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  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>R. Esposito); davide.marocco@unina.it
(D. Marocco); s.rossi@unina.it (S. Rossi)</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>ERROR: Evaluating tRust weaRing Of in Robots</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Alessandra Rossi</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Rafaella Esposito</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Davide Marocco</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Silvia Rossi</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>University of Naples Federico II</institution>
          ,
          <addr-line>Via Claudio 21, Naples, Italy, 80125</addr-line>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2023</year>
      </pub-date>
      <volume>000</volume>
      <fpage>0</fpage>
      <lpage>0003</lpage>
      <abstract>
        <p>In this work, we introduce the Evaluating tRust weaRing Of in Robots (ERROR) project. This ERROR project aims to address the lack of users' trust in robots, starting from the need for more persuading and personalized robotic mechanisms that can favour people's behavioural changes and compliance with instructions in order to improve their health, social and work lives. We aim to investigate how to deploy trustworthy and transparent robot behaviours in these contexts with particular attention to the techniques for mitigating peoples' trust after a loss of trust whether this was intentional (i.e., deceptive behaviours) or unintentional (i.e., erroneous and unexpected behaviours) for a balanced trustworthy and successful long-lasting interaction with people. We present our initial works in this direction, where participants (n. 37) played an assistive game with a deceptive robot endowed with Theory of Mind (ToM). We observed that a deceptive robot was less trusted by the participants, even though not all participants recognised the intentionality of the robot to deceive them.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;Trust</kwd>
        <kwd>Social Robotics</kwd>
        <kwd>Deception</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        In the ever-evolving landscape of robotics, a fundamental prerequisite for successful
integration of robots into assistive applications is their ability to facilitate behavioural changes and
encourage compliance with instructions, especially in medical and health contexts [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ].
Beyond these domains, the extent to which individuals follow guidance from robots has broad
implications for service robotics and emergency scenarios Researchers are exploring ways
to imbue robots with human-like social cues, personalities, and cognitive capabilities to
foster compliance and trust in human-robot interactions [
        <xref ref-type="bibr" rid="ref1 ref2">1, 2</xref>
        ]. In particular, trust is a
critical factor in human-robot interaction, influenced by perceptions of a robot’s reliability in
performing its functions [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]. Trust is also connected to the willingness to take calculated
risks when the outcomes are uncertain [4], and the belief that the robot can assist
individuals in achieving their goals in situations characterized by vulnerability and uncertainty [5].
Additionally, trust may be intertwined with the
emotional connection between humans and robots [6, 7].
      </p>
      <p>Factors influencing trust include personal diferences,
task utility, prior experiences, reliability, and the
nature of the relationship with the robot [8, 9, 10]. The
integration of robots into society, mimicking human
behaviour and cognitive capabilities, in contrast, also
raises concerns about over-trust in these machines. Both under- and over-trust can hinder
technology adoption, necessitating mechanisms for balanced trust [9].</p>
      <p>Another technique explored to ensure compliance with robot requests and advice is deception
in human-robot interaction. Controlled deception can prevent conflicts, reduce emotional
distress, and enhance working relationships in contexts like education, healthcare, and rescue
operations [11, 12, 13, 14]. At the same time, however, deception is also a topic of philosophical
and psychological controversy [15]. Diferent forms of deception, from white lies to tactical
and intentional deception, may influence trust in diverse ways. Deceptive behaviours, whether
intentional or unintentional, can lead to misunderstandings, negative attributions, and a loss of
confidence in robots, potentially eroding trust and discouraging their use. A mismatch between
user expectations and robot behaviour can alter the perception of trust, jeopardizing the success
of the interaction [16]. To this extent, it is essential to investigate both the mechanisms for
recalibrating trust and preventive measures to avoid trust erosion. Ethical considerations
surrounding the use of deception for behavioural change in human-robot interactions cannot be
overlooked. Transparency, consent, and respect for user autonomy are paramount in responsibly
employing deceptive mechanisms [17].</p>
      <p>The ERROR project aims to provide a comprehensive assessment of deceptive mechanisms’
impact on trust in autonomous robots, emphasizing responsible use and alignment with existing
regulations for the safe development of autonomous agents in human-centred environments
[17]. To this extent, we started investigating whether the ability of mentalizing - which can be
defined as a multi-modal system that allows people to naturally communicate and understand
each other by inferring others’ intentions, desires, and beliefs [18] - may be used by a robot to
foster trust and mitigate the potential issues connected to deception.</p>
    </sec>
    <sec id="sec-2">
      <title>2. Approach</title>
      <p>As a first step, we investigated how people’s perception of trust in a robot with the ability
to mentalize varies when it has deceptive behaviours. Specifically, we decided to use verbal
deception (i.e., lies), instead of non-verbal deception, and the robot’s perspective and people’s
perception of the deception. In this initial work, we decided to focus on the definition of lies as
“a false statement made by an individual which knows that the statement is not true” [19], but
not to take advantage of the lie. We chose an assistive gaming scenario (i.e., Memory Game1),
in which the robot does not compete against humans, and it used a Q-learning-based approach
to provide advice relying on people’s beliefs and their intended game strategies. The robot’s
ToM was shown to the players by generating move suggestions (e.g., the column or position of
1Open source GIT repository of the game https://github.com/yunkii/animal-memory-game
the first or the second card) based on the robot’s knowledge of the game. The robot keeps track
of the cards discovered by the player, the frequency and during which turn they were flipped.
This info is used by the robot to generate a suggestion based on the current state of the game,
possible beliefs and intentions of the participant. Participants were assigned to one of the two
following conditions: 1) without a deceiving behaviour (ND-ToM condition) in which the robot
provided assistance in the game by generating suggestions; and 2) with a deceiving behaviour
(D-ToM condition) in which the robot suggested the wrong cards to the player. In order to not
create an entirely faulty robot that would have never gained trust [20], the robot provided only
20% of wrong suggestions.</p>
    </sec>
    <sec id="sec-3">
      <title>3. Results</title>
      <p>We recruited 37 people, aged between 18 and 59 years old (avg. 29, std. 11), and they identified
themselves as female (43.3%) and male (56.7%). The majority of participants had no previous or
close experience with robots. Participants were distributed as 20 participants in the ND-ToM
condition, and 17 participants in the D-ToM condition.</p>
      <p>We observed that the increase in wrong suggestions negatively afected people’s trust in the
robot, as people did not accept the robot’s suggestion to choose a card ( (37) = − 0.483,  &lt;
0.001). We also asked participants to state whether they relied on the robot and had faith that the
robot is able to succeed in performing even in situations in which it is untried. Participants had
higher trust in the robot’s reliability and capabilities in the ND-ToM condition compared to those
in D-ToM condition (respectively, (35) = 2.701,  = 0.011, and (35) = 2.071,  = 0.046).</p>
    </sec>
    <sec id="sec-4">
      <title>4. Conclusions &amp; Future Works</title>
      <p>Our first step has been to investigate whether and how people’s trust in a deceptive robot vary
when they share the same awareness of the situational context, and the robot can mentalize
people. Our next step is to identify diferent types of deception that an autonomous embodied
agent, such as a robot, may provide while interacting with a human being, and evaluate how
these types of deception afect a loss of people’s trust in robots based on people’s exposure to
deceiving behaviours in tasks with diferent criticality.
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    </sec>
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