=Paper= {{Paper |id=Vol-3605/17 |storemode=property |title=Metaverse and Artificial Intelligence: Towards a Pedagogical Revolution in Hybrid Language Teaching in a University Context (short paper) |pdfUrl=https://ceur-ws.org/Vol-3605/17.pdf |volume=Vol-3605 |authors=Nadia Chafiq,Imane Elimadi,Mohammed Talbi |dblpUrl=https://dblp.org/rec/conf/aixedu/ChafiqET23 }} ==Metaverse and Artificial Intelligence: Towards a Pedagogical Revolution in Hybrid Language Teaching in a University Context (short paper)== https://ceur-ws.org/Vol-3605/17.pdf
                                Metaverse and artificial intelligence:towards a
                                pedagogical revolution in hybrid language teaching in
                                a university context
                                Nadia Chafiq1,∗ , Imane EL imadi1,∗ and Mohammed Talbi1,∗
                                1
                                    University Hassan II, Faculty of sciences Ben M’sick, Casablanca, Morocco


                                                                         Abstract
                                                                         By using Metaverse and AI to provide students with a more customized and immersive learning experience,
                                                                         teachers in a hybrid language teaching environment may enhance face-to-face classes. This can facilitate
                                                                         student interaction, communication, and teamwork on projects. However, as a result of Metaverse
                                                                         and the components that it now offers, new issues are being raised, including how AI and Metaverse
                                                                         may improve language education and how instructors’ relationships to information and pedagogical
                                                                         techniques. In fact, the use of Metaverse in language instruction is still in its early stages, and this raises
                                                                         numerous issues regarding its potential benefits and drawbacks. Our research has two objectives. To
                                                                         start, let’s examine the benefits and drawbacks of AI and metaverse for teaching languages. This study’s
                                                                         second goal is to investigate how teachers see the usage of Metaverse and AI and determine whether
                                                                         these tools provide new pedagogical opportunities for language instructors. To that goal, 23 language
                                                                         instructors at Hassan II University in Casablanca each received a questionnaire about Metaverse and AI.
                                                                         We were able to investigate instructors’ opinions regarding the usage of metaverse and AI by examining
                                                                         the data gathered.

                                                                         Keywords
                                                                         Metaverse, language teaching, AI, „ AI, hybrid teaching, AI technologies, language teacher




                                1. Introduction
                                The development of Metaverse and AI is poised to revolutionize language instruction. This
                                change that we are seeing affects every aspect of language teaching, including the creation of
                                digital resources, the way that content is disseminated, how teachers and students interact with
                                one another, and how they carry out their respective roles in the classroom. The Metaverse, a
                                3D virtual world where individuals can communicate, work together, and learn, provides an
                                ideal platform for teaching languages. Students may now connect with virtual native speakers,
                                immerse themselves in real-world language contexts, and develop their language abilities. This
                                virtual immersion encourages greater language learning because it develops interesting and
                                realistic experiences that go beyond the capabilities of traditional teaching techniques.
                                   AI gives language learning a personalized component. Indeed, artificial intelligence (AI) has
                                been incorporated into our personal and professional lives recently, changing our routines

                                AIxEDU: 1st International Workshop on High-performance Artificial Intelligence Systems in Education, November 06–09,
                                2023, Rome, Italy
                                ∗
                                    Corresponding author.
                                Envelope-Open nadia_chafiq@yahoo.fr (N. Chafiq); imaneel678@gmail.com (I. E. imadi); khayati.youssef@gmail.com (M. Talbi)
                                                                       © 2023 Copyright for this paper by its authors. Use permitted under Creative Commons License Attribution 4.0 International (CC BY 4.0).
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and ways of living. In a new era when people must coexist with AI, AI has given rise to the
fourth industrial revolution (Industry 4.0), according to Unesco (2019). In many industries
today, including education, where we can already witness the beginnings of AI, its influence
is growing. This technological revolution raises the possibility that language instruction will
change in the future.
   Teachers may tailor each student’s learning experience based on their skills, limitations,
and unique language demands using clever AI technologies. AI tutors may provide immediate
feedback on vocabulary, grammar, and pronunciation, allowing students to advance at their own
rate. Additionally, AI-powered language chatbots are accessible 24/7 for practice and review
sessions. Additionally, metaverse and AI break through cultural and geographical borders.
Without leaving their school, students may engage in cross-cultural communication, learn many
languages, and improve their intercultural competency. This broadens their language horizons
and fosters global understanding, two abilities that are essential in a world that is becoming
more linked.
   As a result, although the use of Metaverse and AI in language education in a university setting
is still in its early stages, many issues remain regarding their potential benefits and drawbacks.
We shall investigate how language teachers see the application of AI and metaverse in this
article: Does Metavers give language teachers new educational perspectives? What stage of
development is it at right now? From the perspective of a language instructor, what are the
greatest restrictions for the implementation of Metaverse and AI in language teaching? What
competencies must language instructors acquire to properly integrate educational Metaversals
and AI? What specific applications of AI are there for hybrid learning or in the classroom?
   In the initial part of this paper, we’ll define Metaverse and AI, go over its elements and
operation, and talk about how it may be used to teach languages. The fieldwork and methodology
of analysis for our exploratory study on the usage of Metaverse and AI with 23 language
professors at Hassan II University in Casablanca are presented in the second section of this
paper. We requested the language instructors to respond to a survey on AI and metaverse. We
were able to learn how teachers felt about this virtual environment by examining the data that
was gathered. We’ll wrap off with some suggestions for the current state of language instruction,
which is experiencing an extraordinary transition from face-to- face instruction to a hybrid
training mode that may be enriched by the use of Metaverse and AI.


2. Metaverse and AI to optimize language teaching
2.1. AI to enrich student experience in the metaverse
Science-fiction writer Neal Stephenson first used the phrase ”metaverse” in 1992, which is thirty
years ago. In his book Snow Crash, he describes the metaverse as a 3D virtual environment
where avatars of individuals may move around, communicate with one another, and engage
with characters created by artificial intelligence. The metaverse is, according to its inception, a
virtual environment. A ”successor to the mobile Internet, with the vision of a single platform
for leisure, work, and human existence in general,” is how Matthew Ball [1] really refers to
the metaverse. Digital worlds known as metaverse have three features: they are immersive,
persistent, and collaborative [2]. Because the learner acts as the main character in the encounter,
they are immersive. They are persistent because events still take place even when you are not
around. Finally, metaverse work together. Furthermore, AI is the newest revolution and has a
variety of applications that might improve students’ experiences in the metaverse. Artificial
intelligence (AI) may be utilized to design more dynamic and personalized virtual learning
environments that are suited to the needs of each student. By offering real- time translations and
sophisticated language learning capabilities, it can also make communication and cooperation
inside the metaverse easier. Additionally, AI can assist in the analysis of the data produced by
students’ metaverse activities, allowing language teachers to better understand their students’
development and modify their teaching strategies accordingly. The capacity of Metaverse and
Artificial Intelligence (AI) to work together to create more lifelike, immersive, and engaging
virtual experiences is consequently a sign of their convergence. Some of the closely related parts
are represented by the items below: Immersive Interaction: The Metaverse, a 3D virtual setting
where people may engage with a virtual world, allows for immersive interaction. By enhancing
the intelligence and responsiveness of virtual characters, AI can improve this engagement.
For instance, a virtual native speaker in the Metaverse can employ AI to better comprehend
and respond to students’ inquiries. Personalized Experience: The Metaverse can include AI to
provide users a more tailored experience. For instance, an AI system may monitor a learner’s
language development in a virtual setting and adapt the content to meet their unique needs.
This results in a more personalized learning environment. Virtual support is available in the
Metaverse in the form of chatbots and virtual agents powered by AI. An AI-powered language
chatbot may provide learners immediate feedback as they practice and work to improve their
language abilities. Analysis of data and ongoing improvement: AI may be used to study user
interactions in the Metaverse, collect information on their performance and behavior, and then
utilize this information to enhance the learning environment and instructional techniques. This
makes it possible to continuously improve the experience for increased efficacy. AI may be used
to dynamically create content in the Metaverse that is tailored to users’ wants. For instance,
on-the-fly cultural simulations or language exercises can be developed in accordance with the
learning goals of the students. In this way, Metaverse and AI complement each other to create
advanced virtual learning environments. AI enriches the Metaverse experience by making
interactions more intelligent, personalized and responsive, which is particularly relevant in the
field of language teaching.

2.2. Metaverse platform types
Metaverse equipment takes significant expenditure. They can only be put into practice by
multinational businesses. Major network firms like Facebook, Microsoft, with its HoloLens
headgear and Mesh for Microsoft Teams metaverse for meetings, as well as the Gafams, are
among them. Amazon, Apple, and Google are also rumored to be working on related initiatives.
Education in a metaverse has the potential to open up new vistas for assimilation, transmission,
and eternalization of information, enabling better, deeper, and more rapid learning than ever
before. Early educational metaverse come in many forms. Notably, one of the first metaverse to
be utilized for teaching was Second Life, a virtual environment introduced in 2003. To educate
ideas like interaction, cooperation, and communication, virtual worlds like Minecraft and the
Horizon Worlds metaverse have also been utilized as educational metaverses [3] (see table 1):
Table 1
Metaverse platform types
    Types of Platform   Description
       Second Life      Second Life’s Metaverse City bills itself as ”a welcoming role-playing
                        community” with immersive experiences that allow players to enter and
                        exit as they wish
          Room          Rooom specializes in virtual corporate showrooms, 3D product presenta-
                        tions and virtual events that can be used by marketing and sales groups
                        in verticals such as education, retail, life sciences and manufacturing
       Altspace VR      Acquired in 2017 by Microsoft, the virtual platform enables the creation
                        of virtual events and is part of the tech giant’s Mixed Reality division.
                        Users can host a meeting, show or class
      Meta Horizon      Meta (formerly Facebook) touts its Horizon metaverse platform as an
                        ”ever-expanding social universe” for hanging out with friends and creating
                        your own worlds. Workrooms is the company’s mixed reality app for
                        employee collaboration


2.3. Technologies and equipment used to access metaverse
The goal, according to Mark Zuckerberg, the founder of the metaverse, is to use a virtual reality
headset or pair of goggles to engage more naturally while connected and to feel more physically
present in place. The ability to create one’s own avatar, or any number of virtual bodies whose
look may be changed at will, will be available to internet users. The tools required to enter the
metaverse are listed below: Immersive technologies have enabled the Metaverse revolution.
These technologies provide immersion through sight, hearing, touch, machine connection, and
more. Avatars and scenery may now be found throughout the Metaverse thanks to virtual reality,
giving learners access to a customized learning environment [4]. Headsets: Without a doubt,
the visual component of metaverse is one of the most crucial components. Image processing is
frequently used in the metaverse, which will encourage the growth of visual science. Oculus
devices, for instance, can immerse the learner in virtual reality during planning meetings or
online classes. One of the best examples is the Oculus Quest 2. It’s vital to remember that the
Oculus Quest 2 employs a Snapdragon 865 CPU and is a standalone VR device. The metaverse
is multimodal and may be accessed with linked glasses (Ray-Ban has a deal with Meta), screen
cabins that eliminate the need for a headset, a computer, tablet, phone, or television, as well as
other devices. However, given how much more immersive they are, headphones are likely to
overtake them [5]:

    • Exteroceptive immersion by projection into an avatar, also known as ”embodiment”,
      typical of video games and classic virtual worlds
    • Proprioceptive immersion, obtained with virtual reality headsets, which allows the surfer
      to turn in all directions (360 video, VR 3DOF, kinematics) and move around the simulation
      space

Avatars: Metaverse avatar options are one of the best parts of the metaverse experience. A
metaverse avatar gives the learner the ability to look as they do in any environment. Métaverse
Figure 1: innovative, interactive and social hybrid language teaching model


also uses servers distributed around the world. These servers need to be powerful enough to
store the maps, environments and 3D objects of the virtual world. Being persistent, this virtual
space must be able to be logged, recording everything that has been done when an object is
added, moved or deleted. The renewing power of the ”Metaverse” therefore stems from the
variety of digital tools it offers, which language teachers need to exploit. The use of these tools
in language teaching makes it possible to innovate in terms of learning activities, which begs
the question: what kind of language learning activity can be envisaged in Metaverse?

2.4. Hybrid language training integrating Metaverse and AI
The notion of a hybrid device that incorporates several pedagogical modes, alternating distance
and face- to- face teaching, is something we draw from [6]. Through the integration of physical
and virtual space, the use of Metaverse in the educational sector offers the chance to investigate
new applications for these hybrid technologies. The hybrid gadget built on metaverse that
can assist students in interacting, communicating, and working on group projects with other
students is summarized in the model below. The central notion of this concept is learning [7].
These dimensions are presented on three levels (see picture 1):

    • Level 1: Innovative device
    • Level 2: Social and interactive device
    • Level 3: Language learning activities in metaverse and in the classroom

Inventive: The approach takes the inventive component into account as a metaverse-based
process. Using pedagogical techniques that are not available in traditional face-to-face teaching,
teachers may enhance face- to-face courses by providing students with a more immersive and
individualized learning experience on a hybrid device. Due to the metaverse, consumers now
have access to a huge variety of new apps and services in the virtual world. Tools for building
learning networks are being introduced by more and more metaverse platforms. Generation Z,
who have grown up in a society that is already predominately digital, are significantly responsible
for the societal acceptance of Metaverse as social and interactive platforms. For learning or for
interacting with friends, many young people use machines and digital technology as a regular
part of their everyday life. Their interactions with digital technologies and metaverses have
also developed; they now take part in forums and chat rooms, spend real money on their virtual
worlds, etc. For certain students, metaverse socializing provides benefits, not the least of which
is removing them from isolation: Each student’s development on the learning route can be
influenced by peer ”socialization” in many ways [RFFER]. The metaverse platform’s socializing
elements foster engagement, which enables students to share their knowledge with others
and allows them to have a more customized learning experience. The selection of an avatar
and its unique qualities enable this customisation. Each ”metanaut” follows a different route,
which is customizable and chosen by the learner. They will be in charge of picking their own
schedules and courses. Activities for learning languages in the classroom and in the metaverse:
For instance, language professors at the Ben M’sik Faculty of sciences regularly witness and
share the worry of scientific students regarding the languages they must know (French and
English), the absence of which is a significant disadvantage for the majority of them. Language
instructors, however, believe that they lack the resources and the time in a one-and-a-half-hour
language class to deal with both spoken and written language, which is why they are interested
in using the metaverse. In fact, a one-hour, thirty- minute session is not long enough to cover
all the areas of language and communication skills: this observation prompted us to think about
which activities should be prioritized in the classroom and which might be carried out in the
metaverse, as well as how they should be taught. As a result, we used an innovative and social
hybrid teaching model that integrates the metaverse to meet the needs of Generation Z students
who are looking for new, more immersive, and personalized learning experiences.
   Online gaming, social gatherings, language learning, and many other activities may also
be found in the metaverse [8]. Students will be able to complete tasks including creating
presentations, writing summaries, synthesises, reports, scientific reports, and more in the
metaverse. In fact, students may utilize this online environment to complete group projects, etc.,
and give oral presentations. Language instructors may be able to engage students in enjoyable
activities and role-playing outside of the classroom, such as while working on writing, by using
the metaverse.


3. Teachers’ perceptions of metaverse usage and AI in language
   teaching
This section presents the results of our survey. This questionnaire will enable us to explo
re teachers’ perceptions of the use of metaverse and AI in language teaching. We begin by
presenting the material and the method used, and then go on to present the results obtained.
3.1. Methodology
This paper offers an overview of the application of AI and metavers in language instruction.
There was established an approach to accomplish this goal. The questionnaire given to instruc-
tors uncovered a number of recurrent ideas on the application of metaverse and AI in language
instruction. Teachers were given access to a questionnaire as part of the study. Given the signif-
icance of this extensive study, a test was conducted before the main survey. The questionnaire’s
format and content were tested on 5 instructors in order to make any required revisions. A
survey of the metaverse and AI literature served as the foundation for the questionnaire.
   We conducted an empirical study on a random sample of 23 language teachers at Hassan II
University in Casablanca. The questionnaire was distributed to language teachers using Google
forms.
    • General information about the sponsor
    • General data on the metaverse and AI
    • Evaluate the contribution of metaverse and AI to language teaching

3.2. Findings
In figure 2 general information about the sample are shown. The sample of language teachers
was drawn randomly from 23 teachers from different teaching cycles.




Figure 2: Sample (language teachers)


Figure 3 shows Teachers’ perceptions of the use of metaverse and AI. They Perceived uses of
metaverse and AI by teachers: Have you ever heard of metaverse? Have you ever used a virtual
reality headset? Do you have any fears about the emergence of digital virtual worlds and AI?
Figure 3 shows they are highly interested in metaverse, the figure 3 shows that 73,9% of language
teachers have already heard of metaverse
According to the survey, 91,3% of language teachers have already used a virtual reality headset
as part of a virtual reality training course. The course was organized by Hassan II University in
Casablanca.
   In the figure below, the majority of teachers have no fears about the emergence of digital
virtual worlds and AI. However, 8,7% of language teachers consider that the use of metaverse
will diminish the quality of real life and negatively influence real communication between
teacher and student.
Figure 3: The language teacher has already heard of metaverse




Figure 4: Concerns about the emergence of digital virtual worlds


   B-Metaverse and language teaching: Would you be interested in using metaverse and AI
to teach languages? Do you think a digital virtual world could play a role in improving the
quality of language teaching? What technical skills do language teachers need to acquire to use
Figure 5: Interested in using metaverse to teach languages


metaverse effectively in the classroom?
Strongly interested in the use of metaverse, the figure below shows that 87% of language teachers
are interested in using metaverse and AI to teach languages.
   The majority of respondents 87% stressed that metaverse and AI could play a role in improving
the quality of language teaching. The analysis of the open-ended question ”What technical skills
do language teachers need to acquire to use metaverse and AI effectively in the classroom?” has
brought to light a number of topics relevant to the practicality of employing metaverse and AI
in language instruction. Language instructors are still unsure about what metaverse is, how
AI will affect their classes, and what technological abilities they will need to acquire in order
to incorporate metaverse and AI into their lessons. The ideas of metaverse and AI are new
to the majority of instructors. Many people lack the technological aptitude to employ AI and
metaverse. Therefore, educational institutions must design a training program to help language
instructors comprehend the elements of the metaverse.

3.3. Discussion
Synchronous language learning is reportedly far more successful in the metaverse than it is
on Meet or Zoom. For instance, a university in Florida developed metaverse classrooms that
produced a far better percentage of interaction during confinement than Zoom or Teams. For
instance, this institution gave students’ avatars a tour to Mars, which is a really effective way
to pique their interest and engage them. Rethinking the roles that the different participants in
this breakthrough performed is necessary to integrate the metaverse. It is evident that learners
and teachers will each have a new role to perform in the case of metaverse.
   On the teacher’s side, by enhancing the manner of accompaniment, the hybrid device modifies
the teacher’s role. Indeed, the teacher-Avatar-Tutor does not handle the accompaniment solely.
The use of the hybrid device that incorporates the metaverse affects the teacher’s function by
enhancing his style of accompaniment since it progressively shifts the teacher’s attention from
the contents to the individual students’ learning. The teacher-avatar in the metaverse assumes
control of the accompaniment. It’s crucial to keep in mind that the meta-verse is still evolving,
and as technology advances, so could the educational opportunities. To make the most of the
use of metaverse in language instruction, it is crucial for language educators to stay current
with fashions and adjust to changes. The benefit of a hybrid device that incorporates metaverse
is not on the side of instructional time. More diversified work rhythms, simpler socializing,
collaboration [9], and above important, more individualized language exercises for pupils are
all part of the increased educational efficiency. Thus, the metaverse offers opportunities for
language teaching in that it:
    - stimulates the development of language competence through a variety of activities (in
      the metaverse and the classroom)
    - modifies the role of the student by developing his/her autonomy
    - modifies the role of the teacher (avatar) by developing his method of accompanying
      students
    - develops interaction and socialization
    - exploits the flexibility potential of the metaverse to better respond to specific student
      needs
   Conventional language learning methods can often struggle to effectively integrate the skills
and strategies essential for language acquisition [10]. This is where the joint use of metaverse
and artificial intelligence (AI) takes on significant importance. These technologies offer a crucial
response to a recurring problem: insufficient learner engagement.
The integration of AI within the metaverse enables the creation of interactive and personalized
learning experiences, captivating student interest and motivation. These AI tools offer the
possibility of designing tailor-made learning environments, adapted to the individual needs
of learners, while promoting social interaction and engagement within the metaverse. As a
result, teachers are able to develop immersive and stimulating learning activities, encouraging
the active participation of learners and promoting a more natural and intuitive approach to
language learning. To illustrate this transformation, here are some concrete examples of how
metaverse and AI can be harnessed to improve language learning:
   Intelligent virtual tutors: learners can interact with AI-powered virtual tutors, who monitor
pronunciation, grammar and vocabulary, providing instant feedback and personalized advice to
improve their language skills:
   1. Simulation of real-life situations: learners can be immersed in virtual environments
      reproducing real-life situations, where they interact with virtual characters in the target
      language, promoting contextual learning and the acquisition of everyday expressions
   2. Educational games: AI-powered games in the metaverse can reinforce language skills
      through playful activities, such as role-playing games where learners solve puzzles using
      the target language
   3. Personalized follow-up: AI analyzes each learner’s performance and adapts content to
      their needs, offering specific exercises for grammar, listening comprehension or other
      skills
   4. Collaborative virtual classrooms: virtual classroom environments in the metaverse enable
      students from all over the world to learn together, while AI facilitates intercultural
      communication and offers language activities tailored to each group
   5. Translation and instant assistance: AI tools integrated into the metaverse facilitate trans-
      lation in real time, encouraging communication between learners who speak different
      languages

These examples illustrate how AI and the metaverse are opening up new avenues for language
learning, placing learners at the heart of their language acquisition process through more
interactive, personalized and immersive experiences. There are a lot of technical difficulties
as well (you need a strong internet connection and hardware with a graphics card or enough
power). Given the tools and abilities required to use these new services, electronic illiteracy will
likewise pose a significant problem. Therefore, it would be wise to consider this feature when
creating metaverse. From a technological standpoint, the expansion of the metaverse depends
on the scalability of space computing, Internet bandwidth, and energy efficiency, as well as
navigating interoperability protocols if we are to truly see networked virtual worlds. Diverse
training options: To face the difficulties of the metaverse, colleges and training institutions
should provide technical training tracks that excel in immersive technology. Accessing and
exiting metaverse:i t will be important to foresee the effects of metaverse for both users and
those who will not be able to utilize them. In fact, the issue of access disparities can take on a
variety of shapes, including sensory and cognitive, as well as economic and social ones (such as
illiteracy, the ability to pay for equipment and a reliable connection). Some people might have
more intense and satisfying experiences in the metaverse than in the real world, albeit there is
a chance that they will find it difficult to leave.


4. Conclusion
Metaverse and AI are in perpetual transformation, and the multiplication of educational meta-
verse platforms is dizzying. Malcolm Frank assimilated Metaverse as a business model that
would have a major impact on the educational world. For this reason, the university should be
ready to adopt or develop new devices to keep pace with these changes, to create innovative dig-
ital services, enjoyable experiences for learners, more emotional, more immersive interactions
and more engaging relationships if they place the learner at the center. The university needs to
be heavily involved in training future managers in immersive technologies to meet a real need
and position itself as a major regional player in relation to the metaverse. In this paper, after
exploring teachers’ perceptions of the use of metaverse and AI, we define the contributions and
challenges of metaverse in language teaching based on a survey of 23 teachers. In conclusion, we
found that the language teacher focuses on the search for ”innovative” teaching methods (how
to teach in a more innovative, interactive, motivating and meaningful way using metaverse? ),
whereas the teacher must also be interested in the pedagogical scenario to be proposed in the
metaverse, i.e. what to teach and what to assess in the metaverse? It is this question that is
essentially at stake when we refer to the development of language competence in metaverse.
Indeed, through the use of metaverse and AI, we will be offering learners personalized language
teaching in terms of the content to be studied, the multimedia resources to be consulted and
the language learning activities to be carried out. This new pedagogical practice will lead us
to ask further questions: Is the hybrid device integrating the metaverse likely to foster the
development of students’ language competence? Obviously, this question goes far beyond
the results of the present study. As a practical extension, the answers to this question will be
presented as part of a future research project based on the experimentation of metaverse and
AI in hybrid language teaching.


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