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  <front>
    <journal-meta>
      <issn pub-type="ppub">1613-0073</issn>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>Mobile Application Success Prediction using Machine Learning</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>S. Ramakrishnan</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>P. Kalaivani</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>B. Ashwin</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>S. Jaganeeshwar</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>S. Senthilkumar</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Workshop</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Application</institution>
          ,
          <addr-line>Success Prediction, PlayStore, Machine Learning, Classification</addr-line>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Dr. Mahalingam College of Engineering and Technology</institution>
          ,
          <addr-line>Coimbatore, Tamilnadu</addr-line>
          ,
          <country country="IN">India</country>
        </aff>
      </contrib-group>
      <fpage>35</fpage>
      <lpage>43</lpage>
      <abstract>
        <p>People now rely heavily on mobile applications in daily lives. The Google Playstore now offers millions of apps, making it difficult for developers to differentiate their products and see success. Researchers have been investigating the use of machine learning techniques to forecast the success of mobile applications to address this difficulty. In this article, it present a thorough assessment of recent studies on the use of machine learning in the Google Playstore to predict the performance of mobile applications. It goes over the several methods that were applied to these research, such as feature selection, algorithm selection, and assessment metrics. It also point out the drawbacks and shortcomings of previous research and recommend new lines of enquiry. Sentimental Analysis. Mobile "Mobile App Success Prediction using Machine Learning Techniques: A Case Study of Google Play "A Study on Factors Affecting the Success of Mobile Apps in Google Play Store using Machine Learning Techniques" by J. Elavarasan and S. Subashini. The authors forecasted the success of mobile apps using a variety of machine learning approaches. To categorise the apps into successful and Proceedings</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>As a result of the advancement of mobile technology, the number of mobile applications available
in app stores like the Google Play Store has increased tremendously. It is becoming more difficult for
developers to predict their app's performance on the app store given the availability of millions other
apps. In this case, the employment of machine learning algorithms enables the prediction of a mobile
app's success on the Google Play Store. The work will evaluate a range of data, including the quantity
of downloads, ratings, Sentimental analysis of the reviews and even the title and description of the
Application to ascertain whether machine learning algorithms can effectively estimate a mobile
application's success in the Google Play Store. The findings of the work will aid app developers in
determining the chances of their app's success and provide insightful information about the factors that
influence a mobile application's performance in the Google Play Store.</p>
    </sec>
    <sec id="sec-2">
      <title>2. Literature Survey</title>
      <p>
        Store" by R. Srinivasan and S. Aruna Devi. This study uses machine learning methods like decision
trees, random forests, and neural networks to predict the success of mobile apps on the Google Play
Store. Via the Google Play Store, the writers gathered information on 500 mobile applications [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. Many
features of the mobile applications were retrieved, including category, size, price, star rating, reviews,
and downloads. The most crucial features for predicting the success of mobile applications were chosen
using a feature selection technique called Recursive Feature Elimination (RFE).
      </p>
      <p>2023 Copyright for this paper by its authors.
CEUR</p>
      <p>
        ceur-ws.org
unsuccessful groups, they employed algorithms including Logistic Regression, Random Forest, Support
Vector Machine, and Naive Bayes. Using criteria like accuracy, precision, recall, and F1-score, they
assessed the effectiveness of the machine learning algorithms [
        <xref ref-type="bibr" rid="ref2 ref3">2,3</xref>
        ]. In order to validate their findings,
they also used methods including feature importance analysis and cross-validation.
      </p>
      <p>
        "Predicting App Success in Google Play Store: A Machine Learning Approach" by K. M. Alashwal,
A. Almutairi, and M. H. Alyahya. The performance of mobile apps in the Google Play Store can be
predicted using features like user ratings, reviews, installs, and app category, which are all based on
machine learning. To divide the apps into categories of success and failure, they employed techniques
including Logistic Regression, Decision Tree, Random Forest, and Naive Bayes [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. To choose the
optimal characteristics, they employed strategies including correlation analysis and recursive feature
elimination. The hyper-parameters of the algorithms were tuned by the authors to optimise the machine
learning models. To determine the optimal hyper-parameters, they employed strategies including grid
search and random search.
      </p>
      <p>
        "Predicting Mobile App Success in Google Play Store using Machine Learning Techniques" by N.
A. Ahmad and K. Al-Naimi. The success of mobile apps in the Google Play Store may be predicted
using features including the app description, app category, user ratings, and reviews, according to a
machine learning-based method proposed in this study. To find the top-performing model for app
success prediction, the authors experimented with a range of machine learning methods, including
Decision Trees, Random Forests, Support Vector Machines, and Neural Networks [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]. They used a
variety of metrics to assess the effectiveness of the chosen machine learning model, including accuracy,
precision, recall, F1-score, and ROC curve analysis.
      </p>
      <p>
        "Machine Learning Techniques for Predicting Mobile App Success in the Google Play Store" by M.
A. Hossain and M. A. Matin. In order to improve prediction accuracy, an unique ensemble-based
approach is suggested in this research. It includes a comparative assessment of machine learning
algorithms for forecasting the success of mobile apps in the Google Play Store. The most pertinent
features for predicting app performance were chosen by the authors using a variety of feature selection
techniques, such as correlation analysis and Recursive Feature Elimination (RFE) [
        <xref ref-type="bibr" rid="ref6 ref7">6,7</xref>
        ]. The accuracy,
recall, precision, AUC-ROC and F1-score curve analysis were only a few of the measures the authors
used to assess the performance of the chosen machine learning model.
      </p>
    </sec>
    <sec id="sec-3">
      <title>3. Methodology</title>
      <p>
        The proposed methodology's first step is to get information from the Google PlayStore. You can
accomplish this by using web scraping methods or Google PlayStore APIs. A variety of mobile
application features, such as user ratings, reviews, downloads, category, pricing, and size, should be
included in the gathered data. To guarantee that the dataset is indicative of the PlayStore as it is right
now, the data was gathered during a predetermined time frame. The second phase is data preprocessing,
which worked on feature selection, normalisation, and cleaning to make sure the data is appropriate for
analysis. Data cleansing entails eliminating any useless or missing information. Scaling and
Normalisation were used to guarantee that all of the features are given equal weight [
        <xref ref-type="bibr" rid="ref8 ref9">8,9</xref>
        ]. Through
feature selection, it was determined which aspects are most crucial for forecasting the performance of
mobile applications.
      </p>
      <p>The third stage, feature engineering, various features were extracted from the dataset. Factors like
user ratings, reviews, and downloads are frequently used to forecast the success of mobile applications.
Additional features such as category, price, and size were also used. In the fourth phase, model selection,
different machine learning techniques, including Decision Tree Classification, Random Forests, and
Gradient Boosting, were compared. The last step is Model evaluation, in which the trained model's
performance is assessed using performance metrics such as accuracy and R1-score. The suggested
strategy is evaluated by comparing the model's performance to that of other models and industry
benchmarks.</p>
    </sec>
    <sec id="sec-4">
      <title>Datasets</title>
      <p>Experimental dataset are generated by web scrapping the google playstore's app data using selenium
automation. The dataset consists of columns like 'Id', 'Title', 'Description', 'Installs', 'Rating', 'Review',
'Price', 'Free', 'Sale', 'In_app_purchase', 'GenreId', 'Screenshots', 'Video', 'AdSupported', 'HaveAds',
'ReleasedOn', 'CommentsSentimentalScore', 'CommentReviewValue'.</p>
      <p>The dataset consists of 49 categories of apps in Google playstore which helps the model to train
better to get more accuracy on success of different types of apps in Google Playstore. It have categories
like 'tools', 'libraries_and_demo', 'lifestyle', 'personalization', 'game_racing', 'travel_and_local',
'food_and_drink', 'game_arcade', 'entertainment', 'maps_and_navigation', 'photography',
'health_and_fitness', 'education', 'shopping', 'books_and_reference', 'game_sports', 'game_educational',
'news_and_magazines', 'auto_and_vehicles', 'game_casual', 'game_puzzle', 'finance', 'beauty',
'house_and_home', 'business', 'game_card', 'music_and_audio', 'productivity', 'game_trivia',
'game_strategy', 'social', 'game_adventure', 'medical', 'game_word', 'game_action', 'sports',
'game_simulation', 'game_music', 'communication', 'game_role_playing', 'video_players',
'art_and_design', 'dating', 'game_board', 'comics', 'weather', 'parenting', 'events', 'game_casino'.</p>
    </sec>
    <sec id="sec-5">
      <title>Datasets</title>
      <p>
        A common data cleaning procedure was used to get the dataset ready for the investigation. Firstly,
any missing values were searched for and, where necessary, deleted or imputed. Duplicates were
checked and eliminated that were discovered. To ensure the data was appropriate for research, outliers
were searched for using scatterplots and boxplots, and those that might negatively affect the
performance of the machine learning models were removed. As an example, it was made sure that the
"Installs" column only contained numeric values and the "Rating" column only contained values
between 0 and 5[
        <xref ref-type="bibr" rid="ref10">10</xref>
        ]. It also looked for any inconsistencies in the data types of each column.
      </p>
      <p>In order to prepare the data for machine learning models, "ReleasedOn" column turned into a
numerical variable by subtracting the year from the date. Additional features were created from the
preexisting columns to improve the functioning of themachine learning models, such calculating the
average rating for each app.</p>
      <p>Overall, a clean and appropriate dataset were prepared for the machine learning research to forecast
mobile app performance on the Google Play Store by following this data cleaning approach.</p>
    </sec>
    <sec id="sec-6">
      <title>4. Experimental Evoluation</title>
    </sec>
    <sec id="sec-7">
      <title>4.1 Heat Map</title>
      <p>Let’s see the correlation between installs, Comments, SentimentalScore, review, and rating.
It clearly shows that the installs depends on the comments, SentimentalScore, review, and rating.</p>
    </sec>
    <sec id="sec-8">
      <title>4.2 Installs vs days and month</title>
      <p>Let's see the rate of installs day-wise in a week and month to predict the optimal time for releasing
the app on the Play Store.</p>
    </sec>
    <sec id="sec-9">
      <title>4.3 Impact of title and description on installs</title>
      <p>It was found out that the number of installs for an app can be significantly influenced by its title and
description in the Google Play Store.</p>
      <p>
        Search visibility: Whether an app appears in pertinent search results on the Play Store depends
heavily on the title and description. The exposure of the app can be improved and more potential users
drawn in with a meaningful and pertinent title and description [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ].
      </p>
      <p>User involvement: A catchy title and description can pique users' interest and persuade them to visit
the app's page. The description should contain enough details about the features and advantages of the
app to persuade customers to download it.</p>
      <p>
        Optimizing for app stores (ASO): The app's ASO can be enhanced, causing it to rank higher in
search results, by optimising the title and description with pertinent keywords. This may result in more
naturally occurring installs from users who are actively looking for apps [
        <xref ref-type="bibr" rid="ref12 ref13">12,13</xref>
        ].
      </p>
      <p>Some top Titles and Descriptions that are used by apps that have higher installs were extracted.</p>
    </sec>
    <sec id="sec-10">
      <title>5. Result Analysis</title>
      <p>
        An attempt was made to build a machine learning model to solve a specific problem, and as part of
the training process, several regression algorithms such as Linear Regression, Gradient Booster, and
Random Forest Regression were experimented with [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ]. However, even after extensive training,
testing, and optimization, it was found that these algorithms did not produce the level of accuracy that
was expected. After evaluating the options, it was decided to switch to classification algorithms for
model training. Specifically, Random Forest Classifier and Decision Tree Classifier were chosen as
they are well-suited for solving classification problems [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ], where the goal is to predict the category
of an observation based on input features.
      </p>
      <p>By making this change, the model's accuracy and overall performance hoped to improve. With the
new approach, it was able to obtain better results and achieve the desired level of accuracy for the
project.
The random forest classifier was used because it generates numerous decision trees and combines their
predictions to provide a final prediction. For, the following steps were carried out,
1. Selected a subset of the training data randomly.
2. Selected a subset of the features randomly.
3. Using the selected features, a decision tree on the bootstrap sample was built.
4. It repeated the above steps to generate more decision trees.
5. Finally, it predicted the outcome using each tree in the forest and combined the predictions to
get the final prediction.
6. It calculated the weight of the ePach tree using the out-of-bag data (OOB) that is not included
in the sample.
5.2</p>
    </sec>
    <sec id="sec-11">
      <title>Decision Tree classifier</title>
      <p>The Decision tree algorithm builds while maximising the information acquired at each split by
recursively dividing the data into smaller groups depending on the values of the features. This
classification method is known as a decision tree classifier.
1. A training set and a testing set were created from the dataset. The training set is used to build
the decision tree, while the testing set is used to evaluate its performance.
2. The information gain or impurity decrease at each split is measured by the splitting criterion
opt for. The Gini index, Entropy and classification error are typical splitting criteria.
3. Then splitted the data based on the chosen splitting criterion recursively.</p>
    </sec>
    <sec id="sec-12">
      <title>6. Result</title>
      <p>From the above analysis, it classified app as successful when the rate of installs predicted by the
model considering the entities of the app like average rating, sentimental score of the reviews, add free,
released on, review values, presence of documentations like video, images about the app is more than
the 100k and as failure (needs improvement) is it is less than the predicted value.</p>
      <p>Success = 1 if Predicted rate of installs &gt; 100k</p>
      <p>0 else</p>
    </sec>
    <sec id="sec-13">
      <title>7. Conclusion and Future Work</title>
      <p>In this project, it utilized sentiment analysis techniques to evaluate the authenticity, documentation
availability and accuracy of user reviews available on the Google Play Store. Discovered that sentiment
analysis might be a useful method to extract insightful information from a huge volume of user
evaluations, allowing to pinpoint recurring themes and problems that affect user satisfaction. This
project's main objective was to give app publishers useful insights they may utilise to enhance the user
experience and make their apps better. Using the analysis and models, it was plan to identify apps that
are failing or underperforming in certain areas, and provide recommendations and solutions to app
publishers to help them improve their apps.</p>
      <p>Looking to the future, it envision a scenario where app publishers can use the models to proactively
identify issues and take steps to address them before they negatively impact user satisfaction. It will
continue to refine the models and algorithms to make them even more accurate and effective, and it will
look forward to working with app publishers to improve the overall quality of apps available on the
Google Play Store.</p>
    </sec>
    <sec id="sec-14">
      <title>8. References</title>
    </sec>
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