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  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>March</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>Exploring the Impact of Human-AI Collaboration on College Students' Tangible Creation: Building Poetic Scenes with LEGO Bricks</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Quan Gu</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Yiduo Wang</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Xiaoxiao Hu</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Orit Shaer</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Wellesley College, Computer Science Department</institution>
          ,
          <addr-line>21 Wellesley College Road, MA</addr-line>
          ,
          <country country="US">United States</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2024</year>
      </pub-date>
      <volume>1</volume>
      <fpage>8</fpage>
      <lpage>21</lpage>
      <abstract>
        <p>This paper presents findings from an exploratory study investigating the impact of human-AI collaboration on the poetic and creative expression of college students. A preliminary study involved 22 undergraduate students, randomly assigned to two experimental groups tasked with creating LEGO structures based on their interpretations of poems during 3 consecutive sessions. One group utilized OpenArt, an AI image generation tool, as an aid, while the other did not. Our results indicate that the use of generative AI tools enhances confidence in the creative process. However, while AI tool elevate creative expression to a certain extent, they also impose constraints that limit further expansion. Based on our findings, we recommend exploring the impact of generative AI on broadening creative experiences of college students by fostering confidence, increasing playful creation opportunities, and providing comprehensive prompt engineering training for iterative use of generative AI to aid creativity and cognition.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;Human-AI Collaboration</kwd>
        <kwd>Creative Expression</kwd>
        <kwd>Generative AI Tools</kwd>
        <kwd>Playful Creation</kwd>
        <kwd>Tangible Play</kwd>
        <kwd>LEGO</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        In this paper, we explore elements of play and human-AI collaboration in creative expression
among college students. Current research on creative and tangible play has largely concentrated
on children[
        <xref ref-type="bibr" rid="ref1">1, 2, 3</xref>
        ]. Despite the well-established benefits of play in lifelong learning[ 4], the
college student population has rarely been studied. In higher education, creativity is studied in
the context of digital interaction and gamification[ 5], with limited emphasis on tangible play.
Interestingly, stress among today’s college students is closely related to the pervasive use of
digital devices[6]. Recognizing the stress-alleviating potential of tangible play[7], our study
aims to value the integration of tangible play experiences within higher education settings,
particularly among undergraduate students.
      </p>
      <p>In the area of human-AI creative collaboration, studies have explored tools fostering
collaborative creativity between humans and AI[8, 9]. These tools enhance user engagement and
influence perceptions of the creative process. In the context of more efective AI collaboration,
researchers have provided guidelines for prompt engineering[10]. Our study extends this
exploration by examining the impact of generative AI art on tangible creative experiences. We use
LEGO bricks as the tangible components of our study because they are accessible to individuals
with limited art and design experience. By ofering alternative meanings in the creative process,
LEGO bricks are also able to prompt individuals to produce visually stimulating representations
that support divergent thinking [11].</p>
      <p>We report findings from a study, which consists of three LEGO building sessions with 20
undergraduate students to explore the efects of generative AI on tangible creative processes.
In the paper, we detail our methods, data analysis, and present our results. We also share
recommendations, based on our findings, for expanding creative experiences with AI tools.</p>
    </sec>
    <sec id="sec-2">
      <title>2. Related Work</title>
      <p>
        While existing research has focused on human-AI collaboration in creative processes[8, 9], and
roles of digital and tangible play in enhancing creativity and learning experiences[
        <xref ref-type="bibr" rid="ref1">12, 13, 1</xref>
        ],
our study extends these investigations by furthering the focus to AI facilitation in the tangible
creative process.
      </p>
      <sec id="sec-2-1">
        <title>2.1. Human-AI Collaborative Creativity</title>
        <p>Previous research has explored the development of tools aimed at fostering collaborative
creativity between humans and AI, including drawing interfaces[8] and AI-to-human communication
systems[9]. These studies indicate that co-creation with AI not only enhances user engagement
but also influences perceptions of the creative process. In the realm of better collaboration with
AI, specifically with generative art AI, researchers have synthesized guidelines for an improved
prompt engineering approach[10]. Our study seeks to extend this exploration by examining the
impact of generative art AI on specific creative tasks.</p>
      </sec>
      <sec id="sec-2-2">
        <title>2.2. Tangible and Digital Play</title>
        <p>When referring to tangible artifacts, we mean physical objects that can be interacted with
in the real world, as opposed to virtual or digital objects. Both tangible and digital design
tools enable individuals to externalize their ideas[14, 15]. By digitally augmenting play and
integrating tangible elements like toys, individuals are more inclined to engage in exploratory
activities and actively participate in storytelling experiences[16]. In the context of our study,
we employ LEGO bricks as tangible elements for creative tasks. According toSutton-Smith, who
challenges the widely-thought binary distinction between work and play, a toy like LEGO is
actually an intellectual machine[17]. It is the process through which individuals create or build
something using materials, involving the realization of ideas or strategies based on the inherent
possibilities of the materials used[18]. Interactions with this system have demonstrated higher
scores in divergent thinking, particularly in generating explanations and understanding various
tasks[19]. This outcome is significant as divergent thinking serves as an indicator of one’s
creative potential that contributes to the enhancement of the overall creative process[20].</p>
      </sec>
      <sec id="sec-2-3">
        <title>2.3. Visual-Poetic Narratives</title>
        <p>
          Our study incorporates poetic elements into the creative process, leveraging neuroscience
ifndings that underscore the power of poetry and poetic language as robust catalysts for
creativity. Research indicates that poetry can elicit peak emotional responses, including aesthetic
chills that engage the primary reward circuitry[21] and promote introspection[22]. We aim to
explore the transformative process from textual to visual and tangible information, unlocking
new meanings and narratives. This process fosters self-exploration and interpretations that
blend individual and social, intimate and spatial dimensions, enabling individuals to cultivate
a sense of agency within the creative framework[23]. Additionally, our study aligns with
extensive research on poetry generation using various algorithmic methods[
          <xref ref-type="bibr" rid="ref2 ref3 ref4">24, 25, 26</xref>
          ]. Inspired
by visual-poetic embedding models[
          <xref ref-type="bibr" rid="ref5">27</xref>
          ], which generate poetic language in response to images,
our study explores the intricate dynamics between poems and visual imagery, influencing our
understanding of the creative interplay between the two.
        </p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>3. Goals and Research Questions</title>
      <p>Our study aims to explore the influence of generative AI in facilitating creative expression
within the context of constructing scenes from specific poetic sources using LEGO bricks. We
aim to examine whether an AI intervention has impacts on individuals’ creative LEGO building
experiences. Our research questions is the following:
To what extent does the use of a generative AI tool facilitate individuals’ creative
expression, as measured by complexity of the constructed outcome, interpretation of
their own work, and efectiveness of prompting strategies?
To address this question, we conducted a study in the form of LEGO building sessions involving
participants, who are college students from various academic disciplines. Our objective was to
gain insights into how students interpret poetic sources and engage with LEGO in their own
way during the creative process.</p>
    </sec>
    <sec id="sec-4">
      <title>4. METHODS</title>
      <sec id="sec-4-1">
        <title>4.1. Procedure</title>
        <p>In this section, we describe various facets of our study design, including recruitment, training,
study sessions, measures, and data analysis in our research.</p>
        <p>The study was conducted in an undergraduate liberal arts college setting, involving 22
undergraduate students with diverse academic backgrounds across three class years. The intervention
comprised three sessions, each separated by 2-3 days. We utilized a non-consecutive intervention
schedule within a repeated measures design to enhance participant engagement.</p>
        <p>
          On day 1, all participants received brief training, including a 3-minute YouTube video produced
by LEGO titled "Creative Storytelling" [
          <xref ref-type="bibr" rid="ref6">28</xref>
          ] and an introduction to the study, expectations, and
session duration.
        </p>
        <p>All study procedures for the control and treatment groups were identical, with the exception
of the treatment group, where OpenArt, a platform that enables users to generate images based
on inputted text or images, was used as an aid during the creation process.Participants in this
group received a live demonstration of how to use the tool, including both text-to-image and
image-to-image generation functionalities (see demo slides in Appendix). The prompt given to
participants was open-ended ("You can use OpenArt whenever and however you want.") No
specific details or hints were provided regarding when or at what stage the OpenArt tool should
be utilized. This aims to observe the participants’ usage patterns and thought processes during
Human-AI collaboration in interpreting the poem and engaging in LEGO building.</p>
        <p>The building session was conducted on intervention days 1, 2, and 3. In each LEGO building
session, participants were presented with a distinct short poem: Nothing Gold Can Stay by
Robert Frost (Day 1), Passing Time by Maya Angelou (Day 2), and Preludes by T.S. Eliot (Day 3).
They were allotted 15 minutes to create a LEGO structure using LEGO® Classic Brick Sets. The
building session was conducted in a group of 2-5. Following the building session, participants
had 1 minute to verbally describe their LEGO structure in a voice recording. The prompts for
the LEGO building session ("build a LEGO structure based on your interpretation of the poem,
you have 15 minutes") and the recording ("You have 1 minute to describe what you just built")
were intentionally open-ended to minimize constraints on creativity and interpretation of the
poem.
4.2. Data Collection and Analysis
20 participants, including 10 from the control group (no AI) and 10 from the treatment (AI)
group completed the study. Our data collection involved images of LEGO structures, counts of
colors, block types, and the number of total block usage in each structure, and 1-minute audio
recordings for each participant’s constructions. The AI group additionally provided screenshots
capturing interactions with OpenArt, including inputs and outputs.</p>
        <sec id="sec-4-1-1">
          <title>4.2.1. Structural Complexity</title>
          <p>In formulating the Structural Complexity (SC) metric for LEGO structures, we assigned weights
to the key elements—total block usage, colors, and block types—based on their perceived
contributions to structural complexity. Total block usage, assigned a weight of 1, reflects the
basic size of the structure but is considered the least influential. Colors, with a weight of 2,
contribute to visual intricacy, occupying a middle ground in significance. Block types, assigned
the highest weight of 3, are deemed the most crucial as they necessitate diverse construction
techniques. Therefore, we operationalized SC as</p>
          <p>SC = 1 × total block usage + 2 × Colors + 3 × Block Types
(1)
Through a weighted assessment of three LEGO structure aspects in our Structural Complexity
(SC) metric, we acknowledge that the level of imagination and innovation in a LEGO structure
involves more than just size. Rather, it includes diversity and ingenuity in design.</p>
        </sec>
        <sec id="sec-4-1-2">
          <title>4.2.2. Participants’ Narrative</title>
          <p>Thematic analysis was applied to 1-minute recordings from 20 participants across all days
to explore their emphasis during the building process—whether on interpreting the poem or
focusing more on construction. Utilizing Otter.ai for transcription, the iterative process of coding
and reviewing recorded data led to the development of granular codes by three independent
coders. Collaboratively, these codes were integrated into cohesive themes during a joint review
of transcripts. The finalized codebook was then employed to systematically code all transcripts,
evaluating its efectiveness in aligning codes with the text using Excel.</p>
        </sec>
      </sec>
      <sec id="sec-4-2">
        <title>4.3. AI Prompting Strategies</title>
        <p>A similar qualitative analysis was conducted on participants’ interactions with OpenArt.
Prompts were manually transcribed from screenshots, and three coders independently
developed granular codes. These codes were then collaboratively merged into themes during a
joint review of transcripts. The finalized codebook was utilized for systematic coding of all
transcripts, assessing its efectiveness in aligning codes with the text using Excel.</p>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>5. RESULTS</title>
      <sec id="sec-5-1">
        <title>5.1. Structural Complexity</title>
        <p>For session 1, the Wilcoxon rank-sum test produced a statistically significant result (W =
28, p-value = 0.04), validating a structural complexity diference between participants solely
engaged in LEGO construction and the group utilizing generative AI assistance during LEGO
building.</p>
        <p>For session 2, the findings similarly show a significant diference between the groups. The
Wilcoxon rank-sum statistic (W = 27, p = 0.03) substantiates a consistent diference in structural
complexity between the two groups from the first session.</p>
        <p>For session 3, however, results from the Wilcoxon rank-sum test indicated are not significant
(W = 54.5, p-value = 0.72). This suggests there is no statistical diference between the groups
regarding the structural features of LEGO building in the final session.</p>
        <p>Combining data from all three sessions and examining the overarching trend, it becomes
evident that the AI group exhibits a consistently higher baseline in structural complexity. This
observation suggests that while the AI group starts with a higher baseline, the no-AI groups
display a more consistent trajectory of improvement as the sessions progress. This dynamic may
imply that while AI can elevate the baseline level of creativity to a certain extent, it concurrently
imposes constraints that somewhat limit further improvement beyond that point.</p>
        <p>It is crucial to note that these results should not be indiscriminately generalized to the broader
concept of participants’ creativity. There is a lack of direct implication from structural complexity
to creativity, as creativity is a multifaceted construct encompassing various dimensions beyond
mere structural intricacy. Instead, we employ structural complexity as a metric to assess how
the integration of AI influences the creative eforts of college students. It serves as a quantitative
measure ofering insights into the impact of AI on the participants’ creative endeavors within
the specific context of LEGO construction under a short-term intervention.</p>
      </sec>
      <sec id="sec-5-2">
        <title>5.2. Participants’ Narrative</title>
        <p>Throughout the sessions, we observed an increase in personal voice. At the end of the study,
more than half of the participants in each group attributed a personal voice to their narratives.
Some participants conveyed direct emotions toward their LEGO creation: "I’m actually pretty
proud of this" (P9). Some participants expressed their opinions on the poem: "I like the last
line [of the poem] about and then the lighting of the lamps" (P1). P6 was "inspired by the part
where [the poem has] a contrast between light and dark". Some actively visualized the poem:
P17 "imagined [the poem] as wintry neighborhood with a lot of newspapers in the ground". P2
and P22 further connected the poem to their personal memories: "I interpreted the poem as a
cold winter day and a big city... [the poem] reminded me of the city where I live or just like any
city in my country during winter" (P2); "[...]it’s getting dark really early, but there’s also a lot
of like joy to be found in, like comfort and being at home, and like golden light" (P22). From
these diverse expressions, we see the participants’ engagement with both the poetic material
and their personal experiences throughout the creative process.</p>
        <p>Regardless of the use of AI, both groups emphasized on the creative process and how they
carried out each decision. Some participants stated out loud their thinking process: P1 "wanted
the gold to be in one specific section, and [wasn’t sure] how to do it" (P1); P9 "switched [to]
a more colorful look, [...] wanted to make [a flower]" (P9). Some participants present their
reasoning behind certain characteristics of their LEGO creation. P8 "included [bright colors] to
represent the flower, and [had] some yellow to represent gold" (P8). P14 "wanted [more stability]
to the piece...so built [the LEGO] like a waterfall that was flowing from a rock structure out in
this path and passing of time" (P14). Across many participants’ narratives, there is frequent
use of orderly language to articulate their building process, suggesting the importance of
decision-making in various creative processes, whether assisted by AI tools or not.</p>
      </sec>
      <sec id="sec-5-3">
        <title>5.3. OpenArt Prompt Inputs</title>
        <p>In this section, we present the analysis of participants’ AI prompts, revealing two major
prompting strategies and trends we observed.</p>
        <sec id="sec-5-3-1">
          <title>5.3.1. Direct Input</title>
          <p>More than half (20 out of 38 prompts) of the prompting inputs are whole poems, indicating
that most participants simply copied and pasted the whole poem provided in digital format
to OpenArt. Among those participants, many did not mention any of the AI work in their
description of their LEGO work, which may indicate a perceived lack of usefulness or a tendency
to refer to an AI-generated picture in their LEGO creative process.</p>
          <p>Some other participants structured their prompts to seek an example or answer structure of
the poem from OpenArt. For example, P13 prompted OpenArt with “Art having to do with the
poem Passing Time by Maya Angelou” and “‘Your skin like dawn Mine like musk One paints
the beginning of a certain end. The other, the end of a sure beginning.’ with Legos”, directly
seeking a sample visualization of the assigned poem from OpenArt.</p>
          <p>In these cases, there was no evident personal interpretation in their prompting process, and
none of these participants utilized the AI tool during the actual creative process. Instead, they
solely used it for inspiration of the final structure.</p>
        </sec>
        <sec id="sec-5-3-2">
          <title>5.3.2. Iteration</title>
          <p>Three participants incorporated their interpretations of the poem into their interactions with
OpenArt. For example, P22 opted for an exploratory approach by testing diferent phrases such
as "Youth is fading, loss of innocence, time is passing," "Youth is fading, loss of innocence,"
and simply "aging." This nuanced method reflected their distinctive comprehension of key
concepts within the poem. During the second session, P22 continued to refine their approach by
extracting distinct themes like "parent and child relationship" from the poem. They prompted
the tool twice with specific and slightly diferent keywords, aiming to enhance the AI-generated
image. In the subsequent third session, P22 initially selected three keywords and later added
"broken" as the fourth prompting word. Diferently, P15 performed prompting iteration by
inputting pictures of their incomplete LEGO structure, together with the entire poem, into
OpenArt in the middle of their creation several times. They prompted OpenArt with their
interpretation of the poem in the form of LEGO.</p>
          <p>The distinct approaches by P22 and P15 collectively showcase the diverse ways participants
infuse their personal interpretations into the artistic collaboration with OpenArt ranging from
nuanced keyword selection to integrating tangible artistic expressions.</p>
        </sec>
        <sec id="sec-5-3-3">
          <title>5.3.3. Prompting Strategies Trends Over 3 Sessions</title>
          <p>The study reveals dynamic shifts in participants’ AI utilization strategies across three sessions,
indicative of evolving engagement with OpenArt. Specifically, Participants P12 and P21 refrained
from utilizing OpenArt initially but adopted OpenArt in their later sessions’ creative process
with increased openness to AI.</p>
          <p>Participants who inputted the entire poem into OpenArt consistently utilized the
straightforward strategy across sessions. In contrast, those strategically using prompts, like P17 who
selected keywords for specific visualizations, prompted the tool more frequently, resulting in
enhanced iterations.</p>
          <p>Moreover, participants in the AI group integrated their interactions with OpenArt into
their narratives. Some found inspiration in the generated images: P18 was "influenced by the
[OpenArt generated] pictures because [it] showed the street lamps...and [was] imagining that
with hazy mist" (P18). Others, such as P13, actively used the output for guidance, searching for
ideas directly related to LEGO bricks. However, there were instances where suggestions from
OpenArt led to creative impasses: P13 "started to not know what to build anymore", but they
eventually continued building based on newly generated outputs by OpenArt.</p>
        </sec>
      </sec>
    </sec>
    <sec id="sec-6">
      <title>6. Discussion</title>
      <sec id="sec-6-1">
        <title>6.1. Increased Building Proficiency</title>
        <p>The increase in structural complexity (SC) scores is evident in both the control and AI groups.
While SC is not inherently tied to creativity, our study highlights an enhanced proficiency in
LEGO building across the three intervention sessions. The observed progress underscores the
potential of tangible play in fostering the creative process for undergraduate college students.
We therefore advocate for the integration of such activities into educational settings, recognizing
the potential of hands-on experiences in cultivating creative experiences, skills, and confidence
among college students.</p>
      </sec>
      <sec id="sec-6-2">
        <title>6.2. Creative Ownership and Agency</title>
        <p>In our investigation of OpenArt usage, we noted an impact on participants’ familiarity with
generative AI. During the initial session, a participant unfamiliar with generative AI expressed
discomfort and exhibited resistance to its integration into the creative process. In contrast,
participants who are familiar with OpenArt went through multiple iterations, efectively
reifning their creative outputs. Furthermore, participants familiar with generative AI displayed
a heightened engagement in cognitive processes. They actively interpreted poems, extracted
keywords, and explored text-to-image and image-to-image generation, contributing to the
iterative development of LEGO structures. Conversely, some participants opted for a more
direct approach by copying and pasting entire poems into the AI tool, potentially impeding the
cognitive aspects of the creative process.</p>
        <p>We recommend a more in-depth prompt engineering instruction for human-AI collaboration
during tangible creation. This demo should clarify the tool’s potential, outline iteration processes,
suggest optimal stages for usage to maximize cognitive engagement, and position generative AI
tools as valuable aids in the creative process.</p>
      </sec>
    </sec>
    <sec id="sec-7">
      <title>7. Limitation and Future Directions</title>
      <sec id="sec-7-1">
        <title>7.1. Study Setting</title>
        <p>There are several limitations in our study. First, the sample size was relatively small, comprising
only 20 participants. Additionally, the study was conducted at a historically women’s college in
the United States, potentially limiting its generalizability to participants from a diverse genders.
Additionally, due to resource constraints, we conducted sessions in groups of 2-5 participants,
sharing one set of LEGO, which may have introduced influences or distractions during the
individual LEGO building processes. Furthermore, all participants created based on the same set
of poems during each session, which could have influenced one another’s creations. Moreover,
the complexity of the poems themselves might have impacted participants’ building processes,
as some poems may have been more conducive to construction than others.</p>
      </sec>
      <sec id="sec-7-2">
        <title>7.2. Language Barrier</title>
        <p>Our focus on building LEGO from poems in English may pose challenges for non-native English
speakers. This linguistic diversity could impact their interpretation of the poem and their ability
to articulate their thoughts within the one-minute time limit during the study sessions.</p>
      </sec>
      <sec id="sec-7-3">
        <title>7.3. Creativity Measure</title>
        <p>While the study mainly utilized the metric of SC for the discussion of creativity, it is important
to acknowledge that SC can not directly capture creativity. Variation in the number of LEGO
shapes used, the number of LEGO colors utilized, and the total number of LEGO blocks
employed to assess SC could be influenced by various factors beyond creativity, such as increased
proficiency in LEGO building among participants across sessions and the length of the poem
being interpreted. While employing individual sessions with randomized poem lengths can
aid in lessening the impact of poem complexity, there remains a necessity to include broader
scope of metrics to assess creativity more comprehensively. This could involve integrating
participants’ self-reported aesthetic mindset scores alongside expert evaluations regarding the
alignment of participants’ creations with the original poem.</p>
      </sec>
      <sec id="sec-7-4">
        <title>7.4. Future directions</title>
        <p>In this study, our main focus was on exploring the impact of human-AI collaboration on
the poetic and creative expression of college students. To expand beyond the scope, we are
motivated to explore the broader influence of generative AI on creative experiences, by looking
at the connection between the sense of creative ownership and creators using AI tools. This
can potentially be investigated through longitudinal studies that examine how the sense of
ownership evolves in long-term creative practices. In addition, considering participants’ diferent
approaches to utilizing the AI tool, we are interested in studying more closely to inspect how
the participants use the generated AI images in the physical construction process. Moreover, we
are interested in taking a closer look at the emotional and aesthetic responses elicited among
the creative individuals by the AI-generated content in creative collaboration. Evaluating how
individuals connect emotionally with AI produced output can contribute to a more thorough
understanding of the human-AI co-creative activities.</p>
      </sec>
    </sec>
    <sec id="sec-8">
      <title>8. Conclusion</title>
      <p>In this study, we explored the impact of human-AI collaboration on the poetic and creative
expression of college students. A 3-step interaction involved 22 undergraduates, randomly
assigned to two experimental groups tasked with creating LEGO structures based on their
interpretations of poems. One group utilized OpenArt, an AI image generation tool, as an
aid, while the other did not. Our results indicate that the use of generative AI tools enhances
confidence in the creative process. However, while AI elevates creativity to a certain extent,
it concurrently imposes constraints that limit further expansion. Based on our findings, we
recommend exploring the broader impact of generative AI on creative experiences by fostering
confidence, increasing playful creation opportunities for college students, and providing
comprehensive prompt engineering training to maximize cognitive thinking when iterating with
generative AI for enhanced creativity.
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    </sec>
    <sec id="sec-9">
      <title>A. Appendix</title>
      <sec id="sec-9-1">
        <title>A.1. Poem 1: Nothing Gold Can Stay</title>
        <p>Nature’s first green is gold,
Her hardest hue to hold.
Her early leaf’s a flower;
But only so an hour.</p>
        <p>Then leaf subsides to leaf,
So Eden sank to grief,
So dawn goes down to day
Nothing gold can stay.</p>
      </sec>
      <sec id="sec-9-2">
        <title>A.2. Poem 2: Passing Time</title>
        <p>Your skin like dawn Mine like musk
One paints the beginning of a certain end.</p>
        <p>The other, the end of a sure beginning.</p>
        <p>And then the lighting of the lamps.</p>
      </sec>
    </sec>
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