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  <front>
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    <article-meta>
      <title-group>
        <article-title>Navigating an online bookstore: User experience insights from eye-tracking and think-aloud Maja Kuhar 1 and Tanja Merčun 2</article-title>
      </title-group>
      <abstract>
        <p>Browsing online bookstores and library catalogues with the purpose of finding and selecting books for leisure reading can be difficult, especially when people want to engage in a more exploratory and serendipitous search. Using a combination of screen recordings with eyetracking and concurrent think aloud, our study examines how users navigate and select a novel in an online bookstore and how user interface elements and information organisation in an online bookstore influence the user experience. Using qualitative analysis, we created path visualisations and mapped the emotions and perceptions expressed by users to different elements and features of the online bookstore tested. Our preliminary results show that most negative emotions during the search and selection process were due to insufficient metadata and resulting usability issues, which most affected the user experience and evoked feelings of distrust and frustration, especially in light of previous experiences with more sophisticated systems. This highlights the importance of the quality and consistency of book metadata in meeting user expectations, helping them navigate and select novels, and ensuring that they will use the online bookstore again in the future.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        Browsing online bookstores and library catalogues with the purpose of finding and selecting books
for leisure reading can be difficult, especially when people do not have a particular book or author
already in mind and want to engage in a more exploratory and serendipitous search. There has been
some renewed interest in understanding how people search for novels [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ] by studying people’s search
tactics in libraries and bookstores [
        <xref ref-type="bibr" rid="ref2 ref3">2, 3</xref>
        ], examining people’s selection of books by their covers [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ], and
search behaviour in online library catalogues [
        <xref ref-type="bibr" rid="ref5 ref6">5, 6</xref>
        ]. These studies focused primarily on identifying
metadata needed in different information systems to support searching and selection of novels. Our
paper extends these studies by addressing potential connections between users’ emotions and
perceptions during exploratory search for novels and the organization of information in an online
bookstore.
      </p>
      <p>
        Using eye-tracking and questionnaires, our previous research [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ] found correlations between the
intuitiveness of a digital library homepage, especially the search box, and the user experience,
particularly experienced emotions and perceptions of the hedonic qualities. This motivated us to further
explore the influence of different elements on user experience, this time via eye-tracking and concurrent
think-aloud (CTA) in online bookstores. Our preliminary analysis was guided by two research
questions:
•
•
      </p>
      <p>RQ1: How do users navigate an online bookstore and make a selection?
RQ2: How do user interface elements in an online bookstore impact user experience? What
influences the user experience when browsing in an online bookstore?</p>
    </sec>
    <sec id="sec-2">
      <title>2. Literature review</title>
    </sec>
    <sec id="sec-3">
      <title>2.1. Searching fiction</title>
      <p>
        Searching for and selecting a book that aligns with one's criteria of "goodness" is a complex process,
as people have different tastes in books that can vary across categories of readers [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. Different tools
for searching fiction, such as online bookstores, library catalogues, and reader advisory databases,
utilize standard metadata such as title, author, publisher, year, edition, and ISBN to facilitate
knownitem retrieval [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]. However, when searching for “a good book”, people may not always have specific
authors or titles in mind. Instead, they may be looking for characteristics such as a particular genre,
mood, emotions elicited, interesting characters, literary style, setting, or plot [
        <xref ref-type="bibr" rid="ref10 ref9">9, 10</xref>
        ]. In such open-ended
browsing scenarios, query-based approaches play a minor role, and close examination of results lists
and book metadata becomes crucial for successful book discovery [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ]. To support the diverse ways
people search for and select fiction books – either for themselves or for others – it is therefore important
to explore novel taxonomies for the description, retrieval, and organisation of fiction [
        <xref ref-type="bibr" rid="ref12 ref9">9, 12</xref>
        ]. The
evolution of web-based tools such as Goodreads, Gnooks and BookBrowse exemplifies the potential
for library catalogues and online bookstore to incorporate new access points that foster serendipitous
discovery and browsing, informed by deep understanding of users’ needs and experiences in searching
for fiction books.
      </p>
      <p>
        Despite the limited number of user studies in this field, several have utilized eye-tracking
observation to track and analyse users’ book search processes. Prasse [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ], for example, pointed out
that eye-tracking allowed them to see how users interacted with results in WorldCat and Google Books
that would otherwise go unnoticed, and to obtain data that might be difficult for users to verbalise. In
this study, users fixated primarily on areas rich with textual information, such as titles and descriptions.
Li, Che and Yuan [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ] analysed eye-tracking data for two online bookstores and found that participants
focused most of their gaze on the navigation bar and images on the homepage, but paid little or no
attention to details about the books. Finnish researchers have also made notable contributions to the
study of fiction search, employing eye-tracking [
        <xref ref-type="bibr" rid="ref10 ref3 ref5 ref6">3, 5, 6, 10</xref>
        ]. They studied search moves and the use of
metadata in book selection in different online library catalogues. They found that users quickly decide
if a book is uninteresting, but take significantly more time to evaluate a book when it seems somewhat
interesting (but not very interesting). They also provided evidence that enriched book metadata can help
users find interesting books more quickly.
      </p>
      <p>2.2.</p>
    </sec>
    <sec id="sec-4">
      <title>User experience</title>
      <p>
        While we know something about how users search for fiction, not many studies have focused on the
influences on user experience in this type of search. User experience extends beyond traditional notions
of usability and includes subjective aspects such as enjoyment, pleasure, trust, and fun [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ]. It
encompasses perceptions and reactions that users have before, during, and after interacting with a
system [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ]. They are the result of users’ expectations as well as the pragmatic and hedonic qualities of
a system [
        <xref ref-type="bibr" rid="ref17">17</xref>
        ]. An interesting study in this direction was done by Lee and Koubek [
        <xref ref-type="bibr" rid="ref18">18</xref>
        ], who found that
content organization, together with navigation systems and visual organization, were the most important
factors in influencing user preferences in the case of online bookstores. In our study we wish to explore
this further and investigate whether we can find out how different interface features influence the
emotions and perceptions of users as they are searching for fiction books.
      </p>
    </sec>
    <sec id="sec-5">
      <title>3. Methodology</title>
      <p>The study was carried out in autumn 2021. Due to pandemic restrictions, we used snowball sampling
to recruit 33 volunteers for the study, comprising of 17 women and 16 men, with an average age of 29
(M = 29.9, Mdn = 29). While we did not ask about their educational background, most participants were
familiar with searching and selecting books, as they reported reading several books a year (M = 5.85,
Mdn = 4).</p>
      <p>All participants were given two task scenarios in an online bookstore of Slovenia’s largest publishing
house. To stimulate exploratory search, both tasks were kept very open-ended. The first task asked
participants to find a leisure book on a topic of their choice, while the second task instructed participants
to search by analogy and find a similar novel that would be given as a birthday gift. Additionally,
participants were encouraged to provide verbal commentary throughout the tasks, articulating their
actions and expressing any thoughts or reflections that arose during the process. Each task took
participants around four minutes to complete (task 1: Mdn = 253.3; task 2: Mdn = 233.4).</p>
      <p>Sessions were recorded with Tobii X3-120 screen-based remote eye-tracker. To analyse how
participants navigated the bookstore, we used Tobii Studio Pro software and attributed areas of interest
(AOI) to different interface elements. After an initial review of the recordings, we excluded two sessions
from the screen recording analysis due to technical issues, and an additional five recordings from
eyetracking analysis due to insufficient quality of gaze samples. Consequently, our screen recording
analysis was based on 31 user sessions, while eye-tracking analysis focused on 26 sessions. Given the
participants’ exploration of various pages, our analysis primarily involved a qualitative examination of
the eye-tracking and screen recording data, occasionally selecting a smaller subset of sessions for more
in-depth analysis. To enhance the interpretation of the data, we complemented it with information from
the concurrent think-aloud (CTA) data. By triangulating the qualitative data from CTA with the
eyetracking and screen recording data, we gained a more comprehensive understanding of how participants
interacted with the interface.</p>
      <p>
        For detailed analysis, the participants’ comments from CTA were transcribed and imported into
MAXQDA software. Transcriptions were completed for a total of 20 sessions, as some recordings were
affected by technical issues and not all participants commented on their actions despite being prompted
by the researcher. The transcriptions were analysed using content analysis [
        <xref ref-type="bibr" rid="ref19">19</xref>
        ]. Codes defined in an
open coding process were then further refined and finally grouped through axial coding to create
broader categories. In total, 16 main codes emerged in the open coding process, which were then
grouped into four main categories (Figure 1):
• ‘interface features’ which included codes related to result list, navigation, item page, and
recommendation lists
• ‘metadata’ which grouped codes related to different book metadata, such as description of
book content, star ratings, or target audience
• ‘user task’, which included codes about the search process and selection of a book, and
• ‘user experience’, that grouped codes for different aspects of user experience, namely
emotions experienced during the search, perceptions of the system, and expectations of the
system.
      </p>
      <p>After the coding was complete, we used MAXmaps tool to create preliminary visual representations
of the connections between the codes, identified in our analysis. The visualizations displayed
connections that appeared at least five times and enabled us to explore potential relationships between
interface features, metadata, user tasks, and different aspects of user experience.</p>
    </sec>
    <sec id="sec-6">
      <title>4. Results 4.1.</title>
    </sec>
    <sec id="sec-7">
      <title>Navigation and selection</title>
      <p>Using recordings with average task duration and diverse search strategies, we created visualizations
of sample user paths to examine how participants navigated the online bookstore from the beginning of
the search to the final book selection. In the first task, searching for a leisure book on a topic of their
choice, participants either browsed by genre or typed in a search query (Figure 2). In the second task,
where they were looking for a similar book, they typically started their search by typing in the title of
the sample book or its author (Figure 3).</p>
      <p>Participants typically interacted with the search box multiple times, changing, or refining the query
because they were not satisfied with the initial search results. Although both tasks were more
exploratory in nature, where one would expect people to primarily use browsing possibilities,
visualization of user paths suggest that was not the case. Out of six sessions analysed in detail for task
1, only one participant made the final book selection by choosing a genre category in the navigation
bar. The second participant, who initially started the search via genre navigation bar, later used the
search box instead. The third participant navigated to an item but then used breadcrumbs to select a
more specific genre category. Also in task 2 some participants browsed and selected a genre from
navigation bar, while other participants started out their search by typing in the name of the author.
Based on participants’ comments, we learned that they found the categorization in the navigation bar
inconsistent because it mixed genres and formats, authors, and literary characters (e. g., first level
categories: books, children’s books, romance, fantasy, softcover and upon selecting a category, a
dropdown menu would present a random list of popular authors, popular literary characters, and
selected subgenres). The inconsistent categorization in the navigation bar not only made it difficult for
participants to find what they were looking for but also influenced their trust in the system. As a result,
they were more inclined to use search queries which they perceived as more reliable.</p>
      <p>In the sessions, depicted on the visualization, faceted navigation never led directly to an item
selection, even though eye-tracking data showed it received the second longest average dwell time.
Instead, participants generally continued to browse, sort, or even perform a new query in between,
suggesting that the available facets were not effectively narrowing the results in the desired manner.
This observation was further supported by participants' comments, where they expressed interest in
utilizing faceted navigation but found only the language filter to be useful. A similar pattern was
observed with recommendations, where participants examined but rarely clicked on the choices
presented.
Eye-tracking data of the results list shows that participants spent more time looking at the cover
images than reading the title and price information (Table 1). In their CTA, participants commented
that they focused on the covers because there was not much other data available in the results list. Their
final choices were typically based on the appeal of the cover and the description of the book’s storyline
(Figure 4). They did notice other metadata such as star ratings or recommendation lists, but they did not
play an important role in the decision-making process as participants did not find them implemented in
a way that was particularly useful or trustworthy - ratings were often missing or were based on a single
review, and recommendations were not helpful. An interesting observation may also be that participants
fixated on the navigation bar quite late in the interaction (average “time to first fixation” was 33 s).
According to the “total visit duration” measure, they also did not spend a lot of time looking at that area
of the user interface. Faceted navigation, on the other hand, was fixated on sooner, more often, and for
a longer duration of time.
18,1
30,4
17,0
17,0
26,6
27,0
33,0
41,3
Note: The default display of the search results list presents books in two rows of six items, which is identified
as row 1 and row 2 in the table.</p>
    </sec>
    <sec id="sec-8">
      <title>Influences on the user experience</title>
      <p>To explore influences on the user experience when searching for fiction in an online bookstore, we
focused primarily on CTA data and looked for co-occurrences between the codes that depicted aspects
of user experience (emotions, perceptions, expectations) and codes that marked a particular interface
feature or metadata element.</p>
      <p>Most negative emotions, particularly confusion and resulting dissatisfaction, occurred when
participants interacted with the results list (Figure 5). They expressed disappointment with the retrieved
items and the (limited) number of hits displayed per results page. Participants were also confused by
the sorting mechanism and expressed a desire for improved filtering options in the faceted navigation.
It was evident from participants’ comments, where they frequently made comparisons with other
systems, that their experience with more sophisticated user interfaces influenced their expectations and
impacted their perceptions of the online bookstore’s usability, elicited emotions, and overall experience.</p>
      <p>An important aspect that influenced participants’ experience was also the unintuitiveness of the
information architecture. They found the navigation bar with genre categories to be confusing, and as a
result some considered it useless for the task at hand. They also experienced the layout of the item page
to be inconsistent or poor quality. These issues likely contributed to some negative comments regarding
the unattractiveness of the page design.</p>
      <p>In many cases, negative perceptions and emotions related to various interface features, such as
relevance of retrieved items, navigation, and recommendation lists, were due to the poor quality and
use of metadata. Problems with metadata were frequently mentioned by participants when interacting
with the online bookstore (Figure 6). They were often distracted by inconsistencies in metadata: some
books were described in more detail than others, and metadata was displayed in different places and
even in different languages. Also, participants gave negative comments when a book cover was missing
or was perceived as generic (e. g., the same cover for different editions), as they found this insufficient
for their decision making. To support their selection, participants also expressed a desire for more
extensive description of the storyline and more detailed metadata about the publication itself.
Interestingly, most comments about metadata were negative, while the only positive feedback that
appeared more frequently (more than five times) was related to star ratings. Although some participants
criticised the lack of star ratings for most books, they still considered this feature as nice and helpful,
and something they had come to expect in such a system.</p>
      <p>Overall, participants expressed that their experience could have been improved by more consistent
and richer metadata (both in form and content). They would have liked the ability to preview the content
of each book, personalization options, and thematic recommendation lists based on content-based
filtering rather than collaborative filtering such as “others bought also”. Additionally, participants
wished that such an online bookstore would be integrated with other systems (e. g. Goodreads,
dobreknjige.si) to include their ratings and reviews. This would have helped them to make a selection
without having to resort to external websites for sufficient information.</p>
    </sec>
    <sec id="sec-9">
      <title>5. Discussion and conclusion</title>
      <p>Using two methods, we aimed to gain a deeper understanding of the user experience and navigation
process when selecting novels. However, our findings are limited by the design constraints of the
specific online bookstore used in our test. Participants made their choices based on the available
metadata and adjusted their search actions according to the functionality and limitations of the online
bookstore. Therefore, the search actions observed in our study may not align perfectly with those
identified in the literature review. In our study, queries still played an important role because browsing
options were not well supported due to inadequate metadata and the genre taxonomy. If there had been
more metadata available for each book and a wider range of navigation options, participants’ search
processes and attention to different elements would likely be different.</p>
      <p>Analysing exploratory search is challenging due to the diverse starting points and paths users take
while navigating the online bookstore. This variability sometimes makes it difficult to compare user
sessions and draw reliable conclusions. By comparing the eye-tracking data with users’ comments, we
observed that the latter were essential for accurately interpreting the eye-tracking data and gaining a
better understanding of the search process and user experience. Overall, we found the use of CTA highly
beneficial in capturing the user experience, as participants’ comments primarily focused on different
aspects of user experience: their perceptions and expectations of the system, as well as the emotions
they experienced during the interaction.</p>
      <p>As in physical bookshops, the attractiveness and the information conveyed through book cover
design played an important role in the selection process of our participants. Unlike physical bookshops,
where it is possible to gather more information about the book by examining the copy, the lack of
information was much more pronounced in the online environment. Therefore, it was the insufficient
metadata and resulting usability issues that had the most impact on the user experience, creating a sense
of mistrust and confusion. Negative emotions and perceptions were far more frequently expressed by
the participants in our study than any positive comments. Although all the participants finished the
given tasks, their user experience with the online bookstore was not particularly positive and did not
really support them in the process of finding and selecting “a good book”. Our study reaffirmed that
high-quality and rich book metadata, along with a genre taxonomy that supports browsing, are crucial
to meeting users’ expectations, supporting them in navigation and novel selection, and ensuring users’
continued engagement with the online bookstore in the future. We believe that further studies are needed
to explore features that have the potential to improve user experience in fiction book search that goes
beyond the known item search. Novel genre and mood taxonomies should be tested in end-user
interfaces and further studies conducted to understand which metadata are most important to users in
their search process.</p>
    </sec>
    <sec id="sec-10">
      <title>6. Acknowledgements</title>
      <p>The authors acknowledge the financial support from the Slovenian Research and Innovation
Agency, projects J5-2551 (Use of eye tracking for bibliographic information systems design) and
P50361 (Modelling of Bibliographic Information Systems).
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