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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Persuasive system design principles for pandemic: A workshop-based inquiry into the comprehensibility of designers⋆</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>He Li</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Federico Tajariol</string-name>
          <email>federico.tajariol@univ-fcomte.fr</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>University of Franche-Comté, ELLIADD Research Unit, Cours Louis Leprince-Ringuet</institution>
          ,
          <addr-line>25200 Montbéliard</addr-line>
          ,
          <country country="FR">France</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2080</year>
      </pub-date>
      <fpage>0000</fpage>
      <lpage>0002</lpage>
      <abstract>
        <p>In the development of digital health applications, particularly during the COVID-19 pandemic, the application of Persuasive System Design principles is critical for influencing user behavior. However, the complexity of these principles may impede their effective implementation. This study aims to identify PSD principles that designers find obscure and to reformulate them from a designer's perspective to enhance comprehensibility. Through a workshop method, a panel of or xx participants rated the comprehensibility of each PSD principle on a Likert scale and then rephrased the least comprehensible principles. The findings suggest that certain PSD principles are not universally intuitive and require contextualized interpretation to be effectively applied in the specific context of digital health applications.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;Persuasive System Design</kwd>
        <kwd>Workshop</kwd>
        <kwd>Pandemic 1</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        The emergence of COVID-19 has not only challenged global healthcare systems but also
required the adoption of technology-mediated solutions to mitigate its spread. Persuasive
System Design (PSD) [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ] has emerged as a thoughtful tool that aims to influence user behavior
through meticulously crafted design principles. Despite their widespread application, the clarity
and universality of these PSD principles in the context of a public health crisis remain largely
unexplored. This study seeks to bridge this gap by investigating the comprehensibility and
applicability of PSD guidelines among design practitioners, with a particular focus on
COVID19 mobile application development.
      </p>
      <p>However, the application of these principles in unprecedented contexts, such as a pandemic,
requires a re-evaluation of their efficacy and comprehensibility. As designers play a pivotal role
in the translation of PSD principles into useful and efficient digital services, the understanding
and interpretation of these guidelines are of paramount importance.</p>
      <p>Furthermore, the unique circumstances presented by the COVID-19 pandemic have raised
questions regarding the adaptability of existing PSD principles. Are the current guidelines
sufficiently robust to address the nuances of pandemic-related users’ behaviors and needs? To
answer this question, we follow a workshop methodology, engaging graduate design students
as proxies for professional designers, to scrutinize and reformulate PSD principles, ensuring
their relevance and clarity in the high-stakes scenario of a health crisis.</p>
      <p>By examining the perspectives of those at the intersection of learning and applying PSD
guidelines, this research aims to identify potential disparities in the interpretation of PSD
principles and to propose rearticulated guidelines that could enhance the design of more
effective, user-friendly health applications during and beyond the COVID-19 pandemic. By
means of this study, we would like to contribute to the design of persuasive technology in public
health.</p>
      <p>The importance of this research is underscored by the ongoing impact of COVID-19 on
populations. As we navigate through waves of infections, variants, and vaccine rollouts, the
design of persuasive health applications remains a critical component of each public health
strategies. By refining the PSD framework through an empirical evaluation of its
understandability among designers, this study provides valuable insights for the development
of persuasive technologies that are not only theoretically sound but also practically applicable
and easily comprehensible to those who implement them.</p>
    </sec>
    <sec id="sec-2">
      <title>2. Literature review</title>
      <p>
        The rapid growth of mobile applications during the COVID-19 pandemic underscores the
importance of assisting in crisis management and public health initiatives. Functionalities such
as contact tracing, health information dissemination, and real-time updates have emerged as
critical components of the public health response [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ].
      </p>
      <p>
        PSD has been broadly applied in specific issues such as weight control [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ], alcohol and smoking
[
        <xref ref-type="bibr" rid="ref4">4</xref>
        ], and environmental protection [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]. It has also been used to mitigate sedentary workplace
behavior[
        <xref ref-type="bibr" rid="ref6">6</xref>
        ], enhance personal well-being through mobile apps [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ], and assist in smoking
cessation [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]. PSD model seem also relevant to foster social interactions among the elderly [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ],
support mental well-being [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ], and promote responsible gambling[11]. Each of these studies
reflects the effective application of PSD principles in designing systems that encourage positive
behavioral changes. These projects demonstrate the effectiveness of persuasive techniques such
as social learning, social comparison, and recognition in changing behaviors.
      </p>
      <p>
        Behavior changes during a crisis such as the COVID- 19 pandemic are important to protect
themselves and others and to control the spread of COVID-19 [12]. PSD model is a set of 28
persuasive principles: each principle trigger users to perform certain behaviors [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. PSD model
focuses on analysing the context of persuasion, underlying any purpose and intent, and
identifying the right moment and opportunity to decide on a persuasion strategy. PSD
principles are grouped into four categories: primary task support, dialogue support, social
support and system credibility support [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. The first category involves persuasive principles
that help the user to complete an activity efficiently; “dialogue support” involves a set of
persuasive principles that lead the user to act toward the target goal or behavior; “social
support” involves some persuasive principles related to the concept of connectivity and how to
design the system to motivate users by leveraging social influence. Finally, the “System
Credibility Support” includes some persuasive principles that improve the user’s perceived
credibility of the digital service.
      </p>
    </sec>
    <sec id="sec-3">
      <title>3. Methodology</title>
      <sec id="sec-3-1">
        <title>3.1. Participants</title>
        <p>This study a two-part workshop methodology to assess the understandability and practicality
of each of 28 PSD principles.</p>
        <p>We recruited 13 participants, all of whom were graduate students in digital design. This sample
fits our research goal: we want to explore the understanding of the PSD principles amongst
people who are not expert in persuasive technology but aware of the design process. At the end
of the workshop, each student received a bonus of 0.5 points to be added to his or her average
grade in one of the courses in his or her curriculum. We did not collect student’s personal data
and their personal answers were anonymous. The participants' age ranged from 20 to 25 years
old, with a gender distribution of 40% male and 60% female. They were organized in three
groups of 4 students and one group of 5 students: this organization was deliberately chosen to
stimulate in-depth conversation and collaboration.</p>
      </sec>
      <sec id="sec-3-2">
        <title>3.2. Part one: Rating the understanding of Persuasive System Design</title>
        <p>In the first phase of the workshop, the four groups were introduced to the PSD theory to ensure
a foundational understanding of the principles. This introduction lasted 30 minutes and let
unpack the overarching concepts of PSD and ensure a knowledge baseline about the overall
concepts and specific PSD principles among all participants. After this introduction, each
participant was asked to evaluate the understandability of each principle by means of 5-point
Likert scale, rating from "1 - very comprehensible" to "5 – not very comprehensible."
Participants were then instructed to select the principles that they perceived as least
comprehensible and to rephrase them to improve their understanding.</p>
      </sec>
      <sec id="sec-3-3">
        <title>3.3. Part two: Applicability in the COVID-19 pandemic context</title>
        <p>The second phase of the workshop shifted the focus to the applicability of PSD principles in the
specific context of the COVID-19 pandemic. Participants were tasked with scrutinizing the PSD
guidelines because they pertain to the design of COVID-19 mobile applications. They were
asked to pinpoint any principles that they deemed inapplicable to pandemic-related situations
and to articulate their reasoning, by means of the same 5-point Likert scale. After selecting these
principles, participants were asked to propose new PSD principles that would be relevant to the
design of COVID-19 user functions in digital services.</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>4. Outcomes</title>
      <sec id="sec-4-1">
        <title>4.1. Part one: Which PSD principles are understandable?</title>
        <p>This section reports on the main outcomes of the rephrasing task, where participants were
instructed to evaluate the comprehensibility of any principles and attempt to reformulate by
using their own words. As a result, we found "Self-monitoring" as the difficult to understand
(44.6% of total score), whereas "Personalization" ranks as the easiest to understand (3.1%) : please
find the full ranking in Table 1.</p>
        <p>About “self-monitoring”, 6 of 13 participants redefined this principle in terms of
“technological autonomy” and replace external monitoring with “self-administered,
technologyassisted performance tracking”. Both principles Authority and Surface Credibility received five
comments: 2 of 13 participants redefined “Authority” in terms of “trusted sources”, “official
declarations” instead of credibility and “initial assessment” with “first impression”.</p>
        <p>The principle of “Simulation” obtains four rewordings: two participants suggested
“simulations of real situations” and two other participants suggest “providing evidence” to
replace “link between cause and effect”. Tailoring and Reduction each received two rewording
proposals: the former has been reworded as the customization of persuasive messages to the
user's individual context; for the latter, participants adding “help users feel more confident”.</p>
        <p>Suggestion and Tunnelling also garnered two comments, reflecting on their roles in guiding
user behavior: one participant rewords “navigate” and another suggest to use “relevant areas”
instead of “fitting suggestions”.</p>
        <p>In conclusion, the feedback distribution across the PSD principles highlighted the different
levels of understandability. The rephrasing task not only served to enhance clarity but also
provided a useful feedback of the difficulties encountered by novice designers to understand
these principles.</p>
      </sec>
      <sec id="sec-4-2">
        <title>4.2. Part two: Which PSD principles cannot be applied in a design process for pandemic?</title>
        <p>Based on participant' experiences with COVID-19 and COVID-19 mobile applications, as well
as their understanding of PSD principles. They identified and selected specific design principles
that they deemed inappropriate or ineffective for crisis situations like a pandemic. For each PSD
principle selected, the participants justified their choices, that we summarize here below.</p>
        <p>Third-party support (4 picks): This principle involves using third-party sources to support
and recommend the use of an application. However, during a pandemic, it can be challenging
to find credible and impartial sources that do not convey misleading information. This is
because there is often conflicting information from various sources, making it difficult to
identify the most reliable ones. Moreover, it is crucial to ensure that third-party sources are not
influenced by financial or political interests, which could bias their recommendations.</p>
        <p>Social comparison (3 picks): This principle involves encouraging healthy behavior by
showing that most people are behaving in the same way. However, collecting data on the
behaviors of other users and presenting it in a way that encourages healthy behavior can be
challenging during a pandemic. Additionally, protecting user privacy while collecting and
sharing data is crucial and may require additional safeguards.</p>
        <p>Praise (3 picks): This principle involves giving praise to individuals for their actions, which
can be a powerful motivator. However, during a pandemic, it is essential to give praise in subtle
and intelligent ways to avoid suspicion or patronization. For instance, praising someone for
wearing a mask or following social distancing guidelines in a public setting could make them
feel uncomfortable or embarrassed.</p>
        <p>Rewards (2 picks): This principle involves granting rewards to users for engaging in desired
behaviors. However, rewards can have the opposite effect during a pandemic, as users may
simulate actions to receive rewards. This could lead to undesired behaviors or actions, such as
pretending to wash hands or wear a mask to receive a reward.</p>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>5. Conclusion</title>
      <p>This study sought to explore the comprehensibility and crisis-context applicability of
Persuasive System Design (PSD) principles among graduate design students, with a focus on
their relevance during the COVID-19 pandemic. Through a workshop-based approach, students
critically evaluated, rephrased, and analyzed the principles, providing valuable insights into the
challenges of implementing PSD in urgent public health scenarios.</p>
      <p>From the outcomes of Part one, it was evident that principles such as Self-monitoring,
Authority, and Surface Credibility were not immediately comprehensible, requiring significant
rephrasing efforts. The "Design with Intent" toolkit[14] and the "Behavior Change
Wheel"[15] are essential tools that have enhanced our understanding of Persuasive System
Design (PSD) by providing structured methods to apply behavioral theories in practical
design contexts. These tools complement the PSD framework, offering actionable strategies
to effectively encourage user behavior change.</p>
      <p>We adopted the workshop as a research technique that is particularly effective in fields
that benefit from hands-on learning and collective problem-solving [16]. Within this
framework, users are elevated to the role of designers, actively contributing their
experiences and insights to shape the outcomes. This participatory design process not only
democratizes the development of solutions but also ensures that the products are closely
aligned with the real-world needs and preferences of the end-users. Consequently, this
approach facilitates a more user-centered design, inherently imbued with the practical
wisdom and creativity of the very individuals it aims to serve.</p>
      <p>Our endeavor focuses on adapting PSD for crisis contexts, distinctly informed by user
participation and improvement of guidelines. The distinctive nature of our tool lies in two
key aspects. This tool is designed with a twofold advantage. Firstly, it clarifies the principles
of Persuasive System Design for non-expert users, offering a simplified and more accessible
understanding of its application. By distilling complex concepts into user-friendly interfaces
and functionalities, the tool empowers users to intuitively apply PSD strategies without
requiring specialized knowledge.</p>
      <p>Secondly, this tool addresses a significant void in existing resources by focusing
specifically on crisis scenarios. Unlike prior tools that offer broad strategies applicable to a
range of contexts, this tool incorporates considerations unique to emergency situations. It
integrates these considerations into the design process, ensuring that the resulting
strategies are tailored to the acute needs of users during times of crisis. This focus on
emergency-specific design allows for the development of PSD applications that are both
relevant and critical in supporting users through the unique challenges presented by crisis
conditions.This highlights an important finding: even well-established PSD principles may not
be inherently intuitive to designers, particularly when taken out of a general context and placed
within the specific and high-pressure context of a pandemic.</p>
      <p>The feedback produced by participants in the second part emphasized that the applicability
of PSD principles in crisis situations is not always straightforward. Principles such as Similarity
and Third-party Endorsements faced practical implementation challenges, whereas others like
Tunneling Effect and Authority were viewed with scepticism regarding their persuasive
effectiveness during a crisis. Additionally, the nuances of Reward systems, Recognition, and
Personalization were scrutinized for their potential to either genuinely motivate users or
inadvertently lead to counterproductive behaviors.</p>
      <p>The study's critical analysis suggests that while PSD principles are valuable for designing
persuasive technologies, their application must be context-sensitive, particularly in crisis
situations. Designers must navigate the delicate balance between applying these principles to
motivate users and avoiding the pitfalls of misapplication that could undermine the
technology's credibility and effectiveness.</p>
      <p>Furthermore, the study underlines the need for an iterative and user-centered design
process, where PSD principles are not only tailored to the context of use but also to the
psychological and behavioral nuances of the target users. The feedback on principles like Praise,
Reminders, and Easy Verifiability indicates that user engagement and trust are paramount, and
persuasive technologies must be designed with a deep understanding of these factors to be
successful.</p>
      <p>In conclusion, the findings call for a re-evaluation of how PSD principles are conveyed and
adapted to the designers, suggesting that clarity and context are crucial for the effective use of
PSD in health communication technologies. As the global community continues to grapple with
the COVID-19 pandemic and future public health crises, the role of PSD in shaping user
behavior remains vital. This study contributes to the body of knowledge by providing a
framework for understanding and applying PSD principles in a manner that is both
comprehensible to designers and sensitive to the unique challenges of crisis situations.
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