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					<term>Augmented Reality</term>
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<div xmlns="http://www.tei-c.org/ns/1.0"><p>Improvisation is a vital but often neglected aspect of traditional piano teaching. Challenges such as difficulty in assessment and subjectivity have hindered its effective instruction. Technological approaches, including augmentation, aim to enhance piano instruction, but the specific application of digital augmentation for piano improvisation is under-explored. This paper outlines a co-design process developing an Augmented Reality (AR) Piano Improvisation Training System, ImproVISe, involving improvisation teachers. The prototype, featuring basic improvisation concepts, was created and refined through expert interaction. Their insights guided the identification of objectives, tools, interaction metaphors, and software features. The findings offer design guidelines and recommendations to address challenges in assessing piano improvisation in a learning context.</p></div>
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<div xmlns="http://www.tei-c.org/ns/1.0"><head n="1.">Introduction and Background</head><p>Improvisation is an important music skill <ref type="bibr" target="#b0">[1]</ref> yet tends to be overlooked within conventional piano instruction methods <ref type="bibr" target="#b1">[2]</ref>. The challenges of assessing and judging improvisation skills, along with subjective factors, have made it difficult to actually teach musical improvisation especially for novices. For seasoned piano players, demonstrating improvisational skills signifies a broad musical vocabulary. Piano teaching experts argue that improvisation supports creativity of piano learners and performers at all levels. Teaching improvisation to novices and experienced performers enhances rhythmic accuracy, note-reading, concentration, self-reflection, imagination, and bolsters confidence <ref type="bibr" target="#b2">[3]</ref>.</p><p>HCI SI 2023: Human-Computer Interaction Slovenia 2023, January 26, 2024, Maribor, Slovenia Envelope jordan.deja@famnit.upr.si (J. A. Deja); klen.copic@famnit.upr.si (K. Čopič Pucihar); matjaz.kljun@famnit.upr.si (M. Kljun) Orcid 0000-0001-9341-6088 (J. A. Deja); 0000-0002-7784-1356 (K. Čopič Pucihar); 0000-0002-6988-3046 (M. Kljun) It is known that using digital augmentation (e.g. augmented avatars, rolling visualisations) is effective in teaching musical concepts such as hand-finger-arm synchronisation <ref type="bibr" target="#b3">[4]</ref>, increasing motivation <ref type="bibr" target="#b4">[5]</ref> and even supporting proper sight-reading <ref type="bibr" target="#b5">[6]</ref>. However, to the best of our knowledge, using augmentation to encourage users to improvise on the piano (as well as other instruments) remains unexplored <ref type="bibr" target="#b6">[7]</ref>. To effectively evaluate this potential, it is crucial to understand how to properly-design AR training systems for teaching this skill. Considering there is limited research alone on piano augmentations on improvisation, we posit that involving piano teachers in a co-design process can help in the development of a training system specificallycrafted to support improvisation teaching. We borrow from principles and techniques learned in prior works on co-designing musical instruments and interfaces as seen in <ref type="bibr" target="#b7">[8,</ref><ref type="bibr" target="#b8">9,</ref><ref type="bibr" target="#b9">10]</ref>.</p><p>In summary, this paper presents the following contributions: a) narratives from our codesign process of an AR training system for piano improvisation and its features, which we refer to as ImproVISe, and b) guidelines and recommendations to address challenges in assessing piano improvisation in the context of learning.</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="2.">Co-Desigining ImproVISe</head><p>In our co-design, we followed a standard iterative procedure, having distinct phases: a) conceptualising the design, b) translating the design into a high-fidelity prototype, c) engaging with the prototype, and d) refining the prototype based on acquired insights. The first author spearheaded this process with the mentorship of the fourth and fifth authors. The second and third authors are the (impro) experts in the domain of jazz/pop/classical improvisation and teaching improvisation. They have actively participated in all phases of the development of the prototype, offering valuable feedback, and contributing their expertise to the process of the designing the training system.</p><p>For the initial version of ImproVISe, we designed and implemented an interactive space inspired by prior works <ref type="bibr" target="#b4">[5,</ref><ref type="bibr" target="#b10">11]</ref>. We connected an overhead projector, a modified Clavinova with raised keys and a laptop computer in an interactive space (see Figure <ref type="figure" target="#fig_0">1 A</ref>). We built a setup where animated visualisations are projected on the surface, and light certain keys on the Clavinova. These visualisations are programmed in a Unity application specifically designed for this setup.</p><p>The different visualisations projected and animations represent the different lessons and metaphors in piano improvisation. Together with the impro experts, we considered basic concepts such as harmony (specifically ii-V-i and ii-V-i-VI progressions), chord tone soloing (also known as licks), and approaches (e.g., half-step and scale-above). These visualisations were implemented in various lessons (which we refer to as modes) in the system namely Guided Press, Rolling Improv, OnWait Roll and Express Press mode.</p><p>The Guided Press mode (Figure <ref type="figure" target="#fig_0">1B</ref>) displays harmonic progressions and chord tones as highlighted keys, allowing users to choose which keys to press <ref type="bibr" target="#b11">[12]</ref>. In yellow, are the keys in the harmonic progression while in pink are the "musically-correct" keys that may be pressed for improvisation. In the Rolling Improv mode (Figure <ref type="figure" target="#fig_0">1C</ref>), harmonic progressions appear as falling piano keys in yellow (similar to <ref type="bibr" target="#b10">[11,</ref><ref type="bibr" target="#b4">5]</ref>), then revealing chord tones (in pink, like in Guided Press mode) when the right time is triggered. OnWait Rolling mode (Figure <ref type="figure" target="#fig_0">1D</ref>) mirrors Rolling Improv but without the element of timing, allowing the learner to focus on concept absorption without time pressure but with priming <ref type="bibr" target="#b12">[13]</ref>. Finally, Expert Press mode (Figure <ref type="figure" target="#fig_0">1E</ref>) assumes user familiarity with chords, lighting up chord tones (in pink) when a harmonic chord is recognised. Approaches (e.g. half-step or scale-above) are implemented as additional guidance across all modes that the user can toggle on or off anytime and appear in a darker shade of purple.</p><p>After implementing the first initial version, we then invited the second and third authors to an interactive session (another set of phases c) and d)) with ImproVISe (as seen in Figure <ref type="figure" target="#fig_1">2</ref>). The co-design sessions consisted of a mix of different steps such as 1) using the prototype, 2) interview on best practices and steps, 3) lesson building and 4) mapping of metaphors. Feedback and insights were collected using multiple modalities (e.g. video, audio, notes, post-it's). After every interactive session, we went again through the phases c) and d) resulting to a total of at least four co-designing sessions. </p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="3.">Insights Learned and Discussion</head><p>The impro experts noted that important musical elements such as timing and patterns were not very obvious in the initial version of ImproVISe. While different viz modes are adequate representations of the lessons that they are teaching (e.g. highlights for soloing, piano roll for timing and priming), being able to teach improvisation requires that the proper context is provided to the learner. The experts noted that being confident to improvise is akin to how a non-native speaker becomes confident when speaking a new language. From the repetitive engage-refine sessions with our impro experts, newer lessons and approaches emerged. These were then mapped into tools that can be converted into lessons which in turn can be implemented in the next iteration of the prototype. From these sessions, ImproVISe had to be re-organised into a different structure involving not just lessons but also objectives, tools and new content to generate visualisations with. This in turn will give the learner enough context and practice on how to use them. Table <ref type="table" target="#tab_0">1</ref> lists the mapping of these lessons, tools and metaphors. Experts noted that the goal of the system should support rather than replace traditional teaching methods. In addition, understanding the context behind each concept should still align with the prescribed theory and principle of jazz improvisation (e.g. having metronome <ref type="bibr" target="#b13">[14]</ref>, having musical sheets <ref type="bibr" target="#b14">[15]</ref> etc).</p><p>The iterative co-design sessions also resulted in specific set of practices that were composed and recorded into MIDI files by one of the experts. Every time a new set of files are composed and recorded, they are incorporated into the ImproVISe.</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="4.">Conclusion and Future Work</head><p>In this work, we presented the initial features of ImproVISe, an AR training system aimed towards encouraging piano learners to improvise. We also narrate the learnings from our co-design sessions which informs the features of the next generation of improvisation training systems. We intend to complete the prototype with the other features identified and perform a longitudinal study to determine whether controlled usage of the prototype can support piano improvisation learners.</p></div><figure xmlns="http://www.tei-c.org/ns/1.0" xml:id="fig_0"><head>Figure 1 :</head><label>1</label><figDesc>Figure 1: Features of ImproVISe: A -Augmented piano space with projector, B -Guided Press, C -Rolling Improv, D -OnWait Improv Rolling, E -Expert Press visualisations.</figDesc><graphic coords="2,89.30,84.19,416.69,155.90" type="bitmap" /></figure>
<figure xmlns="http://www.tei-c.org/ns/1.0" xml:id="fig_1"><head>Figure 2 :</head><label>2</label><figDesc>Figure 2: Some impressions during the co-design sessions: interacting with the prototype, planning the lessons, giving feedback, identifying lessons and features.</figDesc></figure>
<figure xmlns="http://www.tei-c.org/ns/1.0" type="table" xml:id="tab_0"><head>Table 1</head><label>1</label><figDesc>Overview of Learnings and Features from Co-Design Sessions</figDesc><table><row><cell>Objectives</cell><cell>Tools</cell><cell>Feature Lesson</cell></row><row><cell>Learning modes and extensions</cell><cell>Show different modes, play modes in swing</cell><cell>Lesson 01: Swing</cell></row><row><cell>Understand motifs</cell><cell>Repeat motifs, sequence the motifs, learn how to form new motifs in Dorian scale.</cell><cell>Lesson 02: Motifs</cell></row><row><cell>Be familiar with different rhythmic patterns</cell><cell>Practice with an audio accompaniement, repeat and invent motifs, questions and answers</cell><cell>Lesson 03: Rhythmic patterns</cell></row><row><cell>Learn phrases</cell><cell>Apply and learn a chosen chord progression, learn chord tones, repeat phrases over the chords.</cell><cell>Lesson 04: Relationship between the melody and harmony</cell></row><row><cell>Learn basic composition techniques</cell><cell>Repeat questions and repeat answers, ask question and give your own answer, apply modes and be familiar with the vocabulary</cell><cell>Lesson 05: Composition (Sequence, Q&amp;A, Variation)</cell></row><row><cell>Apply different styles</cell><cell>Apply rhythmic patterns. use tools and all above lessons</cell><cell>Lesson 06: Improvise (Compose in the moment)</cell></row></table></figure>
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			<div type="acknowledgement">
<div xmlns="http://www.tei-c.org/ns/1.0"><head>Acknowledgments</head><p>We thank Matija Ratković for playing the role of a piano user in the videos and photos used in this paper. This research was funded by the Slovenian Research Agency, grant number P1-0383, P5-0433, IO-0035, J5-50155 and J7-50096. This work has also been supported by the research program CogniCom (0013103) at the University of Primorska.</p></div>
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