interactions and thus allows a concise representation. They
have been thoroughly studied since, both in some classical works [
        <xref ref-type="bibr" rid="ref3 ref4 ref5 ref6">3, 4, 5, 6</xref>
        ] and also more
recently with a special focus on equilibria [
        <xref ref-type="bibr" rid="ref10 ref7 ref8 ref9">7, 8, 9, 10</xref>
        ]. In polymatrix games each player plays a
separate bimatrix game with every other player. In the restricted version named polymatrix
coordination games [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ], an outcome of a bimatrix game gives the same payof {,}( ,   ) to
IPS-RCRA-SPIRIT 2023: Italian Workshop on Planning and Scheduling, RCRA Workshop on Experimental evaluation
of algorithms for solving problems with combinatorial explosion, and SPIRIT Workshop on Strategies, Prediction,
Interaction, and Reasoning in Italy. November 7-9th, 2023, Rome, Italy [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]
* Corresponding author.
the two players  and  involved in it. Moreover, every player gets also an additional payof
( ) that only depends on the strategy she chooses.
      </p>
      <p>In this paper, we generalize polymatrix coordination games by allowing players to receive
a further payof from the interactions in which they are not personally involved. The idea
here is that each player benefits not only from good relations with her immediate neighbours
but also from the positive environment stemming from good relations between them and
their respective immediate neighbours. A further generalization of this thought brings us to a
model in which the utility is computed as the sum of the payofs from the whole connected
component of the interaction graph up to a certain maximal distance , where  is a parameter
of the model. Furthermore, it seems reasonable to discount the payof received from
nonneighbouring edges by a factor between zero and one and to make such factors decrease with
the distance of the corresponding edge/interaction. In other words, an agent  gets also the
payof  ℎ+1 · {,}( ,  ) for every edge {, } at distance ℎ &lt;  from , where  ℎ+1 is the
relative discount factor. We call the arising model that generalizes polymatrix coordination
games, distance polymatrix coordination games.</p>
      <p>Distance polymatrix coordination games are able to capture many types of interactions in the
real world. In fact, several kinds of positive community efects easily fall within their scope. For
instance, members of a scientific community obviously benefit from successful collaborations
with their colleagues (while at the same time having personal preferences of what they would
like to work on). However, any individual also benefits, albeit to a smaller degree, when his
close colleagues have successful collaborations that he is not personally a part of. This is quite
obvious when thinking about the student-advisor relationship but also noticeable for researchers
working at the same university or institution. A further example comes from politics, where
a person who belongs to a party profits not only from her direct contacts but also from the
contacts of her contacts, etc. At the same time, it is also common that the benefit obtained by
relations at second or higher distance level generate less payof, which is taken into account by
our discount factors.</p>
      <p>In the setting described above, we will be focusing on the eficiency of the system. Our
reference point for stability will be -strong Nash equilibria, which are action profiles from
which no group of up to  agents can simultaneously deviate such that all of them profit from
the deviation. Our analysis provides bounds which depend on  and the discounting factors for
the part of the utility of the agents coming from non-first-hand interactions.</p>
      <p>
        A full version of our results can be found in [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ]. At the same time, a further generalisation to
hypergraphs can be found in [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ]. Related to our work are also (symmetric) additively separable
hedonic games [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ] and hypergraph hedonic games [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ], where the players are embedded in a
weighted graph, and the utility is computed as the sum of the edges or hyperedges towards
members of the same coalition. The diference from our model, however, is that in hedonic
games in general, every coalition is a feasible choice for every player, there are no individual
preferences, and the weights in each bimatrix are all equal to either 0 or to a fixed value .
      </p>
      <p>
        Another model related to our work is the group activity selection problem [
        <xref ref-type="bibr" rid="ref15 ref16 ref17">15, 16, 17</xref>
        ], standing
between polymatrix coordination games and hedonic games. Also, here, in each bimatrix, all
the weights are either 0 or a fixed value , but there are also individual preferences that depend
on the chosen activity.
      </p>
      <p>The idea of obtaining utility from non-neighbouring players has been explored recently for a
variant of hedonic games, called distance hedonic games, that are not additively separable since
the coalition size also plays a role in determining the payofs [ 18]. They generalize fractional
hedonic games [19, 20, 21, 22, 23] similarly as our model does with polymatrix games.</p>
    </sec>
    <sec id="sec-2">
      <title>2. Model and Definitions</title>
      <p>Distance Polymatrix Coordination Games. Given an integer  ≥ 1, a -distance
polymatrix coordination game  = (, (Σ )∈ , ()∈ , ()∈ , ( ℎ)ℎ∈[]) is a tuple defined as
follows:
•  = (, ) is an undirected graph, where  is the set of players and  the set of edges
between players.
• For any  ∈  , Σ  is a finite set of strategies of player . A strategy profile  =
( 1, . . . ,  ) is a configuration in which each player  ∈  plays strategy   ∈ Σ .
• For any edge {, } ∈ , let {,} : Σ  × Σ  → R≥ 0 be the weight function that assigns,
to each pair of strategies  ,   played respectively by  and , a weight {,}( ,  ) ≥
0.
• For any  ∈  , let  : Σ  → R≥ 0 be the player-preference function that assigns, to
each strategy profile   played by player , a non-negative real value ( ), called
player-preference.
• Let ( ℎ)ℎ∈[] be the distance-factors sequence of the game, that is a non-negative sequence
of real parameters, called distance-factors, such that 1 =  1 ≥  2 ≥ . . . ≥   ≥ 0.</p>
      <p>In what follows, for the sake of brevity, given any strategy profile  , we will often denote
{,}( ,  ) and ( ) simply as {,}( ) and ( ), respectively. For any ℎ ∈ [], let
ℎ() be the set of edges {, } such that the minimum distance between  and one of the
players  and  is exactly ℎ − 1. Then, for any  ∈  , the utility function  : × ∈ Σ  → R of
player , for any strategy profile  is defined as ( ) := ( ) + ∑︀ℎ∈[]  ℎ ∑︀∈ℎ() ( ).
Given a strategy profile  , the social welfare of  is defined as SW( ) = ∑︀∈ ( ). A social
optimum of game  is a strategy profile  * that maximizes the social welfare. We denote by
OPT() = SW( * ) the corresponding value.
there exists  ∈  such that ( ) ≥ (
-strong Nash equilibria of  by NE().
-strong Nash equilibrium. Given two strategy profiles  = ( 1, . . . ,  ) and  * =
( 1*, . . . ,  *), and a subset  ⊆  , let  →  * be the strategy profile  ′ = ( 1′, . . . ,  ′)
such that  ′ =  * if  ∈ , and  ′ =   otherwise. Given  ≥ 1, a strategy profile  is a
-strong Nash equilibrium of  if, for any strategy profile  * and any  ⊆  such that || ≤ ,
→  * ). We denote the (possibly empty) set of
-strong Price of Anarchy (PoA) and Price of Stability (PoS). The -strong Price of
AnOPT() , i.e., it is the worst-case ratio
archy of a game  is defined as PoA() := max ∈NE() SW( )
between the optimal social welfare and the social welfare of a -strong Nash equilibrium. The
OPT() , i.e., it is the
-strong Price of Stability of game  is defined as PoS() := min ∈NE() SW( )
best-case ratio between the optimal social welfare and the social welfare of a -strong Nash
equilibrium.</p>
    </sec>
    <sec id="sec-3">
      <title>3. Our Contribution</title>
      <p>We study the ineficiency of -stable Nash equilibria of -distance polymatrix coordination
games and provide suitable bounds on both the Price of Anarchy and the Price of Stability.
To the best of our knowledge, there are no previous results of this kind in the literature that
would apply to our model. In Section 3.1, we give upper and lower bounds for bounded-degree
graphs, with the gap being reasonably small, and in Section 3.2, a tight bound on the Price of
Anarchy for general graphs. Finally, in Section 3.3, we show that in general graphs, the Price
of Stability is asymptotically equal to the Price of Anarchy, meaning that the ineficiency of
-strong equilibria is fully characterized. We remark that our results also apply to the subclass
of the classical polymatrix coordination games, for which, in turn, we get the first upper and
lower bounds on the Price of Anarchy for bounded-degree graphs and the first asymptotically
tight lower bound on the Price of Stability for general graphs.</p>
      <sec id="sec-3-1">
        <title>3.1. -strong PoA of Bounded-Degree Graphs</title>
        <p>In this section we compute upper and lower bounds on the -strong Price of Anarchy of
bounded-degree graphs. More formally, a game  is ∆ -bounded-degree if the degree of each
node/player  ∈  in graph  is at most ∆ .</p>
        <p>
          First we remark that for  = 1,  ≥ 1, and ∆ = 1 , there exists a simple ∆ -bounded-degree
-distance polymatrix coordination game  such that PoA() = ∞ [
          <xref ref-type="bibr" rid="ref7">7</xref>
          ]. Thus, we will only
consider the case of  ≥ 2. Furthermore, if ∆ = 1 , w.l.o.g. we can assume that the graph
consists of 2 agents and an edge between them. This special case is encompassed by Section 3.2,
so here we will assume that ∆ ≥ 2.
        </p>
        <p>Theorem 1. For any integer  ≥ 2 and any ∆ -bounded-degree -distance polymatrix
coordination game  having a distance-factors sequence ( ℎ)ℎ∈[], it holds that</p>
        <p>PoA() ≤ 2 ∑︁  ℎ · ∆ · (∆ − 1)ℎ− 1.</p>
        <p>ℎ∈[]
Remark 1. From Eq. (1), notice that the -strong price of anarchy of ∆ -bounded-degree
distance polymatrix coordination games, as a function of , grows at most as ((∆ − 1)).</p>
        <p>In the following theorem we provide a lower bound on the -strong Price of Anarchy, relying
on a nice construction from graph theory.</p>
        <p>Theorem 2. For any  ≥ 2, ∆ ≥ 2,  ≥ 1, and any distance-factors sequence ( ℎ)ℎ∈[], there
exists a ∆ -bounded-degree -distance polymatrix coordination game  such that
PoA() ≥
∑︀ℎ∈[]  ℎ · ∆ · (∆ − 1)ℎ− 1
∑︀ℎ∈[]  ℎ(∆ − 1)⌊ℎ/2⌋</p>
        <p>(1)
(2)
Remark 2. Notice that, if all the distance-factors are not lower than a constant  &gt; 0, from
Eq. (2) we can conclude that the -strong price of anarchy of ∆ -bounded-degree -distance
polymatrix coordination games, as a function of , can grow as Ω((∆ − 1)/2).</p>
      </sec>
      <sec id="sec-3-2">
        <title>3.2. -strong PoA of General Graphs</title>
        <p>In this section, we provide tight bounds on the -strong Price of Anarchy when there is no
particular assumption on the underlying graph of the considered game. Such bounds depend
on , on the number of players , and on the value  2 of the distance-factors sequence.
Theorem 3. For any integer  ≥ 2 and any -distance polymatrix coordination game  having
a distance-factors sequence ( ℎ)ℎ∈[], we have</p>
        <p>PoA() ≤ (2 +  2 · ( − − 21)) · ( − 1) .</p>
        <p>In the following theorem, we provide a tight lower bound.</p>
        <p>Theorem 4. For any  ≥ 2,  ≥ 1,  ≥ 2, and any distance-factors sequence ( ℎ)ℎ∈[], there is
a -distance polymatrix coordination game  with</p>
      </sec>
      <sec id="sec-3-3">
        <title>3.3. -strong PoS of General Graphs</title>
        <p>In this section, we show that there exists a -distance polymatrix coordination game  such that
PoS() is asymptotically equal to the upper bound on PoA shown in Theorem 3; thus we
characterise entirely the ineficiency of -distance polymatrix coordination games for general
graphs. The modus operandi that we use to create the lower bound for PoS is to start from
the lower bound instance on PoA provided in the proof of Theorem 4, in which the optimal
outcome is a -strong Nash equilibrium, and to suitably transform it in such a way that all the
outcomes with social welfare close to the optimum cannot be stable.</p>
        <p>Theorem 5. For any  ≥ 6, there exists a -distance polymatrix coordination game  such that
PoS() =
2 − 3 +  2( − 2)( − 3/2)
(1 +  2)</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>4. Conclusion and future works</title>
      <p>In this work, we have introduced the class of -distance polymatrix coordination games and
studied their performance (by means of the -strong Price of Anarchy and Stability). Some
open problems left by our work are that of closing the gap between the upper and lower
bound on the strong Price of Anarchy for bounded-degree graphs and providing better bounds
on the strong Price of Stability specifically for the case of bounded-degree graphs. Another
interesting research direction is extending the idea of obtaining utilities from non-neighbouring
players (as in [18] and our work) to other graphical games [24, 25], and then studying the social
performance of their equilibria in general graphs or specific topologies.</p>
      <p>Joint Conf. Artif. Intell. (IJCAI), 2019, pp. 102–108.
[18] M. Flammini, B. Kodric, M. Olsen, G. Varricchio, Distance Hedonic Games, in: Proc. 19th</p>
      <p>Conf. Autonomous Agents and Multi-Agent Systems (AAMAS), 2020, pp. 1846–1848.
[19] H. Aziz, F. Brandl, F. Brandt, P. Harrenstein, M. Olsen, D. Peters, Fractional Hedonic</p>
      <p>Games, ACM Trans. Economics and Comput. 7 (2019) 6:1–6:29.
[20] E. Elkind, A. Fanelli, M. Flammini, Price of Pareto Optimality in hedonic games, Artif.</p>
      <p>Intell. 288 (2020) 103357.
[21] G. Monaco, L. Moscardelli, Y. Velaj, Stable outcomes in modified fractional hedonic games,</p>
      <p>Auton. Agents Multi Agent Syst. 34 (2020) 4.
[22] R. Carosi, G. Monaco, L. Moscardelli, Local Core Stability in Simple Symmetric Fractional
Hedonic Games, in: Proc. 18th Conf. Autonomous Agents and Multi-Agent Systems
(AAMAS), 2019, pp. 574–582.
[23] V. Bilò, A. Fanelli, M. Flammini, G. Monaco, L. Moscardelli, Nash Stable Outcomes in
Fractional Hedonic Games: Existence, Eficiency and Computation, J. Artif. Intell. Res. 62
(2018) 315–371.
[24] M. Kearns, Graphical Games, Cambridge University Press, 2007, p. 159–180.
[25] V. Bilò, A. Fanelli, M. Flammini, L. Moscardelli, When ignorance helps: Graphical multicast
cost sharing games, Theoret. Comput. Sci. 411 (2010) 660–671.</p>
    </sec>
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