<!DOCTYPE article PUBLIC "-//NLM//DTD JATS (Z39.96) Journal Archiving and Interchange DTD v1.0 20120330//EN" "JATS-archivearticle1.dtd">
<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>Z. Swiecki);</journal-title>
      </journal-title-group>
      <issn pub-type="ppub">1613-0073</issn>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>Data Storytelling on Multi-modal Knowledge Graph via Data Comics: a case study in Yanyuwa Language</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Zhiping Liang</string-name>
          <email>zhiping.liang@monash.edu</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Zijie Zeng</string-name>
          <email>Zijie.Zeng@monash.edu</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Gloria Fernandez Nieto</string-name>
          <email>GloriaMilena.FernandezNieto@monash.edu</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Yuheng Li</string-name>
          <email>yuheng.li@monash.edu</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Yi-Shan Tsai</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Guanliang Chen</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Zachari Swiecki</string-name>
          <email>Zach.Swiecki@monash.edu</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Dragan Gašević</string-name>
          <email>Dragan.Gasevic@monash.edu</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>John Bradley</string-name>
          <email>John.Bradley@monash.edu</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Lele Sha</string-name>
          <email>Lele.Sha@monash.edu</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Center for Learning Analytics at Monash (CoLAM), Monash university</institution>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Monash Indigenous Studies Centre, Monash university</institution>
        </aff>
      </contrib-group>
      <pub-date>
        <year>1908</year>
      </pub-date>
      <volume>000</volume>
      <fpage>0</fpage>
      <lpage>0001</lpage>
      <abstract>
        <p>This paper pioneers a study of storytelling on a multi-modal and multi-grained knowledge graph of the Yanyuwa language - a critically endangered Indigenous Australian language. Unlike traditional data management technologies (e.g., relational database), the knowledge graph is capable of connecting individual unit of entities (e.g., people, location or an abstract concept) to their cultural significance (e.g., oral traditions, historical context, examples of the concept), which is crucial for capturing the cultural and historical significance embedded in languages to support various stakeholders (e.g., indigenous educators) to revive the language. To ensure that the knowledge encoded can be accessible and understandable to non-technical stakeholders, who typically have no prior knowledge about the knowledge graph, this paper investigate a data comic approach to transform complex graphical knowledge into narratives that are easier to understand and more engaging for the non-technical audience. We report on: (i) technical details involved in constructing the knowledge graph; (ii) processes involved in transforming a graph segment into a narrated knowledge stories; and (iii) the design and prototyping process of the eventual data comic visualisations carried out by the three knowledge graph engineers. In doing so, we contributes novel insights regarding the role of data storytelling under the circumstances of employing a technically advanced solution like knowledge graph in the longstanding challenge of reviving endangered indigenous languages.</p>
      </abstract>
      <kwd-group>
        <kwd>Data storytelling</kwd>
        <kwd>Multi-modal knowledge graph</kwd>
        <kwd>Data comics</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>CEUR
ceur-ws.org</p>
    </sec>
    <sec id="sec-2">
      <title>1. Introduction</title>
      <p>CEUR
Workshop
Proceedings
ki-yabarri ni-wurdu, ngabaya jibiya baji ki-yibarra ni-maliji ajinjala yinku rdiyangu
kurda kurdardi ji-wankalawu.”
“From yesterday perhaps, or maybe early this morning those handprints, the spirit
beings heard your words, when you spoke and sang for this country, so that was what
they did, they felt good, so the spirit beings from this place put their handprints in the
cave for you, they are newly made, they are not from a long time ago.”</p>
      <p>
        This opening quote comes from Mavis Timothy a-Muluwamara, a senior Yanyuwa woman, the
Aboriginal owner of sections of land and waters throughout the southwest Gulf of Carpentaria,
northern Australia. Like many indigenous languages, Yanyuwa demonstrate an incredibly
intimate knowledge of their country. At the time of writing, Yanyuwa is one of the most
critically endangered indigenous languages, with only two fluent speakers in the elderly group.
Unlike the lost land, when you lose a language, a whole way of being, a whole cultural universe,
is lost forever [
        <xref ref-type="bibr" rid="ref1 ref2">1, 2</xref>
        ]. The prior revitalisation efort has shown that the establishment of a
knowledge repository (i.e., a data pool or language archive which contains critical indigenous
knowledge including encyclopedia, books, etc) is a crucial step toward language revitalisation
programme success [
        <xref ref-type="bibr" rid="ref3 ref4 ref5 ref6">3, 4, 5, 6</xref>
        ]. Since a sizeable knowledge repository efectively connects
language with critical knowledge, enriching linguistic knowledge (e.g., prefix to words, grammar
rules) with oral traditions (e.g., song, stories) and other spiritual / healing practice. Such cultural
contextualisation of a language can contribute to strengthening cultural identity and enhancing
the overall quality of language education [
        <xref ref-type="bibr" rid="ref5 ref6 ref7">7, 5, 6</xref>
        ].
      </p>
      <p>
        While the establishment of these knowledge repositories represents a meaningful efort to
preserve the critical knowledge about these languages, these repositories have rarely been tailored
for practical utilisation, presenting a significant barrier for usage by the non-technical
community members to adopt them for language revitalisation (e.g., designing language educational
material) [
        <xref ref-type="bibr" rid="ref10 ref8 ref9">8, 9, 10</xref>
        ]. To tackle this, we aim to investigate the Research Question:
How can indigenous knowledge be represented and shared to foster knowledge
sharing between technical (e.g., computational researchers) and non-technical
stakeholders (e.g., indigenous educators, community leaders, and traditional knowledge
and land owners)?
      </p>
      <p>
        Inspired by data storytelling, this paper employed an innovative knowledge graph (KG)
technology to construct such language repository. Diferent from prior approach [
        <xref ref-type="bibr" rid="ref11">11, 12</xref>
        ], the
knowledge graph models the relations of diferent pieces of information in a graphical format,
thereby providing semantically rich and deeply contextual knowledge about the Yanyuwa
language. We argue that such “contextualisation” paves way for narrating more meaningful
and engaging knowledge stories, which may be further polished with a “comic” layer to display
visual knowledge stories to support non-technical stakeholders’ sense making of knowledge
encoded in the KG. In doing so, we seek to bring new insights to the evolving discourse on how
to cultivate efective and inclusive language revitalisation practices for endangered indigenous
languages 1.
      </p>
      <sec id="sec-2-1">
        <title>1This project is approved by Monash ethics committee, Project ID: 39279</title>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>2. Related Work</title>
      <sec id="sec-3-1">
        <title>2.1. Indigenous language revitalisation</title>
        <p>
          Scholars have long recognized the urgency of preserving and reviving endangered indigenous
languages, which are currently disappearing at a accelerated rate [13, 14]. Central to the
revitalisation eforts has been the exploration of innovative methods that go beyond traditional
linguistic documentation [
          <xref ref-type="bibr" rid="ref10 ref8 ref9">8, 9, 15, 10</xref>
          ]. Recent literature has increasingly emphasized the
growing potential of advanced computational models, particularly in the natural language
processing (NLP) domain [16]. For instance, in [17], the authors have systematically explored the
potential use of state-of-the-art NLP tools to assist language education to revitalise the Cherokee
language, including the use of automated question generation and language assessment material
creation. In a similar vein, Teodorescu et al. [18] explore the use of various language models in
the Cree context (an indigenous language spoken in North America), the authors concluded
that NLP tools (e.g., text classifier) may be potentially adapted for community preferences and
help with language revitalisation eforts. Despite these advances, researchers caution about the
challenges of translating nuanced cultural contexts of indigenous languages into such digital
formats [19, 20]. These insights from recent literature illustrate a growing recognition of the
need for innovative, culturally sensitive methods in the documentation and revitalisation of
endangered languages like Yanyuwa.
        </p>
      </sec>
      <sec id="sec-3-2">
        <title>2.2. Knowledge graph</title>
        <p>Recent development in computational techniques, such as knowledge graphs, open up new
possibilities in reviving the indigenous language [21, 22]. Diferent from prior language
revitalisation eforts which typically focuses on the documentation and archiving of linguistic
knowledge [23], the knowledge graph is capable of modelling the interconnectedness between
language and its cultural significance as a graphical representation. Conceptually, a knowledge
graph G is composed of the ontology O, the data graph D and the corresponding relation R
between them: G = (O, D, R), so the knowledge could be organised as the triples
(“entityrelation-entity” or “entity-property-value”) which could be scaled to a large graph network [24].
The adoption of knowledge graphs as a means to encode knowledge into practical knowledge
bases has shown considerable promise, especially in the field of linguistics. In fact, the early
establishment of knowledge graphs like WordNet [25] and ConceptNet [26] demonstrated a way
to model and analyse English language by connecting words and concepts into an intricate web
of semantic relationships, these graphs had subsequently been widely used to perform natural
language understanding tasks [27, 28, 29]. In the context of language learning and education,
the knowledge graph may also serve not just as repositories of linguistic knowledge (e.g., similar
to a dictionary) but also as an intelligent tool to encapsulate and disseminate the cultural and
contextual elements that are central to languages [30, 31, 32]. Although KG has potential to
innovate the field of language revitalisation, such technical solutions are typically constructed
by data scientists or technical personnel, and may be dificult to understand and utilise by
non-technical stakeholders, such as indigenous educators, school policy makers or parents,
whose roles are critically important to the success of a language revitalisation programme [33].</p>
      </sec>
      <sec id="sec-3-3">
        <title>2.3. Data comics for data storytelling</title>
        <p>To include and engage non-technical stakeholders in such KG-based language revitalisation
initiative, we resorted to the growing body of research in human-computer interaction and
data storytelling. Data storytelling is the combination of data, visuals and narrative to support
casual users or users with less experience in complex data analysis scenarios [34, 35]. Data
comics have emerged as an important visual storytelling branch to data storytelling by using
sequential images, constructed from data-driven visualisations [36]. Fundamentally, a data
comic has two dimensions: content relation and layout. Content relation describes a set of
transitions between comic panels to construct a narrative. Comic layout is the organisation of
comic panels. There are six types of content relations (i.e., narrative, temporal, faceting, visual
encoding, granular, and spatial) and nine content layouts (i.e., large panel, annotated, grouped,
tiled, parallel, grid, network, branching, and linear). These narrative components of data comics
allow for a nuanced presentation of complex information, making them particularly useful in
scenarios where understanding and participation of non-technical stakeholders are key [37].
Additionally, their visual nature supports the integration of diverse data types, from quantitative
graphs (e.g., data points) to qualitative anecdotes (e.g., narratives), ofering a comprehensive
approach to data representation. In the work of [38] data comics was successfully used to explain
diabetes in a complex and multi-modal healthcare context. In a similar vein, the work presented
by [39] illustrated the potential of comics to explain complex networking data with temporal
changes. Our research builds on the growing interest in data comics and their capabilities for
efective multi-modal data communication in a language revitalisation context.</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>3. Methodology</title>
      <sec id="sec-4-1">
        <title>3.1. Dataset</title>
        <p>This study is based on the comprehensive Yanyuwa archive collected by John Bradley (one of the
co-authors) over a 43 year period, which includes two volume dictionary, encyclopedia of the
Yanyuwa language and digitised files of stories and songs composed and sung by contemporary
Yanyuwa men and women, image/photograph/map collections about the lives of Yanyuwa
people, narrative animations, diagrams and illustrations of material cultures. Table 1 provides a
detailed overview of the source data in this collection.</p>
      </sec>
      <sec id="sec-4-2">
        <title>3.2. Knowledge graph construction</title>
        <p>To fully harness the capabilities of knowledge graphs for storytelling, we strategically encode
knowledge at various levels of granularity and across multiple modalities. We argue that such
diverse array of knowledge representation may open up possibilities for more compelling blend
of visual elements that subsequently leads to better narration for engaging data comic stories.
Extracting Document and section entities. A team of three data science researchers (with no
Yanyuwa expertise) worked collaboratively to systematically extracted knowledge entities of
three granularity: document (i.e., a collection of text, audio file, or videos about the same topic,
such as storybook, songbook, or a dictionary), sections (a meaningful segment of a document,
An overview of the comprehensive archive adopted in this study, including songs, stories, encyclopedias,
animations, documentaries, and recordings.
such as a story within a storybook), and atomic knowledge (this may be a sentence, a phrase, or
a video frame which cannot be meaningfully reduced further). Conceptually, these knowledge
entities are “nodes” within a knowledge graph. Given the structured nature of our Yanyuwa
dataset (e.g., a storybook containing chapters of stories), we can easily extract document and
section entities via a manual segmentation (e.g., a single story within a storybook is extracted
as a section knowledge entity). For audio and video data, text transcripts were used, and
for images, captions were used. In section and atomic granularity, we excluded audio/video
without corresponding transcripts (around 62% of all audio/video data), since we cannot reliably
extract meaningful textual representation (our exploration of using Whisper tool, which is a
state-of-the-art speech recognition tool only reaches about 30% accuracy), we plan to include
these data in the next phase of this study where we conduct in-depth interview sessions with
Yanyuwa community knowledge owners and educators.</p>
        <p>Extracting atomic entities and relations. For atomic entities, we resort to automated natural
language processing techniques as each atomic entities may be of variable length, and cannot
be easily segmented and extracted manually. The process is threefold. First, we conducted
frequency analysis using Term Frequency-Inverse Document Frequency (TF-IDF) [40], which is
a widely adopted text analytics approach to identify words / terms that are of high-importance in
a document. Second, for all entities, we conducted dependency parsing of their “title” property
(e.g., the name of a song) in the Yanyuwa dataset; this will extract the appearance of these entities
title along with their most likely dependencies (e.g., a verb which connects two entities); this
enables us to extract a large number of entity-relations in the graph. Third, to further establish
missing relations, we conducted a co-occurrence analysis involving identifying the frequency
with which entities appear together in a given dataset (not necessarily with a dependency
relation). We measured the strength of association and, for top-100 strong association, we
established the relation via manually analysing the surrounding text. A key motivation behind
these entity-relation extraction approaches is so that all the encoded entities and relations are
clearly traceable back to the source data. Alternatively, while other inference-based approaches
(e.g., GPT) may be more powerful, we opt for not using them given that they may produce
novel relations / entity names that are not traceable to the original Yanyuwa dataset and hence
compromise the authenticity of the knowledge graph. Once all the entities and relations were
established, we used Neo4j tool 2 to import them into a graphical format. A visual summative
view of the KG can be seen in Figure 1.</p>
      </sec>
      <sec id="sec-4-3">
        <title>3.3. Storytelling workshops on knowledge graph</title>
        <p>We invited the three researchers who developed the KG in Section 3.2 to participate in the
following design workshops. All three researchers are male, and have background in data science.
Two of the three researchers have prior knowledge about KG ontology and constructions before
participating this project. The team conducted six design workshop sessions in total.
Session 1: introduction to data comics. Given that KG researchers do not have prior expertise
in data comics, we conducted an introductory session to introduce key concepts. In the first
half-session, data storytelling fundamentals were introduced. Then, for the second half session,
data comics were introduced, including two important comic dimensions: content relation and
layout [41]. Details regarding six types of content relations and nine content layouts were
introduced (see Section 2.3). An example data comic for each layout was presented to the
participants.</p>
        <p>Session 2: design objective. To help clarify the aim of the comic, prior to the comic design
sessions, we had an in-depth discussion about how to communicate the knowledge encoded
in KG with the non-technical stakeholders (e.g., indigenous educators), and how can data
2Neo4j (2023). Neo4j Aura. Neo4j, Inc. https://neo4j.com/cloud/platform/aura-graph-database/.
comic help address it. All three participants agreed that this is a complex question that may
be more meaningfully tackled by first deconstruct it into smaller sub-question: i) How many
nodes should be involved in a single data comic? ii) What are the key visual techniques / data
storytelling principles in data comics that can help “narrate” a selection of nodes? iii) how
should we mitigate the risk of compromising the authenticity of the original knowledge, given
that each person may narrate the story diferently and none of the participants were of Yanyuwa
background? Each participant was given the opportunity to contribute to these questions via
iflling a sticky note, followed by a group discussion to resolve conflicts. The discussion resulted
in following agreement and conflicts. We reached conclusion about sub-question i and ii. For
sub-question i) although presenting KG nodes as a visual data story is context-specific, there
should be a minimum number of node involved for a suficiently informative story, all the
node should be connected with at least one other node; sub-question ii) in data comics, the
key visual knowledge is with regard to content relation, which can be mapped from KG
entityrelation, after which, the comic layout could be determined. For sub-question 3, conflicting
view were raised, on the one hand, one participant believe that the knowledge story narration
should be based on KG-relations, therefore the visual stories should have a “ground truth” of
a set of optimal narration. On the other hand, other participants believe that, despite being
guided by the KG relation, comic design are still largely subjective given that each comic design
decision (e.g., which knowledge to focus, and which connecting node to feature, which layout
to adopt) will afect the final comic narration. As a compromise, the discussion moderator
(an experienced data storytelling researcher) decided to alternatively discuss around a set of
guidelines for designing a narrative structure based on perception theory [42, 43, 44, 45], which
are recorded in a form of design Guidelines:
• G1 [Visual perception]: Visually explain and engage the audience about the multi-modal
knowledge stories in the KG.
• G2 [Gestalt Principles]: Support recognition and sense-making via coherent and intuitive
designs principles based on proximity and continuity of knowledge.
• G3 [Afordances]: Informing KG’s use cases in language revitalisation and potentially
guide the decision making about material design process.
• G4 [Cultural context]: Produce an accurate representation of the knowledge encoded by</p>
        <p>KG with traceability.
• G5 [Cultural context]: Explore the data comic’s potential for designing engaging material
for cultural revitalisation purposes.</p>
        <p>Session 3: Sketching. To practice data comic design skills, a data comic researcher selected an
example KG segment consisting of 8 KG entities about an animated Yanyuwa story “Mud crab”,
consisting of 3 atomic vocabulary entities, 3 atomic image entities, and 2 story text sections.
The reason for selecting this example segment was due to that: it included a representative
set of nodes from diferent type of entities and modalities. KG researchers were instructed to
ifrst think about the content relations of the entities for 20 minutes, then they selected comic
layout to sketch a comic that can best illustrate the KG segment based on design guidelines
G1-5. Feedback was given by a senior data comic researcher, and a 30-min revision session
were carried out to alter / polish the comic regarding: (i) if too little / too much information
are presented in a single layout; (ii) if the comic simply does not make sense; (iii) if misleading
visual cues were used which may cause confusion. We ensure that participants can design data
comics independently at the end of this session.</p>
        <p>Session 4: Selecting and creating KG stories. The three KG researchers were instructed
to independently select a KG segment based on their judgement of content importance. The
segment should contain at least 3 entities and should be interconnected.</p>
        <p>Session 5: storyboard prototyping. For the selected KG segment, participants were instructed
to independently design and construct comics using miro tool 3. After all the participants
ifnished prototyping. Participants were allowed to polish / or create an alternative comic about
the same KG segment; however, only one comic was submitted per person for presentation
during session 6.</p>
        <p>Session 6: Presentation and discussion. To reflect on the design, we organised a discussion
meeting for each participant to present their comic design and explain their design decisions.
During presentations, in addition to explaining design decisions according to guidelines G1–5,
more in-depth questions were asked to further our understanding about the KG comic design
process: (i) rationale behind the selection of KG segment with respect to narration and whether
entities should be included / removed to improve the narration; (ii) whether it is possible to
automatically translate KG relation into content relation and comic layout (e.g., ‘a Yanyuwa
vocabulary from a song’ may be translated to ‘space-annotations’ content relation, and be
visually represented using Annotated layout with vocabulary in the peripheral and song in the
middle panel); and (iii) the benefit / limitations of the use of multiple modalities (e.g., are certain
modalities preferred over the other).</p>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>4. Result</title>
      <sec id="sec-5-1">
        <title>4.1. Knowledge graph</title>
        <p>We present a summative view of KG containing all the representative entities of diferent types
in Figure 1. The descriptive details of all entities (i.e., “Node (Granularity)” column), their
properties (“Properties of Node”), possible relations with adjacent nodes (“Possible relations of
a Node”) and semantic category (“Possible Cattegory”) extracted using TF-IDF (see Section 3.2),
note that since atomic node (i.e., Granularity = 2) is a single atomic unit, they are automatically
assigned a category based on their connected section node.</p>
        <p>The central of Figure 1 are all the document type node (Granularity = 0), their immediately
connected nodes are section type node (Granularity = 1), the node at the outer circle are atomic
nodes (Granularity = 2). Logically, a document node can have many section node, and a section
node can have many atomic node. Note that we have not exhaustively listed all the nodes and
all the connections as it would be too much information to display / understand clearly, and</p>
        <sec id="sec-5-1-1">
          <title>3Miro (2023). Miro online whiteboard. RealTimeBoard, Inc. www.miro.com.</title>
          <p>instead, we opt for displaying the key representative node and their main structural information
(i.e., the document-section-atomic structure).</p>
          <p>Upon analysis, we observed following advantages of this graphical way of organising
knowledge: (i) Traceability. The hierarchical structure of document-section-atomic enables encoded
knowledge to be eficiently traceable to the original source, e.g., when we aim to know about
the events that occurred at a particular location, we begin by identifying the location node and
then trace back through the ‘Located at’ or ‘Happened at’ relations to explore all the events
linked to that place. Subsequently, we can further trace back through the event relations to
uncover additional knowledge about these events and the source documents, thereby facilitating
decision-making about the use case of the knowledge, for instance, the community may prefer
including stories originated / authored by people of Yanyuwa background. Besides, any
extensive use of the KG knowledge (e.g., in a language learning material) can be easily referred back
to the KG entity via retrieval from KG (i.e., querying the knowledge name), thereby ensuring the
authenticity of knowledge and enhancing accountability. (ii) Alignment between diferent
modalities. We found that, by organising knowledge of diferent modality in an inter-connected
manner, the knowledge of diferent modalities (i.e., audio, video, images, text) may be aligned
semantically. For example, when identifying key atomic entities from video animations of
Node (Granularity) Description
Document (0)
Section (1)
Location (2)
Event (2)
Vocabulary (2)
Person (2)</p>
          <p>Possible Relations of Node</p>
          <p>Properties of Node</p>
          <p>Possible Category
The node of the highest granu- Include; Authored by; Con- Title; Year; Authors and Contribu- Song Poetry; General Yanyuwa
larity level (level 0). Typically it tributed by; Organized by; Edited tors; Category; Description; Top- Text; Ancestral Dreaming Text;
could be a collection of sections by ics and Keywords; Source File; Story; Reference (e.g., Grammar);
(granularity level 1) of a particu- Page Index in Source File; Source Dictionary
lar category (e.g., a collection of Stored at; Note
sections about multiple Yanyuwa
stories).</p>
          <p>The node of the granularity level Belong to; Include; Has; Com- Title; Year; Authors and Con- Song Poetry Text; Article Text;
1 (finer than level 0). Typically posed by; Written by; Sung by; tributors; Category; Description; Background and Information
it could be several passages of Related to Source File; Page index in Source Text; Ancestral Dreaming Text;
text centering on a specific topic File; Source Stored at; Note Story Text; Other Text
(e.g., a section could be centered
around a particular Yanyuwa
poetry).</p>
          <p>The node of the finest granularity Belong to; Located at; Related to; Title; Description
level 2, particularly used for the Happened at; Part of
entity of location.</p>
          <p>The node of the finest granularity Happened at; Related to; Pre- Title; When; Where; Description
level 2, particularly used for the sented by; Collaboration between
entity of event.</p>
          <p>The node of the finest granularity Synonym; Has; type of; part of; Title; Explanation; Parts of
level 2, used for the entity of the associated with Speech
general Yanyuwa words.</p>
          <p>The node of the finest granularity Wrote; Composed; Sang; Is / Was; Title; Description
level 2, used for the entity of a Said
particular person.
Our knowledge graph consists of a total of six types of nodes, where the granularity level of each type
of node belongs to one of the following: level 0 (the highest level), level 1 (the middle granularity level),
or level 2 (the finest granularity level).
background stories of ‘Gulf Country Song’, similar atomic entities can often be extracted from
the original song text appears in the book, thereby established a one-to-one connection between
song lyric and frames of video. In more complicated cases, an image about Hammerhead shark
appear in encyclopedia book can also be associated with a story in the storybook about the
shark with key vocabulary terms explained in the dictionary. (iii) Knowledge association and
connection. By qualitatively analysing nodes, we are able to infer latent relations between
nodes which further enhance the semantics of the encoded knowledge. For example, when we
examine the cooking Turtle series, we can deduce that some of the hunting or cooking tools
might be potentially associated with this particular event and then we can try to explore these
potential connections to broadening the scope of knowledge encompassed by it. This is further
exemplified and detailed in our data comic result, where the multi-modal comic elements may
appear from multiple sources, see Figure 4.</p>
          <p>While KG constructed in this way has clearly demonstrated advantages in terms of content
narration, we note that the current version of KG are constructed by data scientist and have not
yet involved Yanyuwa community member to validate its correctness and comprehensiveness,
which is planned to be the next step of our study. Additionally, we also find that as KG scales
(i.e., by adding more entity-relation-entity triple), the validation of KG quality (e.g., certain
connection such as “related” may not be specific enough) becomes more dificult. Indicating a
need for exploring automated KG validation approaches.</p>
        </sec>
      </sec>
      <sec id="sec-5-2">
        <title>4.2. Narrating knowledge stories</title>
        <p>In preparation to prototyping data comics, we have conducted storytelling workshop session
1–3, from which the three KG researchers gained: (i) introductory knowledge about comics
[session 1]; (ii) the goals of what and how comic should convey key KG insights to the audience
based on a set of explicit guidelines, see Section 3.3 [session 2]; (iii) practical experience in comic
design and drawing via sketching [session 3]. We hereby continue to reporting the results in
session 4–5 about the selection and narration decision of a selected segment of KG, and how
they mapped to comic design based on the pre-determined guidelines. See Table 3, the KG
segments selected by the three participants are reported in column “Selected KG segments”,
the narration process is reported in column “Narration rationale” and the chosen data comic
relation (a.k.a “content relation” as termed in the original data comic paper) is reported in
“Comic relation”.
An overview of the decision justification in this study includes the relations that can be translated from
content to comic, an overview of the selected KG segment, the narration process, the use of multiple
modalities and the corresponding participant</p>
        <p>Comic relation</p>
        <p>Selected KG segments</p>
        <p>Narration rationale</p>
        <p>Overall, we observed that participants generally selected diferent contexts for narration
including: turtle cooking [P1], song [P2], and shark encyclopedia [P3] respectively. The contexts
selection was mainly based on: (i) the availability of imagery [P1, P2, P3] and video / audio
[P2] modalities for engagement purposes (G1); and (ii) perceived environmental and social
significance ( G4). Though not explicitly, all participants followed the rule of proximity and
continuity of knowledge (G2) and opted for knowledge within a single context. We particularly
draw attention to P3, where the map node were extracted from Encyclopedia to complement the
Hammerhead shark story in Ancestral dreaming text, which enriched the story with a dynamic
location context (i.e., the travels over tag in the comic Figure 4). All participants emphasized the
importance of linguistic knowledge in their respective narrative (G3), and subsequently selected
atomic / section nodes from Yanyuwa dictionary to highlight the: (i) part of speech (e.g., noun,
verb) [P1, P2, P3]; (ii) English definition [P1, P2, P3]; and (iii) Synonym [P2];</p>
      </sec>
      <sec id="sec-5-3">
        <title>4.3. Data comics</title>
        <p>In this section, we report three final comic design results obtained at Session 6 for three
selected KG segment in Table 3, respectively, as shown in Figure 2, Figure 3 and Figure 4.
Note that the comic is displayed in the left, while a visualised KG selection is displayed to
the right for traceability purposes (G4). On average, each comic displays 4–8 panels. We
highlight key observations in following aspects: (i) Narrative complexity. We observed a clear
diference in level of complexities in narrating on diferent selections of KG segment, which have
been highlighted during the comic presentation time. Specifically, all participants agreed that
including multiple modalities does not necessarily lead to narration complexity (as in Figure 1),
and, P1 (Figure 2) is the least complex while P3 (Figure 4) is the most complex. We posit that this
is related to the KG segment selection as guided by the proximity and continuity of knowledge
(G2). P2, for example noted that “if removing song translations and vocabulary panels, the comic
would be cleaner and easier to understand” when questioned about the inclusion / exclusion
of the nodes. (ii) Content relation and translation. Generally, all participants agreed that
it is possible to extract a set of generalisable rules for translating KG relation into content
relation, for instance, KG nodes that are tagged with sequential KG relations (e.g., “followed
by”) could be mapped to temporal or spatial content relations i.e., Figure 3. Similarly, relations
such as authored by, composed by may be mapped to narrative. However, given that 1 KG
relation may be mapped to multiple content relation, and 1 content relation may be mapped
to multiple comic relation, this indicated that more constraints needs to be placed to facilitate
automated KG to comic translation. (iii) Composite layouts. Apart from P1, both P2 and
P3 contains multiple layouts, i.e., P2 includes “grouped” (overall) and “tiled” layouts, while
P3 includes “Large panel” and “tiled”. However, a trade-of between clarity in overall visual
stories (G1) and the sense-making of individual knowledge panels (G2) may need to be made.
As P2 noted that “I wish to add important Yanyuwa English translations as annotations, and
potentially the more detailed definition as a new branch using branching layout, but it becomes
overly complicated.” So, while adding translations and additional vocabulary may help with
understanding the details of the song, the attention may be drifting away from the song to the
branching panels, it is for this reason that the vocabularies nodes are ultimately added as a
small tile so that the main attention is within the song content. A possible solution to mitigate
this challenge is via interactive data comics [46], i.e., the element may dynamically appear only
if user’s mouse hovers over.</p>
      </sec>
    </sec>
    <sec id="sec-6">
      <title>5. Discussion and Future Work</title>
      <p>In this paper, we have pioneered a study combining the power of KG with storytelling, and
situated this study in the important domain of indigenous language revitalisation. We have
investigated the use of data comic to generate visual insight about a Yanyuwa knowledge graph.
We conducted design sessions and reported our design process and final comic design.</p>
      <sec id="sec-6-1">
        <title>5.1. Implications</title>
        <p>The main implications of this study is threefold. First, given the unique advantages of knowledge
association in the KG, this may enable rapid processing of narration which translate the
lowlevel KG relation into more meaningful high-level content relation (as demonstrated in Table 3).
For instance, we may extract all the KG segments that are relevant to key knowledge priorities
as determined by Yanyuwa community, and use that as a basis to co-design language learning
materials with Yanyuwa language educators. The traceability of KG means that we may adopt
an iterative approach which may alter the narration past the initial stages (e.g., using a diferent
node in the KG instead), and revise based on feedback obtained from diferent community
members / knowledge owners. Second, we also find that all the KG relations are translatable
into content relations (i.e., temporal and narrative). Although, such translation may not be
one-to-one, e.g., the hammerhead shark series [P3] may also be identified as granular content
relation between the map overview, detailed map location, and appearance of hammerhead
shark. This implies that, we could potentially adopt a new approach to construct KG, by
designing a subset of more fine-grained content relations to connect entities in KG. Therefore,
KG is connected using content relation directly and may be more directly mapped into a comic
layout to support rapid and automated prototyping of comics. As part of the future work, we
may, for example, display automatically-generated comics that are highly ranked to be of high
quality to other non-technical stakeholders, while revising the low-quality comics, rather than
creating comics from scratch. Third, we noted a potential trade-of between understanding
global (the main knowledge conveyed by the comic, such as the “Terns at Yinijini” song content)
and local knowledge (the explanatory knowledge to facilitate the understanding of the main
knowledge, such as the vocabulary explanation), while the more information added can enhance
local information understanding, the global attention may be shifted to undesirable panels.
This implies that, comics displayed may need to consider reader’s prior knowledge, so as to
avoid display excessive panels, e.g., displaying related knowledge panels for all the vocabularies
which may lead to information overload.</p>
      </sec>
      <sec id="sec-6-2">
        <title>5.2. Limitations and future work</title>
        <p>We acknowledge following limitations. First, our KG, though being carefully constructed and
validated within the internal team, has not undergone validation by the Yanyuwa community.
The main reasoning is due to the critically endangered status of the language, and of the few
people who can still speak and understand the language (including John Bradley who is the paper
co-author, and two elderly Yanyuwa women), they lack the technical expertise in knowledge
graph. We hope the adoption of data comics can facilitate this process, and help us communicate
the KG with the non-technical stakeholders to establish a meaningful collaboration. Second, due
to copyright concerns, we have only included in our KG the data collected by John Bradley
(coauthor of the paper) over a 43 period of time, we acknowledge that there are other sources which
may contain meaningful Yanyuwa knowledge data such as governmental digital repositories
including The Australian Institute of Aboriginal and Torres Strait Islander Studies. Our KG is
evolving and we will add new knowledge entities on a continual basis.</p>
      </sec>
    </sec>
    <sec id="sec-7">
      <title>6. Acknowledgments</title>
      <p>This research was supported by Google 2023 Award for Inclusion funding and Monash Data
Future Institute (MDFI) 2023 seed funding grant.
[12] C. Bowern, Chirila: Contemporary and historical resources for the indigenous languages
of australia 10 (2016) 1–44.
[13] N. H. J. W. D. C. N. H. Lenore A. Grenoble, Dartmouth College, Saving Languages: An</p>
      <p>Introduction to Language Revitalization, 2005.
[14] S. Romaine, Preserving endangered languages, Language and Linguistics Compass
1 (2007) 115–132. URL: https://compass.onlinelibrary.wiley.com/doi/abs/10.1111/j.
1749-818X.2007.00004.x. doi:https://doi.org/10.1111/j.1749-818X.2007.00004.x.
arXiv:https://compass.onlinelibrary.wiley.com/doi/pdf/10.1111/j.1749818X.2007.00004.x.
[15] C. K. Galla, Indigenous language revitalization, promotion, and education: function of
digital technology, Computer Assisted Language Learning 29 (2016) 1137–1151. URL:
https://doi.org/10.1080/09588221.2016.1166137. doi:10.1080/09588221.2016.1166137.
arXiv:https://doi.org/10.1080/09588221.2016.1166137.
[16] D. Khurana, A. Koli, K. Khatter, S. Singh, Natural language processing: state of the art,
current trends and challenges, Multimedia Tools and Applications 82 (2023) 3713–3744.</p>
      <p>URL: https://doi.org/10.1007/s11042-022-13428-4. doi:10.1007/s11042-022-13428-4.
[17] S. Zhang, B. Frey, M. Bansal, How can NLP help revitalize endangered languages? a
case study and roadmap for the Cherokee language, in: S. Muresan, P. Nakov, A.
Villavicencio (Eds.), Proceedings of the 60th Annual Meeting of the Association for
Computational Linguistics (Volume 1: Long Papers), Association for Computational Linguistics,
Dublin, Ireland, 2022, pp. 1529–1541. URL: https://aclanthology.org/2022.acl-long.108.
doi:10.18653/v1/2022.acl-long.108.
[18] D. Teodorescu, J. Matalski, D. Lothian, D. Barbosa, C. Demmans Epp, Cree corpus: A
collection of nêhiyawêwin resources, in: S. Muresan, P. Nakov, A. Villavicencio (Eds.),
Proceedings of the 60th Annual Meeting of the Association for Computational Linguistics
(Volume 1: Long Papers), Association for Computational Linguistics, Dublin, Ireland, 2022,
pp. 6354–6364. URL: https://aclanthology.org/2022.acl-long.440. doi:10.18653/v1/2022.
acl-long.440.
[19] K. Onyenankeya, Indigenous language newspapers and the digital
media conundrum in africa, Information Development 38 (2022) 83–96. URL:
https://doi.org/10.1177/0266666920983403. doi:10.1177/0266666920983403.
arXiv:https://doi.org/10.1177/0266666920983403.
[20] M. Mager, X. Gutierrez-Vasques, G. Sierra, I. Meza-Ruiz, Challenges of language
technologies for the indigenous languages of the Americas, in: E. M. Bender, L. Derczynski,
P. Isabelle (Eds.), Proceedings of the 27th International Conference on Computational
Linguistics, Association for Computational Linguistics, Santa Fe, New Mexico, USA, 2018,
pp. 55–69. URL: https://aclanthology.org/C18-1006.
[21] M. I. Huilcán Herrera, The use of technologies in language revitalisation projects: Exploring
identities, Journal of Global Indigeneity 6 (2022).
[22] C. K. Galla, Indigenous language revitalization, promotion, and education: function of
digital technology, Computer Assisted Language Learning 29 (2016) 1137–1151. URL:
https://doi.org/10.1080/09588221.2016.1166137. doi:10.1080/09588221.2016.1166137.
arXiv:https://doi.org/10.1080/09588221.2016.1166137.
[23] K. Thorpe, M. Galassi, Rediscovering indigenous languages: The role and impact of libraries
and archives in cultural revitalisation, Australian Academic &amp; Research Libraries 45 (2014)
81–100. URL: https://doi.org/10.1080/00048623.2014.910858. doi:10.1080/00048623.2014.
910858. arXiv:https://doi.org/10.1080/00048623.2014.910858.
[24] L. Tian, X. Zhou, Y.-P. Wu, W.-T. Zhou, J.-H. Zhang, T.-S. Zhang, Knowledge graph
and knowledge reasoning: A systematic review, Journal of Electronic Science and
Technology 20 (2022) 100159. URL: https://www.sciencedirect.com/science/article/pii/
S1674862X2200012X. doi:https://doi.org/10.1016/j.jnlest.2022.100159.
[25] C. Fellbaum (Ed.), WordNet: An Electronic Lexical Database, Language, Speech, and</p>
      <p>Communication, MIT Press, Cambridge, MA, 1998.
[26] R. Speer, J. Chin, C. Havasi, Conceptnet 5.5: An open multilingual graph of general
knowledge, in: Proceedings of the Thirty-First AAAI Conference on Artificial Intelligence,
AAAI’17, AAAI Press, 2017, p. 4444–4451.
[27] M. Barbouch, S. Verberne, T. Verhoef, Wn-bert: Integrating wordnet and bert for lexical
semantics in natural language understanding, Computational Linguistics in the Netherlands
Journal 11 (2021) 105–124. URL: https://www.clinjournal.org/clinj/article/view/130.
[28] R. Mao, C. Lin, F. Guerin, Word embedding and WordNet based metaphor identification and
interpretation, in: I. Gurevych, Y. Miyao (Eds.), Proceedings of the 56th Annual Meeting
of the Association for Computational Linguistics (Volume 1: Long Papers), Association
for Computational Linguistics, Melbourne, Australia, 2018, pp. 1222–1231. URL: https:
//aclanthology.org/P18-1113. doi:10.18653/v1/P18-1113.
[29] Z. Zhang, X. Geng, T. Qin, Y. Wu, D. Jiang, Knowledge-aware procedural text understanding
with multi-stage training, in: Proceedings of the Web Conference 2021, WWW ’21,
Association for Computing Machinery, New York, NY, USA, 2021, p. 3512–3523. URL:
https://doi.org/10.1145/3442381.3450126. doi:10.1145/3442381.3450126.
[30] F. Sun, M. Yu, X. Zhang, T.-W. Chang, A vocabulary recommendation system based
on knowledge graph for chinese language learning, in: 2020 IEEE 20th International
Conference on Advanced Learning Technologies (ICALT), 2020, pp. 210–212. doi:10.1109/
ICALT49669.2020.00068.
[31] W. Chansanam, Y. Jaroenruen, N. Kaewboonma, K. Tuamsuk, Culture knowledge graph
construction techniques, Education for Information 38 (2022) 233–264. URL: https://doi.
org/10.3233/EFI-220028. doi:10.3233/EFI-220028, 3.
[32] V. A. Carriero, A. Gangemi, M. L. Mancinelli, L. Marinucci, A. G. Nuzzolese, V. Presutti,
C. Veninata, Arco: The italian cultural heritage knowledge graph, in: C. Ghidini, O. Hartig,
M. Maleshkova, V. Svátek, I. Cruz, A. Hogan, J. Song, M. Lefrançois, F. Gandon (Eds.), The
Semantic Web – ISWC 2019, Springer International Publishing, Cham, 2019, pp. 36–52.
[33] C. Peng, F. Xia, M. Naseriparsa, F. Osborne, Knowledge graphs: Opportunities and
challenges, Artificial Intelligence Review 56 (2023) 13071–13102. URL: https://doi.org/10.
1007/s10462-023-10465-9. doi:10.1007/s10462-023-10465-9.
[34] D. Ceneda, T. Gschwandtner, T. May, S. Miksch, H. J. Schulz, M. Streit, C. Tominski,
Characterizing guidance in Visual Analytics, IEEE Trans. Visualization &amp; Comput. Graph.
23 (2017) 111–120. doi:10.1109/TVCG.2016.2598468.
[35] C. N. Knaflic, Storytelling with data: A data visualization guide for business professionals,
12 ed., John Wiley Sons, New Jersey, 2017.
[36] Z. Zhao, R. Marr, N. Elmqvist, Data comics: Sequential art for data-driven storytelling,</p>
      <sec id="sec-7-1">
        <title>HCIL Technical Report (2015).</title>
        <p>[37] B. Bach, Z. Wang, M. Farinella, D. Murray-Rust, N. Henry Riche, Design patterns for data
comics, in: Proceedings of the 2018 CHI Conference on Human Factors in Computing
Systems, CHI ’18, Association for Computing Machinery, New York, NY, USA, 2018, p.
1–12. URL: https://doi.org/10.1145/3173574.3173612. doi:10.1145/3173574.3173612.
[38] S. McNicol, Humanising illness: presenting health information in educational comics.,</p>
        <p>Medical humanities (2014). doi:10.1136/medhum-2013-010469.
[39] B. Bach, N. Kerracher, K. W. Hall, S. Carpendale, J. Kennedy, N. Henry Riche, Telling stories
about dynamic networks with graph comics, in: Proceedings of the 2016 CHI Conference
on Human Factors in Computing Systems, CHI ’16, Association for Computing Machinery,
New York, NY, USA, 2016, p. 3670–3682. URL: https://doi.org/10.1145/2858036.2858387.
doi:10.1145/2858036.2858387.
[40] C. Sammut, G. I. Webb (Eds.), TF–IDF, Springer US, Boston, MA, 2010, pp. 986–987. URL:
https://doi.org/10.1007/978-0-387-30164-8_832. doi:10.1007/978-0-387-30164-8_832.
[41] B. Bach, Z. Wang, M. Farinella, D. Murray-Rust, N. Henry Riche, Design patterns for data
comics, in: Proceedings of the 2018 CHI Conference on Human Factors in Computing
Systems, CHI ’18, Association for Computing Machinery, New York, NY, USA, 2018, p.
1–12. URL: https://doi.org/10.1145/3173574.3173612. doi:10.1145/3173574.3173612.
[42] J. J. Gibson, The Ecological Approach to Visual Perception, Houghton Miflin, Boston,
1979.
[43] K. Kofka, Principles of Gestalt Psychology, Harcourt, Brace, New York, 1935.
[44] R. V. Almeida, R. Woods, T. Messineo, R. Font, The cultural context model: An overview.,
1998. URL: https://api.semanticscholar.org/CorpusID:210466470.
[45] J. J. Gibson, The theory of afordances, in: J. B. Robert E Shaw (Ed.), Perceiving, acting, and
knowing: toward an ecological psychology, Hillsdale, N.J. : Lawrence Erlbaum Associates,
1977, pp. pp.67–82. URL: https://hal.science/hal-00692033.
[46] Z. Wang, H. Romat, F. Chevalier, N. H. Riche, D. Murray-Rust, B. Bach, Interactive data
comics, IEEE Transactions on Visualization and Computer Graphics 28 (2022) 944–954.
doi:10.1109/TVCG.2021.3114849.</p>
      </sec>
    </sec>
  </body>
  <back>
    <ref-list>
      <ref id="ref1">
        <mixed-citation>
          [1]
          <string-name>
            <given-names>J.</given-names>
            <surname>Fishman</surname>
          </string-name>
          ,
          <article-title>What do you lose when you lose your language? (</article-title>
          <year>1996</year>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref2">
        <mixed-citation>
          [2]
          <string-name>
            <given-names>J. J.</given-names>
            <surname>Bradley</surname>
          </string-name>
          ,
          <article-title>Can my country hear English?: Reflections on the relationship of language to country (</article-title>
          <year>2018</year>
          ). URL: https://bridges.monash.edu/articles/journal_contribution/Can_ my_country_hear_English_Reflections_on_the_relationship_of_language_to_country/ 6025808. doi:
          <volume>10</volume>
          .4225/03/5ab86f0221aa1.
        </mixed-citation>
      </ref>
      <ref id="ref3">
        <mixed-citation>
          [3]
          <string-name>
            <surname>T. S.-K. Marja-Liisa</surname>
            <given-names>Olthuis</given-names>
          </string-name>
          , Suvi Kivelä,
          <article-title>Revitalising indigenous languages: How to recreate a lost generation</article-title>
          , volume
          <volume>10</volume>
          ,
          <string-name>
            <surname>Multilingual</surname>
            <given-names>Matters</given-names>
          </string-name>
          ,
          <year>2013</year>
          .
        </mixed-citation>
      </ref>
      <ref id="ref4">
        <mixed-citation>
          [4]
          <string-name>
            <given-names>P.</given-names>
            <surname>Ciwas</surname>
          </string-name>
          ,
          <article-title>Indigenous language education in taiwan (</article-title>
          <year>2009</year>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref5">
        <mixed-citation>
          [5]
          <string-name>
            <given-names>D.</given-names>
            <surname>Stiles</surname>
          </string-name>
          ,
          <article-title>Four successful indigenous language programs</article-title>
          .,
          <year>1997</year>
          . URL: https://api. semanticscholar.org/CorpusID:150552256.
        </mixed-citation>
      </ref>
      <ref id="ref6">
        <mixed-citation>
          [6]
          <string-name>
            <given-names>M.</given-names>
            <surname>Walsh</surname>
          </string-name>
          ,
          <article-title>2 why language revitalisation sometimes works</article-title>
          ,
          <year>2010</year>
          . URL: https://api. semanticscholar.org/CorpusID:154220552.
        </mixed-citation>
      </ref>
      <ref id="ref7">
        <mixed-citation>
          [7]
          <string-name>
            <given-names>B.</given-names>
            <surname>Harrison</surname>
          </string-name>
          ,
          <string-name>
            <given-names>R.</given-names>
            <surname>Papa</surname>
          </string-name>
          ,
          <article-title>The development of an indigenous knowledge program in a new zealand maori-language immersion school</article-title>
          ,
          <source>Anthropology and Education Quarterly</source>
          <volume>36</volume>
          (
          <year>2005</year>
          )
          <fpage>57</fpage>
          -
          <lpage>72</lpage>
          . URL: https://hdl.handle.net/10289/1359. doi:
          <volume>10</volume>
          .1525/aeq.
          <year>2005</year>
          .
          <volume>36</volume>
          .1.057, journal Article.
        </mixed-citation>
      </ref>
      <ref id="ref8">
        <mixed-citation>
          [8]
          <string-name>
            <given-names>P.</given-names>
            <surname>Eisenlohr</surname>
          </string-name>
          ,
          <article-title>Language revitalization and new technologies: Cultures of electronic mediation and the refiguring of communities</article-title>
          ,
          <source>Annual Review of Anthropology</source>
          <volume>33</volume>
          (
          <year>2004</year>
          )
          <fpage>21</fpage>
          -
          <lpage>45</lpage>
          . URL: https://doi.org/10.1146/annurev. anthro.
          <volume>33</volume>
          .070203.143900. doi:
          <volume>10</volume>
          .1146/annurev.anthro.
          <volume>33</volume>
          .070203.143900. arXiv:https://doi.org/10.1146/annurev.anthro.
          <volume>33</volume>
          .070203.143900.
        </mixed-citation>
      </ref>
      <ref id="ref9">
        <mixed-citation>
          [9]
          <string-name>
            <surname>I. Wagner</surname>
          </string-name>
          ,
          <article-title>New technologies, same ideologies: Learning from language revitalization online</article-title>
          ,
          <source>Language Documentation &amp; Conservation</source>
          <volume>11</volume>
          (
          <year>2017</year>
          )
          <fpage>133</fpage>
          -
          <lpage>156</lpage>
          . URL: https://api. semanticscholar.org/CorpusID:157824290.
        </mixed-citation>
      </ref>
      <ref id="ref10">
        <mixed-citation>
          [10]
          <string-name>
            <given-names>C.</given-names>
            <surname>Bowern</surname>
          </string-name>
          , The Oxford Guide to Australian Languages, Oxford University Press,
          <year>2023</year>
          . URL: https://doi.org/10.1093/oso/9780198824978.001.0001. doi:
          <volume>10</volume>
          .1093/oso/9780198824978. 001.0001.
        </mixed-citation>
      </ref>
      <ref id="ref11">
        <mixed-citation>
          [11]
          <string-name>
            <given-names>G.</given-names>
            <surname>Auld</surname>
          </string-name>
          ,
          <article-title>The role of the computer in learning ndj bbana</article-title>
          ,
          <source>Language Learning and Technology</source>
          <volume>6</volume>
          (
          <year>2002</year>
          ).
        </mixed-citation>
      </ref>
    </ref-list>
  </back>
</article>