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<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>March</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>Toward Enhancing Ideation through Collaborative Group-AI Brainwriting⋆</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Orit Shaer</string-name>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Angelora Cooper</string-name>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Andrew L. Kun</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Osnat Mokryn</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>University of Haifa</institution>
          ,
          <addr-line>Haifa</addr-line>
          ,
          <country country="IL">Israel</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>University of New Hampshire</institution>
          ,
          <addr-line>Durham, NH 03824</addr-line>
          ,
          <country country="US">USA</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>Wellesley College</institution>
          ,
          <addr-line>106 Central st., Wellesley, 02481</addr-line>
          ,
          <country country="US">USA</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2024</year>
      </pub-date>
      <volume>1</volume>
      <fpage>8</fpage>
      <lpage>21</lpage>
      <abstract>
        <p>This paper introduces a collaborative group-AI framework for enhancing ideation through co-creation. The proposed framework integrates LLMs into the creative process to support both the divergence stage of idea generation and the convergence stage of evaluation and selection of a few chosen ideas. We describe the framework and the tools we designed to implement it as well as summarize findings from its evaluation with novice designers - students in an advanced interaction design course. Our findings suggest that the framework could enhance both the ideation process and its outcome through human-AI co-creation.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;LLM</kwd>
        <kwd>Brainwriting</kwd>
        <kwd>Group ideation</kwd>
        <kwd>Human-AI collaboration</kwd>
        <kwd>CEUR-WS</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        The growing availability of generative AI technologies including large language models (LLMs)
and image models [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ] have profound impact on the work of designers and other creative
professionals [
        <xref ref-type="bibr" rid="ref2 ref3">2, 3, 4</xref>
        ]. Creative collaborative workflows often follow two phases. In an initial
divergence phase, teams generate a broad range of possible ideas. In a following convergence
phase, all generated ideas are reviewed and evaluated by the team members, with the goal of
identifying and choosing the few ideas that the team will pursue further. We are interested in
investigating how LLMs can be integrated efectively into both the divergence and convergence
ideation phases to enhance teams’ creativity. We expect that in the divergence phase, LLMs can
be used to improve ideas generated by people, and to suggest new ideas. In the convergence
phase, LLMs can help determine which ideas are more relevant, innovative and insightful, as
well as to aid in the further development of the chosen ideas.
      </p>
      <p>To explore this question we devised a collaborative group-AI ideation framework, which
incorporated an LLM as an enhancement into a group’s creative process. The LLM does not
replace human input but rather adds to it and augments it. The proposed group-AI framework
draws upon the brainwriting process [5], which is an alternative or complementary method to
the widely used face-to-face group brainstorming process.</p>
      <p>During a successful brainstorming session, participants generate new ideas by drawing on
each other’s suggestions [6]. However, despite the prevalence of group brainstorming, it is
shown that a greater number of ideas and better quality ideas are generated when individuals
brainstorm independently [7]. When individuals work alone they tend to consider many
diferent potential solutions, but when team members work together they often consider fewer
alternative solutions because of factors such as peer judgment, free riding, and production
blocking [8].</p>
      <p>Brainwriting aims to address these shortcomings through a parallel (rather than a sequential)
process [9] - all participants write down their ideas in response to a given prompt in parallel,
before sharing their ideas with others. Only after all participants wrote their ideas, participants
review others’ ideas and then add new ones by either individually writing additional ideas or
through discussion and collaboration. It is found that the number of high quality ideas generated
from brainwriting sessions often exceeds face-to-face brainstorming [10].</p>
      <p>Our group-AI ideation framework is shown in Figure 1. We introduced an earlier version of
this framework and initial evaluation in [11]. The earlier version did not include the custom
interfaces and the thinking engines introduced here. It draws upon Paulus and Yang’s [10]
suggestion of a two-phase process for ideation. In the divergence stage of our multi-step process,
group members first generate their own ideas and add them to a shared online whiteboard.
Then, group members review and interact with their collective ideas while prompting an LLM
for new ideas that will enhance their initial set of ideas. In the convergence stage, the LLM is
used to assist group members to evaluate their ideas and to narrow the list of ideas to a few
selected chosen ideas. Finally, group members use the LLM to assist in further developing the
selected ideas.</p>
      <p>In the following, we describe our collaborative group-AI brainwriting framework in detail
and describe how we have evaluated it with novice designers.</p>
    </sec>
    <sec id="sec-2">
      <title>2. Related Work</title>
      <p>There is an emerging research exploring how co-creation with generative AI could support and
enhance interaction design [4] and what co-creation practices might look like for ideation [12, 13,
14], prototyping, making, and programming [15, 16, 17]. Such human-AI co-creation processes
should also be considreed within the context of emerging theories about posthumanism,
posthuman, and more-than-human interaction design [18, 19, 20, 21], which highlight and explore
possibilities to distribute agency in design between human and non-human agents.</p>
      <p>Within the domain of ideation, researchers showed that collaborative approaches could lead
to more creative solutions by exposing people to diferent perspectives and exploring new
connections through diverse ideas [22, 23, 24, 25]. Several online platforms for large-scale
ideation, were designed to leverage diversity of ideas by implementing methods to select and
present creative and diverse ideas [25]. Our focus, rather than supporting large-scale ideation,
is to enhance small groups (3-4 people) ideation process through the use of LLMs.</p>
      <p>Online visual workspaces such as Miro [26], ConceptBoard [27] and Mural [28] ofer support
and template for both remote and co-located ideation processes, and have integrated LLMs
functionality as part of their products. However, additional research is needed to identify the
merits and limitations of integrating LLMs into the ideation processes. Shin et al [29] led a CHI
2023 workshop to explore the integration of AI in human-human collaborative ideation. Our
goal is to add to the body of knowledge on collaborative group-AI ideation.</p>
    </sec>
    <sec id="sec-3">
      <title>3. Collaborative Group-AI Brainwriting Framework Design</title>
      <p>We describe here how we integrate the LLM into the ideation phases.</p>
      <sec id="sec-3-1">
        <title>3.1. Brainwriting Divergence Stage</title>
        <p>The goal of the divergence stage is for participants to produce a wide range of diferent ideas [ 30].
The quantity of ideas generated in this stage is important because people are more likely to find
quality ideas when selecting from a large number of ideas [31]. Our approach is to enhance this
stage by treating the LLM as an additional team member - contributing additional ideas rather
than replacing humans in the idea generation process.</p>
        <sec id="sec-3-1-1">
          <title>3.1.1. Brainwriting using an online whiteboard</title>
          <p>In this modified Brainwriting process [ 5] group members sit together around a shared table, but
write their ideas separately, in parallel, on an online whiteboard (we used Conceptboard [27]).</p>
          <p>Each participant selects a color on the board, then the group sets a timer for 3 minutes and
use that time to write ideas independently. Each group member writes at least three ideas
relevant to the problem statement and place them on the board using colored coded sticky notes.
Then participants are asked to repeat this process until each group member wrote at least six
ideas. Figure 2 shows the modified Conceptboard template we used for the Brainwriting activity,
populated with ideas generated by one of the student teams in our study. The Conceptboard
template we use is based on the Conceptboard’s remote Brainwriting template [32].</p>
        </sec>
        <sec id="sec-3-1-2">
          <title>3.1.2. Enhancing ideas with an LLM</title>
          <p>In this step, the group uses an LLM-powered tool to generate additional ideas. The LLM plays
the role of an additional team member. The generated ideas are added into sticky notes on the
board. We modified the original Brainwriting template ofered by Conceptboard to reflect this
new framework for Brainwriting with LLM (see Figure 2).</p>
          <p>The group reviews all initial ideas (human and LLM generated), discusses them, and develops
together, with the help of the LLM, new ideas that add to or build upon the existing preliminary
ideas. These ideas are added to an area on the board dedicated to collaborative ideas.</p>
        </sec>
      </sec>
      <sec id="sec-3-2">
        <title>3.2. Brainwriting Convergence Stage</title>
        <p>The goal of the convergence phase is to evaluate and select a small set of quality ideas and
proceed to develop the details of the chosen ideas incrementally, towards a solution [30].</p>
        <p>Involving LLMs in idea selection stage holds the promise of increased speed of idea evaluation,
as well as the opportunity for the AI to support the creative eforts of humans by providing
feedback (e.g [33]), and in this work we explore using an LLM to evaluate the written ideas
generated by teams comprising of humans and another LLM. Domonik [34] shows that AI
evaluation could also improve human ideation by reducing evaluation apprehension - the
situation where a human will withhold an idea for fear of being evaluated negatively.</p>
        <sec id="sec-3-2-1">
          <title>3.2.1. LLM Powered Evaluation</title>
          <p>As group members review, discuss and evaluate the proposed ideas, they consult with an
LLMpowered evaluation engine. The evaluation engine aims to provide an additional perspective
rather than automating the idea selection process. We developed a GPT-4 powered evaluation
engine, which builds on the approach of Dean et al. [35] for evaluating the quality of ideas.
The evaluation engine uses the dimensions of novelty (which we call innovation) and relevance
to evaluate ideas. In addition, we chose a third criterion, insightfulness, based on Dyer et al.’s
research on the origin of innovative ventures [36]. Figure 3 shows a prototype of the
GPTpowered evaluation engine. The evaluation engine provides users with a numerical score (on a
Likert scale of 5 for each of the three dimensions): innovation, relevance, and insightfulness.
For each score there is a qualitative feedback, which explains the score.</p>
        </sec>
        <sec id="sec-3-2-2">
          <title>3.2.2. Developing and Refining Ideas with LLM</title>
          <p>Once a small set of ideas is selected, group members use an LLM-powered thinking engine, which
is designed to assist in considering diferent aspects of each idea. Tversky and Chou suggest that
shifting attention between diferent problems enhances creativity [ 30]. Our thinking engine
adopts an approach similar to "Six Thinking Hats" [37], where diferent prompts are constructed
in the back end, each defining a diferent persona for the LLM and hence leading to considering
diferent aspects and to representing diferent perspectives. Figure 4 shows a prototype of our
GPT-4 powered thinking engine.</p>
        </sec>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>4. Framework Evaluation</title>
      <p>We have been evaluating the collaborative Group-AI design framework by using it in advanced
undergraduate-level interaction design courses.</p>
      <p>First, we ran a user study that uses the framework in the divergence stage for idea generation.
We evaluated the process itself, and its outcomes - the set of ideas.</p>
      <p>Second, we studied the potential of using the GPT-4 evaluation engine for assisting in
evaluating and selecting ideas.</p>
      <p>This evaluation process and our findings are described in detail in [ 11]. Here, we provide a
summary of our findings.</p>
      <p>We are currently in the process of evaluating the complete collaborative Group-AI
Brainwriting framework and custom interfaces with novice designers by deploying it in advanced
interaction design courses.</p>
      <sec id="sec-4-1">
        <title>4.1. Evaluation of the Divergence stage - the Collaborative Brainwriting session</title>
        <p>In Spring 2023, we conducted a 70-minutes Brainwriting session with 16 college students (0 men,
ages 18-23) who were enrolled in an advanced undergraduate course on tangible interaction
design. Considering the challenges interaction designers face when working with AI as a design
material [38, 39, 40, 41, 42], this course aims to integrate co-creation and critical engagement with
generative AI into its learning goals. The course’s learning goals and approach to co-creation
with generative AI is described in [].</p>
        <p>The students were divided into 5 project teams of 3-4 students each. The goal for the session
was for students to develop project ideas for a semester-long group project. The brief for the
project was: “design a novel tangible user interface, which helps support the productivity, creativity,
and well-being of people who work or study in mobile environments.”. Table 1 shows the number
of ideas generated by each team. The students submitted a link to their Conceptboard used
for the Brainwriting, as well as all their GPT-3 prompts used for idea generation. At that time
we selected to use GPT-3 because it was freely available and accessible to all students. At the
end of the session, the students were asked to rate the ideas: their own, GPT-3 generated, and
the collaborative ideas, as a means to narrow down the idea pool and engage in a selection
process. The ideas were rated on a Likert scale along the three chosen evaluation criteria of
relevance, innovation and insightfulness. After the session, each team chose an idea for their
semester-long project. Finally, we asked students about their experience Brainwriting with
GPT-3 both immediately after the session, as well as again at the end of the semester</p>
        <sec id="sec-4-1-1">
          <title>4.1.1. Summary of Findings</title>
          <p>In their responses, after the brainwriting session, 50% of students perceived GPT-3 as helpful
because it provided a unique or expanded perspective on the problem statement and its possible
solutions. 44% shared that it significantly assisted them in generating new ideas. At the end of
the semester, 50% of the students mentioned that GPT-3 contributed to reshaping and enhancing
their project by elaborating on their concepts, proposing new characteristics, and tackling
particular challenges. 31% of students pointed out that GPT-3 tends to be redundant and lacked
creativity.</p>
          <p>The ideas selected by each group for their final project were mostly created by combining an
idea generated by team members and an idea suggested or enhanced by the LLM.</p>
          <p>Semantic clustering analysis of Human- and GPT-3-Generated ideas indicated that humans
tended to allude to abstract concepts and refer to objects in a general way, while the ideas
generated by GPT-3 were more concrete and included material and technical details. For
example, the term “device” appears almost exclusively in GPT-3-Generated ideas, which often
also reference their “users”. In Human-Generated ideas, the reference is to “people”, and the
term “wearable” appears only in human ideas.</p>
          <p>The prompt analysis reveals that students combined approaches when interacting with
GPT3, typically starting with a broad request for ideas, then requesting solutions for a concrete
problem, or asking for additional details regrading the usage, features, and/or capabilities of
a specific idea. These results explain, to some extent, the higher level of details we found in
GPT-3-Generated ideas.</p>
        </sec>
      </sec>
      <sec id="sec-4-2">
        <title>4.2. Assessing the Feasibility of an LLM-based Evaluation Engine</title>
        <p>We assessed the feasibility of using an LLM to assist in idea evaluation in the convergence phase
separately from the user study. Our evaluation was conducted after the student deadline for
choosing their final ideas. To evaluate whether an LLM can help in the convergence phase,
where ideas are evaluated and a few are selected, we assessed (a) whether LLMs’ evaluations
are consistent, and (b) how they compare with evaluations made by expert reviewers (HCI
researchers and faculty) and by novice reviewers (peer).</p>
        <p>All ideas created during the Brainwriting process: Human-Generated, GPT-3-Generated, and
Collaboratively-Generated, were evaluated by 3 Experts, 6 Novices, and the GPT-4 evaluation
engine. All evaluations used the same 1 to 5 Likert Scale for Relevance, Innovation, and
Insightfulness. Both Novice and Expert reviewers were given the same criteria definition and
scale value anchors given to the GPT-4 evaluation engine. The ideas given to the reviewers were
arranged in a random order and there was no identifying information regarding the source of
the idea (human or GPT-3). The GPT-4 engine was prompted to repeat each evaluation 30 times
(29 rounds were completed successfully), each evaluation was conducted in a new context.</p>
        <sec id="sec-4-2-1">
          <title>4.2.1. Summary of Findings</title>
          <p>To assess the internal consistency of the 29 GPT-4 evaluations for the ideas on the three criteria
of Relevance, Innovation, and insightfulness we treated the evaluations as questionnaire items
and analyze them with Fleiss’ Kappa coeficients to evaluate rater agreement. Our analysis shows
a moderate level of consistency in GPT-4’s performance (all Fleiss’ Kappa values surpassing the
0.4 threshold) across the three criteria.</p>
          <p>To quantify the relationship between the rankings provided by Experts, Novices, and GPT-4,
we computed Pearson correlation coeficients. The comparison indicated a moderate positive
linear relationship among the three rater groups. Thus, showing that GPT-4’s ranking of ideas
is generally in agreement with the Experts’ and Novices’ rankings.</p>
          <p>Finally, we observed that the GPT-4 evaluation engine gave high ratings to all of the ideas
that were ultimately chosen for a project by student teams. The fact that none of the chosen
ideas received low ratings by GPT-4 is encouraging - it means that, if GPT-4 had been used to
provide feedback for teams during the ideation process, it would not have filtered out ideas that
were considered to be good by the teams.</p>
        </sec>
      </sec>
      <sec id="sec-4-3">
        <title>4.3. Evaluating "In the Wild"</title>
        <p>Based on the generally positive results from our evaluation with students of the
HumanAI brainwriting method and our feasibility assesment of a GPT-4 evaluation engine, we are
currently iterating on the design and development of custom GPT-4 powered interfaces for the
convergence and divergence stages. These tools (see prototypes in Figures 3 and 4), implement
back-end prompt engineering. This approach could potentially address the challenges reported
by students with designing efective prompts and lead to more efective co-creation processes.</p>
        <p>We plan to evaluate the use of these tools "in the wild" by deploying them in advanced
interaction design courses across several institutions. In the long term, in addition to co-located
participants, we also plan to explore how remote participants can utilize LLMs in the creative
process (cf. [43]). Our aim is to evaluate the both the co-creation process itself as well as its
products.</p>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>5. Conclusion</title>
      <p>We expect that human-AI co-creation processes will reshape creative work in the near future. In
this work we explore one potential scenario of such a collaboration, using LLMs for enhancing
group ideation. Our focus is on Brainwriting - a framework for ideation, where we explore how
LLMs can enhance the ideas generated by a creative team. Rather then replacing team members,
we view the role of the AI as an additional team member capable of providing additional
perspectives and details.</p>
      <p>Our results so far indicate that LLMs can be useful for supporting both the divergence and
convergence stages of the process of generating ideas. The educational settings in which we
conducted our evaluation also shows that the collaborative group-AI brainwriting framework
we propose could serve as a tool for both educators and novice designers [? ].</p>
    </sec>
    <sec id="sec-6">
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